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authorCampbell Barton <ideasman42@gmail.com>2015-10-14 08:21:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-10-14 08:22:23 +0300
commit904db487a7b14c31282fe0284612159a836657cd (patch)
tree009890f584e830f13207972960455da28f4e7833 /source
parent56021cad31c2cc17aa5abbbad1bf789563f530af (diff)
Fix T46284: Texture paint, wrong shading mode
Project-paint now supports painting to cycles materials.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index c40330a2f23..68e536662d6 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1114,8 +1114,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
/* if not cycles, or preview-modifiers, or drawing matcaps */
if ((draw_flags & DRAW_MODIFIERS_PREVIEW) ||
(v3d->flag2 & V3D_SHOW_SOLID_MATCAP) ||
- (BKE_scene_use_new_shading_nodes(scene) == false) ||
- ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, OB_TEXTURE, OB_SOLID)))
+ (BKE_scene_use_new_shading_nodes(scene) == false))
{
draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
return;