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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 11:52:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 11:52:14 +0400
commitb8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch)
treed2d89da2a59f8955583f4968a35e48c578fd4d4c /source
parent81d8f17843f92c6d6abbacb652ca22917910f4bc (diff)
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source')
-rw-r--r--source/blender/avi/intern/avi.c2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
-rw-r--r--source/blender/blenkernel/intern/boids.c8
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c8
-rw-r--r--source/blender/blenkernel/intern/context.c2
-rw-r--r--source/blender/blenkernel/intern/curve.c4
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c2
-rw-r--r--source/blender/blenkernel/intern/effect.c2
-rw-r--r--source/blender/blenkernel/intern/image.c2
-rw-r--r--source/blender/blenkernel/intern/implicit.c14
-rw-r--r--source/blender/blenkernel/intern/key.c2
-rw-r--r--source/blender/blenkernel/intern/library.c4
-rw-r--r--source/blender/blenkernel/intern/mball.c2
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c8
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/pointcache.c8
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c2
-rw-r--r--source/blender/blenkernel/intern/texture.c4
-rw-r--r--source/blender/blenkernel/intern/tracking.c2
-rw-r--r--source/blender/blenlib/intern/scanfill.c2
-rw-r--r--source/blender/blenlib/intern/storage.c2
-rw-r--r--source/blender/blenlib/intern/threads.c12
-rw-r--r--source/blender/blenloader/intern/readfile.c316
-rw-r--r--source/blender/blenloader/intern/writefile.c82
-rw-r--r--source/blender/collada/AnimationExporter.cpp40
-rw-r--r--source/blender/collada/AnimationImporter.cpp14
-rw-r--r--source/blender/collada/ArmatureExporter.cpp20
-rw-r--r--source/blender/collada/ArmatureImporter.cpp6
-rw-r--r--source/blender/collada/DocumentExporter.cpp30
-rw-r--r--source/blender/collada/DocumentImporter.cpp52
-rw-r--r--source/blender/collada/EffectExporter.cpp14
-rw-r--r--source/blender/collada/ExtraHandler.cpp6
-rw-r--r--source/blender/collada/ExtraTags.cpp14
-rw-r--r--source/blender/collada/GeometryExporter.cpp2
-rw-r--r--source/blender/collada/ImageExporter.cpp4
-rw-r--r--source/blender/collada/InstanceWriter.cpp2
-rw-r--r--source/blender/collada/LightExporter.cpp2
-rw-r--r--source/blender/collada/MaterialExporter.cpp4
-rw-r--r--source/blender/collada/MeshImporter.cpp16
-rw-r--r--source/blender/collada/SceneExporter.cpp8
-rw-r--r--source/blender/collada/TransformWriter.cpp6
-rw-r--r--source/blender/collada/collada.cpp6
-rw-r--r--source/blender/collada/collada_internal.cpp2
-rw-r--r--source/blender/collada/collada_utils.cpp4
-rw-r--r--source/blender/editors/curve/editcurve.c4
-rw-r--r--source/blender/editors/interface/interface.c2
-rw-r--r--source/blender/editors/interface/interface_draw.c24
-rw-r--r--source/blender/editors/interface/interface_regions.c4
-rw-r--r--source/blender/editors/interface/interface_templates.c2
-rw-r--r--source/blender/editors/object/object_add.c2
-rw-r--r--source/blender/editors/object/object_relations.c4
-rw-r--r--source/blender/editors/object/object_shapekey.c2
-rw-r--r--source/blender/editors/physics/particle_edit.c32
-rw-r--r--source/blender/editors/screen/screen_edit.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c2
-rw-r--r--source/blender/editors/space_console/console_ops.c12
-rw-r--r--source/blender/editors/space_file/filelist.c4
-rw-r--r--source/blender/editors/space_image/image_ops.c2
-rw-r--r--source/blender/editors/space_info/textview.c2
-rw-r--r--source/blender/editors/space_logic/logic_window.c88
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c10
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_select.c2
-rw-r--r--source/blender/editors/space_text/text_ops.c6
-rw-r--r--source/blender/editors/space_text/text_python.c4
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c3
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
-rw-r--r--source/blender/editors/transform/transform_orientations.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c4
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp60
-rw-r--r--source/blender/imbuf/intern/dds/BlockDXT.cpp28
-rw-r--r--source/blender/imbuf/intern/dds/ColorBlock.cpp50
-rw-r--r--source/blender/imbuf/intern/dds/DirectDrawSurface.cpp6
-rw-r--r--source/blender/imbuf/intern/dds/dds_api.cpp4
-rw-r--r--source/blender/imbuf/intern/filter.c4
-rw-r--r--source/blender/imbuf/intern/imageprocess.c4
-rw-r--r--source/blender/imbuf/intern/indexer.c2
-rw-r--r--source/blender/imbuf/intern/iris.c46
-rw-r--r--source/blender/imbuf/intern/moviecache.c4
-rw-r--r--source/blender/imbuf/intern/openexr/openexr_api.cpp114
-rw-r--r--source/blender/imbuf/intern/targa.c14
-rw-r--r--source/blender/imbuf/intern/thumbs_blend.c2
-rw-r--r--source/blender/makesrna/intern/makesrna.c4
-rw-r--r--source/blender/modifiers/intern/MOD_util.c2
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_blur.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_defocus.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_scale.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_dynamic.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_output.c4
-rw-r--r--source/blender/render/intern/raytrace/rayobject.cpp104
-rw-r--r--source/blender/render/intern/raytrace/rayobject_blibvh.cpp8
-rw-r--r--source/blender/render/intern/raytrace/rayobject_instance.cpp14
-rw-r--r--source/blender/render/intern/raytrace/rayobject_octree.cpp284
-rw-r--r--source/blender/render/intern/raytrace/rayobject_qbvh.cpp10
-rw-r--r--source/blender/render/intern/raytrace/rayobject_rtbuild.cpp116
-rw-r--r--source/blender/render/intern/raytrace/rayobject_svbvh.cpp14
-rw-r--r--source/blender/render/intern/raytrace/rayobject_vbvh.cpp16
-rw-r--r--source/blender/render/intern/source/convertblender.c16
-rw-r--r--source/blender/render/intern/source/envmap.c6
-rw-r--r--source/blender/render/intern/source/imagetexture.c4
-rw-r--r--source/blender/render/intern/source/occlusion.c4
-rw-r--r--source/blender/render/intern/source/pipeline.c10
-rw-r--r--source/blender/render/intern/source/pixelblending.c2
-rw-r--r--source/blender/render/intern/source/pixelshading.c4
-rw-r--r--source/blender/render/intern/source/render_texture.c6
-rw-r--r--source/blender/render/intern/source/rendercore.c4
-rw-r--r--source/blender/render/intern/source/renderdatabase.c2
-rw-r--r--source/blender/render/intern/source/shadbuf.c4
-rw-r--r--source/blender/render/intern/source/shadeoutput.c10
-rw-r--r--source/blender/render/intern/source/strand.c2
-rw-r--r--source/blender/render/intern/source/volumetric.c2
-rw-r--r--source/blender/render/intern/source/zbuf.c6
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
-rw-r--r--source/blender/windowmanager/intern/wm_jobs.c4
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c4
-rw-r--r--source/creator/creator.c8
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp34
-rw-r--r--source/gameengine/BlenderRoutines/BL_System.cpp10
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp24
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp28
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp26
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp8
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp158
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.cpp2
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp36
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp4
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp12
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.cpp2
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp10
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp106
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp6
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp6
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.cpp12
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp26
-rw-r--r--source/gameengine/Converter/KX_SoftBodyDeformer.cpp6
-rw-r--r--source/gameengine/Expressions/InputParser.cpp4
-rw-r--r--source/gameengine/Expressions/IntValue.cpp2
-rw-r--r--source/gameengine/Expressions/ListValue.cpp4
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp28
-rw-r--r--source/gameengine/Expressions/Value.cpp6
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp16
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.cpp8
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp30
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp34
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp18
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.cpp30
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawImage.cpp14
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp42
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp20
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp44
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp42
-rw-r--r--source/gameengine/Ketsji/BL_Material.cpp14
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp222
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp74
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp170
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp22
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp136
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp82
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp48
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp32
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp76
-rw-r--r--source/gameengine/Ketsji/KX_PythonInitTypes.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_PythonSeq.cpp50
-rw-r--r--source/gameengine/Ketsji/KX_RayCast.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp58
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp58
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp2
-rw-r--r--source/gameengine/Physics/Bullet/CcdGraphicController.cpp2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp96
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp82
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp82
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.cpp16
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.cpp8
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp8
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp126
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp68
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp24
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp36
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp88
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp62
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.cpp8
-rw-r--r--source/gameengine/SceneGraph/SG_Tree.cpp16
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp6
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp22
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp2
213 files changed, 2407 insertions, 2406 deletions
diff --git a/source/blender/avi/intern/avi.c b/source/blender/avi/intern/avi.c
index a58189c6018..1fab96b2075 100644
--- a/source/blender/avi/intern/avi.c
+++ b/source/blender/avi/intern/avi.c
@@ -53,7 +53,7 @@
static int AVI_DEBUG=0;
static char DEBUG_FCC[4];
-#define DEBUG_PRINT(x) if(AVI_DEBUG) printf("AVI DEBUG: " x);
+#define DEBUG_PRINT(x) if (AVI_DEBUG) printf("AVI DEBUG: " x);
/* local functions */
char *fcc_to_char (unsigned int fcc);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index f05ceb81735..074ea741f3a 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1165,7 +1165,7 @@ void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag,
if (indices) {
w = MEM_callocN(sizeof(float)*numVerts, "Temp weight array DM_update_weight_mcol");
i = num;
- while(i--)
+ while (i--)
w[indices[i]] = weights[i];
}
@@ -2906,7 +2906,7 @@ static void navmesh_drawColored(DerivedMesh *dm)
#endif
glDisable(GL_LIGHTING);
- /* if(GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */
+ /* if (GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */
DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
//glShadeModel(GL_SMOOTH);
glBegin(glmode = GL_QUADS);
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 993a33ca468..a14988d78b1 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -83,7 +83,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
pd_point_from_particle(bbd->sim, pa, &pa->state, &epoint);
/* first find out goal/predator with highest priority */
- if (effectors) for(cur = effectors->first; cur; cur=cur->next) {
+ if (effectors) for (cur = effectors->first; cur; cur=cur->next) {
Object *eob = cur->ob;
PartDeflect *pd = cur->pd;
@@ -252,7 +252,7 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
//check boids in own system
if (acbr->options & BRULE_ACOLL_WITH_BOIDS) {
neighbors = BLI_kdtree_range_search(bbd->sim->psys->tree, acbr->look_ahead * len_v3(pa->prev_state.vel), pa->prev_state.co, pa->prev_state.ave, &ptn);
- if (neighbors > 1) for(n=1; n<neighbors; n++) {
+ if (neighbors > 1) for (n=1; n<neighbors; n++) {
copy_v3_v3(co1, pa->prev_state.co);
copy_v3_v3(vel1, pa->prev_state.vel);
copy_v3_v3(co2, (bbd->sim->psys->particles + ptn[n].index)->prev_state.co);
@@ -298,7 +298,7 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
if (epsys) {
neighbors = BLI_kdtree_range_search(epsys->tree, acbr->look_ahead * len_v3(pa->prev_state.vel), pa->prev_state.co, pa->prev_state.ave, &ptn);
- if (neighbors > 0) for(n=0; n<neighbors; n++) {
+ if (neighbors > 0) for (n=0; n<neighbors; n++) {
copy_v3_v3(co1, pa->prev_state.co);
copy_v3_v3(vel1, pa->prev_state.vel);
copy_v3_v3(co2, (epsys->particles + ptn[n].index)->prev_state.co);
@@ -945,7 +945,7 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
//planned for near future
//cond = state->conditions.first;
- //for(; cond; cond=cond->next) {
+ //for (; cond; cond=cond->next) {
// if (boid_condition_is_true(cond)) {
// pa->boid->state_id = cond->state_id;
// state = get_boid_state(boids, pa);
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index e3be9c4c236..b457e71affd 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -36,7 +36,6 @@
#include "GL/glew.h"
-#include "BLI_scanfill.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
@@ -45,6 +44,7 @@
#include "BLI_array.h"
#include "BLI_smallhash.h"
#include "BLI_utildefines.h"
+#include "BLI_scanfill.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_global.h"
@@ -629,13 +629,13 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
else {
if (index) {
orig = *index++;
- if (orig == ORIGINDEX_NONE) { if(nors) nors += 3; continue; }
+ if (orig == ORIGINDEX_NONE) { if (nors) nors += 3; continue; }
if (drawParamsMapped) draw_option = drawParamsMapped(userData, orig);
- else { if(nors) nors += 3; continue; }
+ else { if (nors) nors += 3; continue; }
}
else
if (drawParamsMapped) draw_option = drawParamsMapped(userData, i);
- else { if(nors) nors += 3; continue; }
+ else { if (nors) nors += 3; continue; }
}
if (draw_option != DM_DRAW_OPTION_SKIP) {
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index 9f3f3a7aeb1..a725b5f4c52 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -448,7 +448,7 @@ static int ctx_data_get(bContext *C, const char *member, bContextDataResult *res
* loops requesting data from ourselfs in a context callback */
/* Ok, this looks evil...
- * if(ret) done= -(-ret | -done);
+ * if (ret) done= -(-ret | -done);
*
* Values in order of importance
* (0, -1, 1) - Where 1 is highest priority
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index c84db44a674..7aae0d52fe7 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -453,7 +453,7 @@ void freeNurb(Nurb *nu)
nu->knotsu= NULL;
if (nu->knotsv) MEM_freeN(nu->knotsv);
nu->knotsv= NULL;
- /* if(nu->trim.first) freeNurblist(&(nu->trim)); */
+ /* if (nu->trim.first) freeNurblist(&(nu->trim)); */
MEM_freeN(nu);
@@ -1025,7 +1025,7 @@ void makeNurbcurve(Nurb *nu, float *coord_array, float *tilt_array, float *radiu
*fp= basisu[i]*bp->vec[3];
sumdiv+= *fp;
}
- if (sumdiv != 0.0f) if(sumdiv < 0.999f || sumdiv > 1.001f) {
+ if (sumdiv != 0.0f) if (sumdiv < 0.999f || sumdiv > 1.001f) {
/* is normalizing needed? */
fp= sum;
for (i= istart; i<=iend; i++, fp++) {
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 35824d895db..783652e9a75 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -614,7 +614,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
effectors = pdInitEffectors(scene, ob, psys, part->effector_weights);
- if (effectors) for(eff = effectors->first; eff; eff=eff->next) {
+ if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
if (eff->psys) {
node2 = dag_get_node(dag, eff->ob);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Field");
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index ff3eea8736d..cb8220c8fb3 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -975,7 +975,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
/* Cycle through collected objects, get total of (1/(gravity_strength * dist^gravity_power)) */
/* Check for min distance here? (yes would be cool to add that, ton) */
- if (effectors) for(eff = effectors->first; eff; eff=eff->next) {
+ if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
/* object effectors were fully checked to be OK to evaluate! */
get_effector_tot(eff, &efd, point, &tot, &p, &step);
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index b696e10986a..3b91afbc126 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -2055,7 +2055,7 @@ static ImBuf *image_load_sequence_multilayer(Image *ima, ImageUser *iuser, int f
// printf("loaded new result %p\n", ima->rr);
/* free result if new one found */
if (ima->rr) {
- // if(oldrr) printf("freed previous result %p\n", oldrr);
+ // if (oldrr) printf("freed previous result %p\n", oldrr);
if (oldrr) RE_FreeRenderResult(oldrr);
}
else {
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 2787674036b..32bdac9d35e 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -247,7 +247,7 @@ DO_INLINE float dot_lfvector(float (*fLongVectorA)[3], float (*fLongVectorB)[3],
// due to non-commutative nature of floating point ops this makes the sim give
// different results each time you run it!
// schedule(guided, 2)
-//#pragma omp parallel for reduction(+: temp) if(verts > CLOTH_OPENMP_LIMIT)
+//#pragma omp parallel for reduction(+: temp) if (verts > CLOTH_OPENMP_LIMIT)
for (i = 0; i < (long)verts; i++) {
temp += dot_v3v3(fLongVectorA[i], fLongVectorB[i]);
}
@@ -597,7 +597,7 @@ DO_INLINE void mul_bfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector
zero_lfvector(to, vcount);
-#pragma omp parallel sections private(i) if(vcount > CLOTH_OPENMP_LIMIT)
+#pragma omp parallel sections private(i) if (vcount > CLOTH_OPENMP_LIMIT)
{
#pragma omp section
{
@@ -978,7 +978,7 @@ DO_INLINE void BuildPPinv(fmatrix3x3 *lA, fmatrix3x3 *P, fmatrix3x3 *Pinv)
unsigned int i = 0;
// Take only the diagonal blocks of A
-// #pragma omp parallel for private(i) if(lA[0].vcount > CLOTH_OPENMP_LIMIT)
+// #pragma omp parallel for private(i) if (lA[0].vcount > CLOTH_OPENMP_LIMIT)
for (i = 0; i<lA[0].vcount; i++)
{
// block diagonalizer
@@ -1472,7 +1472,7 @@ static void hair_velocity_smoothing(ClothModifierData *clmd, lfVector *lF, lfVec
}
/* gather velocities & density */
- if (smoothfac > 0.0f) for(v = 0; v < numverts; v++) {
+ if (smoothfac > 0.0f) for (v = 0; v < numverts; v++) {
i = HAIR_GRID_INDEX(lX[v], gmin, gmax, 0);
j = HAIR_GRID_INDEX(lX[v], gmin, gmax, 1);
k = HAIR_GRID_INDEX(lX[v], gmin, gmax, 2);
@@ -1486,7 +1486,7 @@ static void hair_velocity_smoothing(ClothModifierData *clmd, lfVector *lF, lfVec
}
/* gather colliders */
- if (colliders && collfac > 0.0f) for(col = colliders->first; col; col = col->next)
+ if (colliders && collfac > 0.0f) for (col = colliders->first; col; col = col->next)
{
MVert *loc0 = col->collmd->x;
MVert *loc1 = col->collmd->xnew;
@@ -1695,7 +1695,7 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
while (search)
{
// only handle active springs
- // if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)) {}
+ // if (((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)) {}
cloth_calc_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX, time);
search = search->next;
@@ -1706,7 +1706,7 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
while (search)
{
// only handle active springs
- // if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED))
+ // if (((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED))
cloth_apply_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX);
search = search->next;
}
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 300198ce7ea..097e7a4eb5e 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -410,7 +410,7 @@ static int setkeys(float fac, ListBase *lb, KeyBlock *k[], float *t, int cycl)
k1=k[0]=k[1]=k[2]=k[3]= firstkey;
t[0]=t[1]=t[2]=t[3]= k1->pos;
- /* if(fac<0.0 || fac>1.0) return 1; */
+ /* if (fac<0.0 || fac>1.0) return 1; */
if (k1->next==NULL) return 1;
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index eb28e9f641a..2dcfb744cd2 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1138,7 +1138,7 @@ static int check_for_dupid(ListBase *lb, ID *id, char *name)
char left[MAX_ID_NAME + 8], leftest[MAX_ID_NAME + 8];
/* make sure input name is terminated properly */
- /* if( strlen(name) > MAX_ID_NAME-3 ) name[MAX_ID_NAME-3]= 0; */
+ /* if ( strlen(name) > MAX_ID_NAME-3 ) name[MAX_ID_NAME-3]= 0; */
/* removed since this is only ever called from one place - campbell */
while (1) {
@@ -1452,7 +1452,7 @@ void test_idbutton(char *name)
/* search for id */
idtest= BLI_findstring(lb, name, offsetof(ID, name) + 2);
- if (idtest) if( new_id(lb, idtest, name)==0 ) sort_alpha_id(lb, idtest);
+ if (idtest) if ( new_id(lb, idtest, name)==0 ) sort_alpha_id(lb, idtest);
}
void text_idbutton(struct ID *id, char *text)
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index fe21295ff83..da5e02c17f1 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -353,7 +353,7 @@ int is_basis_mball(Object *ob)
}
/* return nonzero if ob1 is a basis mball for ob */
-int is_mball_basis_for(Object *ob1, Object *ob2)
+int is_mball_basis_for (Object *ob1, Object *ob2)
{
int basis1nr, basis2nr;
char basis1name[MAX_ID_NAME], basis2name[MAX_ID_NAME];
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index c0f488faf3f..cd49002a351 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -93,7 +93,7 @@ static int search_polyloop_cmp(const void *v1, const void *v2)
return sp1->loopstart > sp2->loopstart ? 1 : sp1->loopstart < sp2->loopstart ? -1 : 0;
}
-#define PRINT if(do_verbose) printf
+#define PRINT if (do_verbose) printf
int BKE_mesh_validate_arrays(Mesh *mesh,
MVert *mverts, unsigned int totvert,
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index f9634ef2301..dd1546d694b 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2135,7 +2135,7 @@ int do_guides(ListBase *effectors, ParticleKey *state, int index, float time)
float guidetime, radius, weight, angle, totstrength = 0.0f;
float vec_to_point[3];
- if (effectors) for(eff = effectors->first; eff; eff=eff->next) {
+ if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
pd = eff->pd;
if (pd->forcefield != PFIELD_GUIDE)
@@ -3747,9 +3747,9 @@ static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int face_index, co
return 1;
}
-#define SET_PARTICLE_TEXTURE(type, pvalue, texfac) if((event & mtex->mapto) & type) {pvalue = texture_value_blend(def, pvalue, value, texfac, blend);}
-#define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) if(event & type) { if(pvalue < 0.f) pvalue = 1.f+pvalue; CLAMP(pvalue, 0.0f, 1.0f); }
-#define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) if(event & type) { CLAMP(pvalue, -1.0f, 1.0f); }
+#define SET_PARTICLE_TEXTURE(type, pvalue, texfac) if ((event & mtex->mapto) & type) {pvalue = texture_value_blend(def, pvalue, value, texfac, blend);}
+#define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) if (event & type) { if (pvalue < 0.f) pvalue = 1.f+pvalue; CLAMP(pvalue, 0.0f, 1.0f); }
+#define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) if (event & type) { CLAMP(pvalue, -1.0f, 1.0f); }
static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par, int child_index, int face_index, const float fw[4], float *orco, ParticleTexture *ptex, int event, float cfra)
{
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 4a1f0a425cb..445e34e43c7 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -920,7 +920,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
cpa->w[i]=0.0f;
}
- if (totw>0.0f) for(w=0; w<4; w++)
+ if (totw>0.0f) for (w=0; w<4; w++)
cpa->w[w]/=totw;
cpa->parent=cpa->pa[0];
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 643dd217e4d..63135ea8641 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -965,7 +965,7 @@ void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int dup
continue;
/* hair needs to be included in id-list for cache edit mode to work */
- /* if(psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DYNAMICS)==0) */
+ /* if (psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DYNAMICS)==0) */
/* continue; */
if (psys->part->type == PART_FLUID)
@@ -2003,7 +2003,7 @@ static int ptcache_write(PTCacheID *pid, int cfra, int overwrite)
if (cache->flag & PTCACHE_DISK_CACHE) {
error += !ptcache_mem_frame_to_disk(pid, pm);
- // if(pm) /* pm is always set */
+ // if (pm) /* pm is always set */
{
ptcache_data_free(pm);
ptcache_extra_free(pm);
@@ -2839,7 +2839,7 @@ void BKE_ptcache_bake(PTCacheBaker* baker)
cache->flag &= ~PTCACHE_BAKED;
}
}
- else for(SETLOOPER(scene, sce_iter, base)) {
+ else for (SETLOOPER(scene, sce_iter, base)) {
/* cache/bake everything in the scene */
BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
@@ -2928,7 +2928,7 @@ void BKE_ptcache_bake(PTCacheBaker* baker)
BKE_ptcache_write(pid, 0);
}
}
- else for(SETLOOPER(scene, sce_iter, base)) {
+ else for (SETLOOPER(scene, sce_iter, base)) {
BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
for (pid=pidlist.first; pid; pid=pid->next) {
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index 21f724732ec..3aadfa309c5 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -141,7 +141,7 @@ static void open_plugin_seq(PluginSeq *pis, const char *seqname)
/* clear the error list */
BLI_dynlib_get_error_as_string(NULL);
- /* if(pis->handle) BLI_dynlib_close(pis->handle); */
+ /* if (pis->handle) BLI_dynlib_close(pis->handle); */
/* pis->handle= 0; */
/* open the needed object */
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index cd1b05971f5..3f40c2bd429 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -109,7 +109,7 @@ void open_plugin_tex(PluginTex *pit)
BLI_dynlib_get_error_as_string(NULL);
/* no BLI_dynlib_close! multiple opened plugins... */
- /* if(pit->handle) BLI_dynlib_close(pit->handle); */
+ /* if (pit->handle) BLI_dynlib_close(pit->handle); */
/* pit->handle= 0; */
/* open the needed object */
@@ -376,7 +376,7 @@ int do_colorband(const ColorBand *coba, float in, float out[4])
CBData left, right;
/* we're looking for first pos > in */
- for (a=0; a<coba->tot; a++, cbd1++) if(cbd1->pos > in) break;
+ for (a=0; a<coba->tot; a++, cbd1++) if (cbd1->pos > in) break;
if (a==coba->tot) {
cbd2= cbd1-1;
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 24087d625f0..bdecc6884ea 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -1382,7 +1382,7 @@ int BKE_tracking_next(MovieTrackingContext *context)
if (!ibuf_new)
return 0;
- #pragma omp parallel for private(a) shared(ibuf_new, ok) if(map_size>1)
+ #pragma omp parallel for private(a) shared(ibuf_new, ok) if (map_size>1)
for (a= 0; a<map_size; a++) {
TrackContext *track_context = NULL;
MovieTrackingTrack *track;
diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c
index 90031d961c3..641d0373a64 100644
--- a/source/blender/blenlib/intern/scanfill.c
+++ b/source/blender/blenlib/intern/scanfill.c
@@ -657,7 +657,7 @@ static int scanfill(PolyFill *pf)
ed2= ed1->next;
/* commented out... the ESC here delivers corrupted memory (and doesnt work during grab) */
- /* if(callLocalInterruptCallBack()) break; */
+ /* if (callLocalInterruptCallBack()) break; */
if (totface>maxface) {
/* printf("Fill error: endless loop. Escaped at vert %d, tot: %d.\n", a, verts); */
a= verts;
diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c
index cce1d2136e2..01ebd1dce57 100644
--- a/source/blender/blenlib/intern/storage.c
+++ b/source/blender/blenlib/intern/storage.c
@@ -262,7 +262,7 @@ static void bli_builddir(const char *dirname, const char *relname)
if (files) {
dlink = (struct dirlink *) dirbase->first;
- while(dlink) {
+ while (dlink) {
memset(&files[actnum], 0 , sizeof(struct direntry));
files[actnum].relname = dlink->name;
files[actnum].path = BLI_strdupcat(dirname, dlink->name);
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index 17edc18b7bb..19d9c2a9c65 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -79,7 +79,7 @@ static void *thread_tls_data;
* BLI_init_threads(&lb, do_something_func, maxthreads);
*
* while (cont) {
- * if(BLI_available_threads(&lb) && !(escape loop event)) {
+ * if (BLI_available_threads(&lb) && !(escape loop event)) {
* // get new job (data pointer)
* // tag job 'processed
* BLI_insert_thread(&lb, job);
@@ -88,17 +88,17 @@ static void *thread_tls_data;
*
* // find if a job is ready, this the do_something_func() should write in job somewhere
* cont= 0;
- * for(go over all jobs)
- * if(job is ready) {
- * if(job was not removed) {
+ * for (go over all jobs)
+ * if (job is ready) {
+ * if (job was not removed) {
* BLI_remove_thread(&lb, job);
* }
* }
* else cont= 1;
* }
* // conditions to exit loop
- * if(if escape loop event) {
- * if(BLI_available_threadslots(&lb)==maxthreads)
+ * if (if escape loop event) {
+ * if (BLI_available_threadslots(&lb)==maxthreads)
* break;
* }
* }
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 0026f3fa74d..6f4ceb78157 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -432,7 +432,7 @@ static void add_main_to_main(Main *mainvar, Main *from)
set_listbasepointers(mainvar, lbarray);
a= set_listbasepointers(from, fromarray);
- while(a--) {
+ while (a--) {
BLI_movelisttolist(lbarray[a], fromarray[a]);
}
}
@@ -457,11 +457,11 @@ static void split_libdata(ListBase *lb, Main *first)
Main *mainvar;
id= lb->first;
- while(id) {
+ while (id) {
idnext= id->next;
if (id->lib) {
mainvar= first;
- while(mainvar) {
+ while (mainvar) {
if (mainvar->curlib==id->lib) {
lbn= which_libbase(mainvar, GS(id->name));
BLI_remlink(lb, id);
@@ -495,7 +495,7 @@ void blo_split_main(ListBase *mainlist, Main *main)
}
i= set_listbasepointers(main, lbarray);
- while(i--)
+ while (i--)
split_libdata(lbarray[i], main->next);
}
@@ -908,7 +908,7 @@ static int fd_read_from_memfile(FileData *filedata, void *buffer, unsigned int s
chunk= filedata->memfile->chunks.first;
seek= 0;
- while(chunk) {
+ while (chunk) {
if (seek + chunk->size > (unsigned) filedata->seek) break;
seek+= chunk->size;
chunk= chunk->next;
@@ -946,7 +946,7 @@ static int fd_read_from_memfile(FileData *filedata, void *buffer, unsigned int s
totread += readsize;
filedata->seek += readsize;
seek += readsize;
- } while(totread < size);
+ } while (totread < size);
return totread;
}
@@ -1363,7 +1363,7 @@ void blo_add_library_pointer_map(ListBase *mainlist, FileData *fd)
for (ptr= ptr->next; ptr; ptr= ptr->next) {
int i= set_listbasepointers(ptr, lbarray);
- while(i--) {
+ while (i--) {
ID *id;
for (id= lbarray[i]->first; id; id= id->next)
oldnewmap_insert(fd->libmap, id, id, GS(id->name));
@@ -1384,7 +1384,7 @@ static void switch_endian_structs(struct SDNA *filesdna, BHead *bhead)
blocksize= filesdna->typelens[ filesdna->structs[bhead->SDNAnr][0] ];
nblocks= bhead->nr;
- while(nblocks--) {
+ while (nblocks--) {
DNA_struct_switch_endian(filesdna, bhead->SDNAnr, data);
data+= blocksize;
@@ -1423,7 +1423,7 @@ static void link_list(FileData *fd, ListBase *lb) /* only direct data */
lb->first= newdataadr(fd, lb->first);
ln= lb->first;
prev= NULL;
- while(ln) {
+ while (ln) {
ln->next= newdataadr(fd, ln->next);
ln->prev= prev;
prev= ln;
@@ -1446,7 +1446,7 @@ static void link_glob_list(FileData *fd, ListBase *lb) /* for glob data */
ln= lb->first;
prev= NULL;
- while(ln) {
+ while (ln) {
poin= newdataadr(fd, ln->next);
if (ln->next) {
oldnewmap_insert(fd->globmap, ln->next, poin, 0);
@@ -1480,7 +1480,7 @@ static void test_pointer_array(FileData *fd, void **mat)
ipoin=imat= MEM_mallocN( len*4, "newmatar");
lpoin= *mat;
- while(len-- > 0) {
+ while (len-- > 0) {
if ((fd->flags & FD_FLAGS_SWITCH_ENDIAN))
SWITCH_LONGINT(*lpoin);
*ipoin= (int) ((*lpoin) >> 3);
@@ -1495,7 +1495,7 @@ static void test_pointer_array(FileData *fd, void **mat)
lpoin=lmat= MEM_mallocN( len*8, "newmatar");
ipoin= *mat;
- while(len-- > 0) {
+ while (len-- > 0) {
*lpoin= *ipoin;
ipoin++;
lpoin++;
@@ -1724,7 +1724,7 @@ static void lib_link_ipo(FileData *fd, Main *main)
Ipo *ipo;
ipo= main->ipo.first;
- while(ipo) {
+ while (ipo) {
if (ipo->id.flag & LIB_NEEDLINK) {
IpoCurve *icu;
for (icu= ipo->curve.first; icu; icu= icu->next) {
@@ -1744,7 +1744,7 @@ static void direct_link_ipo(FileData *fd, Ipo *ipo)
link_list(fd, &(ipo->curve));
icu= ipo->curve.first;
- while(icu) {
+ while (icu) {
icu->bezt= newdataadr(fd, icu->bezt);
icu->bp= newdataadr(fd, icu->bp);
icu->driver= newdataadr(fd, icu->driver);
@@ -2582,7 +2582,7 @@ static void lib_link_armature(FileData *fd, Main *main)
arm= main->armature.first;
- while(arm) {
+ while (arm) {
if (arm->id.flag & LIB_NEEDLINK) {
if (arm->adt) lib_link_animdata(fd, &arm->id, arm->adt);
arm->id.flag -= LIB_NEEDLINK;
@@ -2636,7 +2636,7 @@ static void lib_link_camera(FileData *fd, Main *main)
Camera *ca;
ca= main->camera.first;
- while(ca) {
+ while (ca) {
if (ca->id.flag & LIB_NEEDLINK) {
if (ca->adt) lib_link_animdata(fd, &ca->id, ca->adt);
@@ -2666,7 +2666,7 @@ static void lib_link_lamp(FileData *fd, Main *main)
int a;
la= main->lamp.first;
- while(la) {
+ while (la) {
if (la->id.flag & LIB_NEEDLINK) {
if (la->adt) lib_link_animdata(fd, &la->id, la->adt);
@@ -2718,7 +2718,7 @@ static void lib_link_key(FileData *fd, Main *main)
Key *key;
key= main->key.first;
- while(key) {
+ while (key) {
/*check if we need to generate unique ids for the shapekeys*/
if (!key->uidgen) {
KeyBlock *block;
@@ -2754,14 +2754,14 @@ static void switch_endian_keyblock(Key *key, KeyBlock *kb)
cp= key->elemstr;
poin= data;
- while( cp[0] ) { /* cp[0]==amount */
+ while ( cp[0] ) { /* cp[0]==amount */
switch(cp[1]) { /* cp[1]= type */
case IPO_FLOAT:
case IPO_BPOINT:
case IPO_BEZTRIPLE:
b= cp[0];
- while(b--) {
+ while (b--) {
SWITCH_INT((*poin));
poin+= 4;
}
@@ -2787,7 +2787,7 @@ static void direct_link_key(FileData *fd, Key *key)
key->refkey= newdataadr(fd, key->refkey);
kb= key->block.first;
- while(kb) {
+ while (kb) {
kb->data= newdataadr(fd, kb->data);
@@ -2806,7 +2806,7 @@ static void lib_link_mball(FileData *fd, Main *main)
int a;
mb= main->mball.first;
- while(mb) {
+ while (mb) {
if (mb->id.flag & LIB_NEEDLINK) {
if (mb->adt) lib_link_animdata(fd, &mb->id, mb->adt);
@@ -2846,7 +2846,7 @@ static void lib_link_world(FileData *fd, Main *main)
int a;
wrld= main->world.first;
- while(wrld) {
+ while (wrld) {
if (wrld->id.flag & LIB_NEEDLINK) {
if (wrld->adt) lib_link_animdata(fd, &wrld->id, wrld->adt);
@@ -2895,7 +2895,7 @@ static void lib_link_vfont(FileData *UNUSED(fd), Main *main)
VFont *vf;
vf= main->vfont.first;
- while(vf) {
+ while (vf) {
if (vf->id.flag & LIB_NEEDLINK) {
vf->id.flag -= LIB_NEEDLINK;
}
@@ -2916,7 +2916,7 @@ static void lib_link_text(FileData *UNUSED(fd), Main *main)
Text *text;
text= main->text.first;
- while(text) {
+ while (text) {
if (text->id.flag & LIB_NEEDLINK) {
text->id.flag -= LIB_NEEDLINK;
}
@@ -2950,7 +2950,7 @@ static void direct_link_text(FileData *fd, Text *text)
text->sell= newdataadr(fd, text->sell);
ln= text->lines.first;
- while(ln) {
+ while (ln) {
ln->line= newdataadr(fd, ln->line);
ln->format= NULL;
@@ -2993,7 +2993,7 @@ static void link_ibuf_list(FileData *fd, ListBase *lb)
lb->first= newimaadr(fd, lb->first);
ln= lb->first;
prev= NULL;
- while(ln) {
+ while (ln) {
ln->next= newimaadr(fd, ln->next);
ln->prev= prev;
prev= ln;
@@ -3046,7 +3046,7 @@ static void lib_link_curve(FileData *fd, Main *main)
int a;
cu= main->curve.first;
- while(cu) {
+ while (cu) {
if (cu->id.flag & LIB_NEEDLINK) {
if (cu->adt) lib_link_animdata(fd, &cu->id, cu->adt);
@@ -3076,13 +3076,13 @@ static void switch_endian_knots(Nurb *nu)
if (nu->knotsu) {
len= KNOTSU(nu);
- while(len--) {
+ while (len--) {
SWITCH_INT(nu->knotsu[len]);
}
}
if (nu->knotsv) {
len= KNOTSV(nu);
- while(len--) {
+ while (len--) {
SWITCH_INT(nu->knotsv[len]);
}
}
@@ -3129,7 +3129,7 @@ static void direct_link_curve(FileData *fd, Curve *cu)
cu->editfont= NULL;
nu= cu->nurb.first;
- while(nu) {
+ while (nu) {
nu->bezt= newdataadr(fd, nu->bezt);
nu->bp= newdataadr(fd, nu->bp);
nu->knotsu= newdataadr(fd, nu->knotsu);
@@ -3152,7 +3152,7 @@ static void lib_link_texture(FileData *fd, Main *main)
Tex *tex;
tex= main->tex.first;
- while(tex) {
+ while (tex) {
if (tex->id.flag & LIB_NEEDLINK) {
if (tex->adt) lib_link_animdata(fd, &tex->id, tex->adt);
@@ -3238,7 +3238,7 @@ static void lib_link_material(FileData *fd, Main *main)
int a;
ma= main->mat.first;
- while(ma) {
+ while (ma) {
if (ma->id.flag & LIB_NEEDLINK) {
if (ma->adt) lib_link_animdata(fd, &ma->id, ma->adt);
@@ -3383,7 +3383,7 @@ static void lib_link_particlesettings(FileData *fd, Main *main)
int a;
part= main->particle.first;
- while(part) {
+ while (part) {
if (part->id.flag & LIB_NEEDLINK) {
if (part->adt) lib_link_animdata(fd, &part->id, part->adt);
part->ipo= newlibadr_us(fd, part->id.lib, part->ipo); // XXX depreceated - old animation system
@@ -3679,7 +3679,7 @@ static void lib_link_mesh(FileData *fd, Main *main)
Mesh *me;
me= main->mesh.first;
- while(me) {
+ while (me) {
if (me->id.flag & LIB_NEEDLINK) {
int i;
@@ -3951,7 +3951,7 @@ static void lib_link_latt(FileData *fd, Main *main)
Lattice *lt;
lt= main->latt.first;
- while(lt) {
+ while (lt) {
if (lt->id.flag & LIB_NEEDLINK) {
if (lt->adt) lib_link_animdata(fd, &lt->id, lt->adt);
@@ -4006,7 +4006,7 @@ static void lib_link_object(FileData *fd, Main *main)
int warn=0, a;
ob= main->object.first;
- while(ob) {
+ while (ob) {
if (ob->id.flag & LIB_NEEDLINK) {
if (ob->id.properties) IDP_LibLinkProperty(ob->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
if (ob->adt) lib_link_animdata(fd, &ob->id, ob->adt);
@@ -4095,7 +4095,7 @@ static void lib_link_object(FileData *fd, Main *main)
}
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
for (a=0; a<sens->totlinks; a++)
sens->links[a]= newglobadr(fd, sens->links[a]);
@@ -4112,7 +4112,7 @@ static void lib_link_object(FileData *fd, Main *main)
}
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
for (a=0; a<cont->totlinks; a++)
cont->links[a]= newglobadr(fd, cont->links[a]);
@@ -4127,7 +4127,7 @@ static void lib_link_object(FileData *fd, Main *main)
}
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_SOUND) {
bSoundActuator *sa= act->data;
sa->sound= newlibadr_us(fd, ob->id.lib, sa->sound);
@@ -4591,7 +4591,7 @@ static void direct_link_object(FileData *fd, Object *ob)
link_list(fd, &ob->effect);
paf= ob->effect.first;
- while(paf) {
+ while (paf) {
if (paf->type==EFF_PARTICLE) {
paf->keys= NULL;
}
@@ -4674,7 +4674,7 @@ static void direct_link_object(FileData *fd, Object *ob)
link_list(fd, &ob->prop);
prop= ob->prop.first;
- while(prop) {
+ while (prop) {
prop->poin= newdataadr(fd, prop->poin);
if (prop->poin==NULL) prop->poin= &prop->data;
prop= prop->next;
@@ -4682,7 +4682,7 @@ static void direct_link_object(FileData *fd, Object *ob)
link_list(fd, &ob->sensors);
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
sens->data= newdataadr(fd, sens->data);
sens->links= newdataadr(fd, sens->links);
test_pointer_array(fd, (void **)&sens->links);
@@ -4700,7 +4700,7 @@ static void direct_link_object(FileData *fd, Object *ob)
ob->state = 1;
}
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
cont->data= newdataadr(fd, cont->data);
cont->links= newdataadr(fd, cont->links);
test_pointer_array(fd, (void **)&cont->links);
@@ -4711,7 +4711,7 @@ static void direct_link_object(FileData *fd, Object *ob)
link_glob_list(fd, &ob->actuators);
act= ob->actuators.first;
- while(act) {
+ while (act) {
act->data= newdataadr(fd, act->data);
act= act->next;
}
@@ -4793,7 +4793,7 @@ static void lib_link_scene(FileData *fd, Main *main)
TimeMarker *marker;
sce= main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->id.flag & LIB_NEEDLINK) {
/*Link ID Properties -- and copy this comment EXACTLY for easy finding
of library blocks that implement this.*/
@@ -5227,7 +5227,7 @@ static void lib_link_screen(FileData *fd, Main *main)
sc->animtimer= NULL; /* saved in rare cases */
sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl;
sa->full= newlibadr(fd, sc->id.lib, sa->full);
@@ -5398,7 +5398,7 @@ static void *restore_pointer_by_name(Main *mainp, ID *id, int user)
ID *idn= lb->first;
char *name= id->name+2;
- while(idn) {
+ while (idn) {
if (idn->name[2]==name[0] && strcmp(idn->name+2, name)==0) {
if (idn->lib==id->lib) {
if (user && idn->us==0) idn->us++;
@@ -5471,7 +5471,7 @@ void lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene)
copy_v3_v3(sc->scene->cursor, oldscene->cursor);
sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
@@ -5906,7 +5906,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
link_list(fd, &sconsole->scrollback);
link_list(fd, &sconsole->history);
- //for(cl= sconsole->scrollback.first; cl; cl= cl->next)
+ //for (cl= sconsole->scrollback.first; cl; cl= cl->next)
// cl->line= newdataadr(fd, cl->line);
/*comma expressions, (e.g. expr1, expr2, expr3) evalutate each expression,
@@ -6032,7 +6032,7 @@ static void lib_link_speaker(FileData *fd, Main *main)
Speaker *spk;
spk= main->speaker.first;
- while(spk) {
+ while (spk) {
if (spk->id.flag & LIB_NEEDLINK) {
if (spk->adt) lib_link_animdata(fd, &spk->id, spk->adt);
@@ -6080,7 +6080,7 @@ static void lib_link_sound(FileData *fd, Main *main)
bSound *sound;
sound= main->sound.first;
- while(sound) {
+ while (sound) {
if (sound->id.flag & LIB_NEEDLINK) {
sound->id.flag -= LIB_NEEDLINK;
sound->ipo= newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX depreceated - old animation system
@@ -6103,14 +6103,14 @@ static void lib_link_group(FileData *fd, Main *main)
GroupObject *go;
int add_us;
- while(group) {
+ while (group) {
if (group->id.flag & LIB_NEEDLINK) {
group->id.flag -= LIB_NEEDLINK;
add_us= 0;
go= group->gobject.first;
- while(go) {
+ while (go) {
go->ob= newlibadr(fd, group->id.lib, go->ob);
if (go->ob) {
go->ob->flag |= OB_FROMGROUP;
@@ -6142,7 +6142,7 @@ static void direct_link_movieTracks(FileData *fd, ListBase *tracksbase)
link_list(fd, tracksbase);
track= tracksbase->first;
- while(track) {
+ while (track) {
track->markers= newdataadr(fd, track->markers);
track= track->next;
@@ -6178,7 +6178,7 @@ static void direct_link_movieclip(FileData *fd, MovieClip *clip)
link_list(fd, &tracking->objects);
object= tracking->objects.first;
- while(object) {
+ while (object) {
direct_link_movieTracks(fd, &object->tracks);
direct_link_movieReconstruction(fd, &object->reconstruction);
@@ -6191,7 +6191,7 @@ static void lib_link_movieclip(FileData *fd, Main *main)
MovieClip *clip;
clip= main->movieclip.first;
- while(clip) {
+ while (clip) {
if (clip->id.flag & LIB_NEEDLINK) {
if (clip->adt)
lib_link_animdata(fd, &clip->id, clip->adt);
@@ -6248,7 +6248,7 @@ static BHead *read_data_into_oldnewmap(FileData *fd, BHead *bhead, const char *a
{
bhead = blo_nextbhead(fd, bhead);
- while(bhead && bhead->code==DATA) {
+ while (bhead && bhead->code==DATA) {
void *data;
#if 0
/* XXX DUMB DEBUGGING OPTION TO GIVE NAMES for guarded malloc errors */
@@ -6615,7 +6615,7 @@ static void sort_shape_fix(Main *main)
KeyBlock *kb;
int sorted= 0;
- while(sorted==0) {
+ while (sorted==0) {
sorted= 1;
for (key= main->key.first; key; key= key->id.next) {
for (kb= key->block.first; kb; kb= kb->next) {
@@ -7303,7 +7303,7 @@ static PartEff *do_version_give_parteff_245(Object *ob)
PartEff *paf;
paf= ob->effect.first;
- while(paf) {
+ while (paf) {
if (paf->type==EFF_PARTICLE) return paf;
paf= paf->next;
}
@@ -7324,7 +7324,7 @@ static void do_version_free_effects_245(ListBase *lb)
Effect *eff;
eff= lb->first;
- while(eff) {
+ while (eff) {
BLI_remlink(lb, eff);
do_version_free_effect_245(eff);
eff= lb->first;
@@ -7471,7 +7471,7 @@ static void do_versions_seq_unique_name_all_strips(
{
Sequence * seq = seqbasep->first;
- while(seq) {
+ while (seq) {
seqbase_unique_name_recursive(&sce->ed->seqbase, seq);
if (seq->seqbase.first) {
do_versions_seq_unique_name_all_strips(
@@ -7812,7 +7812,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile == 100) {
/* tex->extend and tex->imageflag have changed: */
Tex *tex = main->tex.first;
- while(tex) {
+ while (tex) {
if (tex->id.flag & LIB_NEEDLINK) {
if (tex->extend==0) {
@@ -7830,7 +7830,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 101) {
/* frame mapping */
Scene *sce = main->scene.first;
- while(sce) {
+ while (sce) {
sce->r.framapto= 100;
sce->r.images= 100;
sce->r.framelen= 1.0;
@@ -7840,7 +7840,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 102) {
/* init halo's at 1.0 */
Material *ma = main->mat.first;
- while(ma) {
+ while (ma) {
ma->add= 1.0;
ma= ma->id.next;
}
@@ -7849,7 +7849,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* new variable in object: colbits */
Object *ob = main->object.first;
int a;
- while(ob) {
+ while (ob) {
ob->colbits= 0;
if (ob->totcol) {
for (a=0; a<ob->totcol; a++) {
@@ -7862,7 +7862,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 104) {
/* timeoffs moved */
Object *ob = main->object.first;
- while(ob) {
+ while (ob) {
if (ob->transflag & 1) {
ob->transflag -= 1;
//ob->ipoflag |= OB_OFFS_OB;
@@ -7872,7 +7872,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
if (main->versionfile <= 105) {
Object *ob = main->object.first;
- while(ob) {
+ while (ob) {
ob->dupon= 1; ob->dupoff= 0;
ob->dupsta= 1; ob->dupend= 100;
ob= ob->id.next;
@@ -7881,7 +7881,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 106) {
/* mcol changed */
Mesh *me = main->mesh.first;
- while(me) {
+ while (me) {
if (me->mcol) vcol_to_fcol(me);
me= me->id.next;
}
@@ -7890,12 +7890,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 107) {
Object *ob;
Scene *sce = main->scene.first;
- while(sce) {
+ while (sce) {
sce->r.mode |= R_GAMMA;
sce= sce->id.next;
}
ob= main->object.first;
- while(ob) {
+ while (ob) {
//ob->ipoflag |= OB_OFFS_PARENT;
if (ob->dt==0) ob->dt= OB_SOLID;
ob= ob->id.next;
@@ -7905,9 +7905,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 109) {
/* new variable: gridlines */
bScreen *sc = main->screen.first;
- while(sc) {
+ while (sc) {
ScrArea *sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_VIEW3D) {
@@ -7924,7 +7924,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
if (main->versionfile <= 113) {
Material *ma = main->mat.first;
- while(ma) {
+ while (ma) {
if (ma->flaresize==0.0f) ma->flaresize= 1.0f;
ma->subsize= 1.0f;
ma->flareboost= 1.0f;
@@ -7963,21 +7963,21 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
if (main->versionfile <= 153) {
Scene *sce = main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->r.blurfac==0.0f) sce->r.blurfac= 1.0f;
sce= sce->id.next;
}
}
if (main->versionfile <= 163) {
Scene *sce = main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->r.frs_sec==0) sce->r.frs_sec= 25;
sce= sce->id.next;
}
}
if (main->versionfile <= 164) {
Mesh *me= main->mesh.first;
- while(me) {
+ while (me) {
me->smoothresh= 30;
me= me->id.next;
}
@@ -7988,11 +7988,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
int nr;
char *cp;
- while(me) {
+ while (me) {
if (me->tface) {
nr= me->totface;
tface= me->tface;
- while(nr--) {
+ while (nr--) {
cp= (char *)&tface->col[0];
if (cp[1]>126) cp[1]= 255; else cp[1]*=2;
if (cp[2]>126) cp[2]= 255; else cp[2]*=2;
@@ -8019,7 +8019,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 169) {
Mesh *me= main->mesh.first;
- while(me) {
+ while (me) {
if (me->subdiv==0) me->subdiv= 1;
me= me->id.next;
}
@@ -8027,11 +8027,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 169) {
bScreen *sc= main->screen.first;
- while(sc) {
+ while (sc) {
ScrArea *sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl= sa->spacedata.first;
- while(sl) {
+ while (sl) {
if (sl->spacetype==SPACE_IPO) {
SpaceIpo *sipo= (SpaceIpo*) sl;
sipo->v2d.max[0]= 15000.0;
@@ -8060,11 +8060,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 171) {
bScreen *sc= main->screen.first;
- while(sc) {
+ while (sc) {
ScrArea *sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl= sa->spacedata.first;
- while(sl) {
+ while (sl) {
if (sl->spacetype==SPACE_TEXT) {
SpaceText *st= (SpaceText*) sl;
st->lheight= 12;
@@ -8080,7 +8080,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 173) {
int a, b;
Mesh *me= main->mesh.first;
- while(me) {
+ while (me) {
if (me->tface) {
TFace *tface= me->tface;
for (a=0; a<me->totface; a++, tface++) {
@@ -8099,12 +8099,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Material *ma = main->mat.first;
/* let faces have default add factor of 0.0 */
- while(ma) {
+ while (ma) {
if (!(ma->mode & MA_HALO)) ma->add = 0.0;
ma = ma->id.next;
}
- while(ob) {
+ while (ob) {
ob->mass= 1.0f;
ob->damping= 0.1f;
/*ob->quat[1]= 1.0f;*/ /* quats arnt used yet */
@@ -8114,7 +8114,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 193) {
Object *ob= main->object.first;
- while(ob) {
+ while (ob) {
ob->inertia= 1.0f;
ob->rdamping= 0.1f;
ob= ob->id.next;
@@ -8124,7 +8124,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 196) {
Mesh *me= main->mesh.first;
int a, b;
- while(me) {
+ while (me) {
if (me->tface) {
TFace *tface= me->tface;
for (a=0; a<me->totface; a++, tface++) {
@@ -8140,7 +8140,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 200) {
Object *ob= main->object.first;
- while(ob) {
+ while (ob) {
ob->scaflag = ob->gameflag & (OB_DO_FH|OB_ROT_FH|OB_ANISOTROPIC_FRICTION|OB_GHOST|OB_RIGID_BODY|OB_BOUNDS);
/* 64 is do_fh */
ob->gameflag &= ~(OB_ROT_FH|OB_ANISOTROPIC_FRICTION|OB_GHOST|OB_RIGID_BODY|OB_BOUNDS);
@@ -8194,9 +8194,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Object *ob= main->object.first;
bActuator *act;
bObjectActuator *oa;
- while(ob) {
+ while (ob) {
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_OBJECT) {
oa= act->data;
oa->flag &= ~(ACT_TORQUE_LOCAL|ACT_DROT_LOCAL); /* this actuator didn't do local/glob rot before */
@@ -8213,13 +8213,13 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
bActuator *act;
bObjectActuator *oa;
bSound *sound;
- while(ob) {
+ while (ob) {
/* please check this for demo20 files like
* original Egypt levels etc. converted
* rotation factor of 50 is not workable */
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_OBJECT) {
oa= act->data;
@@ -8253,7 +8253,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
bEditObjectActuator *oa;
bRaySensor *rs;
bCollisionSensor *cs;
- while(ob) {
+ while (ob) {
/* Set anisotropic friction off for old objects,
* values to 1.0. */
ob->gameflag &= ~OB_ANISOTROPIC_FRICTION;
@@ -8262,7 +8262,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ob->anisotropicFriction[2] = 1.0;
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_EDIT_OBJECT) {
/* Zero initial velocity for newly
* added objects */
@@ -8323,16 +8323,16 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* added alpha in obcolor */
ob= main->object.first;
- while(ob) {
+ while (ob) {
ob->col[3]= 1.0;
ob= ob->id.next;
}
/* added alpha in obcolor */
ob= main->object.first;
- while(ob) {
+ while (ob) {
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_OBJECT) {
/* multiply velocity with 50 in old files */
oa= act->data;
@@ -8381,7 +8381,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
while (ob) {
prop= ob->prop.first;
- while(prop) {
+ while (prop) {
if (prop->type == GPROP_TIME) {
// convert old GPROP_TIME values from int to float
*((float *)&prop->data) = (float) prop->data;
@@ -8466,7 +8466,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Scene *sce= main->scene.first;
// new variables for std-alone player and runtime
- while(sce) {
+ while (sce) {
sce->r.xplay= 640;
sce->r.yplay= 480;
@@ -8480,7 +8480,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Scene *sce= main->scene.first;
// new variables for std-alone player and runtime
- while(sce) {
+ while (sce) {
sce->r.depth= 32;
@@ -8803,9 +8803,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 231) {
/* new bit flags for showing/hiding grid floor and axes */
bScreen *sc = main->screen.first;
- while(sc) {
+ while (sc) {
ScrArea *sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_VIEW3D) {
@@ -8833,7 +8833,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
World *wrld;
/* introduction of raytrace */
- while(ma) {
+ while (ma) {
if (ma->fresnel_tra_i==0.0f) ma->fresnel_tra_i= 1.25f;
if (ma->fresnel_mir_i==0.0f) ma->fresnel_mir_i= 1.25f;
@@ -8846,12 +8846,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ma= ma->id.next;
}
sce= main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->r.gauss==0.0f) sce->r.gauss= 1.0f;
sce= sce->id.next;
}
la= main->lamp.first;
- while(la) {
+ while (la) {
if (la->k==0.0f) la->k= 1.0;
if (la->ray_samp==0) la->ray_samp= 1;
if (la->ray_sampy==0) la->ray_sampy= 1;
@@ -8862,7 +8862,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
la= la->id.next;
}
wrld= main->world.first;
- while(wrld) {
+ while (wrld) {
if (wrld->range==0.0f) {
wrld->range= 1.0f/wrld->exposure;
}
@@ -8871,9 +8871,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* new bit flags for showing/hiding grid floor and axes */
- while(sc) {
+ while (sc) {
ScrArea *sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_VIEW3D) {
@@ -8899,7 +8899,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
bScreen *sc;
Scene *sce;
- while(tex) {
+ while (tex) {
if ((tex->flag & (TEX_CHECKER_ODD+TEX_CHECKER_EVEN))==0) {
tex->flag |= TEX_CHECKER_ODD;
}
@@ -8921,7 +8921,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
tex= tex->id.next;
}
- while(wrld) {
+ while (wrld) {
if (wrld->aodist==0.0f) {
wrld->aodist= 10.0f;
wrld->aobias= 0.05f;
@@ -8950,7 +8950,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
sce= main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->r.ocres==0) sce->r.ocres= 64;
sce= sce->id.next;
}
@@ -8961,7 +8961,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Material *ma= main->mat.first;
/* Object *ob= main->object.first; */
- while(ma) {
+ while (ma) {
if (ma->rampfac_col==0.0f) ma->rampfac_col= 1.0;
if (ma->rampfac_spec==0.0f) ma->rampfac_spec= 1.0;
if (ma->pr_lamp==0) ma->pr_lamp= 3;
@@ -8970,7 +8970,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* this should have been done loooong before! */
#if 0 /* deprecated in 2.5+ */
- while(ob) {
+ while (ob) {
if (ob->ipowin==0) ob->ipowin= ID_OB;
ob= ob->id.next;
}
@@ -9024,11 +9024,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Sequence *seq;
Editing *ed;
- while(tex) {
+ while (tex) {
if (tex->nabla==0.0f) tex->nabla= 0.025f;
tex= tex->id.next;
}
- while(sce) {
+ while (sce) {
ed= sce->ed;
if (ed) {
SEQ_BEGIN(sce->ed, seq) {
@@ -9047,7 +9047,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Material *ma;
bScreen *sc;
- while(cam) {
+ while (cam) {
if (cam->ortho_scale==0.0f) {
cam->ortho_scale= 256.0f/cam->lens;
if (cam->type==CAM_ORTHO) printf("NOTE: ortho render has changed, tweak new Camera 'scale' value.\n");
@@ -9176,7 +9176,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Key *key;
Scene *sce= main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->toolsettings == NULL) {
sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings),"Tool Settings Struct");
sce->toolsettings->cornertype=0;
@@ -9506,7 +9506,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
@@ -9832,7 +9832,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
@@ -10810,7 +10810,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Sequence *seq;
Editing *ed;
- while(sce) {
+ while (sce) {
ed= sce->ed;
if (ed) {
SEQP_BEGIN(ed, seq) {
@@ -10994,7 +10994,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
//BKE_ptcache_ids_from_object(&pidlist, ob);
- //for(pid=pidlist.first; pid; pid=pid->next)
+ //for (pid=pidlist.first; pid; pid=pid->next)
// pid->cache->flag |= PTCACHE_DISK_CACHE;
//BLI_freelistN(&pidlist);
@@ -11023,7 +11023,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (ob = main->object.first; ob; ob = ob->id.next) {
//BKE_ptcache_ids_from_object(&pidlist, ob);
- //for(pid=pidlist.first; pid; pid=pid->next) {
+ //for (pid=pidlist.first; pid; pid=pid->next) {
// if (pid->ptcaches->first == NULL)
// pid->ptcaches->first = pid->ptcaches->last = pid->cache;
//}
@@ -11290,7 +11290,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
/* Assign proper global gravity weights for dynamics (only z-coordinate is taken into account) */
- if (do_gravity) for(part= main->particle.first; part; part= part->id.next)
+ if (do_gravity) for (part= main->particle.first; part; part= part->id.next)
part->effector_weights->global_gravity = part->acc[2]/-9.81f;
for (ob = main->object.first; ob; ob = ob->id.next) {
@@ -11412,7 +11412,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
{
{
Scene *sce= main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->r.frame_step==0)
sce->r.frame_step= 1;
if (sce->r.mblur_samples==0)
@@ -11429,10 +11429,10 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
{
/* ensure all nodes have unique names */
bNodeTree *ntree= main->nodetree.first;
- while(ntree) {
+ while (ntree) {
bNode *node=ntree->nodes.first;
- while(node) {
+ while (node) {
nodeUniqueName(ntree, node);
node= node->next;
}
@@ -11487,7 +11487,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
if (convert) {
- while(ma) {
+ while (ma) {
if (ma->ramp_col) {
ColorBand *band = (ColorBand *)ma->ramp_col;
for (i=0; i<band->tot; i++) {
@@ -11510,7 +11510,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ma=ma->id.next;
}
- while(tex) {
+ while (tex) {
if (tex->coba) {
ColorBand *band = (ColorBand *)tex->coba;
for (i=0; i<band->tot; i++) {
@@ -11521,7 +11521,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
tex=tex->id.next;
}
- while(wo) {
+ while (wo) {
srgb_to_linearrgb_v3_v3(&wo->ambr, &wo->ambr);
srgb_to_linearrgb_v3_v3(&wo->horr, &wo->horr);
srgb_to_linearrgb_v3_v3(&wo->zenr, &wo->zenr);
@@ -11967,7 +11967,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (scene->nodetree) {
bNode *node=scene->nodetree->nodes.first;
- while(node) {
+ while (node) {
if (node->type == CMP_NODE_COLORBALANCE) {
NodeColorBalance *n= (NodeColorBalance *)node->storage;
n->lift[0] += 1.f;
@@ -11982,7 +11982,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (ntree= main->nodetree.first; ntree; ntree=ntree->id.next) {
bNode *node=ntree->nodes.first;
- while(node) {
+ while (node) {
if (node->type == CMP_NODE_COLORBALANCE) {
NodeColorBalance *n= (NodeColorBalance *)node->storage;
n->lift[0] += 1.f;
@@ -12331,7 +12331,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
* since before blender went opensource this strange scalar was used: (1 / 0.02) * 2 * math.pi/360 */
for (ob= main->object.first; ob; ob= ob->id.next) {
bActuator *act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_OBJECT) {
/* multiply velocity with 50 in old files */
bObjectActuator *oa= act->data;
@@ -12383,7 +12383,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* Fix for sample line scope initializing with no height */
for (sc= main->screen.first; sc; sc= sc->id.next) {
sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_IMAGE) {
@@ -12954,7 +12954,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
clip->tracking.camera.pixel_aspect= 1.f;
track= clip->tracking.tracks.first;
- while(track) {
+ while (track) {
if (track->pyramid_levels==0)
track->pyramid_levels= 2;
@@ -13100,7 +13100,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (tracking->objects.first == NULL)
BKE_tracking_new_object(tracking, "Camera");
- while(tracking_object) {
+ while (tracking_object) {
if (!tracking_object->scale)
tracking_object->scale= 1.0f;
@@ -13472,7 +13472,7 @@ BlendFileData *blo_read_file_internal(FileData *fd, const char *filepath)
bfd->type= BLENFILETYPE_BLEND;
BLI_strncpy(bfd->main->name, filepath, sizeof(bfd->main->name));
- while(bhead) {
+ while (bhead) {
switch(bhead->code) {
case DATA:
case DNA1:
@@ -13651,7 +13651,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old)
if (id==NULL) {
read_libblock(fd, ptr, bhead, LIB_READ+LIB_INDIRECT, NULL);
// commented because this can print way too much
- // if(G.f & G_DEBUG) printf("expand_doit: other lib %s\n", lib->name);
+ // if (G.f & G_DEBUG) printf("expand_doit: other lib %s\n", lib->name);
/* for outliner dependency only */
ptr->curlib->parent= mainvar->curlib;
@@ -13671,7 +13671,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old)
change_idid_adr_fd(fd, bhead->old, id);
// commented because this can print way too much
- // if(G.f & G_DEBUG) printf("expand_doit: already linked: %s lib: %s\n", id->name, lib->name);
+ // if (G.f & G_DEBUG) printf("expand_doit: already linked: %s lib: %s\n", id->name, lib->name);
}
MEM_freeN(lib);
@@ -13687,7 +13687,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old)
happens which invokes same ID... in that case the lookup table needs this entry */
oldnewmap_insert(fd->libmap, bhead->old, id, 1);
// commented because this can print way too much
- // if(G.f & G_DEBUG) printf("expand: already read %s\n", id->name);
+ // if (G.f & G_DEBUG) printf("expand: already read %s\n", id->name);
}
}
}
@@ -14174,7 +14174,7 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
expand_doit(fd, mainvar, psys->part);
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
if (sens->type==SENS_TOUCH) {
bTouchSensor *ts= sens->data;
expand_doit(fd, mainvar, ts->ma);
@@ -14187,7 +14187,7 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
}
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
if (cont->type==CONT_PYTHON) {
bPythonCont *pc= cont->data;
expand_doit(fd, mainvar, pc->text);
@@ -14196,7 +14196,7 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
}
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_SOUND) {
bSoundActuator *sa= act->data;
expand_doit(fd, mainvar, sa->sound);
@@ -14357,14 +14357,14 @@ static void expand_main(FileData *fd, Main *mainvar)
if (fd==NULL) return;
- while(doit) {
+ while (doit) {
doit= 0;
a= set_listbasepointers(mainvar, lbarray);
- while(a--) {
+ while (a--) {
id= lbarray[a]->first;
- while(id) {
+ while (id) {
if (id->flag & LIB_TEST) {
switch(GS(id->name)) {
@@ -14770,7 +14770,7 @@ static int mainvar_count_libread_blocks(Main *mainvar)
int a, tot= 0;
a= set_listbasepointers(mainvar, lbarray);
- while(a--) {
+ while (a--) {
ID *id;
for (id= lbarray[a]->first; id; id= id->next)
@@ -14787,12 +14787,12 @@ static void read_libraries(FileData *basefd, ListBase *mainlist)
ListBase *lbarray[MAX_LIBARRAY];
int a, doit= 1;
- while(doit) {
+ while (doit) {
doit= 0;
/* test 1: read libdata */
mainptr= mainl->next;
- while(mainptr) {
+ while (mainptr) {
int tot= mainvar_count_libread_blocks(mainptr);
// printf("found LIB_READ %s\n", mainptr->curlib->name);
@@ -14810,7 +14810,7 @@ static void read_libraries(FileData *basefd, ListBase *mainlist)
/* allow typing in a new lib path */
if (G.rt==-666) {
- while(fd==NULL) {
+ while (fd==NULL) {
char newlib_path[FILE_MAX] = { 0 };
printf("Missing library...'\n");
printf(" current file: %s\n", G.main->name);
@@ -14857,10 +14857,10 @@ static void read_libraries(FileData *basefd, ListBase *mainlist)
if (fd) {
doit= 1;
a= set_listbasepointers(mainptr, lbarray);
- while(a--) {
+ while (a--) {
ID *id= lbarray[a]->first;
- while(id) {
+ while (id) {
ID *idn= id->next;
if (id->flag & LIB_READ) {
ID *realid= NULL;
@@ -14886,7 +14886,7 @@ static void read_libraries(FileData *basefd, ListBase *mainlist)
/* dang FileData... now new libraries need to be appended to original filedata,
* it is not a good replacement for the old global (ton) */
- while( fd->mainlist.first ) {
+ while ( fd->mainlist.first ) {
Main *mp= fd->mainlist.first;
BLI_remlink(&fd->mainlist, mp);
BLI_addtail(&basefd->mainlist, mp);
@@ -14901,9 +14901,9 @@ static void read_libraries(FileData *basefd, ListBase *mainlist)
/* test if there are unread libblocks */
for (mainptr= mainl->next; mainptr; mainptr= mainptr->next) {
a= set_listbasepointers(mainptr, lbarray);
- while(a--) {
+ while (a--) {
ID *id= lbarray[a]->first;
- while(id) {
+ while (id) {
ID *idn= id->next;
if (id->flag & LIB_READ) {
BLI_remlink(lbarray[a], id);
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index bb66fa2d92c..32af95c3a84 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -267,7 +267,7 @@ static void mywrite( WriteData *wd, void *adr, int len)
writedata_do_write(wd, adr, writelen);
adr = (char*)adr + writelen;
len -= writelen;
- } while(len > 0);
+ } while (len > 0);
return;
}
@@ -853,7 +853,7 @@ static void write_boid_state(WriteData *wd, BoidState *state)
break;
}
}
- //for(; cond; cond=cond->next)
+ //for (; cond; cond=cond->next)
// writestruct(wd, DATA, "BoidCondition", 1, cond);
}
@@ -915,7 +915,7 @@ static void write_particlesettings(WriteData *wd, ListBase *idbase)
int a;
part= idbase->first;
- while(part) {
+ while (part) {
if (part->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_PA, "ParticleSettings", 1, part);
@@ -931,7 +931,7 @@ static void write_particlesettings(WriteData *wd, ListBase *idbase)
dw->index = 0;
if (part->dup_group) { /* can be NULL if lining fails or set to None */
go = part->dup_group->gobject.first;
- while(go && go->ob != dw->ob) {
+ while (go && go->ob != dw->ob) {
go=go->next;
dw->index++;
}
@@ -1004,7 +1004,7 @@ static void write_properties(WriteData *wd, ListBase *lb)
bProperty *prop;
prop= lb->first;
- while(prop) {
+ while (prop) {
writestruct(wd, DATA, "bProperty", 1, prop);
if (prop->poin && prop->poin != &prop->data)
@@ -1019,7 +1019,7 @@ static void write_sensors(WriteData *wd, ListBase *lb)
bSensor *sens;
sens= lb->first;
- while(sens) {
+ while (sens) {
writestruct(wd, DATA, "bSensor", 1, sens);
writedata(wd, DATA, sizeof(void *)*sens->totlinks, sens->links);
@@ -1080,7 +1080,7 @@ static void write_controllers(WriteData *wd, ListBase *lb)
bController *cont;
cont= lb->first;
- while(cont) {
+ while (cont) {
writestruct(wd, DATA, "bController", 1, cont);
writedata(wd, DATA, sizeof(void *)*cont->totlinks, cont->links);
@@ -1105,7 +1105,7 @@ static void write_actuators(WriteData *wd, ListBase *lb)
bActuator *act;
act= lb->first;
- while(act) {
+ while (act) {
writestruct(wd, DATA, "bActuator", 1, act);
switch(act->type) {
@@ -1412,7 +1412,7 @@ static void write_objects(WriteData *wd, ListBase *idbase)
Object *ob;
ob= idbase->first;
- while(ob) {
+ while (ob) {
if (ob->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_OB, "Object", 1, ob);
@@ -1469,7 +1469,7 @@ static void write_vfonts(WriteData *wd, ListBase *idbase)
PackedFile * pf;
vf= idbase->first;
- while(vf) {
+ while (vf) {
if (vf->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_VF, "VFont", 1, vf);
@@ -1495,7 +1495,7 @@ static void write_keys(WriteData *wd, ListBase *idbase)
KeyBlock *kb;
key= idbase->first;
- while(key) {
+ while (key) {
if (key->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_KE, "Key", 1, key);
@@ -1505,7 +1505,7 @@ static void write_keys(WriteData *wd, ListBase *idbase)
/* direct data */
kb= key->block.first;
- while(kb) {
+ while (kb) {
writestruct(wd, DATA, "KeyBlock", 1, kb);
if (kb->data) writedata(wd, DATA, kb->totelem*key->elemsize, kb->data);
kb= kb->next;
@@ -1523,7 +1523,7 @@ static void write_cameras(WriteData *wd, ListBase *idbase)
Camera *cam;
cam= idbase->first;
- while(cam) {
+ while (cam) {
if (cam->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CA, "Camera", 1, cam);
@@ -1542,7 +1542,7 @@ static void write_mballs(WriteData *wd, ListBase *idbase)
MetaElem *ml;
mb= idbase->first;
- while(mb) {
+ while (mb) {
if (mb->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MB, "MetaBall", 1, mb);
@@ -1553,7 +1553,7 @@ static void write_mballs(WriteData *wd, ListBase *idbase)
if (mb->adt) write_animdata(wd, mb->adt);
ml= mb->elems.first;
- while(ml) {
+ while (ml) {
writestruct(wd, DATA, "MetaElem", 1, ml);
ml= ml->next;
}
@@ -1575,7 +1575,7 @@ static void write_curves(WriteData *wd, ListBase *idbase)
Nurb *nu;
cu= idbase->first;
- while(cu) {
+ while (cu) {
if (cu->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CU, "Curve", 1, cu);
@@ -1593,12 +1593,12 @@ static void write_curves(WriteData *wd, ListBase *idbase)
else {
/* is also the order of reading */
nu= cu->nurb.first;
- while(nu) {
+ while (nu) {
writestruct(wd, DATA, "Nurb", 1, nu);
nu= nu->next;
}
nu= cu->nurb.first;
- while(nu) {
+ while (nu) {
if (nu->type == CU_BEZIER)
writestruct(wd, DATA, "BezTriple", nu->pntsu, nu->bezt);
else {
@@ -1705,7 +1705,7 @@ static void write_meshs(WriteData *wd, ListBase *idbase)
#endif
mesh= idbase->first;
- while(mesh) {
+ while (mesh) {
if (mesh->id.us>0 || wd->current) {
/* write LibData */
if (!save_for_old_blender) {
@@ -1837,7 +1837,7 @@ static void write_lattices(WriteData *wd, ListBase *idbase)
Lattice *lt;
lt= idbase->first;
- while(lt) {
+ while (lt) {
if (lt->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LT, "Lattice", 1, lt);
@@ -1888,7 +1888,7 @@ static void write_images(WriteData *wd, ListBase *idbase)
ima= idbase->first;
- while(ima) {
+ while (ima) {
if (ima->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_IM, "Image", 1, ima);
@@ -1913,7 +1913,7 @@ static void write_textures(WriteData *wd, ListBase *idbase)
Tex *tex;
tex= idbase->first;
- while(tex) {
+ while (tex) {
if (tex->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_TE, "Tex", 1, tex);
@@ -1954,7 +1954,7 @@ static void write_materials(WriteData *wd, ListBase *idbase)
int a;
ma= idbase->first;
- while(ma) {
+ while (ma) {
if (ma->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MA, "Material", 1, ma);
@@ -1992,7 +1992,7 @@ static void write_worlds(WriteData *wd, ListBase *idbase)
int a;
wrld= idbase->first;
- while(wrld) {
+ while (wrld) {
if (wrld->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_WO, "World", 1, wrld);
@@ -2022,7 +2022,7 @@ static void write_lamps(WriteData *wd, ListBase *idbase)
int a;
la= idbase->first;
- while(la) {
+ while (la) {
if (la->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LA, "Lamp", 1, la);
@@ -2066,7 +2066,7 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
ToolSettings *tos;
sce= scebase->first;
- while(sce) {
+ while (sce) {
/* write LibData */
writestruct(wd, ID_SCE, "Scene", 1, sce);
if (sce->id.properties) IDP_WriteProperty(sce->id.properties, wd);
@@ -2076,7 +2076,7 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
/* direct data */
base= sce->base.first;
- while(base) {
+ while (base) {
writestruct(wd, DATA, "Base", 1, base);
base= base->next;
}
@@ -2279,7 +2279,7 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
ScrEdge *se;
sc= scrbase->first;
- while(sc) {
+ while (sc) {
/* write LibData */
/* in 2.50+ files, the file identifier for screens is patched, forward compatibility */
@@ -2309,7 +2309,7 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
}
sl= sa->spacedata.first;
- while(sl) {
+ while (sl) {
for (ar= sl->regionbase.first; ar; ar= ar->next)
write_region(wd, ar, sl->spacetype);
@@ -2431,7 +2431,7 @@ static void write_libraries(WriteData *wd, Main *main)
/* test: is lib being used */
foundone= 0;
- while(tot--) {
+ while (tot--) {
for (id= lbarray[tot]->first; id; id= id->next) {
if (id->us>0 && (id->flag & LIB_EXTERN)) {
foundone= 1;
@@ -2444,7 +2444,7 @@ static void write_libraries(WriteData *wd, Main *main)
if (foundone) {
writestruct(wd, ID_LI, "Library", 1, main->curlib);
- while(a--) {
+ while (a--) {
for (id= lbarray[a]->first; id; id= id->next) {
if (id->us>0 && (id->flag & LIB_EXTERN)) {
writestruct(wd, ID_ID, "ID", 1, id);
@@ -2472,7 +2472,7 @@ static void write_bone(WriteData *wd, Bone* bone)
// Write Children
cbone= bone->childbase.first;
- while(cbone) {
+ while (cbone) {
write_bone(wd, cbone);
cbone= cbone->next;
}
@@ -2493,7 +2493,7 @@ static void write_armatures(WriteData *wd, ListBase *idbase)
/* Direct data */
bone= arm->bonebase.first;
- while(bone) {
+ while (bone) {
write_bone(wd, bone);
bone=bone->next;
}
@@ -2512,7 +2512,7 @@ static void write_texts(WriteData *wd, ListBase *idbase)
TextMarker *mrk;
text= idbase->first;
- while(text) {
+ while (text) {
if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) text->flags &= ~TXT_ISEXT;
/* write LibData */
@@ -2555,7 +2555,7 @@ static void write_speakers(WriteData *wd, ListBase *idbase)
Speaker *spk;
spk= idbase->first;
- while(spk) {
+ while (spk) {
if (spk->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_SPK, "Speaker", 1, spk);
@@ -2574,7 +2574,7 @@ static void write_sounds(WriteData *wd, ListBase *idbase)
PackedFile * pf;
sound= idbase->first;
- while(sound) {
+ while (sound) {
if (sound->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_SO, "bSound", 1, sound);
@@ -2605,7 +2605,7 @@ static void write_groups(WriteData *wd, ListBase *idbase)
if (group->id.properties) IDP_WriteProperty(group->id.properties, wd);
go= group->gobject.first;
- while(go) {
+ while (go) {
writestruct(wd, DATA, "GroupObject", 1, go);
go= go->next;
}
@@ -2663,7 +2663,7 @@ static void write_movieTracks(WriteData *wd, ListBase *tracks)
MovieTrackingTrack *track;
track= tracks->first;
- while(track) {
+ while (track) {
writestruct(wd, DATA, "MovieTrackingTrack", 1, track);
if (track->markers)
@@ -2684,7 +2684,7 @@ static void write_movieclips(WriteData *wd, ListBase *idbase)
MovieClip *clip;
clip= idbase->first;
- while(clip) {
+ while (clip) {
if (clip->id.us>0 || wd->current) {
MovieTracking *tracking= &clip->tracking;
MovieTrackingObject *object;
@@ -2697,7 +2697,7 @@ static void write_movieclips(WriteData *wd, ListBase *idbase)
write_movieReconstruction(wd, &tracking->reconstruction);
object= tracking->objects.first;
- while(object) {
+ while (object) {
writestruct(wd, DATA, "MovieTrackingObject", 1, object);
write_movieTracks(wd, &object->tracks);
@@ -2855,7 +2855,7 @@ static int do_history(const char *name, ReportList *reports)
return 1;
}
- while(hisnr > 1) {
+ while (hisnr > 1) {
BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr-1);
BLI_snprintf(tempname2, sizeof(tempname2), "%s%d", name, hisnr);
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index d6eb406ced7..5f8ceeeebb3 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -40,7 +40,7 @@ void forEachObjectInScene(Scene *sce, Functor &f)
void AnimationExporter::exportAnimations(Scene *sce)
{
- if(hasAnimations(sce)) {
+ if (hasAnimations(sce)) {
this->scene = sce;
openLibrary();
@@ -59,7 +59,7 @@ void AnimationExporter::operator() (Object *ob)
/* bool isMatAnim = false; */ /* UNUSED */
//Export transform animations
- if(ob->adt && ob->adt->action)
+ if (ob->adt && ob->adt->action)
{
fcu = (FCurve*)ob->adt->action->curves.first;
@@ -88,7 +88,7 @@ void AnimationExporter::operator() (Object *ob)
}
//Export Lamp parameter animations
- if( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
+ if ( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
{
fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first);
while (fcu) {
@@ -102,7 +102,7 @@ void AnimationExporter::operator() (Object *ob)
}
//Export Camera parameter animations
- if( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
+ if ( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
{
fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first);
while (fcu) {
@@ -117,11 +117,11 @@ void AnimationExporter::operator() (Object *ob)
}
//Export Material parameter animations.
- for(int a = 0; a < ob->totcol; a++)
+ for (int a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
if (!ma) continue;
- if(ma->adt && ma->adt->action)
+ if (ma->adt && ma->adt->action)
{
/* isMatAnim = true; */
fcu = (FCurve*)ma->adt->action->curves.first;
@@ -152,7 +152,7 @@ float * AnimationExporter::get_eul_source_for_quat(Object *ob )
{
char * transformName = extract_transform_name( fcu->rna_path );
- if( !strcmp(transformName, "rotation_quaternion") ) {
+ if ( !strcmp(transformName, "rotation_quaternion") ) {
for ( int i = 0 ; i < fcu->totvert ; i++){
*(quat + ( i * 4 ) + fcu->array_index) = fcu->bezt[i].vec[1][1];
}
@@ -184,7 +184,7 @@ std::string AnimationExporter::getObjectBoneName( Object* ob,const FCurve* fcu )
char* boneName = strtok((char *)rna_path.c_str(), "\"");
boneName = strtok(NULL,"\"");
- if( boneName != NULL )
+ if ( boneName != NULL )
return /*id_name(ob) + "_" +*/ std::string(boneName);
else
return id_name(ob);
@@ -257,7 +257,7 @@ void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformNa
std::string output_id;
//quat rotations are skipped for now, because of complications with determining axis.
- if(quatRotation)
+ if (quatRotation)
{
float * eul = get_eul_source_for_quat(ob);
float * eul_axis = (float*)MEM_callocN(sizeof(float) * fcu->totvert, "quat output source values");
@@ -317,7 +317,7 @@ void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformNa
target = get_camera_id(ob)
+ "/" + get_camera_param_sid(fcu->rna_path, -1, axis_name, true);
- if( ma )
+ if ( ma )
target = translate_id(id_name(ma)) + "-effect"
+"/common/" /*profile common is only supported */ + get_transform_sid(fcu->rna_path, -1, axis_name, true);
}
@@ -348,7 +348,7 @@ bool AnimationExporter::is_bone_deform_group(Bone * bone)
{
bool is_def;
//Check if current bone is deform
- if((bone->flag & BONE_NO_DEFORM) == 0 ) return true;
+ if ((bone->flag & BONE_NO_DEFORM) == 0 ) return true;
//Check child bones
else
{
@@ -374,11 +374,11 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
{
std::string bone_name = getObjectBoneName(ob_arm,fcu);
int val = BLI_strcasecmp((char*)bone_name.c_str(),bone->name);
- if(val==0) break;
+ if (val==0) break;
fcu = fcu->next;
}
- if(!(fcu)) return;
+ if (!(fcu)) return;
bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
if (!pchan)
return;
@@ -779,7 +779,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames , Ob
// SECOND_LIFE_COMPATIBILITY
// AFAIK animation to second life is via BVH, but no
// reason to not have the collada-animation be correct
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
float temp[4][4];
copy_m4_m4(temp, bone->arm_mat);
@@ -788,7 +788,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames , Ob
mult_m4_m4m4(mat, mat, temp);
- if(bone->parent)
+ if (bone->parent)
{
copy_m4_m4(temp, bone->parent->arm_mat);
temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
@@ -1134,21 +1134,21 @@ bool AnimationExporter::hasAnimations(Scene *sce)
FCurve *fcu = 0;
//Check for object transform animations
- if(ob->adt && ob->adt->action)
+ if (ob->adt && ob->adt->action)
fcu = (FCurve*)ob->adt->action->curves.first;
//Check for Lamp parameter animations
- else if( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
+ else if ( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first);
//Check for Camera parameter animations
- else if( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
+ else if ( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first);
//Check Material Effect parameter animations.
- for(int a = 0; a < ob->totcol; a++)
+ for (int a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
if (!ma) continue;
- if(ma->adt && ma->adt->action)
+ if (ma->adt && ma->adt->action)
{
fcu = (FCurve*)ma->adt->action->curves.first;
}
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index 097e9902de5..0e66a292e94 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -119,7 +119,7 @@ void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
bez.vec[1][1] = bc_get_float_value(output, j * dim + i);
- if( curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER ||
+ if ( curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER ||
curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_STEP)
{
COLLADAFW::FloatOrDoubleArray& intan = curve->getInTangentValues();
@@ -132,7 +132,7 @@ void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
// outtangent
bez.vec[2][0] = bc_get_float_value(outtan, (j * 2 * dim ) + (2 * i)) * fps;
bez.vec[2][1] = bc_get_float_value(outtan, (j * 2 * dim )+ (2 * i) + 1);
- if(curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER)
+ if (curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER)
bez.ipo = BEZT_IPO_BEZ;
else
bez.ipo = BEZT_IPO_CONST;
@@ -964,25 +964,25 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node ,
if (ef != NULL) { /* can be NULL [#28909] */
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
COLLADAFW::EffectCommon *efc = commonEffects[0];
- if((animType->material & MATERIAL_SHININESS) != 0){
+ if ((animType->material & MATERIAL_SHININESS) != 0){
const COLLADAFW::FloatOrParam *shin = &(efc->getShininess());
const COLLADAFW::UniqueId& listid = shin->getAnimationList();
Assign_float_animations( listid, AnimCurves , "specular_hardness" );
}
- if((animType->material & MATERIAL_IOR) != 0){
+ if ((animType->material & MATERIAL_IOR) != 0){
const COLLADAFW::FloatOrParam *ior = &(efc->getIndexOfRefraction());
const COLLADAFW::UniqueId& listid = ior->getAnimationList();
Assign_float_animations( listid, AnimCurves , "raytrace_transparency.ior" );
}
- if((animType->material & MATERIAL_SPEC_COLOR) != 0){
+ if ((animType->material & MATERIAL_SPEC_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getSpecular());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "specular_color" );
}
- if((animType->material & MATERIAL_DIFF_COLOR) != 0){
+ if ((animType->material & MATERIAL_DIFF_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getDiffuse());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "diffuse_color" );
@@ -1185,7 +1185,7 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD
const COLLADAFW::Effect *ef = (COLLADAFW::Effect *) (FW_object_map[matuid]);
if (ef != NULL) { /* can be NULL [#28909] */
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
- if(!commonEffects.empty()) {
+ if (!commonEffects.empty()) {
COLLADAFW::EffectCommon *efc = commonEffects[0];
types->material = setAnimType(&(efc->getShininess()),(types->material), MATERIAL_SHININESS);
types->material = setAnimType(&(efc->getSpecular().getColor()),(types->material), MATERIAL_SPEC_COLOR);
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 47d41a9680f..743d3c2a158 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -193,7 +193,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
while( i != child_objects.end() )
{
- if((*i)->partype == PARBONE && (0 == strcmp((*i)->parsubstr, bone->name)))
+ if ((*i)->partype == PARBONE && (0 == strcmp((*i)->parsubstr, bone->name)))
{
float backup_parinv[4][4];
copy_m4_m4(backup_parinv, (*i)->parentinv);
@@ -210,7 +210,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
// TODO: when such objects are animated as
// single matrix the tweak must be applied
// to the result.
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
// tweak objects parentinverse to match compatibility
float temp[4][4];
@@ -274,7 +274,7 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
}
// SECOND_LIFE_COMPATIBILITY
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
// Remove rotations vs armature from transform
// parent_rest_rot * mat * irest_rot
@@ -285,7 +285,7 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
mult_m4_m4m4(mat, mat, temp);
- if(bone->parent)
+ if (bone->parent)
{
copy_m4_m4(temp, bone->parent->arm_mat);
temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
@@ -370,18 +370,18 @@ void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
for (j = 0; j < vert->totweight; j++) {
int joint_index = joint_index_by_def_index[vert->dw[j].def_nr];
- if(joint_index != -1 && vert->dw[j].weight > 0.0f)
+ if (joint_index != -1 && vert->dw[j].weight > 0.0f)
{
jw[joint_index] += vert->dw[j].weight;
sumw += vert->dw[j].weight;
}
}
- if(sumw > 0.0f)
+ if (sumw > 0.0f)
{
float invsumw = 1.0f/sumw;
vcounts.push_back(jw.size());
- for(std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m)
+ for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m)
{
joints.push_back((*m).first);
weights.push_back(invsumw*(*m).second);
@@ -502,7 +502,7 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
float inv_bind_mat[4][4];
// SECOND_LIFE_COMPATIBILITY
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
// Only translations, no rotation vs armature
float temp[4][4];
@@ -560,7 +560,7 @@ std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& co
source.prepareToAppendValues();
- for(std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
+ for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
source.appendValues(*i);
}
@@ -597,7 +597,7 @@ void ArmatureExporter::add_vertex_weights_element(const std::string& weights_sou
// write deformer index - weight index pairs
int weight_index = 0;
- for(std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i)
+ for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i)
{
weightselem.appendValues(*i, weight_index++);
}
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 8a5461710f6..50ec2985552 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -278,7 +278,7 @@ void ArmatureImporter::add_leaf_bone(float mat[][4], EditBone *bone, COLLADAFW:
TagsMap::iterator etit;
ExtraTags *et = 0;
etit = uid_tags_map.find(node->getUniqueId().toAscii());
- if(etit != uid_tags_map.end())
+ if (etit != uid_tags_map.end())
{
et = etit->second;
//else return;
@@ -306,7 +306,7 @@ void ArmatureImporter::fix_leaf_bones( )
float vec[3] = {0.0f, 0.0f, 0.1f};
// if parent: take parent length and direction
- if(leaf.bone->parent) sub_v3_v3v3(vec, leaf.bone->parent->tail, leaf.bone->parent->head);
+ if (leaf.bone->parent) sub_v3_v3v3(vec, leaf.bone->parent->tail, leaf.bone->parent->head);
copy_v3_v3(leaf.bone->tail, leaf.bone->head);
add_v3_v3v3(leaf.bone->tail, leaf.bone->head, vec);
@@ -767,7 +767,7 @@ Object *ArmatureImporter::get_armature_for_joint(COLLADAFW::Node *node)
std::map<COLLADAFW::UniqueId, Object*>::iterator arm;
for (arm = unskinned_armature_map.begin(); arm != unskinned_armature_map.end(); arm++) {
- if(arm->first == node->getUniqueId() )
+ if (arm->first == node->getUniqueId() )
return arm->second;
}
return NULL;
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 6e04a1773bb..647a871e5b1 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -130,7 +130,7 @@ extern char build_rev[];
char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
{
int layer_index = CustomData_get_layer_index(data, type);
- if(layer_index < 0) return NULL;
+ if (layer_index < 0) return NULL;
return data->layers[layer_index+n].name;
}
@@ -139,7 +139,7 @@ char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
- if(layer_index < 0) return NULL;
+ if (layer_index < 0) return NULL;
return data->layers[layer_index].name;
}
@@ -178,30 +178,30 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
switch(RNA_property_enum_get(&unit_settings, system)) {
case USER_UNIT_NONE:
case USER_UNIT_METRIC:
- if(linearmeasure == 0.001f) {
+ if (linearmeasure == 0.001f) {
unitname = "millimeter";
}
- else if(linearmeasure == 0.01f) {
+ else if (linearmeasure == 0.01f) {
unitname = "centimeter";
}
- else if(linearmeasure == 0.1f) {
+ else if (linearmeasure == 0.1f) {
unitname = "decimeter";
}
- else if(linearmeasure == 1.0f) {
+ else if (linearmeasure == 1.0f) {
unitname = "meter";
}
- else if(linearmeasure == 1000.0f) {
+ else if (linearmeasure == 1000.0f) {
unitname = "kilometer";
}
break;
case USER_UNIT_IMPERIAL:
- if(linearmeasure == 0.0254f) {
+ if (linearmeasure == 0.0254f) {
unitname = "inch";
}
- else if(linearmeasure == 0.3048f) {
+ else if (linearmeasure == 0.3048f) {
unitname = "foot";
}
- else if(linearmeasure == 0.9144f) {
+ else if (linearmeasure == 0.9144f) {
unitname = "yard";
}
break;
@@ -211,7 +211,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
asset.setUnit(unitname, linearmeasure);
asset.setUpAxisType(COLLADASW::Asset::Z_UP);
- if(U.author[0] != '\0') {
+ if (U.author[0] != '\0') {
asset.getContributor().mAuthor = U.author;
}
else {
@@ -227,13 +227,13 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
asset.add();
// <library_cameras>
- if(has_object_type(sce, OB_CAMERA)) {
+ if (has_object_type(sce, OB_CAMERA)) {
CamerasExporter ce(&sw, this->export_settings);
ce.exportCameras(sce);
}
// <library_lights>
- if(has_object_type(sce, OB_LAMP)) {
+ if (has_object_type(sce, OB_LAMP)) {
LightsExporter le(&sw, this->export_settings);
le.exportLights(sce);
}
@@ -251,7 +251,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
me.exportMaterials(sce);
// <library_geometries>
- if(has_object_type(sce, OB_MESH)) {
+ if (has_object_type(sce, OB_MESH)) {
GeometryExporter ge(&sw, this->export_settings);
ge.exportGeom(sce);
}
@@ -262,7 +262,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
// <library_controllers>
ArmatureExporter arm_exporter(&sw, this->export_settings);
- if(has_object_type(sce, OB_ARMATURE)) {
+ if (has_object_type(sce, OB_ARMATURE)) {
arm_exporter.export_controllers(sce);
}
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 4ad79e0b309..9e604978f64 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -126,7 +126,7 @@ bool DocumentImporter::import()
return false;
}
- if(errorHandler.hasError())
+ if (errorHandler.hasError())
return false;
/** TODO set up scene graph and such here */
@@ -161,7 +161,7 @@ void DocumentImporter::start(){}
void DocumentImporter::finish()
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return;
/** TODO Break up and put into 2-pass parsing of DAE */
@@ -339,7 +339,7 @@ Object* DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
// transformation matrix and apply it to the newly instantiated
// object to account for node hierarchy transforms in
// .dae
- if(source_node) {
+ if (source_node) {
COLLADABU::Math::Matrix4 mat4 = source_node->getTransformationMatrix();
COLLADABU::Math::Matrix4 bmat4 = mat4.transpose(); // transpose to get blender row-major order
float mat[4][4];
@@ -492,7 +492,7 @@ void DocumentImporter::write_node (COLLADAFW::Node *node, COLLADAFW::Node *paren
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeVisualScene ( const COLLADAFW::VisualScene* visualScene )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// this method called on post process after writeGeometry, writeMaterial, etc.
@@ -515,7 +515,7 @@ bool DocumentImporter::writeVisualScene ( const COLLADAFW::VisualScene* visualSc
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeLibraryNodes ( const COLLADAFW::LibraryNodes* libraryNodes )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
Scene *sce = CTX_data_scene(mContext);
@@ -533,7 +533,7 @@ bool DocumentImporter::writeLibraryNodes ( const COLLADAFW::LibraryNodes* librar
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeGeometry ( const COLLADAFW::Geometry* geom )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
return mesh_importer.write_geometry(geom);
@@ -543,7 +543,7 @@ bool DocumentImporter::writeGeometry ( const COLLADAFW::Geometry* geom )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeMaterial( const COLLADAFW::Material* cmat )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
const std::string& str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
@@ -699,10 +699,10 @@ void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Materia
}
}
- if(ef->getOpacity().isTexture()) {
+ if (ef->getOpacity().isTexture()) {
COLLADAFW::Texture ctex = ef->getOpacity().getTexture();
mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
- if(mtex != NULL) {
+ if (mtex != NULL) {
mtex->mapto = MAP_ALPHA;
mtex->tex->imaflag |= TEX_USEALPHA;
i++;
@@ -732,7 +732,7 @@ void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Materia
bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
const COLLADAFW::UniqueId& uid = effect->getUniqueId();
@@ -744,7 +744,7 @@ bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
Material *ma = uid_effect_map[uid];
std::map<COLLADAFW::UniqueId, Material*>::iterator iter;
- for(iter = uid_material_map.begin(); iter != uid_material_map.end() ; iter++ )
+ for (iter = uid_material_map.begin(); iter != uid_material_map.end() ; iter++ )
{
if ( iter->second == ma ) {
this->FW_object_map[iter->first] = effect;
@@ -770,7 +770,7 @@ bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeCamera( const COLLADAFW::Camera* camera )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
Camera *cam = NULL;
@@ -886,7 +886,7 @@ bool DocumentImporter::writeCamera( const COLLADAFW::Camera* camera )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeImage( const COLLADAFW::Image* image )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// XXX maybe it is necessary to check if the path is absolute or relative
@@ -911,7 +911,7 @@ bool DocumentImporter::writeImage( const COLLADAFW::Image* image )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
Lamp *lamp = NULL;
@@ -920,7 +920,7 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
TagsMap::iterator etit;
ExtraTags *et = 0;
etit = uid_tags_map.find(light->getUniqueId().toAscii());
- if(etit != uid_tags_map.end())
+ if (etit != uid_tags_map.end())
et = etit->second;
la_id = light->getOriginalId();
@@ -934,7 +934,7 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
}
// if we find an ExtraTags for this, use that instead.
- if(et && et->isProfile("blender")) {
+ if (et && et->isProfile("blender")) {
et->setData("type", &(lamp->type));
et->setData("flag", &(lamp->flag));
et->setData("mode", &(lamp->mode));
@@ -1007,12 +1007,12 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
lamp->b = col.getBlue();
}
- if(IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
+ if (IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
att2 = quadatt;
d = sqrt(1.0f/quadatt);
}
// linear light
- else if(IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
+ else if (IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
att1 = linatt;
d = (1.0f/linatt);
}
@@ -1041,9 +1041,9 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
lamp->type = LA_SPOT;
lamp->att1 = att1;
lamp->att2 = att2;
- if(IS_EQ(att1, 0.0f) && att2 > 0)
+ if (IS_EQ(att1, 0.0f) && att2 > 0)
lamp->falloff_type = LA_FALLOFF_INVSQUARE;
- if(IS_EQ(att2, 0.0f) && att1 > 0)
+ if (IS_EQ(att2, 0.0f) && att1 > 0)
lamp->falloff_type = LA_FALLOFF_INVLINEAR;
lamp->spotsize = light->getFallOffAngle().getValue();
lamp->spotblend = light->getFallOffExponent().getValue();
@@ -1061,9 +1061,9 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
lamp->type = LA_LOCAL;
lamp->att1 = att1;
lamp->att2 = att2;
- if(IS_EQ(att1, 0.0f) && att2 > 0)
+ if (IS_EQ(att1, 0.0f) && att2 > 0)
lamp->falloff_type = LA_FALLOFF_INVSQUARE;
- if(IS_EQ(att2, 0.0f) && att1 > 0)
+ if (IS_EQ(att2, 0.0f) && att1 > 0)
lamp->falloff_type = LA_FALLOFF_INVLINEAR;
}
break;
@@ -1084,7 +1084,7 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
// this function is called only for animations that pass COLLADAFW::validate
bool DocumentImporter::writeAnimation( const COLLADAFW::Animation* anim )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// return true;
@@ -1094,7 +1094,7 @@ bool DocumentImporter::writeAnimation( const COLLADAFW::Animation* anim )
// called on post-process stage after writeVisualScenes
bool DocumentImporter::writeAnimationList( const COLLADAFW::AnimationList* animationList )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// return true;
@@ -1111,7 +1111,7 @@ bool DocumentImporter::writeSkinControllerData( const COLLADAFW::SkinControllerD
// this is called on postprocess, before writeVisualScenes
bool DocumentImporter::writeController( const COLLADAFW::Controller* controller )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
return armature_importer.write_controller(controller);
@@ -1129,7 +1129,7 @@ bool DocumentImporter::writeKinematicsScene( const COLLADAFW::KinematicsScene* k
ExtraTags* DocumentImporter::getExtraTags(const COLLADAFW::UniqueId &uid)
{
- if(uid_tags_map.find(uid.toAscii())==uid_tags_map.end()) {
+ if (uid_tags_map.find(uid.toAscii())==uid_tags_map.end()) {
return NULL;
}
return uid_tags_map[uid.toAscii()];
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 0dbd44f2b73..dd20e7b85b0 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -63,7 +63,7 @@ bool EffectsExporter::hasEffects(Scene *sce)
while(base) {
Object *ob= base->object;
int a;
- for(a = 0; a < ob->totcol; a++)
+ for (a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
@@ -79,7 +79,7 @@ bool EffectsExporter::hasEffects(Scene *sce)
void EffectsExporter::exportEffects(Scene *sce)
{
- if(hasEffects(sce)) {
+ if (hasEffects(sce)) {
this->scene = sce;
openLibrary();
MaterialFunctor mf;
@@ -129,7 +129,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
ep.setProfileType(COLLADASW::EffectProfile::COMMON);
ep.openProfile();
// set shader type - one of three blinn, phong or lambert
- if(ma->spec>0.0f) {
+ if (ma->spec>0.0f) {
if (ma->spec_shader == MA_SPEC_BLINN) {
writeBlinn(ep, ma);
}
@@ -140,7 +140,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
}
}
else {
- if(ma->diff_shader == MA_DIFF_LAMBERT) {
+ if (ma->diff_shader == MA_DIFF_LAMBERT) {
writeLambert(ep, ma);
}
else {
@@ -177,7 +177,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
// ambient
/* ma->ambX is calculated only on render, so lets do it here manually and not rely on ma->ambX. */
- if(this->scene->world)
+ if (this->scene->world)
cot = getcol(this->scene->world->ambr*ma->amb, this->scene->world->ambg*ma->amb, this->scene->world->ambb*ma->amb, 1.0f);
else
cot = getcol(ma->amb, ma->amb, ma->amb, 1.0f);
@@ -220,7 +220,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
Image *ima = t->tex->ima;
// Image not set for texture
- if(!ima) continue;
+ if (!ima) continue;
std::string key(id_name(ima));
key = translate_id(key);
@@ -266,7 +266,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
Image *ima = t->tex->ima;
// Image not set for texture
- if(!ima) continue;
+ if (!ima) continue;
// we assume map input is always TEXCO_UV
diff --git a/source/blender/collada/ExtraHandler.cpp b/source/blender/collada/ExtraHandler.cpp
index d6d3aa87cfd..6606fe1a27b 100644
--- a/source/blender/collada/ExtraHandler.cpp
+++ b/source/blender/collada/ExtraHandler.cpp
@@ -54,7 +54,7 @@ bool ExtraHandler::textData(const char* text, size_t textLength)
{
char buf[1024];
- if(currentElement.length() == 0 || currentExtraTags == 0) return false;
+ if (currentElement.length() == 0 || currentExtraTags == 0) return false;
BLI_snprintf(buf, textLength+1, "%s", text);
currentExtraTags->addTag(currentElement, std::string(buf));
@@ -65,11 +65,11 @@ bool ExtraHandler::parseElement (
const char* profileName,
const unsigned long& elementHash,
const COLLADAFW::UniqueId& uniqueId ) {
- if(BLI_strcaseeq(profileName, "blender")) {
+ if (BLI_strcaseeq(profileName, "blender")) {
//printf("In parseElement for supported profile %s for id %s\n", profileName, uniqueId.toAscii().c_str());
currentUid = uniqueId;
ExtraTags *et = dimp->getExtraTags(uniqueId);
- if(!et) {
+ if (!et) {
et = new ExtraTags(std::string(profileName));
dimp->addExtraTags(uniqueId, et);
}
diff --git a/source/blender/collada/ExtraTags.cpp b/source/blender/collada/ExtraTags.cpp
index b1b1936e254..c5a126894cb 100644
--- a/source/blender/collada/ExtraTags.cpp
+++ b/source/blender/collada/ExtraTags.cpp
@@ -56,7 +56,7 @@ bool ExtraTags::addTag( std::string tag, std::string data)
int ExtraTags::asInt( std::string tag, bool *ok)
{
- if(tags.find(tag) == tags.end()) {
+ if (tags.find(tag) == tags.end()) {
*ok = false;
return -1;
}
@@ -66,7 +66,7 @@ int ExtraTags::asInt( std::string tag, bool *ok)
float ExtraTags::asFloat( std::string tag, bool *ok)
{
- if(tags.find(tag) == tags.end()) {
+ if (tags.find(tag) == tags.end()) {
*ok = false;
return -1.0f;
}
@@ -76,7 +76,7 @@ float ExtraTags::asFloat( std::string tag, bool *ok)
std::string ExtraTags::asString( std::string tag, bool *ok)
{
- if(tags.find(tag) == tags.end()) {
+ if (tags.find(tag) == tags.end()) {
*ok = false;
return "";
}
@@ -89,28 +89,28 @@ void ExtraTags::setData(std::string tag, short *data)
{
bool ok = false;
int tmp = asInt(tag, &ok);
- if(ok)
+ if (ok)
*data = (short)tmp;
}
void ExtraTags::setData(std::string tag, int *data)
{
bool ok = false;
int tmp = asInt(tag, &ok);
- if(ok)
+ if (ok)
*data = tmp;
}
void ExtraTags::setData(std::string tag, float *data)
{
bool ok = false;
float tmp = asFloat(tag, &ok);
- if(ok)
+ if (ok)
*data = tmp;
}
void ExtraTags::setData(std::string tag, char *data)
{
bool ok = false;
int tmp = asInt(tag, &ok);
- if(ok)
+ if (ok)
*data = (char)tmp;
}
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 2af1df90f51..ca112abc0af 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -109,7 +109,7 @@ void GeometryExporter::operator()(Object *ob)
// XXX slow
if (ob->totcol) {
- for(int a = 0; a < ob->totcol; a++) {
+ for (int a = 0; a < ob->totcol; a++) {
createPolylist(a, has_uvs, has_color, ob, geom_id, norind);
}
}
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
index 3926cb48253..3775a63c71d 100644
--- a/source/blender/collada/ImageExporter.cpp
+++ b/source/blender/collada/ImageExporter.cpp
@@ -51,7 +51,7 @@ bool ImagesExporter::hasImages(Scene *sce)
while(base) {
Object *ob= base->object;
int a;
- for(a = 0; a < ob->totcol; a++)
+ for (a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
@@ -71,7 +71,7 @@ bool ImagesExporter::hasImages(Scene *sce)
void ImagesExporter::exportImages(Scene *sce)
{
- if(hasImages(sce)) {
+ if (hasImages(sce)) {
openLibrary();
MaterialFunctor mf;
mf.forEachMaterialInScene<ImagesExporter>(sce, *this, this->export_settings->selected);
diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp
index 40ca1bc3b0e..a605bdeefcc 100644
--- a/source/blender/collada/InstanceWriter.cpp
+++ b/source/blender/collada/InstanceWriter.cpp
@@ -43,7 +43,7 @@
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
{
- for(int a = 0; a < ob->totcol; a++) {
+ for (int a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a+1);
COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
index d74a1d1033d..51242b36b64 100644
--- a/source/blender/collada/LightExporter.cpp
+++ b/source/blender/collada/LightExporter.cpp
@@ -73,7 +73,7 @@ void LightsExporter::operator()(Object *ob)
constatt = 1.0f;
- if(la->falloff_type==LA_FALLOFF_INVLINEAR) {
+ if (la->falloff_type==LA_FALLOFF_INVLINEAR) {
linatt = 1.0f / d;
quadatt = 0.0f;
}
diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp
index b66779953ef..1e3358c9216 100644
--- a/source/blender/collada/MaterialExporter.cpp
+++ b/source/blender/collada/MaterialExporter.cpp
@@ -35,7 +35,7 @@ MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSe
void MaterialsExporter::exportMaterials(Scene *sce)
{
- if(hasMaterials(sce)) {
+ if (hasMaterials(sce)) {
openLibrary();
MaterialFunctor mf;
@@ -53,7 +53,7 @@ bool MaterialsExporter::hasMaterials(Scene *sce)
while(base) {
Object *ob= base->object;
int a;
- for(a = 0; a < ob->totcol; a++)
+ for (a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index 2539756dbdf..e50005634ba 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -145,7 +145,7 @@ void WVDataWrapper::print()
void UVDataWrapper::getUV(int uv_index, float *uv)
{
int stride = mVData->getStride(0);
- if(stride==0) stride = 2;
+ if (stride==0) stride = 2;
switch(mVData->getType()) {
case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
@@ -281,7 +281,7 @@ bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh) // checks if mesh has sup
COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
COLLADAFW::Polygons::VertexCountArray& vca = mpvc->getGroupedVerticesVertexCountArray();
- for(unsigned int j = 0; j < vca.getCount(); j++){
+ for (unsigned int j = 0; j < vca.getCount(); j++){
int count = vca[j];
if (count < 3) {
fprintf(stderr, "Primitive %s in %s has at least one face with vertex count < 3\n",
@@ -291,7 +291,7 @@ bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh) // checks if mesh has sup
}
}
- else if(type != COLLADAFW::MeshPrimitive::TRIANGLES && type!= COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
+ else if (type != COLLADAFW::MeshPrimitive::TRIANGLES && type!= COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
fprintf(stderr, "Primitive type %s is not supported.\n", type_str);
return false;
}
@@ -310,7 +310,7 @@ void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
// vertices
COLLADAFW::MeshVertexData& pos = mesh->getPositions();
int stride = pos.getStride(0);
- if(stride==0) stride = 3;
+ if (stride==0) stride = 3;
me->totvert = mesh->getPositions().getFloatValues()->getCount() / stride;
me->mvert = (MVert*)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
@@ -742,12 +742,12 @@ MTex *MeshImporter::assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBindi
size_t setindex = ctexture.getSetIndex();
std::string uvname = ctexture.getSemantic();
- if(setindex==-1) return NULL;
+ if (setindex==-1) return NULL;
const CustomData *data = &me->fdata;
int layer_index = CustomData_get_layer_index(data, CD_MTFACE);
- if(layer_index == -1) return NULL;
+ if (layer_index == -1) return NULL;
CustomDataLayer *cdl = &data->layers[layer_index+setindex];
@@ -798,7 +798,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId>::iterator it;
it=materials_mapped_to_geom.find(*geom_uid);
while(it!=materials_mapped_to_geom.end()) {
- if(it->second == ma_uid && it->first == *geom_uid) return NULL; // do nothing if already found
+ if (it->second == ma_uid && it->first == *geom_uid) return NULL; // do nothing if already found
it++;
}
// first time we get geom_uid, ma_uid pair. Save for later check.
@@ -913,7 +913,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
// loop through geom's materials
for (unsigned int i = 0; i < mat_array.getCount(); i++) {
- if(mat_array[i].getReferencedMaterial().isValid()) {
+ if (mat_array[i].getReferencedMaterial().isValid()) {
texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
&color_texture, layername, texture_face,
material_texture_mapping_map, i);
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index b6be8a57f7a..9010fd5062a 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -47,7 +47,7 @@ void SceneExporter::exportHierarchy(Scene *sce)
Object *ob = base->object;
if (!ob->parent) {
- if(sce->lay & ob->lay) {
+ if (sce->lay & ob->lay) {
switch(ob->type) {
case OB_MESH:
case OB_CAMERA:
@@ -144,17 +144,17 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
// empty object
else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
- if((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
+ if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
GroupObject *go = NULL;
Group *gr = ob->dup_group;
/* printf("group detected '%s'\n", gr->id.name+2); */
- for(go = (GroupObject*)(gr->gobject.first); go; go=go->next) {
+ for (go = (GroupObject*)(gr->gobject.first); go; go=go->next) {
printf("\t%s\n", go->ob->id.name);
}
}
}
- for(std::list<Object*>::iterator i= child_objects.begin(); i != child_objects.end(); ++i)
+ for (std::list<Object*>::iterator i= child_objects.begin(); i != child_objects.end(); ++i)
{
writeNodes(*i, sce);
}
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp
index 10a965308b1..f441833233c 100644
--- a/source/blender/collada/TransformWriter.cpp
+++ b/source/blender/collada/TransformWriter.cpp
@@ -95,18 +95,18 @@ void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
*/
/* Using parentinv should allow use of existing curves */
- if(ob->parent)
+ if (ob->parent)
{
// If parentinv is identity don't add it.
bool add_parinv = false;
- for(int i = 0; i < 16; ++i)
+ for (int i = 0; i < 16; ++i)
{
float f = (i % 4 == i / 4) ? 1.0f : 0.0f;
add_parinv |= (ob->parentinv[i % 4][i / 4] != f);
}
- if(add_parinv)
+ if (add_parinv)
{
double dmat[4][4];
UnitConverter converter;
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 39114f6543b..70bf0556b5b 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -44,7 +44,7 @@ extern "C"
int collada_import(bContext *C, const char *filepath)
{
DocumentImporter imp (C, filepath);
- if(imp.import()) return 1;
+ if (imp.import()) return 1;
return 0;
}
@@ -58,9 +58,9 @@ extern "C"
export_settings.filepath = (char *)filepath;
/* annoying, collada crashes if file cant be created! [#27162] */
- if(!BLI_exists(filepath)) {
+ if (!BLI_exists(filepath)) {
BLI_make_existing_file(filepath); /* makes the dir if its not there */
- if(BLI_file_touch(filepath) == 0) {
+ if (BLI_file_touch(filepath) == 0) {
return 0;
}
}
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
index d7263e07eb8..fc4093bd795 100644
--- a/source/blender/collada/collada_internal.cpp
+++ b/source/blender/collada/collada_internal.cpp
@@ -206,7 +206,7 @@ std::string translate_id(const std::string &id)
{
id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
}
- // It's so much workload now, the if() should speed up things.
+ // It's so much workload now, the if () should speed up things.
if (id_translated != id)
{
// Search duplicates
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index c3aa73510d1..4aed29defbc 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -61,8 +61,8 @@ int bc_test_parent_loop(Object *par, Object *ob)
{
/* test if 'ob' is a parent somewhere in par's parents */
- if(par == NULL) return 0;
- if(ob == par) return 1;
+ if (par == NULL) return 0;
+ if (ob == par) return 1;
return bc_test_parent_loop(par->parent, ob);
}
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index fbcda86eb75..aeab4f27179 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -3673,7 +3673,7 @@ static int is_u_selected(Nurb *nu, int u)
/* what about resolu == 2? */
bp= nu->bp+u;
for (v=0; v<nu->pntsv-1; v++, bp+=nu->pntsu) {
- if (v) if(bp->f1 & SELECT) return 1;
+ if (v) if (bp->f1 & SELECT) return 1;
}
return 0;
@@ -6376,7 +6376,7 @@ Nurb *add_nurbs_primitive(bContext *C, float mat[4][4], int type, int newob)
bp->vec[0]+= fac*grid;
fac= (float)b -1.5f;
bp->vec[1]+= fac*grid;
- if (a==1 || a==2) if(b==1 || b==2) {
+ if (a==1 || a==2) if (b==1 || b==2) {
bp->vec[2]+= grid;
}
mul_m4_v3(mat,bp->vec);
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index b9002648709..b6821abf243 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -81,7 +81,7 @@
/* avoid unneeded calls to ui_get_but_val */
#define UI_BUT_VALUE_UNSET DBL_MAX
-#define UI_GET_BUT_VALUE_INIT(_but, _value) if(_value == DBL_MAX) { (_value)= ui_get_but_val(_but); }
+#define UI_GET_BUT_VALUE_INIT(_but, _value) if (_value == DBL_MAX) { (_value)= ui_get_but_val(_but); }
/*
* a full doc with API notes can be found in bf-blender/trunk/blender/doc/guides/interface_API.txt
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 25c616cc67e..a2f253cecaf 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -161,12 +161,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
glGetFloatv(GL_CURRENT_COLOR, color);
/* 'shade' defines strength of shading */
- coltop[0]= color[0]+shadetop; if(coltop[0]>1.0f) coltop[0]= 1.0f;
- coltop[1]= color[1]+shadetop; if(coltop[1]>1.0f) coltop[1]= 1.0f;
- coltop[2]= color[2]+shadetop; if(coltop[2]>1.0f) coltop[2]= 1.0f;
- coldown[0]= color[0]+shadedown; if(coldown[0]<0.0f) coldown[0]= 0.0f;
- coldown[1]= color[1]+shadedown; if(coldown[1]<0.0f) coldown[1]= 0.0f;
- coldown[2]= color[2]+shadedown; if(coldown[2]<0.0f) coldown[2]= 0.0f;
+ coltop[0]= color[0]+shadetop; if (coltop[0]>1.0f) coltop[0]= 1.0f;
+ coltop[1]= color[1]+shadetop; if (coltop[1]>1.0f) coltop[1]= 1.0f;
+ coltop[2]= color[2]+shadetop; if (coltop[2]>1.0f) coltop[2]= 1.0f;
+ coldown[0]= color[0]+shadedown; if (coldown[0]<0.0f) coldown[0]= 0.0f;
+ coldown[1]= color[1]+shadedown; if (coldown[1]<0.0f) coldown[1]= 0.0f;
+ coldown[2]= color[2]+shadedown; if (coldown[2]<0.0f) coldown[2]= 0.0f;
glShadeModel(GL_SMOOTH);
glBegin(mode);
@@ -269,12 +269,12 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
glGetFloatv(GL_CURRENT_COLOR, color);
/* 'shade' defines strength of shading */
- colLeft[0]= color[0]+shadeLeft; if(colLeft[0]>1.0f) colLeft[0]= 1.0f;
- colLeft[1]= color[1]+shadeLeft; if(colLeft[1]>1.0f) colLeft[1]= 1.0f;
- colLeft[2]= color[2]+shadeLeft; if(colLeft[2]>1.0f) colLeft[2]= 1.0f;
- colRight[0]= color[0]+shadeRight; if(colRight[0]<0.0f) colRight[0]= 0.0f;
- colRight[1]= color[1]+shadeRight; if(colRight[1]<0.0f) colRight[1]= 0.0f;
- colRight[2]= color[2]+shadeRight; if(colRight[2]<0.0f) colRight[2]= 0.0f;
+ colLeft[0]= color[0]+shadeLeft; if (colLeft[0]>1.0f) colLeft[0]= 1.0f;
+ colLeft[1]= color[1]+shadeLeft; if (colLeft[1]>1.0f) colLeft[1]= 1.0f;
+ colLeft[2]= color[2]+shadeLeft; if (colLeft[2]>1.0f) colLeft[2]= 1.0f;
+ colRight[0]= color[0]+shadeRight; if (colRight[0]<0.0f) colRight[0]= 0.0f;
+ colRight[1]= color[1]+shadeRight; if (colRight[1]<0.0f) colRight[1]= 0.0f;
+ colRight[2]= color[2]+shadeRight; if (colRight[2]<0.0f) colRight[2]= 0.0f;
glShadeModel(GL_SMOOTH);
glBegin(mode);
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index ff72c13aa34..13962777da3 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -1342,8 +1342,8 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
dir1 &= (UI_TOP|UI_DOWN);
}
- if (dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
- if (dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
+ if (dir2==0) if (dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
+ if (dir2==0) if (dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
/* no space at all? don't change */
if (left || right) {
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index d47bd44d8f7..91ff4000541 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -953,7 +953,7 @@ static void do_constraint_panels(bContext *C, void *ob_pt, int event)
// if there are problems because of this, then rna needs changed update functions.
//
// object_test_constraints(ob);
- // if(ob->pose) update_pose_constraint_flags(ob->pose);
+ // if (ob->pose) update_pose_constraint_flags(ob->pose);
if (ob->type==OB_ARMATURE) DAG_id_tag_update(&ob->id, OB_RECALC_DATA|OB_RECALC_OB);
else DAG_id_tag_update(&ob->id, OB_RECALC_OB);
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 22ecf6198d7..3717591e412 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -908,7 +908,7 @@ static int object_delete_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN(C, Base*, base, selected_bases) {
- /* if(base->object->type==OB_LAMP) islamp= 1; */
+ /* if (base->object->type==OB_LAMP) islamp= 1; */
/* deselect object -- it could be used in other scenes */
base->object->flag &= ~SELECT;
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 906ee65b45d..341ba368729 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -1115,7 +1115,7 @@ static int move_to_layer_exec(bContext *C, wmOperator *op)
base->object->lay= lay;
base->object->flag &= ~SELECT;
base->flag &= ~SELECT;
- /* if(base->object->type==OB_LAMP) islamp= 1; */
+ /* if (base->object->type==OB_LAMP) islamp= 1; */
}
CTX_DATA_END;
}
@@ -1127,7 +1127,7 @@ static int move_to_layer_exec(bContext *C, wmOperator *op)
local= base->lay & 0xFF000000;
base->lay= lay + local;
base->object->lay= lay;
- /* if(base->object->type==OB_LAMP) islamp= 1; */
+ /* if (base->object->type==OB_LAMP) islamp= 1; */
}
CTX_DATA_END;
}
diff --git a/source/blender/editors/object/object_shapekey.c b/source/blender/editors/object/object_shapekey.c
index 36571fc0ced..959bda22263 100644
--- a/source/blender/editors/object/object_shapekey.c
+++ b/source/blender/editors/object/object_shapekey.c
@@ -227,7 +227,7 @@ static int object_shape_key_mirror(bContext *C, Object *ob)
/* currently editmode isn't supported by mesh so
* ignore here for now too */
- /* if(lt->editlatt) lt= lt->editlatt->latt; */
+ /* if (lt->editlatt) lt= lt->editlatt->latt; */
for (w=0; w<lt->pntsw; w++) {
for (v=0; v<lt->pntsv; v++) {
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 68d464da261..bf3a9fff4e2 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -90,15 +90,15 @@ static void recalc_emitter_field(Object *ob, ParticleSystem *psys);
#define KEY_K PTCacheEditKey *key; int k
#define POINT_P PTCacheEditPoint *point; int p
#define LOOP_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++)
-#define LOOP_VISIBLE_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if(!(point->flag & PEP_HIDE))
-#define LOOP_SELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if(point_is_selected(point))
-#define LOOP_UNSELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if(!point_is_selected(point))
-#define LOOP_EDITED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if(point->flag & PEP_EDIT_RECALC)
-#define LOOP_TAGGED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if(point->flag & PEP_TAG)
+#define LOOP_VISIBLE_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (!(point->flag & PEP_HIDE))
+#define LOOP_SELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point_is_selected(point))
+#define LOOP_UNSELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (!point_is_selected(point))
+#define LOOP_EDITED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point->flag & PEP_EDIT_RECALC)
+#define LOOP_TAGGED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point->flag & PEP_TAG)
#define LOOP_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++)
-#define LOOP_VISIBLE_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if(!(key->flag & PEK_HIDE))
-#define LOOP_SELECTED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if((key->flag & PEK_SELECT) && !(key->flag & PEK_HIDE))
-#define LOOP_TAGGED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if(key->flag & PEK_TAG)
+#define LOOP_VISIBLE_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if (!(key->flag & PEK_HIDE))
+#define LOOP_SELECTED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if ((key->flag & PEK_SELECT) && !(key->flag & PEK_HIDE))
+#define LOOP_TAGGED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if (key->flag & PEK_TAG)
#define KEY_WCO (key->flag & PEK_USE_WCO ? key->world_co : key->co)
@@ -2152,7 +2152,7 @@ static void remove_tagged_keys(Object *ob, ParticleSystem *psys)
hkey= pa->hair;
LOOP_KEYS {
- while(key->flag & PEK_TAG && hkey < pa->hair + pa->totkey) {
+ while (key->flag & PEK_TAG && hkey < pa->hair + pa->totkey) {
key++;
hkey++;
}
@@ -2366,7 +2366,7 @@ static int remove_doubles_exec(bContext *C, wmOperator *op)
/* remove tagged particles - don't do mirror here! */
remove_tagged_particles(ob, psys, 0);
totremoved += removed;
- } while(removed);
+ } while (removed);
if (totremoved == 0)
return OPERATOR_CANCELLED;
@@ -2645,7 +2645,7 @@ static void PE_mirror_x(Scene *scene, Object *ob, int tagged)
newpa->fuv[1]= pa->fuv[1];
newpa->fuv[2]= pa->fuv[0];
newpa->fuv[3]= pa->fuv[3];
- while(rotation-- > 0)
+ while (rotation-- > 0)
if (me->mface[pa->num].v4) {
SHIFT4(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2], newpa->fuv[3]);
}
@@ -3214,7 +3214,7 @@ static int brush_add(PEData *data, short number)
for (i=0; i<number; i++) {
if (number>1) {
dmx=dmy=size;
- while(dmx*dmx+dmy*dmy>size2) {
+ while (dmx*dmx+dmy*dmy>size2) {
dmx=(short)((2.0f*BLI_frand()-1.0f)*size);
dmy=(short)((2.0f*BLI_frand()-1.0f)*size);
}
@@ -3891,7 +3891,7 @@ void PE_undo_push(Scene *scene, const char *str)
if (!edit) return;
/* remove all undos after (also when curundo==NULL) */
- while(edit->undo.last != edit->curundo) {
+ while (edit->undo.last != edit->curundo) {
undo= edit->undo.last;
BLI_remlink(&edit->undo, undo);
free_PTCacheUndo(undo);
@@ -3906,13 +3906,13 @@ void PE_undo_push(Scene *scene, const char *str)
/* and limit amount to the maximum */
nr= 0;
undo= edit->undo.last;
- while(undo) {
+ while (undo) {
nr++;
if (nr==U.undosteps) break;
undo= undo->prev;
}
if (undo) {
- while(edit->undo.first!=undo) {
+ while (edit->undo.first!=undo) {
PTCacheUndo *first= edit->undo.first;
BLI_remlink(&edit->undo, first);
free_PTCacheUndo(first);
@@ -3973,7 +3973,7 @@ static void PTCacheUndo_clear(PTCacheEdit *edit)
if (edit==NULL) return;
undo= edit->undo.first;
- while(undo) {
+ while (undo) {
free_PTCacheUndo(undo);
undo= undo->next;
}
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 48b1afad891..9deb64ef60a 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -599,11 +599,11 @@ void select_connected_scredge(bScreen *sc, ScrEdge *edge)
oneselected= 0;
while (se) {
if (se->v1->flag + se->v2->flag==1) {
- if (dir=='h') if(se->v1->vec.y==se->v2->vec.y) {
+ if (dir=='h') if (se->v1->vec.y==se->v2->vec.y) {
se->v1->flag= se->v2->flag= 1;
oneselected= 1;
}
- if (dir=='v') if(se->v1->vec.x==se->v2->vec.x) {
+ if (dir=='v') if (se->v1->vec.x==se->v2->vec.x) {
se->v1->flag= se->v2->flag= 1;
oneselected= 1;
}
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 3508f8e7f11..8cdacea9bd7 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -229,7 +229,7 @@ static void imapaint_tri_weights(Object *ob,
h[1]= (co[1] - view[1])*2.0f/view[3] - 1;
h[2]= 1.0f;
- /* solve for(w1,w2,w3)/perspdiv in:
+ /* solve for (w1,w2,w3)/perspdiv in:
* h * perspdiv = Project * Model * (w1 * v1 + w2 * v2 + w3 * v3) */
wmat[0][0]= pv1[0]; wmat[1][0]= pv2[0]; wmat[2][0]= pv3[0];
diff --git a/source/blender/editors/space_console/console_ops.c b/source/blender/editors/space_console/console_ops.c
index 1ca3ac1ec9a..425cee38af0 100644
--- a/source/blender/editors/space_console/console_ops.c
+++ b/source/blender/editors/space_console/console_ops.c
@@ -393,7 +393,7 @@ static int console_insert_exec(bContext *C, wmOperator *op)
static int console_insert_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
- // if(!RNA_struct_property_is_set(op->ptr, "text")) { /* always set from keymap XXX */
+ // if (!RNA_struct_property_is_set(op->ptr, "text")) { /* always set from keymap XXX */
if (!RNA_string_length(op->ptr, "text")) {
/* if alt/ctrl/super are pressed pass through */
if (event->ctrl || event->oskey) {
@@ -512,12 +512,12 @@ static int console_clear_exec(bContext *C, wmOperator *op)
/*ConsoleLine *ci= */ console_history_verify(C);
if (scrollback) { /* last item in mistory */
- while(sc->scrollback.first)
+ while (sc->scrollback.first)
console_scrollback_free(sc, sc->scrollback.first);
}
if (history) {
- while(sc->history.first)
+ while (sc->history.first)
console_history_free(sc, sc->history.first);
}
@@ -577,7 +577,7 @@ static int console_history_cycle_exec(bContext *C, wmOperator *op)
{ /* add a duplicate of the new arg and remove all other instances */
ConsoleLine *cl;
- while((cl= console_history_find(sc, ci->line, ci)))
+ while ((cl= console_history_find(sc, ci->line, ci)))
console_history_free(sc, cl);
console_history_add(C, (ConsoleLine *)sc->history.last);
@@ -626,7 +626,7 @@ static int console_history_append_exec(bContext *C, wmOperator *op)
if (rem_dupes) {
ConsoleLine *cl;
- while((cl= console_history_find(sc, ci->line, ci)))
+ while ((cl= console_history_find(sc, ci->line, ci)))
console_history_free(sc, cl);
if (strcmp(str, ci->line)==0) {
@@ -815,7 +815,7 @@ static int console_paste_exec(bContext *C, wmOperator *UNUSED(op))
buf_step= buf_str;
- while((buf_next=buf_step) && buf_next[0] != '\0') {
+ while ((buf_next=buf_step) && buf_next[0] != '\0') {
buf_step= strchr(buf_next, '\n');
if (buf_step) {
*buf_step= '\0';
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index 202a82be4b4..71ead483d06 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -1179,7 +1179,7 @@ void filelist_from_main(struct FileList *filelist)
id= lb->first;
filelist->numfiles= 0;
- while(id) {
+ while (id) {
if (!filelist->hide_dot || id->name[2] != '.') {
filelist->numfiles++;
}
@@ -1204,7 +1204,7 @@ void filelist_from_main(struct FileList *filelist)
id= lb->first;
totlib= totbl= 0;
- while(id) {
+ while (id) {
ok = 1;
if (ok) {
if (!filelist->hide_dot || id->name[2] != '.') {
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 5de0dd3fccd..be53b03bec6 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -2260,7 +2260,7 @@ static int image_record_composite_exec(bContext *C, wmOperator *op)
if (!image_record_composite_init(C, op))
return OPERATOR_CANCELLED;
- while(image_record_composite_apply(C, op))
+ while (image_record_composite_apply(C, op))
;
image_record_composite_exit(C, op);
diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c
index 04bb97ee431..c55ba069e11 100644
--- a/source/blender/editors/space_info/textview.c
+++ b/source/blender/editors/space_info/textview.c
@@ -292,7 +292,7 @@ int textview_draw(TextViewContext *tvc, int draw, int mval[2], void **mouse_pick
tvc->iter_index++;
- } while(tvc->step(tvc));
+ } while (tvc->step(tvc));
}
tvc->end(tvc);
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 23272a5d93a..37b284a030d 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -152,22 +152,22 @@ void make_unique_prop_names(bContext *C, char *str)
for (a=0; a<obcount; a++) {
ob= (Object *)idar[a];
prop= ob->prop.first;
- while(prop) {
+ while (prop) {
names[nr++]= prop->name;
prop= prop->next;
}
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
names[nr++]= sens->name;
sens= sens->next;
}
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
names[nr++]= cont->name;
cont= cont->next;
}
act= ob->actuators.first;
- while(act) {
+ while (act) {
names[nr++]= act->name;
act= act->next;
}
@@ -211,10 +211,10 @@ static void old_sca_move_sensor(bContext *C, void *datav, void *move_up)
if (val>0) {
/* now find out which object has this ... */
base= FIRSTBASE;
- while(base) {
+ while (base) {
sens= base->object->sensors.first;
- while(sens) {
+ while (sens) {
if (sens == sens_to_delete) break;
sens= sens->next;
}
@@ -264,10 +264,10 @@ static void old_sca_move_controller(bContext *C, void *datav, void *move_up)
if (val>0) {
/* now find out which object has this ... */
base= FIRSTBASE;
- while(base) {
+ while (base) {
cont= base->object->controllers.first;
- while(cont) {
+ while (cont) {
if (cont == controller_to_del) break;
cont= cont->next;
}
@@ -276,7 +276,7 @@ static void old_sca_move_controller(bContext *C, void *datav, void *move_up)
if ( val==1 && cont->prev) {
/* locate the controller that has the same state mask but is earlier in the list */
tmp = cont->prev;
- while(tmp) {
+ while (tmp) {
if (tmp->state_mask & cont->state_mask)
break;
tmp = tmp->prev;
@@ -288,7 +288,7 @@ static void old_sca_move_controller(bContext *C, void *datav, void *move_up)
}
else if ( val==2 && cont->next) {
tmp = cont->next;
- while(tmp) {
+ while (tmp) {
if (tmp->state_mask & cont->state_mask)
break;
tmp = tmp->next;
@@ -320,10 +320,10 @@ static void old_sca_move_actuator(bContext *C, void *datav, void *move_up)
if (val>0) {
/* now find out which object has this ... */
base= FIRSTBASE;
- while(base) {
+ while (base) {
act= base->object->actuators.first;
- while(act) {
+ while (act) {
if (act == actuator_to_move) break;
act= act->next;
}
@@ -401,7 +401,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_CHANGE_SENS:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
if (sens->type != sens->otype) {
init_sensor(sens);
sens->otype= sens->type;
@@ -415,7 +415,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_DEL_SENS:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
if (sens->flag & SENS_DEL) {
BLI_remlink(&(ob->sensors), sens);
free_sensor(sens);
@@ -475,7 +475,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_CHANGE_CONT:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
if (cont->type != cont->otype) {
init_controller(cont);
cont->otype= cont->type;
@@ -490,7 +490,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_DEL_CONT:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
if (cont->flag & CONT_DEL) {
BLI_remlink(&(ob->controllers), cont);
unlink_controller(cont);
@@ -519,7 +519,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_CHANGE_ACT:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type != act->otype) {
init_actuator(act);
act->otype= act->type;
@@ -533,7 +533,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_DEL_ACT:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->flag & ACT_DEL) {
BLI_remlink(&(ob->actuators), act);
unlink_actuator(act);
@@ -551,7 +551,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
didit= 0;
for (ob=bmain->object.first; ob; ob=ob->id.next) {
act= ob->actuators.first;
- while(act)
+ while (act)
{
if (act->type==ACT_SOUND)
{
@@ -567,7 +567,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
break;
}
- while(sound)
+ while (sound)
{
if (nr==sa->sndnr)
break;
@@ -759,12 +759,12 @@ static void set_sca_ob(Object *ob)
bActuator *act;
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
cont->mynew= (bController *)ob;
cont= cont->next;
}
act= ob->actuators.first;
- while(act) {
+ while (act) {
act->mynew= (bActuator *)ob;
act= act->next;
}
@@ -791,7 +791,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
if (scene==NULL) return NULL;
ob= bmain->object.first;
- while(ob) {
+ while (ob) {
ob->scavisflag= 0;
set_sca_ob(ob);
ob= ob->id.next;
@@ -801,7 +801,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
lay= scene->lay;
base= FIRSTBASE;
- while(base) {
+ while (base) {
if (base->lay & lay) {
if (base->flag & SELECT) {
if (scavisflag & BUTS_SENS_SEL) base->object->scavisflag |= OB_VIS_SENS;
@@ -821,16 +821,16 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* BUTS_XXX_STATE are similar to BUTS_XXX_LINK for selecting the object */
if (scavisflag & (BUTS_SENS_LINK|BUTS_CONT_LINK|BUTS_ACT_LINK|BUTS_SENS_STATE|BUTS_ACT_STATE)) {
doit= 1;
- while(doit) {
+ while (doit) {
doit= 0;
ob= bmain->object.first;
- while(ob) {
+ while (ob) {
/* 1st case: select sensor when controller selected */
if ((scavisflag & (BUTS_SENS_LINK|BUTS_SENS_STATE)) && (ob->scavisflag & OB_VIS_SENS)==0) {
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
for (a=0; a<sens->totlinks; a++) {
if (sens->links[a]) {
obt= (Object *)sens->links[a]->mynew;
@@ -849,7 +849,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* 2nd case: select cont when act selected */
if ((scavisflag & BUTS_CONT_LINK) && (ob->scavisflag & OB_VIS_CONT)==0) {
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
for (a=0; a<cont->totlinks; a++) {
if (cont->links[a]) {
obt= (Object *)cont->links[a]->mynew;
@@ -868,7 +868,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* 3rd case: select controller when sensor selected */
if ((scavisflag & BUTS_CONT_LINK) && (ob->scavisflag & OB_VIS_SENS)) {
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
for (a=0; a<sens->totlinks; a++) {
if (sens->links[a]) {
obt= (Object *)sens->links[a]->mynew;
@@ -885,7 +885,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* 4th case: select actuator when controller selected */
if ( (scavisflag & (BUTS_ACT_LINK|BUTS_ACT_STATE)) && (ob->scavisflag & OB_VIS_CONT)) {
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
for (a=0; a<cont->totlinks; a++) {
if (cont->links[a]) {
obt= (Object *)cont->links[a]->mynew;
@@ -906,7 +906,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* now we count */
ob= bmain->object.first;
- while(ob) {
+ while (ob) {
if ( ob->scavisflag ) (*count)++;
ob= ob->id.next;
}
@@ -925,7 +925,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
nr++;
}
- while(ob) {
+ while (ob) {
if ( (ob->scavisflag) && (ob != obact)) {
idar[nr]= (ID *)ob;
nr++;
@@ -2973,7 +2973,7 @@ static void do_sensor_menu(bContext *C, void *UNUSED(arg), int event)
for (a=0; a<count; a++) {
ob= (Object *)idar[a];
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
if (event==2) sens->flag |= SENS_SHOW;
else if (event==3) sens->flag &= ~SENS_SHOW;
sens= sens->next;
@@ -3022,7 +3022,7 @@ static void do_controller_menu(bContext *C, void *UNUSED(arg), int event)
for (a=0; a<count; a++) {
ob= (Object *)idar[a];
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
if (event==2) cont->flag |= CONT_SHOW;
else if (event==3) cont->flag &= ~CONT_SHOW;
cont= cont->next;
@@ -3071,7 +3071,7 @@ static void do_actuator_menu(bContext *C, void *UNUSED(arg), int event)
for (a=0; a<count; a++) {
ob= (Object *)idar[a];
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (event==2) act->flag |= ACT_SHOW;
else if (event==3) act->flag &= ~ACT_SHOW;
act= act->next;
@@ -4511,20 +4511,20 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
/* clean ACT_LINKED and ACT_VISIBLE of all potentially visible actuators so that we can determine which is actually linked/visible */
act = ob->actuators.first;
- while(act) {
+ while (act) {
act->flag &= ~(ACT_LINKED|ACT_VISIBLE);
act = act->next;
}
/* same for sensors */
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
sens->flag &= ~(SENS_VISIBLE);
sens = sens->next;
}
/* mark the linked and visible actuators */
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
flag = ACT_LINKED;
/* this controller is visible, mark all its actuator */
@@ -4826,13 +4826,13 @@ void logic_buttons(bContext *C, ARegion *ar)
for (a=0; a<count; a++) {
ob= (Object *)idar[a];
act= ob->actuators.first;
- while(act) {
+ while (act) {
act->flag &= ~(ACT_LINKED|ACT_VISIBLE);
act = act->next;
}
/* same for sensors */
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
sens->flag &= ~(SENS_VISIBLE);
sens = sens->next;
}
@@ -4871,7 +4871,7 @@ void logic_buttons(bContext *C, ARegion *ar)
/* note that some of these actuators could be from objects that are not in the display list.
* It's ok because those actuators will not be displayed here */
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
for (iact=0; iact<cont->totlinks; iact++) {
act = cont->links[iact];
if (act)
@@ -4918,7 +4918,7 @@ void logic_buttons(bContext *C, ARegion *ar)
yco -= 6;
}
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
if (cont->state_mask & (1<<stbit)) {
/* this controller is visible, mark all its actuator */
for (iact=0; iact<cont->totlinks; iact++) {
@@ -5008,7 +5008,7 @@ void logic_buttons(bContext *C, ARegion *ar)
if (ob->scaflag & OB_SHOWSENS) {
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
if (!(slogic->scaflag & BUTS_SENS_STATE) ||
(sens->totlinks == 0) || /* always display sensor without links so that is can be edited */
(sens->flag & SENS_PIN && slogic->scaflag & BUTS_SENS_STATE) || /* states can hide some sensors, pinned sensors ignore the visible state */
@@ -5088,7 +5088,7 @@ void logic_buttons(bContext *C, ARegion *ar)
if (ob->scaflag & OB_SHOWACT) {
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (!(slogic->scaflag & BUTS_ACT_STATE) ||
!(act->flag & ACT_LINKED) || /* always display actuators without links so that is can be edited */
(act->flag & ACT_VISIBLE) || /* this actuator has visible connection, display it */
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 1c58c4152f0..73289dce968 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -95,7 +95,7 @@
static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
{
TreeElement *te= lb->first;
- while(te) {
+ while (te) {
TreeStoreElem *tselem= TREESTORE(te);
if (TSELEM_OPEN(tselem,soops))
outliner_height(soops, &te->subtree, h);
@@ -108,7 +108,7 @@ static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
{
TreeElement *te= lb->first;
- while(te) {
+ while (te) {
// TreeStoreElem *tselem= TREESTORE(te);
// XXX fixme... te->xend is not set yet
@@ -125,7 +125,7 @@ static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
{
TreeElement *te= lb->first;
- while(te) {
+ while (te) {
TreeStoreElem *tselem= TREESTORE(te);
// XXX fixme... (currently, we're using a fixed length of 100)!
#if 0
@@ -1550,7 +1550,7 @@ static void outliner_back(ARegion *ar)
ystart= (int)ar->v2d.tot.ymax;
ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET;
- while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
+ while (ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
glRecti(0, ystart, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, ystart+UI_UNIT_Y);
ystart-= 2*UI_UNIT_Y;
}
@@ -1568,7 +1568,7 @@ static void outliner_draw_restrictcols(ARegion *ar)
ystart= (int)ar->v2d.tot.ymax;
ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET;
- while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
+ while (ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
glRecti((int)ar->v2d.cur.xmax-OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart+UI_UNIT_Y);
ystart-= 2*UI_UNIT_Y;
}
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index e64804b6090..c7aa4dc4e92 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -631,7 +631,7 @@ static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeS
// XXX select_single_seq(seq, 1);
p= ed->seqbasep->first;
- while(p) {
+ while (p) {
if ((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
p= p->next;
continue;
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 2486875bc04..bcc2c358529 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -866,7 +866,7 @@ static void UNUSED_FUNCTION(touch_seq_files)(Scene *scene)
if (ed==NULL) return;
- // XXX25 if(okee("Touch and print selected movies")==0) return;
+ // XXX25 if (okee("Touch and print selected movies")==0) return;
WM_cursor_wait(1);
@@ -1739,7 +1739,7 @@ static int sequencer_separate_images_exec(bContext *C, wmOperator *op)
/* remove seq so overlap tests don't conflict,
* see seq_free_sequence below for the real free'ing */
BLI_remlink(ed->seqbasep, seq);
- /* if(seq->ipo) seq->ipo->id.us--; */
+ /* if (seq->ipo) seq->ipo->id.us--; */
/* XXX, remove fcurve and assign to split image strips */
start_ofs = cfra = seq_tx_get_final_left(seq, 0);
diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c
index c111870b5bb..00c2caea258 100644
--- a/source/blender/editors/space_sequencer/sequencer_select.c
+++ b/source/blender/editors/space_sequencer/sequencer_select.c
@@ -509,7 +509,7 @@ static int sequencer_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
xo= mval[0];
yo= mval[1];
- while(get_mbut()) {
+ while (get_mbut()) {
// getmouseco_areawin(mval);
if (abs(mval[0]-xo)+abs(mval[1]-yo) > 4) {
transform_markers('g', 0);
diff --git a/source/blender/editors/space_text/text_ops.c b/source/blender/editors/space_text/text_ops.c
index 8230da838e7..de26fa1f8ca 100644
--- a/source/blender/editors/space_text/text_ops.c
+++ b/source/blender/editors/space_text/text_ops.c
@@ -2566,10 +2566,10 @@ static void text_cursor_set_to_pos(SpaceText *st, ARegion *ar, int x, int y, int
y-= txt_get_span(text->lines.first, *linep) - st->top;
if (y>0) {
- while (y-- != 0) if((*linep)->next) *linep= (*linep)->next;
+ while (y-- != 0) if ((*linep)->next) *linep= (*linep)->next;
}
else if (y<0) {
- while (y++ != 0) if((*linep)->prev) *linep= (*linep)->prev;
+ while (y++ != 0) if ((*linep)->prev) *linep= (*linep)->prev;
}
@@ -2856,7 +2856,7 @@ static int text_insert_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
int ret;
- // if(!RNA_struct_property_is_set(op->ptr, "text")) { /* always set from keymap XXX */
+ // if (!RNA_struct_property_is_set(op->ptr, "text")) { /* always set from keymap XXX */
if (!RNA_string_length(op->ptr, "text")) {
/* if alt/ctrl/super are pressed pass through */
if (event->ctrl || event->oskey) {
diff --git a/source/blender/editors/space_text/text_python.c b/source/blender/editors/space_text/text_python.c
index f8472a132e1..452f74e8826 100644
--- a/source/blender/editors/space_text/text_python.c
+++ b/source/blender/editors/space_text/text_python.c
@@ -517,8 +517,8 @@ static short UNUSED_FUNCTION(do_textmarkers)(SpaceText *st, char ascii, unsigned
break;
/* Events that should clear markers */
- case UKEY: if(!(qual & LR_ALTKEY)) break;
- case ZKEY: if(evnt==ZKEY && !(qual & LR_CTRLKEY)) break;
+ case UKEY: if (!(qual & LR_ALTKEY)) break;
+ case ZKEY: if (evnt==ZKEY && !(qual & LR_CTRLKEY)) break;
case RETKEY:
case ESCKEY:
if (marker->flags & (TMARK_EDITALL | TMARK_TEMP))
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 082707fbefb..0ec9e9664f6 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -294,7 +294,8 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
if (textured!=c_textured || texface!=c_texface) {
if (textured ) {
c_badtex= !GPU_set_tpage(texface, !(litob->mode & OB_MODE_TEXTURE_PAINT), alphablend);
- }else {
+ }
+ else {
GPU_set_tpage(NULL, 0, 0);
c_badtex= 0;
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index e30406ea568..eb1d8e1df5c 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1289,7 +1289,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS
/* when called while moving in mixed mode, do not draw when... */
if ((drawflags & MAN_TRANS_C)==0) return;
- // XXX if(moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]);
+ // XXX if (moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]);
glDisable(GL_DEPTH_TEST);
qobj= gluNewQuadric();
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index a1d4c3c990d..092b9c27929 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -724,7 +724,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
if (nu->type == CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
- while(a--)
+ while (a--)
{
/* exception */
if ((bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT) {
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 1c5fc18e99f..3e6be67f233 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -1049,7 +1049,7 @@ static int select_edgeloop(Scene *scene, Image *ima, BMEditMesh *em, NearestHit
else looking= 1;
/* iterate */
- while(looking) {
+ while (looking) {
looking= 0;
/* find correct valence edges which are not tagged yet, but connect to tagged one */
@@ -1177,7 +1177,7 @@ static void select_linked(Scene *scene, Image *ima, BMEditMesh *em, float limit[
}
}
- while(stacksize > 0) {
+ while (stacksize > 0) {
int j;
stacksize--;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index efb931bf8e5..906856cc64c 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -677,7 +677,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
GPU_link(mat, "shade_tangent_v_spec", GPU_attribute(CD_TANGENT, ""), &vn);
#endif
- /* this replaces if(i > 0.0) conditional until that is supported */
+ /* this replaces if (i > 0.0) conditional until that is supported */
// done in shade_visifac now, GPU_link(mat, "mtex_value_clamp_positive", i, &i);
if ((ma->mode & MA_SHADOW) && GPU_lamp_has_shadow_buffer(lamp)) {
@@ -1640,7 +1640,7 @@ void GPU_lamp_free(Object *ob)
for (link=ob->gpulamp.first; link; link=link->next) {
lamp = link->data;
- while(lamp->materials.first) {
+ while (lamp->materials.first) {
nlink = lamp->materials.first;
ma = nlink->data;
BLI_freelinkN(&lamp->materials, nlink);
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 0f178366b39..a5e7150328b 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -198,7 +198,7 @@ struct IK_Scene
// delete scene first
if (scene)
delete scene;
- for(std::vector<IK_Target*>::iterator it = targets.begin(); it != targets.end(); ++it)
+ for (std::vector<IK_Target*>::iterator it = targets.begin(); it != targets.end(); ++it)
delete (*it);
targets.clear();
if (channels)
@@ -245,7 +245,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
data=(bKinematicConstraint*)con->data;
/* exclude tip from chain? */
- if(!(data->flag & CONSTRAINT_IK_TIP))
+ if (!(data->flag & CONSTRAINT_IK_TIP))
pchan_tip= pchan_tip->parent;
rootbone = data->rootbone;
@@ -256,7 +256,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
if (++segcount > 255) // 255 is weak
break;
- if(segcount==rootbone){
+ if (segcount==rootbone){
// reached this end of the chain but if the chain is overlapping with a
// previous one, we must go back up to the root of the other chain
if ((curchan->flag & POSE_CHAIN) && curchan->iktree.first == NULL){
@@ -289,7 +289,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
// by contruction there can be only one tree per channel and each channel can be part of at most one tree.
tree = (PoseTree*)pchan_root->iktree.first;
- if(tree==NULL) {
+ if (tree==NULL) {
/* make new tree */
tree= (PoseTree*)MEM_callocN(sizeof(PoseTree), "posetree");
@@ -299,7 +299,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
tree->pchan= (bPoseChannel**)MEM_callocN(segcount*sizeof(void*), "ik tree pchan");
tree->parent= (int*)MEM_callocN(segcount*sizeof(int), "ik tree parent");
- for(a=0; a<segcount; a++) {
+ for (a=0; a<segcount; a++) {
tree->pchan[a]= chanlist[segcount-a-1];
tree->parent[a]= a-1;
}
@@ -322,19 +322,19 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
for (;t<tree->totchannel && tree->pchan[t]!=chanlist[segcount-a-1];t++);
if (t>=tree->totchannel)
break;
- for(; a<size && t<tree->totchannel && tree->pchan[t]==chanlist[segcount-a-1]; a++, t++);
+ for (; a<size && t<tree->totchannel && tree->pchan[t]==chanlist[segcount-a-1]; a++, t++);
}
segcount= segcount-a;
target->tip= tree->totchannel + segcount - 1;
if (segcount > 0) {
- for(parent = a - 1; parent < tree->totchannel; parent++)
- if(tree->pchan[parent] == chanlist[segcount-1]->parent)
+ for (parent = a - 1; parent < tree->totchannel; parent++)
+ if (tree->pchan[parent] == chanlist[segcount-1]->parent)
break;
/* shouldn't happen, but could with dependency cycles */
- if(parent == tree->totchannel)
+ if (parent == tree->totchannel)
parent = a - 1;
/* resize array */
@@ -350,7 +350,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
MEM_freeN(oldparent);
/* add new pose channels at the end, in reverse order */
- for(a=0; a<segcount; a++) {
+ for (a=0; a<segcount; a++) {
tree->pchan[tree->totchannel+a]= chanlist[segcount-a-1];
tree->parent[tree->totchannel+a]= tree->totchannel+a-1;
}
@@ -401,8 +401,8 @@ int initialize_scene(Object *ob, bPoseChannel *pchan_tip)
/* find all IK constraints and validate them */
treecount = 0;
- for(con= (bConstraint *)pchan_tip->constraints.first; con; con= (bConstraint *)con->next) {
- if(con->type==CONSTRAINT_TYPE_KINEMATIC) {
+ for (con= (bConstraint *)pchan_tip->constraints.first; con; con= (bConstraint *)con->next) {
+ if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
if (constraint_valid(con))
treecount += initialize_chain(ob, pchan_tip, con);
}
@@ -428,12 +428,12 @@ static double EulerAngleFromMatrix(const KDL::Rotation& R, int axis)
if (t > 16.0*KDL::epsilon) {
if (axis == 0) return -KDL::atan2(R(1,2), R(2,2));
- else if(axis == 1) return KDL::atan2(-R(0,2), t);
+ else if (axis == 1) return KDL::atan2(-R(0,2), t);
else return -KDL::atan2(R(0,1), R(0,0));
}
else {
if (axis == 0) return -KDL::atan2(-R(2,1), R(1,1));
- else if(axis == 1) return KDL::atan2(-R(0,2), t);
+ else if (axis == 1) return KDL::atan2(-R(0,2), t);
else return 0.0f;
}
}
@@ -873,7 +873,7 @@ static int convert_channels(IK_Scene *ikscene, PoseTree *tree)
int a, flag, njoint;
njoint = 0;
- for(a=0, ikchan = ikscene->channels; a<ikscene->numchan; ++a, ++ikchan) {
+ for (a=0, ikchan = ikscene->channels; a<ikscene->numchan; ++a, ++ikchan) {
pchan= tree->pchan[a];
ikchan->pchan = pchan;
ikchan->parent = (a>0) ? tree->parent[a] : -1;
@@ -881,17 +881,17 @@ static int convert_channels(IK_Scene *ikscene, PoseTree *tree)
/* set DoF flag */
flag = 0;
- if(!(pchan->ikflag & BONE_IK_NO_XDOF) && !(pchan->ikflag & BONE_IK_NO_XDOF_TEMP) &&
+ if (!(pchan->ikflag & BONE_IK_NO_XDOF) && !(pchan->ikflag & BONE_IK_NO_XDOF_TEMP) &&
(!(pchan->ikflag & BONE_IK_XLIMIT) || pchan->limitmin[0]<0.f || pchan->limitmax[0]>0.f))
flag |= IK_XDOF;
- if(!(pchan->ikflag & BONE_IK_NO_YDOF) && !(pchan->ikflag & BONE_IK_NO_YDOF_TEMP) &&
+ if (!(pchan->ikflag & BONE_IK_NO_YDOF) && !(pchan->ikflag & BONE_IK_NO_YDOF_TEMP) &&
(!(pchan->ikflag & BONE_IK_YLIMIT) || pchan->limitmin[1]<0.f || pchan->limitmax[1]>0.f))
flag |= IK_YDOF;
- if(!(pchan->ikflag & BONE_IK_NO_ZDOF) && !(pchan->ikflag & BONE_IK_NO_ZDOF_TEMP) &&
+ if (!(pchan->ikflag & BONE_IK_NO_ZDOF) && !(pchan->ikflag & BONE_IK_NO_ZDOF_TEMP) &&
(!(pchan->ikflag & BONE_IK_ZLIMIT) || pchan->limitmin[2]<0.f || pchan->limitmax[2]>0.f))
flag |= IK_ZDOF;
- if(tree->stretch && (pchan->ikstretch > 0.0)) {
+ if (tree->stretch && (pchan->ikstretch > 0.0)) {
flag |= IK_TRANSY;
}
/*
@@ -994,7 +994,7 @@ static void convert_pose(IK_Scene *ikscene)
// assume uniform scaling and take Y scale as general scale for the armature
scale = len_v3(ikscene->blArmature->obmat[1]);
rot = &ikscene->jointArray(0);
- for(joint=a=0, ikchan = ikscene->channels; a<ikscene->numchan && joint<ikscene->numjoint; ++a, ++ikchan) {
+ for (joint=a=0, ikchan = ikscene->channels; a<ikscene->numchan && joint<ikscene->numjoint; ++a, ++ikchan) {
pchan= ikchan->pchan;
bone= pchan->bone;
@@ -1035,7 +1035,7 @@ static void rest_pose(IK_Scene *ikscene)
SetToZero(ikscene->jointArray);
// except for transY joints
rot = &ikscene->jointArray(0);
- for(joint=a=0, ikchan = ikscene->channels; a<ikscene->numchan && joint<ikscene->numjoint; ++a, ++ikchan) {
+ for (joint=a=0, ikchan = ikscene->channels; a<ikscene->numchan && joint<ikscene->numjoint; ++a, ++ikchan) {
pchan= ikchan->pchan;
bone= pchan->bone;
@@ -1133,7 +1133,7 @@ static IK_Scene* convert_tree(Scene *blscene, Object *ob, bPoseChannel *pchan)
rest_pose(ikscene);
}
rot = &ikscene->jointArray(0);
- for(a=0, ikchan = ikscene->channels; a<tree->totchannel; ++a, ++ikchan) {
+ for (a=0, ikchan = ikscene->channels; a<tree->totchannel; ++a, ++ikchan) {
pchan= ikchan->pchan;
bone= pchan->bone;
@@ -1500,7 +1500,7 @@ static void create_scene(Scene *scene, Object *ob)
bPoseChannel *pchan;
// create the IK scene
- for(pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
+ for (pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
// by construction there is only one tree
PoseTree *tree = (PoseTree*)pchan->iktree.first;
if (tree) {
@@ -1515,9 +1515,9 @@ static void create_scene(Scene *scene, Object *ob)
while(tree) {
BLI_remlink(&pchan->iktree, tree);
BLI_freelistN(&tree->targets);
- if(tree->pchan) MEM_freeN(tree->pchan);
- if(tree->parent) MEM_freeN(tree->parent);
- if(tree->basis_change) MEM_freeN(tree->basis_change);
+ if (tree->pchan) MEM_freeN(tree->pchan);
+ if (tree->parent) MEM_freeN(tree->parent);
+ if (tree->basis_change) MEM_freeN(tree->basis_change);
MEM_freeN(tree);
tree = (PoseTree*)pchan->iktree.first;
}
@@ -1528,7 +1528,7 @@ static void create_scene(Scene *scene, Object *ob)
static void init_scene(Object *ob)
{
if (ob->pose->ikdata) {
- for(IK_Scene* scene = ((IK_Data*)ob->pose->ikdata)->first;
+ for (IK_Scene* scene = ((IK_Data*)ob->pose->ikdata)->first;
scene != NULL;
scene = scene->next) {
scene->channels[0].pchan->flag |= POSE_IKTREE;
@@ -1550,7 +1550,7 @@ static void execute_scene(Scene* blscene, IK_Scene* ikscene, bItasc* ikparam, fl
}
else {
// in animation mode, we must get the bone position from action and constraints
- for(i=0, ikchan=ikscene->channels; i<ikscene->numchan; i++, ++ikchan) {
+ for (i=0, ikchan=ikscene->channels; i<ikscene->numchan; i++, ++ikchan) {
if (!(ikchan->pchan->flag & POSE_DONE))
where_is_pose_bone(blscene, ikscene->blArmature, ikchan->pchan, ctime, 1);
// tell blender that this channel was controlled by IK, it's cleared on each where_is_pose()
@@ -1711,8 +1711,8 @@ void itasc_initialize_tree(struct Scene *scene, Object *ob, float ctime)
itasc_clear_data(ob->pose);
// we should handle all the constraint and mark them all disabled
// for blender but we'll start with the IK constraint alone
- for(pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
- if(pchan->constflag & PCHAN_HAS_IK)
+ for (pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
+ if (pchan->constflag & PCHAN_HAS_IK)
count += initialize_scene(ob, pchan);
}
// if at least one tree, create the scenes from the PoseTree stored in the channels
diff --git a/source/blender/imbuf/intern/dds/BlockDXT.cpp b/source/blender/imbuf/intern/dds/BlockDXT.cpp
index 49ba566b6e8..f5e9e536e41 100644
--- a/source/blender/imbuf/intern/dds/BlockDXT.cpp
+++ b/source/blender/imbuf/intern/dds/BlockDXT.cpp
@@ -90,7 +90,7 @@ uint BlockDXT1::evaluatePalette(Color32 color_array[4]) const
// c.u |= (c.u >> 6) & 0x000300;
// color_array[1].u = c.u;
- if( col0.u > col1.u ) {
+ if ( col0.u > col1.u ) {
// Four-color block: derive the other two colors.
color_array[2].r = (2 * color_array[0].r + color_array[1].r) / 3;
color_array[2].g = (2 * color_array[0].g + color_array[1].g) / 3;
@@ -137,7 +137,7 @@ uint BlockDXT1::evaluatePaletteNV5x(Color32 color_array[4]) const
int gdiff = color_array[1].g - color_array[0].g;
- if( col0.u > col1.u ) {
+ if ( col0.u > col1.u ) {
// Four-color block: derive the other two colors.
color_array[2].r = ((2 * col0.r + col1.r) * 22) / 8;
color_array[2].g = (256 * color_array[0].g + gdiff / 4 + 128 + gdiff * 80) / 256;
@@ -227,8 +227,8 @@ void BlockDXT1::decodeBlock(ColorBlock * block) const
evaluatePalette(color_array);
// Write color block.
- for( uint j = 0; j < 4; j++ ) {
- for( uint i = 0; i < 4; i++ ) {
+ for ( uint j = 0; j < 4; j++ ) {
+ for ( uint i = 0; i < 4; i++ ) {
uint idx = (row[j] >> (2 * i)) & 3;
block->color(i, j) = color_array[idx];
}
@@ -242,8 +242,8 @@ void BlockDXT1::decodeBlockNV5x(ColorBlock * block) const
evaluatePaletteNV5x(color_array);
// Write color block.
- for( uint j = 0; j < 4; j++ ) {
- for( uint i = 0; i < 4; i++ ) {
+ for ( uint j = 0; j < 4; j++ ) {
+ for ( uint i = 0; i < 4; i++ ) {
uint idx = (row[j] >> (2 * i)) & 3;
block->color(i, j) = color_array[idx];
}
@@ -253,7 +253,7 @@ void BlockDXT1::decodeBlockNV5x(ColorBlock * block) const
void BlockDXT1::setIndices(int * idx)
{
indices = 0;
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
indices |= (idx[i] & 3) << (2 * i);
}
}
@@ -423,7 +423,7 @@ void AlphaBlockDXT5::decodeBlock(ColorBlock * block) const
uint8 index_array[16];
indices(index_array);
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
block->color(i).a = alpha_array[index_array[i]];
}
}
@@ -496,7 +496,7 @@ void BlockATI1::decodeBlock(ColorBlock * block) const
uint8 index_array[16];
alpha.indices(index_array);
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.b = c.g = c.r = alpha_array[index_array[i]];
c.a = 255;
@@ -525,7 +525,7 @@ void BlockATI2::decodeBlock(ColorBlock * block) const
x.evaluatePalette(alpha_array);
x.indices(index_array);
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.r = alpha_array[index_array[i]];
}
@@ -533,7 +533,7 @@ void BlockATI2::decodeBlock(ColorBlock * block) const
y.evaluatePalette(alpha_array);
y.indices(index_array);
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.g = alpha_array[index_array[i]];
c.b = 0;
@@ -587,8 +587,8 @@ void BlockCTX1::decodeBlock(ColorBlock * block) const
evaluatePalette(color_array);
// Write color block.
- for( uint j = 0; j < 4; j++ ) {
- for( uint i = 0; i < 4; i++ ) {
+ for ( uint j = 0; j < 4; j++ ) {
+ for ( uint i = 0; i < 4; i++ ) {
uint idx = (row[j] >> (2 * i)) & 3;
block->color(i, j) = color_array[idx];
}
@@ -598,7 +598,7 @@ void BlockCTX1::decodeBlock(ColorBlock * block) const
void BlockCTX1::setIndices(int * idx)
{
indices = 0;
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
indices |= (idx[i] & 3) << (2 * i);
}
}
diff --git a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp
index 0b4a7cabf92..42ef799cf3e 100644
--- a/source/blender/imbuf/intern/dds/ColorBlock.cpp
+++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp
@@ -59,7 +59,7 @@ ColorBlock::ColorBlock()
/// Init the color block from an array of colors.
ColorBlock::ColorBlock(const uint * linearImage)
{
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
color(i) = Color32(linearImage[i]);
}
}
@@ -67,7 +67,7 @@ ColorBlock::ColorBlock(const uint * linearImage)
/// Init the color block with the contents of the given block.
ColorBlock::ColorBlock(const ColorBlock & block)
{
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
color(i) = block.color(i);
}
}
@@ -181,7 +181,7 @@ bool ColorBlock::isSingleColorNoAlpha() const
{
Color32 c;
int i;
- for(i = 0; i < 16; i++)
+ for (i = 0; i < 16; i++)
{
if (m_color[i].a != 0) c = m_color[i];
}
@@ -189,7 +189,7 @@ bool ColorBlock::isSingleColorNoAlpha() const
Color32 mask(0xFF, 0xFF, 0xFF, 0x00);
uint u = c.u & mask.u;
- for(; i < 16; i++)
+ for (; i < 16; i++)
{
if (u != (m_color[i].u & mask.u))
{
@@ -207,16 +207,16 @@ bool ColorBlock::isSingleColorNoAlpha() const
uint count = 0;
// @@ This does not have to be o(n^2)
- for(int i = 0; i < 16; i++)
+ for (int i = 0; i < 16; i++)
{
bool unique = true;
- for(int j = 0; j < i; j++) {
- if( m_color[i] != m_color[j] ) {
+ for (int j = 0; j < i; j++) {
+ if ( m_color[i] != m_color[j] ) {
unique = false;
}
}
- if( unique ) {
+ if ( unique ) {
count++;
}
}
@@ -230,7 +230,7 @@ Color32 ColorBlock::averageColor() const
uint r, g, b, a;
r = g = b = a = 0;
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
r += m_color[i].r;
g += m_color[i].g;
b += m_color[i].b;
@@ -258,10 +258,10 @@ void ColorBlock::diameterRange(Color32 * start, Color32 * end) const
Color32 c0, c1;
uint best_dist = 0;
- for(int i = 0; i < 16; i++) {
+ for (int i = 0; i < 16; i++) {
for (int j = i+1; j < 16; j++) {
uint dist = colorDistance(m_color[i], m_color[j]);
- if( dist > best_dist ) {
+ if ( dist > best_dist ) {
best_dist = dist;
c0 = m_color[i];
c1 = m_color[j];
@@ -281,7 +281,7 @@ void ColorBlock::luminanceRange(Color32 * start, Color32 * end) const
maxLuminance = minLuminance = colorLuminance(m_color[0]);
- for(uint i = 1; i < 16; i++)
+ for (uint i = 1; i < 16; i++)
{
uint luminance = colorLuminance(m_color[i]);
@@ -305,7 +305,7 @@ void ColorBlock::boundsRange(Color32 * start, Color32 * end) const
Color32 minColor(255, 255, 255);
Color32 maxColor(0, 0, 0);
- for(uint i = 0; i < 16; i++)
+ for (uint i = 0; i < 16; i++)
{
if (m_color[i].r < minColor.r) { minColor.r = m_color[i].r; }
if (m_color[i].g < minColor.g) { minColor.g = m_color[i].g; }
@@ -339,7 +339,7 @@ void ColorBlock::boundsRangeAlpha(Color32 * start, Color32 * end) const
Color32 minColor(255, 255, 255, 255);
Color32 maxColor(0, 0, 0, 0);
- for(uint i = 0; i < 16; i++)
+ for (uint i = 0; i < 16; i++)
{
if (m_color[i].r < minColor.r) { minColor.r = m_color[i].r; }
if (m_color[i].g < minColor.g) { minColor.g = m_color[i].g; }
@@ -377,14 +377,14 @@ void ColorBlock::boundsRangeAlpha(Color32 * start, Color32 * end) const
void ColorBlock::sortColorsByAbsoluteValue()
{
// Dummy selection sort.
- for( uint a = 0; a < 16; a++ ) {
+ for ( uint a = 0; a < 16; a++ ) {
uint max = a;
Color16 cmax(m_color[a]);
- for( uint b = a+1; b < 16; b++ ) {
+ for ( uint b = a+1; b < 16; b++ ) {
Color16 cb(m_color[b]);
- if( cb.u > cmax.u ) {
+ if ( cb.u > cmax.u ) {
max = b;
cmax = cb;
}
@@ -404,16 +404,16 @@ void ColorBlock::computeRange(Vector3::Arg axis, Color32 * start, Color32 * end)
float min, max;
min = max = dot(Vector3(m_color[0].r, m_color[0].g, m_color[0].b), axis);
- for(uint i = 1; i < 16; i++)
+ for (uint i = 1; i < 16; i++)
{
const Vector3 vec(m_color[i].r, m_color[i].g, m_color[i].b);
float val = dot(vec, axis);
- if( val < min ) {
+ if ( val < min ) {
mini = i;
min = val;
}
- else if( val > max ) {
+ else if ( val > max ) {
maxi = i;
max = val;
}
@@ -429,16 +429,16 @@ void ColorBlock::sortColors(const Vector3 & axis)
{
float luma_array[16];
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
const Vector3 vec(m_color[i].r, m_color[i].g, m_color[i].b);
luma_array[i] = dot(vec, axis);
}
// Dummy selection sort.
- for( uint a = 0; a < 16; a++ ) {
+ for ( uint a = 0; a < 16; a++ ) {
uint min = a;
- for( uint b = a+1; b < 16; b++ ) {
- if( luma_array[b] < luma_array[min] ) {
+ for ( uint b = a+1; b < 16; b++ ) {
+ if ( luma_array[b] < luma_array[min] ) {
min = b;
}
}
@@ -454,7 +454,7 @@ float ColorBlock::volume() const
Box bounds;
bounds.clearBounds();
- for(int i = 0; i < 16; i++) {
+ for (int i = 0; i < 16; i++) {
const Vector3 point(m_color[i].r, m_color[i].g, m_color[i].b);
bounds.addPointToBounds(point);
}
diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
index f98f37e388c..e2874652f02 100644
--- a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
+++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
@@ -803,7 +803,7 @@ void DDSHeader::swapBytes()
this->depth = POSH_LittleU32(this->depth);
this->mipmapcount = POSH_LittleU32(this->mipmapcount);
- for(int i = 0; i < 11; i++) {
+ for (int i = 0; i < 11; i++) {
this->reserved[i] = POSH_LittleU32(this->reserved[i]);
}
@@ -899,7 +899,7 @@ bool DirectDrawSurface::isValid() const
}
const uint required = (DDSD_WIDTH|DDSD_HEIGHT/*|DDSD_CAPS|DDSD_PIXELFORMAT*/);
- if( (header.flags & required) != required ) {
+ if ( (header.flags & required) != required ) {
return false;
}
@@ -909,7 +909,7 @@ bool DirectDrawSurface::isValid() const
/* in some files DDSCAPS_TEXTURE is missing: silently ignore */
/*
- if( !(header.caps.caps1 & DDSCAPS_TEXTURE) ) {
+ if ( !(header.caps.caps1 & DDSCAPS_TEXTURE) ) {
return false;
}
*/
diff --git a/source/blender/imbuf/intern/dds/dds_api.cpp b/source/blender/imbuf/intern/dds/dds_api.cpp
index b7a3d0e43ba..071d94c2076 100644
--- a/source/blender/imbuf/intern/dds/dds_api.cpp
+++ b/source/blender/imbuf/intern/dds/dds_api.cpp
@@ -81,13 +81,13 @@ struct ImBuf *imb_load_dds(unsigned char *mem, size_t size, int flags)
Color32 pixel;
Color32 *pixels = 0;
- if(!imb_is_a_dds(mem))
+ if (!imb_is_a_dds(mem))
return (0);
/* check if DDS is valid and supported */
if (!dds.isValid()) {
/* no need to print error here, just testing if it is a DDS */
- if(flags & IB_test)
+ if (flags & IB_test)
return (0);
printf("DDS: not valid; header follows\n");
diff --git a/source/blender/imbuf/intern/filter.c b/source/blender/imbuf/intern/filter.c
index a93f47db9a3..0e6567d2c6b 100644
--- a/source/blender/imbuf/intern/filter.c
+++ b/source/blender/imbuf/intern/filter.c
@@ -471,7 +471,7 @@ void IMB_remakemipmap(ImBuf *ibuf, int use_filter)
ibuf->miptot= 1;
- while(curmap < IB_MIPMAP_LEVELS) {
+ while (curmap < IB_MIPMAP_LEVELS) {
if (ibuf->mipmap[curmap]) {
@@ -507,7 +507,7 @@ void IMB_makemipmap(ImBuf *ibuf, int use_filter)
ibuf->miptot= 1;
- while(curmap < IB_MIPMAP_LEVELS) {
+ while (curmap < IB_MIPMAP_LEVELS) {
if (use_filter) {
ImBuf *nbuf= IMB_allocImBuf(hbuf->x, hbuf->y, 32, IB_rect);
IMB_filterN(nbuf, hbuf);
diff --git a/source/blender/imbuf/intern/imageprocess.c b/source/blender/imbuf/intern/imageprocess.c
index 85bd3137ddc..1976242ea4f 100644
--- a/source/blender/imbuf/intern/imageprocess.c
+++ b/source/blender/imbuf/intern/imageprocess.c
@@ -62,7 +62,7 @@ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
if (ibuf->rect) {
size = ibuf->x * ibuf->y;
- while(size-- > 0) {
+ while (size-- > 0) {
rt= cp[0];
cp[0]= cp[3];
cp[3]= rt;
@@ -76,7 +76,7 @@ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
if (ibuf->rect_float) {
size = ibuf->x * ibuf->y;
- while(size-- > 0) {
+ while (size-- > 0) {
rtf= cpf[0];
cpf[0]= cpf[3];
cpf[3]= rtf;
diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c
index 33ff769217d..e50f8e16ea5 100644
--- a/source/blender/imbuf/intern/indexer.c
+++ b/source/blender/imbuf/intern/indexer.c
@@ -863,7 +863,7 @@ static int index_rebuild_ffmpeg(FFmpegIndexBuilderContext *context,
frame_rate = av_q2d(context->iStream->r_frame_rate);
pts_time_base = av_q2d(context->iStream->time_base);
- while(av_read_frame(context->iFormatCtx, &next_packet) >= 0) {
+ while (av_read_frame(context->iFormatCtx, &next_packet) >= 0) {
int frame_finished = 0;
float next_progress = (float)((int)floor(((double) next_packet.pos) * 100 /
((double) stream_size)+0.5)) / 100;
diff --git a/source/blender/imbuf/intern/iris.c b/source/blender/imbuf/intern/iris.c
index b4f1415207e..e775d0f7bbd 100644
--- a/source/blender/imbuf/intern/iris.c
+++ b/source/blender/imbuf/intern/iris.c
@@ -196,7 +196,7 @@ static int writetab(FILE *outf, unsigned int *tab, int len)
{
int r = 0;
- while(len) {
+ while (len) {
r = putlong(outf,*tab++);
len -= 4;
}
@@ -205,7 +205,7 @@ static int writetab(FILE *outf, unsigned int *tab, int len)
static void readtab(FILE *inf, unsigned int *tab, int len)
{
- while(len) {
+ while (len) {
*tab++ = getlong(inf);
len -= 4;
}
@@ -222,7 +222,7 @@ static void test_endian_zbuf(struct ImBuf *ibuf)
len= ibuf->x*ibuf->y;
zval= ibuf->zbuf;
- while(len--) {
+ while (len--) {
zval[0]= BIG_LONG(zval[0]);
zval++;
}
@@ -540,7 +540,7 @@ struct ImBuf *imb_loadiris(unsigned char *mem, size_t size, int flags)
static void interleaverow(unsigned char *lptr, unsigned char *cptr, int z, int n)
{
lptr += z;
- while(n--) {
+ while (n--) {
*lptr = *cptr++;
lptr += 4;
}
@@ -549,7 +549,7 @@ static void interleaverow(unsigned char *lptr, unsigned char *cptr, int z, int n
static void interleaverow2(float *lptr, unsigned char *cptr, int z, int n)
{
lptr += z;
- while(n--) {
+ while (n--) {
*lptr = ((cptr[0]<<8) | (cptr[1]<<0)) / (float)0xFFFF;
cptr += 2;
lptr += 4;
@@ -562,14 +562,14 @@ static void expandrow2(float *optr, unsigned char *iptr, int z)
float pixel_f;
optr += z;
- while(1) {
+ while (1) {
pixel = (iptr[0]<<8) | (iptr[1]<<0);
iptr += 2;
if ( !(count = (pixel & 0x7f)) )
return;
if (pixel & 0x80) {
- while(count>=8) {
+ while (count>=8) {
optr[0*4] = ((iptr[0]<<8) | (iptr[1]<<0))/(float)0xFFFF;
optr[1*4] = ((iptr[2]<<8) | (iptr[3]<<0))/(float)0xFFFF;
optr[2*4] = ((iptr[4]<<8) | (iptr[5]<<0))/(float)0xFFFF;
@@ -582,7 +582,7 @@ static void expandrow2(float *optr, unsigned char *iptr, int z)
iptr += 8*2;
count -= 8;
}
- while(count--) {
+ while (count--) {
*optr = ((iptr[0]<<8) | (iptr[1]<<0))/(float)0xFFFF;
iptr+=2;
optr+=4;
@@ -592,7 +592,7 @@ static void expandrow2(float *optr, unsigned char *iptr, int z)
pixel_f = ((iptr[0]<<8) | (iptr[1]<<0))/(float)0xFFFF;
iptr += 2;
- while(count>=8) {
+ while (count>=8) {
optr[0*4] = pixel_f;
optr[1*4] = pixel_f;
optr[2*4] = pixel_f;
@@ -604,7 +604,7 @@ static void expandrow2(float *optr, unsigned char *iptr, int z)
optr += 8*4;
count -= 8;
}
- while(count--) {
+ while (count--) {
*optr = pixel_f;
optr+=4;
}
@@ -617,12 +617,12 @@ static void expandrow(unsigned char *optr, unsigned char *iptr, int z)
unsigned char pixel, count;
optr += z;
- while(1) {
+ while (1) {
pixel = *iptr++;
if ( !(count = (pixel & 0x7f)) )
return;
if (pixel & 0x80) {
- while(count>=8) {
+ while (count>=8) {
optr[0*4] = iptr[0];
optr[1*4] = iptr[1];
optr[2*4] = iptr[2];
@@ -635,14 +635,14 @@ static void expandrow(unsigned char *optr, unsigned char *iptr, int z)
iptr += 8;
count -= 8;
}
- while(count--) {
+ while (count--) {
*optr = *iptr++;
optr+=4;
}
}
else {
pixel = *iptr++;
- while(count>=8) {
+ while (count>=8) {
optr[0*4] = pixel;
optr[1*4] = pixel;
optr[2*4] = pixel;
@@ -654,7 +654,7 @@ static void expandrow(unsigned char *optr, unsigned char *iptr, int z)
optr += 8*4;
count -= 8;
}
- while(count--) {
+ while (count--) {
*optr = pixel;
optr+=4;
}
@@ -764,7 +764,7 @@ static int output_iris(unsigned int *lptr, int xsize, int ysize, int zsize, cons
static void lumrow(unsigned char *rgbptr, unsigned char *lumptr, int n)
{
lumptr += CHANOFFSET(0);
- while(n--) {
+ while (n--) {
*lumptr = ILUM(rgbptr[OFFSET_R],rgbptr[OFFSET_G],rgbptr[OFFSET_B]);
lumptr += 4;
rgbptr += 4;
@@ -782,18 +782,18 @@ static int compressrow(unsigned char *lbuf, unsigned char *rlebuf, int z, int cn
ibufend = iptr+cnt*4;
optr = rlebuf;
- while(iptr<ibufend) {
+ while (iptr<ibufend) {
sptr = iptr;
iptr += 8;
- while((iptr<ibufend)&& ((iptr[-8]!=iptr[-4])||(iptr[-4]!=iptr[0])))
+ while ((iptr<ibufend)&& ((iptr[-8]!=iptr[-4])||(iptr[-4]!=iptr[0])))
iptr+=4;
iptr -= 8;
count = (iptr-sptr)/4;
- while(count) {
+ while (count) {
todo = count>126 ? 126:count;
count -= todo;
*optr++ = 0x80|todo;
- while(todo>8) {
+ while (todo>8) {
optr[0] = sptr[0*4];
optr[1] = sptr[1*4];
optr[2] = sptr[2*4];
@@ -807,7 +807,7 @@ static int compressrow(unsigned char *lbuf, unsigned char *rlebuf, int z, int cn
sptr += 8*4;
todo -= 8;
}
- while(todo--) {
+ while (todo--) {
*optr++ = *sptr;
sptr += 4;
}
@@ -815,10 +815,10 @@ static int compressrow(unsigned char *lbuf, unsigned char *rlebuf, int z, int cn
sptr = iptr;
cc = *iptr;
iptr += 4;
- while( (iptr<ibufend) && (*iptr == cc) )
+ while ( (iptr<ibufend) && (*iptr == cc) )
iptr += 4;
count = (iptr-sptr)/4;
- while(count) {
+ while (count) {
todo = count>126 ? 126:count;
count -= todo;
*optr++ = todo;
diff --git a/source/blender/imbuf/intern/moviecache.c b/source/blender/imbuf/intern/moviecache.c
index 24317278a43..307c634b26a 100644
--- a/source/blender/imbuf/intern/moviecache.c
+++ b/source/blender/imbuf/intern/moviecache.c
@@ -114,7 +114,7 @@ static void check_unused_keys(MovieCache *cache)
GHashIterator *iter;
iter= BLI_ghashIterator_new(cache->hash);
- while(!BLI_ghashIterator_isDone(iter)) {
+ while (!BLI_ghashIterator_isDone(iter)) {
MovieCacheKey *key= BLI_ghashIterator_getKey(iter);
MovieCacheItem *item= BLI_ghashIterator_getValue(iter);
@@ -322,7 +322,7 @@ void IMB_moviecache_get_cache_segments(MovieCache *cache, int proxy, int render_
iter= BLI_ghashIterator_new(cache->hash);
a= 0;
- while(!BLI_ghashIterator_isDone(iter)) {
+ while (!BLI_ghashIterator_isDone(iter)) {
MovieCacheKey *key= BLI_ghashIterator_getKey(iter);
MovieCacheItem *item= BLI_ghashIterator_getValue(iter);
int framenr, curproxy, curflags;
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index bb92bd9cc09..3d90267b030 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -187,7 +187,7 @@ static void openexr_header_metadata(Header *header, struct ImBuf *ibuf)
{
ImMetaData* info;
- for(info= ibuf->metadata; info; info= info->next)
+ for (info= ibuf->metadata; info; info= info->next)
header->insert(info->key, StringAttribute(info->value));
}
@@ -231,7 +231,7 @@ static int imb_save_openexr_half(struct ImBuf *ibuf, const char *name, int flags
if (write_zbuf)
frameBuffer.insert ("Z", Slice (FLOAT, (char *)(ibuf->zbuf_float + (height-1)*width),
sizeof(float), sizeof(float) * -width));
- if(ibuf->rect_float) {
+ if (ibuf->rect_float) {
float *from;
for (int i = ibuf->y-1; i >= 0; i--)
@@ -251,7 +251,7 @@ static int imb_save_openexr_half(struct ImBuf *ibuf, const char *name, int flags
else {
unsigned char *from;
- if(ibuf->profile == IB_PROFILE_LINEAR_RGB) {
+ if (ibuf->profile == IB_PROFILE_LINEAR_RGB) {
for (int i = ibuf->y-1; i >= 0; i--)
{
from= (unsigned char *)ibuf->rect + channels*i*width;
@@ -451,7 +451,7 @@ void IMB_exr_add_channel(void *handle, const char *layname, const char *passname
echan= (ExrChannel *)MEM_callocN(sizeof(ExrChannel), "exr tile channel");
- if(layname) {
+ if (layname) {
char lay[EXR_LAY_MAXNAME+1], pass[EXR_PASS_MAXNAME+1];
BLI_strncpy(lay, layname, EXR_LAY_MAXNAME);
BLI_strncpy(pass, passname, EXR_PASS_MAXNAME);
@@ -479,7 +479,7 @@ int IMB_exr_begin_write(void *handle, const char *filename, int width, int heigh
data->width= width;
data->height= height;
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next)
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next)
header.channels().insert (echan->name, Channel (FLOAT));
openexr_header_compression(&header, compress);
@@ -512,7 +512,7 @@ void IMB_exrtile_begin_write(void *handle, const char *filename, int mipmap, int
data->height= height;
data->mipmap= mipmap;
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next)
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next)
header.channels().insert (echan->name, Channel (FLOAT));
header.setTileDescription (TileDescription (tilex, tiley, (mipmap)? MIPMAP_LEVELS: ONE_LEVEL));
@@ -529,9 +529,9 @@ int IMB_exr_begin_read(void *handle, const char *filename, int *width, int *heig
{
ExrHandle *data= (ExrHandle *)handle;
- if(BLI_exists(filename) && BLI_file_size(filename)>32) { /* 32 is arbitrary, but zero length files crashes exr */
+ if (BLI_exists(filename) && BLI_file_size(filename)>32) { /* 32 is arbitrary, but zero length files crashes exr */
data->ifile = new InputFile(filename);
- if(data->ifile) {
+ if (data->ifile) {
Box2i dw = data->ifile->header().dataWindow();
data->width= *width = dw.max.x - dw.min.x + 1;
data->height= *height = dw.max.y - dw.min.y + 1;
@@ -554,7 +554,7 @@ void IMB_exr_set_channel(void *handle, const char *layname, const char *passname
ExrChannel *echan;
char name[EXR_TOT_MAXNAME + 1];
- if(layname) {
+ if (layname) {
char lay[EXR_LAY_MAXNAME+1], pass[EXR_PASS_MAXNAME+1];
BLI_strncpy(lay, layname, EXR_LAY_MAXNAME);
BLI_strncpy(pass, passname, EXR_PASS_MAXNAME);
@@ -566,7 +566,7 @@ void IMB_exr_set_channel(void *handle, const char *layname, const char *passname
echan= (ExrChannel *)BLI_findstring(&data->channels, name, offsetof(ExrChannel, name));
- if(echan) {
+ if (echan) {
echan->xstride= xstride;
echan->ystride= ystride;
echan->rect= rect;
@@ -587,7 +587,7 @@ void IMB_exrtile_write_channels(void *handle, int partx, int party, int level)
FrameBuffer frameBuffer;
ExrChannel *echan;
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
float *rect= echan->rect - echan->xstride*partx - echan->ystride*party;
frameBuffer.insert (echan->name, Slice (FLOAT, (char *)rect,
@@ -611,8 +611,8 @@ void IMB_exr_write_channels(void *handle)
FrameBuffer frameBuffer;
ExrChannel *echan;
- if(data->channels.first) {
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
+ if (data->channels.first) {
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
/* last scanline, stride negative */
float *rect = echan->rect + echan->xstride*(data->height-1)*data->width;
@@ -643,10 +643,10 @@ void IMB_exr_read_channels(void *handle)
const StringAttribute *ta = data->ifile->header().findTypedAttribute <StringAttribute> ("BlenderMultiChannel");
short flip = (ta && strncmp(ta->value().c_str(), "Blender V2.43", 13)==0); /* 'previous multilayer attribute, flipped */
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
- if(echan->rect) {
- if(flip)
+ if (echan->rect) {
+ if (flip)
frameBuffer.insert (echan->name, Slice (FLOAT, (char *)echan->rect,
echan->xstride*sizeof(float), echan->ystride*sizeof(float)));
else
@@ -676,15 +676,15 @@ void IMB_exr_multilayer_convert(void *handle, void *base,
ExrLayer *lay;
ExrPass *pass;
- if(data->layers.first==NULL) {
+ if (data->layers.first==NULL) {
printf("cannot convert multilayer, no layers in handle\n");
return;
}
- for(lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
+ for (lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
void *laybase= addlayer(base, lay->name);
- if(laybase) {
- for(pass= (ExrPass *)lay->passes.first; pass; pass= pass->next) {
+ if (laybase) {
+ for (pass= (ExrPass *)lay->passes.first; pass; pass= pass->next) {
addpass(base, laybase, pass->name, pass->rect, pass->totchan, pass->chan_id);
pass->rect= NULL;
}
@@ -699,11 +699,11 @@ void IMB_exr_close(void *handle)
ExrLayer *lay;
ExrPass *pass;
- if(data->ifile)
+ if (data->ifile)
delete data->ifile;
- else if(data->ofile)
+ else if (data->ofile)
delete data->ofile;
- else if(data->tofile)
+ else if (data->tofile)
delete data->tofile;
data->ifile= NULL;
@@ -712,9 +712,9 @@ void IMB_exr_close(void *handle)
BLI_freelistN(&data->channels);
- for(lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
- for(pass= (ExrPass *)lay->passes.first; pass; pass= pass->next)
- if(pass->rect)
+ for (lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
+ for (pass= (ExrPass *)lay->passes.first; pass; pass= pass->next)
+ if (pass->rect)
MEM_freeN(pass->rect);
BLI_freelistN(&lay->passes);
}
@@ -730,11 +730,11 @@ static int imb_exr_split_channel_name(ExrChannel *echan, char *layname, char *pa
{
int plen, len= strlen(echan->name);
- if(len < 4) {
+ if (len < 4) {
printf("multilayer read: name too short: %s\n", echan->name);
return 0;
}
- if(echan->name[len-2]!='.') {
+ if (echan->name[len-2]!='.') {
printf("multilayer read: name has no Channel: %s\n", echan->name);
return 0;
}
@@ -742,19 +742,19 @@ static int imb_exr_split_channel_name(ExrChannel *echan, char *layname, char *pa
len-= 3;
while(len>=0) {
- if(echan->name[len]=='.')
+ if (echan->name[len]=='.')
break;
len--;
}
BLI_strncpy(passname, echan->name+len+1, EXR_PASS_MAXNAME);
plen= strlen(passname);
- if(plen < 3) {
+ if (plen < 3) {
printf("multilayer read: should not happen: %s\n", echan->name);
return 0;
}
passname[plen-2]= 0;
- if(len<1)
+ if (len<1)
layname[0]= 0;
else {
BLI_strncpy(layname, echan->name, EXR_LAY_MAXNAME);
@@ -768,7 +768,7 @@ static ExrLayer *imb_exr_get_layer(ListBase *lb, char *layname)
{
ExrLayer *lay= (ExrLayer *)BLI_findstring(lb, layname, offsetof(ExrLayer, name));
- if(lay==NULL) {
+ if (lay==NULL) {
lay= (ExrLayer *)MEM_callocN(sizeof(ExrLayer), "exr layer");
BLI_addtail(lb, lay);
BLI_strncpy(lay->name, layname, EXR_LAY_MAXNAME);
@@ -781,10 +781,10 @@ static ExrPass *imb_exr_get_pass(ListBase *lb, char *passname)
{
ExrPass *pass= (ExrPass *)BLI_findstring(lb, passname, offsetof(ExrPass, name));
- if(pass==NULL) {
+ if (pass==NULL) {
pass= (ExrPass *)MEM_callocN(sizeof(ExrPass), "exr pass");
- if(strcmp(passname, "Combined")==0)
+ if (strcmp(passname, "Combined")==0)
BLI_addhead(lb, pass);
else
BLI_addtail(lb, pass);
@@ -816,29 +816,29 @@ static ExrHandle *imb_exr_begin_read_mem(InputFile *file, int width, int height)
/* now try to sort out how to assign memory to the channels */
/* first build hierarchical layer list */
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
- if( imb_exr_split_channel_name(echan, layname, passname) ) {
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
+ if ( imb_exr_split_channel_name(echan, layname, passname) ) {
ExrLayer *lay= imb_exr_get_layer(&data->layers, layname);
ExrPass *pass= imb_exr_get_pass(&lay->passes, passname);
pass->chan[pass->totchan]= echan;
pass->totchan++;
- if(pass->totchan>=EXR_PASS_MAXCHAN)
+ if (pass->totchan>=EXR_PASS_MAXCHAN)
break;
}
}
- if(echan) {
+ if (echan) {
printf("error, too many channels in one pass: %s\n", echan->name);
IMB_exr_close(data);
return NULL;
}
/* with some heuristics, try to merge the channels in buffers */
- for(lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
- for(pass= (ExrPass *)lay->passes.first; pass; pass= pass->next) {
- if(pass->totchan) {
+ for (lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
+ for (pass= (ExrPass *)lay->passes.first; pass; pass= pass->next) {
+ if (pass->totchan) {
pass->rect= (float *)MEM_mapallocN(width*height*pass->totchan*sizeof(float), "pass rect");
- if(pass->totchan==1) {
+ if (pass->totchan==1) {
echan= pass->chan[0];
echan->rect= pass->rect;
echan->xstride= 1;
@@ -851,14 +851,14 @@ static ExrHandle *imb_exr_begin_read_mem(InputFile *file, int width, int height)
memset(lookup, 0, sizeof(lookup));
/* we can have RGB(A), XYZ(W), UVA */
- if(pass->totchan==3 || pass->totchan==4) {
- if(pass->chan[0]->chan_id=='B' || pass->chan[1]->chan_id=='B' || pass->chan[2]->chan_id=='B') {
+ if (pass->totchan==3 || pass->totchan==4) {
+ if (pass->chan[0]->chan_id=='B' || pass->chan[1]->chan_id=='B' || pass->chan[2]->chan_id=='B') {
lookup[(unsigned int)'R']= 0;
lookup[(unsigned int)'G']= 1;
lookup[(unsigned int)'B']= 2;
lookup[(unsigned int)'A']= 3;
}
- else if(pass->chan[0]->chan_id=='Y' || pass->chan[1]->chan_id=='Y' || pass->chan[2]->chan_id=='Y') {
+ else if (pass->chan[0]->chan_id=='Y' || pass->chan[1]->chan_id=='Y' || pass->chan[2]->chan_id=='Y') {
lookup[(unsigned int)'X']= 0;
lookup[(unsigned int)'Y']= 1;
lookup[(unsigned int)'Z']= 2;
@@ -869,7 +869,7 @@ static ExrHandle *imb_exr_begin_read_mem(InputFile *file, int width, int height)
lookup[(unsigned int)'V']= 1;
lookup[(unsigned int)'A']= 2;
}
- for(a=0; a<pass->totchan; a++) {
+ for (a=0; a<pass->totchan; a++) {
echan= pass->chan[a];
echan->rect= pass->rect + lookup[(unsigned int)echan->chan_id];
echan->xstride= pass->totchan;
@@ -878,7 +878,7 @@ static ExrHandle *imb_exr_begin_read_mem(InputFile *file, int width, int height)
}
}
else { /* unknown */
- for(a=0; a<pass->totchan; a++) {
+ for (a=0; a<pass->totchan; a++) {
echan= pass->chan[a];
echan->rect= pass->rect + a;
echan->xstride= pass->totchan;
@@ -928,8 +928,8 @@ static const char *exr_rgba_channelname(InputFile *file, const char *chan)
/* const Channel &channel = i.channel(); */ /* Not used yet */
const char *str= i.name();
int len= strlen(str);
- if(len) {
- if(BLI_strcasecmp(chan, str+len-1)==0) {
+ if (len) {
+ if (BLI_strcasecmp(chan, str+len-1)==0) {
return str;
}
}
@@ -947,8 +947,8 @@ static int exr_has_zbuffer(InputFile *file)
static int exr_is_renderresult(InputFile *file)
{
const StringAttribute *comments= file->header().findTypedAttribute<StringAttribute>("BlenderMultiChannel");
- if(comments)
-// if(comments->value() == "Blender MultiChannel")
+ if (comments)
+// if (comments->value() == "Blender MultiChannel")
return 1;
return 0;
}
@@ -973,13 +973,13 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, size_t size, int flags)
//printf("OpenEXR-load: image data window %d %d %d %d\n",
// dw.min.x, dw.min.y, dw.max.x, dw.max.y);
- if(0) // debug
+ if (0) // debug
exr_print_filecontents(file);
is_multi= exr_is_renderresult(file);
/* do not make an ibuf when */
- if(is_multi && !(flags & IB_test) && !(flags & IB_multilayer))
+ if (is_multi && !(flags & IB_test) && !(flags & IB_multilayer))
{
printf("Error: can't process EXR multilayer file\n");
}
@@ -993,11 +993,11 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, size_t size, int flags)
if (!(flags & IB_test))
{
- if(is_multi) /* only enters with IB_multilayer flag set */
+ if (is_multi) /* only enters with IB_multilayer flag set */
{
/* constructs channels for reading, allocates memory in channels */
ExrHandle *handle= imb_exr_begin_read_mem(file, width, height);
- if(handle) {
+ if (handle) {
IMB_exr_read_channels(handle);
ibuf->userdata= handle; /* potential danger, the caller has to check for this! */
return ibuf;
@@ -1026,7 +1026,7 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, size_t size, int flags)
frameBuffer.insert ( exr_rgba_channelname(file, "A"),
Slice (FLOAT, (char *) (first+3), xstride, ystride, 1, 1, 1.0f)); /* 1.0 is fill value */
- if(exr_has_zbuffer(file))
+ if (exr_has_zbuffer(file))
{
float *firstz;
@@ -1046,7 +1046,7 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, size_t size, int flags)
//
// Disabling this because the sequencer frees immediate.
//
- // if(flag & IM_rect)
+ // if (flag & IM_rect)
// IMB_rect_from_float(ibuf);
}
}
diff --git a/source/blender/imbuf/intern/targa.c b/source/blender/imbuf/intern/targa.c
index c8c4a4fd38c..7aceb695d00 100644
--- a/source/blender/imbuf/intern/targa.c
+++ b/source/blender/imbuf/intern/targa.c
@@ -153,7 +153,7 @@ static short makebody_tga(ImBuf * ibuf, FILE * file, int (*out)(unsigned int, FI
if (fputc(last-1,file) == EOF) return(0);
do {
if (out(*rect++,file) == EOF) return(0);
- } while(--last != 0);
+ } while (--last != 0);
}
rectstart = rect;
rect = temp;
@@ -204,14 +204,14 @@ static int dumptarga(struct ImBuf * ibuf, FILE * file)
rect = (uchar *) ibuf->rect;
if (ibuf->planes <= 8) {
- while(size > 0) {
+ while (size > 0) {
if (putc(*rect, file) == EOF) return (0);
size--;
rect += 4;
}
}
else if (ibuf->planes <= 16) {
- while(size > 0) {
+ while (size > 0) {
putc(rect[0], file);
if (putc(rect[1], file) == EOF) return (0);
size--;
@@ -219,7 +219,7 @@ static int dumptarga(struct ImBuf * ibuf, FILE * file)
}
}
else if (ibuf->planes <= 24) {
- while(size > 0) {
+ while (size > 0) {
putc(rect[2], file);
putc(rect[1], file);
if (putc(rect[0], file) == EOF) return (0);
@@ -228,7 +228,7 @@ static int dumptarga(struct ImBuf * ibuf, FILE * file)
}
}
else if (ibuf->planes <= 32) {
- while(size > 0) {
+ while (size > 0) {
putc(rect[2], file);
putc(rect[1], file);
putc(rect[0], file);
@@ -384,7 +384,7 @@ static void decodetarga(struct ImBuf *ibuf, unsigned char *mem, size_t mem_size,
cp[0] = 0xff;
cp[1] = cp[2] = 0;
- while(size > 0) {
+ while (size > 0) {
count = *mem++;
if (mem>mem_end)
@@ -502,7 +502,7 @@ static void ldtarga(struct ImBuf * ibuf,unsigned char * mem, size_t mem_size, in
cp[0] = 0xff;
cp[1] = cp[2] = 0;
- while(size > 0) {
+ while (size > 0) {
if (mem>mem_end)
goto partial_load;
diff --git a/source/blender/imbuf/intern/thumbs_blend.c b/source/blender/imbuf/intern/thumbs_blend.c
index 91df1e78f44..2d477a5f43d 100644
--- a/source/blender/imbuf/intern/thumbs_blend.c
+++ b/source/blender/imbuf/intern/thumbs_blend.c
@@ -76,7 +76,7 @@ static ImBuf *loadblend_thumb(gzFile gzfile)
endian_switch = ((ENDIAN_ORDER != endian)) ? 1 : 0;
- while(gzread(gzfile, bhead, sizeof_bhead) == sizeof_bhead) {
+ while (gzread(gzfile, bhead, sizeof_bhead) == sizeof_bhead) {
if (endian_switch)
SWITCH_INT(bhead[1]); /* length */
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index 473934c3b44..987d7c1ade2 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -2862,7 +2862,7 @@ static const char *cpp_classes = ""
"class CollectionIterator {\n"
"public:\n"
" CollectionIterator() : t(iter.ptr), init(false) { iter.valid= false; }\n"
-" ~CollectionIterator(void) { if(init) Tend(&iter); };\n"
+" ~CollectionIterator(void) { if (init) Tend(&iter); };\n"
"\n"
" operator bool(void)\n"
" { return iter.valid != 0; }\n"
@@ -2876,7 +2876,7 @@ static const char *cpp_classes = ""
"{ return iter.valid != other.iter.valid; }\n"
"\n"
" void begin(const Pointer& ptr)\n"
-" { if(init) Tend(&iter); Tbegin(&iter, (PointerRNA*)&ptr.ptr); t = T(iter.ptr); init = true; }\n"
+" { if (init) Tend(&iter); Tbegin(&iter, (PointerRNA*)&ptr.ptr); t = T(iter.ptr); init = true; }\n"
"\n"
"private:\n"
" const CollectionIterator<T, Tbegin, Tnext, Tend>& operator="
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 05d1401f8b8..17ff4dd1842 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -149,7 +149,7 @@ void get_texture_coords(MappingInfoModifierData *dmd, Object *ob,
void modifier_vgroup_cache(ModifierData *md, float (*vertexCos)[3])
{
- while((md=md->next) && md->type==eModifierType_Armature) {
+ while ((md=md->next) && md->type==eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData*) md;
if (amd->multi && amd->prevCos==NULL)
amd->prevCos= MEM_dupallocN(vertexCos);
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index ed74d657cac..1b96c586cbf 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -227,7 +227,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
perspective_m4( perspmat,xmin, xmax, ymin, ymax, cam->clipsta, cam->clipend);
mult_m4_m4m4(tmpmat, perspmat, projectors[i].projmat);
}
- else { /* if(cam->type == CAM_ORTHO) */
+ else { /* if (cam->type == CAM_ORTHO) */
float orthomat[4][4];
orthographic_m4( orthomat,xmin, xmax, ymin, ymax, cam->clipsta, cam->clipend);
mult_m4_m4m4(tmpmat, orthomat, projectors[i].projmat);
diff --git a/source/blender/nodes/composite/nodes/node_composite_blur.c b/source/blender/nodes/composite/nodes/node_composite_blur.c
index 0e09f2d22ee..354bb458ea9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_blur.c
+++ b/source/blender/nodes/composite/nodes/node_composite_blur.c
@@ -306,7 +306,7 @@ static void bloom_with_reference(CompBuf *new, CompBuf *img, CompBuf *UNUSED(ref
x= imgx*imgy;
dest= new->rect;
wb= wbuf->rect;
- while(x--) {
+ while (x--) {
val= 1.0f/wb[0];
dest[0]*= val;
dest[1]*= val;
diff --git a/source/blender/nodes/composite/nodes/node_composite_defocus.c b/source/blender/nodes/composite/nodes/node_composite_defocus.c
index 46b134e4f65..fc6e6847f34 100644
--- a/source/blender/nodes/composite/nodes/node_composite_defocus.c
+++ b/source/blender/nodes/composite/nodes/node_composite_defocus.c
@@ -385,9 +385,9 @@ static void defocus_blur(bNode *node, CompBuf *new, CompBuf *img, CompBuf *zbuf,
// main loop
#ifndef __APPLE__ /* can crash on Mac, see bug #22856, disabled for now */
#ifdef __INTEL_COMPILER /* icc doesn't like the compound statement -- internal error: 0_1506 */
- #pragma omp parallel for private(y) if(!nqd->preview) schedule(guided)
+ #pragma omp parallel for private(y) if (!nqd->preview) schedule(guided)
#else
- #pragma omp parallel for private(y) if(!nqd->preview && img->y*img->x > 16384) schedule(guided)
+ #pragma omp parallel for private(y) if (!nqd->preview && img->y*img->x > 16384) schedule(guided)
#endif
#endif
for (y=0; y<img->y; y++) {
diff --git a/source/blender/nodes/composite/nodes/node_composite_scale.c b/source/blender/nodes/composite/nodes/node_composite_scale.c
index b28f6a91dab..38cce50904b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_scale.c
+++ b/source/blender/nodes/composite/nodes/node_composite_scale.c
@@ -121,7 +121,7 @@ static void node_composit_exec_scale(void *data, bNode *node, bNodeStack **in, b
fp = stackbuf->rect;
a = stackbuf->x * stackbuf->y;
- while(a--) {
+ while (a--) {
copy_v4_v4(fp, in[0]->vec);
fp += 4;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_dynamic.c b/source/blender/nodes/shader/nodes/node_shader_dynamic.c
index 805a7e54f04..5a6a92b5e27 100644
--- a/source/blender/nodes/shader/nodes/node_shader_dynamic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_dynamic.c
@@ -83,7 +83,7 @@ static bNodeType *node_dynamic_find_typeinfo(ListBase *list, ID *id)
{
bNodeType *ntype = list->first;
- while(ntype) {
+ while (ntype) {
if (ntype->type == NODE_DYNAMIC && ntype->id == id)
break;
ntype = ntype->next;
diff --git a/source/blender/nodes/texture/nodes/node_texture_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c
index 22748fec2ea..2b899fde593 100644
--- a/source/blender/nodes/texture/nodes/node_texture_output.c
+++ b/source/blender/nodes/texture/nodes/node_texture_output.c
@@ -87,7 +87,7 @@ static void unique_name(bNode *node)
char *name = tno->name;
i = node;
- while(i->prev) i = i->prev;
+ while (i->prev) i = i->prev;
for (; i; i=i->next) {
if (
i == node ||
@@ -127,7 +127,7 @@ static void assign_index(struct bNode *node)
int index = 1;
tnode = node;
- while(tnode->prev)
+ while (tnode->prev)
tnode = tnode->prev;
check_index:
diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp
index 3f675a1b9ab..687498ba66e 100644
--- a/source/blender/render/intern/raytrace/rayobject.cpp
+++ b/source/blender/render/intern/raytrace/rayobject.cpp
@@ -60,7 +60,7 @@ MALWAYS_INLINE RayObject* rayface_from_coords(RayFace *rayface, void *ob, void *
copy_v3_v3(rayface->v2, v2);
copy_v3_v3(rayface->v3, v3);
- if(v4)
+ if (v4)
{
copy_v3_v3(rayface->v4, v4);
rayface->quad = 1;
@@ -77,13 +77,13 @@ MALWAYS_INLINE void rayface_from_vlak(RayFace *rayface, ObjectInstanceRen *obi,
{
rayface_from_coords(rayface, obi, vlr, vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4 ? vlr->v4->co : 0);
- if(obi->transform_primitives)
+ if (obi->transform_primitives)
{
mul_m4_v3(obi->mat, rayface->v1);
mul_m4_v3(obi->mat, rayface->v2);
mul_m4_v3(obi->mat, rayface->v3);
- if(RE_rayface_isQuad(rayface))
+ if (RE_rayface_isQuad(rayface))
mul_m4_v3(obi->mat, rayface->v4);
}
}
@@ -109,11 +109,11 @@ MALWAYS_INLINE int vlr_check_intersect(Isect *is, ObjectInstanceRen *obi, VlakRe
{
/* for baking selected to active non-traceable materials might still
* be in the raytree */
- if(!(vlr->flag & R_TRACEBLE))
+ if (!(vlr->flag & R_TRACEBLE))
return 0;
/* I know... cpu cycle waste, might do smarter once */
- if(is->mode==RE_RAY_MIRROR)
+ if (is->mode==RE_RAY_MIRROR)
return !(vlr->mat->mode & MA_ONLYCAST);
else
return (is->lay & obi->lay);
@@ -159,21 +159,21 @@ MALWAYS_INLINE int isec_tri_quad(float start[3], float dir[3], RayFace *face, fl
sub_v3_v3v3(m, start, co3);
det1= dot_v3v3(m, x);
- if(divdet != 0.0f) {
+ if (divdet != 0.0f) {
divdet= 1.0f/divdet;
v= det1*divdet;
- if(v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
float cros[3];
cross_v3_v3v3(cros, m, t0);
u= divdet*dot_v3v3(cros, r);
- if(u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON)) {
l= divdet*dot_v3v3(cros, t1);
/* check if intersection is within ray length */
- if(l > -RE_RAYTRACE_EPSILON && l < *lambda) {
+ if (l > -RE_RAYTRACE_EPSILON && l < *lambda) {
uv[0]= u;
uv[1]= v;
*lambda= l;
@@ -184,25 +184,25 @@ MALWAYS_INLINE int isec_tri_quad(float start[3], float dir[3], RayFace *face, fl
}
/* intersect second triangle in quad */
- if(quad) {
+ if (quad) {
copy_v3_v3(co4, face->v4);
sub_v3_v3v3(t0, co3, co4);
divdet= dot_v3v3(t0, x);
- if(divdet != 0.0f) {
+ if (divdet != 0.0f) {
divdet= 1.0f/divdet;
v = det1*divdet;
- if(v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
float cros[3];
cross_v3_v3v3(cros, m, t0);
u= divdet*dot_v3v3(cros, r);
- if(u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON)) {
l= divdet*dot_v3v3(cros, t1);
- if(l >- RE_RAYTRACE_EPSILON && l < *lambda) {
+ if (l >- RE_RAYTRACE_EPSILON && l < *lambda) {
uv[0]= u;
uv[1]= -(1.0f + v + u);
*lambda= l;
@@ -242,38 +242,38 @@ MALWAYS_INLINE int isec_tri_quad_neighbour(float start[3], float dir[3], RayFace
sub_v3_v3v3(m, start, co3);
det1= dot_v3v3(m, x);
- if(divdet != 0.0f) {
+ if (divdet != 0.0f) {
divdet= 1.0f/divdet;
v= det1*divdet;
- if(v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
float cros[3];
cross_v3_v3v3(cros, m, t0);
u= divdet*dot_v3v3(cros, r);
- if(u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON))
+ if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON))
return 1;
}
}
/* intersect second triangle in quad */
- if(quad) {
+ if (quad) {
copy_v3_v3(co4, face->v4);
sub_v3_v3v3(t0, co3, co4);
divdet= dot_v3v3(t0, x);
- if(divdet != 0.0f) {
+ if (divdet != 0.0f) {
divdet= 1.0f/divdet;
v = det1*divdet;
- if(v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
float cros[3];
cross_v3_v3v3(cros, m, t0);
u= divdet*dot_v3v3(cros, r);
- if(u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON))
+ if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON))
return 2;
}
}
@@ -291,24 +291,24 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
int ok= 0;
/* avoid self-intersection */
- if(is->orig.ob == face->ob && is->orig.face == face->face)
+ if (is->orig.ob == face->ob && is->orig.face == face->face)
return 0;
/* check if we should intersect this face */
- if(is->check == RE_CHECK_VLR_RENDER)
+ if (is->check == RE_CHECK_VLR_RENDER)
{
- if(vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
+ if (vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
}
- else if(is->check == RE_CHECK_VLR_NON_SOLID_MATERIAL)
+ else if (is->check == RE_CHECK_VLR_NON_SOLID_MATERIAL)
{
- if(vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
+ if (vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
- if(vlr_check_intersect_solid(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
+ if (vlr_check_intersect_solid(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
}
- else if(is->check == RE_CHECK_VLR_BAKE) {
- if(vlr_check_bake(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
+ else if (is->check == RE_CHECK_VLR_BAKE) {
+ if (vlr_check_bake(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
}
@@ -318,13 +318,13 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
dist= is->dist;
ok= isec_tri_quad(is->start, is->dir, face, uv, &dist);
- if(ok) {
+ if (ok) {
/* when a shadow ray leaves a face, it can be little outside the edges
* of it, causing intersection to be detected in its neighbor face */
- if(is->skip & RE_SKIP_VLR_NEIGHBOUR)
+ if (is->skip & RE_SKIP_VLR_NEIGHBOUR)
{
- if(dist < 0.1f && is->orig.ob == face->ob)
+ if (dist < 0.1f && is->orig.ob == face->ob)
{
VlakRen * a = (VlakRen*)is->orig.face;
VlakRen * b = (VlakRen*)face->face;
@@ -332,7 +332,7 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
/* so there's a shared edge or vertex, let's intersect ray with
* face itself, if that's true we can safely return 1, otherwise
* we assume the intersection is invalid, 0 */
- if(a->v1==b->v1 || a->v2==b->v1 || a->v3==b->v1 || a->v4==b->v1
+ if (a->v1==b->v1 || a->v2==b->v1 || a->v3==b->v1 || a->v4==b->v1
|| a->v1==b->v2 || a->v2==b->v2 || a->v3==b->v2 || a->v4==b->v2
|| a->v1==b->v3 || a->v2==b->v3 || a->v3==b->v3 || a->v4==b->v3
|| (b->v4 && (a->v1==b->v4 || a->v2==b->v4 || a->v3==b->v4 || a->v4==b->v4))) {
@@ -341,7 +341,7 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
ObjectInstanceRen *ob= (ObjectInstanceRen*)is->orig.ob;
rayface_from_vlak(&origface, ob, (VlakRen*)is->orig.face);
- if(!isec_tri_quad_neighbour(is->start, is->dir, &origface))
+ if (!isec_tri_quad_neighbour(is->start, is->dir, &origface))
{
return 0;
}
@@ -375,7 +375,7 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
RE_RC_COUNT(isec->raycounter->raycast.test);
/* setup vars used on raycast */
- for(i=0; i<3; i++)
+ for (i=0; i<3; i++)
{
isec->idot_axis[i] = 1.0f / isec->dir[i];
@@ -388,11 +388,11 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
#ifdef RT_USE_LAST_HIT
/* last hit heuristic */
- if(isec->mode==RE_RAY_SHADOW && isec->last_hit)
+ if (isec->mode==RE_RAY_SHADOW && isec->last_hit)
{
RE_RC_COUNT(isec->raycounter->rayshadow_last_hit.test);
- if(RE_rayobject_intersect(isec->last_hit, isec))
+ if (RE_rayobject_intersect(isec->last_hit, isec))
{
RE_RC_COUNT(isec->raycounter->raycast.hit);
RE_RC_COUNT(isec->raycounter->rayshadow_last_hit.hit);
@@ -405,7 +405,7 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
isec->hit_hint = 0;
#endif
- if(RE_rayobject_intersect(r, isec))
+ if (RE_rayobject_intersect(r, isec))
{
RE_RC_COUNT(isec->raycounter->raycast.hit);
@@ -420,11 +420,11 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
int RE_rayobject_intersect(RayObject *r, Isect *i)
{
- if(RE_rayobject_isRayFace(r))
+ if (RE_rayobject_isRayFace(r))
{
return intersect_rayface(r, (RayFace*) RE_rayobject_align(r), i);
}
- else if(RE_rayobject_isVlakPrimitive(r))
+ else if (RE_rayobject_isVlakPrimitive(r))
{
//TODO optimize (useless copy to RayFace to avoid duplicate code)
VlakPrimitive *face = (VlakPrimitive*) RE_rayobject_align(r);
@@ -433,7 +433,7 @@ int RE_rayobject_intersect(RayObject *r, Isect *i)
return intersect_rayface(r, &nface, i);
}
- else if(RE_rayobject_isRayAPI(r))
+ else if (RE_rayobject_isRayAPI(r))
{
r = RE_rayobject_align(r);
return r->api->raycast(r, i);
@@ -466,11 +466,11 @@ void RE_rayobject_free(RayObject *r)
float RE_rayobject_cost(RayObject *r)
{
- if(RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r))
+ if (RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r))
{
return 1.0f;
}
- else if(RE_rayobject_isRayAPI(r))
+ else if (RE_rayobject_isRayAPI(r))
{
r = RE_rayobject_align(r);
return r->api->cost(r);
@@ -485,16 +485,16 @@ float RE_rayobject_cost(RayObject *r)
void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
{
- if(RE_rayobject_isRayFace(r))
+ if (RE_rayobject_isRayFace(r))
{
RayFace *face = (RayFace*) RE_rayobject_align(r);
DO_MINMAX(face->v1, min, max);
DO_MINMAX(face->v2, min, max);
DO_MINMAX(face->v3, min, max);
- if(RE_rayface_isQuad(face)) DO_MINMAX(face->v4, min, max);
+ if (RE_rayface_isQuad(face)) DO_MINMAX(face->v4, min, max);
}
- else if(RE_rayobject_isVlakPrimitive(r))
+ else if (RE_rayobject_isVlakPrimitive(r))
{
VlakPrimitive *face = (VlakPrimitive*) RE_rayobject_align(r);
RayFace nface;
@@ -503,9 +503,9 @@ void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
DO_MINMAX(nface.v1, min, max);
DO_MINMAX(nface.v2, min, max);
DO_MINMAX(nface.v3, min, max);
- if(RE_rayface_isQuad(&nface)) DO_MINMAX(nface.v4, min, max);
+ if (RE_rayface_isQuad(&nface)) DO_MINMAX(nface.v4, min, max);
}
- else if(RE_rayobject_isRayAPI(r))
+ else if (RE_rayobject_isRayAPI(r))
{
r = RE_rayobject_align(r);
r->api->bb(r, min, max);
@@ -518,11 +518,11 @@ void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
void RE_rayobject_hint_bb(RayObject *r, RayHint *hint, float *min, float *max)
{
- if(RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r))
+ if (RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r))
{
return;
}
- else if(RE_rayobject_isRayAPI(r))
+ else if (RE_rayobject_isRayAPI(r))
{
r = RE_rayobject_align(r);
return r->api->hint_bb(r, hint, min, max);
@@ -535,7 +535,7 @@ void RE_rayobject_hint_bb(RayObject *r, RayHint *hint, float *min, float *max)
int RE_rayobjectcontrol_test_break(RayObjectControl *control)
{
- if(control->test_break)
+ if (control->test_break)
return control->test_break(control->data);
return 0;
@@ -543,7 +543,7 @@ int RE_rayobjectcontrol_test_break(RayObjectControl *control)
void RE_rayobject_set_control(RayObject *r, void *data, RE_rayobjectcontrol_test_break_callback test_break)
{
- if(RE_rayobject_isRayAPI(r))
+ if (RE_rayobject_isRayAPI(r))
{
r = RE_rayobject_align(r);
r->control.data = data;
diff --git a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
index f5a60308561..165b62cfbe4 100644
--- a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
@@ -102,11 +102,11 @@ static void bvh_callback(void *userdata, int index, const BVHTreeRay *UNUSED(ray
Isect *isec = data->isec;
RayObject *face = data->leafs[index];
- if(RE_rayobject_intersect(face,isec))
+ if (RE_rayobject_intersect(face,isec))
{
hit->index = index;
- if(isec->mode == RE_RAY_SHADOW)
+ if (isec->mode == RE_RAY_SHADOW)
hit->dist = 0;
else
hit->dist = isec->dist;
@@ -154,10 +154,10 @@ static void RE_rayobject_blibvh_free(RayObject *o)
{
BVHObject *obj = (BVHObject*)o;
- if(obj->bvh)
+ if (obj->bvh)
BLI_bvhtree_free(obj->bvh);
- if(obj->leafs)
+ if (obj->leafs)
MEM_freeN(obj->leafs);
MEM_freeN(obj);
diff --git a/source/blender/render/intern/raytrace/rayobject_instance.cpp b/source/blender/render/intern/raytrace/rayobject_instance.cpp
index c7af501a808..2e803ce0fd3 100644
--- a/source/blender/render/intern/raytrace/rayobject_instance.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_instance.cpp
@@ -99,7 +99,7 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
int changed = 0, i, res;
// TODO - this is disabling self intersection on instances
- if(isec->orig.ob == obj->ob && obj->ob)
+ if (isec->orig.ob == obj->ob && obj->ob)
{
changed = 1;
isec->orig.ob = obj->target_ob;
@@ -117,7 +117,7 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
isec->dist *= normalize_v3(isec->dir);
// update idot_axis and bv_index
- for(i=0; i<3; i++)
+ for (i=0; i<3; i++)
{
isec->idot_axis[i] = 1.0f / isec->dir[i];
@@ -132,7 +132,7 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
res = RE_rayobject_intersect(obj->target, isec);
// map dist into original coordinate space
- if(res == 0)
+ if (res == 0)
{
isec->dist = dist;
}
@@ -161,11 +161,11 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
copy_v3_v3(isec->dir, dir);
copy_v3_v3(isec->idot_axis, idot_axis);
- if(changed)
+ if (changed)
isec->orig.ob = obj->ob;
// restore bv_index
- for(i=0; i<3; i++)
+ for (i=0; i<3; i++)
{
isec->bv_index[2*i] = isec->idot_axis[i] < 0.0 ? 1 : 0;
isec->bv_index[2*i+1] = 1 - isec->bv_index[2*i];
@@ -202,9 +202,9 @@ static void RE_rayobject_instance_bb(RayObject *o, float *min, float *max)
RE_rayobject_merge_bb(obj->target, m, M);
//There must be a faster way than rotating all the 8 vertexs of the BB
- for(i=0; i<8; i++)
+ for (i=0; i<8; i++)
{
- for(j=0; j<3; j++) t[j] = i&(1<<j) ? M[j] : m[j];
+ for (j=0; j<3; j++) t[j] = i&(1<<j) ? M[j] : m[j];
mul_m4_v3(obj->target2global, t);
DO_MINMAX(t, min, max);
}
diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp
index 0411173f07f..197b3f14c7a 100644
--- a/source/blender/render/intern/raytrace/rayobject_octree.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp
@@ -133,7 +133,7 @@ static void calc_ocval_face(float *v1, float *v2, float *v3, float *v4, short x,
copy_v3_v3(max, v1);
DO_MINMAX(v2, min, max);
DO_MINMAX(v3, min, max);
- if(v4) {
+ if (v4) {
DO_MINMAX(v4, min, max);
}
@@ -155,7 +155,7 @@ static void calc_ocval_ray(OcVal *ov, float xo, float yo, float zo, float *vec1,
{
int ocmin, ocmax;
- if(vec1[0]<vec2[0]) {
+ if (vec1[0]<vec2[0]) {
ocmin= OCVALRES*(vec1[0] - xo);
ocmax= OCVALRES*(vec2[0] - xo);
}
@@ -165,7 +165,7 @@ static void calc_ocval_ray(OcVal *ov, float xo, float yo, float zo, float *vec1,
}
ov->ocx= BROW16(ocmin, ocmax);
- if(vec1[1]<vec2[1]) {
+ if (vec1[1]<vec2[1]) {
ocmin= OCVALRES*(vec1[1] - yo);
ocmax= OCVALRES*(vec2[1] - yo);
}
@@ -175,7 +175,7 @@ static void calc_ocval_ray(OcVal *ov, float xo, float yo, float zo, float *vec1,
}
ov->ocy= BROW16(ocmin, ocmax);
- if(vec1[2]<vec2[2]) {
+ if (vec1[2]<vec2[2]) {
ocmin= OCVALRES*(vec1[2] - zo);
ocmax= OCVALRES*(vec2[2] - zo);
}
@@ -192,15 +192,15 @@ static Branch *addbranch(Octree *oc, Branch *br, short ocb)
{
int index;
- if(br->b[ocb]) return br->b[ocb];
+ if (br->b[ocb]) return br->b[ocb];
oc->branchcount++;
index= oc->branchcount>>12;
- if(oc->adrbranch[index]==NULL)
+ if (oc->adrbranch[index]==NULL)
oc->adrbranch[index]= (Branch*)MEM_callocN(4096*sizeof(Branch), "new oc branch");
- if(oc->branchcount>= BRANCH_ARRAY*4096) {
+ if (oc->branchcount>= BRANCH_ARRAY*4096) {
printf("error; octree branches full\n");
oc->branchcount=0;
}
@@ -215,10 +215,10 @@ static Node *addnode(Octree *oc)
oc->nodecount++;
index= oc->nodecount>>12;
- if(oc->adrnode[index]==NULL)
+ if (oc->adrnode[index]==NULL)
oc->adrnode[index]= (Node*)MEM_callocN(4096*sizeof(Node),"addnode");
- if(oc->nodecount> NODE_ARRAY*NODE_ARRAY) {
+ if (oc->nodecount> NODE_ARRAY*NODE_ARRAY) {
printf("error; octree nodes full\n");
oc->nodecount=0;
}
@@ -232,7 +232,7 @@ static int face_in_node(RayFace *face, short x, short y, short z, float rtf[][3]
float fx, fy, fz;
// init static vars
- if(face) {
+ if (face) {
normal_tri_v3( nor,rtf[0], rtf[1], rtf[2]);
d= -nor[0]*rtf[0][0] - nor[1]*rtf[0][1] - nor[2]*rtf[0][2];
return 0;
@@ -242,25 +242,25 @@ static int face_in_node(RayFace *face, short x, short y, short z, float rtf[][3]
fy= y;
fz= z;
- if((fx)*nor[0] + (fy)*nor[1] + (fz)*nor[2] + d > 0.0f) {
- if((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
- if((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
- if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
+ if ((fx)*nor[0] + (fy)*nor[1] + (fz)*nor[2] + d > 0.0f) {
+ if ((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
+ if ((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
- if((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
- if((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
- if((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
- if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if ((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if ((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
}
else {
- if((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
- if((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
- if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
+ if ((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
- if((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
- if((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
- if((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
- if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if ((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if ((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
}
return 0;
@@ -277,15 +277,15 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short
br= oc->adrbranch[0];
- if(oc->ocres==512) {
+ if (oc->ocres==512) {
oc0= ((x & 1024)+(y & 512)+(z & 256))>>8;
br= addbranch(oc, br, oc0);
}
- if(oc->ocres>=256) {
+ if (oc->ocres>=256) {
oc0= ((x & 512)+(y & 256)+(z & 128))>>7;
br= addbranch(oc, br, oc0);
}
- if(oc->ocres>=128) {
+ if (oc->ocres>=128) {
oc0= ((x & 256)+(y & 128)+(z & 64))>>6;
br= addbranch(oc, br, oc0);
}
@@ -303,12 +303,12 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short
br= addbranch(oc, br,oc3);
br= addbranch(oc, br,oc4);
no= (Node *)br->b[oc5];
- if(no==NULL) br->b[oc5]= (Branch *)(no= addnode(oc));
+ if (no==NULL) br->b[oc5]= (Branch *)(no= addnode(oc));
while(no->next) no= no->next;
a= 0;
- if(no->v[7]) { /* node full */
+ if (no->v[7]) { /* node full */
no->next= addnode(oc);
no= no->next;
}
@@ -318,7 +318,7 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short
no->v[a]= (RayFace*) RE_rayobject_align(face);
- if(quad)
+ if (quad)
calc_ocval_face(rtf[0], rtf[1], rtf[2], rtf[3], x>>2, y>>1, z, &no->ov[a]);
else
calc_ocval_face(rtf[0], rtf[1], rtf[2], NULL, x>>2, y>>1, z, &no->ov[a]);
@@ -336,7 +336,7 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
ocx2= rts[b2][c1];
ocy2= rts[b2][c2];
- if(ocx1==ocx2 && ocy1==ocy2) {
+ if (ocx1==ocx2 && ocy1==ocy2) {
ocface[oc->ocres*ocx1+ocy1]= 1;
return;
}
@@ -346,8 +346,8 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
ox2= rtf[b2][c1];
oy2= rtf[b2][c2];
- if(ox1!=ox2) {
- if(ox2-ox1>0.0f) {
+ if (ox1!=ox2) {
+ if (ox2-ox1>0.0f) {
labdax= (ox1-ocx1-1.0f)/(ox1-ox2);
ldx= -1.0f/(ox1-ox2);
dx= 1;
@@ -363,8 +363,8 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
ldx=0;
}
- if(oy1!=oy2) {
- if(oy2-oy1>0.0f) {
+ if (oy1!=oy2) {
+ if (oy2-oy1>0.0f) {
labday= (oy1-ocy1-1.0f)/(oy1-oy2);
ldy= -1.0f/(oy1-oy2);
dy= 1;
@@ -385,18 +385,18 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
while(TRUE) {
- if(x<0 || y<0 || x>=oc->ocres || y>=oc->ocres);
+ if (x<0 || y<0 || x>=oc->ocres || y>=oc->ocres);
else ocface[oc->ocres*x+y]= 1;
labdao=labda;
- if(labdax==labday) {
+ if (labdax==labday) {
labdax+=ldx;
x+=dx;
labday+=ldy;
y+=dy;
}
else {
- if(labdax<labday) {
+ if (labdax<labday) {
labdax+=ldx;
x+=dx;
}
@@ -406,8 +406,8 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
}
}
labda=MIN2(labdax,labday);
- if(labda==labdao) break;
- if(labda>=1.0f) break;
+ if (labda==labdao) break;
+ if (labda>=1.0f) break;
}
ocface[oc->ocres*ocx2+ocy2]=1;
}
@@ -416,15 +416,15 @@ static void filltriangle(Octree *oc, short c1, short c2, char *ocface, short *oc
{
int a, x, y, y1, y2;
- for(x=ocmin[c1];x<=ocmax[c1];x++) {
+ for (x=ocmin[c1];x<=ocmax[c1];x++) {
a= oc->ocres*x;
- for(y=ocmin[c2];y<=ocmax[c2];y++) {
- if(ocface[a+y]) {
+ for (y=ocmin[c2];y<=ocmax[c2];y++) {
+ if (ocface[a+y]) {
y++;
while(ocface[a+y] && y!=ocmax[c2]) y++;
- for(y1=ocmax[c2];y1>y;y1--) {
- if(ocface[a+y1]) {
- for(y2=y;y2<=y1;y2++) ocface[a+y2]=1;
+ for (y1=ocmax[c2];y1>y;y1--) {
+ if (ocface[a+y1]) {
+ for (y2=y;y2<=y1;y2++) ocface[a+y2]=1;
y1=0;
}
}
@@ -444,10 +444,10 @@ static void RE_rayobject_octree_free(RayObject *tree)
printf("ray coherent %d \n", coherent_ray);
printf("accepted %d rejected %d\n", accepted, rejected);
#endif
- if(oc->ocface)
+ if (oc->ocface)
MEM_freeN(oc->ocface);
- if(oc->adrbranch) {
+ if (oc->adrbranch) {
int a= 0;
while(oc->adrbranch[a]) {
MEM_freeN(oc->adrbranch[a]);
@@ -459,7 +459,7 @@ static void RE_rayobject_octree_free(RayObject *tree)
}
oc->branchcount= 0;
- if(oc->adrnode) {
+ if (oc->adrnode) {
int a= 0;
while(oc->adrnode[a]) {
MEM_freeN(oc->adrnode[a]);
@@ -520,27 +520,27 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
copy_v3_v3(co1, face->v1);
copy_v3_v3(co2, face->v2);
copy_v3_v3(co3, face->v3);
- if(face->v4)
+ if (face->v4)
copy_v3_v3(co4, face->v4);
- for(c=0;c<3;c++) {
+ for (c=0;c<3;c++) {
rtf[0][c] = (co1[c] - oc->min[c]) * ocfac[c];
rts[0][c] = (short)rtf[0][c];
rtf[1][c] = (co2[c] - oc->min[c]) * ocfac[c];
rts[1][c] = (short)rtf[1][c];
rtf[2][c] = (co3[c] - oc->min[c]) * ocfac[c];
rts[2][c] = (short)rtf[2][c];
- if(RE_rayface_isQuad(face)) {
+ if (RE_rayface_isQuad(face)) {
rtf[3][c] = (co4[c] - oc->min[c]) * ocfac[c];
rts[3][c] = (short)rtf[3][c];
}
}
- for(c=0;c<3;c++) {
+ for (c=0;c<3;c++) {
oc1= rts[0][c];
oc2= rts[1][c];
oc3= rts[2][c];
- if(!RE_rayface_isQuad(face)) {
+ if (!RE_rayface_isQuad(face)) {
ocmin[c]= MIN3(oc1,oc2,oc3);
ocmax[c]= MAX3(oc1,oc2,oc3);
}
@@ -549,11 +549,11 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
ocmin[c]= MIN4(oc1,oc2,oc3,oc4);
ocmax[c]= MAX4(oc1,oc2,oc3,oc4);
}
- if(ocmax[c]>oc->ocres-1) ocmax[c]=oc->ocres-1;
- if(ocmin[c]<0) ocmin[c]=0;
+ if (ocmax[c]>oc->ocres-1) ocmax[c]=oc->ocres-1;
+ if (ocmin[c]<0) ocmin[c]=0;
}
- if(ocmin[0]==ocmax[0] && ocmin[1]==ocmax[1] && ocmin[2]==ocmax[2]) {
+ if (ocmin[0]==ocmax[0] && ocmin[1]==ocmax[1] && ocmin[2]==ocmax[2]) {
ocwrite(oc, face, RE_rayface_isQuad(face), ocmin[0], ocmin[1], ocmin[2], rtf);
}
else {
@@ -564,7 +564,7 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
d2dda(oc, 1,2,0,1,ocface+ocres2,rts,rtf);
d2dda(oc, 1,2,0,2,ocface,rts,rtf);
d2dda(oc, 1,2,1,2,ocface+2*ocres2,rts,rtf);
- if(!RE_rayface_isQuad(face)) {
+ if (!RE_rayface_isQuad(face)) {
d2dda(oc, 2,0,0,1,ocface+ocres2,rts,rtf);
d2dda(oc, 2,0,0,2,ocface,rts,rtf);
d2dda(oc, 2,0,1,2,ocface+2*ocres2,rts,rtf);
@@ -585,14 +585,14 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
/* init static vars here */
face_in_node(face, 0,0,0, rtf);
- for(x=ocmin[0];x<=ocmax[0];x++) {
+ for (x=ocmin[0];x<=ocmax[0];x++) {
a= oc->ocres*x;
- for(y=ocmin[1];y<=ocmax[1];y++) {
- if(ocface[a+y+ocres2]) {
+ for (y=ocmin[1];y<=ocmax[1];y++) {
+ if (ocface[a+y+ocres2]) {
b= oc->ocres*y+2*ocres2;
- for(z=ocmin[2];z<=ocmax[2];z++) {
- if(ocface[b+z] && ocface[a+z]) {
- if(face_in_node(NULL, x, y, z, rtf))
+ for (z=ocmin[2];z<=ocmax[2];z++) {
+ if (ocface[b+z] && ocface[a+z]) {
+ if (face_in_node(NULL, x, y, z, rtf))
ocwrite(oc, face, RE_rayface_isQuad(face), x,y,z, rtf);
}
}
@@ -601,14 +601,14 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
}
/* same loops to clear octree, doubt it can be done smarter */
- for(x=ocmin[0];x<=ocmax[0];x++) {
+ for (x=ocmin[0];x<=ocmax[0];x++) {
a= oc->ocres*x;
- for(y=ocmin[1];y<=ocmax[1];y++) {
+ for (y=ocmin[1];y<=ocmax[1];y++) {
/* x-y */
ocface[a+y+ocres2]= 0;
b= oc->ocres*y + 2*ocres2;
- for(z=ocmin[2];z<=ocmax[2];z++) {
+ for (z=ocmin[2];z<=ocmax[2];z++) {
/* y-z */
ocface[b+z]= 0;
/* x-z */
@@ -629,7 +629,7 @@ static void RE_rayobject_octree_done(RayObject *tree)
INIT_MINMAX(oc->min, oc->max);
/* Calculate Bounding Box */
- for(c=0; c<oc->ro_nodes_used; c++)
+ for (c=0; c<oc->ro_nodes_used; c++)
RE_rayobject_merge_bb( RE_rayobject_unalignRayFace(oc->ro_nodes[c]), oc->min, oc->max);
/* Alloc memory */
@@ -642,7 +642,7 @@ static void RE_rayobject_octree_done(RayObject *tree)
oc->ocface= (char*)MEM_callocN( 3*ocres2 + 8, "ocface");
memset(oc->ocface, 0, 3*ocres2);
- for(c=0;c<3;c++) { /* octree enlarge, still needed? */
+ for (c=0;c<3;c++) { /* octree enlarge, still needed? */
oc->min[c]-= 0.01f;
oc->max[c]+= 0.01f;
}
@@ -658,7 +658,7 @@ static void RE_rayobject_octree_done(RayObject *tree)
oc->ocsize= sqrt(t00*t00+t01*t01+t02*t02); /* global, max size octree */
- for(c=0; c<oc->ro_nodes_used; c++)
+ for (c=0; c<oc->ro_nodes_used; c++)
{
octree_fill_rayface(oc, oc->ro_nodes[c]);
}
@@ -686,19 +686,19 @@ static int testnode(Octree *UNUSED(oc), Isect *is, Node *no, OcVal ocval)
short nr=0;
/* return on any first hit */
- if(is->mode==RE_RAY_SHADOW) {
+ if (is->mode==RE_RAY_SHADOW) {
- for(; no; no = no->next)
- for(nr=0; nr<8; nr++)
+ for (; no; no = no->next)
+ for (nr=0; nr<8; nr++)
{
RayFace *face = no->v[nr];
OcVal *ov = no->ov+nr;
- if(!face) break;
+ if (!face) break;
- if( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
+ if ( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
{
- if( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
+ if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
return 1;
}
}
@@ -707,17 +707,17 @@ static int testnode(Octree *UNUSED(oc), Isect *is, Node *no, OcVal ocval)
{ /* else mirror or glass or shadowtra, return closest face */
int found= 0;
- for(; no; no = no->next)
- for(nr=0; nr<8; nr++)
+ for (; no; no = no->next)
+ for (nr=0; nr<8; nr++)
{
RayFace *face = no->v[nr];
OcVal *ov = no->ov+nr;
- if(!face) break;
+ if (!face) break;
- if( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
+ if ( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
{
- if( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
+ if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
found= 1;
}
}
@@ -739,43 +739,43 @@ static Node *ocread(Octree *oc, int x, int y, int z)
br= oc->adrbranch[0];
- if(oc->ocres==512) {
+ if (oc->ocres==512) {
oc1= ((x & 1024)+(y & 512)+(z & 256))>>8;
br= br->b[oc1];
- if(br==NULL) {
+ if (br==NULL) {
return NULL;
}
}
- if(oc->ocres>=256) {
+ if (oc->ocres>=256) {
oc1= ((x & 512)+(y & 256)+(z & 128))>>7;
br= br->b[oc1];
- if(br==NULL) {
+ if (br==NULL) {
return NULL;
}
}
- if(oc->ocres>=128) {
+ if (oc->ocres>=128) {
oc1= ((x & 256)+(y & 128)+(z & 64))>>6;
br= br->b[oc1];
- if(br==NULL) {
+ if (br==NULL) {
return NULL;
}
}
oc1= ((x & 128)+(y & 64)+(z & 32))>>5;
br= br->b[oc1];
- if(br) {
+ if (br) {
oc1= ((x & 64)+(y & 32)+(z & 16))>>4;
br= br->b[oc1];
- if(br) {
+ if (br) {
oc1= ((x & 32)+(y & 16)+(z & 8))>>3;
br= br->b[oc1];
- if(br) {
+ if (br) {
oc1= ((x & 16)+(y & 8)+(z & 4))>>2;
br= br->b[oc1];
- if(br) {
+ if (br) {
oc1= ((x & 8)+(y & 4)+(z & 2))>>1;
br= br->b[oc1];
- if(br) {
+ if (br) {
oc1= ((x & 4)+(y & 2)+(z & 1));
return (Node *)br->b[oc1];
}
@@ -791,24 +791,24 @@ static int cliptest(float p, float q, float *u1, float *u2)
{
float r;
- if(p<0.0f) {
- if(q<p) return 0;
- else if(q<0.0f) {
+ if (p<0.0f) {
+ if (q<p) return 0;
+ else if (q<0.0f) {
r= q/p;
- if(r>*u2) return 0;
- else if(r>*u1) *u1=r;
+ if (r>*u2) return 0;
+ else if (r>*u1) *u1=r;
}
}
else {
- if(p>0.0f) {
- if(q<0.0f) return 0;
- else if(q<p) {
+ if (p>0.0f) {
+ if (q<0.0f) return 0;
+ else if (q<p) {
r= q/p;
- if(r<*u1) return 0;
- else if(r<*u2) *u2=r;
+ if (r<*u1) return 0;
+ else if (r<*u2) *u2=r;
}
}
- else if(q<0.0f) return 0;
+ else if (q<0.0f) return 0;
}
return 1;
}
@@ -836,7 +836,7 @@ static int do_coherence_test(int ocx1, int ocx2, int ocy1, int ocy2, int ocz1, i
short *sp;
sp= coh_nodes[ (ocx2 & 15) + 16*(ocy2 & 15) + 256*(ocz2 & 15) ];
- if(sp[0]==ocx1 && sp[1]==ocy1 && sp[2]==ocz1 &&
+ if (sp[0]==ocx1 && sp[1]==ocy1 && sp[2]==ocz1 &&
sp[3]==ocx2 && sp[4]==ocy2 && sp[5]==ocz2) return 1;
return 0;
}
@@ -859,7 +859,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
int ocx1,ocx2,ocy1, ocy2,ocz1,ocz2;
/* clip with octree */
- if(oc->branchcount==0) return 0;
+ if (oc->branchcount==0) return 0;
/* do this before intersect calls */
#if 0
@@ -877,22 +877,22 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
u2= 1.0f;
/* clip with octree cube */
- if(cliptest(-ldx, start[0]-oc->min[0], &u1,&u2)) {
- if(cliptest(ldx, oc->max[0]-start[0], &u1,&u2)) {
+ if (cliptest(-ldx, start[0]-oc->min[0], &u1,&u2)) {
+ if (cliptest(ldx, oc->max[0]-start[0], &u1,&u2)) {
ldy= is->dir[1]*is->dist;
- if(cliptest(-ldy, start[1]-oc->min[1], &u1,&u2)) {
- if(cliptest(ldy, oc->max[1]-start[1], &u1,&u2)) {
+ if (cliptest(-ldy, start[1]-oc->min[1], &u1,&u2)) {
+ if (cliptest(ldy, oc->max[1]-start[1], &u1,&u2)) {
ldz = is->dir[2]*is->dist;
- if(cliptest(-ldz, start[2]-oc->min[2], &u1,&u2)) {
- if(cliptest(ldz, oc->max[2]-start[2], &u1,&u2)) {
+ if (cliptest(-ldz, start[2]-oc->min[2], &u1,&u2)) {
+ if (cliptest(ldz, oc->max[2]-start[2], &u1,&u2)) {
c1=1;
- if(u2<1.0f) {
+ if (u2<1.0f) {
end[0] = start[0]+u2*ldx;
end[1] = start[1]+u2*ldy;
end[2] = start[2]+u2*ldz;
}
- if(u1>0.0f) {
+ if (u1>0.0f) {
start[0] += u1*ldx;
start[1] += u1*ldy;
start[2] += u1*ldz;
@@ -904,7 +904,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
}
- if(c1==0) return 0;
+ if (c1==0) return 0;
/* reset static variables in ocread */
//ocread(oc, oc->ocres, 0, 0);
@@ -924,14 +924,14 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
ocy2= (int)oy2;
ocz2= (int)oz2;
- if(ocx1==ocx2 && ocy1==ocy2 && ocz1==ocz2) {
+ if (ocx1==ocx2 && ocy1==ocy2 && ocz1==ocz2) {
no= ocread(oc, ocx1, ocy1, ocz1);
- if(no) {
+ if (no) {
/* exact intersection with node */
vec1[0]= ox1; vec1[1]= oy1; vec1[2]= oz1;
vec2[0]= ox2; vec2[1]= oy2; vec2[2]= oz2;
calc_ocval_ray(&ocval, (float)ocx1, (float)ocy1, (float)ocz1, vec1, vec2);
- if( testnode(oc, is, no, ocval) ) return 1;
+ if ( testnode(oc, is, no, ocval) ) return 1;
}
}
else {
@@ -945,12 +945,12 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
doy= oy1-oy2;
doz= oz1-oz2;
- if(dox<-FLT_EPSILON) {
+ if (dox<-FLT_EPSILON) {
ldx= -1.0f/dox;
labdax= (ocx1-ox1+1.0f)*ldx;
dx= 1;
}
- else if(dox>FLT_EPSILON) {
+ else if (dox>FLT_EPSILON) {
ldx= 1.0f/dox;
labdax= (ox1-ocx1)*ldx;
dx= -1;
@@ -961,12 +961,12 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
dx= 0;
}
- if(doy<-FLT_EPSILON) {
+ if (doy<-FLT_EPSILON) {
ldy= -1.0f/doy;
labday= (ocy1-oy1+1.0f)*ldy;
dy= 1;
}
- else if(doy>FLT_EPSILON) {
+ else if (doy>FLT_EPSILON) {
ldy= 1.0f/doy;
labday= (oy1-ocy1)*ldy;
dy= -1;
@@ -977,12 +977,12 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
dy= 0;
}
- if(doz<-FLT_EPSILON) {
+ if (doz<-FLT_EPSILON) {
ldz= -1.0f/doz;
labdaz= (ocz1-oz1+1.0f)*ldz;
dz= 1;
}
- else if(doz>FLT_EPSILON) {
+ else if (doz>FLT_EPSILON) {
ldz= 1.0f/doz;
labdaz= (oz1-ocz1)*ldz;
dz= -1;
@@ -1006,7 +1006,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
while(TRUE) {
no= ocread(oc, xo, yo, zo);
- if(no) {
+ if (no) {
/* calculate ray intersection with octree node */
copy_v3_v3(vec1, vec2);
@@ -1017,10 +1017,10 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
calc_ocval_ray(&ocval, (float)xo, (float)yo, (float)zo, vec1, vec2);
//is->dist = (u1+ddalabda*(u2-u1))*olabda;
- if( testnode(oc, is, no, ocval) )
+ if ( testnode(oc, is, no, ocval) )
found = 1;
- if(is->dist < (u1+ddalabda*(u2-u1))*olabda)
+ if (is->dist < (u1+ddalabda*(u2-u1))*olabda)
return found;
}
@@ -1030,17 +1030,17 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
/* traversing ocree nodes need careful detection of smallest values, with proper
* exceptions for equal labdas */
eqval= (labdax==labday);
- if(labday==labdaz) eqval += 2;
- if(labdax==labdaz) eqval += 4;
+ if (labday==labdaz) eqval += 2;
+ if (labdax==labdaz) eqval += 4;
- if(eqval) { // only 4 cases exist!
- if(eqval==7) { // x=y=z
+ if (eqval) { // only 4 cases exist!
+ if (eqval==7) { // x=y=z
xo+=dx; labdax+=ldx;
yo+=dy; labday+=ldy;
zo+=dz; labdaz+=ldz;
}
- else if(eqval==1) { // x=y
- if(labday < labdaz) {
+ else if (eqval==1) { // x=y
+ if (labday < labdaz) {
xo+=dx; labdax+=ldx;
yo+=dy; labday+=ldy;
}
@@ -1048,8 +1048,8 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
zo+=dz; labdaz+=ldz;
}
}
- else if(eqval==2) { // y=z
- if(labdax < labday) {
+ else if (eqval==2) { // y=z
+ if (labdax < labday) {
xo+=dx; labdax+=ldx;
}
else {
@@ -1058,7 +1058,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
}
else { // x=z
- if(labday < labdax) {
+ if (labday < labdax) {
yo+=dy; labday+=ldy;
}
else {
@@ -1069,13 +1069,13 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
else { // all three different, just three cases exist
eqval= (labdax<labday);
- if(labday<labdaz) eqval += 2;
- if(labdax<labdaz) eqval += 4;
+ if (labday<labdaz) eqval += 2;
+ if (labdax<labdaz) eqval += 4;
- if(eqval==7 || eqval==5) { // x smallest
+ if (eqval==7 || eqval==5) { // x smallest
xo+=dx; labdax+=ldx;
}
- else if(eqval==2 || eqval==6) { // y smallest
+ else if (eqval==2 || eqval==6) { // y smallest
yo+=dy; labday+=ldy;
}
else { // z smallest
@@ -1085,9 +1085,9 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
ddalabda=MIN3(labdax,labday,labdaz);
- if(ddalabda==labdao) break;
+ if (ddalabda==labdao) break;
/* to make sure the last node is always checked */
- if(labdao>=1.0f) break;
+ if (labdao>=1.0f) break;
}
}
diff --git a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
index f7d38bf0fa3..437d7f433b5 100644
--- a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
@@ -71,14 +71,14 @@ void bvh_done<QBVHTree>(QBVHTree *obj)
//TODO do this in 1 pass (half memory usage during building)
VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1, &obj->rayobj.control).transform(obj->builder);
- if(RE_rayobjectcontrol_test_break(&obj->rayobj.control))
+ if (RE_rayobjectcontrol_test_break(&obj->rayobj.control))
{
BLI_memarena_free(arena1);
BLI_memarena_free(arena2);
return;
}
- if(root) {
+ if (root) {
pushup_simd<VBVHNode,4>(root);
obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root);
}
@@ -99,8 +99,8 @@ template<int StackSize>
int intersect(QBVHTree *obj, Isect* isec)
{
//TODO renable hint support
- if(RE_rayobject_isAligned(obj->root)) {
- if(isec->mode == RE_RAY_SHADOW)
+ if (RE_rayobject_isAligned(obj->root)) {
+ if (isec->mode == RE_RAY_SHADOW)
return svbvh_node_stack_raycast<StackSize,true>(obj->root, isec);
else
return svbvh_node_stack_raycast<StackSize,false>(obj->root, isec);
@@ -141,7 +141,7 @@ RayObjectAPI* bvh_get_api(int maxstacksize)
{
static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
- if(maxstacksize <= 1024) return &bvh_api256;
+ if (maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
return 0;
}
diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
index 6988e3fcc38..54901db8bdd 100644
--- a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
@@ -54,10 +54,10 @@ static void rtbuild_init(RTBuilder *b)
b->primitives.end = 0;
b->primitives.maxsize = 0;
- for(int i=0; i<RTBUILD_MAX_CHILDS; i++)
+ for (int i=0; i<RTBUILD_MAX_CHILDS; i++)
b->child_offset[i] = 0;
- for(int i=0; i<3; i++)
+ for (int i=0; i<3; i++)
b->sorted_begin[i] = b->sorted_end[i] = 0;
INIT_MINMAX(b->bb, b->bb+3);
@@ -74,7 +74,7 @@ RTBuilder* rtbuild_create(int size)
builder->primitives.begin = builder->primitives.end = memblock;
builder->primitives.maxsize = size;
- for(int i=0; i<3; i++)
+ for (int i=0; i<3; i++)
{
builder->sorted_begin[i] = (RTBuilder::Object**)MEM_mallocN( sizeof(RTBuilder::Object*)*size,"RTBuilder.sorted_objects");
builder->sorted_end[i] = builder->sorted_begin[i];
@@ -86,10 +86,10 @@ RTBuilder* rtbuild_create(int size)
void rtbuild_free(RTBuilder *b)
{
- if(b->primitives.begin) MEM_freeN(b->primitives.begin);
+ if (b->primitives.begin) MEM_freeN(b->primitives.begin);
- for(int i=0; i<3; i++)
- if(b->sorted_begin[i])
+ for (int i=0; i<3; i++)
+ if (b->sorted_begin[i])
MEM_freeN(b->sorted_begin[i]);
MEM_freeN(b);
@@ -107,16 +107,16 @@ void rtbuild_add(RTBuilder *b, RayObject *o)
/* skip objects with invalid bounding boxes, nan causes DO_MINMAX
* to do nothing, so we get these invalid values. this shouldn't
* happen usually, but bugs earlier in the pipeline can cause it. */
- if(bb[0] > bb[3] || bb[1] > bb[4] || bb[2] > bb[5])
+ if (bb[0] > bb[3] || bb[1] > bb[4] || bb[2] > bb[5])
return;
/* skip objects with inf bounding boxes */
- if(!finite(bb[0]) || !finite(bb[1]) || !finite(bb[2]))
+ if (!finite(bb[0]) || !finite(bb[1]) || !finite(bb[2]))
return;
- if(!finite(bb[3]) || !finite(bb[4]) || !finite(bb[5]))
+ if (!finite(bb[3]) || !finite(bb[4]) || !finite(bb[5]))
return;
/* skip objects with zero bounding box, they are of no use, and
* will give problems in rtbuild_heuristic_object_split later */
- if(bb[0] == bb[3] && bb[1] == bb[4] && bb[2] == bb[5])
+ if (bb[0] == bb[3] && bb[1] == bb[4] && bb[2] == bb[5])
return;
copy_v3_v3(b->primitives.end->bb, bb);
@@ -124,7 +124,7 @@ void rtbuild_add(RTBuilder *b, RayObject *o)
b->primitives.end->obj = o;
b->primitives.end->cost = RE_rayobject_cost(o);
- for(int i=0; i<3; i++)
+ for (int i=0; i<3; i++)
{
*(b->sorted_end[i]) = b->primitives.end;
b->sorted_end[i]++;
@@ -141,7 +141,7 @@ int rtbuild_size(RTBuilder *b)
template<class Obj,int Axis>
static bool obj_bb_compare(const Obj &a, const Obj &b)
{
- if(a->bb[Axis] != b->bb[Axis])
+ if (a->bb[Axis] != b->bb[Axis])
return a->bb[Axis] < b->bb[Axis];
return a->obj < b->obj;
}
@@ -149,18 +149,18 @@ static bool obj_bb_compare(const Obj &a, const Obj &b)
template<class Item>
static void object_sort(Item *begin, Item *end, int axis)
{
- if(axis == 0) return std::sort(begin, end, obj_bb_compare<Item,0> );
- if(axis == 1) return std::sort(begin, end, obj_bb_compare<Item,1> );
- if(axis == 2) return std::sort(begin, end, obj_bb_compare<Item,2> );
+ if (axis == 0) return std::sort(begin, end, obj_bb_compare<Item,0> );
+ if (axis == 1) return std::sort(begin, end, obj_bb_compare<Item,1> );
+ if (axis == 2) return std::sort(begin, end, obj_bb_compare<Item,2> );
assert(false);
}
void rtbuild_done(RTBuilder *b, RayObjectControl* ctrl)
{
- for(int i=0; i<3; i++)
- if(b->sorted_begin[i])
+ for (int i=0; i<3; i++)
+ if (b->sorted_begin[i])
{
- if(RE_rayobjectcontrol_test_break(ctrl)) break;
+ if (RE_rayobjectcontrol_test_break(ctrl)) break;
object_sort( b->sorted_begin[i], b->sorted_end[i], i );
}
}
@@ -174,8 +174,8 @@ RTBuilder* rtbuild_get_child(RTBuilder *b, int child, RTBuilder *tmp)
{
rtbuild_init( tmp );
- for(int i=0; i<3; i++)
- if(b->sorted_begin[i])
+ for (int i=0; i<3; i++)
+ if (b->sorted_begin[i])
{
tmp->sorted_begin[i] = b->sorted_begin[i] + b->child_offset[child ];
tmp->sorted_end [i] = b->sorted_begin[i] + b->child_offset[child+1];
@@ -191,9 +191,9 @@ RTBuilder* rtbuild_get_child(RTBuilder *b, int child, RTBuilder *tmp)
void rtbuild_calc_bb(RTBuilder *b)
{
- if(b->bb[0] == 1.0e30f)
+ if (b->bb[0] == 1.0e30f)
{
- for(RTBuilder::Object **index = b->sorted_begin[0]; index != b->sorted_end[0]; index++)
+ for (RTBuilder::Object **index = b->sorted_begin[0]; index != b->sorted_end[0]; index++)
RE_rayobject_merge_bb( (*index)->obj , b->bb, b->bb+3);
}
}
@@ -225,20 +225,20 @@ int rtbuild_mean_split(RTBuilder *b, int nchilds, int axis)
assert(nchilds <= RTBUILD_MAX_CHILDS);
//TODO optimize calc of leafs_per_child
- for(s=nchilds; s<tot_leafs; s*=nchilds);
+ for (s=nchilds; s<tot_leafs; s*=nchilds);
Mleafs_per_child = s/nchilds;
mleafs_per_child = Mleafs_per_child/nchilds;
//split min leafs per child
b->child_offset[0] = 0;
- for(i=1; i<=nchilds; i++)
+ for (i=1; i<=nchilds; i++)
b->child_offset[i] = mleafs_per_child;
//split remaining leafs
missing_leafs = tot_leafs - mleafs_per_child*nchilds;
- for(i=1; i<=nchilds; i++)
+ for (i=1; i<=nchilds; i++)
{
- if(missing_leafs > Mleafs_per_child - mleafs_per_child)
+ if (missing_leafs > Mleafs_per_child - mleafs_per_child)
{
b->child_offset[i] += Mleafs_per_child - mleafs_per_child;
missing_leafs -= Mleafs_per_child - mleafs_per_child;
@@ -252,11 +252,11 @@ int rtbuild_mean_split(RTBuilder *b, int nchilds, int axis)
}
//adjust for accumulative offsets
- for(i=1; i<=nchilds; i++)
+ for (i=1; i<=nchilds; i++)
b->child_offset[i] += b->child_offset[i-1];
//Count created childs
- for(i=nchilds; b->child_offset[i] == b->child_offset[i-1]; i--);
+ for (i=nchilds; b->child_offset[i] == b->child_offset[i-1]; i--);
split_leafs(b, b->child_offset, i, axis);
assert( b->child_offset[0] == 0 && b->child_offset[i] == tot_leafs );
@@ -281,7 +281,7 @@ int rtbuild_median_split(RTBuilder *b, float *separators, int nchilds, int axis)
int size = rtbuild_size(b);
assert(nchilds <= RTBUILD_MAX_CHILDS);
- if(size <= nchilds)
+ if (size <= nchilds)
{
return rtbuild_mean_split(b, nchilds, axis);
}
@@ -293,12 +293,12 @@ int rtbuild_median_split(RTBuilder *b, float *separators, int nchilds, int axis)
//Calculate child offsets
b->child_offset[0] = 0;
- for(i=0; i<nchilds-1; i++)
+ for (i=0; i<nchilds-1; i++)
b->child_offset[i+1] = split_leafs_by_plane(b, b->child_offset[i], size, separators[i]);
b->child_offset[nchilds] = size;
- for(i=0; i<nchilds; i++)
- if(b->child_offset[i+1] - b->child_offset[i] == size)
+ for (i=0; i<nchilds; i++)
+ if (b->child_offset[i+1] - b->child_offset[i] == size)
return rtbuild_mean_split(b, nchilds, axis);
return nchilds;
@@ -313,7 +313,7 @@ int rtbuild_median_split_largest_axis(RTBuilder *b, int nchilds)
rtbuild_calc_bb(b);
la = bb_largest_axis(b->bb,b->bb+3);
- for(i=1; i<nchilds; i++)
+ for (i=1; i<nchilds; i++)
separators[i-1] = (b->bb[la+3]-b->bb[la])*i / nchilds;
return rtbuild_median_split(b, separators, nchilds, la);
@@ -337,23 +337,23 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
assert(size > 1);
int baxis = -1, boffset = 0;
- if(size > nchilds)
+ if (size > nchilds)
{
float bcost = FLT_MAX;
baxis = -1, boffset = size/2;
SweepCost *sweep = (SweepCost*)MEM_mallocN( sizeof(SweepCost)*size, "RTBuilder.HeuristicSweep" );
- for(int axis=0; axis<3; axis++)
+ for (int axis=0; axis<3; axis++)
{
SweepCost sweep_left;
RTBuilder::Object **obj = b->sorted_begin[axis];
// float right_cost = 0;
- for(int i=size-1; i>=0; i--)
+ for (int i=size-1; i>=0; i--)
{
- if(i == size-1)
+ if (i == size-1)
{
copy_v3_v3(sweep[i].bb, obj[i]->bb);
copy_v3_v3(sweep[i].bb+3, obj[i]->bb+3);
@@ -380,9 +380,9 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
sweep_left.bb[5] = obj[0]->bb[5];
sweep_left.cost = obj[0]->cost;
-// right_cost -= obj[0]->cost; if(right_cost < 0) right_cost = 0;
+// right_cost -= obj[0]->cost; if (right_cost < 0) right_cost = 0;
- for(int i=1; i<size; i++)
+ for (int i=1; i<size; i++)
{
//Worst case heuristic (cost of each child is linear)
float hcost, left_side, right_side;
@@ -398,10 +398,10 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
assert(left_side >= 0);
assert(right_side >= 0);
- if(left_side > bcost) break; //No way we can find a better heuristic in this axis
+ if (left_side > bcost) break; //No way we can find a better heuristic in this axis
assert(hcost >= 0);
- if( hcost < bcost
+ if ( hcost < bcost
|| (hcost == bcost && axis < baxis)) //this makes sure the tree built is the same whatever is the order of the sorting axis
{
bcost = hcost;
@@ -412,7 +412,7 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
DO_MAX( obj[i]->bb+3, sweep_left.bb+3 );
sweep_left.cost += obj[i]->cost;
-// right_cost -= obj[i]->cost; if(right_cost < 0) right_cost = 0;
+// right_cost -= obj[i]->cost; if (right_cost < 0) right_cost = 0;
}
//assert(baxis >= 0 && baxis < 3);
@@ -423,12 +423,12 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
MEM_freeN(sweep);
}
- else if(size == 2)
+ else if (size == 2)
{
baxis = 0;
boffset = 1;
}
- else if(size == 1)
+ else if (size == 1)
{
b->child_offset[0] = 0;
b->child_offset[1] = 1;
@@ -441,9 +441,9 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
/* Adjust sorted arrays for childs */
- for(int i=0; i<boffset; i++) b->sorted_begin[baxis][i]->selected = true;
- for(int i=boffset; i<size; i++) b->sorted_begin[baxis][i]->selected = false;
- for(int i=0; i<3; i++)
+ for (int i=0; i<boffset; i++) b->sorted_begin[baxis][i]->selected = true;
+ for (int i=boffset; i<size; i++) b->sorted_begin[baxis][i]->selected = false;
+ for (int i=0; i<3; i++)
std::stable_partition( b->sorted_begin[i], b->sorted_end[i], selected_node );
return nchilds;
@@ -460,13 +460,13 @@ static void split_leafs(RTBuilder *b, int *nth, int partitions, int split_axis)
int i;
b->split_axis = split_axis;
- for(i=0; i < partitions-1; i++)
+ for (i=0; i < partitions-1; i++)
{
assert(nth[i] < nth[i+1] && nth[i+1] < nth[partitions]);
- if(split_axis == 0) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,0>);
- if(split_axis == 1) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,1>);
- if(split_axis == 2) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,2>);
+ if (split_axis == 0) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,0>);
+ if (split_axis == 1) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,1>);
+ if (split_axis == 2) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,2>);
}
}
#endif
@@ -500,16 +500,16 @@ int bb_largest_axis(float *min, float *max)
sub[0] = max[0]-min[0];
sub[1] = max[1]-min[1];
sub[2] = max[2]-min[2];
- if(sub[0] > sub[1])
+ if (sub[0] > sub[1])
{
- if(sub[0] > sub[2])
+ if (sub[0] > sub[2])
return 0;
else
return 2;
}
else
{
- if(sub[1] > sub[2])
+ if (sub[1] > sub[2])
return 1;
else
return 2;
@@ -519,11 +519,11 @@ int bb_largest_axis(float *min, float *max)
int bb_fits_inside(float *outer_min, float *outer_max, float *inner_min, float *inner_max)
{
int i;
- for(i=0; i<3; i++)
- if(outer_min[i] > inner_min[i]) return 0;
+ for (i=0; i<3; i++)
+ if (outer_min[i] > inner_min[i]) return 0;
- for(i=0; i<3; i++)
- if(outer_max[i] < inner_max[i]) return 0;
+ for (i=0; i<3; i++)
+ if (outer_max[i] < inner_max[i]) return 0;
return 1;
}
diff --git a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
index 7ce444a2e99..02821d45c50 100644
--- a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
@@ -79,11 +79,11 @@ void bvh_done<SVBVHTree>(SVBVHTree *obj)
BLI_memarena_use_align(arena2, 16);
//Build and optimize the tree
- if(0)
+ if (0)
{
VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1, &obj->rayobj.control).transform(obj->builder);
- if(RE_rayobjectcontrol_test_break(&obj->rayobj.control))
+ if (RE_rayobjectcontrol_test_break(&obj->rayobj.control))
{
BLI_memarena_free(arena1);
BLI_memarena_free(arena2);
@@ -106,14 +106,14 @@ void bvh_done<SVBVHTree>(SVBVHTree *obj)
//TODO this uses quite a lot of memory, find ways to reduce memory usage during building
OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder);
- if(RE_rayobjectcontrol_test_break(&obj->rayobj.control))
+ if (RE_rayobjectcontrol_test_break(&obj->rayobj.control))
{
BLI_memarena_free(arena1);
BLI_memarena_free(arena2);
return;
}
- if(root) {
+ if (root) {
VBVH_optimalPackSIMD<OVBVHNode,PackCost>(PackCost()).transform(root);
obj->root = Reorganize_SVBVH<OVBVHNode>(arena2).transform(root);
}
@@ -135,8 +135,8 @@ template<int StackSize>
int intersect(SVBVHTree *obj, Isect* isec)
{
//TODO renable hint support
- if(RE_rayobject_isAligned(obj->root)) {
- if(isec->mode == RE_RAY_SHADOW)
+ if (RE_rayobject_isAligned(obj->root)) {
+ if (isec->mode == RE_RAY_SHADOW)
return svbvh_node_stack_raycast<StackSize,true>(obj->root, isec);
else
return svbvh_node_stack_raycast<StackSize,false>(obj->root, isec);
@@ -177,7 +177,7 @@ RayObjectAPI* bvh_get_api(int maxstacksize)
{
static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
- if(maxstacksize <= 1024) return &bvh_api256;
+ if (maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
return 0;
}
diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
index 75323cfe56a..84395a9ad50 100644
--- a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
@@ -87,16 +87,16 @@ void bvh_done<VBVHTree>(VBVHTree *obj)
BLI_memarena_use_malloc(arena1);
//Build and optimize the tree
- if(1)
+ if (1)
{
VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder);
- if(RE_rayobjectcontrol_test_break(&obj->rayobj.control))
+ if (RE_rayobjectcontrol_test_break(&obj->rayobj.control))
{
BLI_memarena_free(arena1);
return;
}
- if(root) {
+ if (root) {
reorganize(root);
remove_useless(root, &root);
bvh_refit(root);
@@ -137,8 +137,8 @@ template<int StackSize>
int intersect(VBVHTree *obj, Isect* isec)
{
//TODO renable hint support
- if(RE_rayobject_isAligned(obj->root)) {
- if(isec->mode == RE_RAY_SHADOW)
+ if (RE_rayobject_isAligned(obj->root)) {
+ if (isec->mode == RE_RAY_SHADOW)
return bvh_node_stack_raycast<VBVHNode,StackSize,false,true>( obj->root, isec);
else
return bvh_node_stack_raycast<VBVHNode,StackSize,false,false>( obj->root, isec);
@@ -159,9 +159,9 @@ void bvh_hint_bb(Tree *tree, LCTSHint *hint, float *UNUSED(min), float *UNUSED(m
void bfree(VBVHTree *tree)
{
- if(tot_pushup + tot_pushdown + tot_hints + tot_moves)
+ if (tot_pushup + tot_pushdown + tot_hints + tot_moves)
{
- if(G.f & G_DEBUG) {
+ if (G.f & G_DEBUG) {
printf("tot pushups: %d\n", tot_pushup);
printf("tot pushdowns: %d\n", tot_pushdown);
printf("tot moves: %d\n", tot_moves);
@@ -199,7 +199,7 @@ RayObjectAPI* bvh_get_api(int maxstacksize)
{
static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
- if(maxstacksize <= 1024) return &bvh_api256;
+ if (maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
return 0;
}
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 7dd11dd1fe0..b6a25985d33 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -766,7 +766,7 @@ static int as_testvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, float
if (vlr==0) return 0;
asf= asv->faces.first;
- while(asf) {
+ while (asf) {
for (a=0; a<4; a++) {
if (asf->vlr[a] && asf->vlr[a]!=vlr) {
inp = fabsf(dot_v3v3(vlr->n, asf->vlr[a]->n));
@@ -787,7 +787,7 @@ static VertRen *as_findvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, f
int a;
asf= asv->faces.first;
- while(asf) {
+ while (asf) {
for (a=0; a<4; a++) {
if (asf->vlr[a] && asf->vlr[a]!=vlr) {
/* this face already made a copy for this vertex! */
@@ -844,7 +844,7 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[][4], int d
ver= RE_findOrAddVert(obr, a);
asf= asv->faces.first;
- while(asf) {
+ while (asf) {
for (b=0; b<4; b++) {
/* is there a reason to make a new vertex? */
@@ -2400,7 +2400,7 @@ static void do_displacement(Render *re, ObjectRen *obr, float mat[][4], float im
/* Object Size with parenting */
obt=obr->ob;
- while(obt) {
+ while (obt) {
mul_v3_v3v3(temp, obt->size, obt->dscale);
scale[0]*=temp[0]; scale[1]*=temp[1]; scale[2]*=temp[2];
obt=obt->parent;
@@ -2913,7 +2913,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
orco= get_object_orco(re, ob);
}
- while(dl) {
+ while (dl) {
if (dl->col > ob->totcol) {
/* pass */
}
@@ -2988,7 +2988,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
startvert= obr->totvert;
nr= dl->nr*dl->parts;
- while(nr--) {
+ while (nr--) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, fp);
@@ -3583,7 +3583,7 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4])
struct ShadBuf *shb;
float viewinv[4][4];
- /* if(la->spsi<16) return; */
+ /* if (la->spsi<16) return; */
/* memory alloc */
shb= (struct ShadBuf *)MEM_callocN( sizeof(struct ShadBuf),"initshadbuf");
@@ -4025,7 +4025,7 @@ void init_render_world(Render *re)
/* AO samples should be OSA minimum */
if (re->osa)
- while(re->wrld.aosamp*re->wrld.aosamp < re->osa)
+ while (re->wrld.aosamp*re->wrld.aosamp < re->osa)
re->wrld.aosamp++;
if (!(re->r.mode & R_RAYTRACE) && (re->wrld.ao_gather_method == WO_AOGATHER_RAYTRACE))
re->wrld.mode &= ~(WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT);
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 59f8782e816..fa7b9cb7ea1 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -399,7 +399,7 @@ static void env_set_imats(Render *re)
float mat[4][4];
base= re->scene->base.first;
- while(base) {
+ while (base) {
mult_m4_m4m4(mat, re->viewmat, base->object->obmat);
invert_m4_m4(base->object->imat, mat);
@@ -519,9 +519,9 @@ void make_envmaps(Render *re)
re->stats_draw(re->sdh, &re->i);
/* 5 = hardcoded max recursion level */
- while(depth<5) {
+ while (depth<5) {
tex= re->main->tex.first;
- while(tex) {
+ while (tex) {
if (tex->id.us && tex->type==TEX_ENVMAP) {
if (tex->env && tex->env->object) {
EnvMap *env= tex->env;
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 6d8ae20985c..260a2de4858 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -591,7 +591,7 @@ static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float max
if (count>1) {
tot= texres->tr= texres->tb= texres->tg= texres->ta= 0.0;
- while(count--) {
+ while (count--) {
boxsampleclip(ibuf, rf, &texr);
opp= square_rctf(rf);
@@ -1639,7 +1639,7 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
curmap= 0;
previbuf= curibuf= ibuf;
- while(curmap<IB_MIPMAP_LEVELS && ibuf->mipmap[curmap]) {
+ while (curmap<IB_MIPMAP_LEVELS && ibuf->mipmap[curmap]) {
if (maxd < pixsize) break;
previbuf= curibuf;
curibuf= ibuf->mipmap[curmap];
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index 532d384ec26..436eaefd155 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -466,7 +466,7 @@ static void occ_build_split(OcclusionTree *tree, int begin, int end, int *split)
a= begin;
enda= end;
- while(a<enda) {
+ while (a<enda) {
if (tree->co[a][axis] > mid) {
enda--;
SWAP(OccFace, tree->face[a], tree->face[enda]);
@@ -1226,7 +1226,7 @@ static void occ_lookup(OcclusionTree *tree, int thread, OccFace *exclude, float
stack[0]= tree->root;
totstack= 1;
- while(totstack) {
+ while (totstack) {
/* pop point off the stack */
node= stack[--totstack];
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index aa475e8aef0..5db59fcdcc0 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -405,7 +405,7 @@ void RE_FreeRender(Render *re)
/* exit blender */
void RE_FreeAllRender(void)
{
- while(RenderGlobal.renderlist.first) {
+ while (RenderGlobal.renderlist.first) {
RE_FreeRender(RenderGlobal.renderlist.first);
}
}
@@ -811,7 +811,7 @@ static void threaded_tile_processor(Render *re)
else
nextpa= find_next_part(re, 0);
- while(rendering) {
+ while (rendering) {
if (re->test_break(re->tbh))
PIL_sleep_ms(50);
@@ -1030,7 +1030,7 @@ static void do_render_blur_3d(Render *re)
rres= render_result_new(re, &re->disprect, 0, RR_USE_MEM);
/* do the blur steps */
- while(blur--) {
+ while (blur--) {
re->mblur_offs = re->r.blurfac*((float)(re->r.mblur_samples-blur))/(float)re->r.mblur_samples;
re->i.curblur= re->r.mblur_samples-blur; /* stats */
@@ -1743,7 +1743,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override)
check_comp= 0;
- while(seq) {
+ while (seq) {
if (seq->type == SEQ_SCENE && seq->scene) {
if (!seq->scene_camera) {
if (!seq->scene->camera && !scene_find_camera(seq->scene)) {
@@ -1768,7 +1768,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override)
if (scene->r.scemode&R_DOCOMP && scene->use_nodes) {
bNode *node= scene->nodetree->nodes.first;
- while(node) {
+ while (node) {
if (node->type == CMP_NODE_R_LAYERS) {
Scene *sce= node->id ? (Scene*)node->id : scene;
diff --git a/source/blender/render/intern/source/pixelblending.c b/source/blender/render/intern/source/pixelblending.c
index 41b12171b2c..48ce611fed7 100644
--- a/source/blender/render/intern/source/pixelblending.c
+++ b/source/blender/render/intern/source/pixelblending.c
@@ -309,7 +309,7 @@ void add_filt_fmask_coord(float filt[][3], float *col, float *rowbuf, int row_w,
/* loop unroll */
-#define MASKFILT(i, j) val= lfilt[i][j]; if(val!=0.0f) {float *fp= fpoin[i][j]; fp[0]+= val*r; fp[1]+= val*g; fp[2]+= val*b; fp[3]+= val*al; }
+#define MASKFILT(i, j) val= lfilt[i][j]; if (val!=0.0f) {float *fp= fpoin[i][j]; fp[0]+= val*r; fp[1]+= val*g; fp[2]+= val*b; fp[3]+= val*al; }
MASKFILT(0, 0)
MASKFILT(0, 1)
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index 98578c8dc70..826a31e17a8 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -93,7 +93,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3])
lar= go->lampren;
/* test for lamplayer */
- if (lar->mode & LA_LAYER) if((lar->lay & har->lay)==0) continue;
+ if (lar->mode & LA_LAYER) if ((lar->lay & har->lay)==0) continue;
/* lampdist cacluation */
if (lar->type==LA_SUN || lar->type==LA_HEMI) {
@@ -186,7 +186,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3])
inpr*= soft;
}
if (lar->mode & LA_ONLYSHADOW) {
- /* if(ma->mode & MA_SHADOW) { */
+ /* if (ma->mode & MA_SHADOW) { */
/* dot product positive: front side face! */
inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
if (inp>0.0f) {
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 7e1ff53d4e7..3346cf3c261 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -140,7 +140,7 @@ void init_render_textures(Render *re)
Tex *tex;
tex= re->main->tex.first;
- while(tex) {
+ while (tex) {
if (tex->id.us) init_render_texture(re, tex);
tex= tex->id.next;
}
@@ -733,7 +733,7 @@ static int texnoise(Tex *tex, TexResult *texres)
val= (ran & 3);
loop= tex->noisedepth;
- while(loop--) {
+ while (loop--) {
ran= (ran>>2);
val*= (ran & 3);
div*= 3.0f;
@@ -3038,7 +3038,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
tex= mtex->tex;
if (tex==0) continue;
- /* if(mtex->mapto==0) continue; */
+ /* if (mtex->mapto==0) continue; */
/* which coords */
co= lo;
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 6f0ffcb8470..f5e36125299 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -869,7 +869,7 @@ static void shadeDA_tile(RenderPart *pa, RenderLayer *rl)
rectdaps+= pa->rectx;
offs+= pa->rectx;
- if (y&1) if(R.test_break(R.tbh)) break;
+ if (y&1) if (R.test_break(R.tbh)) break;
}
/* disable scanline updating */
@@ -1328,7 +1328,7 @@ void zbufshade_tile(RenderPart *pa)
zbuffer_solid(pa, rl, NULL, NULL);
- if (!R.test_break(R.tbh)) { /* NOTE: this if() is not consistent */
+ if (!R.test_break(R.tbh)) { /* NOTE: this if () is not consistent */
/* edges only for solid part, ztransp doesn't support it yet anti-aliased */
if (rl->layflag & SCE_LAY_EDGE) {
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index f28931f7b16..d238087cfb1 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -1210,7 +1210,7 @@ static int panotestclip(Render *re, int do_pano, float *v)
abs4= fabs(v[3]);
- if (v[2]< -abs4) c=16; /* this used to be " if(v[2]<0) ", see clippz() */
+ if (v[2]< -abs4) c=16; /* this used to be " if (v[2]<0) ", see clippz() */
else if (v[2]> abs4) c+= 32;
if ( v[1]>abs4) c+=4;
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 25705a9fc99..742d28d89b7 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -1042,8 +1042,8 @@ static float readshadowbuf(ShadBuf *shb, ShadSampleBuf *shsample, int bias, int
char *ct, *cz;
/* simpleclip */
- /* if(xs<0 || ys<0) return 1.0; */
- /* if(xs>=shb->size || ys>=shb->size) return 1.0; */
+ /* if (xs<0 || ys<0) return 1.0; */
+ /* if (xs>=shb->size || ys>=shb->size) return 1.0; */
/* always test borders of shadowbuffer */
if (xs<0) xs= 0; else if (xs>=shb->size) xs= shb->size-1;
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index ece6e464bdf..5951006c7b5 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -331,7 +331,7 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
/* soft area */
/* not needed because t0 has been used for p1/p2 as well */
- /* if(doclip && t0<t2) { */
+ /* if (doclip && t0<t2) { */
/* *intens *= (t0-t1)/(t2-t1); */
/* } */
@@ -736,7 +736,7 @@ static float OrenNayar_Diff(float nl, float *n, float *l, float *v, float rough
normalize_v3(h);
/* nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2]; */ /* Dot product between surface normal and half-way vector */
- /* if(nh<0.0f) nh = 0.0f; */
+ /* if (nh<0.0f) nh = 0.0f; */
nv= n[0]*v[0]+n[1]*v[1]+n[2]*v[2]; /* Dot product between surface normal and view vector */
if (nv<=0.0f) nv= 0.0f;
@@ -746,7 +746,7 @@ static float OrenNayar_Diff(float nl, float *n, float *l, float *v, float rough
if (nl<0.0f) return 0.0f; /* value from area light */
/* vh= v[0]*h[0]+v[1]*h[1]+v[2]*h[2]; */ /* Dot product between view vector and halfway vector */
- /* if(vh<=0.0f) vh= 0.0f; */
+ /* if (vh<=0.0f) vh= 0.0f; */
Lit_A = saacos(realnl);
View_A = saacos( nv );
@@ -1537,7 +1537,7 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
/* yafray: ignore shading by photonlights, not used in Blender */
if (lar->type==LA_YF_PHOTON) continue;
- if (lar->mode & LA_LAYER) if((lar->lay & shi->obi->lay)==0) continue;
+ if (lar->mode & LA_LAYER) if ((lar->lay & shi->obi->lay)==0) continue;
if ((lar->lay & shi->lay)==0) continue;
if (lar->shb || (lar->mode & LA_SHAD_RAY)) {
@@ -1759,7 +1759,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
if (lar->type==LA_YF_PHOTON) continue;
/* test for lamp layer */
- if (lar->mode & LA_LAYER) if((lar->lay & shi->obi->lay)==0) continue;
+ if (lar->mode & LA_LAYER) if ((lar->lay & shi->obi->lay)==0) continue;
if ((lar->lay & shi->lay)==0) continue;
/* accumulates in shr->diff and shr->spec and shr->shad (diffuse with shadow!) */
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 9a24e1dbe75..e29623aee22 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -551,7 +551,7 @@ static void do_strand_fillac(void *handle, int x, int y, float u, float v, float
#define CHECK_ADD(n) \
if (apn->p[n]==strnr && apn->obi[n]==obi && apn->seg[n]==seg) \
- { if(!(apn->mask[n] & mask)) { apn->mask[n] |= mask; apn->v[n] += t; apn->u[n] += s; } break; }
+ { if (!(apn->mask[n] & mask)) { apn->mask[n] |= mask; apn->v[n] += t; apn->u[n] += s; } break; }
#define CHECK_ASSIGN(n) \
if (apn->p[n]==0) \
{apn->obi[n]= obi; apn->p[n]= strnr; apn->z[n]= zverg; apn->mask[n]= mask; apn->v[n]= t; apn->u[n]= s; apn->seg[n]= seg; break; }
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 9c4afaea0fe..02dcc72f525 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -475,7 +475,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const
float hitco[3], *atten_co;
float p, ref_col[3];
- if (lar->mode & LA_LAYER) if((lar->lay & shi->obi->lay)==0) return;
+ if (lar->mode & LA_LAYER) if ((lar->lay & shi->obi->lay)==0) return;
if ((lar->lay & shi->lay)==0) return;
if (lar->energy == 0.0f) return;
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index e3068d12265..74c4bf19faf 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -140,7 +140,7 @@ static void zbuf_add_to_span(ZSpan *zspan, float *v1, float *v2)
if (my0<0) my0= 0;
if (my0>my2) return;
- /* if(my0>my2) should still fill in, that way we get spans that skip nicely */
+ /* if (my0>my2) should still fill in, that way we get spans that skip nicely */
xx1= maxv[1]-minv[1];
if (xx1>FLT_EPSILON) {
@@ -253,7 +253,7 @@ int testclip(const float v[4])
if ( v[1] > abs4) c+=4;
else if ( v[1] < -abs4) c+=8;
- if (v[2] < -abs4) c+=16; /* this used to be " if(v[2]<0) ", see clippz() */
+ if (v[2] < -abs4) c+=16; /* this used to be " if (v[2]<0) ", see clippz() */
else if (v[2]> abs4) c+= 32;
return c;
@@ -1882,7 +1882,7 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3,
clippyra(labda[2], vlzp[v][2],vlzp[v][0], &b2,&b3, arg, zspan->clipcrop);
if (b2==0 && b3==1) {
- /* completely 'in', but we copy because of last for() loop in this section */;
+ /* completely 'in', but we copy because of last for () loop in this section */;
vlzp[clvl][0]= vlzp[v][0];
vlzp[clvl][1]= vlzp[v][1];
vlzp[clvl][2]= vlzp[v][2];
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 3bf8a3ddf43..588839ad18f 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -775,7 +775,7 @@ void wm_draw_update(bContext *C)
wm_method_draw_overlap_all(C, win, 0);
else if (drawmethod == USER_DRAW_OVERLAP_FLIP)
wm_method_draw_overlap_all(C, win, 1);
- else // if(drawmethod == USER_DRAW_TRIPLE)
+ else // if (drawmethod == USER_DRAW_TRIPLE)
wm_method_draw_triple(C, win);
win->screen->do_draw_gesture= 0;
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 962a59496ef..fb5a531cc38 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -2305,7 +2305,7 @@ wmEventHandler *WM_event_add_ui_handler(const bContext *C, ListBase *handlers,
return handler;
}
-/* set "postpone" for win->modalhandlers, this is in a running for() loop in wm_handlers_do() */
+/* set "postpone" for win->modalhandlers, this is in a running for () loop in wm_handlers_do() */
void WM_event_remove_ui_handler(ListBase *handlers,
wmUIHandlerFunc func, wmUIHandlerRemoveFunc remove, void *userdata, int postpone)
{
diff --git a/source/blender/windowmanager/intern/wm_jobs.c b/source/blender/windowmanager/intern/wm_jobs.c
index 3b3280a6f62..4cef3f18e14 100644
--- a/source/blender/windowmanager/intern/wm_jobs.c
+++ b/source/blender/windowmanager/intern/wm_jobs.c
@@ -298,7 +298,7 @@ static void wm_jobs_test_suspend_stop(wmWindowManager *wm, wmJob *test)
/* possible suspend ourselfs, waiting for other jobs, or de-suspend */
test->suspended= suspend;
- // if(suspend) printf("job suspended: %s\n", test->name);
+ // if (suspend) printf("job suspended: %s\n", test->name);
}
/* if job running, the same owner gave it a new job */
@@ -459,7 +459,7 @@ void wm_jobs_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt)
steve->run_customdata= NULL;
steve->run_free= NULL;
- // if(steve->stop) printf("job ready but stopped %s\n", steve->name);
+ // if (steve->stop) printf("job ready but stopped %s\n", steve->name);
// else printf("job finished %s\n", steve->name);
steve->running= 0;
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 6448fc2ac34..a973eb4fe2c 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -1214,7 +1214,7 @@ static int wm_resource_check_prev(void)
char *res= BLI_get_folder_version(BLENDER_RESOURCE_PATH_USER, BLENDER_VERSION, TRUE);
- // if(res) printf("USER: %s\n", res);
+ // if (res) printf("USER: %s\n", res);
#if 0 /* ignore the local folder */
if (res == NULL) {
@@ -1223,7 +1223,7 @@ static int wm_resource_check_prev(void)
}
#endif
- // if(res) printf("LOCAL: %s\n", res);
+ // if (res) printf("LOCAL: %s\n", res);
if (res) {
return FALSE;
}
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 698e1e7be20..b69430cebd5 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -411,7 +411,7 @@ static int set_env(int argc, const char **argv, void *UNUSED(data))
exit(1);
}
- for(; *ch_src; ch_src++, ch_dst++) {
+ for (; *ch_src; ch_src++, ch_dst++) {
*ch_dst= (*ch_src == '-') ? '_' : (*ch_src)-32; /* toupper() */
}
@@ -552,7 +552,7 @@ static int set_engine(int argc, const char **argv, void *data)
if (!strcmp(argv[1], "help")) {
RenderEngineType *type = NULL;
printf("Blender Engine Listing:\n");
- for( type = R_engines.first; type; type = type->next ) {
+ for ( type = R_engines.first; type; type = type->next ) {
printf("\t%s\n", type->idname);
}
exit(0);
@@ -1150,7 +1150,7 @@ int main(int argc, const char **argv)
wchar_t ** argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
int argci = 0;
char ** argv = MEM_mallocN(argc * sizeof(char*),"argv array");
- for(argci=0; argci<argc; argci++)
+ for (argci=0; argci<argc; argci++)
{
argv[argci] = alloc_utf_8_from_16(argv_16[argci],0);
}
@@ -1290,7 +1290,7 @@ int main(int argc, const char **argv)
BLI_argsFree(ba);
#ifdef WIN32
- while(argci)
+ while (argci)
{
free(argv[--argci]);
}
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index d8bb45707e5..eb31070f265 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -192,7 +192,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
bool mouse_state = startscene->gm.flag & GAME_SHOW_MOUSE;
bool restrictAnimFPS = startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES;
- if(animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */
+ if (animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */
// create the canvas, rasterizer and rendertools
RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect, ar);
@@ -205,7 +205,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
- if(displaylists) {
+ if (displaylists) {
if (GLEW_VERSION_1_1 && !novertexarrays)
rasterizer = new RAS_ListRasterizer(canvas, true, true);
else
@@ -263,8 +263,8 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
float camzoom;
int draw_letterbox = 0;
- if(rv3d->persp==RV3D_CAMOB) {
- if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
+ if (rv3d->persp==RV3D_CAMOB) {
+ if (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
camzoom = 1.0f;
draw_letterbox = 1;
}
@@ -318,7 +318,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
blenderdata = bfd->main;
startscenename = bfd->curscene->id.name + 2;
- if(blenderdata) {
+ if (blenderdata) {
BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
#ifdef WITH_PYTHON
@@ -341,7 +341,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
// Quad buffered needs a special window.
- if(scene->gm.stereoflag == STEREO_ENABLED){
+ if (scene->gm.stereoflag == STEREO_ENABLED){
if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
@@ -359,7 +359,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
- if(rv3d->persp == RV3D_ORTHO)
+ if (rv3d->persp == RV3D_ORTHO)
{
ketsjiengine->SetCameraOverrideClipping(-v3d->far, v3d->far);
}
@@ -379,17 +379,17 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
bool usemat = false, useglslmat = false;
- if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
+ if (GLEW_ARB_multitexture && GLEW_VERSION_1_1)
usemat = true;
- if(GPU_glsl_support())
+ if (GPU_glsl_support())
useglslmat = true;
- else if(gs.matmode == GAME_MAT_GLSL)
+ else if (gs.matmode == GAME_MAT_GLSL)
usemat = false;
- if(usemat && (gs.matmode != GAME_MAT_TEXFACE))
+ if (usemat && (gs.matmode != GAME_MAT_TEXFACE))
sceneconverter->SetMaterials(true);
- if(useglslmat && (gs.matmode == GAME_MAT_GLSL))
+ if (useglslmat && (gs.matmode == GAME_MAT_GLSL))
sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
@@ -406,12 +406,12 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
#endif // WITH_PYTHON
//initialize Dome Settings
- if(scene->gm.stereoflag == STEREO_DOME)
+ if (scene->gm.stereoflag == STEREO_DOME)
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings
AUD_I3DDevice* dev = AUD_get3DDevice();
- if(dev)
+ if (dev)
{
dev->setSpeedOfSound(scene->audio.speed_of_sound);
dev->setDopplerFactor(scene->audio.doppler_factor);
@@ -457,7 +457,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if (render)
{
- if(draw_letterbox) {
+ if (draw_letterbox) {
// Clear screen to border color
// We do this here since we set the canvas to be within the frames. This means the engine
// itself is unaware of the extra space, so we clear the whole region for it.
@@ -502,7 +502,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
wm_event_free(event);
}
- if(win != CTX_wm_window(C)) {
+ if (win != CTX_wm_window(C)) {
exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
}
}
@@ -557,7 +557,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
startscene->camera= tmp_camera;
}
- if(exitrequested != KX_EXIT_REQUEST_OUTSIDE)
+ if (exitrequested != KX_EXIT_REQUEST_OUTSIDE)
{
// set the cursor back to normal
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
diff --git a/source/gameengine/BlenderRoutines/BL_System.cpp b/source/gameengine/BlenderRoutines/BL_System.cpp
index a97d1a6d5e9..251182a07aa 100644
--- a/source/gameengine/BlenderRoutines/BL_System.cpp
+++ b/source/gameengine/BlenderRoutines/BL_System.cpp
@@ -44,7 +44,7 @@ static SingletonSystem *_system_instance = NULL;
SYS_SystemHandle SYS_GetSystem()
{
- if(!_system_instance)
+ if (!_system_instance)
_system_instance = new SingletonSystem();
return (SYS_SystemHandle)_system_instance;
@@ -52,7 +52,7 @@ SYS_SystemHandle SYS_GetSystem()
void SYS_DeleteSystem(SYS_SystemHandle sys)
{
- if(_system_instance) {
+ if (_system_instance) {
delete _system_instance;
_system_instance = NULL;
}
@@ -61,7 +61,7 @@ void SYS_DeleteSystem(SYS_SystemHandle sys)
int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue)
{
int *result = ((SingletonSystem *)sys)->int_params[paramname];
- if(result)
+ if (result)
return *result;
return defaultvalue;
@@ -70,7 +70,7 @@ int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defau
float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue)
{
float *result = ((SingletonSystem *)sys)->float_params[paramname];
- if(result)
+ if (result)
return *result;
return defaultvalue;
@@ -79,7 +79,7 @@ float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float
const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue)
{
STR_String *result = ((SingletonSystem *)sys)->string_params[paramname];
- if(result)
+ if (result)
return *result;
return defaultvalue;
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 7a99a4a1419..19a84acf027 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -95,34 +95,34 @@ void DisableForText()
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */
- if(glIsEnabled(GL_BLEND)) glDisable(GL_BLEND);
- if(glIsEnabled(GL_ALPHA_TEST)) glDisable(GL_ALPHA_TEST);
+ if (glIsEnabled(GL_BLEND)) glDisable(GL_BLEND);
+ if (glIsEnabled(GL_ALPHA_TEST)) glDisable(GL_ALPHA_TEST);
- if(glIsEnabled(GL_LIGHTING)) {
+ if (glIsEnabled(GL_LIGHTING)) {
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
}
- if(GLEW_ARB_multitexture) {
- for(int i=0; i<MAXTEX; i++) {
+ if (GLEW_ARB_multitexture) {
+ for (int i=0; i<MAXTEX; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB+i);
- if(GLEW_ARB_texture_cube_map)
- if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ if (GLEW_ARB_texture_cube_map)
+ if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if(glIsEnabled(GL_TEXTURE_2D))
+ if (glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
}
glActiveTextureARB(GL_TEXTURE0_ARB);
}
else {
- if(GLEW_ARB_texture_cube_map)
- if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ if (GLEW_ARB_texture_cube_map)
+ if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if(glIsEnabled(GL_TEXTURE_2D))
+ if (glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
}
}
@@ -261,7 +261,7 @@ void BL_MakeScreenShot(ScrArea *curarea, const char* filename)
int dumpsx, dumpsy;
dumprect= screenshot(curarea, &dumpsx, &dumpsy);
- if(dumprect) {
+ if (dumprect) {
ImBuf *ibuf;
BLI_path_abs(path, G.main->name);
/* BKE_add_image_extension() checks for if extension was already set */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index 43166c0698a..9156102ab0d 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -92,23 +92,23 @@ void KX_BlenderRenderTools::ProcessLighting(RAS_IRasterizer *rasty, bool useligh
int layer= -1;
/* find the layer */
- if(uselights) {
- if(m_clientobject)
+ if (uselights) {
+ if (m_clientobject)
layer = static_cast<KX_GameObject*>(m_clientobject)->GetLayer();
}
/* avoid state switching */
- if(m_lastlightlayer == layer && m_lastauxinfo == m_auxilaryClientInfo)
+ if (m_lastlightlayer == layer && m_lastauxinfo == m_auxilaryClientInfo)
return;
m_lastlightlayer = layer;
m_lastauxinfo = m_auxilaryClientInfo;
/* enable/disable lights as needed */
- if(layer >= 0)
+ if (layer >= 0)
enable = applyLights(layer, viewmat);
- if(enable)
+ if (enable)
EnableOpenGLLights(rasty);
else
DisableOpenGLLights();
@@ -116,7 +116,7 @@ void KX_BlenderRenderTools::ProcessLighting(RAS_IRasterizer *rasty, bool useligh
void KX_BlenderRenderTools::EnableOpenGLLights(RAS_IRasterizer *rasty)
{
- if(m_lastlighting == true)
+ if (m_lastlighting == true)
return;
glEnable(GL_LIGHTING);
@@ -133,7 +133,7 @@ void KX_BlenderRenderTools::EnableOpenGLLights(RAS_IRasterizer *rasty)
void KX_BlenderRenderTools::DisableOpenGLLights()
{
- if(m_lastlighting == false)
+ if (m_lastlighting == false)
return;
glDisable(GL_LIGHTING);
@@ -297,7 +297,7 @@ void KX_BlenderRenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
int width,
int height)
{
- if(mode == RAS_IRenderTools::RAS_TEXT_PADDED)
+ if (mode == RAS_IRenderTools::RAS_TEXT_PADDED)
BL_print_gamedebug_line_padded(text, xco, yco, width, height);
else
BL_print_gamedebug_line(text, xco, yco, width, height);
@@ -317,7 +317,7 @@ void KX_BlenderRenderTools::RenderText(
struct MTFace* tface = 0;
unsigned int *col = 0;
- if(flag & RAS_BLENDERMAT) {
+ if (flag & RAS_BLENDERMAT) {
KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(polymat);
tface = bl_mat->GetMTFace();
col = bl_mat->GetMCol();
@@ -350,7 +350,7 @@ int KX_BlenderRenderTools::applyLights(int objectlayer, const MT_Transform& view
unsigned int count;
std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin();
- for(count=0; count<m_numgllights; count++)
+ for (count=0; count<m_numgllights; count++)
glDisable((GLenum)(GL_LIGHT0+count));
viewmat.getValue(glviewmat);
@@ -362,7 +362,7 @@ int KX_BlenderRenderTools::applyLights(int objectlayer, const MT_Transform& view
RAS_LightObject* lightdata = (*lit);
KX_LightObject *kxlight = (KX_LightObject*)lightdata->m_light;
- if(kxlight->ApplyLight(kxscene, objectlayer, count))
+ if (kxlight->ApplyLight(kxscene, objectlayer, count))
count++;
}
glPopMatrix();
@@ -374,16 +374,16 @@ void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
{
int state = rasterizer->GetMotionBlurState();
float motionblurvalue;
- if(state)
+ if (state)
{
motionblurvalue = rasterizer->GetMotionBlurValue();
- if(state==1)
+ if (state==1)
{
//bugfix:load color buffer into accum buffer for the first time(state=1)
glAccum(GL_LOAD, 1.0);
rasterizer->SetMotionBlurState(2);
}
- else if(motionblurvalue>=0.0 && motionblurvalue<=1.0)
+ else if (motionblurvalue>=0.0 && motionblurvalue<=1.0)
{
glAccum(GL_MULT, motionblurvalue);
glAccum(GL_ACCUM, 1-motionblurvalue);
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 5d87e7fd969..61379209151 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -365,14 +365,14 @@ PyObject* BL_ActionActuator::PyGetChannel(PyObject* value)
bPoseChannel *pchan;
- if(m_userpose==NULL && m_pose==NULL) {
+ if (m_userpose==NULL && m_pose==NULL) {
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
}
// get_pose_channel accounts for NULL pose, run on both in case one exists but
// the channel doesnt
- if( !(pchan=get_pose_channel(m_userpose, string)) &&
+ if ( !(pchan=get_pose_channel(m_userpose, string)) &&
!(pchan=get_pose_channel(m_pose, string)) )
{
PyErr_SetString(PyExc_ValueError, "channel doesnt exist");
@@ -428,11 +428,11 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
return NULL;
}
- if(PyTuple_Size(args)==2) {
+ if (PyTuple_Size(args)==2) {
if (!PyArg_ParseTuple(args,"sO:setChannel", &string, &pymat)) // matrix
return NULL;
}
- else if(PyTuple_Size(args)==4) {
+ else if (PyTuple_Size(args)==4) {
if (!PyArg_ParseTuple(args,"sOOO:setChannel", &string, &pyloc, &pysize, &pyquat)) // loc/size/quat
return NULL;
}
@@ -441,11 +441,11 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
return NULL;
}
- if(pymat) {
+ if (pymat) {
float matrix[4][4];
MT_Matrix4x4 mat;
- if(!PyMatTo(pymat, mat))
+ if (!PyMatTo(pymat, mat))
return NULL;
mat.getValue((float*)matrix);
@@ -453,14 +453,14 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
if (!m_userpose) {
- if(!m_pose)
+ if (!m_pose)
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
game_copy_pose(&m_userpose, m_pose, 0);
}
// pchan= verify_pose_channel(m_userpose, string); // adds the channel if its not there.
pchan= get_pose_channel(m_userpose, string); // adds the channel if its not there.
- if(pchan) {
+ if (pchan) {
copy_v3_v3(pchan->loc, matrix[3]);
mat4_to_size(pchan->size, matrix);
mat4_to_quat(pchan->quat, matrix);
@@ -476,7 +476,7 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
// same as above
if (!m_userpose) {
- if(!m_pose)
+ if (!m_pose)
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
game_copy_pose(&m_userpose, m_pose, 0);
}
@@ -484,14 +484,14 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
pchan= get_pose_channel(m_userpose, string); // adds the channel if its not there.
// for some reason loc.setValue(pchan->loc) fails
- if(pchan) {
+ if (pchan) {
pchan->loc[0]= loc[0]; pchan->loc[1]= loc[1]; pchan->loc[2]= loc[2];
pchan->size[0]= size[0]; pchan->size[1]= size[1]; pchan->size[2]= size[2];
pchan->quat[0]= quat[3]; pchan->quat[1]= quat[0]; pchan->quat[2]= quat[1]; pchan->quat[3]= quat[2]; /* notice xyzw -> wxyz is intentional */
}
}
- if(pchan==NULL) {
+ if (pchan==NULL) {
PyErr_SetString(PyExc_ValueError, "Channel could not be found, use the 'channelNames' attribute to get a list of valid channels");
return NULL;
}
@@ -595,9 +595,9 @@ PyObject* BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
bPose *pose= ((BL_ArmatureObject*)self->GetParent())->GetOrigPose();
- if(pose) {
+ if (pose) {
bPoseChannel *pchan;
- for(pchan= (bPoseChannel *)pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
+ for (pchan= (bPoseChannel *)pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
item= PyUnicode_FromString(pchan->name);
PyList_Append(ret, item);
Py_DECREF(item);
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index dd2e29e4288..f4c437c04ec 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -121,7 +121,7 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
// fails to link, props are not used in the BGE yet.
#if 0
- if(pchan->prop)
+ if (pchan->prop)
pchan->prop= IDP_CopyProperty(pchan->prop);
#endif
pchan->prop= NULL;
@@ -186,7 +186,7 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
if (schan->rotmode)
dchan->eul[i] = (dchan->eul[i]*dstweight) + (schan->eul[i]*srcweight);
}
- for(dcon= (bConstraint*)dchan->constraints.first, scon= (bConstraint*)schan->constraints.first; dcon && scon; dcon= (bConstraint*)dcon->next, scon= (bConstraint*)scon->next) {
+ for (dcon= (bConstraint*)dchan->constraints.first, scon= (bConstraint*)schan->constraints.first; dcon && scon; dcon= (bConstraint*)dcon->next, scon= (bConstraint*)scon->next) {
/* no 'add' option for constraint blending */
dcon->enforce= dcon->enforce*(1.0f-srcweight) + scon->enforce*srcweight;
}
@@ -469,7 +469,7 @@ void BL_ArmatureObject::ApplyPose()
// in the GE, we use ctime to store the timestep
m_pose->ctime = (float)m_timestep;
//m_scene->r.cfra++;
- if(m_lastapplyframe != m_lastframe) {
+ if (m_lastapplyframe != m_lastframe) {
// update the constraint if any, first put them all off so that only the active ones will be updated
SG_DList::iterator<BL_ArmatureConstraint> cit(m_controlledConstraints);
for (cit.begin(); !cit.end(); ++cit) {
@@ -591,7 +591,7 @@ bool BL_ArmatureObject::GetBoneMatrix(Bone* bone, MT_Matrix4x4& matrix)
ApplyPose();
pchan = get_pose_channel(m_objArma->pose, bone->name);
- if(pchan)
+ if (pchan)
matrix.setValue(&pchan->pose_mat[0][0]);
RestorePose();
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 33cbbe3ee86..1805214c6a2 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -414,7 +414,7 @@ static void SetDefaultLightMode(Scene* scene)
Scene *sce_iter;
Base *base;
- for(SETLOOPER(scene, sce_iter, base))
+ for (SETLOOPER(scene, sce_iter, base))
{
if (base->object->type == OB_LAMP)
{
@@ -440,7 +440,7 @@ static void GetRGB(short type,
{
case 0: // vertex colors
{
- if(mmcol) {
+ if (mmcol) {
c0 = KX_Mcol2uint_new(mmcol[0]);
c1 = KX_Mcol2uint_new(mmcol[1]);
c2 = KX_Mcol2uint_new(mmcol[2]);
@@ -511,7 +511,7 @@ bool ConvertMaterial(
bool validface = (tface!=0);
short type = 0;
- if( validmat )
+ if ( validmat )
type = 1; // material color
material->IdMode = DEFAULT_BLENDER;
@@ -519,10 +519,10 @@ bool ConvertMaterial(
material->materialindex = mface->mat_nr;
// --------------------------------
- if(validmat) {
+ if (validmat) {
// use vertex colors by explicitly setting
- if(mat->mode &MA_VERTEXCOLP || glslmat)
+ if (mat->mode &MA_VERTEXCOLP || glslmat)
type = 0;
// use lighting?
@@ -539,21 +539,21 @@ bool ConvertMaterial(
* it is set in the buttons
* In GLSL is not working yet :/ 3.2011 */
bool facetex = false;
- if(validface && mat->mode &MA_FACETEXTURE)
+ if (validface && mat->mode &MA_FACETEXTURE)
facetex = true;
numchan = numchan>MAXTEX?MAXTEX:numchan;
if (facetex && numchan == 0) numchan = 1;
// foreach MTex
- for(int i=0; i<numchan; i++) {
+ for (int i=0; i<numchan; i++) {
// use face tex
- if(i==0 && facetex ) {
+ if (i==0 && facetex ) {
facetex = false;
Image*tmp = (Image*)(tface->tpage);
- if(tmp) {
+ if (tmp) {
material->img[i] = tmp;
material->texname[i] = material->img[i]->id.name;
material->flag[i] |= MIPMAP;
@@ -562,12 +562,12 @@ bool ConvertMaterial(
material->flag[i] |= ( mat->game.alpha_blend & GEMAT_ALPHA )?USEALPHA:0;
material->flag[i] |= ( mat->game.alpha_blend & GEMAT_ADD )?CALCALPHA:0;
- if(material->img[i]->flag & IMA_REFLECT)
+ if (material->img[i]->flag & IMA_REFLECT)
material->mapping[i].mapping |= USEREFL;
else
{
mttmp = getImageFromMaterial( mat, i );
- if(mttmp && mttmp->texco &TEXCO_UV)
+ if (mttmp && mttmp->texco &TEXCO_UV)
{
STR_String uvName = mttmp->uvname;
@@ -589,24 +589,24 @@ bool ConvertMaterial(
}
mttmp = getImageFromMaterial( mat, i );
- if( mttmp ) {
- if( mttmp->tex ) {
- if( mttmp->tex->type == TEX_IMAGE ) {
+ if ( mttmp ) {
+ if ( mttmp->tex ) {
+ if ( mttmp->tex->type == TEX_IMAGE ) {
material->mtexname[i] = mttmp->tex->id.name;
material->img[i] = mttmp->tex->ima;
- if( material->img[i] ) {
+ if ( material->img[i] ) {
material->texname[i] = material->img[i]->id.name;
material->flag[i] |= ( mttmp->tex->imaflag &TEX_MIPMAP )?MIPMAP:0;
// -----------------------
- if( mttmp->tex->imaflag &TEX_USEALPHA ) {
+ if ( mttmp->tex->imaflag &TEX_USEALPHA ) {
material->flag[i] |= USEALPHA;
}
// -----------------------
- else if( mttmp->tex->imaflag &TEX_CALCALPHA ) {
+ else if ( mttmp->tex->imaflag &TEX_CALCALPHA ) {
material->flag[i] |= CALCALPHA;
}
- else if(mttmp->tex->flag &TEX_NEGALPHA) {
+ else if (mttmp->tex->flag &TEX_NEGALPHA) {
material->flag[i] |= USENEGALPHA;
}
@@ -614,12 +614,12 @@ bool ConvertMaterial(
material->flag[i] |= ( mttmp->mapto & MAP_ALPHA )?TEXALPHA:0;
material->flag[i] |= ( mttmp->texflag& MTEX_NEGATIVE )?TEXNEG:0;
- if(!glslmat && (material->flag[i] & TEXALPHA))
+ if (!glslmat && (material->flag[i] & TEXALPHA))
texalpha = 1;
}
}
- else if(mttmp->tex->type == TEX_ENVMAP) {
- if( mttmp->tex->env->stype == ENV_LOAD ) {
+ else if (mttmp->tex->type == TEX_ENVMAP) {
+ if ( mttmp->tex->env->stype == ENV_LOAD ) {
material->mtexname[i] = mttmp->tex->id.name;
EnvMap *env = mttmp->tex->env;
@@ -643,16 +643,16 @@ bool ConvertMaterial(
// mapping methods
material->mapping[i].mapping |= ( mttmp->texco & TEXCO_REFL )?USEREFL:0;
- if(mttmp->texco & TEXCO_OBJECT) {
+ if (mttmp->texco & TEXCO_OBJECT) {
material->mapping[i].mapping |= USEOBJ;
- if(mttmp->object)
+ if (mttmp->object)
material->mapping[i].objconame = mttmp->object->id.name;
}
- else if(mttmp->texco &TEXCO_REFL)
+ else if (mttmp->texco &TEXCO_REFL)
material->mapping[i].mapping |= USEREFL;
- else if(mttmp->texco &(TEXCO_ORCO|TEXCO_GLOB))
+ else if (mttmp->texco &(TEXCO_ORCO|TEXCO_GLOB))
material->mapping[i].mapping |= USEORCO;
- else if(mttmp->texco &TEXCO_UV)
+ else if (mttmp->texco &TEXCO_UV)
{
STR_String uvName = mttmp->uvname;
@@ -662,9 +662,9 @@ bool ConvertMaterial(
material->mapping[i].uvCoName = "";
material->mapping[i].mapping |= USEUV;
}
- else if(mttmp->texco &TEXCO_NORM)
+ else if (mttmp->texco &TEXCO_NORM)
material->mapping[i].mapping |= USENORM;
- else if(mttmp->texco &TEXCO_TANGENT)
+ else if (mttmp->texco &TEXCO_TANGENT)
material->mapping[i].mapping |= USETANG;
else
material->mapping[i].mapping |= DISABLE;
@@ -740,15 +740,15 @@ bool ConvertMaterial(
int valid = 0;
// check for tface tex to fallback on
- if( validface ){
+ if ( validface ){
material->img[0] = (Image*)(tface->tpage);
// ------------------------
- if(material->img[0]) {
+ if (material->img[0]) {
material->texname[0] = material->img[0]->id.name;
material->mapping[0].mapping |= ( (material->img[0]->flag & IMA_REFLECT)!=0 )?USEREFL:0;
/* see if depth of the image is 32bits */
- if(BKE_image_has_alpha(material->img[0])) {
+ if (BKE_image_has_alpha(material->img[0])) {
material->flag[0] |= USEALPHA;
material->alphablend = GEMAT_ALPHA;
}
@@ -786,7 +786,7 @@ bool ConvertMaterial(
/* No material, what to do? let's see what is in the UV and set the material accordingly
* light and visible is always on */
- if( validface ) {
+ if ( validface ) {
material->tile = tface->tile;
uv[0].setValue(tface->uv[0]);
@@ -811,17 +811,17 @@ bool ConvertMaterial(
}
// with ztransp enabled, enforce alpha blending mode
- if(validmat && (mat->mode & MA_TRANSP) && (mat->mode & MA_ZTRANSP) && (material->alphablend == GEMAT_SOLID))
+ if (validmat && (mat->mode & MA_TRANSP) && (mat->mode & MA_ZTRANSP) && (material->alphablend == GEMAT_SOLID))
material->alphablend = GEMAT_ALPHA;
// always zsort alpha + add
- if((ELEM3(material->alphablend, GEMAT_ALPHA, GEMAT_ALPHA_SORT, GEMAT_ADD) || texalpha) && (material->alphablend != GEMAT_CLIP )) {
+ if ((ELEM3(material->alphablend, GEMAT_ALPHA, GEMAT_ALPHA_SORT, GEMAT_ADD) || texalpha) && (material->alphablend != GEMAT_CLIP )) {
material->ras_mode |= ALPHA;
material->ras_mode |= (mat && (mat->game.alpha_blend & GEMAT_ALPHA_SORT))? ZSORT: 0;
}
// get uv sets
- if(validmat)
+ if (validmat)
{
bool isFirstSet = true;
@@ -860,7 +860,7 @@ bool ConvertMaterial(
isFirstSet = false;
uvName = layer.name;
}
- else if(strcmp(layer.name, uvName) != 0)
+ else if (strcmp(layer.name, uvName) != 0)
{
uv2[0] = uvSet[0]; uv2[1] = uvSet[1];
uv2[2] = uvSet[2]; uv2[3] = uvSet[3];
@@ -889,7 +889,7 @@ bool ConvertMaterial(
material->SetConversionUV(uvName, uv);
material->SetConversionUV2(uv2Name, uv2);
- if(validmat)
+ if (validmat)
material->matname =(mat->id.name);
material->tface = tface;
@@ -919,7 +919,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
int totface = dm->getNumTessFaces(dm);
const char *tfaceName = "";
- if(tface) {
+ if (tface) {
DM_add_tangent_layer(dm);
tangent = (float(*)[4])dm->getTessFaceDataArray(dm, CD_TANGENT);
}
@@ -942,7 +942,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
layers[validLayers].face = (MTFace*)(dm->faceData.layers[i].data);
layers[validLayers].name = dm->faceData.layers[i].name;
- if(tface == layers[validLayers].face)
+ if (tface == layers[validLayers].face)
tfaceName = layers[validLayers].name;
validLayers++;
}
@@ -976,7 +976,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
pt2.setValue(mvert[mface->v3].co);
if (mface->v4) pt3.setValue(mvert[mface->v4].co);
- if(mface->flag & ME_SMOOTH) {
+ if (mface->flag & ME_SMOOTH) {
float n0[3], n1[3], n2[3], n3[3];
normal_short_to_float_v3(n0, mvert[mface->v1].no);
@@ -986,7 +986,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
no1 = n1;
no2 = n2;
- if(mface->v4) {
+ if (mface->v4) {
normal_short_to_float_v3(n3, mvert[mface->v4].no);
no3 = n3;
}
@@ -994,7 +994,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
else {
float fno[3];
- if(mface->v4)
+ if (mface->v4)
normal_quad_v3( fno,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
else
normal_tri_v3( fno,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
@@ -1002,7 +1002,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
no0 = no1 = no2 = no3 = MT_Vector3(fno);
}
- if(tangent) {
+ if (tangent) {
tan0 = tangent[f*4 + 0];
tan1 = tangent[f*4 + 1];
tan2 = tangent[f*4 + 2];
@@ -1010,13 +1010,13 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
if (mface->v4)
tan3 = tangent[f*4 + 3];
}
- if(blenderobj)
+ if (blenderobj)
ma = give_current_material(blenderobj, mface->mat_nr+1);
else
ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL;
/* ckeck for texface since texface _only_ is used as a fallback */
- if(ma == NULL && tface == NULL) {
+ if (ma == NULL && tface == NULL) {
ma= &defmaterial;
}
@@ -1024,7 +1024,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
bool visible = true;
bool twoside = false;
- if(converter->GetMaterials()) {
+ if (converter->GetMaterials()) {
/* do Blender Multitexture and Blender GLSL materials */
unsigned int rgb[4];
MT_Point2 uv[4];
@@ -1102,7 +1102,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
}
/* set UV properties */
- if(tface) {
+ if (tface) {
uv0.setValue(tface->uv[0]);
uv1.setValue(tface->uv[1]);
uv2.setValue(tface->uv[2]);
@@ -1204,7 +1204,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
if (bucketCreated) {
// this is needed to free up memory afterwards
converter->RegisterPolyMaterial(polymat);
- if(converter->GetMaterials()) {
+ if (converter->GetMaterials()) {
converter->RegisterBlenderMaterial(bl_mat);
// the poly material has been stored in the bucket, next time we must create a new one
bl_mat = NULL;
@@ -1254,7 +1254,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
meshobj->EndConversion();
// pre calculate texture generation
- for(list<RAS_MeshMaterial>::iterator mit = meshobj->GetFirstMaterial();
+ for (list<RAS_MeshMaterial>::iterator mit = meshobj->GetFirstMaterial();
mit != meshobj->GetLastMaterial(); ++ mit) {
mit->m_bucket->GetPolyMaterial()->OnConstruction(lightlayer);
}
@@ -1361,7 +1361,7 @@ static float my_boundbox_mesh(Mesh *me, float *loc, float *size)
float radius=0.0f, vert_radius, *co;
int a;
- if(me->bb==0) me->bb= (struct BoundBox *)MEM_callocN(sizeof(BoundBox), "boundbox");
+ if (me->bb==0) me->bb= (struct BoundBox *)MEM_callocN(sizeof(BoundBox), "boundbox");
bb= me->bb;
INIT_MINMAX(min, max);
@@ -1370,7 +1370,7 @@ static float my_boundbox_mesh(Mesh *me, float *loc, float *size)
if (!size) size= msize;
mvert= me->mvert;
- for(a=0; a<me->totvert; a++, mvert++) {
+ for (a=0; a<me->totvert; a++, mvert++) {
co= mvert->co;
/* bounds */
@@ -1382,7 +1382,7 @@ static float my_boundbox_mesh(Mesh *me, float *loc, float *size)
radius= vert_radius;
}
- if(me->totvert) {
+ if (me->totvert) {
loc[0]= (min[0]+max[0])/2.0f;
loc[1]= (min[1]+max[1])/2.0f;
loc[2]= (min[2]+max[2])/2.0f;
@@ -1419,18 +1419,18 @@ static void my_tex_space_mesh(Mesh *me)
my_boundbox_mesh(me, loc, size);
- if(me->texflag & ME_AUTOSPACE) {
- if(me->key) {
+ if (me->texflag & ME_AUTOSPACE) {
+ if (me->key) {
kb= me->key->refkey;
if (kb) {
INIT_MINMAX(min, max);
fp= (float *)kb->data;
- for(a=0; a<kb->totelem; a++, fp+=3) {
+ for (a=0; a<kb->totelem; a++, fp+=3) {
DO_MINMAX(fp, min, max);
}
- if(kb->totelem) {
+ if (kb->totelem) {
loc[0]= (min[0]+max[0])/2.0f; loc[1]= (min[1]+max[1])/2.0f; loc[2]= (min[2]+max[2])/2.0f;
size[0]= (max[0]-min[0])/2.0f; size[1]= (max[1]-min[1])/2.0f; size[2]= (max[2]-min[2])/2.0f;
}
@@ -1446,17 +1446,17 @@ static void my_tex_space_mesh(Mesh *me)
copy_v3_v3(me->size, size);
me->rot[0]= me->rot[1]= me->rot[2]= 0.0f;
- if(me->size[0]==0.0) me->size[0]= 1.0f;
- else if(me->size[0]>0.0 && me->size[0]< 0.00001f) me->size[0]= 0.00001f;
- else if(me->size[0]<0.0 && me->size[0]> -0.00001f) me->size[0]= -0.00001f;
+ if (me->size[0]==0.0) me->size[0]= 1.0f;
+ else if (me->size[0]>0.0 && me->size[0]< 0.00001f) me->size[0]= 0.00001f;
+ else if (me->size[0]<0.0 && me->size[0]> -0.00001f) me->size[0]= -0.00001f;
- if(me->size[1]==0.0) me->size[1]= 1.0f;
- else if(me->size[1]>0.0 && me->size[1]< 0.00001f) me->size[1]= 0.00001f;
- else if(me->size[1]<0.0 && me->size[1]> -0.00001f) me->size[1]= -0.00001f;
+ if (me->size[1]==0.0) me->size[1]= 1.0f;
+ else if (me->size[1]>0.0 && me->size[1]< 0.00001f) me->size[1]= 0.00001f;
+ else if (me->size[1]<0.0 && me->size[1]> -0.00001f) me->size[1]= -0.00001f;
- if(me->size[2]==0.0) me->size[2]= 1.0f;
- else if(me->size[2]>0.0 && me->size[2]< 0.00001f) me->size[2]= 0.00001f;
- else if(me->size[2]<0.0 && me->size[2]> -0.00001f) me->size[2]= -0.00001f;
+ if (me->size[2]==0.0) me->size[2]= 1.0f;
+ else if (me->size[2]>0.0 && me->size[2]< 0.00001f) me->size[2]= 0.00001f;
+ else if (me->size[2]<0.0 && me->size[2]> -0.00001f) me->size[2]= -0.00001f;
}
}
@@ -1484,7 +1484,7 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa
} else
{
bb= ( (Mesh *)ob->data )->bb;
- if(bb==0)
+ if (bb==0)
{
my_tex_space_mesh((struct Mesh *)ob->data);
bb= ( (Mesh *)ob->data )->bb;
@@ -1505,7 +1505,7 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa
break;
}
- if(bb==NULL)
+ if (bb==NULL)
{
center[0]= center[1]= center[2]= 0.0;
size[0] = size[1]=size[2]=1.0;
@@ -1876,7 +1876,7 @@ static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int l
bool glslmat = converter->GetGLSLMaterials();
// in GLSL NEGATIVE LAMP is handled inside the lamp update function
- if(glslmat==0) {
+ if (glslmat==0) {
if (la->mode & LA_NEG)
{
lightobj.m_red = -lightobj.m_red;
@@ -2049,7 +2049,7 @@ static KX_GameObject *gameobject_from_blenderobject(
gameobj = new KX_FontObject(kxscene,KX_Scene::m_callbacks, rendertools, ob);
/* add to the list only the visible fonts */
- if((ob->lay & kxscene->GetBlenderScene()->lay) != 0)
+ if ((ob->lay & kxscene->GetBlenderScene()->lay) != 0)
kxscene->AddFont(static_cast<KX_FontObject*>(gameobj));
break;
}
@@ -2060,7 +2060,7 @@ static KX_GameObject *gameobject_from_blenderobject(
gameobj->SetLayer(ob->lay);
gameobj->SetBlenderObject(ob);
/* set the visibility state based on the objects render option in the outliner */
- if(ob->restrictflag & OB_RESTRICT_RENDER) gameobj->SetVisible(0, 0);
+ if (ob->restrictflag & OB_RESTRICT_RENDER) gameobj->SetVisible(0, 0);
}
return gameobj;
}
@@ -2079,8 +2079,8 @@ bPoseChannel *get_active_posechannel2 (Object *ob)
bPoseChannel *pchan;
/* find active */
- for(pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(pchan->bone && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer))
+ for (pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (pchan->bone && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer))
return pchan;
}
@@ -2470,7 +2470,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
{
Group* group = *git;
GroupObject* go;
- for(go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
+ for (go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
{
Object* blenderobject = go->ob;
if (converter->FindGameObject(blenderobject) == NULL)
@@ -2521,13 +2521,13 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (blenderscene->camera && blenderscene->camera->type == OB_CAMERA) {
KX_Camera *gamecamera= (KX_Camera*) converter->FindGameObject(blenderscene->camera);
- if(gamecamera)
+ if (gamecamera)
kxscene->SetActiveCamera(gamecamera);
}
// Set up armatures
set<Object*>::iterator oit;
- for(oit=allblobj.begin(); oit!=allblobj.end(); oit++)
+ for (oit=allblobj.begin(); oit!=allblobj.end(); oit++)
{
Object* blenderobj = *oit;
if (blenderobj->type==OB_MESH) {
@@ -2610,7 +2610,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
// parent this to a bone
Bone *parent_bone = get_named_bone( (bArmature *)(blenderchild->parent)->data, blenderchild->parsubstr);
- if(parent_bone) {
+ if (parent_bone) {
KX_BoneParentRelation *bone_parent_relation = KX_BoneParentRelation::New(parent_bone);
pcit->m_gamechildnode->SetParentRelation(bone_parent_relation);
}
@@ -2739,7 +2739,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
bConstraint *curcon;
conlist = get_active_constraints2(blenderobject);
- if((gameobj->GetLayer()&activeLayerBitInfo)==0)
+ if ((gameobj->GetLayer()&activeLayerBitInfo)==0)
continue;
if (conlist) {
@@ -2795,14 +2795,14 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
dofbit<<=1;
}
}
- else if(dat->type == PHY_CONE_TWIST_CONSTRAINT)
+ else if (dat->type == PHY_CONE_TWIST_CONSTRAINT)
{
int dof;
int dofbit = 1<<3; // bitflag use_angular_limit_x
for (dof=3;dof<6;dof++)
{
- if(dat->flag & dofbit)
+ if (dat->flag & dofbit)
{
kxscene->GetPhysicsEnvironment()->setConstraintParam(constraintId,dof,dat->minLimit[dof],dat->maxLimit[dof]);
}
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp
index 9d514e99661..f6d9b4a5065 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.cpp
+++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp
@@ -108,7 +108,7 @@ void BL_DeformableGameObject::SetDeformer(class RAS_Deformer* deformer)
m_pDeformer = deformer;
SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots);
- for(mit.begin(); !mit.end(); ++mit)
+ for (mit.begin(); !mit.end(); ++mit)
{
(*mit)->SetDeformer(deformer);
}
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 4e5852a21c1..f2c30193613 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -53,21 +53,21 @@ bool BL_MeshDeformer::Apply(RAS_IPolyMaterial*)
size_t i;
// only apply once per frame if the mesh is actually modified
- if(m_pMeshObject->MeshModified() &&
+ if (m_pMeshObject->MeshModified() &&
m_lastDeformUpdate != m_gameobj->GetLastFrame()) {
// For each material
- for(list<RAS_MeshMaterial>::iterator mit= m_pMeshObject->GetFirstMaterial();
+ for (list<RAS_MeshMaterial>::iterator mit= m_pMeshObject->GetFirstMaterial();
mit != m_pMeshObject->GetLastMaterial(); ++ mit) {
- if(!mit->m_slots[(void*)m_gameobj])
+ if (!mit->m_slots[(void*)m_gameobj])
continue;
RAS_MeshSlot *slot = *mit->m_slots[(void*)m_gameobj];
RAS_MeshSlot::iterator it;
// for each array
- for(slot->begin(it); !slot->end(it); slot->next(it)) {
+ for (slot->begin(it); !slot->end(it); slot->next(it)) {
// For each vertex
- for(i=it.startvertex; i<it.endvertex; i++) {
+ for (i=it.startvertex; i<it.endvertex; i++) {
RAS_TexVert& v = it.vertex[i];
v.SetXYZ(m_bmesh->mvert[v.getOrigIndex()].co);
}
@@ -126,17 +126,17 @@ void BL_MeshDeformer::RecalcNormals()
memset(m_transnors, 0, sizeof(float)*3*m_bmesh->totvert);
/* add face normals to vertices. */
- for(mit = m_pMeshObject->GetFirstMaterial();
+ for (mit = m_pMeshObject->GetFirstMaterial();
mit != m_pMeshObject->GetLastMaterial(); ++ mit) {
- if(!mit->m_slots[(void*)m_gameobj])
+ if (!mit->m_slots[(void*)m_gameobj])
continue;
RAS_MeshSlot *slot = *mit->m_slots[(void*)m_gameobj];
- for(slot->begin(it); !slot->end(it); slot->next(it)) {
+ for (slot->begin(it); !slot->end(it); slot->next(it)) {
int nvert = (int)it.array->m_type;
- for(i=0; i<it.totindex; i+=nvert) {
+ for (i=0; i<it.totindex; i+=nvert) {
RAS_TexVert& v1 = it.vertex[it.index[i]];
RAS_TexVert& v2 = it.vertex[it.index[i+1]];
RAS_TexVert& v3 = it.vertex[it.index[i+2]];
@@ -150,7 +150,7 @@ void BL_MeshDeformer::RecalcNormals()
/* compute face normal */
float fnor[3], n1[3], n2[3];
- if(nvert == 4) {
+ if (nvert == 4) {
v4 = &it.vertex[it.index[i+3]];
co4 = m_transverts[v4->getOrigIndex()];
@@ -186,17 +186,17 @@ void BL_MeshDeformer::RecalcNormals()
vn2[0] += fnor[0]; vn2[1] += fnor[1]; vn2[2] += fnor[2];
vn3[0] += fnor[0]; vn3[1] += fnor[1]; vn3[2] += fnor[2];
- if(v4) {
+ if (v4) {
float *vn4 = m_transnors[v4->getOrigIndex()];
vn4[0] += fnor[0]; vn4[1] += fnor[1]; vn4[2] += fnor[2];
}
/* in case of flat - just assign, the vertices are split */
- if(v1.getFlag() & RAS_TexVert::FLAT) {
+ if (v1.getFlag() & RAS_TexVert::FLAT) {
v1.SetNormal(fnor);
v2.SetNormal(fnor);
v3.SetNormal(fnor);
- if(v4)
+ if (v4)
v4->SetNormal(fnor);
}
}
@@ -204,18 +204,18 @@ void BL_MeshDeformer::RecalcNormals()
}
/* assign smooth vertex normals */
- for(mit = m_pMeshObject->GetFirstMaterial();
+ for (mit = m_pMeshObject->GetFirstMaterial();
mit != m_pMeshObject->GetLastMaterial(); ++ mit) {
- if(!mit->m_slots[(void*)m_gameobj])
+ if (!mit->m_slots[(void*)m_gameobj])
continue;
RAS_MeshSlot *slot = *mit->m_slots[(void*)m_gameobj];
- for(slot->begin(it); !slot->end(it); slot->next(it)) {
- for(i=it.startvertex; i<it.endvertex; i++) {
+ for (slot->begin(it); !slot->end(it); slot->next(it)) {
+ for (i=it.startvertex; i<it.endvertex; i++) {
RAS_TexVert& v = it.vertex[i];
- if(!(v.getFlag() & RAS_TexVert::FLAT))
+ if (!(v.getFlag() & RAS_TexVert::FLAT))
v.SetNormal(m_transnors[v.getOrigIndex()]); //.safe_normalized()
}
}
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index 500968462c3..c1c94c25108 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -132,7 +132,7 @@ bool BL_ModifierDeformer::HasArmatureDeformer(Object *ob)
return false;
ModifierData* md = (ModifierData*)ob->modifiers.first;
- if(md->type == eModifierType_Armature )
+ if (md->type == eModifierType_Armature )
return true;
return false;
@@ -218,7 +218,7 @@ bool BL_ModifierDeformer::Apply(RAS_IPolyMaterial *mat)
for (int imat=0; imat<nmat; imat++) {
RAS_MeshMaterial *mmat = m_pMeshObject->GetMeshMaterial(imat);
RAS_MeshSlot **slot = mmat->m_slots[(void*)m_gameobj];
- if(!slot || !*slot)
+ if (!slot || !*slot)
continue;
(*slot)->m_pDerivedMesh = m_dm;
}
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index f320df12078..85010ce1bbf 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -111,9 +111,9 @@ BL_SkinDeformer::BL_SkinDeformer(
BL_SkinDeformer::~BL_SkinDeformer()
{
- if(m_releaseobject && m_armobj)
+ if (m_releaseobject && m_armobj)
m_armobj->Release();
- if(m_dfnrToPC)
+ if (m_dfnrToPC)
delete [] m_dfnrToPC;
}
@@ -149,16 +149,16 @@ bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat)
nmat = m_pMeshObject->NumMaterials();
for (imat=0; imat<nmat; imat++) {
mmat = m_pMeshObject->GetMeshMaterial(imat);
- if(!mmat->m_slots[(void*)m_gameobj])
+ if (!mmat->m_slots[(void*)m_gameobj])
continue;
slot = *mmat->m_slots[(void*)m_gameobj];
// for each array
- for(slot->begin(it); !slot->end(it); slot->next(it)) {
+ for (slot->begin(it); !slot->end(it); slot->next(it)) {
// for each vertex
// copy the untransformed data from the original mvert
- for(i=it.startvertex; i<it.endvertex; i++) {
+ for (i=it.startvertex; i<it.endvertex; i++) {
RAS_TexVert& v = it.vertex[i];
v.SetXYZ(m_transverts[v.getOrigIndex()]);
if (m_copyNormals)
@@ -307,7 +307,7 @@ bool BL_SkinDeformer::UpdateInternal(bool shape_applied)
/* See if the armature has been updated for this frame */
if (PoseUpdated()){
- if(!shape_applied) {
+ if (!shape_applied) {
/* store verts locally */
VerifyStorage();
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp
index 2225c7895d8..fc3b75c49ad 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.cpp
+++ b/source/gameengine/Converter/BlenderWorldInfo.cpp
@@ -90,7 +90,7 @@ BlenderWorldInfo::BlenderWorldInfo(struct Scene *blenderscene, struct World* ble
copy_v3_v3(m_backgroundcolor, &blenderworld->horr);
copy_v3_v3(m_ambientcolor, &blenderworld->ambr);
- if(blenderscene->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
+ if (blenderscene->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
linearrgb_to_srgb_v3_v3(m_mistcolor, m_mistcolor);
linearrgb_to_srgb_v3_v3(m_backgroundcolor, m_backgroundcolor);
linearrgb_to_srgb_v3_v3(m_ambientcolor, m_ambientcolor);
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
index 37960e5c2f7..f020aab4d50 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
@@ -49,11 +49,11 @@ float BL_ScalarInterpolator::GetValue(float currentTime) const
BL_InterpolatorList::BL_InterpolatorList(bAction *action)
{
- if(action==NULL)
+ if (action==NULL)
return;
- for(FCurve *fcu= (FCurve *)action->curves.first; fcu; fcu= (FCurve *)fcu->next) {
- if(fcu->rna_path) {
+ for (FCurve *fcu= (FCurve *)action->curves.first; fcu; fcu= (FCurve *)fcu->next) {
+ if (fcu->rna_path) {
BL_ScalarInterpolator *new_ipo = new BL_ScalarInterpolator(fcu);
//assert(new_ipo);
push_back(new_ipo);
@@ -71,10 +71,10 @@ BL_InterpolatorList::~BL_InterpolatorList()
KX_IScalarInterpolator *BL_InterpolatorList::GetScalarInterpolator(const char *rna_path, int array_index)
{
- for(BL_InterpolatorList::iterator i = begin(); (i != end()) ; i++ )
+ for (BL_InterpolatorList::iterator i = begin(); (i != end()) ; i++ )
{
FCurve *fcu= (static_cast<BL_ScalarInterpolator *>(*i))->GetFCurve();
- if(array_index==fcu->array_index && strcmp(rna_path, fcu->rna_path)==0)
+ if (array_index==fcu->array_index && strcmp(rna_path, fcu->rna_path)==0)
return *i;
}
return NULL;
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index ee60d2c5bc5..d82a911b4ab 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -214,13 +214,13 @@ Scene *KX_BlenderSceneConverter::GetBlenderSceneForName(const STR_String& name)
* Find the specified scene by name, or the first
* scene if nothing matches (shouldn't happen).
*/
- if((sce= (Scene *)BLI_findstring(&m_maggie->scene, name.ReadPtr(), offsetof(ID, name) + 2)))
+ if ((sce= (Scene *)BLI_findstring(&m_maggie->scene, name.ReadPtr(), offsetof(ID, name) + 2)))
return sce;
for (vector<Main*>::iterator it=m_DynamicMaggie.begin(); !(it==m_DynamicMaggie.end()); it++) {
Main *main= *it;
- if((sce= (Scene *)BLI_findstring(&main->scene, name.ReadPtr(), offsetof(ID, name) + 2)))
+ if ((sce= (Scene *)BLI_findstring(&main->scene, name.ReadPtr(), offsetof(ID, name) + 2)))
return sce;
}
@@ -537,7 +537,7 @@ void KX_BlenderSceneConverter::RegisterGameMesh(
RAS_MeshObject *gamemesh,
struct Mesh *for_blendermesh)
{
- if(for_blendermesh) { /* dynamically loaded meshes we don't want to keep lookups for */
+ if (for_blendermesh) { /* dynamically loaded meshes we don't want to keep lookups for */
m_map_mesh_to_gamemesh.insert(CHashedPtr(for_blendermesh),gamemesh);
}
m_meshobjects.push_back(pair<KX_Scene*,RAS_MeshObject*>(m_currentScene,gamemesh));
@@ -665,13 +665,13 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
IpoCurve *icu1;
int numCurves = 0;
- for( icu1 = (IpoCurve*)ipo->curve.first; icu1; ) {
+ for ( icu1 = (IpoCurve*)ipo->curve.first; icu1; ) {
IpoCurve* tmpicu = icu1;
/*int i;
BezTriple *bezt;
- for( bezt = tmpicu->bezt, i = 0; i < tmpicu->totvert; i++, bezt++){
+ for ( bezt = tmpicu->bezt, i = 0; i < tmpicu->totvert; i++, bezt++){
printf("(%f,%f,%f),(%f,%f,%f),(%f,%f,%f)\n",bezt->vec[0][0],bezt->vec[0][1],bezt->vec[0][2],bezt->vec[1][0],bezt->vec[1][1],bezt->vec[1][2],bezt->vec[2][0],bezt->vec[2][1],bezt->vec[2][2]);
}*/
@@ -679,7 +679,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
numCurves++;
BLI_remlink( &( blenderObject->ipo->curve ), tmpicu );
- if( tmpicu->bezt )
+ if ( tmpicu->bezt )
MEM_freeN( tmpicu->bezt );
MEM_freeN( tmpicu );
localDel_ipoCurve( tmpicu );
@@ -769,7 +769,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
{
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
- if(blenderObject->adt==NULL)
+ if (blenderObject->adt==NULL)
BKE_id_add_animdata(&blenderObject->id);
if (blenderObject->adt)
@@ -807,37 +807,37 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
IpoCurve *icu_lx = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
if (!icu_lx) {
icu_lx = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_X, 1);
- if(icu_lx) icu_lx->ipo = IPO_LIN;
+ if (icu_lx) icu_lx->ipo = IPO_LIN;
}
IpoCurve *icu_ly = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
if (!icu_ly) {
icu_ly = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Y, 1);
- if(icu_ly) icu_ly->ipo = IPO_LIN;
+ if (icu_ly) icu_ly->ipo = IPO_LIN;
}
IpoCurve *icu_lz = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
if (!icu_lz) {
icu_lz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Z, 1);
- if(icu_lz) icu_lz->ipo = IPO_LIN;
+ if (icu_lz) icu_lz->ipo = IPO_LIN;
}
IpoCurve *icu_rx = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
if (!icu_rx) {
icu_rx = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_X, 1);
- if(icu_rx) icu_rx->ipo = IPO_LIN;
+ if (icu_rx) icu_rx->ipo = IPO_LIN;
}
IpoCurve *icu_ry = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
if (!icu_ry) {
icu_ry = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Y, 1);
- if(icu_ry) icu_ry->ipo = IPO_LIN;
+ if (icu_ry) icu_ry->ipo = IPO_LIN;
}
IpoCurve *icu_rz = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
if (!icu_rz) {
icu_rz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z, 1);
- if(icu_rz) icu_rz->ipo = IPO_LIN;
+ if (icu_rz) icu_rz->ipo = IPO_LIN;
}
- if(icu_rx) eulerAnglesOld[0]= eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
- if(icu_ry) eulerAnglesOld[1]= eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
- if(icu_rz) eulerAnglesOld[2]= eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
+ if (icu_rx) eulerAnglesOld[0]= eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
+ if (icu_ry) eulerAnglesOld[1]= eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
+ if (icu_rz) eulerAnglesOld[2]= eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
// orn.getValue((float *)tmat); // uses the wrong ordering, cant use this
for (int r=0;r<3;r++)
@@ -848,7 +848,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
mat3_to_compatible_eul( eulerAngles, eulerAnglesOld,tmat);
//eval_icu
- for(int x = 0; x < 3; x++)
+ for (int x = 0; x < 3; x++)
eulerAngles[x] *= (float) ((180 / 3.14159265f) / 10.0);
//fill the curves with data
@@ -925,7 +925,7 @@ vector<Main*> &KX_BlenderSceneConverter::GetMainDynamic()
Main* KX_BlenderSceneConverter::GetMainDynamicPath(const char *path)
{
for (vector<Main*>::iterator it=m_DynamicMaggie.begin(); !(it==m_DynamicMaggie.end()); it++)
- if(BLI_path_cmp((*it)->name, path) == 0)
+ if (BLI_path_cmp((*it)->name, path) == 0)
return *it;
return NULL;
@@ -958,21 +958,21 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
static char err_local[255];
/* only scene and mesh supported right now */
- if(idcode!=ID_SCE && idcode!=ID_ME &&idcode!=ID_AC) {
+ if (idcode!=ID_SCE && idcode!=ID_ME &&idcode!=ID_AC) {
snprintf(err_local, sizeof(err_local), "invalid ID type given \"%s\"\n", group);
*err_str= err_local;
BLO_blendhandle_close(bpy_openlib);
return false;
}
- if(GetMainDynamicPath(path)) {
+ if (GetMainDynamicPath(path)) {
snprintf(err_local, sizeof(err_local), "blend file already open \"%s\"\n", path);
*err_str= err_local;
BLO_blendhandle_close(bpy_openlib);
return false;
}
- if(bpy_openlib==NULL) {
+ if (bpy_openlib==NULL) {
snprintf(err_local, sizeof(err_local), "could not open blendfile \"%s\"\n", path);
*err_str= err_local;
return false;
@@ -1027,31 +1027,31 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
strncpy(main_newlib->name, path, sizeof(main_newlib->name));
- if(idcode==ID_ME) {
+ if (idcode==ID_ME) {
/* Convert all new meshes into BGE meshes */
ID* mesh;
- for(mesh= (ID *)main_newlib->mesh.first; mesh; mesh= (ID *)mesh->next ) {
+ for (mesh= (ID *)main_newlib->mesh.first; mesh; mesh= (ID *)mesh->next ) {
if (options & LIB_LOAD_VERBOSE)
printf("MeshName: %s\n", mesh->name+2);
RAS_MeshObject *meshobj = BL_ConvertMesh((Mesh *)mesh, NULL, scene_merge, this);
scene_merge->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
}
}
- else if(idcode==ID_AC) {
+ else if (idcode==ID_AC) {
/* Convert all actions */
ID *action;
- for(action= (ID *)main_newlib->action.first; action; action= (ID *)action->next) {
+ for (action= (ID *)main_newlib->action.first; action; action= (ID *)action->next) {
if (options & LIB_LOAD_VERBOSE)
printf("ActionName: %s\n", action->name+2);
scene_merge->GetLogicManager()->RegisterActionName(action->name+2, action);
}
}
- else if(idcode==ID_SCE) {
+ else if (idcode==ID_SCE) {
/* Merge all new linked in scene into the existing one */
ID *scene;
- for(scene= (ID *)main_newlib->scene.first; scene; scene= (ID *)scene->next ) {
+ for (scene= (ID *)main_newlib->scene.first; scene; scene= (ID *)scene->next ) {
if (options & LIB_LOAD_VERBOSE)
printf("SceneName: %s\n", scene->name+2);
@@ -1067,7 +1067,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
if (options & LIB_LOAD_LOAD_ACTIONS) {
ID *action;
- for(action= (ID *)main_newlib->action.first; action; action= (ID *)action->next) {
+ for (action= (ID *)main_newlib->action.first; action; action= (ID *)action->next) {
if (options & LIB_LOAD_VERBOSE)
printf("ActionName: %s\n", action->name+2);
scene_merge->GetLogicManager()->RegisterActionName(action->name+2, action);
@@ -1085,13 +1085,13 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
int maggie_index= -1;
int i=0;
- if(maggie==NULL)
+ if (maggie==NULL)
return false;
/* tag all false except the one we remove */
for (vector<Main*>::iterator it=m_DynamicMaggie.begin(); !(it==m_DynamicMaggie.end()); it++) {
Main *main= *it;
- if(main != maggie) {
+ if (main != maggie) {
tag_main(main, 0);
}
else {
@@ -1101,7 +1101,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
}
/* should never happen but just to be safe */
- if(maggie_index == -1)
+ if (maggie_index == -1)
return false;
m_DynamicMaggie.erase(m_DynamicMaggie.begin() + maggie_index);
@@ -1116,7 +1116,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
for (int scene_idx=0;scene_idx<numScenes;scene_idx++)
{
KX_Scene* scene = scenes->at(scene_idx);
- if(IS_TAGGED(scene->GetBlenderScene())) {
+ if (IS_TAGGED(scene->GetBlenderScene())) {
RemoveScene(scene); // XXX - not tested yet
scene_idx--;
numScenes--;
@@ -1127,10 +1127,10 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
{
CTR_Map<STR_HashedString,void*> &mapStringToMeshes = scene->GetLogicManager()->GetMeshMap();
- for(int i=0; i<mapStringToMeshes.size(); i++)
+ for (int i=0; i<mapStringToMeshes.size(); i++)
{
RAS_MeshObject *meshobj= (RAS_MeshObject *) *mapStringToMeshes.at(i);
- if(meshobj && IS_TAGGED(meshobj->GetMesh()))
+ if (meshobj && IS_TAGGED(meshobj->GetMesh()))
{
STR_HashedString mn = meshobj->GetName();
mapStringToMeshes.remove(mn);
@@ -1144,11 +1144,11 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
{
CTR_Map<STR_HashedString,void*> &mapStringToActions = scene->GetLogicManager()->GetActionMap();
- for(int i=0; i<mapStringToActions.size(); i++)
+ for (int i=0; i<mapStringToActions.size(); i++)
{
ID *action= (ID*) *mapStringToActions.at(i);
- if(IS_TAGGED(action))
+ if (IS_TAGGED(action))
{
STR_HashedString an = action->name+2;
mapStringToActions.remove(an);
@@ -1160,7 +1160,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
//scene->FreeTagged(); /* removed tagged objects and meshes*/
CListValue *obj_lists[] = {scene->GetObjectList(), scene->GetInactiveList(), NULL};
- for(int ob_ls_idx=0; obj_lists[ob_ls_idx]; ob_ls_idx++)
+ for (int ob_ls_idx=0; obj_lists[ob_ls_idx]; ob_ls_idx++)
{
CListValue *obs= obj_lists[ob_ls_idx];
RAS_MeshObject* mesh;
@@ -1168,7 +1168,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
for (int ob_idx = 0; ob_idx < obs->GetCount(); ob_idx++)
{
KX_GameObject* gameobj = (KX_GameObject*)obs->GetValue(ob_idx);
- if(IS_TAGGED(gameobj->GetBlenderObject())) {
+ if (IS_TAGGED(gameobj->GetBlenderObject())) {
int size_before = obs->GetCount();
@@ -1176,7 +1176,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
* frees m_map_gameobject_to_blender from UnregisterGameObject */
scene->RemoveObject(gameobj);
- if(size_before != obs->GetCount())
+ if (size_before != obs->GetCount())
ob_idx--;
else {
printf("ERROR COULD NOT REMOVE \"%s\"\n", gameobj->GetName().ReadPtr());
@@ -1187,7 +1187,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
int mesh_index= gameobj->GetMeshCount();
while(mesh_index--) {
mesh= gameobj->GetMesh(mesh_index);
- if(IS_TAGGED(mesh->GetMesh())) {
+ if (IS_TAGGED(mesh->GetMesh())) {
gameobj->RemoveMeshes(); /* XXX - slack, should only remove meshes that are library items but mostly objects only have 1 mesh */
break;
}
@@ -1199,7 +1199,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
if (gameobj->GetActuators()[act_idx]->IsType(SCA_IActuator::KX_ACT_ACTION))
{
BL_ActionActuator *act = (BL_ActionActuator*)gameobj->GetActuators()[act_idx];
- if(IS_TAGGED(act->GetAction()))
+ if (IS_TAGGED(act->GetAction()))
act->SetAction(NULL);
}
}
@@ -1237,7 +1237,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
for (int scene_idx=0;scene_idx<numScenes;scene_idx++)
{
KX_Scene* scene = scenes->at(scene_idx);
- if(scene->GetWorldInfo())
+ if (scene->GetWorldInfo())
worldset.insert( scene->GetWorldInfo() );
}
@@ -1270,7 +1270,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
Material *bmat= NULL;
/* Why do we need to check for RAS_BLENDERMAT if both are cast to a (PyObject*)? - Campbell */
- if(mat->GetFlag() & RAS_BLENDERMAT) {
+ if (mat->GetFlag() & RAS_BLENDERMAT) {
KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(mat);
bmat= bl_mat->GetBlenderMaterial();
@@ -1295,7 +1295,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
Material *bmat= NULL;
/* Why do we need to check for RAS_BLENDERMAT if both are cast to a (PyObject*)? - Campbell */
- if(mat->GetFlag() & RAS_BLENDERMAT) {
+ if (mat->GetFlag() & RAS_BLENDERMAT) {
KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(mat);
bmat= bl_mat->GetBlenderMaterial();
@@ -1304,7 +1304,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
bmat= kx_mat->GetBlenderMaterial();
}
- if(bmat) {
+ if (bmat) {
//printf("FOUND MAT '%s' !!! ", ((ID*)bmat)->name+2);
}
else {
@@ -1419,13 +1419,13 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
/* Find a mesh in the current main */
ID *me= static_cast<ID *>(BLI_findstring(&m_maggie->mesh, name, offsetof(ID, name) + 2));
- if(me==NULL) {
+ if (me==NULL) {
printf("Could not be found \"%s\"\n", name);
return NULL;
}
/* Watch this!, if its used in the original scene can cause big troubles */
- if(me->us > 0) {
+ if (me->us > 0) {
printf("Mesh has a user \"%s\"\n", name);
me = (ID*)copy_mesh((Mesh*)me);
me->us--;
@@ -1439,16 +1439,16 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
Mesh *mesh= (Mesh *)me;
/* ensure all materials are tagged */
- for(int i=0; i<mesh->totcol; i++)
- if(mesh->mat[i])
+ for (int i=0; i<mesh->totcol; i++)
+ if (mesh->mat[i])
mesh->mat[i]->id.flag &= ~LIB_DOIT;
- for(int i=0; i<mesh->totcol; i++)
+ for (int i=0; i<mesh->totcol; i++)
{
Material *mat_old= mesh->mat[i];
/* if its tagged its a replaced material */
- if(mat_old && (mat_old->id.flag & LIB_DOIT)==0)
+ if (mat_old && (mat_old->id.flag & LIB_DOIT)==0)
{
Material *mat_old= mesh->mat[i];
Material *mat_new= copy_material( mat_old );
@@ -1462,9 +1462,9 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
mesh->mat[i]= mat_new;
/* the same material may be used twice */
- for(int j=i+1; j<mesh->totcol; j++)
+ for (int j=i+1; j<mesh->totcol; j++)
{
- if(mesh->mat[j]==mat_old)
+ if (mesh->mat[j]==mat_old)
{
mesh->mat[j]= mat_new;
mat_new->id.us++;
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 04342717555..af7875e0b4f 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -396,7 +396,7 @@ void BL_ConvertActuators(const char* maggiename,
settings.reference_distance = soundact->sound3D.reference_distance;
settings.rolloff_factor = soundact->sound3D.rolloff_factor;
- if(!sound)
+ if (!sound)
{
std::cout << "WARNING: Sound actuator \"" << bact->name <<
"\" from object \"" << blenderobject->id.name+2 <<
@@ -407,12 +407,12 @@ void BL_ConvertActuators(const char* maggiename,
snd_sound = *reinterpret_cast<AUD_Reference<AUD_IFactory>*>(sound->playback_handle);
// if sound shall be 3D but isn't mono, we have to make it mono!
- if(is3d)
+ if (is3d)
{
try
{
AUD_Reference<AUD_IReader> reader = snd_sound->createReader();
- if(reader->getSpecs().channels != AUD_CHANNELS_MONO)
+ if (reader->getSpecs().channels != AUD_CHANNELS_MONO)
{
AUD_DeviceSpecs specs;
specs.channels = AUD_CHANNELS_MONO;
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index 503876b13c7..81778928c2e 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -161,7 +161,7 @@ void BL_ConvertControllers(
pyctrl->SetNamespace(converter->GetPyNamespace());
- if(pycont->mode==SCA_PythonController::SCA_PYEXEC_SCRIPT) {
+ if (pycont->mode==SCA_PythonController::SCA_PYEXEC_SCRIPT) {
if (pycont->text)
{
char *buf;
@@ -181,7 +181,7 @@ void BL_ConvertControllers(
pyctrl->SetScriptText(STR_String(pycont->module));
pyctrl->SetScriptName(pycont->module); /* will be something like module.func so using it as the name is OK */
- if(pycont->flag & CONT_PY_DEBUG) {
+ if (pycont->flag & CONT_PY_DEBUG) {
printf("\nDebuging \"%s\", module for object %s\n\texpect worse performance.\n", pycont->module, blenderobject->id.name+2);
pyctrl->SetDebug(true);
}
@@ -223,7 +223,7 @@ void BL_ConvertControllers(
SCA_PythonController *pyctrl= static_cast<SCA_PythonController*>(gamecontroller);
/* not strictly needed but gives syntax errors early on and
* gives more predictable performance for larger scripts */
- if(pyctrl->m_mode==SCA_PythonController::SCA_PYEXEC_SCRIPT)
+ if (pyctrl->m_mode==SCA_PythonController::SCA_PYEXEC_SCRIPT)
pyctrl->Compile();
else {
/* We cant do this because importing runs the script which could end up accessing
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index 791f99b53c0..81a5f13b8f0 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -142,14 +142,14 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
#ifdef WITH_PYTHON
/* Warn if we double up on attributes, this isn't quite right since it wont find inherited attributes however there arnt many */
- for(PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) {
- if(strcmp(prop->name, attrdef->m_name)==0) {
+ for (PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) {
+ if (strcmp(prop->name, attrdef->m_name)==0) {
printf("Warning! user defined property name \"%s\" is also a python attribute for object \"%s\"\n\tUse ob[\"%s\"] syntax to avoid conflict\n", prop->name, object->id.name+2, prop->name);
break;
}
}
- for(PyMethodDef *methdef = KX_GameObject::Methods; methdef->ml_name; methdef++) {
- if(strcmp(prop->name, methdef->ml_name)==0) {
+ for (PyMethodDef *methdef = KX_GameObject::Methods; methdef->ml_name; methdef++) {
+ if (strcmp(prop->name, methdef->ml_name)==0) {
printf("Warning! user defined property name \"%s\" is also a python method for object \"%s\"\n\tUse ob[\"%s\"] syntax to avoid conflict\n", prop->name, object->id.name+2, prop->name);
break;
}
@@ -176,9 +176,9 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
void BL_ConvertTextProperty(Object* object, KX_FontObject* fontobj,SCA_TimeEventManager* timemgr,SCA_IScene* scene, bool isInActiveLayer)
{
CValue* tprop = fontobj->GetProperty("Text");
- if(!tprop) return;
+ if (!tprop) return;
bProperty* prop = get_ob_property(object, "Text");
- if(!prop) return;
+ if (!prop) return;
Curve *curve = static_cast<Curve *>(object->data);
STR_String str = curve->str;
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index d0002f3b3e7..309959b4324 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -120,42 +120,42 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B
KX_IInterpolator *interpolator;
KX_IScalarInterpolator *interp;
- for(int i=0; i<3; i++) {
+ for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator("location", i))) {
interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetPosition()[i]), interp);
ipocontr->AddInterpolator(interpolator);
ipocontr->SetIPOChannelActive(OB_LOC_X+i, true);
}
}
- for(int i=0; i<3; i++) {
+ for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator("delta_location", i))) {
interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaPosition()[i]), interp);
ipocontr->AddInterpolator(interpolator);
ipocontr->SetIPOChannelActive(OB_DLOC_X+i, true);
}
}
- for(int i=0; i<3; i++) {
+ for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator(rotmode, i))) {
interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetEulerAngles()[i]), interp);
ipocontr->AddInterpolator(interpolator);
ipocontr->SetIPOChannelActive(OB_ROT_X+i, true);
}
}
- for(int i=0; i<3; i++) {
+ for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator(drotmode, i))) {
interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[i]), interp);
ipocontr->AddInterpolator(interpolator);
ipocontr->SetIPOChannelActive(OB_DROT_X+i, true);
}
}
- for(int i=0; i<3; i++) {
+ for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator("scale", i))) {
interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetScaling()[i]), interp);
ipocontr->AddInterpolator(interpolator);
ipocontr->SetIPOChannelActive(OB_SIZE_X+i, true);
}
}
- for(int i=0; i<3; i++) {
+ for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator("delta_scale", i))) {
interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaScaling()[i]), interp);
ipocontr->AddInterpolator(interpolator);
@@ -166,7 +166,7 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B
{
KX_ObColorIpoSGController* ipocontr_obcol=NULL;
- for(int i=0; i<4; i++) {
+ for (int i=0; i<4; i++) {
if ((interp = adtList->GetScalarInterpolator("color", i))) {
if (!ipocontr_obcol) {
ipocontr_obcol = new KX_ObColorIpoSGController();
@@ -223,7 +223,7 @@ SG_Controller *BL_CreateLampIPO(struct bAction *action, KX_GameObject* lightobj
ipocontr->SetModifyDist(true);
}
- for(int i=0; i<3; i++) {
+ for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator("color", i))) {
interpolator= new KX_ScalarInterpolator(&ipocontr->m_col_rgb[i], interp);
ipocontr->AddInterpolator(interpolator);
@@ -323,7 +323,7 @@ void BL_ConvertWorldIpos(struct World* blenderworld,KX_BlenderSceneConverter *co
KX_IInterpolator *interpolator;
KX_IScalarInterpolator *interp;
- for(int i=0; i<3; i++) {
+ for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator("horizon_color", i))) {
interpolator= new KX_ScalarInterpolator(&ipocontr->m_mist_rgb[i], interp);
ipocontr->AddInterpolator(interpolator);
@@ -379,7 +379,7 @@ static void ConvertMaterialIpos(
KX_IScalarInterpolator *sinterp;
// --
- for(int i=0; i<3; i++) {
+ for (int i=0; i<3; i++) {
if ((sinterp = adtList->GetScalarInterpolator("diffuse_color", i))) {
if (!ipocontr) {
ipocontr = new KX_MaterialIpoController(matname_hash);
@@ -401,7 +401,7 @@ static void ConvertMaterialIpos(
ipocontr->AddInterpolator(interpolator);
}
- for(int i=0; i<3; i++) {
+ for (int i=0; i<3; i++) {
if ((sinterp = adtList->GetScalarInterpolator("specular_color", i))) {
if (!ipocontr) {
ipocontr = new KX_MaterialIpoController(matname_hash);
@@ -467,7 +467,7 @@ void BL_ConvertMaterialIpos(
// if there is only one material attached to the mesh then set material_index in BL_ConvertMaterialIpos to NULL
// --> this makes the UpdateMaterialData function in KX_GameObject.cpp use the old hack of using SetObjectColor
// because this yields a better performance as not all the vertex colors need to be edited
- if(mat) ConvertMaterialIpos(mat, 0, gameobj, converter);
+ if (mat) ConvertMaterialIpos(mat, 0, gameobj, converter);
}
else
{
@@ -475,7 +475,7 @@ void BL_ConvertMaterialIpos(
{
Material *mat = give_current_material(blenderobject, material_index);
STR_HashedString matname;
- if(mat) {
+ if (mat) {
matname= mat->id.name; // who is using this name? can we remove the MA here?
ConvertMaterialIpos(mat, matname.hash(), gameobj, converter);
}
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
index 6fe662ac7ed..e3c12c2b966 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
@@ -88,18 +88,18 @@ bool KX_SoftBodyDeformer::Apply(class RAS_IPolyMaterial *polymat)
// share the same mesh (=the same cache). As the rendering is done per polymaterial
// cycling through the objects, the entire mesh cache cannot be updated in one shot.
mmat = m_pMeshObject->GetMeshMaterial(polymat);
- if(!mmat->m_slots[(void*)m_gameobj])
+ if (!mmat->m_slots[(void*)m_gameobj])
return true;
slot = *mmat->m_slots[(void*)m_gameobj];
// for each array
- for(slot->begin(it); !slot->end(it); slot->next(it))
+ for (slot->begin(it); !slot->end(it); slot->next(it))
{
btSoftBody::tNodeArray& nodes(softBody->m_nodes);
int index = 0;
- for(i=it.startvertex; i<it.endvertex; i++,index++) {
+ for (i=it.startvertex; i<it.endvertex; i++,index++) {
RAS_TexVert& v = it.vertex[i];
btAssert(v.getSoftBodyIndex() >= 0);
diff --git a/source/gameengine/Expressions/InputParser.cpp b/source/gameengine/Expressions/InputParser.cpp
index e13cb8200b1..c8f757f263c 100644
--- a/source/gameengine/Expressions/InputParser.cpp
+++ b/source/gameengine/Expressions/InputParser.cpp
@@ -108,7 +108,7 @@ void CParser::TermChar(char c)
{
// generates an error if the next char isn't the specified char c,
// otherwise, skip the char
- if(ch == c)
+ if (ch == c)
{
NextCh();
}
@@ -379,7 +379,7 @@ void CParser::Term(int s)
{
// generates an error if the next symbol isn't the specified symbol s
// otherwise, skip the symbol
- if(s == sym) NextSym();
+ if (s == sym) NextSym();
else {
STR_String msg;
msg.Format("Warning: " + Symbol2Str(s) + " expected\ncontinuing without it");
diff --git a/source/gameengine/Expressions/IntValue.cpp b/source/gameengine/Expressions/IntValue.cpp
index 20a4bbc0405..2d427440620 100644
--- a/source/gameengine/Expressions/IntValue.cpp
+++ b/source/gameengine/Expressions/IntValue.cpp
@@ -328,7 +328,7 @@ void CIntValue::SetValue(CValue* newval)
#ifdef WITH_PYTHON
PyObject* CIntValue::ConvertValueToPython()
{
- if((m_int > INT_MIN) && (m_int < INT_MAX))
+ if ((m_int > INT_MIN) && (m_int < INT_MAX))
return PyLong_FromSsize_t(m_int);
else
return PyLong_FromLongLong(m_int);
diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp
index 2c8cffbef82..f43625a7821 100644
--- a/source/gameengine/Expressions/ListValue.cpp
+++ b/source/gameengine/Expressions/ListValue.cpp
@@ -329,7 +329,7 @@ PyObject* listvalue_mapping_subscript(PyObject* self, PyObject* pyindex)
CValue *item = ((CListValue*) list)->FindValue(_PyUnicode_AsString(pyindex));
if (item) {
PyObject* pyobj = item->ConvertValueToPython();
- if(pyobj)
+ if (pyobj)
return pyobj;
else
return item->GetProxy();
@@ -437,7 +437,7 @@ static PyObject *listvalue_buffer_concat(PyObject * self, PyObject * other)
else if (PyObject_TypeCheck(other, &CListValue::Type)) {
// add items from otherlist to this list
CListValue* otherval = static_cast<CListValue *>(BGE_PROXY_REF(other));
- if(otherval==NULL) {
+ if (otherval==NULL) {
listval_new->Release();
PyErr_SetString(PyExc_SystemError, "CList+other, "BGE_PROXY_ERROR_MSG);
return NULL;
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 65aa3e23dfa..38d622a7d45 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -55,7 +55,7 @@
PyObjectPlus::~PyObjectPlus()
{
#ifdef WITH_PYTHON
- if(m_proxy) {
+ if (m_proxy) {
BGE_PROXY_REF(m_proxy)= NULL;
Py_DECREF(m_proxy); /* Remove own reference, python may still have 1 */
}
@@ -90,7 +90,7 @@ void PyObjectPlus::ProcessReplica()
void PyObjectPlus::InvalidateProxy() // check typename of each parent
{
#ifdef WITH_PYTHON
- if(m_proxy) {
+ if (m_proxy) {
BGE_PROXY_REF(m_proxy)=NULL;
Py_DECREF(m_proxy);
m_proxy= NULL;
@@ -137,7 +137,7 @@ PyTypeObject PyObjectPlus::Type = {
PyObject *PyObjectPlus::py_base_repr(PyObject *self) // This should be the entry in Type.
{
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
- if(self_plus==NULL) {
+ if (self_plus==NULL) {
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -173,13 +173,13 @@ PyObject * PyObjectPlus::py_base_new(PyTypeObject *type, PyObject *args, PyObjec
while(base_type && !BGE_PROXY_CHECK_TYPE(base_type))
base_type= base_type->tp_base;
- if(base_type==NULL || !BGE_PROXY_CHECK_TYPE(base_type)) {
+ if (base_type==NULL || !BGE_PROXY_CHECK_TYPE(base_type)) {
PyErr_SetString(PyExc_TypeError, "can't subclass from a blender game type because the argument given is not a game class or subclass");
return NULL;
}
/* use base_type rather than Py_TYPE(base) because we could already be subtyped */
- if(!PyType_IsSubtype(type, base_type)) {
+ if (!PyType_IsSubtype(type, base_type)) {
PyErr_Format(PyExc_TypeError, "can't subclass blender game type <%s> from <%s> because it is not a subclass", base_type->tp_name, type->tp_name);
return NULL;
}
@@ -228,8 +228,8 @@ void PyObjectPlus::py_base_dealloc(PyObject *self) // python wrapper
if (BGE_PROXY_PYREF(self)) {
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
- if(self_plus) {
- if(BGE_PROXY_PYOWNS(self)) { /* Does python own this?, then delete it */
+ if (self_plus) {
+ if (BGE_PROXY_PYOWNS(self)) { /* Does python own this?, then delete it */
self_plus->m_proxy = NULL; /* Need this to stop ~PyObjectPlus from decrefing m_proxy otherwise its decref'd twice and py-debug crashes */
delete self_plus;
}
@@ -239,8 +239,8 @@ void PyObjectPlus::py_base_dealloc(PyObject *self) // python wrapper
BGE_PROXY_PTR(self)= NULL; // not really needed
} else {
void *ptr= BGE_PROXY_PTR(self);
- if(ptr) {
- if(BGE_PROXY_PYOWNS(self)) { /* Does python own this?, then delete it */
+ if (ptr) {
+ if (BGE_PROXY_PYOWNS(self)) { /* Does python own this?, then delete it */
// generic structure owned by python MUST be created though MEM_alloc
MEM_freeN(ptr);
}
@@ -280,8 +280,8 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
{
PyObjectPlus *ref= (BGE_PROXY_REF(self_py));
char* ptr = (attrdef->m_usePtr) ? (char*)BGE_PROXY_PTR(self_py) : (char*)ref;
- if(ptr == NULL || (BGE_PROXY_PYREF(self_py) && (ref==NULL || !ref->py_is_valid()))) {
- if(attrdef == attr_invalid)
+ if (ptr == NULL || (BGE_PROXY_PYREF(self_py) && (ref==NULL || !ref->py_is_valid()))) {
+ if (attrdef == attr_invalid)
Py_RETURN_TRUE; // don't bother running the function
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
@@ -512,7 +512,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
{
PyObjectPlus *ref= (BGE_PROXY_REF(self_py));
char* ptr = (attrdef->m_usePtr) ? (char*)BGE_PROXY_PTR(self_py) : (char*)ref;
- if(ref==NULL || !ref->py_is_valid() || ptr==NULL) {
+ if (ref==NULL || !ref->py_is_valid() || ptr==NULL) {
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return PY_SET_ATTR_FAIL;
}
@@ -1150,7 +1150,7 @@ PyObject *PyObjectPlus::NewProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, v
}
if (self->m_proxy)
{
- if(py_owns)
+ if (py_owns)
{ /* Free */
BGE_PROXY_REF(self->m_proxy) = NULL;
Py_DECREF(self->m_proxy);
@@ -1164,7 +1164,7 @@ PyObject *PyObjectPlus::NewProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, v
}
GetProxyPlus_Ext(self, tp, ptr);
- if(py_owns) {
+ if (py_owns) {
BGE_PROXY_PYOWNS(self->m_proxy) = py_owns;
Py_DECREF(self->m_proxy); /* could avoid thrashing here but for now its ok */
}
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index c0952f29d8f..30bc33adddd 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -325,7 +325,7 @@ bool CValue::RemoveProperty(const char *inName)
vector<STR_String> CValue::GetPropertyNames()
{
vector<STR_String> result;
- if(!m_pNamedPropertyArray) return result;
+ if (!m_pNamedPropertyArray) return result;
result.reserve(m_pNamedPropertyArray->size());
std::map<STR_String,CValue*>::iterator it;
@@ -366,7 +366,7 @@ void CValue::ClearProperties()
//
void CValue::SetPropertiesModified(bool inModified)
{
- if(!m_pNamedPropertyArray) return;
+ if (!m_pNamedPropertyArray) return;
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++)
@@ -380,7 +380,7 @@ void CValue::SetPropertiesModified(bool inModified)
//
bool CValue::IsAnyPropertyModified()
{
- if(!m_pNamedPropertyArray) return false;
+ if (!m_pNamedPropertyArray) return false;
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++)
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index b22246014bf..38416a340c7 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -51,10 +51,10 @@ SCA_Joystick::SCA_Joystick(short int index)
m_istrig_button(0),
m_istrig_hat(0)
{
- for(int i=0; i<JOYAXIS_MAX; i++)
+ for (int i=0; i<JOYAXIS_MAX; i++)
m_axis_array[i]= 0;
- for(int i=0; i<JOYHAT_MAX; i++)
+ for (int i=0; i<JOYHAT_MAX; i++)
m_hat_array[i]= 0;
#ifdef WITH_SDL
@@ -92,9 +92,9 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
// when GHOST is running under SDL, video is initialized elsewhere.
// Do this once only.
# ifdef WITH_GHOST_SDL
- if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){
+ if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){
# else
- if(SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO) == -1 ){
+ if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO) == -1 ){
# endif
echo("Error-Initializing-SDL: " << SDL_GetError());
return NULL;
@@ -239,7 +239,7 @@ bool SCA_Joystick::CreateJoystickDevice(void)
m_axismax = m_buttonmax = m_hatmax = 0;
return false;
#else /* WITH_SDL */
- if(m_isinit == false){
+ if (m_isinit == false){
if (m_joyindex>=m_joynum) {
// don't print a message, because this is done anyway
//echo("Joystick-Error: " << SDL_NumJoysticks() << " avaiable joystick(s)");
@@ -264,9 +264,9 @@ bool SCA_Joystick::CreateJoystickDevice(void)
else if (m_axismax < 0) m_axismax = 0;
if (m_hatmax > JOYHAT_MAX) m_hatmax= JOYHAT_MAX; /* very unlikely */
- else if(m_hatmax<0) m_hatmax= 0;
+ else if (m_hatmax<0) m_hatmax= 0;
- if(m_buttonmax<0) m_buttonmax= 0;
+ if (m_buttonmax<0) m_buttonmax= 0;
}
return true;
@@ -278,7 +278,7 @@ void SCA_Joystick::DestroyJoystickDevice(void)
{
#ifdef WITH_SDL
if (m_isinit){
- if(SDL_JoystickOpened(m_joyindex)){
+ if (SDL_JoystickOpened(m_joyindex)){
echo("Closing-joystick " << m_joyindex);
SDL_JoystickClose(m_private->m_joystick);
}
diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
index e1ab364ae67..44b6cfd7d35 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
@@ -40,7 +40,7 @@
#ifdef WITH_SDL
void SCA_Joystick::OnAxisMotion(SDL_Event* sdl_event)
{
- if(sdl_event->jaxis.axis >= JOYAXIS_MAX)
+ if (sdl_event->jaxis.axis >= JOYAXIS_MAX)
return;
m_axis_array[sdl_event->jaxis.axis]= sdl_event->jaxis.value;
@@ -50,7 +50,7 @@ void SCA_Joystick::OnAxisMotion(SDL_Event* sdl_event)
/* See notes below in the event loop */
void SCA_Joystick::OnHatMotion(SDL_Event* sdl_event)
{
- if(sdl_event->jhat.hat >= JOYHAT_MAX)
+ if (sdl_event->jhat.hat >= JOYHAT_MAX)
return;
m_hat_array[sdl_event->jhat.hat]= sdl_event->jhat.value;
@@ -85,7 +85,7 @@ void SCA_Joystick::HandleEvents(void)
int i;
for (i=0; i<m_joynum; i++) { /* could use JOYINDEX_MAX but no reason to */
- if(SCA_Joystick::m_instance[i])
+ if (SCA_Joystick::m_instance[i])
SCA_Joystick::m_instance[i]->OnNothing(&sdl_event);
}
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index 05422edb62c..df585c946eb 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -55,7 +55,7 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
m_scene(scene)
{
m_gameobj = NULL;
- if(gameobj){
+ if (gameobj){
m_propNames = gameobj->GetPropertyNames();
m_gameobj = gameobj;
}
@@ -79,16 +79,16 @@ bool SCA_2DFilterActuator::Update()
if (bNegativeEvent)
return false; // do nothing on negative events
- if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR )
+ if ( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR )
{
- if(!m_disableMotionBlur)
+ if (!m_disableMotionBlur)
m_rasterizer->EnableMotionBlur(m_float_arg);
else
m_rasterizer->DisableMotionBlur();
return false;
}
- else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
+ else if (m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
{
m_scene->Update2DFilter(m_propNames, m_gameobj, m_type, m_int_arg, m_shaderText);
}
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 09d81c7f14b..4728729acb0 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -174,7 +174,7 @@ void SCA_ISensor::RegisterToManager()
void SCA_ISensor::Replace_EventManager(class SCA_LogicManager* logicmgr)
{
- if(m_links) { /* true if we're used currently */
+ if (m_links) { /* true if we're used currently */
m_eventmgr->RemoveSensor(this);
m_eventmgr= logicmgr->FindEventManager(m_eventmgr->GetType());
@@ -225,7 +225,7 @@ void SCA_ISensor::UnregisterToManager()
void SCA_ISensor::ActivateControllers(class SCA_LogicManager* logicmgr)
{
- for(vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin();
+ for (vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin();
c!=m_linkedcontrollers.end();++c)
{
SCA_IController* contr = *c;
@@ -305,7 +305,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr)
{
// This level sensor is connected to at least one controller that was just made
// active but it did not generate an event yet, do it now to those controllers only
- for(vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin();
+ for (vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin();
c!=m_linkedcontrollers.end();++c)
{
SCA_IController* contr = *c;
diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.cpp b/source/gameengine/GameLogic/SCA_JoystickManager.cpp
index 2942384055b..c21db794e42 100644
--- a/source/gameengine/GameLogic/SCA_JoystickManager.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickManager.cpp
@@ -52,7 +52,7 @@ SCA_JoystickManager::~SCA_JoystickManager()
{
int i;
for (i=0; i<JOYINDEX_MAX; i++) {
- if(m_joystick[i])
+ if (m_joystick[i])
m_joystick[i]->ReleaseInstance();
}
}
@@ -72,7 +72,7 @@ void SCA_JoystickManager::NextFrame(double curtime,double deltatime)
for (it.begin();!it.end();++it)
{
SCA_JoystickSensor* joysensor = *it;
- if(!joysensor->IsSuspended())
+ if (!joysensor->IsSuspended())
{
joysensor->Activate(m_logicmgr);
}
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 3f74b4cd807..2b47b6fb3c2 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -109,7 +109,7 @@ bool SCA_JoystickSensor::Evaluate()
bool result = false;
bool reset = m_reset && m_level;
- if(js==NULL) /* no joystick - don't do anything */
+ if (js==NULL) /* no joystick - don't do anything */
return false;
m_reset = false;
@@ -134,22 +134,22 @@ bool SCA_JoystickSensor::Evaluate()
js->cSetPrecision(m_precision);
if (m_bAllEvents) {
- if(js->aAxisPairIsPositive(m_axis-1)){ /* use zero based axis index internally */
+ if (js->aAxisPairIsPositive(m_axis-1)){ /* use zero based axis index internally */
m_istrig = 1;
result = true;
}else{
- if(m_istrig){
+ if (m_istrig){
m_istrig = 0;
result = true;
}
}
}
else {
- if(js->aAxisPairDirectionIsPositive(m_axis-1, m_axisf)){ /* use zero based axis index internally */
+ if (js->aAxisPairDirectionIsPositive(m_axis-1, m_axisf)){ /* use zero based axis index internally */
m_istrig = 1;
result = true;
}else{
- if(m_istrig){
+ if (m_istrig){
m_istrig = 0;
result = true;
}
@@ -165,11 +165,11 @@ bool SCA_JoystickSensor::Evaluate()
/* No need for 'm_bAllEvents' check here since were only checking 1 axis */
js->cSetPrecision(m_precision);
- if(js->aAxisIsPositive(m_axis-1)){ /* use zero based axis index internally */
+ if (js->aAxisIsPositive(m_axis-1)){ /* use zero based axis index internally */
m_istrig = 1;
result = true;
}else{
- if(m_istrig){
+ if (m_istrig){
m_istrig = 0;
result = true;
}
@@ -185,11 +185,11 @@ bool SCA_JoystickSensor::Evaluate()
if (!js->IsTrigButton() && !reset) /* No events from SDL? - don't bother */
return false;
- if(( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) {
+ if (( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) {
m_istrig = 1;
result = true;
}else {
- if(m_istrig){
+ if (m_istrig){
m_istrig = 0;
result = true;
}
@@ -206,11 +206,11 @@ bool SCA_JoystickSensor::Evaluate()
if (!js->IsTrigHat() && !reset) /* No events from SDL? - don't bother */
return false;
- if((m_bAllEvents && js->GetHat(m_hat-1)) || js->aHatIsPositive(m_hat-1, m_hatf)) {
+ if ((m_bAllEvents && js->GetHat(m_hat-1)) || js->aHatIsPositive(m_hat-1, m_hatf)) {
m_istrig = 1;
result = true;
}else{
- if(m_istrig){
+ if (m_istrig){
m_istrig = 0;
result = true;
}
@@ -310,7 +310,7 @@ PyObject* SCA_JoystickSensor::PyGetButtonActiveList( )
PyObject *value;
int i;
- if(joy) {
+ if (joy) {
for (i=0; i < joy->GetNumberOfButtons(); i++) {
if (joy->aButtonPressIsPositive(i)) {
value = PyLong_FromSsize_t(i);
@@ -331,10 +331,10 @@ PyObject* SCA_JoystickSensor::PyGetButtonStatus( PyObject* args )
SCA_Joystick *joy = ((SCA_JoystickManager *)m_eventmgr)->GetJoystickDevice(m_joyindex);
int index;
- if(!PyArg_ParseTuple(args, "i:getButtonStatus", &index)){
+ if (!PyArg_ParseTuple(args, "i:getButtonStatus", &index)){
return NULL;
}
- if(joy && index >= 0 && index < joy->GetNumberOfButtons()) {
+ if (joy && index >= 0 && index < joy->GetNumberOfButtons()) {
return PyBool_FromLong(joy->aButtonPressIsPositive(index) ? 1 : 0);
}
return PyBool_FromLong(0);
@@ -360,7 +360,7 @@ PyObject* SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYAT
SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
- if(self->m_joymode != KX_JOYSENSORMODE_AXIS_SINGLE) {
+ if (self->m_joymode != KX_JOYSENSORMODE_AXIS_SINGLE) {
PyErr_SetString(PyExc_TypeError, "val = sensor.axisSingle: Joystick Sensor, not 'Single Axis' type");
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index c5346c16fc9..6543d16d469 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -189,11 +189,11 @@ void SCA_LogicManager::BeginFrame(double curtime, double fixedtime)
for (vector<SCA_EventManager*>::const_iterator ie=m_eventmanagers.begin(); !(ie==m_eventmanagers.end()); ie++)
(*ie)->NextFrame(curtime, fixedtime);
- for(SG_QList* obj = (SG_QList*)m_triggeredControllerSet.Remove();
+ for (SG_QList* obj = (SG_QList*)m_triggeredControllerSet.Remove();
obj != NULL;
obj = (SG_QList*)m_triggeredControllerSet.Remove())
{
- for(SCA_IController* contr = (SCA_IController*)obj->QRemove();
+ for (SCA_IController* contr = (SCA_IController*)obj->QRemove();
contr != NULL;
contr = (SCA_IController*)obj->QRemove())
{
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index 8e324bbb0d7..d0d940a2e42 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -198,10 +198,10 @@ bool SCA_PropertySensor::CheckPropertyCondition()
/* Patch: floating point values cant use strings usefully since you can have "0.0" == "0.0000"
* this could be made into a generic Value class function for comparing values with a string.
*/
- if(result==false && dynamic_cast<CFloatValue *>(orgprop) != NULL) {
+ if (result==false && dynamic_cast<CFloatValue *>(orgprop) != NULL) {
float f;
- if(EOF == sscanf(m_checkpropval.ReadPtr(), "%f", &f))
+ if (EOF == sscanf(m_checkpropval.ReadPtr(), "%f", &f))
{
//error
}
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 67c813acdc0..6f1e6e31507 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -182,7 +182,7 @@ int SCA_PythonController::IsTriggered(class SCA_ISensor* sensor)
/* warning, self is not the SCA_PythonController, its a PyObjectPlus_Proxy */
PyObject* SCA_PythonController::sPyGetCurrentController(PyObject *self)
{
- if(m_sCurrentController==NULL)
+ if (m_sCurrentController==NULL)
{
PyErr_SetString(PyExc_SystemError, "bge.logic.getCurrentController(), this function is being run outside the python controllers context, or blenders internal state is corrupt.");
return NULL;
@@ -200,16 +200,16 @@ SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value)
if (PyUnicode_Check(value)) {
/* get the actuator from the name */
const char *name= _PyUnicode_AsString(value);
- for(it = lacts.begin(); it!= lacts.end(); ++it) {
- if( name == (*it)->GetName() ) {
+ for (it = lacts.begin(); it!= lacts.end(); ++it) {
+ if ( name == (*it)->GetName() ) {
return *it;
}
}
}
else if (PyObject_TypeCheck(value, &SCA_IActuator::Type)) {
PyObjectPlus *value_plus= BGE_PROXY_REF(value);
- for(it = lacts.begin(); it!= lacts.end(); ++it) {
- if( static_cast<SCA_IActuator*>(value_plus) == (*it) ) {
+ for (it = lacts.begin(); it!= lacts.end(); ++it) {
+ if ( static_cast<SCA_IActuator*>(value_plus) == (*it) ) {
return *it;
}
}
@@ -308,7 +308,7 @@ bool SCA_PythonController::Import()
function_string= strrchr(mod_path, '.');
- if(function_string == NULL) {
+ if (function_string == NULL) {
printf("Python module name formatting error in object '%s', controller '%s':\n\texpected 'SomeModule.Func', got '%s'\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr());
return false;
}
@@ -324,7 +324,7 @@ bool SCA_PythonController::Import()
return false;
}
- if(m_debug)
+ if (m_debug)
mod = PyImport_ReloadModule(mod);
if (mod == NULL) {
@@ -338,15 +338,15 @@ bool SCA_PythonController::Import()
// DECREF the module as we don't need it anymore
Py_DECREF(mod);
- if(m_function==NULL) {
- if(PyErr_Occurred())
+ if (m_function==NULL) {
+ if (PyErr_Occurred())
ErrorPrint("Python controller found the module but could not access the function");
else
printf("Python module error in object '%s', controller '%s':\n '%s' module found but function missing\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr());
return false;
}
- if(!PyCallable_Check(m_function)) {
+ if (!PyCallable_Check(m_function)) {
Py_DECREF(m_function);
m_function = NULL;
printf("Python module function error in object '%s', controller '%s':\n '%s' not callable\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr());
@@ -358,7 +358,7 @@ bool SCA_PythonController::Import()
m_function_argc= ((PyCodeObject *)PyFunction_GET_CODE(m_function))->co_argcount;
}
- if(m_function_argc > 1) {
+ if (m_function_argc > 1) {
Py_DECREF(m_function);
m_function = NULL;
printf("Python module function in object '%s', controller '%s':\n '%s' takes %d args, should be zero or 1 controller arg\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr(), m_function_argc);
@@ -421,7 +421,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
PyObject *args= NULL;
- if(m_function_argc==1) {
+ if (m_function_argc==1) {
args = PyTuple_New(1);
PyTuple_SET_ITEM(args, 0, GetProxy());
}
@@ -441,7 +441,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
else
ErrorPrint("Python script error");
- if(excdict) /* Only for SCA_PYEXEC_SCRIPT types */
+ if (excdict) /* Only for SCA_PYEXEC_SCRIPT types */
{
/* clear after PyErrPrint - seems it can be using
* something in this dictionary and crash? */
@@ -456,13 +456,13 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
PyObject* SCA_PythonController::PyActivate(PyObject *value)
{
- if(m_sCurrentController != this) {
+ if (m_sCurrentController != this) {
PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller");
return NULL;
}
SCA_IActuator* actu = LinkedActuatorFromPy(value);
- if(actu==NULL)
+ if (actu==NULL)
return NULL;
m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)actu, true);
@@ -471,13 +471,13 @@ PyObject* SCA_PythonController::PyActivate(PyObject *value)
PyObject* SCA_PythonController::PyDeActivate(PyObject *value)
{
- if(m_sCurrentController != this) {
+ if (m_sCurrentController != this) {
PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller");
return NULL;
}
SCA_IActuator* actu = LinkedActuatorFromPy(value);
- if(actu==NULL)
+ if (actu==NULL)
return NULL;
m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)actu, false);
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index 0034b5b3f54..40dba3bf03a 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -392,7 +392,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolConst,
"\tSet this generator to produce a constant boolean value.\n")
{
int paraArg;
- if(!PyArg_ParseTuple(args, "i:setBoolConst", &paraArg)) {
+ if (!PyArg_ParseTuple(args, "i:setBoolConst", &paraArg)) {
return NULL;
}
@@ -418,7 +418,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli,
"\tReturn false value * 100%% of the time.\n")
{
float paraArg;
- if(!PyArg_ParseTuple(args, "f:setBoolBernouilli", &paraArg)) {
+ if (!PyArg_ParseTuple(args, "f:setBoolBernouilli", &paraArg)) {
return NULL;
}
@@ -434,7 +434,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntConst,
"\tAlways return value\n")
{
int paraArg;
- if(!PyArg_ParseTuple(args, "i:setIntConst", &paraArg)) {
+ if (!PyArg_ParseTuple(args, "i:setIntConst", &paraArg)) {
return NULL;
}
@@ -452,7 +452,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntUniform,
"\tupper_bound. The boundaries are included.\n")
{
int paraArg1, paraArg2;
- if(!PyArg_ParseTuple(args, "ii:setIntUniform", &paraArg1, &paraArg2)) {
+ if (!PyArg_ParseTuple(args, "ii:setIntUniform", &paraArg1, &paraArg2)) {
return NULL;
}
@@ -471,7 +471,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntPoisson,
"\tnumber of tries needed to achieve succes.\n")
{
float paraArg;
- if(!PyArg_ParseTuple(args, "f:setIntPoisson", &paraArg)) {
+ if (!PyArg_ParseTuple(args, "f:setIntPoisson", &paraArg)) {
return NULL;
}
@@ -487,7 +487,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatConst,
"\tAlways return value\n")
{
float paraArg;
- if(!PyArg_ParseTuple(args, "f:setFloatConst", &paraArg)) {
+ if (!PyArg_ParseTuple(args, "f:setFloatConst", &paraArg)) {
return NULL;
}
@@ -505,7 +505,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatUniform,
"\tupper_bound.\n")
{
float paraArg1, paraArg2;
- if(!PyArg_ParseTuple(args, "ff:setFloatUniform", &paraArg1, &paraArg2)) {
+ if (!PyArg_ParseTuple(args, "ff:setFloatUniform", &paraArg1, &paraArg2)) {
return NULL;
}
@@ -524,7 +524,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNormal,
"\tdeviation from the mean is characterized by standard_deviation.\n")
{
float paraArg1, paraArg2;
- if(!PyArg_ParseTuple(args, "ff:setFloatNormal", &paraArg1, &paraArg2)) {
+ if (!PyArg_ParseTuple(args, "ff:setFloatNormal", &paraArg1, &paraArg2)) {
return NULL;
}
@@ -542,7 +542,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential,
"\tis characterized by half_life.\n")
{
float paraArg;
- if(!PyArg_ParseTuple(args, "f:setFloatNegativeExponential", &paraArg)) {
+ if (!PyArg_ParseTuple(args, "f:setFloatNegativeExponential", &paraArg)) {
return NULL;
}
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index 0915326c8eb..db40f35f888 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -205,7 +205,7 @@ void GPC_Canvas::DisposeBanner(TBannerData& banner)
void GPC_Canvas::DrawAllBanners(void)
{
- if(!m_bannersEnabled || (m_banners.size() < 1))
+ if (!m_bannersEnabled || (m_banners.size() < 1))
return;
// Save the old rendering parameters.
@@ -239,7 +239,7 @@ void GPC_Canvas::DrawAllBanners(void)
void GPC_Canvas::DrawBanner(TBannerData& banner)
{
- if(!banner.enabled)
+ if (!banner.enabled)
return;
// Set up coordinates
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
index 6eb52413a4e..11d648762c8 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
@@ -78,7 +78,7 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL,
m_frameRate(frameRate),
m_BlenderLogo(0), m_Blender3DLogo(0)/*, m_NaNLogo(0)*/
{
- if(customLoadingAnimationURL[0] != '\0')
+ if (customLoadingAnimationURL[0] != '\0')
{
m_customLoadingAnimationURL = new char[sizeof(customLoadingAnimationURL)];
// not yet, need to be implemented first... m_customLoadingAnimation = true;
@@ -87,13 +87,13 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL,
// load the Blender logo into memory
m_BlenderLogo = new GPC_RawImage();
// blender3d size is 115 x 32 so make resulting texture 128 x 128
- if(!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8))
+ if (!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8))
m_BlenderLogo = 0;
// load the Blender3D logo into memory
m_Blender3DLogo = new GPC_RawImage();
// blender3d size is 136 x 11 so make resulting texture 256 x 256
- if(!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8))
+ if (!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8))
m_Blender3DLogo = 0;
#if 0
@@ -101,7 +101,7 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL,
// load the NaN logo into memory
m_NaNLogo = new GPC_RawImage();
// blender3d size is 32 x 31 so make resulting texture 64 x 64
- if(!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8))
+ if (!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8))
m_NaNLogo = 0;
#endif
}
@@ -148,7 +148,7 @@ bool GPC_Engine::Start(const char *filename)
StartKetsji();
- if(bfd->type == BLENFILETYPE_PUB)
+ if (bfd->type == BLENFILETYPE_PUB)
m_canvas->SetBannerDisplayEnabled(false);
return true;
@@ -173,7 +173,7 @@ bool GPC_Engine::Start(unsigned char *blenderDataBuffer,
StartKetsji();
- if(bfd->type == BLENFILETYPE_PUB)
+ if (bfd->type == BLENFILETYPE_PUB)
m_canvas->SetBannerDisplayEnabled(false);
return true;
@@ -210,7 +210,7 @@ bool GPC_Engine::StartKetsji(void)
void GPC_Engine::StartLoadingAnimation()
{
- if(m_customLoadingAnimation)
+ if (m_customLoadingAnimation)
{
}
else
@@ -218,7 +218,7 @@ void GPC_Engine::StartLoadingAnimation()
unsigned char *blenderDataBuffer;
int blenderDataBufferSize;
GetRawLoadingAnimation(&blenderDataBuffer, &blenderDataBufferSize);
- if(!Start(blenderDataBuffer, blenderDataBufferSize))
+ if (!Start(blenderDataBuffer, blenderDataBufferSize))
cout << "something went wrong when starting the engine" << endl;
delete blenderDataBuffer; // created with 'new' in GetRawLoadingAnimation()
}
@@ -251,11 +251,11 @@ void GPC_Engine::UpdateLoadingAnimation(void)
float progress = DetermineProgress();
- if(progress > m_previousProgress)
+ if (progress > m_previousProgress)
{
// delta = progress - m_previousProgress;
m_previousProgress = progress;
- if(m_previousProgress > 1.0)
+ if (m_previousProgress > 1.0)
m_previousProgress = 1.0; // limit to 1.0 (has to change !)
// m_engine->m_previousProgress = 0.0;
}
@@ -266,7 +266,7 @@ void GPC_Engine::UpdateLoadingAnimation(void)
STR_String body;
body.Format("%f", progress); // a number between 0.0 and 1.0
- if(m_networkdev)
+ if (m_networkdev)
{
// Store a progress message in the network device.
NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, body);
@@ -279,19 +279,19 @@ void GPC_Engine::UpdateLoadingAnimation(void)
void GPC_Engine::Stop()
{
// only delete things that are created in StartKetsji()
-/* if(m_portal)
+/* if (m_portal)
{
m_portal->Leave();
delete m_portal; // also gets rid of KX_KetsjiEngine (says Maarten)
m_portal = 0;
}
-*/ if(m_sceneconverter)
+*/ if (m_sceneconverter)
{
delete m_sceneconverter;
m_sceneconverter = 0;
}
#if 0
- if(m_frameTimerID)
+ if (m_frameTimerID)
{
::KillTimer(0, m_frameTimerID);
m_frameTimerID = 0;
@@ -305,7 +305,7 @@ void GPC_Engine::Stop()
void GPC_Engine::Exit()
{
- if(m_running)
+ if (m_running)
Stop();
if (m_system) {
diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
index 5bd3a1957e6..9f129c1cdfb 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
@@ -50,26 +50,26 @@ bool GPC_RawImage::Load(
{
int srcWidth, srcHeight;
bool success = true;
- if(strcmp(srcName, "BlenderLogo") == 0)
+ if (strcmp(srcName, "BlenderLogo") == 0)
GetRawBlenderLogo(&m_data, &srcWidth, &srcHeight);
else
- if(strcmp(srcName, "Blender3DLogo") == 0)
+ if (strcmp(srcName, "Blender3DLogo") == 0)
GetRawBlender3DLogo(&m_data, &srcWidth, &srcHeight);
#if 0
else
- if(strcmp(srcName, "NaNLogo") == 0)
+ if (strcmp(srcName, "NaNLogo") == 0)
GetRawNaNLogo(&m_data, &srcWidth, &srcHeight);
#endif
else // unknown image
success = false;
- if(success)
+ if (success)
{
unsigned char *tempData = m_data;
int numBytes = destWidth * destHeight * 4;
m_data = new unsigned char[numBytes]; // re-use m_data ('unsigned char' was 'char')
- if(m_data)
+ if (m_data)
{
::memset(m_data, 0x00000000, numBytes);
m_width = destWidth;
@@ -80,11 +80,11 @@ bool GPC_RawImage::Load(
int numRows = (srcHeight + offsetY) < m_height ? srcHeight : m_height - offsetY;
numBytes = (srcWidth + offsetX) < m_width ? srcBytesWidth : (m_width - offsetX) * 4;
- if((offsetX < m_width) && (offsetY < m_height))
+ if ((offsetX < m_width) && (offsetY < m_height))
{
unsigned char* src = (unsigned char*)tempData;
unsigned char* dst = (unsigned char*)m_data;
- if(alignment == alignTopLeft)
+ if (alignment == alignTopLeft)
{
// Put original in upper left corner
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
index 16f984cbe3c..adf0bcd8e57 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
@@ -9299,7 +9299,7 @@ void GetRawLoadingAnimation(unsigned char **data, int *dataSize)
*data = new unsigned char[138801];
// and copy it. Now we are certain that the calling function
// can control the memory location
- for(int i = 0; i < 138801 /* tmp array size */; i++)
+ for (int i = 0; i < 138801 /* tmp array size */; i++)
{
(*data)[i] = load_blend[i];
}
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
index 52a033ce538..2471b528eac 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
@@ -1029,7 +1029,7 @@ void GetRawBlenderLogo(unsigned char **data, int *width, int *height)
*data = new unsigned char[14720];
// and copy it. Now we are certain that the calling function
// can control the memory location
- for(int i = 0; i < 14720 /* tmp array size */; i++)
+ for (int i = 0; i < 14720 /* tmp array size */; i++)
{
(*data)[i] = logo_blender_raw[i];
}
@@ -1449,7 +1449,7 @@ void GetRawBlender3DLogo(unsigned char **data, int *width, int *height)
*data = new unsigned char[5984];
// and copy it. Now we are certain that the calling function
// can control the memory location
- for(int i = 0; i < 5984 /* tmp array size */; i++)
+ for (int i = 0; i < 5984 /* tmp array size */; i++)
{
(*data)[i] = logo_blender3d_raw[i];
}
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 54e2efd8776..ed2fa8a7dc6 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -101,23 +101,23 @@ void GPC_RenderTools::ProcessLighting(RAS_IRasterizer *rasty, bool uselights, co
int layer= -1;
/* find the layer */
- if(uselights) {
- if(m_clientobject)
+ if (uselights) {
+ if (m_clientobject)
layer = static_cast<KX_GameObject*>(m_clientobject)->GetLayer();
}
/* avoid state switching */
- if(m_lastlightlayer == layer && m_lastauxinfo == m_auxilaryClientInfo)
+ if (m_lastlightlayer == layer && m_lastauxinfo == m_auxilaryClientInfo)
return;
m_lastlightlayer = layer;
m_lastauxinfo = m_auxilaryClientInfo;
/* enable/disable lights as needed */
- if(layer >= 0)
+ if (layer >= 0)
enable = applyLights(layer, viewmat);
- if(enable)
+ if (enable)
EnableOpenGLLights(rasty);
else
DisableOpenGLLights();
@@ -125,7 +125,7 @@ void GPC_RenderTools::ProcessLighting(RAS_IRasterizer *rasty, bool uselights, co
void GPC_RenderTools::EnableOpenGLLights(RAS_IRasterizer *rasty)
{
- if(m_lastlighting == true)
+ if (m_lastlighting == true)
return;
glEnable(GL_LIGHTING);
@@ -142,7 +142,7 @@ void GPC_RenderTools::EnableOpenGLLights(RAS_IRasterizer *rasty)
void GPC_RenderTools::DisableOpenGLLights()
{
- if(m_lastlighting == false)
+ if (m_lastlighting == false)
return;
glDisable(GL_LIGHTING);
@@ -291,26 +291,26 @@ void GPC_RenderTools::RenderText3D( int fontid,
double* mat,
float aspect)
{
- if(GLEW_ARB_multitexture) {
- for(int i=0; i<MAXTEX; i++) {
+ if (GLEW_ARB_multitexture) {
+ for (int i=0; i<MAXTEX; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB+i);
- if(GLEW_ARB_texture_cube_map)
- if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ if (GLEW_ARB_texture_cube_map)
+ if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if(glIsEnabled(GL_TEXTURE_2D))
+ if (glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
}
glActiveTextureARB(GL_TEXTURE0_ARB);
}
else {
- if(GLEW_ARB_texture_cube_map)
- if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ if (GLEW_ARB_texture_cube_map)
+ if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if(glIsEnabled(GL_TEXTURE_2D))
+ if (glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
}
@@ -415,7 +415,7 @@ void GPC_RenderTools::RenderText(
struct MTFace* tface = 0;
unsigned int *col = 0;
- if(flag & RAS_BLENDERMAT) {
+ if (flag & RAS_BLENDERMAT) {
KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(polymat);
tface = bl_mat->GetMTFace();
col = bl_mat->GetMCol();
@@ -448,7 +448,7 @@ int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat)
unsigned int count;
std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin();
- for(count=0; count<m_numgllights; count++)
+ for (count=0; count<m_numgllights; count++)
glDisable((GLenum)(GL_LIGHT0+count));
viewmat.getValue(glviewmat);
@@ -460,7 +460,7 @@ int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat)
RAS_LightObject* lightdata = (*lit);
KX_LightObject *kxlight = (KX_LightObject*)lightdata->m_light;
- if(kxlight->ApplyLight(kxscene, objectlayer, count))
+ if (kxlight->ApplyLight(kxscene, objectlayer, count))
count++;
}
glPopMatrix();
@@ -472,16 +472,16 @@ void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
{
int state = rasterizer->GetMotionBlurState();
float motionblurvalue;
- if(state)
+ if (state)
{
motionblurvalue = rasterizer->GetMotionBlurValue();
- if(state==1)
+ if (state==1)
{
//bugfix:load color buffer into accum buffer for the first time(state=1)
glAccum(GL_LOAD, 1.0);
rasterizer->SetMotionBlurState(2);
}
- else if(motionblurvalue>=0.0 && motionblurvalue<=1.0)
+ else if (motionblurvalue>=0.0 && motionblurvalue<=1.0)
{
glAccum(GL_MULT, motionblurvalue);
glAccum(GL_ACCUM, 1-motionblurvalue);
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index f7c366599ef..eccb83fe80c 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -138,7 +138,7 @@ GPG_Application::GPG_Application(GHOST_ISystem* system)
GPG_Application::~GPG_Application(void)
{
- if(m_pyGlobalDictString) {
+ if (m_pyGlobalDictString) {
delete [] m_pyGlobalDictString;
m_pyGlobalDictString = 0;
m_pyGlobalDictString_Length = 0;
@@ -558,12 +558,12 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0);
bool restrictAnimFPS = gm->flag & GAME_RESTRICT_ANIM_UPDATES;
- if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
+ if (GLEW_ARB_multitexture && GLEW_VERSION_1_1)
m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0);
- if(GPU_glsl_support())
+ if (GPU_glsl_support())
m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0);
- else if(m_globalSettings->matmode == GAME_MAT_GLSL)
+ else if (m_globalSettings->matmode == GAME_MAT_GLSL)
m_blendermat = false;
// create the canvas, rasterizer and rendertools
@@ -579,8 +579,8 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (!m_rendertools)
goto initFailed;
- if(useLists) {
- if(GLEW_VERSION_1_1)
+ if (useLists) {
+ if (GLEW_VERSION_1_1)
m_rasterizer = new RAS_ListRasterizer(m_canvas, true);
else
m_rasterizer = new RAS_ListRasterizer(m_canvas);
@@ -701,9 +701,9 @@ bool GPG_Application::startEngine(void)
// if (always_use_expand_framing)
// sceneconverter->SetAlwaysUseExpandFraming(true);
- if(m_blendermat && (m_globalSettings->matmode != GAME_MAT_TEXFACE))
+ if (m_blendermat && (m_globalSettings->matmode != GAME_MAT_TEXFACE))
m_sceneconverter->SetMaterials(true);
- if(m_blenderglslmat && (m_globalSettings->matmode == GAME_MAT_GLSL))
+ if (m_blenderglslmat && (m_globalSettings->matmode == GAME_MAT_GLSL))
m_sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(m_keyboard,
@@ -720,7 +720,7 @@ bool GPG_Application::startEngine(void)
#endif // WITH_PYTHON
//initialize Dome Settings
- if(m_startScene->gm.stereoflag == STEREO_DOME)
+ if (m_startScene->gm.stereoflag == STEREO_DOME)
m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext);
#ifdef WITH_PYTHON
@@ -764,7 +764,7 @@ void GPG_Application::stopEngine()
// GameLogic.globalDict gets converted into a buffer, and sorted in
// m_pyGlobalDictString so we can restore after python has stopped
// and started between .blend file loads.
- if(m_pyGlobalDictString) {
+ if (m_pyGlobalDictString) {
delete [] m_pyGlobalDictString;
m_pyGlobalDictString = 0;
}
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 36c38682244..d477c87936f 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -297,7 +297,7 @@ static void get_filename(int argc, char **argv, char *filename)
#else
filename[0] = '\0';
- if(argc > 1)
+ if (argc > 1)
BLI_strncpy(filename, argv[argc-1], FILE_MAX);
#endif // !_APPLE
}
@@ -606,29 +606,29 @@ int main(int argc, char** argv)
if (stereomode < RAS_IRasterizer::RAS_STEREO_NOSTEREO || stereomode >= RAS_IRasterizer::RAS_STEREO_MAXSTEREO)
stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
- if(!strcmp(argv[i], "nostereo")) // ok, redundant but clear
+ if (!strcmp(argv[i], "nostereo")) // ok, redundant but clear
stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
// only the hardware pageflip method needs a stereo window
- else if(!strcmp(argv[i], "hwpageflip")) {
+ else if (!strcmp(argv[i], "hwpageflip")) {
stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
stereoWindow = true;
}
- else if(!strcmp(argv[i], "syncdoubling"))
+ else if (!strcmp(argv[i], "syncdoubling"))
stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;
- else if(!strcmp(argv[i], "anaglyph"))
+ else if (!strcmp(argv[i], "anaglyph"))
stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;
- else if(!strcmp(argv[i], "sidebyside"))
+ else if (!strcmp(argv[i], "sidebyside"))
stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;
- else if(!strcmp(argv[i], "vinterlace"))
+ else if (!strcmp(argv[i], "vinterlace"))
stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;
#if 0
// future stuff
- else if(!strcmp(argv[i], "stencil")
+ else if (!strcmp(argv[i], "stencil")
stereomode = RAS_STEREO_STENCIL;
#endif
@@ -648,33 +648,33 @@ int main(int argc, char** argv)
i++;
if ((i + 1) <= validArguments)
{
- if(!strcmp(argv[i], "angle")){
+ if (!strcmp(argv[i], "angle")){
i++;
domeFov = atoi(argv[i++]);
}
- if(!strcmp(argv[i], "tilt")){
+ if (!strcmp(argv[i], "tilt")){
i++;
domeTilt = atoi(argv[i++]);
}
- if(!strcmp(argv[i], "warpdata")){
+ if (!strcmp(argv[i], "warpdata")){
i++;
domeWarp = argv[i++];
}
- if(!strcmp(argv[i], "mode")){
+ if (!strcmp(argv[i], "mode")){
i++;
- if(!strcmp(argv[i], "fisheye"))
+ if (!strcmp(argv[i], "fisheye"))
domeMode = DOME_FISHEYE;
- else if(!strcmp(argv[i], "truncatedfront"))
+ else if (!strcmp(argv[i], "truncatedfront"))
domeMode = DOME_TRUNCATED_FRONT;
- else if(!strcmp(argv[i], "truncatedrear"))
+ else if (!strcmp(argv[i], "truncatedrear"))
domeMode = DOME_TRUNCATED_REAR;
- else if(!strcmp(argv[i], "cubemap"))
+ else if (!strcmp(argv[i], "cubemap"))
domeMode = DOME_ENVMAP;
- else if(!strcmp(argv[i], "sphericalpanoramic"))
+ else if (!strcmp(argv[i], "sphericalpanoramic"))
domeMode = DOME_PANORAM_SPH;
else
@@ -749,7 +749,7 @@ int main(int argc, char** argv)
char *titlename;
get_filename(argc_py_clamped, argv, filename);
- if(filename[0])
+ if (filename[0])
BLI_path_cwd(filename);
@@ -846,7 +846,7 @@ int main(int argc, char** argv)
// Check whether the game should be displayed in stereo
if (!stereoParFound)
{
- if(scene->gm.stereoflag == STEREO_ENABLED){
+ if (scene->gm.stereoflag == STEREO_ENABLED){
stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
stereoWindow = true;
@@ -871,7 +871,7 @@ int main(int argc, char** argv)
{
//XXX to do: convert relative to absolute path
domeText= add_text(domeWarp, "");
- if(!domeText)
+ if (!domeText)
printf("error: invalid warpdata text file - %s\n", domeWarp);
else
scene->gm.dome.warptext = domeText;
@@ -881,7 +881,7 @@ int main(int argc, char** argv)
// GPG_Application app (system, maggie, startscenename);
app.SetGameEngineData(maggie, scene, &gs, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
BLI_strncpy(pathname, maggie->name, sizeof(pathname));
- if(G.main != maggie) {
+ if (G.main != maggie) {
BLI_strncpy(G.main->name, maggie->name, sizeof(G.main->name));
}
#ifdef WITH_PYTHON
@@ -1014,7 +1014,7 @@ int main(int argc, char** argv)
SYS_DeleteSystem(syshandle);
int totblock= MEM_get_memory_blocks_in_use();
- if(totblock!=0) {
+ if (totblock!=0) {
printf("Error Totblock: %d\n",totblock);
MEM_set_error_callback(mem_error_cb);
MEM_printmemlist();
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 0f97898c73f..122d692b599 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -35,7 +35,7 @@ BL_BlenderShader::BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lig
BL_BlenderShader::~BL_BlenderShader()
{
- if(mGPUMat)
+ if (mGPUMat)
GPU_material_unbind(mGPUMat);
}
@@ -46,8 +46,8 @@ void BL_BlenderShader::ReloadMaterial()
void BL_BlenderShader::SetProg(bool enable, double time)
{
- if(VerifyShader()) {
- if(enable)
+ if (VerifyShader()) {
+ if (enable)
GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1);
else
GPU_material_unbind(mGPUMat);
@@ -59,16 +59,16 @@ int BL_BlenderShader::GetAttribNum()
GPUVertexAttribs attribs;
int i, enabled = 0;
- if(!VerifyShader())
+ if (!VerifyShader())
return enabled;
GPU_material_vertex_attributes(mGPUMat, &attribs);
- for(i = 0; i < attribs.totlayer; i++)
- if(attribs.layer[i].glindex+1 > enabled)
+ for (i = 0; i < attribs.totlayer; i++)
+ if (attribs.layer[i].glindex+1 > enabled)
enabled= attribs.layer[i].glindex+1;
- if(enabled > BL_MAX_ATTRIB)
+ if (enabled > BL_MAX_ATTRIB)
enabled = BL_MAX_ATTRIB;
return enabled;
@@ -82,39 +82,39 @@ void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat)
ras->SetAttribNum(0);
- if(!VerifyShader())
+ if (!VerifyShader())
return;
gpumat = mGPUMat;
- if(ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
+ if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
GPU_material_vertex_attributes(gpumat, &attribs);
attrib_num = GetAttribNum();
ras->SetTexCoordNum(0);
ras->SetAttribNum(attrib_num);
- for(i=0; i<attrib_num; i++)
+ for (i=0; i<attrib_num; i++)
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
- for(i = 0; i < attribs.totlayer; i++) {
- if(attribs.layer[i].glindex > attrib_num)
+ for (i = 0; i < attribs.totlayer; i++) {
+ if (attribs.layer[i].glindex > attrib_num)
continue;
- if(attribs.layer[i].type == CD_MTFACE) {
- if(!mat->uvName.IsEmpty() && strcmp(mat->uvName.ReadPtr(), attribs.layer[i].name) == 0)
+ if (attribs.layer[i].type == CD_MTFACE) {
+ if (!mat->uvName.IsEmpty() && strcmp(mat->uvName.ReadPtr(), attribs.layer[i].name) == 0)
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV1, attribs.layer[i].glindex);
- else if(!mat->uv2Name.IsEmpty() && strcmp(mat->uv2Name.ReadPtr(), attribs.layer[i].name) == 0)
+ else if (!mat->uv2Name.IsEmpty() && strcmp(mat->uv2Name.ReadPtr(), attribs.layer[i].name) == 0)
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV2, attribs.layer[i].glindex);
else
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV1, attribs.layer[i].glindex);
}
- else if(attribs.layer[i].type == CD_TANGENT)
+ else if (attribs.layer[i].type == CD_TANGENT)
ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT, attribs.layer[i].glindex);
- else if(attribs.layer[i].type == CD_ORCO)
+ else if (attribs.layer[i].type == CD_ORCO)
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_ORCO, attribs.layer[i].glindex);
- else if(attribs.layer[i].type == CD_NORMAL)
+ else if (attribs.layer[i].type == CD_NORMAL)
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_NORM, attribs.layer[i].glindex);
- else if(attribs.layer[i].type == CD_MCOL)
+ else if (attribs.layer[i].type == CD_MCOL)
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_VCOL, attribs.layer[i].glindex);
else
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_DISABLE, attribs.layer[i].glindex);
@@ -129,7 +129,7 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
gpumat = mGPUMat;
- if(!gpumat || !GPU_material_bound(gpumat))
+ if (!gpumat || !GPU_material_bound(gpumat))
return;
MT_Matrix4x4 model;
@@ -142,7 +142,7 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
view.getValue((float*)viewmat);
viewinv.getValue((float*)viewinvmat);
- if(ms.m_bObjectColor)
+ if (ms.m_bObjectColor)
ms.m_RGBAcolor.getValue((float*)obcol);
else
obcol[0]= obcol[1]= obcol[2]= obcol[3]= 1.0f;
diff --git a/source/gameengine/Ketsji/BL_Material.cpp b/source/gameengine/Ketsji/BL_Material.cpp
index 092f9273a6b..2061a763331 100644
--- a/source/gameengine/Ketsji/BL_Material.cpp
+++ b/source/gameengine/Ketsji/BL_Material.cpp
@@ -12,9 +12,9 @@
MTex* getImageFromMaterial(Material *mat, int index)
{
- if(!mat) return 0;
+ if (!mat) return 0;
- if(!(index >=0 && index < MAX_MTEX) ) return 0;
+ if (!(index >=0 && index < MAX_MTEX) ) return 0;
MTex *m = mat->mtex[index];
return m?m:0;
@@ -23,9 +23,9 @@ MTex* getImageFromMaterial(Material *mat, int index)
int getNumTexChannels( Material *mat )
{
int count = -1;
- if(!mat) return -1;
+ if (!mat) return -1;
- for(count =0; (count < 10) && mat->mtex[count] != 0; count++) {}
+ for (count =0; (count < 10) && mat->mtex[count] != 0; count++) {}
return count;
}
@@ -66,13 +66,13 @@ void BL_Material::Initialize()
share = false;
int i;
- for(i=0; i<4; i++)
+ for (i=0; i<4; i++)
{
uv[i] = MT_Point2(0.f,1.f);
uv2[i] = MT_Point2(0.f, 1.f);
}
- for(i=0; i<MAXTEX; i++) // :(
+ for (i=0; i<MAXTEX; i++) // :(
{
mapping[i].mapping = 0;
mapping[i].offsets[0] = 0.f;
@@ -150,7 +150,7 @@ void BL_Material::GetConversionUV2(MT_Point2 *nuv)
void BL_Material::SetSharedMaterial(bool v)
{
- if((v && num_users == -1) || num_users > 1 )
+ if ((v && num_users == -1) || num_users > 1 )
share = true;
else
share = false;
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index b1e3737af07..55045f9f169 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -40,7 +40,7 @@ BL_Uniform::BL_Uniform(int data_size)
BL_Uniform::~BL_Uniform()
{
#ifdef SORT_UNIFORMS
- if(mData) {
+ if (mData) {
MEM_freeN(mData);
mData=0;
}
@@ -52,7 +52,7 @@ void BL_Uniform::Apply(class BL_Shader *shader)
#ifdef SORT_UNIFORMS
MT_assert(mType > UNI_NONE && mType < UNI_MAX && mData);
- if(!mDirty)
+ if (!mDirty)
return;
switch(mType)
@@ -137,14 +137,14 @@ BL_Shader::BL_Shader()
BL_Shader::~BL_Shader()
{
//for (int i=0; i<MAXTEX; i++){
- // if(mSampler[i].mOwn) {
- // if(mSampler[i].mTexture)
+ // if (mSampler[i].mOwn) {
+ // if (mSampler[i].mTexture)
// mSampler[i].mTexture->DeleteTex();
// }
//}
ClearUniforms();
- if( mShader ) {
+ if ( mShader ) {
glDeleteObjectARB(mShader);
mShader = 0;
}
@@ -179,7 +179,7 @@ BL_Uniform *BL_Shader::FindUniform(const int location)
#ifdef SORT_UNIFORMS
BL_UniformVec::iterator it = mUniforms.begin();
while(it != mUniforms.end()) {
- if((*it)->GetLocation() == location)
+ if ((*it)->GetLocation() == location)
return (*it);
it++;
}
@@ -191,7 +191,7 @@ void BL_Shader::SetUniformfv(int location, int type, float *param,int size, bool
{
#ifdef SORT_UNIFORMS
BL_Uniform *uni= FindUniform(location);
- if(uni) {
+ if (uni) {
memcpy(uni->getData(), param, size);
uni->SetData(location, type, transpose);
}
@@ -210,7 +210,7 @@ void BL_Shader::SetUniformiv(int location, int type, int *param,int size, bool t
{
#ifdef SORT_UNIFORMS
BL_Uniform *uni= FindUniform(location);
- if(uni) {
+ if (uni) {
memcpy(uni->getData(), param, size);
uni->SetData(location, type, transpose);
}
@@ -228,10 +228,10 @@ void BL_Shader::SetUniformiv(int location, int type, int *param,int size, bool t
void BL_Shader::ApplyShader()
{
#ifdef SORT_UNIFORMS
- if(!mDirty)
+ if (!mDirty)
return;
- for(unsigned int i=0; i<mUniforms.size(); i++)
+ for (unsigned int i=0; i<mUniforms.size(); i++)
mUniforms[i]->Apply(this);
mDirty = false;
@@ -252,18 +252,18 @@ bool BL_Shader::LinkProgram()
int char_len=0;
char *logInf =0;
- if(mError)
+ if (mError)
goto programError;
- if(!vertProg || !fragProg){
+ if (!vertProg || !fragProg){
spit("Invalid GLSL sources");
return false;
}
- if( !GLEW_ARB_fragment_shader) {
+ if ( !GLEW_ARB_fragment_shader) {
spit("Fragment shaders not supported");
return false;
}
- if( !GLEW_ARB_vertex_shader) {
+ if ( !GLEW_ARB_vertex_shader) {
spit("Vertex shaders not supported");
return false;
}
@@ -275,10 +275,10 @@ bool BL_Shader::LinkProgram()
glGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB,(GLint*) &vertlen);
// print info if any
- if( vertlen > 0 && vertlen < MAX_LOG_LEN){
+ if ( vertlen > 0 && vertlen < MAX_LOG_LEN){
logInf = (char*)MEM_mallocN(vertlen, "vert-log");
glGetInfoLogARB(tmpVert, vertlen, (GLsizei*)&char_len, logInf);
- if(char_len >0) {
+ if (char_len >0) {
spit("---- Vertex Shader Error ----");
spit(logInf);
}
@@ -287,7 +287,7 @@ bool BL_Shader::LinkProgram()
}
// check for compile errors
glGetObjectParameterivARB(tmpVert, GL_OBJECT_COMPILE_STATUS_ARB,(GLint*)&vertstatus);
- if(!vertstatus) {
+ if (!vertstatus) {
spit("---- Vertex shader failed to compile ----");
goto programError;
}
@@ -297,10 +297,10 @@ bool BL_Shader::LinkProgram()
glShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0);
glCompileShaderARB(tmpFrag);
glGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint*) &fraglen);
- if(fraglen >0 && fraglen < MAX_LOG_LEN){
+ if (fraglen >0 && fraglen < MAX_LOG_LEN){
logInf = (char*)MEM_mallocN(fraglen, "frag-log");
glGetInfoLogARB(tmpFrag, fraglen,(GLsizei*) &char_len, logInf);
- if(char_len >0) {
+ if (char_len >0) {
spit("---- Fragment Shader Error ----");
spit(logInf);
}
@@ -309,7 +309,7 @@ bool BL_Shader::LinkProgram()
}
glGetObjectParameterivARB(tmpFrag, GL_OBJECT_COMPILE_STATUS_ARB, (GLint*) &fragstatus);
- if(!fragstatus){
+ if (!fragstatus){
spit("---- Fragment shader failed to compile ----");
goto programError;
}
@@ -325,10 +325,10 @@ bool BL_Shader::LinkProgram()
glGetObjectParameterivARB(tmpProg, GL_OBJECT_LINK_STATUS_ARB, (GLint*) &progstatus);
- if(proglen > 0 && proglen < MAX_LOG_LEN) {
+ if (proglen > 0 && proglen < MAX_LOG_LEN) {
logInf = (char*)MEM_mallocN(proglen, "prog-log");
glGetInfoLogARB(tmpProg, proglen, (GLsizei*)&char_len, logInf);
- if(char_len >0) {
+ if (char_len >0) {
spit("---- GLSL Program ----");
spit(logInf);
}
@@ -336,7 +336,7 @@ bool BL_Shader::LinkProgram()
logInf=0;
}
- if(!progstatus){
+ if (!progstatus){
spit("---- GLSL program failed to link ----");
goto programError;
}
@@ -350,16 +350,16 @@ bool BL_Shader::LinkProgram()
return true;
programError:
- if(tmpVert) {
+ if (tmpVert) {
glDeleteObjectARB(tmpVert);
tmpVert=0;
}
- if(tmpFrag) {
+ if (tmpFrag) {
glDeleteObjectARB(tmpFrag);
tmpFrag=0;
}
- if(tmpProg) {
+ if (tmpProg) {
glDeleteObjectARB(tmpProg);
tmpProg=0;
}
@@ -403,7 +403,7 @@ unsigned int BL_Shader::GetProg()
void BL_Shader::SetSampler(int loc, int unit)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -422,12 +422,12 @@ void BL_Shader::SetSampler(int loc, int unit)
void BL_Shader::SetProg(bool enable)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
{
- if( mShader != 0 && mOk && enable) {
+ if ( mShader != 0 && mOk && enable) {
glUseProgramObjectARB(mShader);
}
else {
@@ -438,10 +438,10 @@ void BL_Shader::SetProg(bool enable)
void BL_Shader::Update( const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
{
- if(!Ok() || !mPreDef.size())
+ if (!Ok() || !mPreDef.size())
return;
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -450,14 +450,14 @@ void BL_Shader::Update( const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
model.setValue(ms.m_OpenGLMatrix);
const MT_Matrix4x4& view = rasty->GetViewMatrix();
- if(mAttr==SHD_TANGENT)
+ if (mAttr==SHD_TANGENT)
ms.m_mesh->SetMeshModified(true);
BL_UniformVecDef::iterator it;
- for(it = mPreDef.begin(); it!= mPreDef.end(); it++)
+ for (it = mPreDef.begin(); it!= mPreDef.end(); it++)
{
BL_DefUniform *uni = (*it);
- if(uni->mLoc == -1) continue;
+ if (uni->mLoc == -1) continue;
switch (uni->mType)
{
@@ -554,7 +554,7 @@ void BL_Shader::Update( const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
int BL_Shader::GetAttribLocation(const STR_String& name)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -567,7 +567,7 @@ int BL_Shader::GetAttribLocation(const STR_String& name)
void BL_Shader::BindAttribute(const STR_String& attr, int loc)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -578,14 +578,14 @@ void BL_Shader::BindAttribute(const STR_String& attr, int loc)
int BL_Shader::GetUniformLocation(const STR_String& name)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
{
MT_assert(mShader!=0);
int location = glGetUniformLocationARB(mShader, name.ReadPtr());
- if(location == -1)
+ if (location == -1)
spit("Invalid uniform value: " << name.ReadPtr() << ".");
return location;
}
@@ -595,7 +595,7 @@ int BL_Shader::GetUniformLocation(const STR_String& name)
void BL_Shader::SetUniform(int uniform, const MT_Tuple2& vec)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -609,7 +609,7 @@ void BL_Shader::SetUniform(int uniform, const MT_Tuple2& vec)
void BL_Shader::SetUniform(int uniform, const MT_Tuple3& vec)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -622,7 +622,7 @@ void BL_Shader::SetUniform(int uniform, const MT_Tuple3& vec)
void BL_Shader::SetUniform(int uniform, const MT_Tuple4& vec)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -635,7 +635,7 @@ void BL_Shader::SetUniform(int uniform, const MT_Tuple4& vec)
void BL_Shader::SetUniform(int uniform, const unsigned int& val)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -646,7 +646,7 @@ void BL_Shader::SetUniform(int uniform, const unsigned int& val)
void BL_Shader::SetUniform(int uniform, const int val)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -657,7 +657,7 @@ void BL_Shader::SetUniform(int uniform, const int val)
void BL_Shader::SetUniform(int uniform, const float& val)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -668,7 +668,7 @@ void BL_Shader::SetUniform(int uniform, const float& val)
void BL_Shader::SetUniform(int uniform, const MT_Matrix4x4& vec, bool transpose)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -682,7 +682,7 @@ void BL_Shader::SetUniform(int uniform, const MT_Matrix4x4& vec, bool transpose)
void BL_Shader::SetUniform(int uniform, const MT_Matrix3x3& vec, bool transpose)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
@@ -697,12 +697,12 @@ void BL_Shader::SetUniform(int uniform, const MT_Matrix3x3& vec, bool transpose)
void BL_Shader::SetUniform(int uniform, const float* val, int len)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
{
- if(len == 2)
+ if (len == 2)
glUniform2fvARB(uniform, 1,(GLfloat*)val);
else if (len == 3)
glUniform3fvARB(uniform, 1,(GLfloat*)val);
@@ -715,12 +715,12 @@ void BL_Shader::SetUniform(int uniform, const float* val, int len)
void BL_Shader::SetUniform(int uniform, const int* val, int len)
{
- if( GLEW_ARB_fragment_shader &&
+ if ( GLEW_ARB_fragment_shader &&
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
{
- if(len == 2)
+ if (len == 2)
glUniform2ivARB(uniform, 1, (GLint*)val);
else if (len == 3)
glUniform3ivARB(uniform, 1, (GLint*)val);
@@ -793,18 +793,18 @@ PyTypeObject BL_Shader::Type = {
KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProgram)" )
{
- if(mShader !=0 && mOk )
+ if (mShader !=0 && mOk )
{
// already set...
Py_RETURN_NONE;
}
char *v,*f;
int apply=0;
- if( PyArg_ParseTuple(args, "ssi:setSource", &v, &f, &apply) )
+ if ( PyArg_ParseTuple(args, "ssi:setSource", &v, &f, &apply) )
{
vertProg = v;
fragProg = f;
- if( LinkProgram() ) {
+ if ( LinkProgram() ) {
glUseProgramObjectARB( mShader );
mUse = apply!=0;
Py_RETURN_NONE;
@@ -847,10 +847,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, getFragmentProg ,"getFragmentProg( )" )
KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
- if(mShader==0) {
+ if (mShader==0) {
PyErr_SetString(PyExc_TypeError, "shader.validate(): BL_Shader, invalid shader object");
return NULL;
}
@@ -859,12 +859,12 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
glGetObjectParameterivARB(mShader, GL_OBJECT_VALIDATE_STATUS_ARB,(GLint*) &stat);
- if(stat > 0 && stat < MAX_LOG_LEN) {
+ if (stat > 0 && stat < MAX_LOG_LEN) {
int char_len=0;
char *logInf = (char*)MEM_mallocN(stat, "validate-log");
glGetInfoLogARB(mShader, stat,(GLsizei*) &char_len, logInf);
- if(char_len >0) {
+ if (char_len >0) {
spit("---- GLSL Validation ----");
spit(logInf);
}
@@ -877,17 +877,17 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform="";
int index=-1;
- if(PyArg_ParseTuple(args, "si:setSampler", &uniform, &index))
+ if (PyArg_ParseTuple(args, "si:setSampler", &uniform, &index))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1) {
- if(index >= MAXTEX || index < 0)
+ if (loc != -1) {
+ if (index >= MAXTEX || index < 0)
spit("Invalid texture sample index: " << index);
#ifdef SORT_UNIFORMS
@@ -908,7 +908,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
KX_PYMETHODDEF_DOC( BL_Shader, setNumberOfPasses, "setNumberOfPasses( max-pass )" )
{
int pass = 1;
- if(!PyArg_ParseTuple(args, "i:setNumberOfPasses", &pass))
+ if (!PyArg_ParseTuple(args, "i:setNumberOfPasses", &pass))
return NULL;
mPass = 1;
@@ -918,16 +918,16 @@ KX_PYMETHODDEF_DOC( BL_Shader, setNumberOfPasses, "setNumberOfPasses( max-pass )
/// access functions
KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform="";
float value=0;
- if(PyArg_ParseTuple(args, "sf:setUniform1f", &uniform, &value ))
+ if (PyArg_ParseTuple(args, "sf:setUniform1f", &uniform, &value ))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1)
+ if (loc != -1)
{
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT, &value, sizeof(float));
@@ -943,15 +943,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)")
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform="";
float array[2]={ 0,0 };
- if(PyArg_ParseTuple(args, "sff:setUniform2f", &uniform, &array[0],&array[1] ))
+ if (PyArg_ParseTuple(args, "sff:setUniform2f", &uniform, &array[0],&array[1] ))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1)
+ if (loc != -1)
{
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT2, array, (sizeof(float)*2) );
@@ -967,15 +967,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)")
KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform="";
float array[3]={0,0,0};
- if(PyArg_ParseTuple(args, "sfff:setUniform3f", &uniform, &array[0],&array[1],&array[2]))
+ if (PyArg_ParseTuple(args, "sfff:setUniform3f", &uniform, &array[0],&array[1],&array[2]))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1)
+ if (loc != -1)
{
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT3, array, (sizeof(float)*3) );
@@ -992,15 +992,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) ")
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform="";
float array[4]={0,0,0,0};
- if(PyArg_ParseTuple(args, "sffff:setUniform4f", &uniform, &array[0],&array[1],&array[2], &array[3]))
+ if (PyArg_ParseTuple(args, "sffff:setUniform4f", &uniform, &array[0],&array[1],&array[2], &array[3]))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1)
+ if (loc != -1)
{
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT4, array, (sizeof(float)*4) );
@@ -1016,15 +1016,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) "
KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform="";
int value=0;
- if(PyArg_ParseTuple(args, "si:setUniform1i", &uniform, &value ))
+ if (PyArg_ParseTuple(args, "si:setUniform1i", &uniform, &value ))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1)
+ if (loc != -1)
{
#ifdef SORT_UNIFORMS
SetUniformiv(loc, BL_Uniform::UNI_INT, &value, sizeof(int));
@@ -1040,15 +1040,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)")
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform="";
int array[2]={ 0,0 };
- if(PyArg_ParseTuple(args, "sii:setUniform2i", &uniform, &array[0],&array[1] ))
+ if (PyArg_ParseTuple(args, "sii:setUniform2i", &uniform, &array[0],&array[1] ))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1)
+ if (loc != -1)
{
#ifdef SORT_UNIFORMS
SetUniformiv(loc, BL_Uniform::UNI_INT2, array, sizeof(int)*2);
@@ -1064,16 +1064,16 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)")
KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform="";
int array[3]={0,0,0};
- if(PyArg_ParseTuple(args, "siii:setUniform3i", &uniform, &array[0],&array[1],&array[2]))
+ if (PyArg_ParseTuple(args, "siii:setUniform3i", &uniform, &array[0],&array[1],&array[2]))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1)
+ if (loc != -1)
{
#ifdef SORT_UNIFORMS
SetUniformiv(loc, BL_Uniform::UNI_INT3, array, sizeof(int)*3);
@@ -1088,15 +1088,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) ")
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform="";
int array[4]={0,0,0, 0};
- if(PyArg_ParseTuple(args, "siiii:setUniform4i", &uniform, &array[0],&array[1],&array[2], &array[3] ))
+ if (PyArg_ParseTuple(args, "siiii:setUniform4i", &uniform, &array[0],&array[1],&array[2], &array[3] ))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1)
+ if (loc != -1)
{
#ifdef SORT_UNIFORMS
SetUniformiv(loc, BL_Uniform::UNI_INT4, array, sizeof(int)*4);
@@ -1111,23 +1111,23 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) "
KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or list3 or list4) )")
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform = "";
PyObject *listPtr =0;
float array_data[4] = {0.f,0.f,0.f,0.f};
- if(PyArg_ParseTuple(args, "sO:setUniformfv", &uniform, &listPtr))
+ if (PyArg_ParseTuple(args, "sO:setUniformfv", &uniform, &listPtr))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1)
+ if (loc != -1)
{
- if(PySequence_Check(listPtr))
+ if (PySequence_Check(listPtr))
{
unsigned int list_size = PySequence_Size(listPtr);
- for(unsigned int i=0; (i<list_size && i<4); i++)
+ for (unsigned int i=0; (i<list_size && i<4); i++)
{
PyObject *item = PySequence_GetItem(listPtr, i);
array_data[i] = (float)PyFloat_AsDouble(item);
@@ -1180,38 +1180,38 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2 or list3 or list4) )")
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform = "";
PyObject *listPtr =0;
int array_data[4] = {0,0,0,0};
- if(!PyArg_ParseTuple(args, "sO:setUniformiv", &uniform, &listPtr))
+ if (!PyArg_ParseTuple(args, "sO:setUniformiv", &uniform, &listPtr))
return NULL;
int loc = GetUniformLocation(uniform);
- if(loc == -1) {
+ if (loc == -1) {
PyErr_SetString(PyExc_TypeError, "shader.setUniformiv(...): BL_Shader, first string argument is not a valid uniform value");
return NULL;
}
- if(!PySequence_Check(listPtr)) {
+ if (!PySequence_Check(listPtr)) {
PyErr_SetString(PyExc_TypeError, "shader.setUniformiv(...): BL_Shader, second argument is not a sequence");
return NULL;
}
unsigned int list_size = PySequence_Size(listPtr);
- for(unsigned int i=0; (i<list_size && i<4); i++)
+ for (unsigned int i=0; (i<list_size && i<4); i++)
{
PyObject *item = PySequence_GetItem(listPtr, i);
array_data[i] = PyLong_AsSsize_t(item);
Py_DECREF(item);
}
- if(PyErr_Occurred()) {
+ if (PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "shader.setUniformiv(...): BL_Shader, one or more values in the list is not an int");
return NULL;
}
@@ -1266,7 +1266,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
"setUniformMatrix4(uniform_name, mat-4x4, transpose(row-major=true, col-major=false)" )
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
@@ -1281,12 +1281,12 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
PyObject *matrix=0;
int transp=0; // python use column major by default, so no transpose....
- if(!PyArg_ParseTuple(args, "sO|i:setUniformMatrix4",&uniform, &matrix,&transp))
+ if (!PyArg_ParseTuple(args, "sO|i:setUniformMatrix4",&uniform, &matrix,&transp))
return NULL;
int loc = GetUniformLocation(uniform);
- if(loc == -1) {
+ if (loc == -1) {
PyErr_SetString(PyExc_TypeError, "shader.setUniformMatrix4(...): BL_Shader, first string argument is not a valid uniform value");
return NULL;
}
@@ -1313,7 +1313,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
"setUniformMatrix3(uniform_name, list[3x3], transpose(row-major=true, col-major=false)" )
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
@@ -1326,12 +1326,12 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
const char *uniform="";
PyObject *matrix=0;
int transp=0; // python use column major by default, so no transpose....
- if(!PyArg_ParseTuple(args, "sO|i:setUniformMatrix3",&uniform, &matrix,&transp))
+ if (!PyArg_ParseTuple(args, "sO|i:setUniformMatrix3",&uniform, &matrix,&transp))
return NULL;
int loc = GetUniformLocation(uniform);
- if(loc == -1) {
+ if (loc == -1) {
PyErr_SetString(PyExc_TypeError, "shader.setUniformMatrix3(...): BL_Shader, first string argument is not a valid uniform value");
return NULL;
}
@@ -1356,18 +1356,18 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
KX_PYMETHODDEF_DOC( BL_Shader, setAttrib, "setAttrib(enum)" )
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
int attr=0;
- if(!PyArg_ParseTuple(args, "i:setAttrib", &attr))
+ if (!PyArg_ParseTuple(args, "i:setAttrib", &attr))
return NULL;
attr= SHD_TANGENT; /* user input is ignored for now, there is only 1 attr */
- if(mShader==0) {
+ if (mShader==0) {
PyErr_SetString(PyExc_ValueError, "shader.setAttrib() BL_Shader, invalid shader object");
return NULL;
}
@@ -1381,27 +1381,27 @@ KX_PYMETHODDEF_DOC( BL_Shader, setAttrib, "setAttrib(enum)" )
KX_PYMETHODDEF_DOC( BL_Shader, setUniformDef, "setUniformDef(name, enum)" )
{
- if(mError) {
+ if (mError) {
Py_RETURN_NONE;
}
const char *uniform="";
int nloc=0;
- if(PyArg_ParseTuple(args, "si:setUniformDef",&uniform, &nloc))
+ if (PyArg_ParseTuple(args, "si:setUniformDef",&uniform, &nloc))
{
int loc = GetUniformLocation(uniform);
- if(loc != -1)
+ if (loc != -1)
{
bool defined = false;
BL_UniformVecDef::iterator it = mPreDef.begin();
while(it != mPreDef.end()) {
- if((*it)->mLoc == loc) {
+ if ((*it)->mLoc == loc) {
defined = true;
break;
}
it++;
}
- if(defined)
+ if (defined)
{
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index 2c57004e6c4..4aab091c6a1 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -79,18 +79,18 @@ BL_Texture::~BL_Texture()
void BL_Texture::DeleteTex()
{
- if( mNeedsDeleted ) {
+ if ( mNeedsDeleted ) {
glDeleteTextures(1, (GLuint*)&mTexture);
mNeedsDeleted = 0;
mOk = 0;
}
- if(mEnvState) {
+ if (mEnvState) {
glDeleteLists((GLuint)mEnvState, 1);
mEnvState =0;
}
- if(mDisableState) {
+ if (mDisableState) {
glDeleteLists((GLuint)mDisableState, 1);
mDisableState =0;
}
@@ -167,7 +167,7 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
}
glBindTexture(GL_TEXTURE_2D, mTexture );
- if( mipmap ) {
+ if ( mipmap ) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, x, y, GL_RGBA, GL_UNSIGNED_BYTE, pix );
@@ -194,7 +194,7 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
gluScaleImage(GL_RGBA, x, y, GL_UNSIGNED_BYTE, pix, nx,ny, GL_UNSIGNED_BYTE, newPixels);
glBindTexture(GL_TEXTURE_2D, mTexture );
- if( mipmap ) {
+ if ( mipmap ) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, nx, ny, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
@@ -304,7 +304,7 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- if(GLEW_VERSION_1_2)
+ if (GLEW_VERSION_1_2)
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
if (needs_split)
@@ -346,7 +346,7 @@ int BL_Texture::GetMaxUnits()
{
GLint unit=0;
- if(GLEW_ARB_multitexture) {
+ if (GLEW_ARB_multitexture) {
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
return (MAXTEX>=unit?unit:MAXTEX);
}
@@ -356,28 +356,28 @@ int BL_Texture::GetMaxUnits()
void BL_Texture::ActivateFirst()
{
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB);
}
void BL_Texture::ActivateUnit(int unit)
{
- if(GLEW_ARB_multitexture)
- if(unit <= MAXTEX)
+ if (GLEW_ARB_multitexture)
+ if (unit <= MAXTEX)
glActiveTextureARB(GL_TEXTURE0_ARB+unit);
}
void BL_Texture::DisableUnit()
{
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
- if(GLEW_ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ if (GLEW_ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
else
{
@@ -395,8 +395,8 @@ void BL_Texture::DisableUnit()
void BL_Texture::DisableAllTextures()
{
- for(int i=0; i<MAXTEX; i++) {
- if(GLEW_ARB_multitexture)
+ for (int i=0; i<MAXTEX; i++) {
+ if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+i);
glMatrixMode(GL_TEXTURE);
@@ -410,14 +410,14 @@ void BL_Texture::DisableAllTextures()
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB);
}
void BL_Texture::ActivateTexture()
{
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
if (mType == GL_TEXTURE_CUBE_MAP_ARB && GLEW_ARB_texture_cube_map)
@@ -426,7 +426,7 @@ void BL_Texture::ActivateTexture()
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
}
else {
- if(GLEW_ARB_texture_cube_map )
+ if (GLEW_ARB_texture_cube_map )
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
glBindTexture( GL_TEXTURE_2D, mTexture );
@@ -437,7 +437,7 @@ void BL_Texture::ActivateTexture()
void BL_Texture::SetMapping(int mode)
{
- if(!(mode &USEREFL)) {
+ if (!(mode &USEREFL)) {
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
@@ -445,7 +445,7 @@ void BL_Texture::SetMapping(int mode)
return;
}
- if( mType == GL_TEXTURE_CUBE_MAP_ARB &&
+ if ( mType == GL_TEXTURE_CUBE_MAP_ARB &&
GLEW_ARB_texture_cube_map &&
mode &USEREFL)
{
@@ -474,17 +474,17 @@ void BL_Texture::SetMapping(int mode)
void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
{
- if(modulate || !GLEW_ARB_texture_env_combine){
+ if (modulate || !GLEW_ARB_texture_env_combine){
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
return;
}
- if(glIsList(mEnvState))
+ if (glIsList(mEnvState))
{
glCallList(mEnvState);
return;
}
- if(!mEnvState)
+ if (!mEnvState)
mEnvState = glGenLists(1);
glNewList(mEnvState, GL_COMPILE_AND_EXECUTE);
@@ -504,7 +504,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
GLenum op2 = GL_OPERAND2_RGB_ARB;
// switch to alpha combiners
- if( mat->flag[mUnit] &TEXALPHA ) {
+ if ( mat->flag[mUnit] &TEXALPHA ) {
combiner = GL_COMBINE_ALPHA_ARB;
source0 = GL_SOURCE0_ALPHA_ARB;
source1 = GL_SOURCE1_ALPHA_ARB;
@@ -515,24 +515,24 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
blend_operand = GL_SRC_ALPHA;
blend_operand_prev = GL_SRC_ALPHA;
// invert
- if(mat->flag[mUnit] &TEXNEG) {
+ if (mat->flag[mUnit] &TEXNEG) {
blend_operand_prev = GL_ONE_MINUS_SRC_ALPHA;
blend_operand = GL_ONE_MINUS_SRC_ALPHA;
}
}
else {
- if(mat->flag[mUnit] &TEXNEG) {
+ if (mat->flag[mUnit] &TEXNEG) {
blend_operand_prev=GL_ONE_MINUS_SRC_COLOR;
blend_operand = GL_ONE_MINUS_SRC_COLOR;
}
}
bool using_alpha = false;
- if(mat->flag[mUnit] &USEALPHA){
+ if (mat->flag[mUnit] &USEALPHA){
alphaOp = GL_ONE_MINUS_SRC_ALPHA;
using_alpha=true;
}
- else if(mat->flag[mUnit] &USENEGALPHA){
+ else if (mat->flag[mUnit] &USENEGALPHA){
alphaOp = GL_SRC_ALPHA;
using_alpha = true;
}
@@ -541,7 +541,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
case BLEND_MIX:
{
// ------------------------------
- if(!using_alpha) {
+ if (!using_alpha) {
GLfloat base_col[4];
base_col[0] = base_col[1] = base_col[2] = 0.f;
base_col[3] = 1.f-mat->color_blend[mUnit];
@@ -552,7 +552,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev );
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
- if(!using_alpha)
+ if (!using_alpha)
glTexEnvf( GL_TEXTURE_ENV, source2, GL_CONSTANT_ARB );
else
glTexEnvf( GL_TEXTURE_ENV, source2, GL_TEXTURE );
@@ -566,7 +566,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB);
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev);
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
- if(using_alpha)
+ if (using_alpha)
glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp);
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
@@ -578,7 +578,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB );
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev );
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
- if(using_alpha)
+ if (using_alpha)
glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp);
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
@@ -599,7 +599,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB );
glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev );
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
- if(using_alpha)
+ if (using_alpha)
glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp);
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
@@ -612,7 +612,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
int BL_Texture::GetPow2(int n)
{
- if(!is_power_of_2_i(n))
+ if (!is_power_of_2_i(n))
n = power_of_2_min_i(n);
return n;
@@ -638,13 +638,13 @@ void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
dx= ibuf->y;
dx/= 2;
- if(3*dx != ibuf->x) {
+ if (3*dx != ibuf->x) {
printf("Incorrect envmap size\n");
env->ok= 0;
env->ima->ok= 0;
}
else {
- for(part=0; part<6; part++) {
+ for (part=0; part<6; part++) {
env->cube[part]= IMB_allocImBuf(dx, dx, 24, IB_rect);
}
IMB_rectcpy(env->cube[0], ibuf,
@@ -669,9 +669,9 @@ void my_free_envmapdata(EnvMap *env)
{
unsigned int part;
- for(part=0; part<6; part++) {
+ for (part=0; part<6; part++) {
ImBuf *ibuf= env->cube[part];
- if(ibuf) {
+ if (ibuf) {
IMB_freeImBuf(ibuf);
env->cube[part]= NULL;
}
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 66cbcdb914c..13727be8b98 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -101,7 +101,7 @@ void KX_BlenderMaterial::Initialize(
// so we can ether accept or reject this material
// as being equal, this is rather important to
// prevent material bleeding
- for(int i=0; i<mMaterial->num_enabled; i++) {
+ for (int i=0; i<mMaterial->num_enabled; i++) {
m_multimode += (mMaterial->flag[i] + mMaterial->blend_mode[i]);
}
m_multimode += mMaterial->IdMode+ (mMaterial->ras_mode & ~(USE_LIGHT));
@@ -161,25 +161,25 @@ void KX_BlenderMaterial::OnConstruction(int layer)
// when material are reused between objects
return;
- if(mMaterial->glslmat)
+ if (mMaterial->glslmat)
SetBlenderGLSLShader(layer);
// for each unique material...
int i;
- for(i=0; i<mMaterial->num_enabled; i++) {
- if( mMaterial->mapping[i].mapping & USEENV ) {
- if(!GLEW_ARB_texture_cube_map) {
+ for (i=0; i<mMaterial->num_enabled; i++) {
+ if ( mMaterial->mapping[i].mapping & USEENV ) {
+ if (!GLEW_ARB_texture_cube_map) {
spit("CubeMap textures not supported");
continue;
}
- if(!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) )
+ if (!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) )
spit("unable to initialize image("<<i<<") in "<<
mMaterial->matname<< ", image will not be available");
}
else {
- if( mMaterial->img[i] ) {
- if( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
+ if ( mMaterial->img[i] ) {
+ if ( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
spit("unable to initialize image("<<i<<") in "<<
mMaterial->matname<< ", image will not be available");
}
@@ -193,12 +193,12 @@ void KX_BlenderMaterial::OnConstruction(int layer)
void KX_BlenderMaterial::EndFrame()
{
- if(mLastBlenderShader) {
+ if (mLastBlenderShader) {
mLastBlenderShader->SetProg(false);
mLastBlenderShader = NULL;
}
- if(mLastShader) {
+ if (mLastShader) {
mLastShader->SetProg(false);
mLastShader = NULL;
}
@@ -206,10 +206,10 @@ void KX_BlenderMaterial::EndFrame()
void KX_BlenderMaterial::OnExit()
{
- if( mShader ) {
+ if ( mShader ) {
//note, the shader here is allocated, per unique material
//and this function is called per face
- if(mShader == mLastShader) {
+ if (mShader == mLastShader) {
mShader->SetProg(false);
mLastShader = NULL;
}
@@ -218,8 +218,8 @@ void KX_BlenderMaterial::OnExit()
mShader = 0;
}
- if( mBlenderShader ) {
- if(mBlenderShader == mLastBlenderShader) {
+ if ( mBlenderShader ) {
+ if (mBlenderShader == mLastBlenderShader) {
mBlenderShader->SetProg(false);
mLastBlenderShader = NULL;
}
@@ -229,7 +229,7 @@ void KX_BlenderMaterial::OnExit()
}
BL_Texture::ActivateFirst();
- for(int i=0; i<mMaterial->num_enabled; i++) {
+ for (int i=0; i<mMaterial->num_enabled; i++) {
BL_Texture::ActivateUnit(i);
mTextures[i].DeleteTex();
mTextures[i].DisableUnit();
@@ -249,9 +249,9 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
MT_assert(GLEW_ARB_shader_objects && mShader);
int i;
- if( !enable || !mShader->Ok() ) {
+ if ( !enable || !mShader->Ok() ) {
// frame cleanup.
- if(mShader == mLastShader) {
+ if (mShader == mLastShader) {
mShader->SetProg(false);
mLastShader = NULL;
}
@@ -270,13 +270,13 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
mShader->ApplyShader();
// for each enabled unit
- for(i=0; i<mMaterial->num_enabled; i++) {
- if(!mTextures[i].Ok()) continue;
+ for (i=0; i<mMaterial->num_enabled; i++) {
+ if (!mTextures[i].Ok()) continue;
mTextures[i].ActivateTexture();
mTextures[0].SetMapping(mMaterial->mapping[i].mapping);
}
- if(!mUserDefBlend) {
+ if (!mUserDefBlend) {
ras->SetAlphaBlend(mMaterial->alphablend);
}
else {
@@ -291,11 +291,11 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras)
{
- if( !enable || !mBlenderShader->Ok() ) {
+ if ( !enable || !mBlenderShader->Ok() ) {
ras->SetAlphaBlend(TF_SOLID);
// frame cleanup.
- if(mLastBlenderShader) {
+ if (mLastBlenderShader) {
mLastBlenderShader->SetProg(false);
mLastBlenderShader= NULL;
}
@@ -305,10 +305,10 @@ void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras
return;
}
- if(!mBlenderShader->Equals(mLastBlenderShader)) {
+ if (!mBlenderShader->Equals(mLastBlenderShader)) {
ras->SetAlphaBlend(mMaterial->alphablend);
- if(mLastBlenderShader)
+ if (mLastBlenderShader)
mLastBlenderShader->SetProg(false);
else
BL_Texture::DisableAllTextures();
@@ -322,21 +322,21 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
{
BL_Texture::DisableAllTextures();
- if( !enable ) {
+ if ( !enable ) {
ras->SetAlphaBlend(TF_SOLID);
return;
}
BL_Texture::ActivateFirst();
- if( mMaterial->IdMode == DEFAULT_BLENDER ) {
+ if ( mMaterial->IdMode == DEFAULT_BLENDER ) {
ras->SetAlphaBlend(mMaterial->alphablend);
return;
}
- if( mMaterial->IdMode == TEXFACE ) {
+ if ( mMaterial->IdMode == TEXFACE ) {
// no material connected to the object
- if( mTextures[0].Ok() ) {
+ if ( mTextures[0].Ok() ) {
mTextures[0].ActivateTexture();
mTextures[0].setTexEnv(0, true);
mTextures[0].SetMapping(mMaterial->mapping[0].mapping);
@@ -346,23 +346,23 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
}
int mode = 0,i=0;
- for(i=0; (i<mMaterial->num_enabled && i<MAXTEX); i++) {
- if( !mTextures[i].Ok() ) continue;
+ for (i=0; (i<mMaterial->num_enabled && i<MAXTEX); i++) {
+ if ( !mTextures[i].Ok() ) continue;
mTextures[i].ActivateTexture();
mTextures[i].setTexEnv(mMaterial);
mode = mMaterial->mapping[i].mapping;
- if(mode &USEOBJ)
+ if (mode &USEOBJ)
setObjectMatrixData(i, ras);
else
mTextures[i].SetMapping(mode);
- if(!(mode &USEOBJ))
+ if (!(mode &USEOBJ))
setTexMatrixData( i );
}
- if(!mUserDefBlend) {
+ if (!mUserDefBlend) {
ras->SetAlphaBlend(mMaterial->alphablend);
}
else {
@@ -382,10 +382,10 @@ KX_BlenderMaterial::ActivatShaders(
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
// reset...
- if(tmp->mMaterial->IsShared())
+ if (tmp->mMaterial->IsShared())
cachingInfo =0;
- if(mLastBlenderShader) {
+ if (mLastBlenderShader) {
mLastBlenderShader->SetProg(false);
mLastBlenderShader= NULL;
}
@@ -397,7 +397,7 @@ KX_BlenderMaterial::ActivatShaders(
cachingInfo = GetCachingInfo();
- if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
+ if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setShaderData(true, rasty);
else
tmp->setShaderData(false, rasty);
@@ -431,7 +431,7 @@ KX_BlenderMaterial::ActivateBlenderShaders(
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
- if(mLastShader) {
+ if (mLastShader) {
mLastShader->SetProg(false);
mLastShader= NULL;
}
@@ -442,7 +442,7 @@ KX_BlenderMaterial::ActivateBlenderShaders(
cachingInfo = GetCachingInfo();
- if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
+ if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setBlenderShaderData(true, rasty);
else
tmp->setBlenderShaderData(false, rasty);
@@ -475,12 +475,12 @@ KX_BlenderMaterial::ActivateMat(
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
- if(mLastShader) {
+ if (mLastShader) {
mLastShader->SetProg(false);
mLastShader= NULL;
}
- if(mLastBlenderShader) {
+ if (mLastBlenderShader) {
mLastBlenderShader->SetProg(false);
mLastBlenderShader= NULL;
}
@@ -524,13 +524,13 @@ KX_BlenderMaterial::Activate(
TCachingInfo& cachingInfo
)const
{
- if(GLEW_ARB_shader_objects && (mShader && mShader->Ok())) {
- if((mPass++) < mShader->getNumPass() ) {
+ if (GLEW_ARB_shader_objects && (mShader && mShader->Ok())) {
+ if ((mPass++) < mShader->getNumPass() ) {
ActivatShaders(rasty, cachingInfo);
return true;
}
else {
- if(mShader == mLastShader) {
+ if (mShader == mLastShader) {
mShader->SetProg(false);
mLastShader = NULL;
}
@@ -538,8 +538,8 @@ KX_BlenderMaterial::Activate(
return false;
}
}
- else if( GLEW_ARB_shader_objects && (mBlenderShader && mBlenderShader->Ok() ) ) {
- if(mPass++ == 0) {
+ else if ( GLEW_ARB_shader_objects && (mBlenderShader && mBlenderShader->Ok() ) ) {
+ if (mPass++ == 0) {
ActivateBlenderShaders(rasty, cachingInfo);
return true;
}
@@ -549,7 +549,7 @@ KX_BlenderMaterial::Activate(
}
}
else {
- if(mPass++ == 0) {
+ if (mPass++ == 0) {
ActivateMat(rasty, cachingInfo);
return true;
}
@@ -562,12 +562,12 @@ KX_BlenderMaterial::Activate(
bool KX_BlenderMaterial::UsesLighting(RAS_IRasterizer *rasty) const
{
- if(!RAS_IPolyMaterial::UsesLighting(rasty))
+ if (!RAS_IPolyMaterial::UsesLighting(rasty))
return false;
- if(mShader && mShader->Ok())
+ if (mShader && mShader->Ok())
return true;
- else if(mBlenderShader && mBlenderShader->Ok())
+ else if (mBlenderShader && mBlenderShader->Ok())
return false;
else
return true;
@@ -575,10 +575,10 @@ bool KX_BlenderMaterial::UsesLighting(RAS_IRasterizer *rasty) const
void KX_BlenderMaterial::ActivateMeshSlot(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty) const
{
- if(mShader && GLEW_ARB_shader_objects) {
+ if (mShader && GLEW_ARB_shader_objects) {
mShader->Update(ms, rasty);
}
- else if(mBlenderShader && GLEW_ARB_shader_objects) {
+ else if (mBlenderShader && GLEW_ARB_shader_objects) {
int alphablend;
mBlenderShader->Update(ms, rasty);
@@ -586,7 +586,7 @@ void KX_BlenderMaterial::ActivateMeshSlot(const RAS_MeshSlot & ms, RAS_IRasteriz
/* we do blend modes here, because they can change per object
* with the same material due to obcolor/obalpha */
alphablend = mBlenderShader->GetAlphaBlend();
- if(ELEM3(alphablend, GEMAT_SOLID, GEMAT_ALPHA, GEMAT_ALPHA_SORT) && mMaterial->alphablend != GEMAT_SOLID)
+ if (ELEM3(alphablend, GEMAT_SOLID, GEMAT_ALPHA, GEMAT_ALPHA_SORT) && mMaterial->alphablend != GEMAT_SOLID)
alphablend = mMaterial->alphablend;
rasty->SetAlphaBlend(alphablend);
@@ -595,7 +595,7 @@ void KX_BlenderMaterial::ActivateMeshSlot(const RAS_MeshSlot & ms, RAS_IRasteriz
void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
{
- if(mShader || !mBlenderShader) {
+ if (mShader || !mBlenderShader) {
rasty->SetSpecularity(
mMaterial->speccolor[0]*mMaterial->spec_f,
mMaterial->speccolor[1]*mMaterial->spec_f,
@@ -627,10 +627,10 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
{
- if(ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
+ if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
ras->SetAttribNum(0);
- if(mShader && GLEW_ARB_shader_objects) {
- if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT) {
+ if (mShader && GLEW_ARB_shader_objects) {
+ if (mShader->GetAttribute() == BL_Shader::SHD_TANGENT) {
ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_DISABLE, 0);
ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT, 1);
ras->SetAttribNum(2);
@@ -639,7 +639,7 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
ras->SetTexCoordNum(mMaterial->num_enabled);
- for(int i=0; i<mMaterial->num_enabled; i++) {
+ for (int i=0; i<mMaterial->num_enabled; i++) {
int mode = mMaterial->mapping[i].mapping;
if (mode &USECUSTOMUV)
@@ -649,15 +649,15 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
continue;
}
- if( mode &(USEREFL|USEOBJ))
+ if ( mode &(USEREFL|USEOBJ))
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_GEN, i);
- else if(mode &USEORCO)
+ else if (mode &USEORCO)
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_ORCO, i);
- else if(mode &USENORM)
+ else if (mode &USENORM)
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_NORM, i);
- else if(mode &USEUV)
+ else if (mode &USEUV)
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV1, i);
- else if(mode &USETANG)
+ else if (mode &USETANG)
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXTANGENT, i);
else
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
@@ -670,7 +670,7 @@ void KX_BlenderMaterial::setTexMatrixData(int i)
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
- if( GLEW_ARB_texture_cube_map &&
+ if ( GLEW_ARB_texture_cube_map &&
mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
mMaterial->mapping[i].mapping & USEREFL) {
glScalef(
@@ -700,11 +700,11 @@ void KX_BlenderMaterial::setTexMatrixData(int i)
static void GetProjPlane(BL_Material *mat, int index,int num, float*param)
{
param[0]=param[1]=param[2]=param[3]=0.f;
- if( mat->mapping[index].projplane[num] == PROJX )
+ if ( mat->mapping[index].projplane[num] == PROJX )
param[0] = 1.f;
- else if( mat->mapping[index].projplane[num] == PROJY )
+ else if ( mat->mapping[index].projplane[num] == PROJY )
param[1] = 1.f;
- else if( mat->mapping[index].projplane[num] == PROJZ)
+ else if ( mat->mapping[index].projplane[num] == PROJZ)
param[2] = 1.f;
}
@@ -714,7 +714,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
(KX_GameObject*)
mScene->GetObjectList()->FindValue(mMaterial->mapping[i].objconame);
- if(!obj) return;
+ if (!obj) return;
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
@@ -784,10 +784,10 @@ void KX_BlenderMaterial::UpdateIPO(
void KX_BlenderMaterial::SetBlenderGLSLShader(int layer)
{
- if(!mBlenderShader)
+ if (!mBlenderShader)
mBlenderShader = new BL_BlenderShader(mScene, mMaterial->material, layer);
- if(!mBlenderShader->Ok()) {
+ if (!mBlenderShader->Ok()) {
delete mBlenderShader;
mBlenderShader = 0;
}
@@ -855,7 +855,7 @@ int KX_BlenderMaterial::pyattr_set_blending(void *self_v, const KX_PYATTRIBUTE_D
{
KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
PyObject* obj = self->PysetBlending(value, NULL);
- if(obj)
+ if (obj)
{
Py_DECREF(obj);
return 0;
@@ -865,24 +865,24 @@ int KX_BlenderMaterial::pyattr_set_blending(void *self_v, const KX_PYATTRIBUTE_D
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
{
- if( !GLEW_ARB_fragment_shader) {
- if(!mModified)
+ if ( !GLEW_ARB_fragment_shader) {
+ if (!mModified)
spit("Fragment shaders not supported");
mModified = true;
Py_RETURN_NONE;
}
- if( !GLEW_ARB_vertex_shader) {
- if(!mModified)
+ if ( !GLEW_ARB_vertex_shader) {
+ if (!mModified)
spit("Vertex shaders not supported");
mModified = true;
Py_RETURN_NONE;
}
- if(!GLEW_ARB_shader_objects) {
- if(!mModified)
+ if (!GLEW_ARB_shader_objects) {
+ if (!mModified)
spit("GLSL not supported");
mModified = true;
Py_RETURN_NONE;
@@ -891,12 +891,12 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
// returns Py_None on error
// the calling script will need to check
- if(!mShader && !mModified) {
+ if (!mShader && !mModified) {
mShader = new BL_Shader();
mModified = true;
}
- if(mShader && !mShader->GetError()) {
+ if (mShader && !mShader->GetError()) {
m_flag &= ~RAS_BLENDERGLSL;
mMaterial->SetSharedMaterial(true);
mScene->GetBucketManager()->ReleaseDisplayLists(this);
@@ -907,7 +907,7 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
// then delete it!
// We will then go back to fixed functionality
// for this material
- if(mShader) {
+ if (mShader) {
delete mShader; /* will handle python de-referencing */
mShader=0;
}
@@ -952,22 +952,22 @@ static unsigned int GL_array[11] = {
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, setBlending , "setBlending( bge.logic.src, bge.logic.dest)")
{
unsigned int b[2];
- if(PyArg_ParseTuple(args, "ii:setBlending", &b[0], &b[1]))
+ if (PyArg_ParseTuple(args, "ii:setBlending", &b[0], &b[1]))
{
bool value_found[2] = {false, false};
- for(int i=0; i<11; i++)
+ for (int i=0; i<11; i++)
{
- if(b[0] == GL_array[i]) {
+ if (b[0] == GL_array[i]) {
value_found[0] = true;
mBlendFunc[0] = b[0];
}
- if(b[1] == GL_array[i]) {
+ if (b[1] == GL_array[i]) {
value_found[1] = true;
mBlendFunc[1] = b[1];
}
- if(value_found[0] && value_found[1]) break;
+ if (value_found[0] && value_found[1]) break;
}
- if(!value_found[0] || !value_found[1]) {
+ if (!value_found[0] || !value_found[1]) {
PyErr_SetString(PyExc_ValueError, "material.setBlending(int, int): KX_BlenderMaterial, invalid enum.");
return NULL;
}
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 7a2d71f56ff..6806698dab2 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -387,7 +387,7 @@ bool KX_Camera::PointInsideFrustum(const MT_Point3& x)
{
ExtractClipPlanes();
- for( unsigned int i = 0; i < 6 ; i++ )
+ for ( unsigned int i = 0; i < 6 ; i++ )
{
if (m_planes[i][0]*x[0] + m_planes[i][1]*x[1] + m_planes[i][2]*x[2] + m_planes[i][3] < 0.)
return false;
@@ -401,7 +401,7 @@ int KX_Camera::BoxInsideFrustum(const MT_Point3 *box)
unsigned int insideCount = 0;
// 6 view frustum planes
- for( unsigned int p = 0; p < 6 ; p++ )
+ for ( unsigned int p = 0; p < 6 ; p++ )
{
unsigned int behindCount = 0;
// 8 box vertices.
@@ -944,7 +944,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition,
{
PyErr_Clear();
- if(ConvertPythonToGameObject(value, &obj, true, ""))
+ if (ConvertPythonToGameObject(value, &obj, true, ""))
{
PyErr_Clear();
vect = MT_Vector3(obj->NodeGetWorldPosition());
@@ -977,7 +977,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition,
vect[1] = 1.0 - vect[1]; //to follow Blender window coordinate system (Top-Down)
PyObject* ret = PyTuple_New(2);
- if(ret){
+ if (ret){
PyTuple_SET_ITEM(ret, 0, PyFloat_FromDouble(vect[0]));
PyTuple_SET_ITEM(ret, 1, PyFloat_FromDouble(vect[1]));
return ret;
@@ -1044,7 +1044,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenRay,
PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x));
PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y));
- if(!PyVecTo(PygetScreenVect(argValue), vect))
+ if (!PyVecTo(PygetScreenVect(argValue), vect))
{
Py_DECREF(argValue);
PyErr_SetString(PyExc_TypeError,
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index b683fcb8036..dfe45b8cfcd 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -121,7 +121,7 @@ static float Kx_Normalize(float *n)
d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
/* FLT_EPSILON is too large! A larger value causes normalize errors in a scaled down utah teapot */
- if(d>0.0000000000001) {
+ if (d>0.0000000000001) {
d= sqrt(d);
n[0]/=d;
@@ -159,25 +159,25 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
* see: VecUpMat3old
*/
- if(axis==0) {
+ if (axis==0) {
cox= 0; coy= 1; coz= 2; /* Y up Z tr */
}
- if(axis==1) {
+ if (axis==1) {
cox= 1; coy= 2; coz= 0; /* Z up X tr */
}
- if(axis==2) {
+ if (axis==2) {
cox= 2; coy= 0; coz= 1; /* X up Y tr */
}
- if(axis==3) {
+ if (axis==3) {
cox= 0; coy= 1; coz= 2; /* Y op -Z tr */
vec[0]= -vec[0];
vec[1]= -vec[1];
vec[2]= -vec[2];
}
- if(axis==4) {
+ if (axis==4) {
cox= 1; coy= 0; coz= 2; /* */
}
- if(axis==5) {
+ if (axis==5) {
cox= 2; coy= 1; coz= 0; /* Y up X tr */
}
@@ -318,8 +318,8 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
from[2]+= fac*fp1[2];
/* alleen alstie ervoor ligt: cross testen en loodrechte bijtellen */
- if(inp<0.0) {
- if(fp1[0]*fp2[1] - fp1[1]*fp2[0] > 0.0) {
+ if (inp<0.0) {
+ if (fp1[0]*fp2[1] - fp1[1]*fp2[0] > 0.0) {
from[0]-= fac*fp1[1];
from[1]+= fac*fp1[0];
}
@@ -336,14 +336,14 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
rc[2]= (lookat[2]-from[2]);
distsq= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2];
- if(distsq > maxdistsq) {
+ if (distsq > maxdistsq) {
distsq = 0.15*(distsq-maxdistsq)/distsq;
from[0] += distsq*rc[0];
from[1] += distsq*rc[1];
from[2] += distsq*rc[2];
}
- else if(distsq < mindistsq) {
+ else if (distsq < mindistsq) {
distsq = 0.15*(mindistsq-distsq)/mindistsq;
from[0] -= distsq*rc[0];
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 46753dcaffe..e26c5b6a7bf 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -544,17 +544,17 @@ bool KX_ReInstanceBulletShapeFromMesh(KX_GameObject *gameobj, KX_GameObject *fro
/* if this is the child of a compound shape this can happen
* don't support compound shapes for now */
- if(spc==NULL)
+ if (spc==NULL)
return false;
shapeInfo = spc->GetShapeInfo();
- if(shapeInfo->m_shapeType != PHY_SHAPE_MESH/* || spc->GetSoftBody()*/)
+ if (shapeInfo->m_shapeType != PHY_SHAPE_MESH/* || spc->GetSoftBody()*/)
return false;
spc->DeleteControllerShape();
- if(from_gameobj==NULL && from_meshobj==NULL)
+ if (from_gameobj==NULL && from_meshobj==NULL)
from_gameobj= gameobj;
/* updates the arrays used for making the new bullet mesh */
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 0f0e4b8c10d..0be5a5609aa 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -158,7 +158,7 @@ KX_Dome::KX_Dome (
CreateGLImages();
- if(warp.usemesh)
+ if (warp.usemesh)
fboSupported = CreateFBO();
dlistSupported = CreateDL();
@@ -169,16 +169,16 @@ KX_Dome::~KX_Dome (void)
{
ClearGLImages();
- if(fboSupported)
+ if (fboSupported)
glDeleteFramebuffersEXT(1, &warp.fboId);
- if(dlistSupported)
+ if (dlistSupported)
glDeleteLists(dlistId, (GLsizei) m_numimages);
}
void KX_Dome::SetViewPort(GLuint viewport[4])
{
- if(canvaswidth != m_viewport.GetWidth() || canvasheight != m_viewport.GetHeight())
+ if (canvaswidth != m_viewport.GetWidth() || canvasheight != m_viewport.GetHeight())
{
m_viewport.SetLeft(viewport[0]);
m_viewport.SetBottom(viewport[1]);
@@ -203,7 +203,7 @@ void KX_Dome::CreateGLImages(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
- if(warp.usemesh){
+ if (warp.usemesh){
glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, warp.imagesize, warp.imagesize, 0, GL_RGB8,
GL_UNSIGNED_BYTE, 0);
@@ -220,7 +220,7 @@ void KX_Dome::ClearGLImages(void)
glDeleteTextures(m_numimages, (GLuint*)&domefacesId);
#if 0
for (int i=0;i<m_numimages;i++)
- if(glIsTexture(domefacesId[i]))
+ if (glIsTexture(domefacesId[i]))
glDeleteTextures(1, (GLuint*)&domefacesId[i]);
#endif
}
@@ -259,7 +259,7 @@ bool KX_Dome::CreateDL()
{
dlistId = glGenLists((GLsizei) m_numimages);
if (dlistId != 0) {
- if(m_mode == DOME_FISHEYE || m_mode == DOME_TRUNCATED_FRONT || m_mode == DOME_TRUNCATED_REAR){
+ if (m_mode == DOME_FISHEYE || m_mode == DOME_TRUNCATED_FRONT || m_mode == DOME_TRUNCATED_REAR){
glNewList(dlistId, GL_COMPILE);
GLDrawTriangles(cubetop, nfacestop);
glEndList();
@@ -309,7 +309,7 @@ bool KX_Dome::CreateDL()
glEndList();
}
- if(warp.usemesh){
+ if (warp.usemesh){
glNewList((dlistId + m_numfaces), GL_COMPILE);
GLDrawWarpQuads();
glEndList();
@@ -340,7 +340,7 @@ bool KX_Dome::CreateFBO(void)
}
glGenFramebuffersEXT(1, &warp.fboId);
- if(warp.fboId==0)
+ if (warp.fboId==0)
{
printf("Dome Error: Invalid frame buffer object. Using low resolution warp image.");
return false;
@@ -353,12 +353,12 @@ bool KX_Dome::CreateFBO(void)
GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if(status == GL_FRAMEBUFFER_UNSUPPORTED_EXT)
+ if (status == GL_FRAMEBUFFER_UNSUPPORTED_EXT)
{
printf("Dome Error: FrameBuffer settings unsupported. Using low resolution warp image.");
return false;
}
- else if(status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ else if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
{
glDeleteFramebuffersEXT(1, &warp.fboId);
return false;
@@ -391,11 +391,11 @@ void KX_Dome::GLDrawWarpQuads(void)
float uv_width = (float)(warp.bufferwidth) / warp.imagesize;
float uv_height = (float)(warp.bufferheight) / warp.imagesize;
- if(warp.mode ==2 ){
+ if (warp.mode ==2 ){
glBegin(GL_QUADS);
for (i=0;i<warp.n_height-1;i++) {
for (j=0;j<warp.n_width-1;j++) {
- if(warp.nodes[i][j].i < 0 || warp.nodes[i+1][j].i < 0 || warp.nodes[i+1][j+1].i < 0 || warp.nodes[i][j+1].i < 0)
+ if (warp.nodes[i][j].i < 0 || warp.nodes[i+1][j].i < 0 || warp.nodes[i+1][j+1].i < 0 || warp.nodes[i][j+1].i < 0)
continue;
glColor3f(warp.nodes[i][j].i, warp.nodes[i][j].i, warp.nodes[i][j].i);
@@ -481,15 +481,15 @@ bool KX_Dome::ParseWarpMesh(STR_String text)
vector<STR_String> columns, lines;
lines = text.Explode('\n');
- if(lines.size() < 6){
+ if (lines.size() < 6){
printf("Dome Error: Warp Mesh File with insufficient data!\n");
return false;
}
columns = lines[1].Explode(' ');
- if(columns.size() == 1)
+ if (columns.size() == 1)
columns = lines[1].Explode('\t');
- if(columns.size() !=2){
+ if (columns.size() !=2){
printf("Dome Error: Warp Mesh File incorrect. The second line should contain: width height.\n");
return false;
}
@@ -505,9 +505,9 @@ bool KX_Dome::ParseWarpMesh(STR_String text)
}else{
warp.nodes = vector<vector<WarpMeshNode> > (warp.n_height, vector<WarpMeshNode>(warp.n_width));
- for(i=2; i-2 < (warp.n_width*warp.n_height); i++){
+ for (i=2; i-2 < (warp.n_width*warp.n_height); i++){
columns = lines[i].Explode(' ');
- if(columns.size() == 1)
+ if (columns.size() == 1)
columns = lines[i].Explode('\t');
if (columns.size() == 5){
@@ -674,7 +674,7 @@ void KX_Dome::CreateMeshDome180(void)
//Refine a triangular mesh by bisecting each edge forms 3 new triangles for each existing triangle on each iteration
//Could be made more efficient for drawing if the triangles were ordered in a fan. Not that important since we are using DisplayLists
- for(i=0;i<m_resolution;i++){
+ for (i=0;i<m_resolution;i++){
cubetop.resize(4*nfacestop);
SplitFace(cubetop,&nfacestop);
cubebottom.resize(4*nfacesbottom);
@@ -686,25 +686,25 @@ void KX_Dome::CreateMeshDome180(void)
}
// Turn into a hemisphere
- for(j=0;j<3;j++){
- for(i=0;i<nfacestop;i++)
+ for (j=0;j<3;j++){
+ for (i=0;i<nfacestop;i++)
cubetop[i].verts[j].normalize();
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
cubebottom[i].verts[j].normalize();
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
cubeleft[i].verts[j].normalize();
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
cuberight[i].verts[j].normalize();
}
//flatten onto xz plane
- for(i=0;i<nfacestop;i++)
+ for (i=0;i<nfacestop;i++)
FlattenDome(cubetop[i].verts);
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
FlattenDome(cubebottom[i].verts);
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
FlattenDome(cubeleft[i].verts);
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
FlattenDome(cuberight[i].verts);
}
@@ -953,7 +953,7 @@ void KX_Dome::CreateMeshDome250(void)
//Refine a triangular mesh by bisecting each edge forms 3 new triangles for each existing triangle on each iteration
//It could be made more efficient for drawing if the triangles were ordered in a strip!
- for(i=0;i<m_resolution;i++){
+ for (i=0;i<m_resolution;i++){
cubefront.resize(4*nfacesfront);
SplitFace(cubefront,&nfacesfront);
cubetop.resize(4*nfacestop);
@@ -967,29 +967,29 @@ void KX_Dome::CreateMeshDome250(void)
}
// Turn into a hemisphere/sphere
- for(j=0;j<3;j++){
- for(i=0;i<nfacesfront;i++)
+ for (j=0;j<3;j++){
+ for (i=0;i<nfacesfront;i++)
cubefront[i].verts[j].normalize();
- for(i=0;i<nfacestop;i++)
+ for (i=0;i<nfacestop;i++)
cubetop[i].verts[j].normalize();
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
cubebottom[i].verts[j].normalize();
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
cubeleft[i].verts[j].normalize();
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
cuberight[i].verts[j].normalize();
}
//flatten onto xz plane
- for(i=0;i<nfacesfront;i++)
+ for (i=0;i<nfacesfront;i++)
FlattenDome(cubefront[i].verts);
- for(i=0;i<nfacestop;i++)
+ for (i=0;i<nfacestop;i++)
FlattenDome(cubetop[i].verts);
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
FlattenDome(cubebottom[i].verts);
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
FlattenDome(cubeleft[i].verts);
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
FlattenDome(cuberight[i].verts);
}
@@ -1252,7 +1252,7 @@ void KX_Dome::CreateMeshPanorama(void)
nfacesrightback = 2;
// Subdivide the faces
- for(i=0;i<m_resolution;i++)
+ for (i=0;i<m_resolution;i++)
{
cubetop.resize(4*nfacestop);
SplitFace(cubetop,&nfacestop);
@@ -1274,44 +1274,44 @@ void KX_Dome::CreateMeshPanorama(void)
}
// Spherize the cube
- for(j=0;j<3;j++)
+ for (j=0;j<3;j++)
{
- for(i=0;i<nfacestop;i++)
+ for (i=0;i<nfacestop;i++)
cubetop[i].verts[j].normalize();
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
cubebottom[i].verts[j].normalize();
- for(i=0;i<nfacesleftback;i++)
+ for (i=0;i<nfacesleftback;i++)
cubeleftback[i].verts[j].normalize();
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
cubeleft[i].verts[j].normalize();
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
cuberight[i].verts[j].normalize();
- for(i=0;i<nfacesrightback;i++)
+ for (i=0;i<nfacesrightback;i++)
cuberightback[i].verts[j].normalize();
}
//Flatten onto xz plane
- for(i=0;i<nfacesleftback;i++)
+ for (i=0;i<nfacesleftback;i++)
FlattenPanorama(cubeleftback[i].verts);
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
FlattenPanorama(cubeleft[i].verts);
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
FlattenPanorama(cuberight[i].verts);
- for(i=0;i<nfacesrightback;i++)
+ for (i=0;i<nfacesrightback;i++)
FlattenPanorama(cuberightback[i].verts);
- for(i=0;i<nfacestop;i++)
+ for (i=0;i<nfacestop;i++)
FlattenPanorama(cubetop[i].verts);
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
FlattenPanorama(cubebottom[i].verts);
}
@@ -1358,18 +1358,18 @@ void KX_Dome::FlattenPanorama(MT_Vector3 verts[3])
verts[i][2] = atan2(verts[i][2], 1.0);
verts[i][2] /= MT_PI / 2;
}
- if(edge){
+ if (edge){
bool right=false;
for (i=0;i<3;i++){
- if(fmod(verts[i][0],1.0) > 0.0){
+ if (fmod(verts[i][0],1.0) > 0.0){
right=true;
break;
}
}
- if(right){
+ if (right){
for (i=0;i<3;i++){
- if(verts[i][0] < 0.0)
+ if (verts[i][0] < 0.0)
verts[i][0] *= -1.0;
}
}
@@ -1383,7 +1383,7 @@ void KX_Dome::SplitFace(vector <DomeFace>& face, int *nfaces)
n1 = n2 = *nfaces;
- for(i=0;i<n1;i++){
+ for (i=0;i<n1;i++){
face[n2].verts[0] = (face[i].verts[0] + face[i].verts[1]) /2;
face[n2].verts[1] = face[i].verts[1];
@@ -1635,9 +1635,9 @@ void KX_Dome::Draw(void)
break;
}
- if(warp.usemesh)
+ if (warp.usemesh)
{
- if(fboSupported)
+ if (fboSupported)
{
m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -1793,7 +1793,7 @@ void KX_Dome::DrawDomeFisheye(void)
float ortho_width, ortho_height;
- if(m_mode == DOME_FISHEYE) {
+ if (m_mode == DOME_FISHEYE) {
if (warp.usemesh)
glOrtho((-1.0), 1.0, (-1.0), 1.0, -20.0, 10.0); //stretch the image to reduce resolution lost
@@ -1809,7 +1809,7 @@ void KX_Dome::DrawDomeFisheye(void)
glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0, 10.0);
}
}
- else if(m_mode == DOME_TRUNCATED_FRONT)
+ else if (m_mode == DOME_TRUNCATED_FRONT)
{
ortho_width = 1.0;
ortho_height = 2 * ((float)can_height / can_width) - 1.0;
@@ -1829,7 +1829,7 @@ void KX_Dome::DrawDomeFisheye(void)
glLoadIdentity();
gluLookAt(0.0,-1.0,0.0, 0.0,0.0,0.0, 0.0,0.0,1.0);
- if(m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
+ if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);
@@ -1842,7 +1842,7 @@ void KX_Dome::DrawDomeFisheye(void)
glColor3f(1.0,1.0,1.0);
if (dlistSupported){
- for(i=0;i<m_numfaces;i++){
+ for (i=0;i<m_numfaces;i++){
glBindTexture(GL_TEXTURE_2D, domefacesId[i]);
glCallList(dlistId+i);
}
@@ -1911,7 +1911,7 @@ void KX_Dome::DrawPanorama(void)
glLoadIdentity();
gluLookAt(0.0,-1.0,0.0, 0.0,0.0,0.0, 0.0,0.0,1.0);
- if(m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
+ if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);
@@ -1924,7 +1924,7 @@ void KX_Dome::DrawPanorama(void)
glColor3f(1.0,1.0,1.0);
if (dlistSupported){
- for(i=0;i<m_numfaces;i++){
+ for (i=0;i<m_numfaces;i++){
glBindTexture(GL_TEXTURE_2D, domefacesId[i]);
glCallList(dlistId+i);
}
@@ -1979,7 +1979,7 @@ void KX_Dome::DrawDomeWarped(void)
glLoadIdentity();
gluLookAt(0.0, 0.0, 1.0, 0.0,0.0,0.0, 0.0,1.0,0.0);
- if(m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
+ if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp
index 5a67b052a2b..308154d8ebc 100644
--- a/source/gameengine/Ketsji/KX_FontObject.cpp
+++ b/source/gameengine/Ketsji/KX_FontObject.cpp
@@ -60,7 +60,7 @@ std::vector<STR_String> split_string(STR_String str)
int begin=0, end=0;
while (end < str.Length())
{
- if(str.GetAt(end) == '\n')
+ if (str.GetAt(end) == '\n')
{
text.push_back(str.Mid(begin, end-begin));
begin = end+1;
@@ -165,11 +165,11 @@ int GetFontId (VFont *font)
void KX_FontObject::DrawText()
{
/* Allow for some logic brick control */
- if(this->GetProperty("Text"))
+ if (this->GetProperty("Text"))
m_text = split_string(this->GetProperty("Text")->GetText());
/* only draws the text if visible */
- if(this->GetVisible() == 0) return;
+ if (this->GetVisible() == 0) return;
/* update the animated color */
this->GetObjectColor().getValue(m_color);
@@ -193,7 +193,7 @@ void KX_FontObject::DrawText()
spacing = this->NodeGetWorldOrientation() * spacing * this->NodeGetWorldScaling()[1];
/* Draw each line, taking spacing into consideration */
- for(int i=0; i<m_text.size(); ++i)
+ for (int i=0; i<m_text.size(); ++i)
{
if (i!=0)
{
@@ -256,9 +256,9 @@ PyObject* KX_FontObject::pyattr_get_text(void *self_v, const KX_PYATTRIBUTE_DEF
{
KX_FontObject* self= static_cast<KX_FontObject*>(self_v);
STR_String str = STR_String();
- for(int i=0; i<self->m_text.size(); ++i)
+ for (int i=0; i<self->m_text.size(); ++i)
{
- if(i!=0)
+ if (i!=0)
str += '\n';
str += self->m_text[i];
}
@@ -268,13 +268,13 @@ PyObject* KX_FontObject::pyattr_get_text(void *self_v, const KX_PYATTRIBUTE_DEF
int KX_FontObject::pyattr_set_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_FontObject* self= static_cast<KX_FontObject*>(self_v);
- if(!PyUnicode_Check(value))
+ if (!PyUnicode_Check(value))
return PY_SET_ATTR_FAIL;
char* chars = _PyUnicode_AsString(value);
/* Allow for some logic brick control */
CValue* tprop = self->GetProperty("Text");
- if(tprop) {
+ if (tprop) {
CValue *newstringprop = new CStringValue(STR_String(chars), "Text");
self->SetProperty("Text", newstringprop);
newstringprop->Release();
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 1bc60ebd337..c77d40e8f8c 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -445,7 +445,7 @@ void KX_GameObject::ProcessReplica()
}
#ifdef WITH_PYTHON
- if(m_attr_dict)
+ if (m_attr_dict)
m_attr_dict= PyDict_Copy(m_attr_dict);
#endif
@@ -588,7 +588,7 @@ void KX_GameObject::AddMeshUser()
SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots);
// RAS_MeshSlot* ms;
- for(mit.begin(); !mit.end(); ++mit)
+ for (mit.begin(); !mit.end(); ++mit)
{
(*mit)->m_OpenGLMatrix = fl;
}
@@ -621,7 +621,7 @@ void KX_GameObject::UpdateBuckets( bool recursive )
GetOpenGLMatrix();
SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots);
- for(mit.begin(); !mit.end(); ++mit)
+ for (mit.begin(); !mit.end(); ++mit)
{
ms = *mit;
ms->m_bObjectColor = m_bUseObjectColor;
@@ -742,11 +742,11 @@ KX_GameObject::UpdateMaterialData(
if (((unsigned int)mesh < m_meshes.size()) && mesh >= 0) {
list<RAS_MeshMaterial>::iterator mit = m_meshes[mesh]->GetFirstMaterial();
- for(; mit != m_meshes[mesh]->GetLastMaterial(); ++mit)
+ for (; mit != m_meshes[mesh]->GetLastMaterial(); ++mit)
{
RAS_IPolyMaterial* poly = mit->m_bucket->GetPolyMaterial();
- if(poly->GetFlag() & RAS_BLENDERMAT )
+ if (poly->GetFlag() & RAS_BLENDERMAT )
{
KX_BlenderMaterial *m = static_cast<KX_BlenderMaterial*>(poly);
@@ -1282,7 +1282,7 @@ void KX_GameObject::Resume(void)
{
if (m_suspended) {
SCA_IObject::Resume();
- if(GetPhysicsController())
+ if (GetPhysicsController())
GetPhysicsController()->RestoreDynamics();
m_suspended = false;
@@ -1294,7 +1294,7 @@ void KX_GameObject::Suspend()
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
SCA_IObject::Suspend();
- if(GetPhysicsController())
+ if (GetPhysicsController())
GetPhysicsController()->SuspendDynamics();
m_suspended = true;
}
@@ -1379,7 +1379,7 @@ static unsigned char mathutils_kxgameob_vector_cb_index= -1; /* index for our ca
static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if(self==NULL)
+ if (self==NULL)
return -1;
return 0;
@@ -1388,7 +1388,7 @@ static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if(self==NULL)
+ if (self==NULL)
return -1;
#define PHYS_ERR(attr) PyErr_SetString(PyExc_AttributeError, "KX_GameObject." attr ", is missing a physics controller")
@@ -1407,26 +1407,26 @@ static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
self->NodeGetWorldScaling().getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_INERTIA_LOCAL:
- if(!self->GetPhysicsController()) return PHYS_ERR("localInertia"), -1;
+ if (!self->GetPhysicsController()) return PHYS_ERR("localInertia"), -1;
self->GetPhysicsController()->GetLocalInertia().getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_OBJECT_COLOR:
self->GetObjectColor().getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_LINVEL_LOCAL:
- if(!self->GetPhysicsController()) return PHYS_ERR("localLinearVelocity"), -1;
+ if (!self->GetPhysicsController()) return PHYS_ERR("localLinearVelocity"), -1;
self->GetLinearVelocity(true).getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_LINVEL_GLOBAL:
- if(!self->GetPhysicsController()) return PHYS_ERR("worldLinearVelocity"), -1;
+ if (!self->GetPhysicsController()) return PHYS_ERR("worldLinearVelocity"), -1;
self->GetLinearVelocity(false).getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_ANGVEL_LOCAL:
- if(!self->GetPhysicsController()) return PHYS_ERR("localLinearVelocity"), -1;
+ if (!self->GetPhysicsController()) return PHYS_ERR("localLinearVelocity"), -1;
self->GetAngularVelocity(true).getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_ANGVEL_GLOBAL:
- if(!self->GetPhysicsController()) return PHYS_ERR("worldLinearVelocity"), -1;
+ if (!self->GetPhysicsController()) return PHYS_ERR("worldLinearVelocity"), -1;
self->GetAngularVelocity(false).getValue(bmo->data);
break;
@@ -1440,7 +1440,7 @@ static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if(self==NULL)
+ if (self==NULL)
return -1;
switch(subtype) {
@@ -1485,7 +1485,7 @@ static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_vector_get_index(BaseMathObject *bmo, int subtype, int index)
{
/* lazy, avoid repeteing the case statement */
- if(mathutils_kxgameob_vector_get(bmo, subtype) == -1)
+ if (mathutils_kxgameob_vector_get(bmo, subtype) == -1)
return -1;
return 0;
}
@@ -1495,7 +1495,7 @@ static int mathutils_kxgameob_vector_set_index(BaseMathObject *bmo, int subtype,
float f= bmo->data[index];
/* lazy, avoid repeteing the case statement */
- if(mathutils_kxgameob_vector_get(bmo, subtype) == -1)
+ if (mathutils_kxgameob_vector_get(bmo, subtype) == -1)
return -1;
bmo->data[index]= f;
@@ -1519,7 +1519,7 @@ static unsigned char mathutils_kxgameob_matrix_cb_index= -1; /* index for our ca
static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if(self==NULL)
+ if (self==NULL)
return -1;
switch(subtype) {
@@ -1538,7 +1538,7 @@ static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_matrix_set(BaseMathObject *bmo, int subtype)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if(self==NULL)
+ if (self==NULL)
return -1;
MT_Matrix3x3 mat3x3;
@@ -1713,7 +1713,7 @@ PyObject* KX_GameObject::PyReinstancePhysicsMesh(PyObject* args)
}
#ifdef USE_BULLET
/* gameobj and mesh can be NULL */
- if(KX_ReInstanceBulletShapeFromMesh(this, gameobj, mesh))
+ if (KX_ReInstanceBulletShapeFromMesh(this, gameobj, mesh))
Py_RETURN_TRUE;
#endif
Py_RETURN_FALSE;
@@ -1732,7 +1732,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
}
/* first see if the attributes a string and try get the cvalue attribute */
- if(attr_str && (resultattr=self->GetProperty(attr_str))) {
+ if (attr_str && (resultattr=self->GetProperty(attr_str))) {
pyconvert = resultattr->ConvertValueToPython();
return pyconvert ? pyconvert:resultattr->GetProxy();
}
@@ -1745,7 +1745,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
return pyconvert;
}
else {
- if(attr_str) PyErr_Format(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key \"%s\" does not exist", attr_str);
+ if (attr_str) PyErr_Format(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key \"%s\" does not exist", attr_str);
else PyErr_SetString(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key does not exist");
return NULL;
}
@@ -1757,7 +1757,7 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(key);
- if(attr_str==NULL)
+ if (attr_str==NULL)
PyErr_Clear();
if (self==NULL) {
@@ -1769,14 +1769,14 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
int del= 0;
/* try remove both just in case */
- if(attr_str)
+ if (attr_str)
del |= (self->RemoveProperty(attr_str)==true) ? 1:0;
- if(self->m_attr_dict)
+ if (self->m_attr_dict)
del |= (PyDict_DelItem(self->m_attr_dict, key)==0) ? 1:0;
if (del==0) {
- if(attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str);
+ if (attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str);
else PyErr_SetString(PyExc_KeyError, "del gameOb[key]: KX_GameObject, key could not be deleted");
return -1;
}
@@ -1788,11 +1788,11 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
int set= 0;
/* as CValue */
- if(attr_str && PyObject_TypeCheck(val, &PyObjectPlus::Type)==0) /* don't allow GameObjects for eg to be assigned to CValue props */
+ if (attr_str && PyObject_TypeCheck(val, &PyObjectPlus::Type)==0) /* don't allow GameObjects for eg to be assigned to CValue props */
{
CValue* vallie = self->ConvertPythonToValue(val, ""); /* error unused */
- if(vallie)
+ if (vallie)
{
CValue* oldprop = self->GetProperty(attr_str);
@@ -1815,25 +1815,25 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
}
}
- if(set==0)
+ if (set==0)
{
if (self->m_attr_dict==NULL) /* lazy init */
self->m_attr_dict= PyDict_New();
- if(PyDict_SetItem(self->m_attr_dict, key, val)==0)
+ if (PyDict_SetItem(self->m_attr_dict, key, val)==0)
{
- if(attr_str)
+ if (attr_str)
self->RemoveProperty(attr_str); /* overwrite the CValue if it exists */
set= 1;
}
else {
- if(attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" not be added to internal dictionary", attr_str);
+ if (attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" not be added to internal dictionary", attr_str);
else PyErr_SetString(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key not be added to internal dictionary");
}
}
- if(set==0)
+ if (set==0)
return -1; /* pythons error value */
}
@@ -1850,7 +1850,7 @@ static int Seq_Contains(PyObject *self_v, PyObject *value)
return -1;
}
- if(PyUnicode_Check(value) && self->GetProperty(_PyUnicode_AsString(value)))
+ if (PyUnicode_Check(value) && self->GetProperty(_PyUnicode_AsString(value)))
return 1;
if (self->m_attr_dict && PyDict_GetItem(self->m_attr_dict, value))
@@ -2406,7 +2406,7 @@ PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *meshes= PyList_New(self->m_meshes.size());
int i;
- for(i=0; i < (int)self->m_meshes.size(); i++)
+ for (i=0; i < (int)self->m_meshes.size(); i++)
{
KX_MeshProxy* meshproxy = new KX_MeshProxy(self->m_meshes[i]);
PyList_SET_ITEM(meshes, i, meshproxy->NewProxy(true));
@@ -2469,7 +2469,7 @@ PyObject* KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
- if(self->m_attr_dict==NULL)
+ if (self->m_attr_dict==NULL)
self->m_attr_dict= PyDict_New();
Py_INCREF(self->m_attr_dict);
@@ -2653,7 +2653,7 @@ PyObject* KX_GameObject::PyGetReactionForce()
PyObject* KX_GameObject::PyEnableRigidBody()
{
- if(GetPhysicsController())
+ if (GetPhysicsController())
GetPhysicsController()->setRigidBody(true);
Py_RETURN_NONE;
@@ -2663,7 +2663,7 @@ PyObject* KX_GameObject::PyEnableRigidBody()
PyObject* KX_GameObject::PyDisableRigidBody()
{
- if(GetPhysicsController())
+ if (GetPhysicsController())
GetPhysicsController()->setRigidBody(false);
Py_RETURN_NONE;
@@ -2806,7 +2806,7 @@ PyObject* KX_GameObject::PyGetPropertyNames()
{
PyObject *list= ConvertKeysToPython();
- if(m_attr_dict) {
+ if (m_attr_dict) {
PyObject *key, *value;
Py_ssize_t pos = 0;
@@ -3311,11 +3311,11 @@ PyObject* KX_GameObject::Pyget(PyObject *args)
return NULL;
- if(PyUnicode_Check(key)) {
+ if (PyUnicode_Check(key)) {
CValue *item = GetProperty(_PyUnicode_AsString(key));
if (item) {
ret = item->ConvertValueToPython();
- if(ret)
+ if (ret)
return ret;
else
return item->GetProxy();
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index facac230e05..f088d548089 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -194,7 +194,7 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
KX_KetsjiEngine::~KX_KetsjiEngine()
{
delete m_logger;
- if(m_usedome)
+ if (m_usedome)
delete m_dome;
}
@@ -317,7 +317,7 @@ void KX_KetsjiEngine::RenderDome()
RenderShadowBuffers(scene);
}
// Avoid drawing the scene with the active camera twice when it's viewport is enabled
- if(cam && !cam->GetViewport())
+ if (cam && !cam->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -336,7 +336,7 @@ void KX_KetsjiEngine::RenderDome()
list<KX_Camera*>::iterator it = cameras->begin();
while(it != cameras->end())
{
- if((*it)->GetViewport())
+ if ((*it)->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -431,7 +431,7 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo)
void KX_KetsjiEngine::ClearFrame()
{
// clear unless we're drawing overlapping stereo
- if(m_rasterizer->InterlacedStereo() &&
+ if (m_rasterizer->InterlacedStereo() &&
m_rasterizer->GetEye() == RAS_IRasterizer::RAS_STEREO_RIGHTEYE)
return;
@@ -447,29 +447,29 @@ void KX_KetsjiEngine::ClearFrame()
list<class KX_Camera*>* cameras = scene->GetCameras();
list<KX_Camera*>::iterator it;
- for(it = cameras->begin(); it != cameras->end(); it++)
+ for (it = cameras->begin(); it != cameras->end(); it++)
{
GetSceneViewport(scene, (*it), area, viewport);
- if(!doclear) {
+ if (!doclear) {
clearvp = viewport;
doclear = true;
}
else {
- if(viewport.GetLeft() < clearvp.GetLeft())
+ if (viewport.GetLeft() < clearvp.GetLeft())
clearvp.SetLeft(viewport.GetLeft());
- if(viewport.GetBottom() < clearvp.GetBottom())
+ if (viewport.GetBottom() < clearvp.GetBottom())
clearvp.SetBottom(viewport.GetBottom());
- if(viewport.GetRight() > clearvp.GetRight())
+ if (viewport.GetRight() > clearvp.GetRight())
clearvp.SetRight(viewport.GetRight());
- if(viewport.GetTop() > clearvp.GetTop())
+ if (viewport.GetTop() > clearvp.GetTop())
clearvp.SetTop(viewport.GetTop());
}
}
}
- if(doclear) {
+ if (doclear) {
KX_Scene* firstscene = *m_scenes.begin();
SetBackGround(firstscene->GetWorldInfo());
@@ -694,7 +694,7 @@ else
scene->setSuspendedTime(0.0);
} // suspended
else
- if(scene->getSuspendedTime()==0.0)
+ if (scene->getSuspendedTime()==0.0)
scene->setSuspendedTime(m_clockTime);
m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true);
@@ -768,7 +768,7 @@ else
scene->setSuspendedTime(0.0);
} // suspended
else
- if(scene->getSuspendedTime()==0.0)
+ if (scene->getSuspendedTime()==0.0)
scene->setSuspendedTime(m_clockTime);
m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true);
@@ -806,7 +806,7 @@ else
void KX_KetsjiEngine::Render()
{
- if(m_usedome){
+ if (m_usedome){
RenderDome();
return;
}
@@ -872,7 +872,7 @@ void KX_KetsjiEngine::Render()
RenderShadowBuffers(scene);
// Avoid drawing the scene with the active camera twice when it's viewport is enabled
- if(cam && !cam->GetViewport())
+ if (cam && !cam->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -889,7 +889,7 @@ void KX_KetsjiEngine::Render()
list<KX_Camera*>::iterator it = cameras->begin();
while(it != cameras->end())
{
- if((*it)->GetViewport())
+ if ((*it)->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -906,7 +906,7 @@ void KX_KetsjiEngine::Render()
}
// only one place that checks for stereo
- if(m_rasterizer->Stereo())
+ if (m_rasterizer->Stereo())
{
m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_RIGHTEYE);
@@ -939,7 +939,7 @@ void KX_KetsjiEngine::Render()
list<KX_Camera*>::iterator it = cameras->begin();
while(it != cameras->end())
{
- if((*it)->GetViewport())
+ if ((*it)->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -954,7 +954,7 @@ void KX_KetsjiEngine::Render()
}
PostRenderScene(scene);
}
- } // if(m_rasterizer->Stereo())
+ } // if (m_rasterizer->Stereo())
EndFrame();
}
@@ -985,7 +985,7 @@ int KX_KetsjiEngine::GetExitCode()
}
// check if the window has been closed.
- if(!m_exitcode)
+ if (!m_exitcode)
{
//if(!m_canvas->Check()) {
// m_exitcode = KX_EXIT_REQUEST_OUTSIDE;
@@ -1119,7 +1119,7 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect
// Don't do bars on user specified viewport
RAS_FrameSettings settings = scene->GetFramingType();
- if(settings.FrameType() == RAS_FrameSettings::e_frame_bars)
+ if (settings.FrameType() == RAS_FrameSettings::e_frame_bars)
settings.SetFrameType(RAS_FrameSettings::e_frame_extend);
RAS_FramingManager::ComputeViewport(
@@ -1155,14 +1155,14 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene)
m_rendertools->SetAuxilaryClientInfo(scene);
- for(i=0; i<lightlist->GetCount(); i++) {
+ for (i=0; i<lightlist->GetCount(); i++) {
KX_GameObject *gameobj = (KX_GameObject*)lightlist->GetValue(i);
KX_LightObject *light = (KX_LightObject*)gameobj;
light->Update();
- if(m_drawingmode == RAS_IRasterizer::KX_TEXTURED && light->HasShadowBuffer()) {
+ if (m_drawingmode == RAS_IRasterizer::KX_TEXTURED && light->HasShadowBuffer()) {
/* make temporary camera */
RAS_CameraData camdata = RAS_CameraData();
KX_Camera *cam = new KX_Camera(scene, scene->m_callbacks, camdata, true, true);
@@ -1238,7 +1238,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
focallength = cam->GetFocalLength();
MT_Matrix4x4 projmat;
- if(override_camera) {
+ if (override_camera) {
nearfrust = m_overrideCamNear;
farfrust = m_overrideCamFar;
}
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index b174b4f701e..7e9d95b37a2 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -67,7 +67,7 @@ KX_LightObject::~KX_LightObject()
{
GPULamp *lamp;
- if((lamp = GetGPULamp())) {
+ if ((lamp = GetGPULamp())) {
float obmat[4][4] = {{0}};
GPU_lamp_update(lamp, 0, 0, obmat);
}
@@ -95,18 +95,18 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
float vec[4];
int scenelayer = ~0;
- if(kxscene && kxscene->GetBlenderScene())
+ if (kxscene && kxscene->GetBlenderScene())
scenelayer = kxscene->GetBlenderScene()->lay;
/* only use lights in the same layer as the object */
- if(!(m_lightobj.m_layer & oblayer))
+ if (!(m_lightobj.m_layer & oblayer))
return false;
/* only use lights in the same scene, and in a visible layer */
- if(kxscene != lightscene || !(m_lightobj.m_layer & scenelayer))
+ if (kxscene != lightscene || !(m_lightobj.m_layer & scenelayer))
return false;
// lights don't get their openGL matrix updated, do it now
- if(GetSGNode()->IsDirty())
+ if (GetSGNode()->IsDirty())
GetOpenGLMatrix();
MT_CmMatrix4x4& worldmatrix= *GetOpenGLMatrixPtr();
@@ -116,7 +116,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
vec[2] = worldmatrix(2,3);
vec[3] = 1.0f;
- if(m_lightobj.m_type==RAS_LightObject::LIGHT_SUN) {
+ if (m_lightobj.m_type==RAS_LightObject::LIGHT_SUN) {
vec[0] = worldmatrix(0,2);
vec[1] = worldmatrix(1,2);
@@ -136,7 +136,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
//attennuation still is acceptable
glLightf((GLenum)(GL_LIGHT0+slot), GL_QUADRATIC_ATTENUATION, m_lightobj.m_att2/(m_lightobj.m_distance*m_lightobj.m_distance));
- if(m_lightobj.m_type==RAS_LightObject::LIGHT_SPOT) {
+ if (m_lightobj.m_type==RAS_LightObject::LIGHT_SPOT) {
vec[0] = -worldmatrix(0,2);
vec[1] = -worldmatrix(1,2);
vec[2] = -worldmatrix(2,2);
@@ -162,7 +162,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
}
glLightfv((GLenum)(GL_LIGHT0+slot), GL_DIFFUSE, vec);
- if(m_lightobj.m_nospecular)
+ if (m_lightobj.m_nospecular)
{
vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
}
@@ -181,7 +181,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
GPULamp *KX_LightObject::GetGPULamp()
{
- if(m_glsl)
+ if (m_glsl)
return GPU_lamp_from_blender(m_blenderscene, GetBlenderObject(), GetBlenderGroupObject());
else
return NULL;
@@ -191,15 +191,15 @@ void KX_LightObject::Update()
{
GPULamp *lamp;
- if((lamp = GetGPULamp()) != NULL && GetSGNode()) {
+ if ((lamp = GetGPULamp()) != NULL && GetSGNode()) {
float obmat[4][4];
// lights don't get their openGL matrix updated, do it now
if (GetSGNode()->IsDirty())
GetOpenGLMatrix();
double *dobmat = GetOpenGLMatrixPtr()->getPointer();
- for(int i=0; i<4; i++)
- for(int j=0; j<4; j++, dobmat++)
+ for (int i=0; i<4; i++)
+ for (int j=0; j<4; j++, dobmat++)
obmat[i][j] = (float)*dobmat;
GPU_lamp_update(lamp, m_lightobj.m_layer, 0, obmat);
@@ -212,7 +212,7 @@ bool KX_LightObject::HasShadowBuffer()
{
GPULamp *lamp;
- if((lamp = GetGPULamp()))
+ if ((lamp = GetGPULamp()))
return GPU_lamp_has_shadow_buffer(lamp);
else
return false;
@@ -222,7 +222,7 @@ int KX_LightObject::GetShadowLayer()
{
GPULamp *lamp;
- if((lamp = GetGPULamp()))
+ if ((lamp = GetGPULamp()))
return GPU_lamp_shadow_layer(lamp);
else
return 0;
@@ -347,7 +347,7 @@ PyObject* KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUT
const char* type = attrdef->m_name;
- if(!strcmp(type, "SPOT")) {
+ if (!strcmp(type, "SPOT")) {
retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SPOT);
} else if (!strcmp(type, "SUN")) {
retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SUN);
@@ -373,7 +373,7 @@ int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attr
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
int val = PyLong_AsSsize_t(value);
- if((val==-1 && PyErr_Occurred()) || val<0 || val>2) {
+ if ((val==-1 && PyErr_Occurred()) || val<0 || val>2) {
PyErr_SetString(PyExc_ValueError, "light.type= val: KX_LightObject, expected an int between 0 and 2");
return PY_SET_ATTR_FAIL;
}
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index fa1366874a3..f1a9a93c2db 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -184,7 +184,7 @@ PyObject* KX_MeshProxy::PyGetVertex(PyObject* args, PyObject* kwds)
RAS_TexVert* vertex = m_meshobj->GetVertex(matindex,vertexindex);
- if(vertex==NULL) {
+ if (vertex==NULL) {
PyErr_SetString(PyExc_ValueError, "mesh.getVertex(mat_idx, vert_idx): KX_MeshProxy, could not get a vertex at the given indices");
return NULL;
}
@@ -230,11 +230,11 @@ PyObject* KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_
list<RAS_MeshMaterial>::iterator mit= self->m_meshobj->GetFirstMaterial();
- for(i=0; i<tot; mit++, i++) {
+ for (i=0; i<tot; mit++, i++) {
RAS_IPolyMaterial *polymat = mit->m_bucket->GetPolyMaterial();
/* Why do we need to check for RAS_BLENDERMAT if both are cast to a (PyObject*)? - Campbell */
- if(polymat->GetFlag() & RAS_BLENDERMAT)
+ if (polymat->GetFlag() & RAS_BLENDERMAT)
{
KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial*>(polymat);
PyList_SET_ITEM(materials, i, mat->GetProxy());
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index 0d81883104b..bfee124d443 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -114,7 +114,7 @@ bool KX_MouseFocusSensor::Evaluate()
if (!m_mouse_over_in_previous_frame) {
result = true;
}
- else if(m_bTouchPulse && (m_hitObject != m_hitObject_Last)) {
+ else if (m_bTouchPulse && (m_hitObject != m_hitObject_Last)) {
result = true;
}
}
@@ -303,7 +303,7 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus()
KX_Camera *cam= m_kxscene->GetActiveCamera();
- if(ParentObjectHasFocusCamera(cam))
+ if (ParentObjectHasFocusCamera(cam))
return true;
list<class KX_Camera*>* cameras = m_kxscene->GetCameras();
@@ -311,7 +311,7 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus()
while(it != cameras->end())
{
- if(((*it) != cam) && (*it)->GetViewport())
+ if (((*it) != cam) && (*it)->GetViewport())
if (ParentObjectHasFocusCamera(*it))
return true;
@@ -408,7 +408,7 @@ PyObject* KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_P
{
KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
MT_Vector3 dir = self->RayTarget() - self->RaySource();
- if(MT_fuzzyZero(dir)) dir.setValue(0,0,0);
+ if (MT_fuzzyZero(dir)) dir.setValue(0,0,0);
else dir.normalize();
return PyObjectFrom(dir);
}
@@ -417,7 +417,7 @@ PyObject* KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYAT
{
KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
- if(self->m_hitObject)
+ if (self->m_hitObject)
return self->m_hitObject->GetProxy();
Py_RETURN_NONE;
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 79e9c28a81c..2368ff97a14 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -420,7 +420,7 @@ bool KX_NavMeshObject::BuildNavMesh()
}
// setup triangles.
unsigned char* tri = navDTris;
- for(size_t i=0; i<ndtris; i++)
+ for (size_t i=0; i<ndtris; i++)
{
for (size_t j=0; j<3; j++)
tri[4*i+j] = j;
@@ -432,7 +432,7 @@ bool KX_NavMeshObject::BuildNavMesh()
memcpy(navDVerts, dvertices, ndvertsuniq*3*sizeof(float));
//tris
unsigned char* tri = navDTris;
- for(size_t i=0; i<ndtris; i++)
+ for (size_t i=0; i<ndtris; i++)
{
for (size_t j=0; j<3; j++)
tri[4*i+j] = dtris[6*i+j];
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index acd9cc53428..a3f098c3b1f 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -390,7 +390,7 @@ static unsigned char mathutils_kxobactu_vector_cb_index = -1; /* index for our c
static int mathutils_obactu_generic_check(BaseMathObject *bmo)
{
KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if(self==NULL)
+ if (self==NULL)
return -1;
return 0;
@@ -399,7 +399,7 @@ static int mathutils_obactu_generic_check(BaseMathObject *bmo)
static int mathutils_obactu_vector_get(BaseMathObject *bmo, int subtype)
{
KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if(self==NULL)
+ if (self==NULL)
return -1;
switch(subtype) {
@@ -417,7 +417,7 @@ static int mathutils_obactu_vector_get(BaseMathObject *bmo, int subtype)
static int mathutils_obactu_vector_set(BaseMathObject *bmo, int subtype)
{
KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if(self==NULL)
+ if (self==NULL)
return -1;
switch(subtype) {
@@ -435,7 +435,7 @@ static int mathutils_obactu_vector_set(BaseMathObject *bmo, int subtype)
static int mathutils_obactu_vector_get_index(BaseMathObject *bmo, int subtype, int index)
{
/* lazy, avoid repeteing the case statement */
- if(mathutils_obactu_vector_get(bmo, subtype) == -1)
+ if (mathutils_obactu_vector_get(bmo, subtype) == -1)
return -1;
return 0;
}
@@ -445,7 +445,7 @@ static int mathutils_obactu_vector_set_index(BaseMathObject *bmo, int subtype, i
float f= bmo->data[index];
/* lazy, avoid repeteing the case statement */
- if(mathutils_obactu_vector_get(bmo, subtype) == -1)
+ if (mathutils_obactu_vector_get(bmo, subtype) == -1)
return -1;
bmo->data[index]= f;
@@ -629,7 +629,7 @@ int KX_ObjectActuator::pyattr_set_reference(void *self, const struct KX_PYATTRIB
if (actuator->m_reference)
actuator->m_reference->UnregisterActuator(actuator);
- if(refOb==NULL) {
+ if (refOb==NULL) {
actuator->m_reference= NULL;
}
else {
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp
index caef8ba5e2e..85c88337d60 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.cpp
+++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp
@@ -259,7 +259,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_PolyProxy, getMaterial,
"getMaterial() : returns a material\n")
{
RAS_IPolyMaterial *polymat = m_polygon->GetMaterial()->GetPolyMaterial();
- if(polymat->GetFlag() & RAS_BLENDERMAT)
+ if (polymat->GetFlag() & RAS_BLENDERMAT)
{
KX_BlenderMaterial* mat = static_cast<KX_BlenderMaterial*>(polymat);
return mat->GetProxy();
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
index 29127ec11a0..a85ba488fbc 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
@@ -182,7 +182,7 @@ void KX_PolygonMaterial::DefaultActivate(RAS_IRasterizer* rasty, TCachingInfo& c
else
GPU_set_tpage(NULL, 0, 0);
- if(m_drawingmode & RAS_IRasterizer::KX_BACKCULL)
+ if (m_drawingmode & RAS_IRasterizer::KX_BACKCULL)
rasty->SetCullFace(true);
else
rasty->SetCullFace(false);
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index deb69fe494b..556d451cf66 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -666,7 +666,7 @@ PyObject* initPythonConstraintBinding()
/* Use existing module where possible
* be careful not to init any runtime vars after this */
m = PyImport_ImportModule( "PhysicsConstraints" );
- if(m) {
+ if (m) {
Py_DECREF(m);
return m;
}
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index dd32284a807..9c5e043477c 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -82,7 +82,7 @@ bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &rot, const char *error_prefi
bool PyQuatTo(PyObject* pyval, MT_Quaternion &qrot)
{
- if(!PyVecTo(pyval, qrot))
+ if (!PyVecTo(pyval, qrot))
return false;
/* annoying!, Blender/Mathutils have the W axis first! */
@@ -106,7 +106,7 @@ PyObject* PyObjectFrom(const MT_Matrix4x4 &mat)
PyObject *col;
int i;
- for(i=0; i < 4; i++) {
+ for (i=0; i < 4; i++) {
col = PyList_New(4);
PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i]));
PyList_SET_ITEM(col, 1, PyFloat_FromDouble(mat[1][i]));
@@ -130,7 +130,7 @@ PyObject* PyObjectFrom(const MT_Matrix3x3 &mat)
PyObject *col;
int i;
- for(i=0; i < 3; i++) {
+ for (i=0; i < 3; i++) {
col = PyList_New(3);
PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i]));
PyList_SET_ITEM(col, 1, PyFloat_FromDouble(mat[1][i]));
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index b804bacf79e..0ca84870944 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -523,7 +523,7 @@ static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
BLI_split_dir_part(gp_GamePythonPath, cpath, sizeof(cpath));
}
- if((dp = opendir(cpath)) == NULL) {
+ if ((dp = opendir(cpath)) == NULL) {
/* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
return list;
@@ -607,7 +607,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support= GLEW_ARB_vertex_shader;
pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no."));
count = 1;
- if(support){
+ if (support){
pprint(" ----------Details----------");
int max=0;
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
@@ -627,7 +627,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support=GLEW_ARB_fragment_shader;
pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no."));
count = 1;
- if(support){
+ if (support){
pprint(" ----------Details----------");
int max=0;
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
@@ -638,7 +638,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support = GLEW_ARB_texture_cube_map;
pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no."));
count = 1;
- if(support){
+ if (support){
pprint(" ----------Details----------");
int size=0;
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
@@ -649,7 +649,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support = GLEW_ARB_multitexture;
count = 1;
pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
- if(support){
+ if (support){
pprint(" ----------Details----------");
int units=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
@@ -660,7 +660,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
pprint(" GL_ARB_texture_env_combine supported? "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
count = 1;
- if(!count)
+ if (!count)
pprint("No extenstions are used in this build");
Py_RETURN_NONE;
@@ -697,14 +697,14 @@ static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
BLI_strncpy(abs_path, path, sizeof(abs_path));
BLI_path_abs(abs_path, gp_GamePythonPath);
- if(kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
+ if (kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
Py_RETURN_TRUE;
}
}
else
{
- if(kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options)) {
+ if (kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options)) {
PyBuffer_Release(&py_buffer);
Py_RETURN_TRUE;
}
@@ -712,7 +712,7 @@ static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
PyBuffer_Release(&py_buffer);
}
- if(err_str) {
+ if (err_str) {
PyErr_SetString(PyExc_ValueError, err_str);
return NULL;
}
@@ -732,14 +732,14 @@ static PyObject *gLibNew(PyObject*, PyObject* args)
if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
return NULL;
- if(kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
+ if (kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
{
PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
return NULL;
}
idcode= BKE_idcode_from_name(group);
- if(idcode==0) {
+ if (idcode==0) {
PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
return NULL;
}
@@ -749,14 +749,14 @@ static PyObject *gLibNew(PyObject*, PyObject* args)
strncpy(maggie->name, path, sizeof(maggie->name)-1);
/* Copy the object into main */
- if(idcode==ID_ME) {
+ if (idcode==ID_ME) {
PyObject *ret= PyList_New(0);
PyObject *item;
- for(Py_ssize_t i= 0; i < PyList_GET_SIZE(names); i++) {
+ for (Py_ssize_t i= 0; i < PyList_GET_SIZE(names); i++) {
name= _PyUnicode_AsString(PyList_GET_ITEM(names, i));
- if(name) {
+ if (name) {
RAS_MeshObject *meshobj= kx_scene->GetSceneConverter()->ConvertMeshSpecial(kx_scene, maggie, name);
- if(meshobj) {
+ if (meshobj) {
KX_MeshProxy* meshproxy = new KX_MeshProxy(meshobj);
item= meshproxy->NewProxy(true);
PyList_Append(ret, item);
@@ -1113,17 +1113,17 @@ static PyObject* gPyDisableMotionBlur(PyObject*)
static int getGLSLSettingFlag(const char *setting)
{
- if(strcmp(setting, "lights") == 0)
+ if (strcmp(setting, "lights") == 0)
return GAME_GLSL_NO_LIGHTS;
- else if(strcmp(setting, "shaders") == 0)
+ else if (strcmp(setting, "shaders") == 0)
return GAME_GLSL_NO_SHADERS;
- else if(strcmp(setting, "shadows") == 0)
+ else if (strcmp(setting, "shadows") == 0)
return GAME_GLSL_NO_SHADOWS;
- else if(strcmp(setting, "ramps") == 0)
+ else if (strcmp(setting, "ramps") == 0)
return GAME_GLSL_NO_RAMPS;
- else if(strcmp(setting, "nodes") == 0)
+ else if (strcmp(setting, "nodes") == 0)
return GAME_GLSL_NO_NODES;
- else if(strcmp(setting, "extra_textures") == 0)
+ else if (strcmp(setting, "extra_textures") == 0)
return GAME_GLSL_NO_EXTRA_TEX;
else
return -1;
@@ -1155,14 +1155,14 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
gs->glslflag |= flag;
/* display lists and GLSL materials need to be remade */
- if(sceneflag != gs->glslflag) {
+ if (sceneflag != gs->glslflag) {
GPU_materials_free();
- if(gp_KetsjiEngine) {
+ if (gp_KetsjiEngine) {
KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
KX_SceneList::iterator it;
- for(it=scenes->begin(); it!=scenes->end(); it++)
- if((*it)->GetBucketManager()) {
+ for (it=scenes->begin(); it!=scenes->end(); it++)
+ if ((*it)->GetBucketManager()) {
(*it)->GetBucketManager()->ReleaseDisplayLists();
(*it)->GetBucketManager()->ReleaseMaterials();
}
@@ -1208,11 +1208,11 @@ static PyObject* gPySetMaterialType(PyObject*,
if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
return NULL;
- if(type == KX_BLENDER_GLSL_MATERIAL)
+ if (type == KX_BLENDER_GLSL_MATERIAL)
gs->matmode= GAME_MAT_GLSL;
- else if(type == KX_BLENDER_MULTITEX_MATERIAL)
+ else if (type == KX_BLENDER_MULTITEX_MATERIAL)
gs->matmode= GAME_MAT_MULTITEX;
- else if(type == KX_TEXFACE_MATERIAL)
+ else if (type == KX_TEXFACE_MATERIAL)
gs->matmode= GAME_MAT_TEXFACE;
else {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
@@ -1227,9 +1227,9 @@ static PyObject* gPyGetMaterialType(PyObject*)
GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
int flag;
- if(gs->matmode == GAME_MAT_GLSL)
+ if (gs->matmode == GAME_MAT_GLSL)
flag = KX_BLENDER_GLSL_MATERIAL;
- else if(gs->matmode == GAME_MAT_MULTITEX)
+ else if (gs->matmode == GAME_MAT_MULTITEX)
flag = KX_BLENDER_MULTITEX_MATERIAL;
else
flag = KX_TEXFACE_MATERIAL;
@@ -1381,7 +1381,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
/* Use existing module where possible
* be careful not to init any runtime vars after this */
m = PyImport_ImportModule( "GameLogic" );
- if(m) {
+ if (m) {
Py_DECREF(m);
return m;
}
@@ -1762,7 +1762,7 @@ static void initPySysObjects__append(PyObject *sys_path, const char *filename)
// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
- if(PySequence_Index(sys_path, item) == -1) {
+ if (PySequence_Index(sys_path, item) == -1) {
PyErr_Clear(); /* PySequence_Index sets a ValueError */
PyList_Insert(sys_path, 0, item);
}
@@ -1859,7 +1859,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
Py_Initialize();
- if(argv && first_time) { /* browser plugins don't currently set this */
+ if (argv && first_time) { /* browser plugins don't currently set this */
// Until python support ascii again, we use our own.
// PySys_SetArgv(argc, argv);
int i;
@@ -1971,7 +1971,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
{
PyObject* dictionaryobject;
- if(argv) /* player only */
+ if (argv) /* player only */
dictionaryobject= initGamePlayerPythonScripting("Ketsji", psl_Lowest, blenderdata, argc, argv);
else
dictionaryobject= initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
@@ -1981,7 +1981,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
*gameLogic = initGameLogic(ketsjiengine, startscene);
/* is set in initGameLogic so only set here if we want it to persist between scenes */
- if(pyGlobalDict)
+ if (pyGlobalDict)
PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
*gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
@@ -2027,7 +2027,7 @@ PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
/* Use existing module where possible
* be careful not to init any runtime vars after this */
m = PyImport_ImportModule( "Rasterizer" );
- if(m) {
+ if (m) {
Py_DECREF(m);
return m;
}
@@ -2111,7 +2111,7 @@ static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
return NULL;
- if(IsPrintable(event)) {
+ if (IsPrintable(event)) {
char ch[2] = {'\0', '\0'};
ch[0] = ToCharacter(event, (bool)shift);
return PyUnicode_FromString(ch);
@@ -2148,7 +2148,7 @@ PyObject* initGameKeys()
/* Use existing module where possible */
m = PyImport_ImportModule( "GameKeys" );
- if(m) {
+ if (m) {
Py_DECREF(m);
return m;
}
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
index 6a60fc08244..84c5e019e47 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -107,7 +107,7 @@ static void PyType_Attr_Set(PyGetSetDef *attr_getset, PyAttributeDef *attr)
attr_getset->get= reinterpret_cast<getter>(PyObjectPlus::py_get_attrdef);
- if(attr->m_access==KX_PYATTRIBUTE_RO)
+ if (attr->m_access==KX_PYATTRIBUTE_RO)
attr_getset->set= NULL;
else
attr_getset->set= reinterpret_cast<setter>(PyObjectPlus::py_set_attrdef);
@@ -119,35 +119,35 @@ static void PyType_Ready_ADD(PyObject *dict, PyTypeObject *tp, PyAttributeDef *a
{
PyAttributeDef *attr;
- if(init_getset) {
+ if (init_getset) {
/* we need to do this for all types before calling PyType_Ready
* since they will call the parents PyType_Ready and those might not have initialized vars yet */
//if(tp->tp_base==NULL)
// printf("Debug: No Parents - '%s'\n" , tp->tp_name);
- if(tp->tp_getset==NULL && ((attributes && attributes->m_name) || (attributesPtr && attributesPtr->m_name))) {
+ if (tp->tp_getset==NULL && ((attributes && attributes->m_name) || (attributesPtr && attributesPtr->m_name))) {
PyGetSetDef *attr_getset;
int attr_tot= 0;
if (attributes) {
- for(attr= attributes; attr->m_name; attr++, attr_tot++)
+ for (attr= attributes; attr->m_name; attr++, attr_tot++)
attr->m_usePtr = false;
}
if (attributesPtr) {
- for(attr= attributesPtr; attr->m_name; attr++, attr_tot++)
+ for (attr= attributesPtr; attr->m_name; attr++, attr_tot++)
attr->m_usePtr = true;
}
tp->tp_getset = attr_getset = reinterpret_cast<PyGetSetDef *>(PyMem_Malloc((attr_tot+1) * sizeof(PyGetSetDef))); // XXX - Todo, free
if (attributes) {
- for(attr= attributes; attr->m_name; attr++, attr_getset++) {
+ for (attr= attributes; attr->m_name; attr++, attr_getset++) {
PyType_Attr_Set(attr_getset, attr);
}
}
if (attributesPtr) {
- for(attr= attributesPtr; attr->m_name; attr++, attr_getset++) {
+ for (attr= attributesPtr; attr->m_name; attr++, attr_getset++) {
PyType_Attr_Set(attr_getset, attr);
}
}
@@ -179,7 +179,7 @@ void initPyTypes(void)
Py_DECREF(mod);
- for(int init_getset= 1; init_getset > -1; init_getset--) { /* run twice, once to init the getsets another to run PyType_Ready */
+ for (int init_getset= 1; init_getset > -1; init_getset--) { /* run twice, once to init the getsets another to run PyType_Ready */
PyType_Ready_Attr(dict, BL_ActionActuator, init_getset);
PyType_Ready_Attr(dict, BL_Shader, init_getset);
PyType_Ready_Attr(dict, BL_ShapeActionActuator, init_getset);
diff --git a/source/gameengine/Ketsji/KX_PythonSeq.cpp b/source/gameengine/Ketsji/KX_PythonSeq.cpp
index 959127def5c..6eadc0cbef3 100644
--- a/source/gameengine/Ketsji/KX_PythonSeq.cpp
+++ b/source/gameengine/Ketsji/KX_PythonSeq.cpp
@@ -73,7 +73,7 @@ static Py_ssize_t KX_PythonSeq_len( PyObject * self )
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
- if(self_plus==NULL) {
+ if (self_plus==NULL) {
PyErr_SetString(PyExc_SystemError, "len(seq): "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -104,7 +104,7 @@ static PyObject *KX_PythonSeq_getIndex(PyObject* self, int index)
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
- if(self_plus==NULL) {
+ if (self_plus==NULL) {
PyErr_SetString(PyExc_SystemError, "val = seq[i]: "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -113,8 +113,8 @@ static PyObject *KX_PythonSeq_getIndex(PyObject* self, int index)
case KX_PYGENSEQ_CONT_TYPE_SENSORS:
{
vector<SCA_ISensor*>& linkedsensors = ((SCA_IController *)self_plus)->GetLinkedSensors();
- if(index<0) index += linkedsensors.size();
- if(index<0 || index>= linkedsensors.size()) {
+ if (index<0) index += linkedsensors.size();
+ if (index<0 || index>= linkedsensors.size()) {
PyErr_SetString(PyExc_IndexError, "seq[i]: index out of range");
return NULL;
}
@@ -123,8 +123,8 @@ static PyObject *KX_PythonSeq_getIndex(PyObject* self, int index)
case KX_PYGENSEQ_CONT_TYPE_ACTUATORS:
{
vector<SCA_IActuator*>& linkedactuators = ((SCA_IController *)self_plus)->GetLinkedActuators();
- if(index<0) index += linkedactuators.size();
- if(index<0 || index>= linkedactuators.size()) {
+ if (index<0) index += linkedactuators.size();
+ if (index<0 || index>= linkedactuators.size()) {
PyErr_SetString(PyExc_IndexError, "seq[i]: index out of range");
return NULL;
}
@@ -133,8 +133,8 @@ static PyObject *KX_PythonSeq_getIndex(PyObject* self, int index)
case KX_PYGENSEQ_OB_TYPE_SENSORS:
{
SCA_SensorList& linkedsensors= ((KX_GameObject *)self_plus)->GetSensors();
- if(index<0) index += linkedsensors.size();
- if(index<0 || index>= linkedsensors.size()) {
+ if (index<0) index += linkedsensors.size();
+ if (index<0 || index>= linkedsensors.size()) {
PyErr_SetString(PyExc_IndexError, "seq[i]: index out of range");
return NULL;
}
@@ -143,8 +143,8 @@ static PyObject *KX_PythonSeq_getIndex(PyObject* self, int index)
case KX_PYGENSEQ_OB_TYPE_CONTROLLERS:
{
SCA_ControllerList& linkedcontrollers= ((KX_GameObject *)self_plus)->GetControllers();
- if(index<0) index += linkedcontrollers.size();
- if(index<0 || index>= linkedcontrollers.size()) {
+ if (index<0) index += linkedcontrollers.size();
+ if (index<0 || index>= linkedcontrollers.size()) {
PyErr_SetString(PyExc_IndexError, "seq[i]: index out of range");
return NULL;
}
@@ -153,8 +153,8 @@ static PyObject *KX_PythonSeq_getIndex(PyObject* self, int index)
case KX_PYGENSEQ_OB_TYPE_ACTUATORS:
{
SCA_ActuatorList& linkedactuators= ((KX_GameObject *)self_plus)->GetActuators();
- if(index<0) index += linkedactuators.size();
- if(index<0 || index>= linkedactuators.size()) {
+ if (index<0) index += linkedactuators.size();
+ if (index<0 || index>= linkedactuators.size()) {
PyErr_SetString(PyExc_IndexError, "seq[i]: index out of range");
return NULL;
}
@@ -163,9 +163,9 @@ static PyObject *KX_PythonSeq_getIndex(PyObject* self, int index)
case KX_PYGENSEQ_OB_TYPE_CONSTRAINTS:
{
int nb_constraint = ((BL_ArmatureObject *)self_plus)->GetConstraintNumber();
- if(index<0)
+ if (index<0)
index += nb_constraint;
- if(index<0 || index>= nb_constraint) {
+ if (index<0 || index>= nb_constraint) {
PyErr_SetString(PyExc_IndexError, "seq[i]: index out of range");
return NULL;
}
@@ -174,9 +174,9 @@ static PyObject *KX_PythonSeq_getIndex(PyObject* self, int index)
case KX_PYGENSEQ_OB_TYPE_CHANNELS:
{
int nb_channel = ((BL_ArmatureObject *)self_plus)->GetChannelNumber();
- if(index<0)
+ if (index<0)
index += nb_channel;
- if(index<0 || index>= nb_channel) {
+ if (index<0 || index>= nb_channel) {
PyErr_SetString(PyExc_IndexError, "seq[i]: index out of range");
return NULL;
}
@@ -268,7 +268,7 @@ static PyObject * KX_PythonSeq_subscript(PyObject * self, PyObject *key)
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
- if(self_plus==NULL) {
+ if (self_plus==NULL) {
PyErr_SetString(PyExc_SystemError, "val = seq[key], KX_PythonSeq: "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -280,7 +280,7 @@ static PyObject * KX_PythonSeq_subscript(PyObject * self, PyObject *key)
const char *name = _PyUnicode_AsString(key);
PyObjectPlus *ret = KX_PythonSeq_subscript__internal(self, name);
- if(ret) {
+ if (ret) {
return ret->GetProxy();
} else {
PyErr_Format( PyExc_KeyError, "requested item \"%s\" does not exist", name);
@@ -298,16 +298,16 @@ static int KX_PythonSeq_contains(PyObject *self, PyObject *key)
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
- if(self_plus==NULL) {
+ if (self_plus==NULL) {
PyErr_SetString(PyExc_SystemError, "key in seq, KX_PythonSeq: "BGE_PROXY_ERROR_MSG);
return -1;
}
- if(!PyUnicode_Check(key)) {
+ if (!PyUnicode_Check(key)) {
PyErr_SetString(PyExc_SystemError, "key in seq, KX_PythonSeq: key must be a string");
return -1;
}
- if(KX_PythonSeq_subscript__internal(self, _PyUnicode_AsString(key)))
+ if (KX_PythonSeq_subscript__internal(self, _PyUnicode_AsString(key)))
return 1;
return 0;
@@ -323,7 +323,7 @@ PyObject* KX_PythonSeq_get(PyObject * self, PyObject *args)
if (!PyArg_ParseTuple(args, "s|O:get", &key, &def))
return NULL;
- if((ret_plus = KX_PythonSeq_subscript__internal(self, key)))
+ if ((ret_plus = KX_PythonSeq_subscript__internal(self, key)))
return ret_plus->GetProxy();
Py_INCREF(def);
@@ -361,7 +361,7 @@ PyMethodDef KX_PythonSeq_methods[] = {
static PyObject *KX_PythonSeq_getIter(KX_PythonSeq *self)
{
- if(BGE_PROXY_REF(self->base)==NULL) {
+ if (BGE_PROXY_REF(self->base)==NULL) {
PyErr_SetString(PyExc_SystemError, "for i in seq: "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -386,7 +386,7 @@ static PyObject *KX_PythonSeq_nextIter(KX_PythonSeq *self)
PyObject *object = KX_PythonSeq_getIndex((PyObject *)self, self->iter);
self->iter++;
- if( object==NULL ) {
+ if ( object==NULL ) {
self->iter= -1; /* for reuse */
PyErr_SetString(PyExc_StopIteration, "iterator at end");
}
@@ -404,7 +404,7 @@ static PyObject *KX_PythonSeq_richcmp(PyObject *a, PyObject *b, int op)
PyObject *res;
int ok= -1; /* zero is true */
- if(BPy_KX_PythonSeq_Check(a) && BPy_KX_PythonSeq_Check(b))
+ if (BPy_KX_PythonSeq_Check(a) && BPy_KX_PythonSeq_Check(b))
ok= KX_PythonSeq_compare((KX_PythonSeq *)a, (KX_PythonSeq *)b);
switch (op) {
diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp
index 6e8a2cb7671..29e9fb5bca0 100644
--- a/source/gameengine/Ketsji/KX_RayCast.cpp
+++ b/source/gameengine/Ketsji/KX_RayCast.cpp
@@ -61,7 +61,7 @@ void KX_RayCast::reportHit(PHY_RayCastResult* result)
bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_Point3& _frompoint, const MT_Point3& topoint, KX_RayCast& callback)
{
- if(physics_environment==NULL) return false; /* prevents crashing in some cases */
+ if (physics_environment==NULL) return false; /* prevents crashing in some cases */
// Loops over all physics objects between frompoint and topoint,
// calling callback.RayHit for each one.
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 17ef358a4e5..2038e7e93b2 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -102,7 +102,7 @@ void* KX_SceneReplicationFunc(SG_IObject* node,void* gameobj,void* scene)
{
KX_GameObject* replica = ((KX_Scene*)scene)->AddNodeReplicaObject(node,(KX_GameObject*)gameobj);
- if(replica)
+ if (replica)
replica->Release();
return (void*)replica;
@@ -251,7 +251,7 @@ KX_Scene::~KX_Scene()
if (m_obstacleSimulation)
delete m_obstacleSimulation;
- if(m_objectlist)
+ if (m_objectlist)
m_objectlist->Release();
if (m_parentlist)
@@ -688,7 +688,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
m_groupGameObjects.clear();
group = blgroupobj->dup_group;
- for(go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
+ for (go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
{
Object* blenderobj = go->ob;
if (blgroupobj == blenderobj)
@@ -1066,12 +1066,12 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
KX_GameObject* gameobj = static_cast<KX_GameObject*>(obj);
RAS_MeshObject* mesh = static_cast<RAS_MeshObject*>(meshobj);
- if(!gameobj) {
+ if (!gameobj) {
std::cout << "KX_Scene::ReplaceMesh Warning: invalid object, doing nothing" << std::endl;
return;
}
- if(use_gfx && mesh != NULL)
+ if (use_gfx && mesh != NULL)
{
gameobj->RemoveMeshes();
gameobj->AddMesh(mesh);
@@ -1207,7 +1207,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
#endif
// release parent reference if its not being used
- if( releaseParent && parentobj)
+ if ( releaseParent && parentobj)
parentobj->Release();
}
}
@@ -1216,7 +1216,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
}
#ifdef USE_BULLET
- if(use_phys) { /* update the new assigned mesh with the physics mesh */
+ if (use_phys) { /* update the new assigned mesh with the physics mesh */
KX_ReInstanceBulletShapeFromMesh(gameobj, NULL, use_gfx?NULL:mesh);
}
#endif
@@ -1393,7 +1393,7 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam
return;
// Shadow lamp layers
- if(layer && !(gameobj->GetLayer() & layer)) {
+ if (layer && !(gameobj->GetLayer() & layer)) {
gameobj->SetCulled(true);
gameobj->UpdateBuckets(false);
return;
@@ -1455,7 +1455,7 @@ void KX_Scene::PhysicsCullingCallback(KX_ClientObjectInfo* objectInfo, void* cul
if (!gameobj->GetVisible())
// ideally, invisible objects should be removed from the culling tree temporarily
return;
- if(((CullingInfo*)cullingInfo)->m_layer && !(gameobj->GetLayer() & ((CullingInfo*)cullingInfo)->m_layer))
+ if (((CullingInfo*)cullingInfo)->m_layer && !(gameobj->GetLayer() & ((CullingInfo*)cullingInfo)->m_layer))
// used for shadow: object is not in shadow layer
return;
@@ -1688,7 +1688,7 @@ void KX_Scene::SetSceneConverter(class KX_BlenderSceneConverter* sceneConverter)
void KX_Scene::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* physEnv)
{
m_physicsEnvironment = physEnv;
- if(m_physicsEnvironment) {
+ if (m_physicsEnvironment) {
KX_TouchEventManager* touchmgr = new KX_TouchEventManager(m_logicmgr, physEnv);
m_logicmgr->RegisterEventManager(touchmgr);
}
@@ -1728,14 +1728,14 @@ static void MergeScene_LogicBrick(SCA_ILogicBrick* brick, KX_Scene *to)
brick->Replace_NetworkScene(to->GetNetworkScene());
SCA_ISensor *sensor= dynamic_cast<class SCA_ISensor *>(brick);
- if(sensor) {
+ if (sensor) {
sensor->Replace_EventManager(logicmgr);
}
/* near sensors have physics controllers */
#ifdef USE_BULLET
KX_TouchSensor *touch_sensor = dynamic_cast<class KX_TouchSensor *>(brick);
- if(touch_sensor) {
+ if (touch_sensor) {
touch_sensor->GetPhysicsController()->SetPhysicsEnvironment(to->GetPhysicsEnvironment());
}
#endif
@@ -1794,15 +1794,15 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene
/* graphics controller */
PHY_IGraphicController *ctrl = gameobj->GetGraphicController();
- if(ctrl) {
+ if (ctrl) {
/* SHOULD update the m_cullingTree */
ctrl->SetPhysicsEnvironment(to->GetPhysicsEnvironment());
}
/* SG_Node can hold a scene reference */
SG_Node *sg= gameobj->GetSGNode();
- if(sg) {
- if(sg->GetSGClientInfo() == from) {
+ if (sg) {
+ if (sg->GetSGClientInfo() == from) {
sg->SetSGClientInfo(to);
/* Make sure to grab the children too since they might not be tied to a game object */
@@ -1839,7 +1839,7 @@ bool KX_Scene::MergeScene(KX_Scene *other)
CcdPhysicsEnvironment *env= dynamic_cast<CcdPhysicsEnvironment *>(this->GetPhysicsEnvironment());
CcdPhysicsEnvironment *env_other= dynamic_cast<CcdPhysicsEnvironment *>(other->GetPhysicsEnvironment());
- if((env==NULL) != (env_other==NULL)) /* TODO - even when both scenes have NONE physics, the other is loaded with bullet enabled, ??? */
+ if ((env==NULL) != (env_other==NULL)) /* TODO - even when both scenes have NONE physics, the other is loaded with bullet enabled, ??? */
{
printf("KX_Scene::MergeScene: physics scenes type differ, aborting\n");
printf("\tsource %d, terget %d\n", (int)(env!=NULL), (int)(env_other!=NULL));
@@ -1847,7 +1847,7 @@ bool KX_Scene::MergeScene(KX_Scene *other)
}
#endif // USE_BULLET
- if(GetSceneConverter() != other->GetSceneConverter()) {
+ if (GetSceneConverter() != other->GetSceneConverter()) {
printf("KX_Scene::MergeScene: converters differ, aborting\n");
return false;
}
@@ -1889,7 +1889,7 @@ bool KX_Scene::MergeScene(KX_Scene *other)
other->GetLightList()->ReleaseAndRemoveAll();
#ifdef USE_BULLET
- if(env) /* bullet scene? - dummy scenes don't need touching */
+ if (env) /* bullet scene? - dummy scenes don't need touching */
env->MergeEnvironment(env_other);
#endif
@@ -1904,10 +1904,10 @@ bool KX_Scene::MergeScene(KX_Scene *other)
//SCA_EventManager *evtmgr;
SCA_EventManager *evtmgr_other;
- for(unsigned int i= 0; i < evtmgrs.size(); i++) {
+ for (unsigned int i= 0; i < evtmgrs.size(); i++) {
evtmgr_other= logicmgr_other->FindEventManager(evtmgrs[i]->GetType());
- if(evtmgr_other) /* unlikely but possible one scene has a joystick and not the other */
+ if (evtmgr_other) /* unlikely but possible one scene has a joystick and not the other */
evtmgr_other->Replace_LogicManager(logicmgr);
/* when merging objects sensors are moved across into the new manager, don't need to do this here */
@@ -1918,7 +1918,7 @@ bool KX_Scene::MergeScene(KX_Scene *other)
SCA_TimeEventManager *timemgr_other= other->GetTimeEventManager();
vector<CValue*> times = timemgr_other->GetTimeValues();
- for(unsigned int i= 0; i < times.size(); i++) {
+ for (unsigned int i= 0; i < times.size(); i++) {
timemgr->AddTimeProperty(times[i]);
}
@@ -2028,7 +2028,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
return pyconvert;
}
else {
- if(attr_str) PyErr_Format(PyExc_KeyError, "value = scene[key]: KX_Scene, key \"%s\" does not exist", attr_str);
+ if (attr_str) PyErr_Format(PyExc_KeyError, "value = scene[key]: KX_Scene, key \"%s\" does not exist", attr_str);
else PyErr_SetString(PyExc_KeyError, "value = scene[key]: KX_Scene, key does not exist");
return NULL;
}
@@ -2039,7 +2039,7 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
{
KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(key);
- if(attr_str==NULL)
+ if (attr_str==NULL)
PyErr_Clear();
if (self==NULL) {
@@ -2050,11 +2050,11 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
if (val==NULL) { /* del ob["key"] */
int del= 0;
- if(self->m_attr_dict)
+ if (self->m_attr_dict)
del |= (PyDict_DelItem(self->m_attr_dict, key)==0) ? 1:0;
if (del==0) {
- if(attr_str) PyErr_Format(PyExc_KeyError, "scene[key] = value: KX_Scene, key \"%s\" could not be set", attr_str);
+ if (attr_str) PyErr_Format(PyExc_KeyError, "scene[key] = value: KX_Scene, key \"%s\" could not be set", attr_str);
else PyErr_SetString(PyExc_KeyError, "del scene[key]: KX_Scene, key could not be deleted");
return -1;
}
@@ -2069,12 +2069,12 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
self->m_attr_dict= PyDict_New();
- if(PyDict_SetItem(self->m_attr_dict, key, val)==0)
+ if (PyDict_SetItem(self->m_attr_dict, key, val)==0)
set= 1;
else
PyErr_SetString(PyExc_KeyError, "scene[key] = value: KX_Scene, key not be added to internal dictionary");
- if(set==0)
+ if (set==0)
return -1; /* pythons error value */
}
@@ -2184,7 +2184,7 @@ PyObject* KX_Scene::pyattr_get_drawing_callback_pre(void *self_v, const KX_PYATT
{
KX_Scene* self = static_cast<KX_Scene*>(self_v);
- if(self->m_draw_call_pre==NULL)
+ if (self->m_draw_call_pre==NULL)
self->m_draw_call_pre= PyList_New(0);
Py_INCREF(self->m_draw_call_pre);
return self->m_draw_call_pre;
@@ -2194,7 +2194,7 @@ PyObject* KX_Scene::pyattr_get_drawing_callback_post(void *self_v, const KX_PYAT
{
KX_Scene* self = static_cast<KX_Scene*>(self_v);
- if(self->m_draw_call_post==NULL)
+ if (self->m_draw_call_post==NULL)
self->m_draw_call_post= PyList_New(0);
Py_INCREF(self->m_draw_call_post);
return self->m_draw_call_post;
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index 33708059784..781c1fdab87 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -276,7 +276,7 @@ int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_
if (actuator->m_camera)
actuator->m_camera->UnregisterActuator(actuator);
- if(camOb==NULL) {
+ if (camOb==NULL) {
actuator->m_camera= NULL;
}
else {
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 5c4cb7216dd..91f6224e197 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -74,16 +74,16 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SoundActuator::~KX_SoundActuator()
{
- if(!m_handle.isNull())
+ if (!m_handle.isNull())
m_handle->stop();
}
void KX_SoundActuator::play()
{
- if(!m_handle.isNull())
+ if (!m_handle.isNull())
m_handle->stop();
- if(m_sound.isNull())
+ if (m_sound.isNull())
return;
// this is the sound that will be played and not deleted afterwards
@@ -119,7 +119,7 @@ void KX_SoundActuator::play()
AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
- if(m_is3d && !handle3d.isNull())
+ if (m_is3d && !handle3d.isNull())
{
handle3d->setRelative(true);
handle3d->setVolumeMaximum(m_3d.max_gain);
@@ -132,7 +132,7 @@ void KX_SoundActuator::play()
handle3d->setConeVolumeOuter(m_3d.cone_outer_gain);
}
- if(loop)
+ if (loop)
m_handle->setLoopCount(-1);
m_handle->setPitch(m_pitch);
m_handle->setVolume(m_volume);
@@ -164,7 +164,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
RemoveAllEvents();
- if(m_sound.isNull())
+ if (m_sound.isNull())
return false;
// actual audio device playing state
@@ -182,7 +182,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
{
// stop immediately
- if(!m_handle.isNull())
+ if (!m_handle.isNull())
m_handle->stop();
m_handle = AUD_Reference<AUD_IHandle>();
break;
@@ -196,7 +196,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
{
// stop the looping so that the sound stops when it finished
- if(!m_handle.isNull())
+ if (!m_handle.isNull())
m_handle->setLoopCount(0);
break;
}
@@ -214,7 +214,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
// m_posevent==false && m_posevent==false, in this case IsNegativeEvent() returns false
// and assumes this is a positive event.
// check that we actually have a positive event so as not to play sounds when being disabled.
- else if(bPositiveEvent) { // <- added since 2.49
+ else if (bPositiveEvent) { // <- added since 2.49
#else
else { // <- works in most cases except a loop-end sound will never stop unless
// the negative pulse is done continuesly
@@ -229,7 +229,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
{
AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
- if(m_is3d && !handle3d.isNull())
+ if (m_is3d && !handle3d.isNull())
{
KX_Camera* cam = KX_GetActiveScene()->GetActiveCamera();
if (cam)
@@ -342,7 +342,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
"pauseSound()\n"
"\tPauses the sound.\n")
{
- if(!m_handle.isNull())
+ if (!m_handle.isNull())
m_handle->pause();
Py_RETURN_NONE;
}
@@ -351,7 +351,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
"stopSound()\n"
"\tStops the sound.\n")
{
- if(!m_handle.isNull())
+ if (!m_handle.isNull())
m_handle->stop();
m_handle = AUD_Reference<AUD_IHandle>();
Py_RETURN_NONE;
@@ -364,7 +364,7 @@ PyObject* KX_SoundActuator::pyattr_get_3d_property(void *self, const struct KX_P
const char* prop = attrdef->m_name;
float result_value = 0.0;
- if(!strcmp(prop, "volume_maximum")) {
+ if (!strcmp(prop, "volume_maximum")) {
result_value = actuator->m_3d.max_gain;
} else if (!strcmp(prop, "volume_minimum")) {
@@ -401,7 +401,7 @@ PyObject* KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float position = 0.0;
- if(!actuator->m_handle.isNull())
+ if (!actuator->m_handle.isNull())
position = actuator->m_handle->getPosition();
PyObject* result = PyFloat_FromDouble(position);
@@ -432,7 +432,7 @@ PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI
PyObject* KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- if(!actuator->m_sound.isNull())
+ if (!actuator->m_sound.isNull())
return AUD_getPythonFactory(&actuator->m_sound);
else
Py_RETURN_NONE;
@@ -449,47 +449,47 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(actuator->m_handle);
// if sound is working and 3D, set the new setting
- if(!actuator->m_is3d)
+ if (!actuator->m_is3d)
return PY_SET_ATTR_FAIL;
- if(!strcmp(prop, "volume_maximum")) {
+ if (!strcmp(prop, "volume_maximum")) {
actuator->m_3d.max_gain = prop_value;
- if(!handle3d.isNull())
+ if (!handle3d.isNull())
handle3d->setVolumeMaximum(prop_value);
} else if (!strcmp(prop, "volume_minimum")) {
actuator->m_3d.min_gain = prop_value;
- if(!handle3d.isNull())
+ if (!handle3d.isNull())
handle3d->setVolumeMinimum(prop_value);
} else if (!strcmp(prop, "distance_reference")) {
actuator->m_3d.reference_distance = prop_value;
- if(!handle3d.isNull())
+ if (!handle3d.isNull())
handle3d->setDistanceReference(prop_value);
} else if (!strcmp(prop, "distance_maximum")) {
actuator->m_3d.max_distance = prop_value;
- if(!handle3d.isNull())
+ if (!handle3d.isNull())
handle3d->setDistanceMaximum(prop_value);
} else if (!strcmp(prop, "attenuation")) {
actuator->m_3d.rolloff_factor = prop_value;
- if(!handle3d.isNull())
+ if (!handle3d.isNull())
handle3d->setAttenuation(prop_value);
} else if (!!strcmp(prop, "cone_angle_inner")) {
actuator->m_3d.cone_inner_angle = prop_value;
- if(!handle3d.isNull())
+ if (!handle3d.isNull())
handle3d->setConeAngleInner(prop_value);
} else if (!strcmp(prop, "cone_angle_outer")) {
actuator->m_3d.cone_outer_angle = prop_value;
- if(!handle3d.isNull())
+ if (!handle3d.isNull())
handle3d->setConeAngleOuter(prop_value);
} else if (!strcmp(prop, "cone_volume_outer")) {
actuator->m_3d.cone_outer_gain = prop_value;
- if(!handle3d.isNull())
+ if (!handle3d.isNull())
handle3d->setConeVolumeOuter(prop_value);
} else {
@@ -507,7 +507,7 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &position))
return PY_SET_ATTR_FAIL;
- if(!actuator->m_handle.isNull())
+ if (!actuator->m_handle.isNull())
actuator->m_handle->seek(position);
return PY_SET_ATTR_SUCCESS;
}
@@ -520,7 +520,7 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE
return PY_SET_ATTR_FAIL;
actuator->m_volume = gain;
- if(!actuator->m_handle.isNull())
+ if (!actuator->m_handle.isNull())
actuator->m_handle->setVolume(gain);
return PY_SET_ATTR_SUCCESS;
@@ -534,7 +534,7 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
return PY_SET_ATTR_FAIL;
actuator->m_pitch = pitch;
- if(!actuator->m_handle.isNull())
+ if (!actuator->m_handle.isNull())
actuator->m_handle->setPitch(pitch);
return PY_SET_ATTR_SUCCESS;
@@ -548,7 +548,7 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
return PY_SET_ATTR_FAIL;
AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound(sound));
- if(snd)
+ if (snd)
{
actuator->m_sound = *snd;
delete snd;
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
index c4688af687b..f3aecd9e0ba 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
@@ -484,7 +484,7 @@ void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
KX_GameObject* parentObject = curobj->GetParent();
- if(parentObject)
+ if (parentObject)
{
MT_Point3 localpos;
localpos = curobj->GetSGNode()->GetLocalPosition();
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
index 939aa5d20d4..d2a5ce58641 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -101,7 +101,7 @@ bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
case KX_ClientObjectInfo::OBACTORSENSOR:
// this object may have multiple collision sensors,
// check is any of them is interested in this object
- for(std::list<SCA_ISensor*>::iterator it = info->m_sensors.begin();
+ for (std::list<SCA_ISensor*>::iterator it = info->m_sensors.begin();
it != info->m_sensors.end();
++it)
{
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index a08e57c8d76..d1e0a74c8be 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -153,14 +153,14 @@ void compatible_eulFast(float *eul, float *oldrot)
dy= eul[1] - oldrot[1];
dz= eul[2] - oldrot[2];
- if( fabs(dx) > MT_PI) {
- if(dx > 0.0) eul[0] -= MT_2_PI; else eul[0]+= MT_2_PI;
+ if ( fabs(dx) > MT_PI) {
+ if (dx > 0.0) eul[0] -= MT_2_PI; else eul[0]+= MT_2_PI;
}
- if( fabs(dy) > MT_PI) {
- if(dy > 0.0) eul[1] -= MT_2_PI; else eul[1]+= MT_2_PI;
+ if ( fabs(dy) > MT_PI) {
+ if (dy > 0.0) eul[1] -= MT_2_PI; else eul[1]+= MT_2_PI;
}
- if( fabs(dz) > MT_PI ) {
- if(dz > 0.0) eul[2] -= MT_2_PI; else eul[2]+= MT_2_PI;
+ if ( fabs(dz) > MT_PI ) {
+ if (dz > 0.0) eul[2] -= MT_2_PI; else eul[2]+= MT_2_PI;
}
}
@@ -391,7 +391,7 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
mat= matrix3x3_interpol(oldmat, mat, m_time);
- if(m_parentobj){ // check if the model is parented and calculate the child transform
+ if (m_parentobj){ // check if the model is parented and calculate the child transform
MT_Point3 localpos;
localpos = curobj->GetSGNode()->GetLocalPosition();
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index a07e32850a5..1739f26ab6f 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -548,7 +548,7 @@ PyObject* KX_VertexProxy::PySetUV2(PyObject* args)
unsigned int unit= RAS_TexVert::SECOND_UV;
PyObject* list= NULL;
- if(!PyArg_ParseTuple(args, "O|i:setUV2", &list, &unit))
+ if (!PyArg_ParseTuple(args, "O|i:setUV2", &list, &unit))
return NULL;
if (!PyVecTo(list, vec))
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
index a5577d5e7d2..92cba6e9afc 100644
--- a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
@@ -131,7 +131,7 @@ void CcdGraphicController::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment*
{
CcdPhysicsEnvironment* phyEnv = static_cast<CcdPhysicsEnvironment*>(env);
/* Updates the m_phyEnv's m_cullingTree & m_cullingCache */
- if(getBroadphaseHandle()) {
+ if (getBroadphaseHandle()) {
/* insert into the new physics scene */
Activate(false);
m_phyEnv= phyEnv;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 0ece33a7f06..73ba187d732 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -207,14 +207,14 @@ bool CcdPhysicsController::CreateSoftbody()
psb=new btSoftBody(&worldInfo,(int)hres.mNumOutputVertices,
&hres.m_OutputVertices[0],0);
- for(int i=0;i<(int)hres.mNumFaces;++i)
+ for (int i=0;i<(int)hres.mNumFaces;++i)
{
const int idx[]={ hres.m_Indices[i*3+0],
hres.m_Indices[i*3+1],
hres.m_Indices[i*3+2]};
- if(idx[0]<idx[1]) psb->appendLink( idx[0],idx[1]);
- if(idx[1]<idx[2]) psb->appendLink( idx[1],idx[2]);
- if(idx[2]<idx[0]) psb->appendLink( idx[2],idx[0]);
+ if (idx[0]<idx[1]) psb->appendLink( idx[0],idx[1]);
+ if (idx[1]<idx[2]) psb->appendLink( idx[1],idx[2]);
+ if (idx[2]<idx[0]) psb->appendLink( idx[2],idx[0]);
psb->appendFace(idx[0],idx[1],idx[2]);
}
hlib.ReleaseResult(hres);
@@ -379,10 +379,10 @@ bool CcdPhysicsController::CreateSoftbody()
mmat = rasMesh->GetMeshMaterial(m);
slot = mmat->m_baseslot;
- for(slot->begin(it); !slot->end(it); slot->next(it))
+ for (slot->begin(it); !slot->end(it); slot->next(it))
{
int index = 0;
- for(i=it.startvertex; i<it.endvertex; i++,index++)
+ for (i=it.startvertex; i<it.endvertex; i++,index++)
{
RAS_TexVert* vertex = &it.vertex[i];
//search closest index, and store it in vertex
@@ -492,7 +492,7 @@ static void DeleteBulletShape(btCollisionShape* shape, bool free)
if (meshInterface)
delete meshInterface;
}
- if(free) {
+ if (free) {
delete shape;
}
}
@@ -555,12 +555,12 @@ bool CcdPhysicsController::ReplaceControllerShape(btCollisionShape *newShape)
btCollisionObject *ob;
btBroadphaseProxy* proxy;
- for(int i= 0; i < obarr.size(); i++) {
+ for (int i= 0; i < obarr.size(); i++) {
ob= obarr[i];
if (ob->getCollisionShape() == newShape) {
proxy = ob->getBroadphaseHandle();
- if(proxy)
+ if (proxy)
dw->getPairCache()->cleanProxyFromPairs(proxy,dw->getDispatcher());
}
}
@@ -629,7 +629,7 @@ bool CcdPhysicsController::SynchronizeMotionStates(float time)
const btVector3& linvel = body->getLinearVelocity();
float len= linvel.length();
- if((m_cci.m_clamp_vel_max>0.0) && (len > m_cci.m_clamp_vel_max))
+ if ((m_cci.m_clamp_vel_max>0.0) && (len > m_cci.m_clamp_vel_max))
body->setLinearVelocity(linvel * (m_cci.m_clamp_vel_max / len));
else if ((m_cci.m_clamp_vel_min>0.0) && btFuzzyZero(len)==0 && (len < m_cci.m_clamp_vel_min))
@@ -1644,12 +1644,12 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
/* If this ever gets confusing, print out an OBJ file for debugging */
#if 0
printf("# vert count %d\n", m_vertexArray.size());
- for(i=0; i<m_vertexArray.size(); i+=1) {
+ for (i=0; i<m_vertexArray.size(); i+=1) {
printf("v %.6f %.6f %.6f\n", m_vertexArray[i].x(), m_vertexArray[i].y(), m_vertexArray[i].z());
}
printf("# face count %d\n", m_triFaceArray.size());
- for(i=0; i<m_triFaceArray.size(); i+=3) {
+ for (i=0; i<m_triFaceArray.size(); i+=3) {
printf("f %d %d %d\n", m_triFaceArray[i]+1, m_triFaceArray[i+1]+1, m_triFaceArray[i+2]+1);
}
#endif
@@ -1701,10 +1701,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
const int tri_verts[4]= {0,1,2, -1};
const int *fv_pt;
- if(gameobj==NULL && meshobj==NULL)
+ if (gameobj==NULL && meshobj==NULL)
return false;
- if(m_shapeType != PHY_SHAPE_MESH)
+ if (m_shapeType != PHY_SHAPE_MESH)
return false;
RAS_Deformer *deformer= gameobj ? gameobj->GetDeformer():NULL;
@@ -1714,21 +1714,21 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
dm = deformer->GetPhysicsMesh();
/* get the mesh from the object if not defined */
- if(meshobj==NULL) {
+ if (meshobj==NULL) {
/* modifier mesh */
- if(dm)
+ if (dm)
meshobj= deformer->GetRasMesh();
/* game object first mesh */
- if(meshobj==NULL) {
- if(gameobj->GetMeshCount() > 0) {
+ if (meshobj==NULL) {
+ if (gameobj->GetMeshCount() > 0) {
meshobj= gameobj->GetMesh(0);
}
}
}
- if(dm && deformer->GetRasMesh() == meshobj)
+ if (dm && deformer->GetRasMesh() == meshobj)
{ /*
* Derived Mesh Update
*
@@ -1745,7 +1745,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
int flen;
- if(CustomData_has_layer(&dm->faceData, CD_MTFACE))
+ if (CustomData_has_layer(&dm->faceData, CD_MTFACE))
{
MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE);
MTFace *tf;
@@ -1753,10 +1753,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
vector<bool> vert_tag_array(numverts, false);
vector<int> vert_remap_array(numverts, 0);
- for(mf= mface, tf= tface, i=0; i < numpolys; mf++, tf++, i++) {
- if(tf->mode & TF_DYNAMIC)
+ for (mf= mface, tf= tface, i=0; i < numpolys; mf++, tf++, i++) {
+ if (tf->mode & TF_DYNAMIC)
{
- if(mf->v4) {
+ if (mf->v4) {
tot_bt_tris+= 2;
flen= 4;
} else {
@@ -1764,11 +1764,11 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
flen= 3;
}
- for(j=0; j<flen; j++)
+ for (j=0; j<flen; j++)
{
v_orig = (*(&mf->v1 + j));
- if(vert_tag_array[v_orig]==false)
+ if (vert_tag_array[v_orig]==false)
{
vert_tag_array[v_orig]= true;
vert_remap_array[v_orig]= tot_bt_verts;
@@ -1790,13 +1790,13 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
m_polygonIndexArray.resize(tot_bt_tris);
int *poly_index_pt= &m_polygonIndexArray[0];
- for(mf= mface, tf= tface, i=0; i < numpolys; mf++, tf++, i++)
+ for (mf= mface, tf= tface, i=0; i < numpolys; mf++, tf++, i++)
{
- if(tf->mode & TF_DYNAMIC)
+ if (tf->mode & TF_DYNAMIC)
{
int origi = (index)? index[i]: i;
- if(mf->v4) {
+ if (mf->v4) {
fv_pt= quad_verts;
*poly_index_pt++ = origi;
*poly_index_pt++ = origi;
@@ -1807,11 +1807,11 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
flen= 3;
}
- for(; *fv_pt > -1; fv_pt++)
+ for (; *fv_pt > -1; fv_pt++)
{
v_orig = (*(&mf->v1 + (*fv_pt)));
- if(vert_tag_array[v_orig])
+ if (vert_tag_array[v_orig])
{
mv= mvert + v_orig;
*bt++ = mv->co[0];
@@ -1833,7 +1833,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
tot_bt_verts= numverts;
- for(mf= mface, i=0; i < numpolys; mf++, i++) {
+ for (mf= mface, i=0; i < numpolys; mf++, i++) {
tot_bt_tris += (mf->v4 ? 2:1);
}
@@ -1848,14 +1848,14 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
m_triFaceUVcoArray.clear();
- for(mv= mvert, i=0; i < numverts; mv++, i++) {
+ for (mv= mvert, i=0; i < numverts; mv++, i++) {
*bt++ = mv->co[0]; *bt++ = mv->co[1]; *bt++ = mv->co[2];
}
- for(mf= mface, i=0; i < numpolys; mf++, i++) {
+ for (mf= mface, i=0; i < numpolys; mf++, i++) {
int origi = (index)? index[i]: i;
- if(mf->v4) {
+ if (mf->v4) {
fv_pt= quad_verts;
*poly_index_pt++ = origi;
*poly_index_pt++ = origi;
@@ -1865,7 +1865,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
*poly_index_pt++ = origi;
}
- for(; *fv_pt > -1; fv_pt++)
+ for (; *fv_pt > -1; fv_pt++)
*tri_pt++ = (*(&mf->v1 + (*fv_pt)));
}
}
@@ -1882,7 +1882,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
float (*transverts)[3]= NULL;
int transverts_tot= 0; /* with deformed meshes - should always be greater then the max orginal index, or we get crashes */
- if(deformer) {
+ if (deformer) {
/* map locations from the deformed array
*
* Could call deformer->Update(); but rely on redraw updating.
@@ -1899,15 +1899,15 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
vector<bool> vert_tag_array(numverts, false);
vector<int> vert_remap_array(numverts, 0);
- for(int p=0; p<numpolys; p++)
+ for (int p=0; p<numpolys; p++)
{
RAS_Polygon* poly= meshobj->GetPolygon(p);
if (poly->IsCollider())
{
- for(i=0; i < poly->VertexCount(); i++)
+ for (i=0; i < poly->VertexCount(); i++)
{
v_orig= poly->GetVertex(i)->getOrigIndex();
- if(vert_tag_array[v_orig]==false)
+ if (vert_tag_array[v_orig]==false)
{
vert_tag_array[v_orig]= true;
vert_remap_array[v_orig]= tot_bt_verts;
@@ -1929,7 +1929,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
m_polygonIndexArray.resize(tot_bt_tris);
- for(int p=0; p<numpolys; p++)
+ for (int p=0; p<numpolys; p++)
{
RAS_Polygon* poly= meshobj->GetPolygon(p);
@@ -1938,13 +1938,13 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
/* quad or tri loop */
fv_pt= (poly->VertexCount()==3 ? tri_verts:quad_verts);
- for(; *fv_pt > -1; fv_pt++)
+ for (; *fv_pt > -1; fv_pt++)
{
v_orig= poly->GetVertex(*fv_pt)->getOrigIndex();
- if(vert_tag_array[v_orig])
+ if (vert_tag_array[v_orig])
{
- if(transverts) {
+ if (transverts) {
/* deformed mesh, using RAS_TexVert locations would be too troublesome
* because they are use the gameob as a hash in the material slot */
*bt++ = transverts[v_orig][0];
@@ -1973,19 +1973,19 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
#if 0
/* needs #include <cstdio> */
printf("# vert count %d\n", m_vertexArray.size());
- for(int i=0; i<m_vertexArray.size(); i+=3) {
+ for (int i=0; i<m_vertexArray.size(); i+=3) {
printf("v %.6f %.6f %.6f\n", m_vertexArray[i], m_vertexArray[i+1], m_vertexArray[i+2]);
}
printf("# face count %d\n", m_triFaceArray.size());
- for(int i=0; i<m_triFaceArray.size(); i+=3) {
+ for (int i=0; i<m_triFaceArray.size(); i+=3) {
printf("f %d %d %d\n", m_triFaceArray[i]+1, m_triFaceArray[i+1]+1, m_triFaceArray[i+2]+1);
}
#endif
/* force recreation of the m_unscaledShape.
* If this has multiple users we cant delete */
- if(m_unscaledShape) {
+ if (m_unscaledShape) {
// don't free now so it can re-allocate under the same location and not break pointers.
// DeleteBulletShape(m_unscaledShape);
m_forceReInstance= true;
@@ -2094,7 +2094,7 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin, b
collisionMeshData->m_weldingThreshold = m_weldingThreshold1;
bool removeDuplicateVertices=true;
// m_vertexArray not in multiple of 3 anymore, use m_triFaceArray
- for(unsigned int i=0; i<m_triFaceArray.size(); i+=3) {
+ for (unsigned int i=0; i<m_triFaceArray.size(); i+=3) {
btScalar *bt = &m_vertexArray[3*m_triFaceArray[i]];
btVector3 v1(bt[0], bt[1], bt[2]);
bt = &m_vertexArray[3*m_triFaceArray[i+1]];
@@ -2119,7 +2119,7 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin, b
// this shape will be shared and not deleted until shapeInfo is deleted
// for UpdateMesh, reuse the last memory location so instancing wont crash.
- if(m_unscaledShape) {
+ if (m_unscaledShape) {
DeleteBulletShape(m_unscaledShape, false);
m_unscaledShape->~btBvhTriangleMeshShape();
m_unscaledShape = new(m_unscaledShape) btBvhTriangleMeshShape( indexVertexArrays, true, useBvh );
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index ba9724f34ab..337e8019aa7 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1247,7 +1247,7 @@ struct OcclusionBuffer
{
struct WriteOCL
{
- static inline bool Process(btScalar& q,btScalar v) { if(q<v) q=v;return(false); }
+ static inline bool Process(btScalar& q,btScalar v) { if (q<v) q=v;return(false); }
static inline void Occlusion(bool& flag) { flag = true; }
};
struct QueryOCL
@@ -1377,7 +1377,7 @@ struct OcclusionBuffer
// convert polygon to device coordinates
static bool project(btVector4* p,int n)
{
- for(int i=0;i<n;++i)
+ for (int i=0;i<n;++i)
{
p[i][2]=1/p[i][3];
p[i][0]*=p[i][2];
@@ -1394,21 +1394,21 @@ struct OcclusionBuffer
btVector4 pn[2*NP];
int i, j, m, n, ni;
// deal with near clipping
- for(i=0, m=0;i<NP;++i)
+ for (i=0, m=0;i<NP;++i)
{
s[i]=pi[i][2]+pi[i][3];
- if(s[i]<0) m+=1<<i;
+ if (s[i]<0) m+=1<<i;
}
- if(m==((1<<NP)-1))
+ if (m==((1<<NP)-1))
return(0);
- if(m!=0)
+ if (m!=0)
{
- for(i=NP-1,j=0,n=0;j<NP;i=j++)
+ for (i=NP-1,j=0,n=0;j<NP;i=j++)
{
const btVector4& a=pi[i];
const btVector4& b=pi[j];
const btScalar t=s[i]/(a[3]+a[2]-b[3]-b[2]);
- if((t>0)&&(t<1))
+ if ((t>0)&&(t<1))
{
pn[n][0] = a[0]+(b[0]-a[0])*t;
pn[n][1] = a[1]+(b[1]-a[1])*t;
@@ -1416,7 +1416,7 @@ struct OcclusionBuffer
pn[n][3] = a[3]+(b[3]-a[3])*t;
++n;
}
- if(s[j]>0) pn[n++]=b;
+ if (s[j]>0) pn[n++]=b;
}
// ready to test far clipping, start from the modified polygon
pi = pn;
@@ -1427,21 +1427,21 @@ struct OcclusionBuffer
ni = NP;
}
// now deal with far clipping
- for(i=0, m=0;i<ni;++i)
+ for (i=0, m=0;i<ni;++i)
{
s[i]=pi[i][2]-pi[i][3];
- if(s[i]>0) m+=1<<i;
+ if (s[i]>0) m+=1<<i;
}
- if(m==((1<<ni)-1))
+ if (m==((1<<ni)-1))
return(0);
- if(m!=0)
+ if (m!=0)
{
- for(i=ni-1,j=0,n=0;j<ni;i=j++)
+ for (i=ni-1,j=0,n=0;j<ni;i=j++)
{
const btVector4& a=pi[i];
const btVector4& b=pi[j];
const btScalar t=s[i]/(a[2]-a[3]-b[2]+b[3]);
- if((t>0)&&(t<1))
+ if ((t>0)&&(t<1))
{
po[n][0] = a[0]+(b[0]-a[0])*t;
po[n][1] = a[1]+(b[1]-a[1])*t;
@@ -1449,11 +1449,11 @@ struct OcclusionBuffer
po[n][3] = a[3]+(b[3]-a[3])*t;
++n;
}
- if(s[j]<0) po[n++]=b;
+ if (s[j]<0) po[n++]=b;
}
return(n);
}
- for(int i=0;i<ni;++i) po[i]=pi[i];
+ for (int i=0;i<ni;++i) po[i]=pi[i];
return(ni);
}
// write or check a triangle to buffer. a,b,c in device coordinates (-1,+1)
@@ -1465,7 +1465,7 @@ struct OcclusionBuffer
const btScalar minarea)
{
const btScalar a2=btCross(b-a,c-a)[2];
- if((face*a2)<0.f || btFabs(a2)<minarea)
+ if ((face*a2)<0.f || btFabs(a2)<minarea)
return false;
// further down we are normally going to write to the Zbuffer, mark it so
POLICY::Occlusion(m_occlusion);
@@ -1499,15 +1499,15 @@ struct OcclusionBuffer
// degenerated in at most one single pixel
btScalar* scan=&m_buffer[miy*m_sizes[0]+mix];
// use for loop to detect the case where width or height == 0
- for(int iy=miy;iy<mxy;++iy)
+ for (int iy=miy;iy<mxy;++iy)
{
- for(int ix=mix;ix<mxx;++ix)
+ for (int ix=mix;ix<mxx;++ix)
{
- if(POLICY::Process(*scan,z[0]))
+ if (POLICY::Process(*scan,z[0]))
return(true);
- if(POLICY::Process(*scan,z[1]))
+ if (POLICY::Process(*scan,z[1]))
return(true);
- if(POLICY::Process(*scan,z[2]))
+ if (POLICY::Process(*scan,z[2]))
return(true);
}
}
@@ -1537,13 +1537,13 @@ struct OcclusionBuffer
dy[1] = y[0]-y[1];
dy[2] = y[2]-y[0];
btScalar* scan=&m_buffer[miy*m_sizes[0]+mix];
- for(int iy=miy;iy<mxy;++iy)
+ for (int iy=miy;iy<mxy;++iy)
{
- if(dy[0] >= 0 && POLICY::Process(*scan,v[0]))
+ if (dy[0] >= 0 && POLICY::Process(*scan,v[0]))
return(true);
- if(dy[1] >= 0 && POLICY::Process(*scan,v[1]))
+ if (dy[1] >= 0 && POLICY::Process(*scan,v[1]))
return(true);
- if(dy[2] >= 0 && POLICY::Process(*scan,v[2]))
+ if (dy[2] >= 0 && POLICY::Process(*scan,v[2]))
return(true);
scan+=m_sizes[0];
v[0] += dzy[0]; v[1] += dzy[1]; v[2] += dzy[2];
@@ -1574,13 +1574,13 @@ struct OcclusionBuffer
dx[1] = x[0]-x[1];
dx[2] = x[2]-x[0];
btScalar* scan=&m_buffer[miy*m_sizes[0]+mix];
- for(int ix=mix;ix<mxx;++ix)
+ for (int ix=mix;ix<mxx;++ix)
{
- if(dx[0] >= 0 && POLICY::Process(*scan,v[0]))
+ if (dx[0] >= 0 && POLICY::Process(*scan,v[0]))
return(true);
- if(dx[1] >= 0 && POLICY::Process(*scan,v[1]))
+ if (dx[1] >= 0 && POLICY::Process(*scan,v[1]))
return(true);
- if(dx[2] >= 0 && POLICY::Process(*scan,v[2]))
+ if (dx[2] >= 0 && POLICY::Process(*scan,v[2]))
return(true);
scan++;
v[0] += dzx[0]; v[1] += dzx[1]; v[2] += dzx[2];
@@ -1604,13 +1604,13 @@ struct OcclusionBuffer
miy*x[0]+mix*y[2]-x[0]*y[2]-mix*y[0]+x[2]*y[0]-miy*x[2]};
btScalar v=ia*((z[2]*c[0])+(z[0]*c[1])+(z[1]*c[2]));
btScalar* scan=&m_buffer[miy*m_sizes[0]];
- for(int iy=miy;iy<mxy;++iy)
+ for (int iy=miy;iy<mxy;++iy)
{
- for(int ix=mix;ix<mxx;++ix)
+ for (int ix=mix;ix<mxx;++ix)
{
- if((c[0]>=0)&&(c[1]>=0)&&(c[2]>=0))
+ if ((c[0]>=0)&&(c[1]>=0)&&(c[2]>=0))
{
- if(POLICY::Process(scan[ix],v))
+ if (POLICY::Process(scan[ix],v))
return(true);
}
c[0]+=dx[0];c[1]+=dx[1];c[2]+=dx[2];v+=dzx;
@@ -1633,7 +1633,7 @@ struct OcclusionBuffer
if (n)
{
project(o,n);
- for(int i=2;i<n && !earlyexit;++i)
+ for (int i=2;i<n && !earlyexit;++i)
{
earlyexit|=draw<POLICY>(o[0],o[i-1],o[i],face,minarea);
}
@@ -1685,10 +1685,10 @@ struct OcclusionBuffer
transformW(btVector3(c[0]+e[0],c[1]-e[1],c[2]+e[2]),x[5]);
transformW(btVector3(c[0]+e[0],c[1]+e[1],c[2]+e[2]),x[6]);
transformW(btVector3(c[0]-e[0],c[1]+e[1],c[2]+e[2]),x[7]);
- for(int i=0;i<8;++i)
+ for (int i=0;i<8;++i)
{
// the box is clipped, it's probably a large box, don't waste our time to check
- if((x[i][2]+x[i][3])<=0) return(true);
+ if ((x[i][2]+x[i][3])<=0) return(true);
}
static const int d[]={ 1,0,3,2,
4,5,6,7,
@@ -1696,13 +1696,13 @@ struct OcclusionBuffer
6,5,1,2,
7,6,2,3,
5,4,0,1};
- for(unsigned int i=0;i<(sizeof(d)/sizeof(d[0]));)
+ for (unsigned int i=0;i<(sizeof(d)/sizeof(d[0]));)
{
const btVector4 p[]={ x[d[i++]],
x[d[i++]],
x[d[i++]],
x[d[i++]]};
- if(clipDraw<4,QueryOCL>(p,1.f,0.f))
+ if (clipDraw<4,QueryOCL>(p,1.f,0.f))
return(true);
}
return(false);
@@ -2008,7 +2008,7 @@ void CcdPhysicsEnvironment::setConstraintParam(int constraintId,int param,float
{
//param = 3,4,5 are constraint limits, high limit values
btConeTwistConstraint* coneTwist = (btConeTwistConstraint*)typedConstraint;
- if(value1<0.0f)
+ if (value1<0.0f)
coneTwist->setLimit(param,btScalar(BT_LARGE_FLOAT));
else
coneTwist->setLimit(param,value1);
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 99346c0a6c6..aa3a8efe540 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -59,11 +59,11 @@ numberoffilters(0), need_tex_update(true)
GLEW_ARB_fragment_shader && GLEW_ARB_multitexture;
/* used to return before 2.49 but need to initialize values so don't */
- if(!isshadersupported)
+ if (!isshadersupported)
std::cout<<"shaders not supported!" << std::endl;
int passindex;
- for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
+ for (passindex =0; passindex<MAX_RENDER_PASS; passindex++)
{
m_filters[passindex] = 0;
m_enabled[passindex] = 0;
@@ -86,7 +86,7 @@ void RAS_2DFilterManager::PrintShaderErrors(unsigned int shader, const char *tas
const char *c, *pos, *end;
int line = 1;
- if(errorprinted)
+ if (errorprinted)
return;
errorprinted= true;
@@ -121,7 +121,7 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)
glGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
- if(!success)
+ if (!success)
{
/*Shader Comile Error*/
PrintShaderErrors(fShader, "compile", shadersource);
@@ -183,22 +183,22 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)
void RAS_2DFilterManager::AnalyseShader(int passindex, vector<STR_String>& propNames)
{
texflag[passindex] = 0;
- if(glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture") != -1)
+ if (glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture") != -1)
{
- if(GLEW_ARB_depth_texture)
+ if (GLEW_ARB_depth_texture)
texflag[passindex] |= 0x1;
}
- if(glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture") != -1)
+ if (glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture") != -1)
{
texflag[passindex] |= 0x2;
}
- if(m_gameObjects[passindex])
+ if (m_gameObjects[passindex])
{
int objProperties = propNames.size();
int i;
- for(i=0; i<objProperties; i++)
- if(glGetUniformLocationARB(m_filters[passindex], propNames[i]) != -1)
+ for (i=0; i<objProperties; i++)
+ if (glGetUniformLocationARB(m_filters[passindex], propNames[i]) != -1)
m_properties[passindex].push_back(propNames[i]);
}
}
@@ -217,7 +217,7 @@ void RAS_2DFilterManager::StartShaderProgram(int passindex)
}
/* send depth texture to glsl program if it needs */
- if(texflag[passindex] & 0x1){
+ if (texflag[passindex] & 0x1){
uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture");
glActiveTextureARB(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, texname[1]);
@@ -229,7 +229,7 @@ void RAS_2DFilterManager::StartShaderProgram(int passindex)
}
/* send luminance texture to glsl program if it needs */
- if(texflag[passindex] & 0x2){
+ if (texflag[passindex] & 0x2){
uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture");
glActiveTextureARB(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, texname[2]);
@@ -257,10 +257,10 @@ void RAS_2DFilterManager::StartShaderProgram(int passindex)
}
int i, objProperties = m_properties[passindex].size();
- for(i=0; i<objProperties; i++)
+ for (i=0; i<objProperties; i++)
{
uniformLoc = glGetUniformLocationARB(m_filters[passindex], m_properties[passindex][i]);
- if(uniformLoc != -1)
+ if (uniformLoc != -1)
{
float value = ((CValue*)m_gameObjects[passindex])->GetPropertyNumber(m_properties[passindex][i], 0.0);
glUniform1fARB(uniformLoc,value);
@@ -275,11 +275,11 @@ void RAS_2DFilterManager::EndShaderProgram()
void RAS_2DFilterManager::FreeTextures()
{
- if(texname[0]!=(unsigned int)-1)
+ if (texname[0]!=(unsigned int)-1)
glDeleteTextures(1, (GLuint*)&texname[0]);
- if(texname[1]!=(unsigned int)-1)
+ if (texname[1]!=(unsigned int)-1)
glDeleteTextures(1, (GLuint*)&texname[1]);
- if(texname[2]!=(unsigned int)-1)
+ if (texname[2]!=(unsigned int)-1)
glDeleteTextures(1, (GLuint*)&texname[2]);
}
@@ -296,7 +296,7 @@ void RAS_2DFilterManager::SetupTextures(bool depth, bool luminance)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- if(depth){
+ if (depth){
glGenTextures(1, (GLuint*)&texname[1]);
glBindTexture(GL_TEXTURE_2D, texname[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32, texturewidth,textureheight,
@@ -309,7 +309,7 @@ void RAS_2DFilterManager::SetupTextures(bool depth, bool luminance)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
- if(luminance){
+ if (luminance){
glGenTextures(1, (GLuint*)&texname[2]);
glBindTexture(GL_TEXTURE_2D, texname[2]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE16, texturewidth, textureheight,
@@ -379,48 +379,48 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
int passindex;
- if(!isshadersupported)
+ if (!isshadersupported)
return;
- for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
+ for (passindex =0; passindex<MAX_RENDER_PASS; passindex++)
{
- if(m_filters[passindex] && m_enabled[passindex]){
+ if (m_filters[passindex] && m_enabled[passindex]){
num_filters ++;
- if(texflag[passindex] & 0x1)
+ if (texflag[passindex] & 0x1)
need_depth = true;
- if(texflag[passindex] & 0x2)
+ if (texflag[passindex] & 0x2)
need_luminance = true;
- if(need_depth && need_luminance)
+ if (need_depth && need_luminance)
break;
}
}
- if(num_filters <= 0)
+ if (num_filters <= 0)
return;
GLuint viewport[4]={0};
glGetIntegerv(GL_VIEWPORT,(GLint *)viewport);
- if(canvaswidth != canvas->GetWidth() || canvasheight != canvas->GetHeight())
+ if (canvaswidth != canvas->GetWidth() || canvasheight != canvas->GetHeight())
{
UpdateOffsetMatrix(canvas);
UpdateCanvasTextureCoord((unsigned int*)viewport);
need_tex_update = true;
}
- if(need_tex_update)
+ if (need_tex_update)
{
SetupTextures(need_depth, need_luminance);
need_tex_update = false;
}
- if(need_depth){
+ if (need_depth){
glActiveTextureARB(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, texname[1]);
glCopyTexImage2D(GL_TEXTURE_2D,0,GL_DEPTH_COMPONENT, 0, 0, texturewidth,textureheight, 0);
}
- if(need_luminance){
+ if (need_luminance){
glActiveTextureARB(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, texname[2]);
glCopyTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE16, 0, 0, texturewidth,textureheight, 0);
@@ -444,9 +444,9 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
glPushMatrix();
glLoadIdentity();
- for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
+ for (passindex =0; passindex<MAX_RENDER_PASS; passindex++)
{
- if(m_filters[passindex] && m_enabled[passindex])
+ if (m_filters[passindex] && m_enabled[passindex])
{
StartShaderProgram(passindex);
@@ -475,26 +475,26 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
void RAS_2DFilterManager::EnableFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFILTER_MODE mode, int pass, STR_String& text)
{
- if(!isshadersupported)
+ if (!isshadersupported)
return;
- if(pass<0 || pass>=MAX_RENDER_PASS)
+ if (pass<0 || pass>=MAX_RENDER_PASS)
return;
need_tex_update = true;
- if(mode == RAS_2DFILTER_DISABLED)
+ if (mode == RAS_2DFILTER_DISABLED)
{
m_enabled[pass] = 0;
return;
}
- if(mode == RAS_2DFILTER_ENABLED)
+ if (mode == RAS_2DFILTER_ENABLED)
{
m_enabled[pass] = 1;
return;
}
- if(mode == RAS_2DFILTER_NOFILTER)
+ if (mode == RAS_2DFILTER_NOFILTER)
{
- if(m_filters[pass])
+ if (m_filters[pass])
glDeleteObjectARB(m_filters[pass]);
m_enabled[pass] = 0;
m_filters[pass] = 0;
@@ -504,9 +504,9 @@ void RAS_2DFilterManager::EnableFilter(vector<STR_String>& propNames, void* game
return;
}
- if(mode == RAS_2DFILTER_CUSTOMFILTER)
+ if (mode == RAS_2DFILTER_CUSTOMFILTER)
{
- if(m_filters[pass])
+ if (m_filters[pass])
glDeleteObjectARB(m_filters[pass]);
m_filters[pass] = CreateShaderProgram(text.Ptr());
m_gameObjects[pass] = gameObj;
@@ -516,7 +516,7 @@ void RAS_2DFilterManager::EnableFilter(vector<STR_String>& propNames, void* game
}
// We've checked all other cases, which means we must be dealing with a builtin filter
- if(m_filters[pass])
+ if (m_filters[pass])
glDeleteObjectARB(m_filters[pass]);
m_filters[pass] = CreateShaderProgram(mode);
m_gameObjects[pass] = NULL;
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
index f7cc47da61f..90587bb9739 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
@@ -119,7 +119,7 @@ void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList
for (bit = buckets.begin(); bit != buckets.end(); ++bit)
{
SG_DList::iterator<RAS_MeshSlot> mit((*bit)->GetActiveMeshSlots());
- for(mit.begin(); !mit.end(); ++mit)
+ for (mit.begin(); !mit.end(); ++mit)
size++;
}
@@ -135,7 +135,7 @@ void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList
}
}
- if(alpha)
+ if (alpha)
sort(slots.begin(), slots.end(), backtofront());
else
sort(slots.begin(), slots.end(), fronttoback());
@@ -154,7 +154,7 @@ void RAS_BucketManager::RenderAlphaBuckets(
OrderBuckets(cameratrans, m_AlphaBuckets, slots, true);
- for(sit=slots.begin(); sit!=slots.end(); ++sit) {
+ for (sit=slots.begin(); sit!=slots.end(); ++sit) {
rendertools->SetClientObject(rasty, sit->m_ms->m_clientObj);
while(sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools))
@@ -217,7 +217,7 @@ void RAS_BucketManager::RenderSolidBuckets(
OrderBuckets(cameratrans, m_SolidBuckets, slots, false);
- for(sit=slots.begin(); sit!=slots.end(); ++sit) {
+ for (sit=slots.begin(); sit!=slots.end(); ++sit) {
rendertools->SetClientObject(rasty, sit->m_ms->m_clientObj);
while(sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools))
@@ -283,7 +283,7 @@ void RAS_BucketManager::ReleaseDisplayLists(RAS_IPolyMaterial *mat)
for (bit = m_SolidBuckets.begin(); bit != m_SolidBuckets.end(); ++bit) {
if (mat == NULL || (mat == (*bit)->GetPolyMaterial())) {
for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
- if(mit->m_DisplayList) {
+ if (mit->m_DisplayList) {
mit->m_DisplayList->Release();
mit->m_DisplayList = NULL;
}
@@ -294,7 +294,7 @@ void RAS_BucketManager::ReleaseDisplayLists(RAS_IPolyMaterial *mat)
for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end(); ++bit) {
if (mat == NULL || (mat == (*bit)->GetPolyMaterial())) {
for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
- if(mit->m_DisplayList) {
+ if (mit->m_DisplayList) {
mit->m_DisplayList->Release();
mit->m_DisplayList = NULL;
}
@@ -329,7 +329,7 @@ void RAS_BucketManager::RemoveMaterial(RAS_IPolyMaterial * mat)
int i;
- for(i=0; i<m_SolidBuckets.size(); i++) {
+ for (i=0; i<m_SolidBuckets.size(); i++) {
RAS_MaterialBucket *bucket = m_SolidBuckets[i];
if (mat == bucket->GetPolyMaterial()) {
m_SolidBuckets.erase(m_SolidBuckets.begin()+i);
@@ -338,7 +338,7 @@ void RAS_BucketManager::RemoveMaterial(RAS_IPolyMaterial * mat)
}
}
- for(int i=0; i<m_AlphaBuckets.size(); i++) {
+ for (int i=0; i<m_AlphaBuckets.size(); i++) {
RAS_MaterialBucket *bucket = m_AlphaBuckets[i];
if (mat == bucket->GetPolyMaterial()) {
m_AlphaBuckets.erase(m_AlphaBuckets.begin()+i);
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.cpp b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
index 8a5c10b3a3b..5f47a4bd53e 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
@@ -48,7 +48,7 @@ ComputeDefaultFrustum(
float sizeX;
float sizeY;
- if(sensor_fit==RAS_SENSORFIT_AUTO) {
+ if (sensor_fit==RAS_SENSORFIT_AUTO) {
halfSize = (sensor_x / 2.f) * camnear / lens;
if (design_aspect_ratio > 1.f) {
@@ -61,7 +61,7 @@ ComputeDefaultFrustum(
sizeY = halfSize;
}
}
- else if(sensor_fit==RAS_SENSORFIT_HOR) {
+ else if (sensor_fit==RAS_SENSORFIT_HOR) {
halfSize = (sensor_x / 2.f) * camnear / lens;
sizeX = halfSize;
sizeY = halfSize/design_aspect_ratio;
@@ -95,7 +95,7 @@ ComputeDefaultOrtho(
float sizeX;
float sizeY;
- if(sensor_fit==RAS_SENSORFIT_AUTO) {
+ if (sensor_fit==RAS_SENSORFIT_AUTO) {
if (design_aspect_ratio > 1.f) {
// halfsize defines the width
sizeX = halfSize;
@@ -106,7 +106,7 @@ ComputeDefaultOrtho(
sizeY = halfSize;
}
}
- else if(sensor_fit==RAS_SENSORFIT_HOR) {
+ else if (sensor_fit==RAS_SENSORFIT_HOR) {
sizeX = halfSize;
sizeY = halfSize/design_aspect_ratio;
}
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index 48251b2d7ee..4af1753c2da 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -124,7 +124,7 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
{
- if(m_flag &RAS_BLENDERMAT)
+ if (m_flag &RAS_BLENDERMAT)
{
bool test = (
this->m_multimode == lhs.m_multimode &&
@@ -254,10 +254,10 @@ bool RAS_IPolyMaterial::UsesLighting(RAS_IRasterizer *rasty) const
{
bool dolights = false;
- if(m_flag & RAS_BLENDERMAT)
+ if (m_flag & RAS_BLENDERMAT)
dolights = (m_flag &RAS_MULTILIGHT)!=0;
- else if(rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID);
- else if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW);
+ else if (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID);
+ else if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW);
else
dolights = m_light;
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index ad26ed52ed7..a18adfd8986 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -77,9 +77,9 @@ RAS_MeshSlot::~RAS_MeshSlot()
m_joinedSlots.front()->Split(true);
#endif
- for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
+ for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
(*it)->m_users--;
- if((*it)->m_users == 0)
+ if ((*it)->m_users == 0)
delete *it;
}
@@ -117,7 +117,7 @@ RAS_MeshSlot::RAS_MeshSlot(const RAS_MeshSlot& slot) : SG_QList()
m_endvertex = slot.m_endvertex;
m_endindex = slot.m_endindex;
- for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
+ for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
// don't copy display arrays for now because it breaks python
// access to vertices, but we'll need a solution if we want to
// join display arrays for reducing draw calls.
@@ -149,7 +149,7 @@ void RAS_MeshSlot::begin(RAS_MeshSlot::iterator& it)
it.array = (m_displayArrays.size() > 0)? m_displayArrays[m_startarray]: NULL;
- if(it.array == NULL || it.array->m_index.size() == 0 || it.array->m_vertex.size() == 0) {
+ if (it.array == NULL || it.array->m_index.size() == 0 || it.array->m_vertex.size() == 0) {
it.array = NULL;
it.vertex = NULL;
it.index = NULL;
@@ -177,7 +177,7 @@ void RAS_MeshSlot::next(RAS_MeshSlot::iterator& it)
int startvertex, endvertex;
int startindex, endindex;
- if(it.arraynum == (size_t)m_endarray) {
+ if (it.arraynum == (size_t)m_endarray) {
it.array = NULL;
it.vertex = NULL;
it.index = NULL;
@@ -217,13 +217,13 @@ void RAS_MeshSlot::SetDisplayArray(int numverts)
RAS_DisplayArrayList::iterator it;
RAS_DisplayArray *darray = NULL;
- for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
+ for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
darray = *it;
- if(darray->m_type == numverts) {
- if(darray->m_index.size()+numverts >= RAS_DisplayArray::BUCKET_MAX_INDEX)
+ if (darray->m_type == numverts) {
+ if (darray->m_index.size()+numverts >= RAS_DisplayArray::BUCKET_MAX_INDEX)
darray = NULL;
- else if(darray->m_vertex.size()+numverts >= RAS_DisplayArray::BUCKET_MAX_VERTEX)
+ else if (darray->m_vertex.size()+numverts >= RAS_DisplayArray::BUCKET_MAX_VERTEX)
darray = NULL;
else
break;
@@ -232,21 +232,21 @@ void RAS_MeshSlot::SetDisplayArray(int numverts)
darray = NULL;
}
- if(!darray) {
+ if (!darray) {
darray = new RAS_DisplayArray();
darray->m_users = 1;
- if(numverts == 2) darray->m_type = RAS_DisplayArray::LINE;
- else if(numverts == 3) darray->m_type = RAS_DisplayArray::TRIANGLE;
+ if (numverts == 2) darray->m_type = RAS_DisplayArray::LINE;
+ else if (numverts == 3) darray->m_type = RAS_DisplayArray::TRIANGLE;
else darray->m_type = RAS_DisplayArray::QUAD;
m_displayArrays.push_back(darray);
- if(numverts == 2)
+ if (numverts == 2)
darray->m_type = RAS_DisplayArray::LINE;
- else if(numverts == 3)
+ else if (numverts == 3)
darray->m_type = RAS_DisplayArray::TRIANGLE;
- else if(numverts == 4)
+ else if (numverts == 4)
darray->m_type = RAS_DisplayArray::QUAD;
m_endarray = m_displayArrays.size()-1;
@@ -271,7 +271,7 @@ int RAS_MeshSlot::AddVertex(const RAS_TexVert& tv)
darray->m_vertex.push_back(tv);
offset = darray->m_vertex.size()-1;
- if(darray == m_displayArrays[m_endarray])
+ if (darray == m_displayArrays[m_endarray])
m_endvertex++;
return offset;
@@ -284,7 +284,7 @@ void RAS_MeshSlot::AddPolygonVertex(int offset)
darray = m_currentArray;
darray->m_index.push_back(offset);
- if(darray == m_displayArrays[m_endarray])
+ if (darray == m_displayArrays[m_endarray])
m_endindex++;
}
@@ -294,9 +294,9 @@ void RAS_MeshSlot::SetDeformer(RAS_Deformer* deformer)
RAS_DisplayArrayList::iterator it;
if (deformer->ShareVertexArray()) {
// this deformer uses the base vertex array, first release the current ones
- for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
+ for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
(*it)->m_users--;
- if((*it)->m_users == 0)
+ if ((*it)->m_users == 0)
delete *it;
}
m_displayArrays.clear();
@@ -304,7 +304,7 @@ void RAS_MeshSlot::SetDeformer(RAS_Deformer* deformer)
RAS_MeshMaterial *mmat = m_mesh->GetMeshMaterial(m_bucket->GetPolyMaterial());
if (mmat && mmat->m_baseslot) {
m_displayArrays = mmat->m_baseslot->m_displayArrays;
- for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
+ for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
(*it)->m_users++;
}
}
@@ -313,7 +313,7 @@ void RAS_MeshSlot::SetDeformer(RAS_Deformer* deformer)
// no sharing
// we create local copy of RAS_DisplayArray when we have a deformer:
// this way we can avoid conflict between the vertex cache of duplicates
- for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
+ for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
if (deformer->UseVertexArray()) {
// the deformer makes use of vertex array, make sure we have our local copy
if ((*it)->m_users > 1) {
@@ -327,7 +327,7 @@ void RAS_MeshSlot::SetDeformer(RAS_Deformer* deformer)
} else {
// the deformer is not using vertex array (Modifier), release them
(*it)->m_users--;
- if((*it)->m_users == 0)
+ if ((*it)->m_users == 0)
delete *it;
}
}
@@ -347,15 +347,15 @@ void RAS_MeshSlot::SetDeformer(RAS_Deformer* deformer)
bool RAS_MeshSlot::Equals(RAS_MeshSlot *target)
{
- if(!m_OpenGLMatrix || !target->m_OpenGLMatrix)
+ if (!m_OpenGLMatrix || !target->m_OpenGLMatrix)
return false;
- if(m_pDeformer || target->m_pDeformer)
+ if (m_pDeformer || target->m_pDeformer)
return false;
- if(m_bVisible != target->m_bVisible)
+ if (m_bVisible != target->m_bVisible)
return false;
- if(m_bObjectColor != target->m_bObjectColor)
+ if (m_bObjectColor != target->m_bObjectColor)
return false;
- if(m_bObjectColor && !(m_RGBAcolor == target->m_RGBAcolor))
+ if (m_bObjectColor && !(m_RGBAcolor == target->m_RGBAcolor))
return false;
return true;
@@ -368,16 +368,16 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
size_t i;
// verify if we can join
- if(m_joinSlot || m_joinedSlots.size() || target->m_joinSlot)
+ if (m_joinSlot || m_joinedSlots.size() || target->m_joinSlot)
return false;
- if(!Equals(target))
+ if (!Equals(target))
return false;
MT_Vector3 co(&m_OpenGLMatrix[12]);
MT_Vector3 targetco(&target->m_OpenGLMatrix[12]);
- if((co - targetco).length() > distance)
+ if ((co - targetco).length() > distance)
return false;
MT_Matrix4x4 mat(m_OpenGLMatrix);
@@ -395,14 +395,14 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
MT_Matrix4x4 ntransform = m_joinInvTransform.transposed();
ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f;
- for(begin(mit); !end(mit); next(mit))
- for(i=mit.startvertex; i<mit.endvertex; i++)
+ for (begin(mit); !end(mit); next(mit))
+ for (i=mit.startvertex; i<mit.endvertex; i++)
mit.vertex[i].Transform(transform, ntransform);
/* We know we'll need a list at least this big, reserve in advance */
target->m_displayArrays.reserve(target->m_displayArrays.size() + m_displayArrays.size());
- for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
+ for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
target->m_displayArrays.push_back(*it);
target->m_endarray++;
target->m_endvertex = target->m_displayArrays.back()->m_vertex.size();
@@ -432,24 +432,24 @@ bool RAS_MeshSlot::Split(bool force)
iterator mit;
size_t i, found0 = 0, found1 = 0;
- if(target && (force || !Equals(target))) {
+ if (target && (force || !Equals(target))) {
m_joinSlot = NULL;
- for(jit=target->m_joinedSlots.begin(); jit!=target->m_joinedSlots.end(); jit++) {
- if(*jit == this) {
+ for (jit=target->m_joinedSlots.begin(); jit!=target->m_joinedSlots.end(); jit++) {
+ if (*jit == this) {
target->m_joinedSlots.erase(jit);
found0 = 1;
break;
}
}
- if(!found0)
+ if (!found0)
abort();
- for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
+ for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
found1 = 0;
- for(jt=target->m_displayArrays.begin(); jt!=target->m_displayArrays.end(); jt++) {
- if(*jt == *it) {
+ for (jt=target->m_displayArrays.begin(); jt!=target->m_displayArrays.end(); jt++) {
+ if (*jt == *it) {
target->m_displayArrays.erase(jt);
target->m_endarray--;
found1 = 1;
@@ -457,11 +457,11 @@ bool RAS_MeshSlot::Split(bool force)
}
}
- if(!found1)
+ if (!found1)
abort();
}
- if(target->m_displayArrays.size()) {
+ if (target->m_displayArrays.size()) {
target->m_endvertex = target->m_displayArrays.back()->m_vertex.size();
target->m_endindex = target->m_displayArrays.back()->m_index.size();
}
@@ -473,8 +473,8 @@ bool RAS_MeshSlot::Split(bool force)
MT_Matrix4x4 ntransform = m_joinInvTransform.inverse().transposed();
ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f;
- for(begin(mit); !end(mit); next(mit))
- for(i=mit.startvertex; i<mit.endvertex; i++)
+ for (begin(mit); !end(mit); next(mit))
+ for (i=mit.startvertex; i<mit.endvertex; i++)
mit.vertex[i].Transform(m_joinInvTransform, ntransform);
if (target->m_DisplayList) {
@@ -492,13 +492,13 @@ bool RAS_MeshSlot::Split(bool force)
#ifdef USE_SPLIT
bool RAS_MeshSlot::IsCulled()
{
- if(m_joinSlot)
+ if (m_joinSlot)
return true;
- if(!m_bCulled)
+ if (!m_bCulled)
return false;
list<RAS_MeshSlot*>::iterator it;
- for(it=m_joinedSlots.begin(); it!=m_joinedSlots.end(); it++)
- if(!(*it)->m_bCulled)
+ for (it=m_joinedSlots.begin(); it!=m_joinedSlots.end(); it++)
+ if (!(*it)->m_bCulled)
return false;
return true;
}
@@ -563,8 +563,8 @@ void RAS_MaterialBucket::RemoveMesh(RAS_MeshSlot* ms)
{
list<RAS_MeshSlot>::iterator it;
- for(it=m_meshSlots.begin(); it!=m_meshSlots.end(); it++) {
- if(&*it == ms) {
+ for (it=m_meshSlots.begin(); it!=m_meshSlots.end(); it++) {
+ if (&*it == ms) {
m_meshSlots.erase(it);
return;
}
@@ -586,10 +586,10 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I
{
bool uselights;
- if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && !m_material->CastsShadows())
+ if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && !m_material->CastsShadows())
return false;
- if(!rasty->SetMaterial(*m_material))
+ if (!rasty->SetMaterial(*m_material))
return false;
uselights= m_material->UsesLighting(rasty);
@@ -609,7 +609,7 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
// KX_ReInstanceShapeFromMesh(ms.m_mesh); // Recompute the physics mesh. (Can't call KX_* from RAS_)
}
- if(IsZSort() && rasty->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID)
+ if (IsZSort() && rasty->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID)
ms.m_mesh->SortPolygons(ms, cameratrans*MT_Transform(ms.m_OpenGLMatrix));
rendertools->PushMatrix();
@@ -618,8 +618,8 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
rendertools->applyTransform(rasty,ms.m_OpenGLMatrix,m_material->GetDrawingMode());
}
- if(rasty->QueryLists())
- if(ms.m_DisplayList)
+ if (rasty->QueryLists())
+ if (ms.m_DisplayList)
ms.m_DisplayList->SetModified(ms.m_mesh->MeshModified());
// verify if we can use display list, not for deformed object, and
@@ -627,13 +627,13 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
// then it won't have texture coordinates for actual drawing. also
// for zsort we can't make a display list, since the polygon order
// changes all the time.
- if(ms.m_pDeformer && ms.m_pDeformer->IsDynamic())
+ if (ms.m_pDeformer && ms.m_pDeformer->IsDynamic())
ms.m_bDisplayList = false;
- else if(!ms.m_DisplayList && rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW)
+ else if (!ms.m_DisplayList && rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW)
ms.m_bDisplayList = false;
else if (IsZSort())
ms.m_bDisplayList = false;
- else if(m_material->UsesObjectColor() && ms.m_bObjectColor)
+ else if (m_material->UsesObjectColor() && ms.m_bObjectColor)
ms.m_bDisplayList = false;
else
ms.m_bDisplayList = true;
@@ -642,14 +642,14 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT)
rasty->IndexPrimitives_3DText(ms, m_material, rendertools);
// for multitexturing
- else if((m_material->GetFlag() & (RAS_MULTITEX|RAS_BLENDERGLSL)))
+ else if ((m_material->GetFlag() & (RAS_MULTITEX|RAS_BLENDERGLSL)))
rasty->IndexPrimitivesMulti(ms);
// use normal IndexPrimitives
else
rasty->IndexPrimitives(ms);
- if(rasty->QueryLists())
- if(ms.m_DisplayList)
+ if (rasty->QueryLists())
+ if (ms.m_DisplayList)
ms.m_mesh->SetMeshModified(false);
rendertools->PopMatrix();
@@ -666,8 +666,8 @@ void RAS_MaterialBucket::Optimize(MT_Scalar distance)
list<RAS_MeshSlot>::iterator jt;
// greed joining on all following buckets
- for(it=m_meshSlots.begin(); it!=m_meshSlots.end(); it++)
- for(jt=it, jt++; jt!=m_meshSlots.end(); jt++)
+ for (it=m_meshSlots.begin(); it!=m_meshSlots.end(); it++)
+ for (jt=it, jt++; jt!=m_meshSlots.end(); jt++)
jt->Join(&*it, distance);
#endif
}
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index afa62a9a8c6..7da0be3a506 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -64,7 +64,7 @@ struct RAS_MeshObject::polygonSlot
MT_Vector3 center(0, 0, 0);
int i;
- for(i=0; i<nvert; i++) {
+ for (i=0; i<nvert; i++) {
m_index[i] = indexarray[offset+i];
center += vertexarray[m_index[i]].getXYZ();
}
@@ -79,7 +79,7 @@ struct RAS_MeshObject::polygonSlot
{
int i;
- for(i=0; i<nvert; i++)
+ for (i=0; i<nvert; i++)
indexarray[offset+i] = m_index[i];
}
};
@@ -115,7 +115,7 @@ RAS_MeshObject::RAS_MeshObject(Mesh* mesh)
int count=0;
// initialize weight cache for shape objects
// count how many keys in this mesh
- for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next)
+ for (kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next)
count++;
m_cacheWeightIndex.resize(count,-1);
}
@@ -129,14 +129,14 @@ RAS_MeshObject::~RAS_MeshObject()
{
KeyBlock *kb;
// remove the weight cache to avoid memory leak
- for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) {
- if(kb->weights)
+ for (kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) {
+ if (kb->weights)
MEM_freeN(kb->weights);
kb->weights= NULL;
}
}
- for(it=m_Polygons.begin(); it!=m_Polygons.end(); it++)
+ for (it=m_Polygons.begin(); it!=m_Polygons.end(); it++)
delete (*it);
m_sharedvertex_map.clear();
@@ -165,7 +165,7 @@ const STR_String& RAS_MeshObject::GetMaterialName(unsigned int matid)
{
RAS_MeshMaterial* mmat = GetMeshMaterial(matid);
- if(mmat)
+ if (mmat)
return mmat->m_bucket->GetPolyMaterial()->GetMaterialName();
return s_emptyname;
@@ -234,7 +234,7 @@ const STR_String& RAS_MeshObject::GetTextureName(unsigned int matid)
{
RAS_MeshMaterial* mmat = GetMeshMaterial(matid);
- if(mmat)
+ if (mmat)
return mmat->m_bucket->GetPolyMaterial()->GetTextureName();
return s_emptyname;
@@ -245,8 +245,8 @@ RAS_MeshMaterial *RAS_MeshObject::GetMeshMaterial(RAS_IPolyMaterial *mat)
list<RAS_MeshMaterial>::iterator mit;
/* find a mesh material */
- for(mit = m_materials.begin(); mit != m_materials.end(); mit++)
- if(mit->m_bucket->GetPolyMaterial() == mat)
+ for (mit = m_materials.begin(); mit != m_materials.end(); mit++)
+ if (mit->m_bucket->GetPolyMaterial() == mat)
return &*mit;
return NULL;
@@ -258,8 +258,8 @@ int RAS_MeshObject::GetMaterialId(RAS_IPolyMaterial *mat)
int imat;
/* find a mesh material */
- for(imat=0, mit = m_materials.begin(); mit != m_materials.end(); mit++, imat++)
- if(mit->m_bucket->GetPolyMaterial() == mat)
+ for (imat=0, mit = m_materials.begin(); mit != m_materials.end(); mit++, imat++)
+ if (mit->m_bucket->GetPolyMaterial() == mat)
return imat;
return -1;
@@ -275,7 +275,7 @@ RAS_Polygon* RAS_MeshObject::AddPolygon(RAS_MaterialBucket *bucket, int numverts
mmat = GetMeshMaterial(bucket->GetPolyMaterial());
/* none found, create a new one */
- if(!mmat) {
+ if (!mmat) {
RAS_MeshMaterial meshmat;
meshmat.m_bucket = bucket;
meshmat.m_baseslot = meshmat.m_bucket->AddMesh(numverts);
@@ -317,8 +317,8 @@ void RAS_MeshObject::SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba)
RAS_MeshSlot::iterator it;
size_t i;
- for(slot->begin(it); !slot->end(it); slot->next(it))
- for(i=it.startvertex; i<it.endvertex; i++)
+ for (slot->begin(it); !slot->end(it); slot->next(it))
+ for (i=it.startvertex; i<it.endvertex; i++)
it.vertex[i].SetRGBA(rgba);
}
@@ -349,15 +349,15 @@ void RAS_MeshObject::AddVertex(RAS_Polygon *poly, int i,
vector<SharedVertex>& sharedmap = m_sharedvertex_map[origindex];
vector<SharedVertex>::iterator it;
- for(it = sharedmap.begin(); it != sharedmap.end(); it++)
+ for (it = sharedmap.begin(); it != sharedmap.end(); it++)
{
- if(it->m_darray != darray)
+ if (it->m_darray != darray)
continue;
- if(!it->m_darray->m_vertex[it->m_offset].closeTo(&texvert))
+ if (!it->m_darray->m_vertex[it->m_offset].closeTo(&texvert))
continue;
/* found one, add it and we're done */
- if(poly->IsVisible())
+ if (poly->IsVisible())
slot->AddPolygonVertex(it->m_offset);
poly->SetVertexOffset(i, it->m_offset);
return;
@@ -366,7 +366,7 @@ void RAS_MeshObject::AddVertex(RAS_Polygon *poly, int i,
/* no shared vertex found, add a new one */
offset = slot->AddVertex(texvert);
- if(poly->IsVisible())
+ if (poly->IsVisible())
slot->AddPolygonVertex(offset);
poly->SetVertexOffset(i, offset);
@@ -387,7 +387,7 @@ int RAS_MeshObject::NumVertices(RAS_IPolyMaterial* mat)
mmat = GetMeshMaterial(mat);
slot = mmat->m_baseslot;
- for(slot->begin(it); !slot->end(it); slot->next(it))
+ for (slot->begin(it); !slot->end(it); slot->next(it))
len += it.endvertex - it.startvertex;
return len;
@@ -404,13 +404,13 @@ RAS_TexVert* RAS_MeshObject::GetVertex(unsigned int matid,
mmat = GetMeshMaterial(matid);
- if(!mmat)
+ if (!mmat)
return NULL;
slot = mmat->m_baseslot;
len = 0;
- for(slot->begin(it); !slot->end(it); slot->next(it)) {
- if(index >= len + it.endvertex - it.startvertex)
+ for (slot->begin(it); !slot->end(it); slot->next(it)) {
+ if (index >= len + it.endvertex - it.startvertex)
len += it.endvertex - it.startvertex;
else
return &it.vertex[index - len];
@@ -431,7 +431,7 @@ void RAS_MeshObject::AddMeshUser(void *clientobj, SG_QList *head, RAS_Deformer*
list<RAS_MeshMaterial>::iterator it;
list<RAS_MeshMaterial>::iterator mit;
- for(it = m_materials.begin();it!=m_materials.end();++it) {
+ for (it = m_materials.begin();it!=m_materials.end();++it) {
/* always copy from the base slot, which is never removed
* since new objects can be created with the same mesh data */
if (deformer && !deformer->UseVertexArray())
@@ -444,7 +444,7 @@ void RAS_MeshObject::AddMeshUser(void *clientobj, SG_QList *head, RAS_Deformer*
RAS_IPolyMaterial* curmat = it->m_bucket->GetPolyMaterial();
if (curmat->GetFlag() & RAS_BLENDERGLSL)
{
- for(mit = m_materials.begin(); mit != it; ++mit)
+ for (mit = m_materials.begin(); mit != it; ++mit)
{
RAS_IPolyMaterial* mat = mit->m_bucket->GetPolyMaterial();
if ((mat->GetFlag() & RAS_BLENDERGLSL) &&
@@ -468,10 +468,10 @@ void RAS_MeshObject::RemoveFromBuckets(void *clientobj)
{
list<RAS_MeshMaterial>::iterator it;
- for(it = m_materials.begin();it!=m_materials.end();++it) {
+ for (it = m_materials.begin();it!=m_materials.end();++it) {
RAS_MeshSlot **msp = it->m_slots[clientobj];
- if(!msp)
+ if (!msp)
continue;
RAS_MeshSlot *ms = *msp;
@@ -523,13 +523,13 @@ void RAS_MeshObject::SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transfor
RAS_MeshSlot::iterator it;
size_t j;
- for(ms.begin(it); !ms.end(it); ms.next(it)) {
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
unsigned int nvert = (int)it.array->m_type;
unsigned int totpoly = it.totindex/nvert;
- if(totpoly <= 1)
+ if (totpoly <= 1)
continue;
- if(it.array->m_type == RAS_DisplayArray::LINE)
+ if (it.array->m_type == RAS_DisplayArray::LINE)
continue;
// Extract camera Z plane...
@@ -539,14 +539,14 @@ void RAS_MeshObject::SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transfor
vector<polygonSlot> slots(totpoly);
/* get indices and z into temporary array */
- for(j=0; j<totpoly; j++)
+ for (j=0; j<totpoly; j++)
slots[j].get(it.vertex, it.index, j*nvert, nvert, pnorm);
/* sort (stable_sort might be better, if flickering happens?) */
std::sort(slots.begin(), slots.end(), backtofront());
/* get indices from temporary array again */
- for(j=0; j<totpoly; j++)
+ for (j=0; j<totpoly; j++)
slots[j].set(it.index, j*nvert, nvert);
}
}
@@ -584,7 +584,7 @@ void RAS_MeshObject::CheckWeightCache(Object* obj)
if (!m_mesh->key)
return;
- for(kbindex=0, kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next, kbindex++)
+ for (kbindex=0, kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next, kbindex++)
{
// first check the cases where the weight must be cleared
if (kb->vgroup[0] == 0 ||
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
index e1fff5fe077..665053984e6 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
@@ -40,29 +40,29 @@ namespace bgl
{
static bool firsttime = true;
- if(firsttime) {
+ if (firsttime) {
firsttime = false;
- if(debug) {
- if(GLEW_ATI_pn_triangles)
+ if (debug) {
+ if (GLEW_ATI_pn_triangles)
std::cout << "Enabled GL_ATI_pn_triangles" << std::endl;
- if(GLEW_ARB_texture_env_combine)
+ if (GLEW_ARB_texture_env_combine)
std::cout << "Detected GL_ARB_texture_env_combine" << std::endl;
- if(GLEW_ARB_texture_cube_map)
+ if (GLEW_ARB_texture_cube_map)
std::cout << "Detected GL_ARB_texture_cube_map" << std::endl;
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
std::cout << "Detected GL_ARB_multitexture" << std::endl;
- if(GLEW_ARB_shader_objects)
+ if (GLEW_ARB_shader_objects)
std::cout << "Detected GL_ARB_shader_objects" << std::endl;
- if(GLEW_ARB_vertex_shader)
+ if (GLEW_ARB_vertex_shader)
std::cout << "Detected GL_ARB_vertex_shader" << std::endl;
- if(GLEW_ARB_fragment_shader)
+ if (GLEW_ARB_fragment_shader)
std::cout << "Detected GL_ARB_fragment_shader" << std::endl;
- if(GLEW_ARB_vertex_program)
+ if (GLEW_ARB_vertex_program)
std::cout << "Detected GL_ARB_vertex_program" << std::endl;
- if(GLEW_ARB_depth_texture)
+ if (GLEW_ARB_depth_texture)
std::cout << "Detected GL_ARB_depth_texture" << std::endl;
- if(GLEW_EXT_separate_specular_color)
+ if (GLEW_EXT_separate_specular_color)
std::cout << "Detected GL_EXT_separate_specular_color" << std::endl;
}
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index 4e4d70fac31..1f411a09586 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -50,7 +50,7 @@ RAS_ListSlot::~RAS_ListSlot()
void RAS_ListSlot::RemoveList()
{
- if(m_list != 0) {
+ if (m_list != 0) {
spit("Releasing display list (" << m_list << ")");
glDeleteLists((GLuint)m_list, 1);
m_list =0;
@@ -59,19 +59,19 @@ void RAS_ListSlot::RemoveList()
void RAS_ListSlot::DrawList()
{
- if(m_flag &LIST_STREAM || m_flag& LIST_NOCREATE) {
+ if (m_flag &LIST_STREAM || m_flag& LIST_NOCREATE) {
RemoveList();
return;
}
- if(m_flag &LIST_MODIFY) {
- if(m_flag &LIST_CREATE) {
- if(m_list == 0) {
+ if (m_flag &LIST_MODIFY) {
+ if (m_flag &LIST_CREATE) {
+ if (m_list == 0) {
m_list = (unsigned int)glGenLists(1);
m_flag = m_flag &~ LIST_CREATE;
spit("Created display list (" << m_list << ")");
}
}
- if(m_list != 0)
+ if (m_list != 0)
glNewList((GLuint)m_list, GL_COMPILE);
m_flag |= LIST_BEGIN;
@@ -82,7 +82,7 @@ void RAS_ListSlot::DrawList()
void RAS_ListSlot::EndList()
{
- if(m_flag & LIST_BEGIN) {
+ if (m_flag & LIST_BEGIN) {
glEndList();
m_flag = m_flag &~(LIST_BEGIN|LIST_MODIFY);
m_flag |= LIST_END;
@@ -92,7 +92,7 @@ void RAS_ListSlot::EndList()
void RAS_ListSlot::SetModified(bool mod)
{
- if(mod && !(m_flag & LIST_MODIFY)) {
+ if (mod && !(m_flag & LIST_MODIFY)) {
spit("Modifying list (" << m_list << ")");
m_flag = m_flag &~ LIST_END;
m_flag |= LIST_STREAM;
@@ -164,7 +164,7 @@ RAS_ListSlot* RAS_ListRasterizer::FindOrAdd(RAS_MeshSlot& ms)
* :: sorted by mesh slot
*/
RAS_ListSlot* localSlot = (RAS_ListSlot*)ms.m_DisplayList;
- if(!localSlot) {
+ if (!localSlot) {
if (ms.m_pDerivedMesh) {
// that means that we draw based on derived mesh, a display list is possible
// Note that we come here only for static derived mesh
@@ -172,7 +172,7 @@ RAS_ListSlot* RAS_ListRasterizer::FindOrAdd(RAS_MeshSlot& ms)
RAS_ListSlot* nullSlot = NULL;
RAS_ListSlots *listVector;
RAS_DerivedMeshLists::iterator it = mDerivedMeshLists.find(ms.m_pDerivedMesh);
- if(it == mDerivedMeshLists.end()) {
+ if (it == mDerivedMeshLists.end()) {
listVector = new RAS_ListSlots(matnr+4, nullSlot);
localSlot = new RAS_ListSlot(this);
localSlot->m_flag |= LIST_DERIVEDMESH;
@@ -194,7 +194,7 @@ RAS_ListSlot* RAS_ListRasterizer::FindOrAdd(RAS_MeshSlot& ms)
}
} else {
RAS_ArrayLists::iterator it = mArrayLists.find(ms.m_displayArrays);
- if(it == mArrayLists.end()) {
+ if (it == mArrayLists.end()) {
localSlot = new RAS_ListSlot(this);
mArrayLists.insert(std::pair<RAS_DisplayArrayList, RAS_ListSlot*>(ms.m_displayArrays, localSlot));
} else {
@@ -208,7 +208,7 @@ RAS_ListSlot* RAS_ListRasterizer::FindOrAdd(RAS_MeshSlot& ms)
void RAS_ListRasterizer::ReleaseAlloc()
{
- for(RAS_ArrayLists::iterator it = mArrayLists.begin();it != mArrayLists.end();++it)
+ for (RAS_ArrayLists::iterator it = mArrayLists.begin();it != mArrayLists.end();++it)
delete it->second;
mArrayLists.clear();
for (RAS_DerivedMeshLists::iterator it = mDerivedMeshLists.begin();it != mDerivedMeshLists.end();++it) {
@@ -228,10 +228,10 @@ void RAS_ListRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
{
RAS_ListSlot* localSlot =0;
- if(ms.m_bDisplayList) {
+ if (ms.m_bDisplayList) {
localSlot = FindOrAdd(ms);
localSlot->DrawList();
- if(localSlot->End()) {
+ if (localSlot->End()) {
// save slot here too, needed for replicas and object using same mesh
// => they have the same vertexarray but different mesh slot
ms.m_DisplayList = localSlot;
@@ -244,7 +244,7 @@ void RAS_ListRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
else
RAS_OpenGLRasterizer::IndexPrimitives(ms);
- if(ms.m_bDisplayList) {
+ if (ms.m_bDisplayList) {
localSlot->EndList();
ms.m_DisplayList = localSlot;
}
@@ -255,11 +255,11 @@ void RAS_ListRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
{
RAS_ListSlot* localSlot =0;
- if(ms.m_bDisplayList) {
+ if (ms.m_bDisplayList) {
localSlot = FindOrAdd(ms);
localSlot->DrawList();
- if(localSlot->End()) {
+ if (localSlot->End()) {
// save slot here too, needed for replicas and object using same mesh
// => they have the same vertexarray but different mesh slot
ms.m_DisplayList = localSlot;
@@ -275,7 +275,7 @@ void RAS_ListRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
else
RAS_OpenGLRasterizer::IndexPrimitivesMulti(ms);
- if(ms.m_bDisplayList) {
+ if (ms.m_bDisplayList) {
localSlot->EndList();
ms.m_DisplayList = localSlot;
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 7e9e3d9156c..b0c7b643f47 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -323,7 +323,7 @@ void RAS_OpenGLRasterizer::SetDrawingMode(int drawingmode)
{
m_drawingmode = drawingmode;
- if(m_drawingmode == KX_WIREFRAME)
+ if (m_drawingmode == KX_WIREFRAME)
glDisable(GL_CULL_FACE);
}
@@ -359,7 +359,7 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
void RAS_OpenGLRasterizer::FlushDebugShapes()
{
- if(!m_debugShapes.size())
+ if (!m_debugShapes.size())
return;
// DrawDebugLines
@@ -368,8 +368,8 @@ void RAS_OpenGLRasterizer::FlushDebugShapes()
light= glIsEnabled(GL_LIGHTING);
tex= glIsEnabled(GL_TEXTURE_2D);
- if(light) glDisable(GL_LIGHTING);
- if(tex) glDisable(GL_TEXTURE_2D);
+ if (light) glDisable(GL_LIGHTING);
+ if (tex) glDisable(GL_TEXTURE_2D);
//draw lines
glBegin(GL_LINES);
@@ -423,8 +423,8 @@ void RAS_OpenGLRasterizer::FlushDebugShapes()
glEnd();
}
- if(light) glEnable(GL_LIGHTING);
- if(tex) glEnable(GL_TEXTURE_2D);
+ if (light) glEnable(GL_LIGHTING);
+ if (tex) glEnable(GL_TEXTURE_2D);
m_debugShapes.clear();
}
@@ -513,7 +513,7 @@ RAS_IRasterizer::StereoMode RAS_OpenGLRasterizer::GetStereoMode()
bool RAS_OpenGLRasterizer::Stereo()
{
- if(m_stereomode > RAS_STEREO_NOSTEREO) // > 0
+ if (m_stereomode > RAS_STEREO_NOSTEREO) // > 0
return true;
else
return false;
@@ -624,17 +624,17 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
else
glEnableClientState(GL_COLOR_ARRAY);
- for(ms.begin(it); !ms.end(it); ms.next(it)) {
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
RAS_TexVert *vertex;
size_t i, j, numvert;
numvert = it.array->m_type;
- if(it.array->m_type == RAS_DisplayArray::LINE) {
+ if (it.array->m_type == RAS_DisplayArray::LINE) {
// line drawing, no text
glBegin(GL_LINES);
- for(i=0; i<it.totindex; i+=2)
+ for (i=0; i<it.totindex; i+=2)
{
vertex = &it.vertex[it.index[i]];
glVertex3fv(vertex->getXYZ());
@@ -647,12 +647,12 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
}
else {
// triangle and quad text drawing
- for(i=0; i<it.totindex; i+=numvert)
+ for (i=0; i<it.totindex; i+=numvert)
{
float v[4][3];
int glattrib, unit;
- for(j=0; j<numvert; j++) {
+ for (j=0; j<numvert; j++) {
vertex = &it.vertex[it.index[i+j]];
v[j][0] = vertex->getXYZ()[0];
@@ -662,9 +662,9 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
// find the right opengl attribute
glattrib = -1;
- if(GLEW_ARB_vertex_program)
- for(unit=0; unit<m_attrib_num; unit++)
- if(m_attrib[unit] == RAS_TEXCO_UV1)
+ if (GLEW_ARB_vertex_program)
+ for (unit=0; unit<m_attrib_num; unit++)
+ if (m_attrib[unit] == RAS_TEXCO_UV1)
glattrib = unit;
rendertools->RenderText(polymat->GetDrawingMode(), polymat,
@@ -681,28 +681,28 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
void RAS_OpenGLRasterizer::SetTexCoordNum(int num)
{
m_texco_num = num;
- if(m_texco_num > RAS_MAX_TEXCO)
+ if (m_texco_num > RAS_MAX_TEXCO)
m_texco_num = RAS_MAX_TEXCO;
}
void RAS_OpenGLRasterizer::SetAttribNum(int num)
{
m_attrib_num = num;
- if(m_attrib_num > RAS_MAX_ATTRIB)
+ if (m_attrib_num > RAS_MAX_ATTRIB)
m_attrib_num = RAS_MAX_ATTRIB;
}
void RAS_OpenGLRasterizer::SetTexCoord(TexCoGen coords, int unit)
{
// this changes from material to material
- if(unit < RAS_MAX_TEXCO)
+ if (unit < RAS_MAX_TEXCO)
m_texco[unit] = coords;
}
void RAS_OpenGLRasterizer::SetAttrib(TexCoGen coords, int unit)
{
// this changes from material to material
- if(unit < RAS_MAX_ATTRIB)
+ if (unit < RAS_MAX_ATTRIB)
m_attrib[unit] = coords;
}
@@ -710,9 +710,9 @@ void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv)
{
int unit;
- if(GLEW_ARB_multitexture) {
- for(unit=0; unit<m_texco_num; unit++) {
- if(tv.getFlag() & RAS_TexVert::SECOND_UV && (int)tv.getUnit() == unit) {
+ if (GLEW_ARB_multitexture) {
+ for (unit=0; unit<m_texco_num; unit++) {
+ if (tv.getFlag() & RAS_TexVert::SECOND_UV && (int)tv.getUnit() == unit) {
glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
continue;
}
@@ -739,8 +739,8 @@ void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv)
}
}
- if(GLEW_ARB_vertex_program) {
- for(unit=0; unit<m_attrib_num; unit++) {
+ if (GLEW_ARB_vertex_program) {
+ for (unit=0; unit<m_attrib_num; unit++) {
switch(m_attrib[unit]) {
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
@@ -901,17 +901,17 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
return;
}
// iterate over display arrays, each containing an index + vertex array
- for(ms.begin(it); !ms.end(it); ms.next(it)) {
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
RAS_TexVert *vertex;
size_t i, j, numvert;
numvert = it.array->m_type;
- if(it.array->m_type == RAS_DisplayArray::LINE) {
+ if (it.array->m_type == RAS_DisplayArray::LINE) {
// line drawing
glBegin(GL_LINES);
- for(i=0; i<it.totindex; i+=2)
+ for (i=0; i<it.totindex; i+=2)
{
vertex = &it.vertex[it.index[i]];
glVertex3fv(vertex->getXYZ());
@@ -924,26 +924,26 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
}
else {
// triangle and quad drawing
- if(it.array->m_type == RAS_DisplayArray::TRIANGLE)
+ if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
glBegin(GL_TRIANGLES);
else
glBegin(GL_QUADS);
- for(i=0; i<it.totindex; i+=numvert)
+ for (i=0; i<it.totindex; i+=numvert)
{
- if(obcolor)
+ if (obcolor)
glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
- for(j=0; j<numvert; j++) {
+ for (j=0; j<numvert; j++) {
vertex = &it.vertex[it.index[i+j]];
- if(!wireframe) {
- if(!obcolor)
+ if (!wireframe) {
+ if (!obcolor)
glColor4ubv((const GLubyte *)(vertex->getRGBA()));
glNormal3fv(vertex->getNormal());
- if(multi)
+ if (multi)
TexCoord(*vertex);
else
glTexCoord2fv(vertex->getUV1());
@@ -993,7 +993,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
double mat[16];
// correction for stereo
- if(Stereo())
+ if (Stereo())
{
float near_div_focallength;
float offset;
@@ -1062,7 +1062,7 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat,
m_viewmatrix = mat;
// correction for stereo
- if(Stereo() && perspective)
+ if (Stereo() && perspective)
{
MT_Vector3 unitViewDir(0.0, -1.0, 0.0); // minus y direction, Blender convention
MT_Vector3 unitViewupVec(0.0, 0.0, 1.0);
@@ -1192,7 +1192,7 @@ void RAS_OpenGLRasterizer::EnableMotionBlur(float motionblurvalue)
{
/* don't just set m_motionblur to 1, but check if it is 0 so
* we don't reset a motion blur that is already enabled */
- if(m_motionblur == 0)
+ if (m_motionblur == 0)
m_motionblur = 1;
m_motionblurvalue = motionblurvalue;
}
@@ -1207,26 +1207,26 @@ void RAS_OpenGLRasterizer::SetAlphaBlend(int alphablend)
{
GPU_set_material_alpha_blend(alphablend);
/*
- if(alphablend == m_last_alphablend)
+ if (alphablend == m_last_alphablend)
return;
- if(alphablend == GPU_BLEND_SOLID) {
+ if (alphablend == GPU_BLEND_SOLID) {
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
- else if(alphablend == GPU_BLEND_ADD) {
+ else if (alphablend == GPU_BLEND_ADD) {
glBlendFunc(GL_ONE, GL_ONE);
glEnable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
}
- else if(alphablend == GPU_BLEND_ALPHA) {
+ else if (alphablend == GPU_BLEND_ALPHA) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.0f);
}
- else if(alphablend == GPU_BLEND_CLIP) {
+ else if (alphablend == GPU_BLEND_CLIP) {
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
@@ -1238,10 +1238,10 @@ void RAS_OpenGLRasterizer::SetAlphaBlend(int alphablend)
void RAS_OpenGLRasterizer::SetFrontFace(bool ccw)
{
- if(m_last_frontface == ccw)
+ if (m_last_frontface == ccw)
return;
- if(ccw)
+ if (ccw)
glFrontFace(GL_CCW);
else
glFrontFace(GL_CW);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index 06f3d129e7a..ff24bd639ba 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -116,18 +116,18 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
return;
}
- if(!wireframe)
+ if (!wireframe)
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
// use glDrawElements to draw each vertexarray
- for(ms.begin(it); !ms.end(it); ms.next(it)) {
- if(it.totindex == 0)
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
+ if (it.totindex == 0)
continue;
// drawing mode
- if(it.array->m_type == RAS_DisplayArray::TRIANGLE)
+ if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
drawmode = GL_TRIANGLES;
- else if(it.array->m_type == RAS_DisplayArray::QUAD)
+ else if (it.array->m_type == RAS_DisplayArray::QUAD)
drawmode = GL_QUADS;
else
drawmode = GL_LINES;
@@ -150,9 +150,9 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
- if(!wireframe) {
+ if (!wireframe) {
glTexCoordPointer(2, GL_FLOAT, stride, it.vertex->getUV1());
- if(glIsEnabled(GL_COLOR_ARRAY))
+ if (glIsEnabled(GL_COLOR_ARRAY))
glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
}
@@ -160,7 +160,7 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
}
- if(!wireframe) {
+ if (!wireframe) {
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
@@ -179,18 +179,18 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
return;
}
- if(!wireframe)
+ if (!wireframe)
EnableTextures(true);
// use glDrawElements to draw each vertexarray
- for(ms.begin(it); !ms.end(it); ms.next(it)) {
- if(it.totindex == 0)
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
+ if (it.totindex == 0)
continue;
// drawing mode
- if(it.array->m_type == RAS_DisplayArray::TRIANGLE)
+ if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
drawmode = GL_TRIANGLES;
- else if(it.array->m_type == RAS_DisplayArray::QUAD)
+ else if (it.array->m_type == RAS_DisplayArray::QUAD)
drawmode = GL_QUADS;
else
drawmode = GL_LINES;
@@ -213,9 +213,9 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
- if(!wireframe) {
+ if (!wireframe) {
TexCoordPtr(it.vertex);
- if(glIsEnabled(GL_COLOR_ARRAY))
+ if (glIsEnabled(GL_COLOR_ARRAY))
glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
}
@@ -223,7 +223,7 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
}
- if(!wireframe) {
+ if (!wireframe) {
glDisableClientState(GL_COLOR_ARRAY);
EnableTextures(false);
}
@@ -236,12 +236,12 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv)
* materials can still be used and cause crashes */
int unit;
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
{
- for(unit=0; unit<m_texco_num; unit++)
+ for (unit=0; unit<m_texco_num; unit++)
{
glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
- if(tv->getFlag() & RAS_TexVert::SECOND_UV && (int)tv->getUnit() == unit) {
+ if (tv->getFlag() & RAS_TexVert::SECOND_UV && (int)tv->getUnit() == unit) {
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2());
continue;
@@ -272,8 +272,8 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
- if(GLEW_ARB_vertex_program) {
- for(unit=0; unit<m_attrib_num; unit++) {
+ if (GLEW_ARB_vertex_program) {
+ for (unit=0; unit<m_attrib_num; unit++) {
switch(m_attrib[unit]) {
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
@@ -308,7 +308,7 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
/* we cache last texcoords and attribs to ensure we disable the ones that
* were actually last set */
- if(enable) {
+ if (enable) {
texco = m_texco;
texco_num = m_texco_num;
attrib = m_attrib;
@@ -326,8 +326,8 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
attrib_num = m_last_attrib_num;
}
- if(GLEW_ARB_multitexture) {
- for(unit=0; unit<texco_num; unit++) {
+ if (GLEW_ARB_multitexture) {
+ for (unit=0; unit<texco_num; unit++) {
glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
switch(texco[unit])
@@ -338,7 +338,7 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
case RAS_TEXCO_NORM:
case RAS_TEXTANGENT:
case RAS_TEXCO_UV2:
- if(enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ if (enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
break;
default:
@@ -350,14 +350,14 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
else {
- if(texco_num) {
- if(enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ if (texco_num) {
+ if (enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
- if(GLEW_ARB_vertex_program) {
- for(unit=0; unit<attrib_num; unit++) {
+ if (GLEW_ARB_vertex_program) {
+ for (unit=0; unit<attrib_num; unit++) {
switch(attrib[unit]) {
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
@@ -366,7 +366,7 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
case RAS_TEXTANGENT:
case RAS_TEXCO_UV2:
case RAS_TEXCO_VCOL:
- if(enable) glEnableVertexAttribArrayARB(unit);
+ if (enable) glEnableVertexAttribArrayARB(unit);
else glDisableVertexAttribArrayARB(unit);
break;
default:
@@ -376,7 +376,7 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
}
}
- if(!enable) {
+ if (!enable) {
m_last_texco_num = 0;
m_last_attrib_num = 0;
}
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp
index ebf34c3f58c..a6912c0997d 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.cpp
+++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp
@@ -76,7 +76,7 @@ int RAS_Polygon::GetVertexOffsetAbs(RAS_MeshObject *mesh, int i)
* if support for edges is added back this would need to be changed. */
RAS_DisplayArray* darray= mesh->GetPolygon(0)->GetDisplayArray();
- if(m_darray != darray)
+ if (m_darray != darray)
return m_offset[i] + darray->m_vertex.size();
return m_offset[i];
@@ -101,7 +101,7 @@ bool RAS_Polygon::IsVisible()
void RAS_Polygon::SetVisible(bool visible)
{
- if(visible) m_polyflags |= VISIBLE;
+ if (visible) m_polyflags |= VISIBLE;
else m_polyflags &= ~VISIBLE;
}
@@ -112,7 +112,7 @@ bool RAS_Polygon::IsCollider()
void RAS_Polygon::SetCollider(bool visible)
{
- if(visible) m_polyflags |= COLLIDER;
+ if (visible) m_polyflags |= COLLIDER;
else m_polyflags &= ~COLLIDER;
}
@@ -123,7 +123,7 @@ bool RAS_Polygon::IsTwoside()
void RAS_Polygon::SetTwoside(bool twoside)
{
- if(twoside) m_polyflags |= TWOSIDE;
+ if (twoside) m_polyflags |= TWOSIDE;
else m_polyflags &= ~TWOSIDE;
}
diff --git a/source/gameengine/SceneGraph/SG_Tree.cpp b/source/gameengine/SceneGraph/SG_Tree.cpp
index 87c618fd214..738c0fdef22 100644
--- a/source/gameengine/SceneGraph/SG_Tree.cpp
+++ b/source/gameengine/SceneGraph/SG_Tree.cpp
@@ -182,7 +182,7 @@ public:
void resize(unsigned int size)
{
m_array.resize(size);
- for( unsigned int i = 0; i < size; i++)
+ for ( unsigned int i = 0; i < size; i++)
{
m_array[i].resize(size - i);
}
@@ -353,11 +353,11 @@ SG_Tree* SG_TreeFactory::MakeTreeUp()
unsigned int x, y;
TreeSet::iterator xit, yit;
- for( y = 0, yit = m_objects.begin(); y < num_objects; y++, ++yit)
+ for ( y = 0, yit = m_objects.begin(); y < num_objects; y++, ++yit)
{
sizes(y, y) = *yit;
xit = yit;
- for( x = y+1, ++xit; x < num_objects; x++, ++xit)
+ for ( x = y+1, ++xit; x < num_objects; x++, ++xit)
{
sizes(x, y) = new SG_Tree(*xit, *yit);
@@ -370,9 +370,9 @@ SG_Tree* SG_TreeFactory::MakeTreeUp()
MT_Scalar min_volume = FLT_MAX;
SG_Tree *min = NULL;
//char temp[16];
- for( y = 0; y < num_objects; y++)
+ for ( y = 0; y < num_objects; y++)
{
- for( x = y+1; x < num_objects; x++)
+ for ( x = y+1; x < num_objects; x++)
{
if (sizes(x, y)->volume() < min_volume)
{
@@ -387,7 +387,7 @@ SG_Tree* SG_TreeFactory::MakeTreeUp()
/* Remove other bboxes that contain the two bboxes */
sizes.delete_column(miny);
- for( x = miny + 1; x < num_objects; x++)
+ for ( x = miny + 1; x < num_objects; x++)
{
if (x == minx)
continue;
@@ -398,12 +398,12 @@ SG_Tree* SG_TreeFactory::MakeTreeUp()
num_objects--;
minx--;
sizes(minx, minx) = min;
- for( x = minx + 1; x < num_objects; x++)
+ for ( x = minx + 1; x < num_objects; x++)
{
delete sizes(x, minx);
sizes(x, minx) = new SG_Tree(min, sizes(x, x));
}
- for( y = 0; y < minx; y++)
+ for ( y = 0; y < minx; y++)
{
delete sizes(minx, y);
sizes(minx, y) = new SG_Tree(sizes(y, y), min);
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 3718a7b3094..9f7d42dcf56 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -459,7 +459,7 @@ static int ImageMirror_init (PyObject * pySelf, PyObject * args, PyObject * kwds
else
THRWEXCP(SceneInvalid, S_OK);
- if(scenePtr==NULL) /* in case the python proxy reference is invalid */
+ if (scenePtr==NULL) /* in case the python proxy reference is invalid */
THRWEXCP(SceneInvalid, S_OK);
// get observer pointer
@@ -471,7 +471,7 @@ static int ImageMirror_init (PyObject * pySelf, PyObject * args, PyObject * kwds
else
THRWEXCP(ObserverInvalid, S_OK);
- if(observerPtr==NULL) /* in case the python proxy reference is invalid */
+ if (observerPtr==NULL) /* in case the python proxy reference is invalid */
THRWEXCP(ObserverInvalid, S_OK);
// get mirror pointer
@@ -481,7 +481,7 @@ static int ImageMirror_init (PyObject * pySelf, PyObject * args, PyObject * kwds
else
THRWEXCP(MirrorInvalid, S_OK);
- if(mirrorPtr==NULL) /* in case the python proxy reference is invalid */
+ if (mirrorPtr==NULL) /* in case the python proxy reference is invalid */
THRWEXCP(MirrorInvalid, S_OK);
// locate the material in the mirror
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index 9db85a0029a..427be39ef22 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -169,10 +169,10 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
AVCodec *codec;
AVCodecContext *codecCtx;
- if(av_open_input_file(&formatCtx, filename, inputFormat, 0, formatParams)!=0)
+ if (av_open_input_file(&formatCtx, filename, inputFormat, 0, formatParams)!=0)
return -1;
- if(av_find_stream_info(formatCtx)<0)
+ if (av_find_stream_info(formatCtx)<0)
{
av_close_input_file(formatCtx);
return -1;
@@ -180,9 +180,9 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
/* Find the first video stream */
videoStream=-1;
- for(i=0; i<formatCtx->nb_streams; i++)
+ for (i=0; i<formatCtx->nb_streams; i++)
{
- if(formatCtx->streams[i] &&
+ if (formatCtx->streams[i] &&
get_codec_from_stream(formatCtx->streams[i]) &&
(get_codec_from_stream(formatCtx->streams[i])->codec_type==AVMEDIA_TYPE_VIDEO))
{
@@ -191,7 +191,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
}
}
- if(videoStream==-1)
+ if (videoStream==-1)
{
av_close_input_file(formatCtx);
return -1;
@@ -201,20 +201,20 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
/* Find the decoder for the video stream */
codec=avcodec_find_decoder(codecCtx->codec_id);
- if(codec==NULL)
+ if (codec==NULL)
{
av_close_input_file(formatCtx);
return -1;
}
codecCtx->workaround_bugs = 1;
- if(avcodec_open(codecCtx, codec)<0)
+ if (avcodec_open(codecCtx, codec)<0)
{
av_close_input_file(formatCtx);
return -1;
}
#ifdef FFMPEG_OLD_FRAME_RATE
- if(codecCtx->frame_rate>1000 && codecCtx->frame_rate_base==1)
+ if (codecCtx->frame_rate>1000 && codecCtx->frame_rate_base==1)
codecCtx->frame_rate_base=1000;
m_baseFrameRate = (double)codecCtx->frame_rate / (double)codecCtx->frame_rate_base;
#else
@@ -373,7 +373,7 @@ void *VideoFFmpeg::cacheThread(void *data)
avcodec_decode_video2(video->m_codecCtx,
video->m_frame, &frameFinished,
&cachePacket->packet);
- if(frameFinished)
+ if (frameFinished)
{
AVFrame * input = video->m_frame;
@@ -793,7 +793,7 @@ void VideoFFmpeg::calcImage (unsigned int texId, double ts)
{
AVFrame* frame;
// get image
- if((frame = grabFrame(actFrame)) != NULL)
+ if ((frame = grabFrame(actFrame)) != NULL)
{
if (!m_isFile && !m_cacheStarted)
{
@@ -999,7 +999,7 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
// return the next frame. This is not quite correct, may need more work
while(av_read_frame(m_formatCtx, &packet)>=0)
{
- if(packet.stream_index == m_videoStream)
+ if (packet.stream_index == m_videoStream)
{
avcodec_decode_video2(m_codecCtx,
m_frame, &frameFinished,
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
index 8410e9350d0..a82935c30bf 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -189,7 +189,7 @@ PyObject* initVideoTexture(void)
/* Use existing module where possible
* be careful not to init any runtime vars after this */
m = PyImport_ImportModule( "VideoTexture" );
- if(m) {
+ if (m) {
Py_DECREF(m);
return m;
}