Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLuca Rood <dev@lucarood.com>2017-02-02 23:47:33 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-02-11 02:18:36 +0300
commit8add4cc900b4d6c8fe66d09b1563bc48b3b7be32 (patch)
treebb79640dcf3805d95f258a64274864b26c59d2de /source/tools
parent0b27b65f241029a161324b2a642869fba9e6da6e (diff)
OpenGL immediate mode: uvedit_draw.c
Still has one `UI_ThemeColor` call, because drawing is happening in a DM drawing callback which hasn't been converted yet. Also has some old gl calls that are #ifdef'ed out. This also changes active face drawing in UVs from stippled to a solid color, which makes active faces much more visible, and also looks nicer. The same should probably be done for active face drawing in the 3d view. (has been discussed with merwin on IRC) Part of T49043
Diffstat (limited to 'source/tools')
0 files changed, 0 insertions, 0 deletions