Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2015-02-06 10:35:46 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-02-10 18:33:41 +0300
commit227a94077f508a47fe7595b9091ab86aecde4ad5 (patch)
tree6101fc2c6d11f2e732f866b515782df1f8da4e92 /source
parent1ebf95bfd7502c27f33a9325f88118bde4239607 (diff)
Cycles: implement pointiness geometry attribute
This attribute means how "pointy" the geometry surface is, which allows to do effects like dirt maps and wear-off effects on render geometry. This means the attribute is calculated for the final mesh which means no baking (which implies UV unwrap) is needed. Apart from this the behavior is quite close to how vertex dirty colors works. The new attribute is available as an output socket of Geometry node. There's no penalty for the render time, only some delay on scene preparation (the delay is linear of the mesh complexity). Reviewers: brecht, juicyfruit Subscribers: eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1086
Diffstat (limited to 'source')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geometry.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.c b/source/blender/nodes/shader/nodes/node_shader_geometry.c
index 01851b51c27..553ea65154f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geometry.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geometry.c
@@ -37,6 +37,7 @@ static bNodeSocketTemplate sh_node_geometry_out[] = {
{ SOCK_VECTOR, 0, N_("Incoming"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 0, N_("Parametric"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Backfacing"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Pointiness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};