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authorDaniel Genrich <daniel.genrich@gmx.net>2009-09-14 20:43:13 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-09-14 20:43:13 +0400
commitcd211af417d1785ab0b526ae45c551286b5c89c6 (patch)
tree99d27e0fb3024451aa7e422f63d5b68513ea7290 /source
parentb3c49521787cd71918674b0fb5bbc88daeb199aa (diff)
Smoke:
* Introduce a better check for fragment support
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c6
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 2c4d72f64ab..40eb74e8062 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -5360,7 +5360,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
{
if(!smd->domain->wt || !(smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
{
-// #if0
+// #if 0
smd->domain->tex = NULL;
GPU_create_smoke(smd, 0);
draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow);
@@ -5395,7 +5395,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;
- color[0] = color[1] = color[2] = 1.0; // density[index];
+ color[0] = color[1] = color[2] = density[index];
glColor3fv(color);
bglVertex3fv(tmp);
}
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index cc4cb4771e7..3a79caed821 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -328,10 +328,10 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
// printf("i: %d\n", i);
- if(GLEW_ARB_fragment_program)
+ if (GL_TRUE == glewIsSupported("GL_ARB_fragment_program"))
{
- glGenProgramsARB(1, &prog);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ glGenProgramsARB(1, &prog);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(text), text);
@@ -342,7 +342,7 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
glProgramLocalParameter4fARB (GL_FRAGMENT_PROGRAM_ARB, 1, 7.0, 7.0, 7.0, 1.0);
}
else
- printf("Your gfx card does not support 3dview smoke drawing.");
+ printf("Your gfx card does not support 3dview smoke drawing.\n");
GPU_texture_bind(tex, 0);
if(tex_shadow)