diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-05-27 06:14:11 +0300 |
---|---|---|
committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-05-27 06:14:11 +0300 |
commit | 2e73e1390e3a87d16fc4016d629253c1228af255 (patch) | |
tree | 3df4857e735ea7bb8bacbf918eaf540e497d8b50 /source | |
parent | 7ed7901c00867a951bd2bb0e179d7b087cd68d9d (diff) |
Gizmo Library: New Snap Gizmo
Generic snap gizmo to be used for different tools.
The Gizmo can be configured initially by the following properties:
- `"snap_elements_force"`, `"prev_point"`
The following properties can be read as return:
- `"location"`, `"normal"`, `"snap_elem_index"`
This property can be linked to another (tool_setting.snap_elements):
- `"snap_elements"`
And this 3 extra utilities have been added:
- `ED_gizmotypes_snap_3d_draw_util`,
- `ED_gizmotypes_snap_3d_context_get`,
- `ED_gizmotypes_snap_3d_update`.
Differential Revision: https://developer.blender.org/D7071
Diffstat (limited to 'source')
5 files changed, 589 insertions, 76 deletions
diff --git a/source/blender/editors/gizmo_library/CMakeLists.txt b/source/blender/editors/gizmo_library/CMakeLists.txt index 68a204c04a7..1f3edf31b19 100644 --- a/source/blender/editors/gizmo_library/CMakeLists.txt +++ b/source/blender/editors/gizmo_library/CMakeLists.txt @@ -53,6 +53,7 @@ set(SRC gizmo_types/dial3d_gizmo.c gizmo_types/move3d_gizmo.c gizmo_types/primitive3d_gizmo.c + gizmo_types/snap3d_gizmo.c ) set(LIB diff --git a/source/blender/editors/gizmo_library/gizmo_types/snap3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/snap3d_gizmo.c new file mode 100644 index 00000000000..f6ad589778c --- /dev/null +++ b/source/blender/editors/gizmo_library/gizmo_types/snap3d_gizmo.c @@ -0,0 +1,530 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2020 Blender Foundation. + * All rights reserved. + */ + +/** \file snap3d_gizmo.c + * \ingroup edgizmolib + * + * \name Snap Gizmo + * + * 3D Gizmo + * + * \brief Snap gizmo which exposes the location, normal and index in the props. + */ + +#include "BLI_math.h" + +#include "DNA_scene_types.h" + +#include "BKE_context.h" + +#include "GPU_immediate.h" +#include "GPU_state.h" + +#include "ED_gizmo_library.h" +#include "ED_screen.h" +#include "ED_transform_snap_object_context.h" +#include "ED_view3d.h" + +#include "UI_resources.h" /* icons */ + +#include "RNA_access.h" +#include "RNA_define.h" + +#include "DEG_depsgraph_query.h" + +#include "WM_api.h" +#include "WM_types.h" + +/* own includes */ +#include "../gizmo_geometry.h" +#include "../gizmo_library_intern.h" + +typedef struct SnapGizmo3D { + wmGizmo gizmo; + PropertyRNA *prop_prevpoint; + PropertyRNA *prop_location; + PropertyRNA *prop_normal; + PropertyRNA *prop_elem_index; + PropertyRNA *prop_snap_force; + + /* We could have other snap contexts, for now only support 3D view. */ + SnapObjectContext *snap_context_v3d; + int mval[2]; + short snap_elem; + +#ifdef USE_SNAP_DETECT_FROM_KEYMAP_HACK + wmKeyMap *keymap; + int snap_on; + bool invert_snap; +#endif +} SnapGizmo3D; + +#ifdef USE_SNAP_DETECT_FROM_KEYMAP_HACK +static bool invert_snap(const wmGizmo *gz, const wmWindowManager *wm, const wmEvent *event) +{ + SnapGizmo3D *gizmo_snap = (SnapGizmo3D *)gz; + wmKeyMap *keymap = WM_keymap_active(wm, gizmo_snap->keymap); + if (!keymap) { + return false; + } + + int snap_on = gizmo_snap->snap_on; + for (wmKeyMapItem *kmi = keymap->items.first; kmi; kmi = kmi->next) { + if (kmi->flag & KMI_INACTIVE) { + continue; + } + + if (kmi->propvalue == snap_on) { + if ((ELEM(kmi->type, EVT_LEFTCTRLKEY, EVT_RIGHTCTRLKEY) && event->ctrl) || + (ELEM(kmi->type, EVT_LEFTSHIFTKEY, EVT_RIGHTSHIFTKEY) && event->shift) || + (ELEM(kmi->type, EVT_LEFTALTKEY, EVT_RIGHTALTKEY) && event->alt) || + ((kmi->type == EVT_OSKEY) && event->oskey)) { + return true; + } + } + } + return false; +} +#endif + +/* -------------------------------------------------------------------- */ +/** \name ED_gizmo_library specific API + * \{ */ + +void ED_gizmotypes_snap_3d_draw_util(RegionView3D *rv3d, + const float loc_prev[3], + const float loc_curr[3], + const float normal[3], + const uchar color_line[4], + const uchar color_point[4], + const short snap_elem_type) +{ + if (!loc_prev && !loc_curr) { + return; + } + + float view_inv[4][4]; + copy_m4_m4(view_inv, rv3d->viewinv); + + /* The size of the circle is larger than the vertex size. + * This prevents a drawing overlaps the other. */ + float radius = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + + if (loc_curr) { + immUniformColor4ubv(color_point); + imm_drawcircball(loc_curr, ED_view3d_pixel_size(rv3d, loc_curr) * radius, view_inv, pos); + + /* draw normal if needed */ + if (normal) { + immBegin(GPU_PRIM_LINES, 2); + immVertex3fv(pos, loc_curr); + immVertex3f(pos, loc_curr[0] + normal[0], loc_curr[1] + normal[1], loc_curr[2] + normal[2]); + immEnd(); + } + } + + if (loc_prev) { + /* Draw an "X" indicating where the previous snap point is. + * This is useful for indicating perpendicular snap. */ + + /* v1, v2, v3 and v4 indicate the coordinates of the ends of the "X". */ + float vx[3], vy[3], v1[3], v2[3], v3[3], v4[4]; + + /* Multiply by 0.75f so that the final size of the "X" is close to that of + * the circle. + * (A closer value is 0.7071f, but we don't need to be exact here). */ + float x_size = 0.75f * radius * ED_view3d_pixel_size(rv3d, loc_prev); + + mul_v3_v3fl(vx, view_inv[0], x_size); + mul_v3_v3fl(vy, view_inv[1], x_size); + + add_v3_v3v3(v1, vx, vy); + sub_v3_v3v3(v2, vx, vy); + negate_v3_v3(v3, v1); + negate_v3_v3(v4, v2); + + add_v3_v3(v1, loc_prev); + add_v3_v3(v2, loc_prev); + add_v3_v3(v3, loc_prev); + add_v3_v3(v4, loc_prev); + + immUniformColor4ubv(color_line); + immBegin(GPU_PRIM_LINES, 4); + immVertex3fv(pos, v3); + immVertex3fv(pos, v1); + immVertex3fv(pos, v4); + immVertex3fv(pos, v2); + immEnd(); + + if (loc_curr && (snap_elem_type & SCE_SNAP_MODE_EDGE_PERPENDICULAR)) { + /* Dashed line. */ + immUnbindProgram(); + + immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR); + float viewport_size[4]; + GPU_viewport_size_get_f(viewport_size); + immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); + immUniform1f("dash_width", 6.0f * U.pixelsize); + immUniform1f("dash_factor", 1.0f / 4.0f); + immUniformColor4ubv(color_line); + + immBegin(GPU_PRIM_LINES, 2); + immVertex3fv(pos, loc_prev); + immVertex3fv(pos, loc_curr); + immEnd(); + } + } + + immUnbindProgram(); +} + +SnapObjectContext *ED_gizmotypes_snap_3d_context_get(wmGizmo *gz) +{ + SnapGizmo3D *gizmo_snap = (SnapGizmo3D *)gz; + return gizmo_snap->snap_context_v3d; +} + +short ED_gizmotypes_snap_3d_update(wmGizmo *gz, + struct Depsgraph *depsgraph, + const ARegion *region, + const View3D *v3d, + const wmWindowManager *wm, + const float mval_fl[2], + float r_loc[3], + float r_nor[3]) +{ + SnapGizmo3D *gizmo_snap = (SnapGizmo3D *)gz; + float co[3], no[3]; + short snap_elem = 0; + int snap_elem_index[3] = {-1, -1, -1}; + int index = -1; + +#ifdef USE_SNAP_DETECT_FROM_KEYMAP_HACK + if (wm) { + gizmo_snap->invert_snap = invert_snap(gz, wm, wm->winactive->eventstate); + } + + Scene *scene = DEG_get_input_scene(depsgraph); + const ToolSettings *ts = scene->toolsettings; + if (gizmo_snap->invert_snap != !(ts->snap_flag & SCE_SNAP)) { + gizmo_snap->snap_elem = 0; + return 0; + } +#else + UNUSED_VARS(wm); +#endif + + wmGizmoProperty *gz_prop = WM_gizmo_target_property_find(gz, "snap_elements"); + int snap_elements = RNA_property_enum_get(&gz_prop->ptr, gz_prop->prop); + if (gz_prop->prop != gizmo_snap->prop_snap_force) { + int snap_elements_force = RNA_property_enum_get(gz->ptr, gizmo_snap->prop_snap_force); + snap_elements |= snap_elements_force; + } + snap_elements &= (SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE | + SCE_SNAP_MODE_EDGE_MIDPOINT | SCE_SNAP_MODE_EDGE_PERPENDICULAR); + + if (snap_elements) { + float prev_co[3] = {0.0f}; + if (RNA_property_is_set(gz->ptr, gizmo_snap->prop_prevpoint)) { + RNA_property_float_get_array(gz->ptr, gizmo_snap->prop_prevpoint, prev_co); + } + else { + snap_elements &= ~SCE_SNAP_MODE_EDGE_PERPENDICULAR; + } + + float dist_px = 12.0f * U.pixelsize; + snap_elem = ED_transform_snap_object_project_view3d_ex(gizmo_snap->snap_context_v3d, + depsgraph, + snap_elements, + &(const struct SnapObjectParams){ + .snap_select = SNAP_ALL, + .use_object_edit_cage = true, + .use_occlusion_test = true, + }, + mval_fl, + prev_co, + &dist_px, + co, + no, + &index, + NULL, + NULL); + } + + if (snap_elem == 0) { + RegionView3D *rv3d = region->regiondata; + ED_view3d_win_to_3d(v3d, region, rv3d->ofs, mval_fl, co); + zero_v3(no); + } + else if (snap_elem == SCE_SNAP_MODE_VERTEX) { + snap_elem_index[0] = index; + } + else if (snap_elem & + (SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_EDGE_MIDPOINT | SCE_SNAP_MODE_EDGE_PERPENDICULAR)) { + snap_elem_index[1] = index; + } + else if (snap_elem == SCE_SNAP_MODE_FACE) { + snap_elem_index[2] = index; + } + + gizmo_snap->snap_elem = snap_elem; + RNA_property_float_set_array(gz->ptr, gizmo_snap->prop_location, co); + RNA_property_float_set_array(gz->ptr, gizmo_snap->prop_normal, no); + RNA_property_int_set_array(gz->ptr, gizmo_snap->prop_elem_index, snap_elem_index); + + if (r_loc) { + copy_v3_v3(r_loc, co); + } + if (r_nor) { + copy_v3_v3(r_nor, no); + } + + return snap_elem; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name GIZMO_GT_snap_3d + * \{ */ + +static void gizmo_snap_setup(wmGizmo *gz) +{ + SnapGizmo3D *gizmo_snap = (SnapGizmo3D *)gz; + + /* For quick access to the props. */ + gizmo_snap->prop_prevpoint = RNA_struct_find_property(gz->ptr, "prev_point"); + gizmo_snap->prop_location = RNA_struct_find_property(gz->ptr, "location"); + gizmo_snap->prop_normal = RNA_struct_find_property(gz->ptr, "normal"); + gizmo_snap->prop_elem_index = RNA_struct_find_property(gz->ptr, "snap_elem_index"); + gizmo_snap->prop_snap_force = RNA_struct_find_property(gz->ptr, "snap_elements_force"); + + /* Prop fallback. */ + WM_gizmo_target_property_def_rna(gz, "snap_elements", gz->ptr, "snap_elements_force", -1); + + /* Flags. */ + gz->flag |= WM_GIZMO_NO_TOOLTIP; +} + +static void gizmo_snap_draw(const bContext *C, wmGizmo *gz) +{ + SnapGizmo3D *gizmo_snap = (SnapGizmo3D *)gz; + if (gizmo_snap->snap_elem == 0) { + return; + } + + /* Ideally, we shouldn't assign values here. + * But `test_select` is not called during navigation. + * And `snap_elem` is not really useful in this case. */ + if ((gz->state & WM_GIZMO_STATE_HIGHLIGHT) == 0) { + gizmo_snap->snap_elem = 0; + return; + } + + RegionView3D *rv3d = CTX_wm_region_view3d(C); + if (rv3d->rflag & RV3D_NAVIGATING) { + gizmo_snap->snap_elem = 0; + return; + } + + float location[3], prev_point_stack[3], *prev_point = NULL; + uchar color_line[4], color_point[4]; + + RNA_property_float_get_array(gz->ptr, gizmo_snap->prop_location, location); + + UI_GetThemeColor3ubv(TH_TRANSFORM, color_line); + color_line[3] = 128; + + rgba_float_to_uchar(color_point, gz->color); + + if (RNA_property_is_set(gz->ptr, gizmo_snap->prop_prevpoint)) { + RNA_property_float_get_array(gz->ptr, gizmo_snap->prop_prevpoint, prev_point_stack); + prev_point = prev_point_stack; + } + + GPU_line_smooth(false); + + GPU_line_width(1.0f); + ED_gizmotypes_snap_3d_draw_util( + rv3d, prev_point, location, NULL, color_line, color_point, gizmo_snap->snap_elem); +} + +static int gizmo_snap_test_select(bContext *C, wmGizmo *gz, const int mval[2]) +{ + SnapGizmo3D *gizmo_snap = (SnapGizmo3D *)gz; +#ifdef USE_SNAP_DETECT_FROM_KEYMAP_HACK + wmWindowManager *wm = CTX_wm_manager(C); + bool invert = invert_snap(gz, wm, wm->winactive->eventstate); + if (gizmo_snap->invert_snap == invert && gizmo_snap->mval[0] == mval[0] && + gizmo_snap->mval[1] == mval[1]) { + /* Performance, do not update. */ + return gizmo_snap->snap_elem ? 0 : -1; + } + gizmo_snap->invert_snap = invert; +#else + if (gizmo_snap->mval[0] == mval[0] && gizmo_snap->mval[1] == mval[1]) { + /* Performance, do not update. */ + return gizmo_snap->snap_elem ? 0 : -1; + } +#endif + copy_v2_v2_int(gizmo_snap->mval, mval); + + ARegion *region = CTX_wm_region(C); + View3D *v3d = CTX_wm_view3d(C); + if (gizmo_snap->snap_context_v3d == NULL) { + gizmo_snap->snap_context_v3d = ED_transform_snap_object_context_create_view3d( + NULL, CTX_data_scene(C), 0, region, v3d); + +#ifdef USE_SNAP_DETECT_FROM_KEYMAP_HACK + gizmo_snap->keymap = WM_modalkeymap_find(wm->defaultconf, "Generic Gizmo Tweak Modal Map"); + gizmo_snap->snap_on = -1; + RNA_enum_value_from_id(gizmo_snap->keymap->modal_items, "SNAP_ON", &gizmo_snap->snap_on); +#endif + } + + const float mval_fl[2] = {UNPACK2(mval)}; + short snap_elem = ED_gizmotypes_snap_3d_update( + gz, CTX_data_ensure_evaluated_depsgraph(C), region, v3d, NULL, mval_fl, NULL, NULL); + + if (snap_elem) { + ED_region_tag_redraw_editor_overlays(region); + return 0; + } + + return -1; +} + +static int gizmo_snap_modal(bContext *UNUSED(C), + wmGizmo *UNUSED(gz), + const wmEvent *UNUSED(event), + eWM_GizmoFlagTweak UNUSED(tweak_flag)) +{ + return OPERATOR_RUNNING_MODAL; +} + +static int gizmo_snap_invoke(bContext *UNUSED(C), + wmGizmo *UNUSED(gz), + const wmEvent *UNUSED(event)) +{ + return OPERATOR_RUNNING_MODAL; +} + +static void gizmo_snap_free(wmGizmo *gz) +{ + SnapGizmo3D *gizmo_snap = (SnapGizmo3D *)gz; + if (gizmo_snap->snap_context_v3d) { + ED_transform_snap_object_context_destroy(gizmo_snap->snap_context_v3d); + gizmo_snap->snap_context_v3d = NULL; + } +} + +static void GIZMO_GT_snap_3d(wmGizmoType *gzt) +{ + /* identifiers */ + gzt->idname = "GIZMO_GT_snap_3d"; + + /* api callbacks */ + gzt->setup = gizmo_snap_setup; + gzt->draw = gizmo_snap_draw; + gzt->test_select = gizmo_snap_test_select; + gzt->modal = gizmo_snap_modal; + gzt->invoke = gizmo_snap_invoke; + gzt->free = gizmo_snap_free; + + gzt->struct_size = sizeof(SnapGizmo3D); + + const EnumPropertyItem *rna_enum_snap_element_items; + { + /* Get Snap Element Items enum. */ + bool free; + PointerRNA toolsettings_ptr; + RNA_pointer_create(NULL, &RNA_ToolSettings, NULL, &toolsettings_ptr); + PropertyRNA *prop = RNA_struct_find_property(&toolsettings_ptr, "snap_elements"); + RNA_property_enum_items( + NULL, &toolsettings_ptr, prop, &rna_enum_snap_element_items, NULL, &free); + + BLI_assert(free == false); + } + + /* Setup. */ + RNA_def_enum_flag(gzt->srna, + "snap_elements_force", + rna_enum_snap_element_items, + SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE, + "Snap Elements", + ""); + + RNA_def_float_vector(gzt->srna, + "prev_point", + 3, + NULL, + FLT_MIN, + FLT_MAX, + "Previous Point", + "Point that defines the location of the perpendicular snap", + FLT_MIN, + FLT_MAX); + + /* Returns. */ + RNA_def_float_vector(gzt->srna, + "location", + 3, + NULL, + FLT_MIN, + FLT_MAX, + "Location", + "Snap Point Location", + FLT_MIN, + FLT_MAX); + + RNA_def_float_vector(gzt->srna, + "normal", + 3, + NULL, + FLT_MIN, + FLT_MAX, + "Normal", + "Snap Point Normal", + FLT_MIN, + FLT_MAX); + + RNA_def_int_vector(gzt->srna, + "snap_elem_index", + 3, + NULL, + INT_MIN, + INT_MAX, + "Snap Element", + "Array index of face, edge and vert snapped", + INT_MIN, + INT_MAX); + + /* Read/Write. */ + WM_gizmotype_target_property_def(gzt, "snap_elements", PROP_ENUM, 1); +} + +void ED_gizmotypes_snap_3d(void) +{ + WM_gizmotype_append(GIZMO_GT_snap_3d); +} + +/** \} */ diff --git a/source/blender/editors/include/ED_gizmo_library.h b/source/blender/editors/include/ED_gizmo_library.h index 07eade23506..47ecbd73c9a 100644 --- a/source/blender/editors/include/ED_gizmo_library.h +++ b/source/blender/editors/include/ED_gizmo_library.h @@ -40,9 +40,15 @@ void ED_gizmotypes_facemap_3d(void); void ED_gizmotypes_preselect_3d(void); void ED_gizmotypes_primitive_3d(void); void ED_gizmotypes_blank_3d(void); +void ED_gizmotypes_snap_3d(void); -struct Object; +struct ARegion; struct bContext; +struct Depsgraph; +struct Object; +struct SnapObjectContext; +struct wmWindowManager; +struct View3D; struct wmGizmo; /* -------------------------------------------------------------------- */ @@ -223,8 +229,9 @@ enum { }; /* -------------------------------------------------------------------- */ -/* Gizmo Drawing Functions */ +/* Specific gizmos utils */ +/* dial3d_gizmo.c */ struct Dial3dParams { int draw_options; float angle_ofs; @@ -241,6 +248,25 @@ void ED_gizmotypes_dial_3d_draw_util(const float matrix_basis[4][4], const bool select, struct Dial3dParams *params); +/* snap3d_gizmo.c */ +#define USE_SNAP_DETECT_FROM_KEYMAP_HACK +void ED_gizmotypes_snap_3d_draw_util(struct RegionView3D *rv3d, + const float loc_prev[3], + const float loc_curr[3], + const float normal[3], + const uchar color_line[4], + const uchar color_point[4], + const short snap_elem_type); +struct SnapObjectContext *ED_gizmotypes_snap_3d_context_get(struct wmGizmo *gz); +short ED_gizmotypes_snap_3d_update(struct wmGizmo *gz, + struct Depsgraph *depsgraph, + const struct ARegion *region, + const struct View3D *v3d, + const struct wmWindowManager *wm, + const float mval_fl[2], + float r_loc[3], + float r_nor[3]); + #ifdef __cplusplus } #endif diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c index f81aaeb0ee4..e084d5fcdf2 100644 --- a/source/blender/editors/space_api/spacetypes.c +++ b/source/blender/editors/space_api/spacetypes.c @@ -135,6 +135,7 @@ void ED_spacetypes_init(void) ED_gizmotypes_blank_3d(); ED_gizmotypes_cage_2d(); ED_gizmotypes_cage_3d(); + ED_gizmotypes_snap_3d(); /* register types for operators and gizmos */ spacetypes = BKE_spacetypes_list(); diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index d3df68b21da..7af616bfb31 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -56,6 +56,7 @@ #include "WM_types.h" +#include "ED_gizmo_library.h" #include "ED_image.h" #include "ED_markers.h" #include "ED_node.h" @@ -178,99 +179,53 @@ void drawSnapping(const struct bContext *C, TransInfo *t) (t->scene->toolsettings->snap_mode & SCE_SNAP_MODE_EDGE_PERPENDICULAR); if (draw_target || validSnap(t)) { - TransSnapPoint *p; - RegionView3D *rv3d = CTX_wm_region_view3d(C); - float imat[4][4]; - float size; + const float *loc_cur = NULL; + const float *loc_prev = NULL; + const float *normal = NULL; GPU_depth_test(false); - size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE); + RegionView3D *rv3d = CTX_wm_region_view3d(C); + if (!BLI_listbase_is_empty(&t->tsnap.points)) { + /* Draw snap points. */ - invert_m4_m4(imat, rv3d->viewmat); + float size = 2.0f * UI_GetThemeValuef(TH_VERTEX_SIZE); + float view_inv[4][4]; + copy_m4_m4(view_inv, rv3d->viewinv); - uint pos = GPU_vertformat_attr_add( - immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add( + immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); - for (p = t->tsnap.points.first; p; p = p->next) { - if (p == t->tsnap.selectedPoint) { - immUniformColor4ubv(selectedCol); - } - else { - immUniformColor4ubv(col); + LISTBASE_FOREACH (TransSnapPoint *, p, &t->tsnap.points) { + if (p == t->tsnap.selectedPoint) { + immUniformColor4ubv(selectedCol); + } + else { + immUniformColor4ubv(col); + } + imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size, view_inv, pos); } - imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat, pos); - } - - if (t->tsnap.status & POINT_INIT) { - immUniformColor4ubv(activeCol); - - imm_drawcircball( - t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat, pos); + immUnbindProgram(); } /* draw normal if needed */ if (usingSnappingNormal(t) && validSnappingNormal(t)) { - immUniformColor4ubv(activeCol); - - immBegin(GPU_PRIM_LINES, 2); - immVertex3f(pos, t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]); - immVertex3f(pos, - t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0], - t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1], - t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]); - immEnd(); + normal = t->tsnap.snapNormal; } if (draw_target) { - /* Draw snapTarget */ - float targ_co[3], vx[3], vy[3], v1[3], v2[3], v3[3], v4[4]; - copy_v3_v3(targ_co, t->tsnap.snapTarget); - float px_size = 0.75f * size * ED_view3d_pixel_size(rv3d, targ_co); - - mul_v3_v3fl(vx, imat[0], px_size); - mul_v3_v3fl(vy, imat[1], px_size); - - add_v3_v3v3(v1, vx, vy); - sub_v3_v3v3(v2, vx, vy); - negate_v3_v3(v3, v1); - negate_v3_v3(v4, v2); - - add_v3_v3(v1, targ_co); - add_v3_v3(v2, targ_co); - add_v3_v3(v3, targ_co); - add_v3_v3(v4, targ_co); - - immUniformColor4ubv(col); - immBegin(GPU_PRIM_LINES, 4); - immVertex3fv(pos, v3); - immVertex3fv(pos, v1); - immVertex3fv(pos, v4); - immVertex3fv(pos, v2); - immEnd(); - - if (t->tsnap.snapElem & SCE_SNAP_MODE_EDGE_PERPENDICULAR) { - immUnbindProgram(); - - immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR); - float viewport_size[4]; - GPU_viewport_size_get_f(viewport_size); - immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); - immUniform1f("dash_width", 6.0f * U.pixelsize); - immUniform1f("dash_factor", 1.0f / 4.0f); - immUniformColor4ubv(col); + loc_prev = t->tsnap.snapTarget; + } - immBegin(GPU_PRIM_LINES, 2); - immVertex3fv(pos, targ_co); - immVertex3fv(pos, t->tsnap.snapPoint); - immEnd(); - } + if (validSnap(t)) { + loc_cur = t->tsnap.snapPoint; } - immUnbindProgram(); + ED_gizmotypes_snap_3d_draw_util( + rv3d, loc_prev, loc_cur, normal, col, activeCol, t->tsnap.snapElem); GPU_depth_test(true); } |