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author | YimingWu <xp8110@outlook.com> | 2021-08-18 07:02:32 +0300 |
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committer | YimingWu <xp8110@outlook.com> | 2021-08-18 07:02:53 +0300 |
commit | f41beca97787d017a437a63cc0da2ce991522dea (patch) | |
tree | 896ba6c591caffcf99e45b981d7c69e74c7c5e96 /source/tools | |
parent | 24c16f54571fe948aa5c02f807ca23188b436764 (diff) |
Fix T90695: Lower tile splitting limit for lineart
Lowers tile splitting limit so models with extremely dense mesh
portions could still have reasonable performance while for more
common cases the performance impact should be minimal.
Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D12236
Diffstat (limited to 'source/tools')
m--------- | source/tools | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/source/tools b/source/tools -Subproject c8579c5cf43229843df505da9644b5b0b720197 +Subproject 5cf2fc3e5dc28025394b57d8743401295528f31 |