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author | Patrick Mours <pmours@nvidia.com> | 2021-02-22 20:09:48 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2021-02-23 13:45:02 +0300 |
commit | b2e1b13abde787c2aad97d5c317357cf84360bdb (patch) | |
tree | b41167fb077b632b29885cf9599022beaf77a758 /source/tools | |
parent | bfb2e87a9ea0d8490cb5faec4d0d8a7066f0093a (diff) |
Cycles: Add option to change input passes for viewport denoising
There are cases where the default input passes of color+albedo do not yield useful results
and while this was possible to change that for final frame rendering (in the layer settings),
viewport denoising always used a fixed color+albedo. This adds an option to change the
input passes for viewport denoising too, so that one can use it in scenes that otherwise
wouldn't work well with it.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D10404
Diffstat (limited to 'source/tools')
0 files changed, 0 insertions, 0 deletions