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authorJanne Karhu <jhkarh@gmail.com>2011-03-22 15:53:18 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-03-22 15:53:18 +0300
commit4c3899ca09fd6b8d8acb70aa28148cf348794003 (patch)
treeb661385f329c820990257a163b171f48802a6d7e /source
parenta2acecc9d2624e3ae1b7a78b600caa0fa8a2d059 (diff)
Fixing the particle emitter interpolation (#25385 & #26493) further
* The interpolation should only be done if the dynamics were calculated, since otherwise animation keys can't be set after parenting.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c20
1 files changed, 11 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 9e57ad24648..088ab78ce47 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1577,7 +1577,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
part=psys->part;
/* get precise emitter matrix if particle is born */
- if(part->type!=PART_HAIR && pa->time < cfra && pa->time >= sim->psys->cfra) {
+ if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
/* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
while(ob) {
BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM);
@@ -4334,17 +4334,19 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
}
}
+ if(psys->cfra < cfra) {
+ /* make sure emitter is left at correct time (particle emission can change this) */
+ while(ob) {
+ BKE_animsys_evaluate_animdata(&ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
+ ob = ob->parent;
+ }
+ ob = sim.ob;
+ where_is_object_time(scene, ob, cfra);
+ }
+
psys->cfra = cfra;
psys->recalc = 0;
- /* make sure emitter is left at correct time (particle emission can change this) */
- while(ob) {
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
- ob = ob->parent;
- }
- ob = sim.ob;
- where_is_object_time(scene, ob, cfra);
-
/* save matrix for duplicators, at rendertime the actual dupliobject's matrix is used so don't update! */
if(psys->renderdata==0)
invert_m4_m4(psys->imat, ob->obmat);