Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2008-04-02 20:19:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-04-02 20:19:12 +0400
commit8a6f9f2a88d9719c41858455f69db8a2d82b0125 (patch)
tree725b0171337f3689c1096cf27935b3d9ec2d5fc1 /source
parentb73ba9c1812d90ecdd9d76d3347843cbd26327bb (diff)
Sculpts calc_area_normal() could result in a zero length vector if all faces were pointing away from the view.
deal with this by making 2 average vectors, one for front pointing faces, and another for back pointing faces, also removed an unneeded acos().
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/sculptmode.c26
1 files changed, 18 insertions, 8 deletions
diff --git a/source/blender/src/sculptmode.c b/source/blender/src/sculptmode.c
index 217fd9f3705..273c9e910bb 100644
--- a/source/blender/src/sculptmode.c
+++ b/source/blender/src/sculptmode.c
@@ -418,14 +418,17 @@ void sculpt_clip(const BrushAction *a, float *co, const float val[3])
}
}
-void add_norm_if(const BrushAction *a, float out[3], const short no[3])
+static void add_norm_if(const BrushAction *a, float out[3], float out_flip[3], const short no[3])
{
float fno[3] = {no[0], no[1], no[2]};
Normalize(fno);
- if(acos(Inpf(((BrushAction*)a)->symm.out, fno)) < M_PI_2)
+ if((Inpf(((BrushAction*)a)->symm.out, fno)) < 0) {
VecAddf(out, out, fno);
+ } else if (out[0]==0.0 && out[1]==0.0 && out[2]==0.0) {
+ VecAddf(out_flip, out_flip, fno); /* out_flip is used when out is {0,0,0} */
+ }
}
/* Currently only for the draw brush; finds average normal for all active
@@ -435,18 +438,23 @@ void calc_area_normal(float out[3], const BrushAction *a, const float *outdir, c
Mesh *me = get_mesh(OBACT);
ActiveData *node = active_verts->first;
const int view = sculpt_data()->brush_type==DRAW_BRUSH ? sculptmode_brush()->view : 0;
-
- out[0] = out[1] = out[2] = 0;
+ float out_flip[3];
+
+ out[0]=out[1]=out[2] = out_flip[0]=out_flip[1]=out_flip[2] = 0;
if(sculptmode_brush()->flag & SCULPT_BRUSH_ANCHORED) {
for(; node; node = node->next)
- add_norm_if(a, out, a->orig_norms[node->Index]);
+ add_norm_if(a, out, out_flip, a->orig_norms[node->Index]);
}
else {
for(; node; node = node->next)
- add_norm_if(a, out, me->mvert[node->Index].no);
+ add_norm_if(a, out, out_flip, me->mvert[node->Index].no);
}
+ if (out[0]==0.0 && out[1]==0.0 && out[2]==0.0) {
+ VECCOPY(out, out_flip);
+ }
+
Normalize(out);
if(outdir) {
@@ -690,9 +698,11 @@ void do_flatten_brush(const BrushAction *a, const ListBase *active_verts)
VecSubf(val, intr, co);
VecMulf(val, node->Fade);
VecAddf(val, val, co);
-
- sculpt_clip(a, co, val);
+ sculpt_clip(a, co, val);
+ if (isnan(co[0]) || isnan(co[1]) || isnan(co[2])) {
+ printf("NAN\n");
+ }
node= node->next;
}
}