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authorJacques Lucke <jacques@blender.org>2020-07-25 21:19:55 +0300
committerJacques Lucke <jacques@blender.org>2020-07-25 21:19:55 +0300
commit04d46bdb83deecfa7dfcaf3c0369229aa9816195 (patch)
tree0218f29c249f6626dbce49fe009c949c4ef53b32 /source
parent89f4191a53be04940e945b56e533ff2f991bab13 (diff)
Pointcloud: workaround for a viewport drawing issue
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_pointcloud.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.c b/source/blender/draw/intern/draw_cache_impl_pointcloud.c
index 17902f27513..0a1687524f5 100644
--- a/source/blender/draw/intern/draw_cache_impl_pointcloud.c
+++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.c
@@ -155,7 +155,10 @@ static void pointcloud_batch_cache_ensure_pos(Object *ob, PointCloudBatchCache *
}
PointCloud *pointcloud = ob->data;
- const bool has_radius = pointcloud->radius != NULL;
+ /* Assume points always have a radius for now.
+ * TODO: Check if the logic below makes sense when there are multiple point clouds, some that
+ * have a radius and others that don't. */
+ const bool has_radius = true;
static GPUVertFormat format = {0};
static uint pos;