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author | Jeroen Bakker <jeroen@blender.org> | 2020-09-14 10:46:30 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-09-14 10:48:45 +0300 |
commit | c6210f9bacdb3d8b7ba05f29136ac6f9c8f643d7 (patch) | |
tree | 631a273532339776056a9cd18c43a2190cb41c76 /source/tools | |
parent | 9bc1d7a6deea8f401d727e80f42a04482c29bcef (diff) |
DrawManager: Resolve Assert in Image Engine
Tiled texture uses different texture structure than normal textures.
Normally we add dummy textures and use them, but I found it cleaner to
have 2 shaders and use the correct shader.
Diffstat (limited to 'source/tools')
0 files changed, 0 insertions, 0 deletions