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authorJoshua Leung <aligorith@gmail.com>2008-12-02 12:43:23 +0300
committerJoshua Leung <aligorith@gmail.com>2008-12-02 12:43:23 +0300
commit628d7013e2c0236894d329abfde705d023833092 (patch)
tree12378e2d5618f02ebef21153618eb376b0c819bb /source
parentf8d5883a5bcc7be575b1b9a2ca3ef0bfee9360d5 (diff)
View2D - Some more tweaks...
* Improved scrollbar drawing a bit more - only cosmetic lines * Added new view2d view-matrix api method to only use 'cur' coordinates on one axis, for use when drawing markers, etc. that need to be glued to a certain time but stay fixed in space in another dimension. This should improve the sitation for drawing markers * To aid testing, adding markers now sets the marker to have frame number as it's "name". This will need to be removed later...
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/UI_view2d.h2
-rw-r--r--source/blender/editors/interface/interface_draw.c8
-rw-r--r--source/blender/editors/interface/view2d.c208
-rw-r--r--source/blender/editors/interface/view2d_ops.c22
-rw-r--r--source/blender/editors/space_time/ed_markers.c29
-rw-r--r--source/blender/editors/space_time/space_time.c15
-rw-r--r--source/blender/makesdna/DNA_view2d_types.h5
7 files changed, 177 insertions, 112 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 558c6ca435f..3e80b77cd29 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -80,6 +80,7 @@ typedef struct View2DScrollers View2DScrollers;
/* setup */
void UI_view2d_view_ortho(const struct bContext *C, struct View2D *v2d);
+void UI_view2d_view_orthospecial(const struct bContext *C, struct View2D *v2d, short xaxis);
void UI_view2d_view_restore(const struct bContext *C);
void UI_view2d_update_size(struct View2D *v2d, int winx, int winy);
@@ -101,6 +102,7 @@ void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, short *regio
void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, short *regionx, short *region_y);
/* utilities */
+struct View2D *UI_view2d_fromcontext(const struct bContext *C);
void UI_view2d_getscale(struct View2D *v2d, float *x, float *y);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 405143cc4af..6fe7a166b7f 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -2069,16 +2069,14 @@ static void ui_draw_text_icon(uiBut *but)
/* If there's an icon too (made with uiDefIconTextBut) then draw the icon
and offset the text label to accomodate it */
- /* XXX 2.50 need interface_icons.c */
-#if 0
- if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) ) {
+ if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) )
+ {
ui_draw_icon(but, but->icon, 0);
-
+
if(but->editstr || (but->flag & UI_TEXT_LEFT)) x= but->x1 + but->aspect*UI_icon_get_width(but->icon)+5.0;
else x= (but->x1+but->x2-but->strwidth+1)/2.0;
}
else
-#endif
{
if(but->editstr || (but->flag & UI_TEXT_LEFT))
x= but->x1+4.0;
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index b8db6bf5baf..0d10f37e400 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -46,52 +46,7 @@
#include "UI_view2d.h"
/* *********************************************************************** */
-/* Setup and Refresh Code */
-
-/* Set view matrices to ortho for View2D drawing */
-void UI_view2d_view_ortho(const bContext *C, View2D *v2d)
-{
- ARegion *region= C->region;
- int winx, winy;
- float ofsx1, ofsy1, ofsx2, ofsy2;
-
- /* calculate extents of region */
- winx= region->winrct.xmax - region->winrct.xmin;
- winy= region->winrct.ymax - region->winrct.ymin;
- ofsx1= ofsy1= ofsx2= ofsy2= 0.0f;
-
- /* these checks here make sure that the region is large-enough to show scrollers */
- if ((winx > SCROLLB+10) && (winy > SCROLLH+10)) {
- /* calculate offset factor required on each axis */
- if (v2d->scroll & L_SCROLL)
- ofsy1= (float)SCROLLB;
- if (v2d->scroll & R_SCROLL)
- ofsy2= (float)SCROLLB;
- if (v2d->scroll & T_SCROLL)
- ofsx1= (float)SCROLLH;
- if (v2d->scroll & B_SCROLL)
- ofsx2= (float)SCROLLH;
- }
-
- /* note: 0.375 is constant factor to get 1:1 correspondance with pixels */
- wmOrtho2(C->window, v2d->cur.xmin-ofsx1-0.375f, v2d->cur.xmax-ofsx2-0.375f, v2d->cur.ymin-ofsy1-0.375f, v2d->cur.ymax-ofsx2-0.375f);
-}
-
-/* Restore view matrices after drawing */
-void UI_view2d_view_restore(const bContext *C)
-{
- ARegion *region= C->region;
- int winx, winy;
-
- /* calculate extents of region */
- winx= region->winrct.xmax - region->winrct.xmin;
- winy= region->winrct.ymax - region->winrct.ymin;
-
- /* note: 0.375 is constant factor to get 1:1 correspondance with pixels */
- wmOrtho2(C->window, -0.375f, winx-0.375f, -0.375f, winy-0.375f);
-}
-
-/* ---------------------- */
+/* Refresh and Validation */
/* Adjust mask size in response to view size changes */
// XXX pre2.5 -> this used to be called calc_scrollrcts()
@@ -121,7 +76,7 @@ void UI_view2d_update_size(View2D *v2d, int winx, int winy)
}
/* horizontal scrollbar */
- if ((v2d->scroll & B_SCROLL) || (v2d->scroll & B_SCROLLO)) {
+ if (v2d->scroll & (B_SCROLL|B_SCROLLO)) {
/* on bottom edge of region (B_SCROLLO is outliner, the ohter is for standard) */
v2d->hor= v2d->mask;
v2d->hor.ymax= SCROLLH;
@@ -368,6 +323,86 @@ void UI_view2d_enforce_status(View2D *v2d, int winx, int winy)
}
/* *********************************************************************** */
+/* View Matrix Setup */
+
+/* Set view matrices to use 'cur' rect as viewing frame for View2D drawing
+ * - Scrollbars are taken into account when making this matrix, given that most regions have them
+ */
+void UI_view2d_view_ortho(const bContext *C, View2D *v2d)
+{
+ float ofsx1, ofsy1, ofsx2, ofsy2;
+
+ ofsx1= ofsy1= ofsx2= ofsy2= 0.0f;
+
+ /* calculate offset factor required on each axis */
+ if (v2d->scroll & L_SCROLL)
+ ofsy1= (float)SCROLLB;
+ if (v2d->scroll & R_SCROLL)
+ ofsy2= (float)SCROLLB;
+ if (v2d->scroll & T_SCROLL)
+ ofsx1= (float)SCROLLH;
+ if (v2d->scroll & B_SCROLL)
+ ofsx2= (float)SCROLLH;
+
+ /* set the matrix - pixel offsets (-0.375) for 1:1 correspondance are not applied,
+ * as they were causing some unwanted offsets when drawing
+ */
+ wmOrtho2(C->window, v2d->cur.xmin-ofsx1, v2d->cur.xmax-ofsx2, v2d->cur.ymin-ofsy1, v2d->cur.ymax-ofsx2);
+}
+
+/* Set view matices to only use one axis of 'cur' only
+ * - Scrollbars on appropriate axis will be taken into account
+ *
+ * - xaxis = if non-zero, only use cur x-axis, otherwise use cur-yaxis (mostly this will be used for x)
+ */
+void UI_view2d_view_orthospecial(const bContext *C, View2D *v2d, short xaxis)
+{
+ ARegion *region= C->region;
+ int winx, winy;
+ float ofsx1, ofsy1, ofsx2, ofsy2;
+
+ /* calculate extents of region */
+ winx= region->winrct.xmax - region->winrct.xmin;
+ winy= region->winrct.ymax - region->winrct.ymin;
+ ofsx1= ofsy1= ofsx2= ofsy2= 0.0f;
+
+ /* calculate offset factor required on each axis */
+ if (v2d->scroll & L_SCROLL)
+ ofsy1= (float)SCROLLB;
+ if (v2d->scroll & R_SCROLL)
+ ofsy2= (float)SCROLLB;
+ if (v2d->scroll & T_SCROLL)
+ ofsx1= (float)SCROLLH;
+ if (v2d->scroll & B_SCROLL)
+ ofsx2= (float)SCROLLH;
+
+ /* set the matrix - pixel offsets (-0.375) for 1:1 correspondance are not applied,
+ * as they were causing some unwanted offsets when drawing
+ */
+ if (xaxis)
+ wmOrtho2(C->window, v2d->cur.xmin-ofsx1, v2d->cur.xmax-ofsx2, 0, winy);
+ else
+ wmOrtho2(C->window, 0, winx, v2d->cur.ymin-ofsy1, v2d->cur.ymax-ofsx2);
+}
+
+
+/* Restore view matrices after drawing */
+void UI_view2d_view_restore(const bContext *C)
+{
+ ARegion *region= C->region;
+ int winx, winy;
+
+ /* calculate extents of region */
+ winx= region->winrct.xmax - region->winrct.xmin;
+ winy= region->winrct.ymax - region->winrct.ymin;
+
+ /* set default region matrix - pixel offsets (0.375) for 1:1 correspondance are not applied,
+ * as they were causing some unwanted offsets when drawing
+ */
+ wmOrtho2(C->window, 0, winx, 0, winy);
+}
+
+/* *********************************************************************** */
/* Gridlines */
/* minimum pixels per gridstep */
@@ -498,7 +533,6 @@ void UI_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int f
/* minor gridlines */
step= (v2d->mask.xmax - v2d->mask.xmin + 1) / MINGRIDSTEP;
-
UI_ThemeColor(TH_GRID);
for (a=0; a<step; a++) {
@@ -512,7 +546,6 @@ void UI_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int f
/* major gridlines */
vec2[0]= vec1[0]-= 0.5f*grid->dx;
-
UI_ThemeColorShade(TH_GRID, 16);
step++;
@@ -591,7 +624,7 @@ struct View2DScrollers {
View2DGrid *grid; /* grid for coordinate drawing */
int vert_min, vert_max; /* vertical scrollbar - current 'focus' button */
- int hor_min, hor_max; /* horizontal scrollbar - current 'focus' button */
+ int hor_min, hor_max; /* horizontal scrollbar - current 'focus' button */
};
/* Calculate relevant scroller properties */
@@ -666,19 +699,30 @@ void UI_view2d_draw_scrollers(const bContext *C, View2D *v2d, View2DScrollers *s
/* slider 'button' */
// FIXME: implement fancy one... but only when we get this working first!
- UI_ThemeColorShade(TH_SHADE1, dark);
- glRecti(scrollers->hor_min, hor.ymin, scrollers->hor_max, hor.ymax);
+ {
+ UI_ThemeColorShade(TH_SHADE1, dark);
+ glRecti(scrollers->hor_min, hor.ymin, scrollers->hor_max, hor.ymax);
+
+ /* draw lines on either end of 'box' */
+ glLineWidth(2.0);
+ UI_ThemeColorShade(TH_SHADE1, darker);
+ sdrawline(scrollers->hor_min, hor.ymin, scrollers->hor_min, hor.ymax);
+ sdrawline(scrollers->hor_max, hor.ymin, scrollers->hor_max, hor.ymax);
+ glLineWidth(1.0);
+ }
- /* draw lines on either end of 'box' */
- glLineWidth(2.0);
- UI_ThemeColorShade(TH_SHADE1, darker);
- sdrawline(scrollers->hor_min, hor.ymin, scrollers->hor_min, hor.ymax);
- sdrawline(scrollers->hor_max, hor.ymin, scrollers->hor_max, hor.ymax);
- glLineWidth(1.0);
+ /* scale indicators */
+ // XXX will need to update the font drawing when the new stuff comes in
+ if (v2d->scroll & HOR_SCROLLGRID) {
+
+ }
- /* decoration bright line */
+ /* decoration outer bevel line */
UI_ThemeColorShade(TH_SHADE1, lighter);
- sdrawline(hor.xmin, hor.ymax, hor.xmax, hor.ymax);
+ if (v2d->scroll & B_SCROLL)
+ sdrawline(hor.xmin, hor.ymax, hor.xmax, hor.ymax);
+ else if (v2d->scroll & T_SCROLL)
+ sdrawline(hor.xmin, hor.ymin, hor.xmax, hor.ymin);
}
/* vertical scrollbar */
@@ -689,20 +733,28 @@ void UI_view2d_draw_scrollers(const bContext *C, View2D *v2d, View2DScrollers *s
/* slider 'button' */
// FIXME: implement fancy one... but only when we get this working first!
- UI_ThemeColorShade(TH_SHADE1, dark);
- glRecti(vert.xmin, scrollers->vert_min, vert.xmax, scrollers->vert_max);
-
- /* draw lines on either end of 'box' */
- glLineWidth(2.0);
- UI_ThemeColorShade(TH_SHADE1, darker);
- sdrawline(vert.xmin, scrollers->vert_min, vert.xmax, scrollers->vert_min);
- sdrawline(vert.xmin, scrollers->vert_max, vert.xmax, scrollers->vert_max);
- glLineWidth(1.0);
-
- /* decoration black line */
- UI_ThemeColorShade(TH_SHADE1, darker);
- if (v2d->scroll & HOR_SCROLL)
- sdrawline(vert.xmax, vert.ymin+SCROLLH, vert.xmax, vert.ymax);
+ {
+ UI_ThemeColorShade(TH_SHADE1, dark);
+ glRecti(vert.xmin, scrollers->vert_min, vert.xmax, scrollers->vert_max);
+
+ /* draw lines on either end of 'box' */
+ glLineWidth(2.0);
+ UI_ThemeColorShade(TH_SHADE1, darker);
+ sdrawline(vert.xmin, scrollers->vert_min, vert.xmax, scrollers->vert_min);
+ sdrawline(vert.xmin, scrollers->vert_max, vert.xmax, scrollers->vert_max);
+ glLineWidth(1.0);
+ }
+
+ /* scale indiators */
+ // XXX will need to update the font drawing when the new stuff comes in
+ if (v2d->scroll & VERT_SCROLLGRID) {
+
+ }
+
+ /* decoration outer bevel line */
+ UI_ThemeColorShade(TH_SHADE1, lighter);
+ if (v2d->scroll & R_SCROLL)
+ sdrawline(vert.xmin, vert.ymin, vert.xmin, vert.ymax);
else
sdrawline(vert.xmax, vert.ymin, vert.xmax, vert.ymax);
}
@@ -800,6 +852,14 @@ void UI_view2d_to_region_no_clip(View2D *v2d, float x, float y, short *regionx,
/* *********************************************************************** */
/* Utilities */
+/* View2D data by default resides in region, so get from region stored in context */
+View2D *UI_view2d_fromcontext(const bContext *C)
+{
+ if (C->area == NULL) return NULL;
+ if (C->region == NULL) return NULL;
+ return &(C->region->v2d);
+}
+
/* Calculate the scale per-axis of the drawing-area
* - Is used to inverse correct drawing of icons, etc. that need to follow view
* but not be affected by scale
diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c
index 185980e045a..2ddbaeeb79b 100644
--- a/source/blender/editors/interface/view2d_ops.c
+++ b/source/blender/editors/interface/view2d_ops.c
@@ -49,6 +49,11 @@
#include "UI_view2d.h"
/* ********************************************************* */
+/* General Polling Funcs */
+
+
+
+/* ********************************************************* */
/* VIEW PANNING OPERATOR */
/* This group of operators come in several forms:
@@ -241,7 +246,6 @@ void ED_View2D_OT_view_pan(wmOperatorType *ot)
/* ------------------ Scrollwheel Versions (2) ---------------------- */
-// XXX scroll down operator not working yet! (doesn't get called on wheeldownmouse for some reason)
/* this operator only needs this single callback, where it callsthe view_pan_*() methods */
static int view_scrollright_exec(bContext *C, wmOperator *op)
{
@@ -312,7 +316,6 @@ void ED_View2D_OT_view_scrollleft(wmOperatorType *ot)
prop= RNA_def_property(ot->srna, "deltay", PROP_INT, PROP_NONE);
}
-// XXX scroll down operator not working yet! (doesn't get called on wheeldownmouse for some reason)
/* this operator only needs this single callback, where it callsthe view_pan_*() methods */
static int view_scrolldown_exec(bContext *C, wmOperator *op)
{
@@ -537,6 +540,9 @@ void ED_View2D_OT_view_zoomout(wmOperatorType *ot)
prop= RNA_def_property(ot->srna, "zoomfacy", PROP_FLOAT, PROP_NONE);
}
+/* ********************************************************* */
+/* Scrollers */
+
/* ********************************************************* */
/* Registration */
@@ -561,15 +567,15 @@ void UI_view2d_keymap(wmWindowManager *wm)
/* pan/scroll operators */
WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_pan", MIDDLEMOUSE, KM_PRESS, 0, 0);
- WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_rightscroll", WHEELDOWNMOUSE, KM_PRESS, KM_CTRL, 0);
- WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_leftscroll", WHEELUPMOUSE, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_rightscroll", WHEELDOWNMOUSE, KM_ANY, KM_CTRL, 0);
+ WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_leftscroll", WHEELUPMOUSE, KM_ANY, KM_CTRL, 0);
- WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_downscroll", WHEELDOWNMOUSE, KM_PRESS, KM_SHIFT, 0);
- WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_upscroll", WHEELUPMOUSE, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_downscroll", WHEELDOWNMOUSE, KM_ANY, KM_SHIFT, 0);
+ WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_upscroll", WHEELUPMOUSE, KM_ANY, KM_SHIFT, 0);
/* zoom */
- WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_zoomout", WHEELUPMOUSE, KM_PRESS, 0, 0);
- WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_zoomin", WHEELDOWNMOUSE, KM_PRESS, 0, 0);
+ WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_zoomout", WHEELUPMOUSE, KM_ANY, 0, 0);
+ WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_zoomin", WHEELDOWNMOUSE, KM_ANY, 0, 0);
WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_zoomout", PADMINUS, KM_PRESS, 0, 0);
WM_keymap_add_item(&wm->view2dkeymap, "ED_View2D_OT_view_zoomin", PADPLUSKEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/space_time/ed_markers.c b/source/blender/editors/space_time/ed_markers.c
index 590b09b886b..83ede869360 100644
--- a/source/blender/editors/space_time/ed_markers.c
+++ b/source/blender/editors/space_time/ed_markers.c
@@ -81,14 +81,6 @@ static ListBase *context_get_markers(const bContext *C)
return &C->scene->markers;
}
-static View2D *context_get_view2d(const bContext *C)
-{
- /* XXX solve, get from view2d api? */
- SpaceTime *stime= C->area->spacedata.first;
-
- return &stime->v2d;
-}
-
/* ************* Marker Drawing ************ */
/* XXX */
@@ -106,7 +98,7 @@ static void draw_marker(View2D *v2d, TimeMarker *marker, int cfra, int flag)
ypixels= v2d->mask.ymax-v2d->mask.ymin;
UI_view2d_getscale(v2d, &xscale, &yscale);
- glScalef( 1.0/xscale, 1.0/yscale, 1.0);
+ glScalef(1.0/xscale, 1.0, 1.0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -137,7 +129,7 @@ static void draw_marker(View2D *v2d, TimeMarker *marker, int cfra, int flag)
ICON_MARKER;
}
- UI_icon_draw(xpos*xscale-5.0, 8.0, icon_id);
+ UI_icon_draw(xpos*xscale-5.0, 16.0, icon_id);
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND);
@@ -145,26 +137,26 @@ static void draw_marker(View2D *v2d, TimeMarker *marker, int cfra, int flag)
/* and the marker name too, shifted slightly to the top-right */
if(marker->name && marker->name[0]) {
if(marker->flag & SELECT) {
- //BIF_ThemeColor(TH_TEXT_HI);
+ UI_ThemeColor(TH_TEXT_HI);
ui_rasterpos_safe(xpos*xscale+4.0, (ypixels<=39.0)?(ypixels-10.0):29.0, 1.0);
}
else {
- // BIF_ThemeColor(TH_TEXT);
+ UI_ThemeColor(TH_TEXT);
if((marker->frame <= cfra) && (marker->frame+5 > cfra))
ui_rasterpos_safe(xpos*xscale+4.0, (ypixels<=39.0)?(ypixels-10.0):29.0, 1.0);
else
ui_rasterpos_safe(xpos*xscale+4.0, 17.0, 1.0);
}
-// BIF_DrawString(G.font, marker->name, 0);
+ UI_DrawString(G.font, marker->name, 0);
}
- glScalef(xscale, yscale, 1.0);
+ glScalef(xscale, 1.0, 1.0);
}
/* Draw Scene-Markers in time window */
void draw_markers_time(const bContext *C, int flag)
{
ListBase *markers= context_get_markers(C);
- View2D *v2d= context_get_view2d(C);
+ View2D *v2d= UI_view2d_fromcontext(C);
TimeMarker *marker;
/* unselected markers are drawn at the first time */
@@ -201,6 +193,7 @@ static int ed_marker_add(bContext *C, wmOperator *op)
marker = MEM_callocN(sizeof(TimeMarker), "TimeMarker");
marker->flag= SELECT;
marker->frame= frame;
+ sprintf(marker->name, "Frame %d", frame); // XXX - temp code only
BLI_addtail(markers, marker);
//BIF_undo_push("Add Marker");
@@ -368,7 +361,7 @@ int WM_modal_tweak_check(wmEvent *evt, int tweak_event)
static int ed_marker_move_modal(bContext *C, wmOperator *op, wmEvent *evt)
{
MarkerMove *mm= op->customdata;
- View2D *v2d= context_get_view2d(C);
+ View2D *v2d= UI_view2d_fromcontext(C);
TimeMarker *marker, *selmarker=NULL;
float dx, fac;
char str[256];
@@ -612,7 +605,7 @@ static int find_nearest_marker_time(ListBase *markers, float dx)
static int ed_marker_select(bContext *C, wmEvent *evt, int extend)
{
ListBase *markers= context_get_markers(C);
- View2D *v2d= context_get_view2d(C);
+ View2D *v2d= UI_view2d_fromcontext(C);
float viewx;
int x, y, cfra;
@@ -689,7 +682,7 @@ callbacks:
static int ed_marker_border_select_exec(bContext *C, wmOperator *op)
{
- View2D *v2d= context_get_view2d(C);
+ View2D *v2d= UI_view2d_fromcontext(C);
ListBase *markers= context_get_markers(C);
wmGesture *gesture= op->customdata;
TimeMarker *marker;
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index d29af67950b..e391ac82c82 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -80,22 +80,24 @@ static void time_draw_cfra_time(const bContext *C, SpaceTime *stime, ARegion *ar
static void time_draw_sfra_efra(const bContext *C, SpaceTime *stime, ARegion *ar)
{
- /* draw darkened area outside of active timeline
+ View2D *v2d= UI_view2d_fromcontext(C);
+
+ /* draw darkened area outside of active timeline
* frame range used is preview range or scene range */
UI_ThemeColorShade(TH_BACK, -25);
if (PSFRA < PEFRA) {
- glRectf(ar->v2d.cur.xmin, ar->v2d.cur.ymin, PSFRA, ar->v2d.cur.ymax);
- glRectf(PEFRA, ar->v2d.cur.ymin, ar->v2d.cur.xmax, ar->v2d.cur.ymax);
+ glRectf(v2d->cur.xmin, v2d->cur.ymin, PSFRA, v2d->cur.ymax);
+ glRectf(PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
- glRectf(ar->v2d.cur.xmin, ar->v2d.cur.ymin, ar->v2d.cur.xmax, ar->v2d.cur.ymax);
+ glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
UI_ThemeColorShade(TH_BACK, -60);
/* thin lines where the actual frames are */
- fdrawline(PSFRA, ar->v2d.cur.ymin, PSFRA, ar->v2d.cur.ymax);
- fdrawline(PEFRA, ar->v2d.cur.ymin, PEFRA, ar->v2d.cur.ymax);
+ fdrawline(PSFRA, v2d->cur.ymin, PSFRA, v2d->cur.ymax);
+ fdrawline(PEFRA, v2d->cur.ymin, PEFRA, v2d->cur.ymax);
}
static void time_main_area_init(const bContext *C, ARegion *ar)
@@ -143,6 +145,7 @@ static void time_main_area_draw(const bContext *C, ARegion *ar)
time_draw_cfra_time(C, stime, ar);
/* markers */
+ UI_view2d_view_orthospecial(C, v2d, 1);
draw_markers_time(C, 0);
/* reset view matrix */
diff --git a/source/blender/makesdna/DNA_view2d_types.h b/source/blender/makesdna/DNA_view2d_types.h
index 683a40a3682..263b2718136 100644
--- a/source/blender/makesdna/DNA_view2d_types.h
+++ b/source/blender/makesdna/DNA_view2d_types.h
@@ -94,11 +94,14 @@ typedef struct View2D {
/* special hacks for outliner hscroll - prevent hanging older versions of Blender */
#define B_SCROLLO (1<<4)
#define HOR_SCROLLO (T_SCROLL|B_SCROLLO)
- /* scale markings */
+ /* scale markings - vertical */
#define LGRID_SCROLL (1<<5)
#define RGRID_SCROLL (1<<6)
+#define VERT_SCROLLGRID (LGRID_SCROLL|RGRID_SCROLL)
+ /* scale markings - horizontal */
#define BGRID_SCROLL (1<<7)
#define TGRID_SCROLL (1<<8)
+#define HOR_SCROLLGRID (BGRID_SCROLL|TGRID_SCROLL)
#endif