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authorJoseph Eagar <joeedh@gmail.com>2022-05-15 10:33:22 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-05-15 10:33:22 +0300
commitf9751889df35c81501c60abd1af98252d80ea3fc (patch)
tree2da53fad1a9aaf704bef3612361bf1747c321fff /source/tools
parent074c695a0d4de88550be71181690639ab6b16dcf (diff)
Fix T81715: Unprojected radius mode messes up sculpt texture radius
We really need to fix how unprojected radius (scene unit) works. What happened is the paint code updates the brush's normal radius with the current unprojected pixel radius, which was then used by texture brush tiled mode. To fix this I just cached the pixel radius at stroke start in UnifiedPaintSettings->start_pixel_radius.
Diffstat (limited to 'source/tools')
m---------source/tools0
1 files changed, 0 insertions, 0 deletions
diff --git a/source/tools b/source/tools
-Subproject c1586ae29595713b597c22f6baa08d6cce42376
+Subproject 53b7c02a062c3d6ec6b38ce670836321b4e78fa