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author | Clément Foucault <foucault.clem@gmail.com> | 2019-06-05 13:17:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-06-05 13:20:49 +0300 |
commit | 98cea7edcefa58d5eb7e2350461b8efe33fe7d9e (patch) | |
tree | d7bfb1d88d07ddc954560e3df29f23c9e8b391de /source/tools | |
parent | cd1ac4d908a89e4eb5c3da50bbe748aec2b36692 (diff) |
Fix T65298 Eevee: Principled BSDF doesn't use specular with metals
This does add some more register pressure as it passes a new vec3 down
the shading function. But for now we care more about accuracy than
efficiency.
Diffstat (limited to 'source/tools')
0 files changed, 0 insertions, 0 deletions