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authorPatrick Mours <pmours@nvidia.com>2021-02-22 20:09:48 +0300
committerPatrick Mours <pmours@nvidia.com>2021-02-23 13:45:02 +0300
commitb2e1b13abde787c2aad97d5c317357cf84360bdb (patch)
treeb41167fb077b632b29885cf9599022beaf77a758 /source/tools
parentbfb2e87a9ea0d8490cb5faec4d0d8a7066f0093a (diff)
Cycles: Add option to change input passes for viewport denoising
There are cases where the default input passes of color+albedo do not yield useful results and while this was possible to change that for final frame rendering (in the layer settings), viewport denoising always used a fixed color+albedo. This adds an option to change the input passes for viewport denoising too, so that one can use it in scenes that otherwise wouldn't work well with it. Reviewed By: brecht Differential Revision: https://developer.blender.org/D10404
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