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authorJoshua Leung <aligorith@gmail.com>2008-11-28 07:01:35 +0300
committerJoshua Leung <aligorith@gmail.com>2008-11-28 07:01:35 +0300
commitc8098f953d5f6fa18a00d49d0577a72706b43b89 (patch)
tree9e447b71098f09e3a07dae175112f81690a0d42c /source
parentd6769d513e94a5552968f1ed79520e755183ca5d (diff)
View2D - Commented and finished off cleaning up code added so far
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/UI_view2d.h40
-rw-r--r--source/blender/editors/interface/view2d.c366
-rw-r--r--source/blender/makesdna/DNA_screen_types.h9
-rw-r--r--source/blender/makesdna/DNA_space_types.h3
-rw-r--r--source/blender/makesdna/DNA_view2d_types.h30
5 files changed, 282 insertions, 166 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 7b5712b66de..1a37463aaab 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -21,29 +21,47 @@
* All rights reserved.
*
*
- * Contributor(s): Blender Foundation
+ * Contributor(s): Blender Foundation, Joshua Leung
*
+ *
+ * Generic 2d view with should allow drawing grids,
+ * panning, zooming, scrolling, ..
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef UI_VIEW2D_H
#define UI_VIEW2D_H
-/* start of a generic 2d view with should allow drawing grids,
- * panning, zooming, scrolling, .. */
+/* ------------------------------------------ */
+/* Settings: */
+/* grid-units (for drawing time) */
#define V2D_UNIT_SECONDS 0
#define V2D_UNIT_FRAMES 1
+/* clamping of grid values to whole numbers */
#define V2D_GRID_CLAMP 0
#define V2D_GRID_NOCLAMP 1
+/* generic value to use when coordinate lies out of view when converting */
#define V2D_IS_CLIPPED 12000
-#define V2D_HORIZONTAL_LINES 1
-#define V2D_VERTICAL_LINES 2
-#define V2D_HORIZONTAL_AXIS 4
-#define V2D_VERTICAL_AXIS 8
+/* flags for grid-lines to draw */
+#define V2D_HORIZONTAL_LINES (1<<0)
+#define V2D_VERTICAL_LINES (1<<1)
+#define V2D_HORIZONTAL_AXIS (1<<2)
+#define V2D_VERTICAL_AXIS (1<<3)
+
+/* ------------------------------------------ */
+/* Macros: */
+
+/* test if mouse in scrollbar */
+// XXX do we want more elegant method?
+#define IN_2D_VERT_SCROLL(v2d, co) (BLI_in_rcti(&v2d->vert, co[0], co[1]))
+#define IN_2D_HORIZ_SCROLL(v2d, co) (BLI_in_rcti(&v2d->hor, co[0], co[1]))
+
+/* ------------------------------------------ */
+/* Type definitions: */
struct View2D;
struct View2DGrid;
@@ -51,15 +69,21 @@ struct bContext;
typedef struct View2DGrid View2DGrid;
+/* ----------------------------------------- */
+/* Prototypes: */
+
/* setup */
void UI_view2d_ortho(const struct bContext *C, struct View2D *v2d);
void UI_view2d_update_size(struct View2D *v2d, int winx, int winy);
/* grid drawing */
-View2DGrid *UI_view2d_calc_grid(const struct bContext *C, struct View2D *v2d, int unit, int type, int winx, int winy);
+View2DGrid *UI_view2d_calc_grid(const struct bContext *C, struct View2D *v2d, short unit, short type, int winx, int winy);
void UI_view2d_draw_grid(const struct bContext *C, struct View2D *v2d, View2DGrid *grid, int flag);
void UI_view2d_free_grid(View2DGrid *grid);
+/* scrollbar drawing */
+
+
/* coordinate conversion */
void UI_view2d_region_to_view(struct View2D *v2d, short x, short y, float *viewx, float *viewy);
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, short *regionx, short *regiony);
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 322d88489bf..6d86f6dcb1a 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1,3 +1,29 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
#include <math.h>
@@ -17,68 +43,50 @@
#include "UI_resources.h"
#include "UI_view2d.h"
-/* minimum pixels per gridstep */
-#define IPOSTEP 35
-
-struct View2DGrid {
- float dx, dy, startx, starty;
- int machtx, machty;
-};
-
-/* Setup */
+/* *********************************************************************** */
+/* Setup and Refresh Code */
+/* Set view matrices to ortho for View2D drawing */
void UI_view2d_ortho(const bContext *C, View2D *v2d)
{
wmOrtho2(C->window, v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax);
}
+/* Adjust mask size in response to view size changes */
+// XXX pre2.5 -> this used to be called calc_scrollrcts()
void UI_view2d_update_size(View2D *v2d, int winx, int winy)
{
+ /* mask - view frame */
v2d->mask.xmin= v2d->mask.ymin= 0;
v2d->mask.xmax= winx;
v2d->mask.ymax= winy;
-#if 0
- if(sa->spacetype==SPACE_ACTION) {
- if(sa->winx > ACTWIDTH+50) {
- v2d->mask.xmin+= ACTWIDTH;
- v2d->hor.xmin+=ACTWIDTH;
- }
- }
- else if(sa->spacetype==SPACE_NLA){
- if(sa->winx > NLAWIDTH+50) {
- v2d->mask.xmin+= NLAWIDTH;
- v2d->hor.xmin+=NLAWIDTH;
- }
- }
- else if(sa->spacetype==SPACE_IPO) {
- int ipobutx = calc_ipobuttonswidth(sa);
-
- v2d->mask.xmax-= ipobutx;
-
- if(v2d->mask.xmax<ipobutx)
- v2d->mask.xmax= winx;
- }
-#endif
-
+ /* scrollbars shrink mask area, but should be based off regionsize */
+ // XXX scrollbars should become limited to one bottom lower edges of region like everyone else does!
if(v2d->scroll) {
- if(v2d->scroll & L_SCROLL) {
+ /* vertical scrollbar */
+ if (v2d->scroll & L_SCROLL) {
+ /* on left-hand edge of region */
v2d->vert= v2d->mask;
v2d->vert.xmax= SCROLLB;
v2d->mask.xmin= SCROLLB;
}
else if(v2d->scroll & R_SCROLL) {
+ /* on right-hand edge of region */
v2d->vert= v2d->mask;
v2d->vert.xmin= v2d->vert.xmax-SCROLLB;
v2d->mask.xmax= v2d->vert.xmin;
}
- if((v2d->scroll & B_SCROLL) || (v2d->scroll & B_SCROLLO)) {
+ /* horizontal scrollbar */
+ if ((v2d->scroll & B_SCROLL) || (v2d->scroll & B_SCROLLO)) {
+ /* on bottom edge of region (B_SCROLLO is outliner, the ohter is for standard) */
v2d->hor= v2d->mask;
v2d->hor.ymax= SCROLLH;
v2d->mask.ymin= SCROLLH;
}
else if(v2d->scroll & T_SCROLL) {
+ /* on upper edge of region */
v2d->hor= v2d->mask;
v2d->hor.ymin= v2d->hor.ymax-SCROLLH;
v2d->mask.ymax= v2d->hor.ymin;
@@ -86,58 +94,82 @@ void UI_view2d_update_size(View2D *v2d, int winx, int winy)
}
}
-/* Grid */
+/* *********************************************************************** */
+/* Gridlines */
-static void step_to_grid(float *step, int *macht, int unit)
+/* minimum pixels per gridstep */
+#define MINGRIDSTEP 35
+
+/* View2DGrid is typedef'd in UI_view2d.h */
+struct View2DGrid {
+ float dx, dy; /* stepsize (in pixels) between gridlines */
+ float startx, starty; /* */
+ int powerx, powery; /* step as power of 10 */
+};
+
+/* --------------- */
+
+/* try to write step as a power of 10 */
+static void step_to_grid(float *step, int *power, int unit)
{
- float loga, rem;
+ const float loga= log10(*step);
+ float rem;
- /* try to write step as a power of 10 */
+ *power= (int)(loga);
- loga= log10(*step);
- *macht= (int)(loga);
-
- rem= loga- *macht;
+ rem= loga - (*power);
rem= pow(10.0, rem);
- if(loga<0.0) {
- if(rem < 0.2) rem= 0.2;
- else if(rem < 0.5) rem= 0.5;
- else rem= 1.0;
-
- *step= rem*pow(10.0, (float)*macht);
-
- if(unit == V2D_UNIT_FRAMES) {
- rem = 1.0;
- *step = 1.0;
+ if (loga < 0.0f) {
+ if (rem < 0.2f) rem= 0.2f;
+ else if(rem < 0.5f) rem= 0.5f;
+ else rem= 1.0f;
+
+ *step= rem * pow(10.0, (double)(*power));
+
+ /* for frames, we want 1.0 frame intervals only */
+ if (unit == V2D_UNIT_FRAMES) {
+ rem = 1.0f;
+ *step = 1.0f;
}
-
- if(rem==1.0) (*macht)++; // prevents printing 1.0 2.0 3.0 etc
+
+ /* prevents printing 1.0 2.0 3.0 etc */
+ if (rem == 1.0f) (*power)++;
}
else {
- if(rem < 2.0) rem= 2.0;
- else if(rem < 5.0) rem= 5.0;
- else rem= 10.0;
+ if (rem < 2.0f) rem= 2.0f;
+ else if(rem < 5.0f) rem= 5.0f;
+ else rem= 10.0f;
- *step= rem*pow(10.0, (float)*macht);
+ *step= rem * pow(10.0, (double)(*power));
- (*macht)++;
- if(rem==10.0) (*macht)++; // prevents printing 1.0 2.0 3.0 etc
+ (*power)++;
+ /* prevents printing 1.0, 2.0, 3.0, etc. */
+ if (rem == 10.0f) (*power)++;
}
}
-View2DGrid *UI_view2d_calc_grid(const bContext *C, View2D *v2d, int unit, int clamp, int winx, int winy)
+/* Intialise settings necessary for drawing gridlines in a 2d-view
+ * - Currently, will return pointer to View2DGrid struct that needs to
+ * be freed with UI_view2d_free_grid()
+ * - Is used for scrollbar drawing too (for units drawing) --> (XXX needs review)
+ *
+ * - unit = V2D_UNIT_* grid steps in seconds or frames
+ * - clamp = V2D_CLAMP_* only show whole-number intervals
+ * - winx = width of region we're drawing to
+ * - winy = height of region we're drawing into
+ */
+View2DGrid *UI_view2d_calc_grid(const bContext *C, View2D *v2d, short unit, short clamp, int winx, int winy)
{
View2DGrid *grid;
float space, pixels, seconddiv;
int secondgrid;
-
+
+ /* grid here is allocated... */
grid= MEM_callocN(sizeof(View2DGrid), "View2DGrid");
-
- /* rule: gridstep is minimal IPOSTEP pixels */
- /* how large is IPOSTEP pixels? */
- if(unit == V2D_UNIT_FRAMES) {
+ /* rule: gridstep is minimal GRIDSTEP pixels */
+ if (unit == V2D_UNIT_FRAMES) {
secondgrid= 0;
seconddiv= 0.01f * FPS;
}
@@ -145,187 +177,233 @@ View2DGrid *UI_view2d_calc_grid(const bContext *C, View2D *v2d, int unit, int cl
secondgrid= 1;
seconddiv= 1.0f;
}
-
+
space= v2d->cur.xmax - v2d->cur.xmin;
pixels= v2d->mask.xmax - v2d->mask.xmin;
- grid->dx= IPOSTEP*space/(seconddiv*pixels);
- step_to_grid(&grid->dx, &grid->machtx, unit);
- grid->dx*= seconddiv;
+ grid->dx= (MINGRIDSTEP * space) / (seconddiv * pixels);
+ step_to_grid(&grid->dx, &grid->powerx, unit);
+ grid->dx *= seconddiv;
- if(clamp == V2D_GRID_CLAMP) {
- if(grid->dx < 0.1) grid->dx= 0.1;
- grid->machtx-= 2;
- if(grid->machtx<-2) grid->machtx= -2;
+ if (clamp == V2D_GRID_CLAMP) {
+ if (grid->dx < 0.1f) grid->dx= 0.1f;
+ grid->powerx-= 2;
+ if (grid->powerx < -2) grid->powerx= -2;
}
space= (v2d->cur.ymax - v2d->cur.ymin);
pixels= winy;
- grid->dy= IPOSTEP*space/pixels;
- step_to_grid(&grid->dy, &grid->machty, unit);
+ grid->dy= MINGRIDSTEP*space/pixels;
+ step_to_grid(&grid->dy, &grid->powery, unit);
- if(clamp == V2D_GRID_CLAMP) {
- if(grid->dy < 1.0) grid->dy= 1.0;
- if(grid->machty<1) grid->machty= 1;
+ if (clamp == V2D_GRID_CLAMP) {
+ if (grid->dy < 1.0f) grid->dy= 1.0f;
+ if (grid->powery < 1) grid->powery= 1;
}
grid->startx= seconddiv*(v2d->cur.xmin/seconddiv - fmod(v2d->cur.xmin/seconddiv, grid->dx/seconddiv));
- if(v2d->cur.xmin<0.0) grid->startx-= grid->dx;
+ if (v2d->cur.xmin < 0.0f) grid->startx-= grid->dx;
grid->starty= (v2d->cur.ymin-fmod(v2d->cur.ymin, grid->dy));
- if(v2d->cur.ymin<0.0) grid->starty-= grid->dy;
+ if (v2d->cur.ymin < 0.0f) grid->starty-= grid->dy;
return grid;
}
+/* Draw gridlines in the given 2d-region */
void UI_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int flag)
{
float vec1[2], vec2[2];
int a, step;
- if(flag & V2D_VERTICAL_LINES) {
- /* vertical lines */
+ /* vertical lines */
+ if (flag & V2D_VERTICAL_LINES) {
+ /* initialise initial settings */
vec1[0]= vec2[0]= grid->startx;
vec1[1]= grid->starty;
vec2[1]= v2d->cur.ymax;
- step= (v2d->mask.xmax - v2d->mask.xmin+1)/IPOSTEP;
+ /* minor gridlines */
+ step= (v2d->mask.xmax - v2d->mask.xmin + 1) / MINGRIDSTEP;
UI_ThemeColor(TH_GRID);
- for(a=0; a<step; a++) {
+ for (a=0; a<step; a++) {
glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1); glVertex2fv(vec2);
+ glVertex2fv(vec1);
+ glVertex2fv(vec2);
glEnd();
+
vec2[0]= vec1[0]+= grid->dx;
}
- vec2[0]= vec1[0]-= 0.5*grid->dx;
+ /* major gridlines */
+ vec2[0]= vec1[0]-= 0.5f*grid->dx;
UI_ThemeColorShade(TH_GRID, 16);
step++;
- for(a=0; a<=step; a++) {
+ for (a=0; a<=step; a++) {
glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1); glVertex2fv(vec2);
+ glVertex2fv(vec1);
+ glVertex2fv(vec2);
glEnd();
+
vec2[0]= vec1[0]-= grid->dx;
}
}
- if(flag & V2D_HORIZONTAL_LINES) {
- /* horizontal lines */
+ /* horizontal lines */
+ if (flag & V2D_HORIZONTAL_LINES) {
+ /* only major gridlines */
vec1[0]= grid->startx;
vec1[1]= vec2[1]= grid->starty;
vec2[0]= v2d->cur.xmax;
- step= (C->area->winy+1)/IPOSTEP;
+ step= (v2d->mask.ymax - v2d->mask.ymax + 1) / MINGRIDSTEP;
UI_ThemeColor(TH_GRID);
- for(a=0; a<=step; a++) {
+ for (a=0; a<=step; a++) {
glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1); glVertex2fv(vec2);
+ glVertex2fv(vec1);
+ glVertex2fv(vec2);
glEnd();
+
vec2[1]= vec1[1]+= grid->dy;
}
- vec2[1]= vec1[1]-= 0.5*grid->dy;
+
+ vec2[1]= vec1[1]-= 0.5f*grid->dy;
step++;
}
+ /* Axes are drawn as darker lines */
UI_ThemeColorShade(TH_GRID, -50);
- if(flag & V2D_HORIZONTAL_AXIS) {
- /* horizontal axis */
+ /* horizontal axis */
+ if (flag & V2D_HORIZONTAL_AXIS) {
vec1[0]= v2d->cur.xmin;
vec2[0]= v2d->cur.xmax;
- vec1[1]= vec2[1]= 0.0;
- glBegin(GL_LINE_STRIP);
-
- glVertex2fv(vec1);
- glVertex2fv(vec2);
+ vec1[1]= vec2[1]= 0.0f;
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec1);
+ glVertex2fv(vec2);
glEnd();
}
- if(flag & V2D_VERTICAL_AXIS) {
- /* vertical axis */
+ /* vertical axis */
+ if (flag & V2D_VERTICAL_AXIS) {
vec1[1]= v2d->cur.ymin;
vec2[1]= v2d->cur.ymax;
- vec1[0]= vec2[0]= 0.0;
+ vec1[0]= vec2[0]= 0.0f;
+
glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1); glVertex2fv(vec2);
+ glVertex2fv(vec1);
+ glVertex2fv(vec2);
glEnd();
}
}
+/* free temporary memory used for drawing grid */
void UI_view2d_free_grid(View2DGrid *grid)
{
MEM_freeN(grid);
}
-/* Coordinate conversion */
+/* *********************************************************************** */
+/* Coordinate Conversions */
+/* Convert from screen/region space to 2d-View space
+ *
+ * - x,y = coordinates to convert
+ * - viewx,viewy = resultant coordinates
+ */
void UI_view2d_region_to_view(View2D *v2d, short x, short y, float *viewx, float *viewy)
{
float div, ofs;
- if(viewx) {
- div= v2d->mask.xmax-v2d->mask.xmin;
+ if (viewx) {
+ div= v2d->mask.xmax - v2d->mask.xmin;
ofs= v2d->mask.xmin;
-
- *viewx= v2d->cur.xmin+ (v2d->cur.xmax-v2d->cur.xmin)*(x-ofs)/div;
+
+ *viewx= v2d->cur.xmin + (v2d->cur.xmax-v2d->cur.xmin) * (x - ofs) / div;
}
- if(viewy) {
- div= v2d->mask.ymax-v2d->mask.ymin;
+ if (viewy) {
+ div= v2d->mask.ymax - v2d->mask.ymin;
ofs= v2d->mask.ymin;
-
- *viewy= v2d->cur.ymin+ (v2d->cur.ymax-v2d->cur.ymin)*(y-ofs)/div;
+
+ *viewy= v2d->cur.ymin + (v2d->cur.ymax - v2d->cur.ymin) * (y - ofs) / div;
}
}
+/* Convert from 2d-View space to screen/region space
+ * - Coordinates are clamped to lie within bounds of region
+ *
+ * - x,y = coordinates to convert
+ * - regionx,regiony = resultant coordinates
+ */
void UI_view2d_view_to_region(View2D *v2d, float x, float y, short *regionx, short *regiony)
{
- *regionx= V2D_IS_CLIPPED;
- *regiony= V2D_IS_CLIPPED;
-
- x= (x - v2d->cur.xmin)/(v2d->cur.xmax-v2d->cur.xmin);
- y= (x - v2d->cur.ymin)/(v2d->cur.ymax-v2d->cur.ymin);
-
- if(x>=0.0 && x<=1.0) {
- if(y>=0.0 && y<=1.0) {
- if(regionx)
- *regionx= v2d->mask.xmin + x*(v2d->mask.xmax-v2d->mask.xmin);
- if(regiony)
- *regiony= v2d->mask.ymin + y*(v2d->mask.ymax-v2d->mask.ymin);
- }
+ /* set initial value in case coordinate lies outside of bounds */
+ if (regionx)
+ *regionx= V2D_IS_CLIPPED;
+ if (regiony)
+ *regiony= V2D_IS_CLIPPED;
+
+ /* express given coordinates as proportional values */
+ x= (x - v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin);
+ y= (x - v2d->cur.ymin) / (v2d->cur.ymax - v2d->cur.ymin);
+
+ /* check if values are within bounds */
+ if ((x>=0.0f) && (x<=1.0f) && (y>=0.0f) && (y<=1.0f)) {
+ if (regionx)
+ *regionx= v2d->mask.xmin + x*(v2d->mask.xmax-v2d->mask.xmin);
+ if (regiony)
+ *regiony= v2d->mask.ymin + y*(v2d->mask.ymax-v2d->mask.ymin);
}
}
+/* Convert from 2d-view space to screen/region space
+ * - Coordinates are NOT clamped to lie within bounds of region
+ *
+ * - x,y = coordinates to convert
+ * - regionx,regiony = resultant coordinates
+ */
void UI_view2d_to_region_no_clip(View2D *v2d, float x, float y, short *regionx, short *regiony)
{
- x= (x - v2d->cur.xmin)/(v2d->cur.xmax-v2d->cur.xmin);
- y= (x - v2d->cur.ymin)/(v2d->cur.ymax-v2d->cur.ymin);
-
- x= v2d->mask.xmin + x*(v2d->mask.xmax-v2d->mask.xmin);
- y= v2d->mask.ymin + y*(v2d->mask.ymax-v2d->mask.ymin);
-
- if(regionx) {
- if(x<-32760) *regionx= -32760;
- else if(x>32760) *regionx= 32760;
+ /* step 1: express given coordinates as proportional values */
+ x= (x - v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin);
+ y= (x - v2d->cur.ymin) / (v2d->cur.ymax - v2d->cur.ymin);
+
+ /* step 2: convert proportional distances to screen coordinates */
+ x= v2d->mask.xmin + x*(v2d->mask.xmax - v2d->mask.xmin);
+ y= v2d->mask.ymin + y*(v2d->mask.ymax - v2d->mask.ymin);
+
+ /* although we don't clamp to lie within region bounds, we must avoid exceeding size of shorts */
+ if (regionx) {
+ if (x < -32760) *regionx= -32760;
+ else if(x > 32760) *regionx= 32760;
else *regionx= x;
}
-
- if(regiony) {
- if(y<-32760) *regiony= -32760;
- else if(y>32760) *regiony= 32760;
+ if (regiony) {
+ if (y < -32760) *regiony= -32760;
+ else if(y > 32760) *regiony= 32760;
else *regiony= y;
}
}
+/* *********************************************************************** */
+/* Utilities */
+
+/* Calculate the scale per-axis of the drawing-area
+ * - Is used to inverse correct drawing of icons, etc. that need to follow view
+ * but not be affected by scale
+ *
+ * - x,y = scale on each axis
+ */
void UI_view2d_getscale(View2D *v2d, float *x, float *y)
{
- if (x) *x = (v2d->mask.xmax-v2d->mask.xmin)/(v2d->cur.xmax-v2d->cur.xmin);
- if (y) *y = (v2d->mask.ymax-v2d->mask.ymin)/(v2d->cur.ymax-v2d->cur.ymin);
+ if (x) *x = (v2d->mask.xmax - v2d->mask.xmin) / (v2d->cur.xmax - v2d->cur.xmin);
+ if (y) *y = (v2d->mask.ymax - v2d->mask.ymin) / (v2d->cur.ymax - v2d->cur.ymin);
}
-
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index c03a60ff65f..39cf6454c2c 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -178,14 +178,17 @@ typedef struct ARegion {
#define WIN_BACK_OK 2
#define WIN_EQUAL 3
-#define L_SCROLL 1 /* left scrollbar */
+/* scrollbar flags for View2D */
+ /* left scrollbar */
+#define L_SCROLL 1
#define R_SCROLL 2
#define VERT_SCROLL 3
#define T_SCROLL 4
#define B_SCROLL 8
#define HOR_SCROLL 12
-#define B_SCROLLO 16 /* special hack for outliner hscroll - prevent hanging */
-#define HOR_SCROLLO 20 /* in older versions of blender */
+ /* special hack for outliner hscroll - prevent hanging older versions of Blender */
+#define B_SCROLLO 16
+#define HOR_SCROLLO 20
/* Panel->snap - for snapping to screen edges */
#define PNL_SNAP_NONE 0
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index d1eff908c86..9fd4770c977 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -471,9 +471,6 @@ typedef struct SpaceImaSel {
#define MOVIEFILE_ICON 1024 /* movie file that preview can't load */
#define FOLDERFILE 2048 /* represents folders for filtering */
-#define SCROLLH 16 /* height scrollbar */
-#define SCROLLB 16 /* width scrollbar */
-
/* SpaceImage->mode */
#define SI_TEXTURE 0
#define SI_SHOW 1
diff --git a/source/blender/makesdna/DNA_view2d_types.h b/source/blender/makesdna/DNA_view2d_types.h
index d7c422407ca..d4425b43f76 100644
--- a/source/blender/makesdna/DNA_view2d_types.h
+++ b/source/blender/makesdna/DNA_view2d_types.h
@@ -24,7 +24,7 @@
*
* The Original Code is: all of this file.
*
- * Contributor(s): none yet.
+ * Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
@@ -33,32 +33,46 @@
#include "DNA_vec_types.h"
+/* ---------------------------------- */
+
+/* View 2D data - stored per region */
typedef struct View2D {
rctf tot, cur;
rcti vert, hor, mask;
+
float min[2], max[2];
float minzoom, maxzoom;
- short scroll, keeptot;
+
+ short scroll, keeptot; /* scroll - scrollbars to display (bitflag); keeptot - 'tot' rect */
short keepaspect, keepzoom;
short oldwinx, oldwiny;
- int flag;
- float cursor[2]; /* only used in the UV view for now*/
- short around;
+ int flag; /* settings */
+
+ float cursor[2]; /* only used in the UV view for now (for 2D-cursor) */
+ short around; /* pivot point for transforms (rotate and scale) */
char pad[6];
} View2D;
+/* ---------------------------------- */
+
/* v2d->keepzoom */
#define V2D_KEEPZOOM 0x0001
#define V2D_LOCKZOOM_X 0x0100
#define V2D_LOCKZOOM_Y 0x0200
/* event codes for locking function */
-#define V2D_LOCK_COPY 1
-#define V2D_LOCK_REDRAW 2
+#define V2D_LOCK_COPY 1
+#define V2D_LOCK_REDRAW 2
/* v2d->flag */
-#define V2D_VIEWLOCK 1
+#define V2D_VIEWLOCK (1<<0)
+
+/* scrollbar thickness */
+ /* height */
+#define SCROLLH 16
+ /* width */
+#define SCROLLB 16
#endif