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author | Joseph Eagar <joeedh@gmail.com> | 2022-05-15 10:33:22 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2022-05-15 10:33:22 +0300 |
commit | f9751889df35c81501c60abd1af98252d80ea3fc (patch) | |
tree | 2da53fad1a9aaf704bef3612361bf1747c321fff /source/tools | |
parent | 074c695a0d4de88550be71181690639ab6b16dcf (diff) |
Fix T81715: Unprojected radius mode messes up sculpt texture radius
We really need to fix how unprojected radius (scene unit) works.
What happened is the paint code updates the brush's normal radius
with the current unprojected pixel radius, which was then
used by texture brush tiled mode.
To fix this I just cached the pixel radius at stroke start in
UnifiedPaintSettings->start_pixel_radius.
Diffstat (limited to 'source/tools')
m--------- | source/tools | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/source/tools b/source/tools -Subproject c1586ae29595713b597c22f6baa08d6cce42376 +Subproject 53b7c02a062c3d6ec6b38ce670836321b4e78fa |