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authorLukas Tönne <lukas.toenne@gmail.com>2014-09-17 15:49:10 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:01 +0300
commitbe016daf15de7c1581a096b17c1380a35d742aa0 (patch)
tree85d68a7a57220cb1914d45b1b401777b1fedb271 /source
parent0ddea77b1a581b9a7d1fa2993cea127d621bc7fa (diff)
Reduced the length threshold for disabling short hairs from 0.1 to 0.01.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 6397c3739d9..8215c808c42 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3984,7 +3984,7 @@ static bool psys_hair_use_simulation(ParticleData *pa, float max_length)
* The hair system should always make sure the hair segments have reasonable length ratios,
* but this can happen in old files when e.g. cutting hair.
*/
- const float min_length = 0.1f * max_length;
+ const float min_length = 0.01f * max_length;
HairKey *key;
int k;