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authorCampbell Barton <ideasman42@gmail.com>2008-06-24 09:02:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-06-24 09:02:01 +0400
commitcf8807581eae39e44ceb33158df8916a2afb2eb6 (patch)
tree680521cb1896b743cf6f5f7f3ed49b448d066155 /source
parent8a7eab4e56227469c8031b0dc4a65912e14c0c7f (diff)
svn merge -r15309:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Note the mail message failed to come through for 15309 which was just a merge from trunk.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/action.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c1
-rw-r--r--source/blender/blenlib/BLI_arithb.h1
-rw-r--r--source/blender/blenlib/intern/arithb.c68
-rw-r--r--source/blender/imbuf/IMB_imbuf_types.h1
-rw-r--r--source/blender/imbuf/intern/anim.c20
-rw-r--r--source/blender/include/transform.h6
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h1
-rw-r--r--source/blender/makesdna/DNA_controller_types.h4
-rw-r--r--source/blender/makesdna/DNA_sensor_types.h2
-rw-r--r--source/blender/python/api2_2x/Mathutils.c62
-rw-r--r--source/blender/render/intern/source/pipeline.c6
-rw-r--r--source/blender/src/buttons_logic.c37
-rw-r--r--source/blender/src/buttons_scene.c2
-rw-r--r--source/blender/src/editobject.c2
-rw-r--r--source/blender/src/editseq.c3
-rw-r--r--source/blender/src/sequence.c14
-rw-r--r--source/blender/src/space.c10
-rw-r--r--source/blender/src/transform.c8
-rw-r--r--source/blender/src/transform_constraints.c19
-rw-r--r--source/blender/src/transform_snap.c553
-rw-r--r--source/creator/creator.c4
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp49
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h7
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp28
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp5
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp34
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h7
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp24
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.cpp11
-rw-r--r--source/gameengine/GameLogic/SCA_NANDController.cpp144
-rw-r--r--source/gameengine/GameLogic/SCA_NANDController.h56
-rw-r--r--source/gameengine/GameLogic/SCA_NORController.cpp144
-rw-r--r--source/gameengine/GameLogic/SCA_NORController.h56
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_XNORController.cpp148
-rw-r--r--source/gameengine/GameLogic/SCA_XNORController.h56
-rw-r--r--source/gameengine/GameLogic/SCA_XORController.cpp148
-rw-r--r--source/gameengine/GameLogic/SCA_XORController.h56
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp2
44 files changed, 1467 insertions, 350 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 05f2e69fce1..5b96bf11056 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -350,7 +350,7 @@ static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan
pchan->flag= chan->flag;
con= chan->constraints.first;
- for(pcon= pchan->constraints.first; pcon; pcon= pcon->next) {
+ for(pcon= pchan->constraints.first; pcon; pcon= pcon->next, con= con->next) {
pcon->enforce= con->enforce;
pcon->headtail= con->headtail;
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index f06ef221795..458171cc232 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2596,6 +2596,7 @@ static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemMo
for(ec= lb->first; ec; ec= ec->next) {
PartDeflect *pd= ec->ob->pd;
+ co = NULL;
if(ec->type==PSYS_EC_EFFECTOR && pd->forcefield==PFIELD_GUIDE && ec->ob->type==OB_CURVE
&& part->phystype!=PART_PHYS_BOIDS) {
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index 4bfb1016a72..2e5866039d5 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -375,6 +375,7 @@ void LocQuatSizeToMat4(float mat[][4], float loc[3], float quat[4], float size[3
void tubemap(float x, float y, float z, float *u, float *v);
void spheremap(float x, float y, float z, float *u, float *v);
+int LineIntersectLine(float v1[3], float v2[3], float v3[3], float v4[3], float i1[3], float i2[3]);
int LineIntersectsTriangle(float p1[3], float p2[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
int RayIntersectsTriangle(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, float v0[3], float v1[3], float v2[3], float *lambda, float *ipoint);
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index f9a9ffac74e..d89a818bbf1 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -4040,6 +4040,74 @@ int AxialLineIntersectsTriangle(int axis, float p1[3], float p2[3], float v0[3],
return 1;
}
+/* Returns the number of point of interests
+ * 0 - lines are colinear
+ * 1 - lines are coplanar, i1 is set to intersection
+ * 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively
+ * */
+int LineIntersectLine(float v1[3], float v2[3], float v3[3], float v4[3], float i1[3], float i2[3])
+{
+ float a[3], b[3], c[3], ab[3], cb[3], dir1[3], dir2[3];
+ float d;
+
+ VecSubf(c, v3, v1);
+ VecSubf(a, v2, v1);
+ VecSubf(b, v4, v3);
+
+ VecCopyf(dir1, a);
+ Normalize(dir1);
+ VecCopyf(dir2, b);
+ Normalize(dir2);
+ d = Inpf(dir1, dir2);
+ if (d == 1.0f || d == -1.0f) {
+ /* colinear */
+ return 0;
+ }
+
+ Crossf(ab, a, b);
+ d = Inpf(c, ab);
+
+ /* test if the two lines are coplanar */
+ if (d > -0.000001f && d < 0.000001f) {
+ Crossf(cb, c, b);
+
+ VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
+ VecAddf(i1, v1, a);
+ VecCopyf(i2, i1);
+
+ return 1; /* one intersection only */
+ }
+ /* if not */
+ else {
+ float n[3], t[3];
+ float v3t[3], v4t[3];
+ VecSubf(t, v1, v3);
+
+ /* offset between both plane where the lines lies */
+ Crossf(n, a, b);
+ Projf(t, t, n);
+
+ /* for the first line, offset the second line until it is coplanar */
+ VecAddf(v3t, v3, t);
+ VecAddf(v4t, v4, t);
+
+ VecSubf(c, v3t, v1);
+ VecSubf(a, v2, v1);
+ VecSubf(b, v4t, v3);
+
+ Crossf(ab, a, b);
+ Crossf(cb, c, b);
+
+ VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
+ VecAddf(i1, v1, a);
+
+ /* for the second line, just substract the offset from the first intersection point */
+ VecSubf(i2, i1, t);
+
+ return 2; /* two nearest points */
+ }
+}
+
int AabbIntersectAabb(float min1[3], float max1[3], float min2[3], float max2[3])
{
return (min1[0]<max2[0] && min1[1]<max2[1] && min1[2]<max2[2] &&
diff --git a/source/blender/imbuf/IMB_imbuf_types.h b/source/blender/imbuf/IMB_imbuf_types.h
index 94203bab447..73ef83393b0 100644
--- a/source/blender/imbuf/IMB_imbuf_types.h
+++ b/source/blender/imbuf/IMB_imbuf_types.h
@@ -149,6 +149,7 @@ typedef enum {
#define IB_zbuffloat (1 << 16)
#define IB_multilayer (1 << 17)
#define IB_imginfo (1 << 18)
+#define IB_animdeinterlace (1 << 19)
/*
* The bit flag is stored in the ImBuf.ftype variable.
diff --git a/source/blender/imbuf/intern/anim.c b/source/blender/imbuf/intern/anim.c
index 87d67f5263b..7fc8145c4a7 100644
--- a/source/blender/imbuf/intern/anim.c
+++ b/source/blender/imbuf/intern/anim.c
@@ -638,6 +638,7 @@ static ImBuf * ffmpeg_fetchibuf(struct anim * anim, int position) {
AVPacket packet;
int64_t pts_to_search = 0;
int pos_found = 1;
+ int filter_y = 0;
if (anim == 0) return (0);
@@ -722,6 +723,18 @@ static ImBuf * ffmpeg_fetchibuf(struct anim * anim, int position) {
}
if(frameFinished && pos_found == 1) {
+ if (anim->ib_flags & IB_animdeinterlace) {
+ if (avpicture_deinterlace(
+ anim->pFrame,
+ anim->pFrame,
+ anim->pCodecCtx->pix_fmt,
+ anim->pCodecCtx->width,
+ anim->pCodecCtx->height)
+ < 0) {
+ filter_y = 1;
+ }
+ }
+
if (G.order == B_ENDIAN) {
int * dstStride
= anim->pFrameRGB->linesize;
@@ -823,6 +836,10 @@ static ImBuf * ffmpeg_fetchibuf(struct anim * anim, int position) {
av_free_packet(&packet);
}
+ if (filter_y && ibuf) {
+ IMB_filtery(ibuf);
+ }
+
return(ibuf);
}
@@ -983,6 +1000,7 @@ struct ImBuf * IMB_anim_absolute(struct anim * anim, int position) {
char head[256], tail[256];
unsigned short digits;
int pic;
+ int filter_y = (anim->ib_flags & IB_animdeinterlace);
if (anim == NULL) return(0);
@@ -1040,6 +1058,7 @@ struct ImBuf * IMB_anim_absolute(struct anim * anim, int position) {
case ANIM_FFMPEG:
ibuf = ffmpeg_fetchibuf(anim, position);
if (ibuf) anim->curposition = position;
+ filter_y = 0; /* done internally */
break;
#endif
#ifdef WITH_REDCODE
@@ -1052,6 +1071,7 @@ struct ImBuf * IMB_anim_absolute(struct anim * anim, int position) {
if (ibuf) {
if (anim->ib_flags & IB_ttob) IMB_flipy(ibuf);
+ if (filter_y) IMB_filtery(ibuf);
sprintf(ibuf->name, "%s.%04d", anim->name, anim->curposition + 1);
}
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h
index 7d497dc05ec..4e3b80134f9 100644
--- a/source/blender/include/transform.h
+++ b/source/blender/include/transform.h
@@ -102,9 +102,9 @@ typedef struct TransCon {
/* Apply function pointer for linear vectorial transformation */
/* The last three parameters are pointers to the in/out/printable vectors */
void (*applySize)(struct TransInfo *, struct TransData *, float [3][3]);
- /* Apply function pointer for rotation transformation (prototype will change */
- void (*applyRot)(struct TransInfo *, struct TransData *, float [3]);
- /* Apply function pointer for rotation transformation (prototype will change */
+ /* Apply function pointer for size transformation */
+ void (*applyRot)(struct TransInfo *, struct TransData *, float [3], float *);
+ /* Apply function pointer for rotation transformation */
} TransCon;
typedef struct TransDataIpokey {
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 417ba540e2c..70d603a6ed9 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -50,6 +50,7 @@ typedef struct bActionActuator {
short type, flag; /* Playback type */
int sta, end; /* Start & End frames */
char name[32]; /* For property-driven playback */
+ char frameProp[32]; /* Set this property to the actions current frame */
int blendin; /* Number of frames of blending */
short priority; /* Execution priority */
short strideaxis; /* Displacement axis */
diff --git a/source/blender/makesdna/DNA_controller_types.h b/source/blender/makesdna/DNA_controller_types.h
index cc9215e7d14..376f95b0145 100644
--- a/source/blender/makesdna/DNA_controller_types.h
+++ b/source/blender/makesdna/DNA_controller_types.h
@@ -66,6 +66,10 @@ typedef struct bController {
#define CONT_LOGIC_OR 1
#define CONT_EXPRESSION 2
#define CONT_PYTHON 3
+#define CONT_LOGIC_NAND 4
+#define CONT_LOGIC_NOR 5
+#define CONT_LOGIC_XOR 6
+#define CONT_LOGIC_XNOR 7
/* controller->flag */
#define CONT_SHOW 1
diff --git a/source/blender/makesdna/DNA_sensor_types.h b/source/blender/makesdna/DNA_sensor_types.h
index 3fd57a85349..ae7b92bb06c 100644
--- a/source/blender/makesdna/DNA_sensor_types.h
+++ b/source/blender/makesdna/DNA_sensor_types.h
@@ -144,7 +144,7 @@ typedef struct bSensor {
/* just add here, to avoid align errors... */
short invert; /* Whether or not to invert the output. */
- short freq2; /* The negative pulsing frequency? Not used anymore... */
+ short level; /* Whether the sensor is level base (edge by default) */
int pad;
} bSensor;
diff --git a/source/blender/python/api2_2x/Mathutils.c b/source/blender/python/api2_2x/Mathutils.c
index 87ac3e3e6ba..85c56a61628 100644
--- a/source/blender/python/api2_2x/Mathutils.c
+++ b/source/blender/python/api2_2x/Mathutils.c
@@ -1452,8 +1452,8 @@ PyObject *M_Mathutils_LineIntersect( PyObject * self, PyObject * args )
"vectors must be of the same size\n" ) );
if( vec1->size == 3 || vec1->size == 2) {
- float a[3], b[3], c[3], ab[3], cb[3], dir1[3], dir2[3];
- float d;
+ int result;
+
if (vec1->size == 3) {
VECCOPY(v1, vec1->vec);
VECCOPY(v2, vec2->vec);
@@ -1477,63 +1477,19 @@ PyObject *M_Mathutils_LineIntersect( PyObject * self, PyObject * args )
v4[1] = vec4->vec[1];
v4[2] = 0.0f;
}
+
+ result = LineIntersectLine(v1, v2, v3, v4, i1, i2);
- VecSubf(c, v3, v1);
- VecSubf(a, v2, v1);
- VecSubf(b, v4, v3);
-
- VECCOPY(dir1, a);
- Normalize(dir1);
- VECCOPY(dir2, b);
- Normalize(dir2);
- d = Inpf(dir1, dir2);
- if (d == 1.0f || d == -1.0f) {
+ if (result == 0) {
/* colinear */
return EXPP_incr_ret( Py_None );
}
-
- Crossf(ab, a, b);
- d = Inpf(c, ab);
-
- /* test if the two lines are coplanar */
- if (d > -0.000001f && d < 0.000001f) {
- Crossf(cb, c, b);
-
- VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
- VecAddf(i1, v1, a);
- VECCOPY(i2, i1);
- }
- /* if not */
else {
- float n[3], t[3];
- VecSubf(t, v1, v3);
-
- /* offset between both plane where the lines lies */
- Crossf(n, a, b);
- Projf(t, t, n);
-
- /* for the first line, offset the second line until it is coplanar */
- VecAddf(v3, v3, t);
- VecAddf(v4, v4, t);
-
- VecSubf(c, v3, v1);
- VecSubf(a, v2, v1);
- VecSubf(b, v4, v3);
-
- Crossf(ab, a, b);
- Crossf(cb, c, b);
-
- VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
- VecAddf(i1, v1, a);
-
- /* for the second line, just substract the offset from the first intersection point */
- VecSubf(i2, i1, t);
+ tuple = PyTuple_New( 2 );
+ PyTuple_SetItem( tuple, 0, newVectorObject(i1, vec1->size, Py_NEW) );
+ PyTuple_SetItem( tuple, 1, newVectorObject(i2, vec1->size, Py_NEW) );
+ return tuple;
}
-
- tuple = PyTuple_New( 2 );
- PyTuple_SetItem( tuple, 0, newVectorObject(i1, vec1->size, Py_NEW) );
- PyTuple_SetItem( tuple, 1, newVectorObject(i2, vec1->size, Py_NEW) );
- return tuple;
}
else {
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 6e3973237a4..8aebeed38e5 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2675,9 +2675,9 @@ void RE_set_max_threads(int threads)
void RE_init_threadcount(Render *re)
{
- if ((re->r.mode & R_FIXED_THREADS)==0 || commandline_threads == 0) { /* Automatic threads */
+ if(commandline_threads >= 1) { /* only set as an arg in background mode */
+ re->r.threads= MIN2(commandline_threads, BLENDER_MAX_THREADS);
+ } else if ((re->r.mode & R_FIXED_THREADS)==0 || commandline_threads == 0) { /* Automatic threads */
re->r.threads = BLI_system_thread_count();
- } else if(commandline_threads >= 1 && commandline_threads<=BLENDER_MAX_THREADS) {
- re->r.threads= commandline_threads;
}
}
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index c4fc17bc4d0..bfa451428c3 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -740,6 +740,14 @@ static char *controller_name(int type)
return "AND";
case CONT_LOGIC_OR:
return "OR";
+ case CONT_LOGIC_NAND:
+ return "NAND";
+ case CONT_LOGIC_NOR:
+ return "NOR";
+ case CONT_LOGIC_XOR:
+ return "XOR";
+ case CONT_LOGIC_XNOR:
+ return "XNOR";
case CONT_EXPRESSION:
return "Expression";
case CONT_PYTHON:
@@ -750,7 +758,7 @@ static char *controller_name(int type)
static char *controller_pup(void)
{
- return "Controllers %t|AND %x0|OR %x1|Expression %x2|Python %x3";
+ return "Controllers %t|AND %x0|OR %x1|XOR %x6|NAND %x4|NOR %x5|XNOR %x7|Expression %x2|Python %x3";
}
static char *actuator_name(int type)
@@ -1066,6 +1074,10 @@ static void draw_default_sensor_header(bSensor *sens,
(short)(x + 10 + 0.85 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
&sens->invert, 0.0, 0.0, 0, 0,
"Invert the level (output) of this sensor");
+ uiDefButS(block, TOG, 1, "Lvl",
+ (short)(x + 10 + 0.70 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
+ &sens->level, 0.0, 0.0, 0, 0,
+ "Level detector versus edge detector (only applicable in case of logic state transition)");
}
static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short yco, short width,char* objectname)
@@ -1673,31 +1685,34 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
#else
str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
#endif
- uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, width-60, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type");
- uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+30, yco-44, width-60, 19, &aa->act, "Action name");
+ uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, (width-60)/2, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type");
+ uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+30 + ((width-60)/2), yco-24, (width-60)/2, 19, &aa->act, "Action name");
if(aa->type == ACT_ACTION_FROM_PROP)
{
- uiDefBut(block, TEX, 0, "Prop: ",xco+30, yco-64, width-60, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position");
+ uiDefBut(block, TEX, 0, "Prop: ",xco+30, yco-44, width-60, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position");
}
else
{
- uiDefButI(block, NUM, 0, "Sta: ",xco+30, yco-64, (width-60)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame");
- uiDefButI(block, NUM, 0, "End: ",xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame");
+ uiDefButI(block, NUM, 0, "Sta: ",xco+30, yco-44, (width-60)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame");
+ uiDefButI(block, NUM, 0, "End: ",xco+30+(width-60)/2, yco-44, (width-60)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame");
}
+
+ uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-64, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending");
+ uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers");
-
-
- uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-84, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending");
- uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-84, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers");
+ uiDefBut(block, TEX, 0, "FrameProp: ",xco+30, yco-84, width-60, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number");
+
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
if(aa->type == ACT_ACTION_MOTION)
{
- uiDefButF(block, NUM, 0, "Cycle: ",xco+30, yco-104, (width-60)/2, 19, &aa->stridelength, 0.0, 2500.0, 0, 0, "Distance covered by a single cycle of the action");
+ uiDefButF(block, NUM, 0, "Cycle: ",xco+30, yco-84, (width-60)/2, 19, &aa->stridelength, 0.0, 2500.0, 0, 0, "Distance covered by a single cycle of the action");
}
#endif
+
+
yco-=ysize;
break;
}
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index 3797a92f16f..1c98950080a 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -900,7 +900,7 @@ static void seq_panel_filter_video()
"Convert input to float data");
uiDefButBitI(block, TOG, SEQ_FILTERY,
- B_SEQ_BUT_RELOAD, "FilterY",
+ B_SEQ_BUT_RELOAD_FILE, "De-Inter",
170,110,80,19, &last_seq->flag,
0.0, 21.0, 100, 0,
"For video movies to remove fields");
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index 3c945775b5b..2e5785eaab8 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -5942,7 +5942,7 @@ void hide_objects(int select)
Base *base;
short changed = 0, changed_act = 0;
for(base = FIRSTBASE; base; base=base->next){
- if(TESTBASELIB(base)==select){
+ if ((base->lay & G.vd->lay) && (TESTBASELIB(base)==select)) {
base->flag &= ~SELECT;
base->object->flag = base->flag;
base->object->restrictflag |= OB_RESTRICT_VIEW;
diff --git a/source/blender/src/editseq.c b/source/blender/src/editseq.c
index fb0fac4489d..b9351f82d1e 100644
--- a/source/blender/src/editseq.c
+++ b/source/blender/src/editseq.c
@@ -2634,12 +2634,13 @@ void set_filter_seq(void)
ed= G.scene->ed;
if(ed==0) return;
- if(okee("Set FilterY")==0) return;
+ if(okee("Set Deinterlace")==0) return;
WHILE_SEQ(ed->seqbasep) {
if(seq->flag & SELECT) {
if(seq->type==SEQ_MOVIE) {
seq->flag |= SEQ_FILTERY;
+ reload_sequence_new_file(seq);
}
}
diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c
index 6d22a639168..fab55801992 100644
--- a/source/blender/src/sequence.c
+++ b/source/blender/src/sequence.c
@@ -445,7 +445,10 @@ void reload_sequence_new_file(Sequence * seq)
seq->strip->len = seq->len;
} else if (seq->type == SEQ_MOVIE) {
if(seq->anim) IMB_free_anim(seq->anim);
- seq->anim = openanim(str, IB_rect);
+ seq->anim = openanim(
+ str, IB_rect |
+ ((seq->flag & SEQ_FILTERY)
+ ? IB_animdeinterlace : 0));
if (!seq->anim) {
return;
@@ -1445,7 +1448,7 @@ static void input_preprocess(Sequence * seq, TStripElem* se, int cfra)
seq->strip->orx= se->ibuf->x;
seq->strip->ory= se->ibuf->y;
- if(seq->flag & SEQ_FILTERY) {
+ if((seq->flag & SEQ_FILTERY) && seq->type != SEQ_MOVIE) {
IMB_filtery(se->ibuf);
}
@@ -1772,8 +1775,11 @@ static void do_build_seq_ibuf(Sequence * seq, TStripElem *se, int cfra,
BLI_join_dirfile(name, seq->strip->dir, seq->strip->stripdata->name);
BLI_convertstringcode(name, G.sce);
BLI_convertstringframe(name, G.scene->r.cfra);
-
- seq->anim = openanim(name, IB_rect);
+
+ seq->anim = openanim(
+ name, IB_rect |
+ ((seq->flag & SEQ_FILTERY)
+ ? IB_animdeinterlace : 0));
}
if(seq->anim) {
IMB_anim_set_preseek(seq->anim, seq->anim_preseek);
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 075e47afa9e..e6c866569f0 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -4994,11 +4994,13 @@ static void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
}
break;
case DKEY:
- if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY))
+ if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY)) {
duplicate_marker();
- else if ((G.qual==LR_SHIFTKEY)) {
+ } else if ((G.qual==LR_SHIFTKEY)) {
if(sseq->mainb) break;
add_duplicate_seq();
+ } else if (G.qual == 0) {
+ set_filter_seq();
}
break;
case EKEY:
@@ -5006,10 +5008,6 @@ static void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
if((G.qual==0))
transform_seq('e', 0);
break;
- case FKEY:
- if((G.qual==0))
- set_filter_seq();
- break;
case GKEY:
if (G.qual & LR_CTRLKEY)
transform_markers('g', 0);
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index f2b4f43a028..513940b501d 100644
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -2621,7 +2621,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
continue;
if (t->con.applyRot) {
- t->con.applyRot(t, td, axis);
+ t->con.applyRot(t, td, axis, NULL);
VecRotToMat3(axis, angle * td->factor, mat);
}
else if (t->flag & T_PROP_EDIT) {
@@ -2654,7 +2654,7 @@ int Rotation(TransInfo *t, short mval[2])
snapGrid(t, &final);
if (t->con.applyRot) {
- t->con.applyRot(t, NULL, axis);
+ t->con.applyRot(t, NULL, axis, &final);
}
applySnapping(t, &final);
@@ -3314,7 +3314,7 @@ int PushPull(TransInfo *t, short mval[2])
}
if (t->con.applyRot && t->con.mode & CON_APPLY) {
- t->con.applyRot(t, NULL, axis);
+ t->con.applyRot(t, NULL, axis, NULL);
}
for(i = 0 ; i < t->total; i++, td++) {
@@ -3326,7 +3326,7 @@ int PushPull(TransInfo *t, short mval[2])
VecSubf(vec, t->center, td->center);
if (t->con.applyRot && t->con.mode & CON_APPLY) {
- t->con.applyRot(t, td, axis);
+ t->con.applyRot(t, td, axis, NULL);
if (isLockConstraint(t)) {
float dvec[3];
Projf(dvec, vec, axis);
diff --git a/source/blender/src/transform_constraints.c b/source/blender/src/transform_constraints.c
index 2d01c2303fc..796b013cb88 100644
--- a/source/blender/src/transform_constraints.c
+++ b/source/blender/src/transform_constraints.c
@@ -393,7 +393,7 @@ static void applyObjectConstraintSize(TransInfo *t, TransData *td, float smat[3]
* (ie: not doing counterclockwise rotations when the mouse moves clockwise).
*/
-static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3])
+static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3], float *angle)
{
if (!td && t->con.mode & CON_APPLY) {
int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
@@ -413,9 +413,9 @@ static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3])
break;
}
/* don't flip axis if asked to or if num input */
- if (!(mode & CON_NOFLIP) && hasNumInput(&t->num) == 0) {
+ if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
if (Inpf(vec, t->viewinv[2]) > 0.0f) {
- VecMulf(vec, -1.0f);
+ *angle = -(*angle);
}
}
}
@@ -435,10 +435,15 @@ static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3])
* (ie: not doing counterclockwise rotations when the mouse moves clockwise).
*/
-static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3])
+static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3], float *angle)
{
- if (td && t->con.mode & CON_APPLY) {
+ if (t->con.mode & CON_APPLY) {
int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+
+ /* on setup call, use first object */
+ if (td == NULL) {
+ td= t->data;
+ }
switch(mode) {
case CON_AXIS0:
@@ -454,9 +459,9 @@ static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3])
VECCOPY(vec, td->axismtx[2]);
break;
}
- if (!(mode & CON_NOFLIP)) {
+ if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
if (Inpf(vec, t->viewinv[2]) > 0.0f) {
- VecMulf(vec, -1.0f);
+ *angle = -(*angle);
}
}
}
diff --git a/source/blender/src/transform_snap.c b/source/blender/src/transform_snap.c
index 295cfa4574c..d16308f17ae 100644
--- a/source/blender/src/transform_snap.c
+++ b/source/blender/src/transform_snap.c
@@ -412,7 +412,7 @@ float RotationBetween(TransInfo *t, float p1[3], float p2[3])
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
float axis[3], tmp[3];
- t->con.applyRot(t, NULL, axis);
+ t->con.applyRot(t, NULL, axis, NULL);
Projf(tmp, end, axis);
VecSubf(end, end, tmp);
@@ -737,136 +737,6 @@ void TargetSnapClosest(TransInfo *t)
}
/*================================================================*/
-
-/* find snapping point on face, return 1 on success */
-int snapFace(MFace *face, EditFace *efa, MVert *verts, float *intersect, float *loc, float *no)
-{
- MVert *v[4];
- EditVert *eve[4];
- int totvert;
- int result = 0;
-
- v[0] = verts + face->v1;
- v[1] = verts + face->v2;
- v[2] = verts + face->v3;
-
- if (face->v4)
- {
- v[3] = verts + face->v4;
- totvert = 4;
- }
- else
- {
- v[3] = NULL;
- totvert = 3;
- }
-
- if (efa)
- {
- eve[0] = efa->v1;
- eve[1] = efa->v2;
- eve[2] = efa->v3;
- eve[3] = efa->v4;
- }
-
- switch(G.scene->snap_mode)
- {
- case SCE_SNAP_MODE_VERTEX:
- {
- float min_dist = FLT_MAX;
- int i;
-
- for(i = 0; i < totvert; i++)
- {
-
- if (efa == NULL || (eve[i]->f1 & SELECT) == 0)
- {
- float vert_dist = VecLenf(v[i]->co, intersect);
-
- if (vert_dist < min_dist)
- {
- result = 1;
-
- min_dist = vert_dist;
-
- VECCOPY(loc, v[i]->co);
- NormalShortToFloat(no, v[i]->no);
- }
- }
- }
- break;
- }
- case SCE_SNAP_MODE_EDGE:
- {
- float min_dist = FLT_MAX;
- int i;
-
- for(i = 0; i < totvert; i++)
- {
- MVert *v1, *v2;
- EditVert *eve1, *eve2;
-
- v1 = v[i];
- v2 = v[(i + 1) % totvert];
-
- eve1 = eve[i];
- eve2 = eve[(i + 1) % totvert];
-
- if (efa == NULL || ((eve1->f1 & SELECT) == 0 && (eve2->f1 & SELECT) == 0))
- {
- float edge_loc[3];
- float vec[3];
- float mul;
- float edge_dist;
-
- VecSubf(edge_loc, v2->co, v1->co);
- VecSubf(vec, intersect, v1->co);
-
- mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
-
- VecMulf(edge_loc, mul);
- VecAddf(edge_loc, edge_loc, v1->co);
-
- edge_dist = VecLenf(edge_loc, intersect);
-
- if (edge_dist < min_dist)
- {
- float n1[3], n2[3];
- result = 1;
-
- min_dist = edge_dist;
-
- VECCOPY(loc, edge_loc);
-
- NormalShortToFloat(n1, v1->no);
- NormalShortToFloat(n2, v2->no);
- VecLerpf(no, n1, n2, mul);
- Normalize(no);
- }
- }
- }
- break;
- }
- case SCE_SNAP_MODE_FACE:
- {
- if (efa == NULL || ((efa->f1 & SELECT) == 0))
- {
- result = 1;
-
- VECCOPY(loc, intersect);
-
- if (totvert == 4)
- CalcNormFloat4(v[0]->co, v[1]->co, v[2]->co, v[3]->co, no);
- else
- CalcNormFloat(v[0]->co, v[1]->co, v[2]->co, no);
- }
- break;
- }
- }
-
- return result;
-}
-
int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth, short EditMesh)
{
int retval = 0;
@@ -891,7 +761,7 @@ int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta
Mat4Mul3Vecfl(imat, ray_normal_local);
- /* If number of vert is more than an arbitrary limit,
+ /* If number of vert is more than an arbitrary limit,
* test against boundbox first
* */
if (totface > 16) {
@@ -900,117 +770,219 @@ int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta
}
if (test == 1) {
- MVert *verts = dm->getVertArray(dm);
- MFace *faces = dm->getFaceArray(dm);
- int *index_array = NULL;
- int index = 0;
- int i;
- if (EditMesh)
+ switch (G.scene->snap_mode)
{
- index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
- EM_init_index_arrays(0, 0, 1);
- }
-
- for( i = 0; i < totface; i++) {
- EditFace *efa = NULL;
- MFace *f = faces + i;
- float lambda;
- int result;
-
- test = 1; /* reset for every face */
-
- if (EditMesh)
- {
- if (index_array)
- {
- index = index_array[i];
- }
- else
- {
- index = i;
- }
+ case SCE_SNAP_MODE_FACE:
+ {
+ MVert *verts = dm->getVertArray(dm);
+ MFace *faces = dm->getFaceArray(dm);
+ int *index_array = NULL;
+ int index = 0;
+ int i;
- if (index == ORIGINDEX_NONE)
+ if (EditMesh)
{
- test = 0;
+ index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ EM_init_index_arrays(0, 0, 1);
}
- else
- {
- efa = EM_get_face_for_index(index);
+
+ for( i = 0; i < totface; i++) {
+ EditFace *efa = NULL;
+ MFace *f = faces + i;
+ float lambda;
+ int result;
- if (efa && efa->f1 & SELECT)
+ test = 1; /* reset for every face */
+
+ if (EditMesh)
{
- test = 0;
+ if (index_array)
+ {
+ index = index_array[i];
+ }
+ else
+ {
+ index = i;
+ }
+
+ if (index == ORIGINDEX_NONE)
+ {
+ test = 0;
+ }
+ else
+ {
+ efa = EM_get_face_for_index(index);
+
+ if (efa && efa->f & SELECT)
+ {
+ test = 0;
+ }
+ }
}
- }
- }
-
-
- if (test)
- {
- result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, &lambda, NULL);
-
- if (result) {
- float location[3], normal[3];
- float intersect[3];
- VECCOPY(intersect, ray_normal_local);
- VecMulf(intersect, lambda);
- VecAddf(intersect, intersect, ray_start_local);
- if (snapFace(f, efa, verts, intersect, location, normal))
- {
- float new_depth;
- int screen_loc[2];
- int new_dist;
-
- Mat4MulVecfl(obmat, location);
-
- new_depth = VecLenf(location, ray_start);
-
- project_int(location, screen_loc);
- new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+ if (test)
+ {
+ result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, &lambda, NULL);
- if (new_dist <= *dist && new_depth < *depth)
- {
- *depth = new_depth;
- retval = 1;
+ if (result) {
+ float location[3], normal[3];
+ float intersect[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
- VECCOPY(loc, location);
- VECCOPY(no, normal);
+ VECCOPY(intersect, ray_normal_local);
+ VecMulf(intersect, lambda);
+ VecAddf(intersect, intersect, ray_start_local);
- Mat3MulVecfl(timat, no);
- Normalize(no);
-
- project_int(loc, screen_loc);
+ VECCOPY(location, intersect);
+
+ if (f->v4)
+ CalcNormFloat4(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co, normal);
+ else
+ CalcNormFloat(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, normal);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ *depth = new_depth;
+ retval = 1;
+
+ VECCOPY(loc, location);
+ VECCOPY(no, normal);
+
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
+ }
+
+ if (f->v4 && result == 0)
+ {
+ result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL);
- *dist = new_dist;
- }
+ if (result) {
+ float location[3], normal[3];
+ float intersect[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
+
+ VECCOPY(intersect, ray_normal_local);
+ VecMulf(intersect, lambda);
+ VecAddf(intersect, intersect, ray_start_local);
+
+ VECCOPY(location, intersect);
+
+ if (f->v4)
+ CalcNormFloat4(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co, normal);
+ else
+ CalcNormFloat(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, normal);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ *depth = new_depth;
+ retval = 1;
+
+ VECCOPY(loc, location);
+ VECCOPY(no, normal);
+
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
+ }
+ }
}
}
-
- if (f->v4 && result == 0)
+
+ if (EditMesh)
{
- result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL);
+ EM_free_index_arrays();
+ }
+ break;
+ }
+ case SCE_SNAP_MODE_VERTEX:
+ {
+ MVert *verts = dm->getVertArray(dm);
+ int *index_array = NULL;
+ int index = 0;
+ int i;
+
+ if (EditMesh)
+ {
+ index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
+ EM_init_index_arrays(1, 0, 0);
+ }
+
+ for( i = 0; i < totvert; i++) {
+ EditVert *eve = NULL;
+ MVert *v = verts + i;
- if (result) {
- float location[3], normal[3];
- float intersect[3];
+ test = 1; /* reset for every vert */
+
+ if (EditMesh)
+ {
+ if (index_array)
+ {
+ index = index_array[i];
+ }
+ else
+ {
+ index = i;
+ }
- VECCOPY(intersect, ray_normal_local);
- VecMulf(intersect, lambda);
- VecAddf(intersect, intersect, ray_start_local);
-
- if (snapFace(f, efa, verts, intersect, location, normal))
- {
+ if (index == ORIGINDEX_NONE)
+ {
+ test = 0;
+ }
+ else
+ {
+ eve = EM_get_vert_for_index(index);
+
+ if (eve && eve->f & SELECT)
+ {
+ test = 0;
+ }
+ }
+ }
+
+
+ if (test)
+ {
+ float dvec[3];
+
+ VecSubf(dvec, v->co, ray_start_local);
+
+ if (Inpf(ray_normal_local, dvec) > 0)
+ {
+ float location[3];
float new_depth;
int screen_loc[2];
int new_dist;
+ VECCOPY(location, v->co);
+
Mat4MulVecfl(obmat, location);
- new_depth = VecLenf(location, ray_start);
+ new_depth = VecLenf(location, ray_start);
project_int(location, screen_loc);
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
@@ -1021,8 +993,8 @@ int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta
retval = 1;
VECCOPY(loc, location);
- VECCOPY(no, normal);
+ NormalShortToFloat(no, v->no);
Mat3MulVecfl(timat, no);
Normalize(no);
@@ -1031,12 +1003,145 @@ int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta
}
}
}
+
+ if (EditMesh)
+ {
+ EM_free_index_arrays();
+ }
+ break;
+ }
+ case SCE_SNAP_MODE_EDGE:
+ {
+ MVert *verts = dm->getVertArray(dm);
+ MEdge *edges = dm->getEdgeArray(dm);
+ int totedge = dm->getNumEdges(dm);
+ int *index_array = NULL;
+ int index = 0;
+ int i;
+
+ if (EditMesh)
+ {
+ index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
+ EM_init_index_arrays(0, 1, 0);
+ }
+
+ for( i = 0; i < totedge; i++) {
+ EditEdge *eed = NULL;
+ MEdge *e = edges + i;
+
+ test = 1; /* reset for every vert */
+
+ if (EditMesh)
+ {
+ if (index_array)
+ {
+ index = index_array[i];
+ }
+ else
+ {
+ index = i;
+ }
+
+ if (index == ORIGINDEX_NONE)
+ {
+ test = 0;
+ }
+ else
+ {
+ eed = EM_get_edge_for_index(index);
+
+ if (eed && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT)))
+ {
+ test = 0;
+ }
+ }
+ }
+
+
+ if (test)
+ {
+ float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
+ int result;
+
+ VECCOPY(ray_end, ray_normal_local);
+ VecMulf(ray_end, 2000);
+ VecAddf(ray_end, ray_start_local, ray_end);
+
+ result = LineIntersectLine(verts[e->v1].co, verts[e->v2].co, ray_start_local, ray_end, intersect, dvec); /* dvec used but we don't care about result */
+
+ if (result)
+ {
+ float edge_loc[3], vec[3];
+ float mul;
+
+ /* check for behind ray_start */
+ VecSubf(dvec, intersect, ray_start_local);
+
+ VecSubf(edge_loc, verts[e->v1].co, verts[e->v2].co);
+ VecSubf(vec, intersect, verts[e->v2].co);
+
+ mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
+
+ if (mul > 1) {
+ mul = 1;
+ VECCOPY(intersect, verts[e->v1].co);
+ }
+ else if (mul < 0) {
+ mul = 0;
+ VECCOPY(intersect, verts[e->v2].co);
+ }
+
+ if (Inpf(ray_normal_local, dvec) > 0)
+ {
+ float location[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
+
+ VECCOPY(location, intersect);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ float n1[3], n2[3];
+
+ *depth = new_depth;
+ retval = 1;
+
+ VecSubf(edge_loc, verts[e->v1].co, verts[e->v2].co);
+ VecSubf(vec, intersect, verts[e->v2].co);
+
+ mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
+
+ NormalShortToFloat(n1, verts[e->v1].no);
+ NormalShortToFloat(n2, verts[e->v2].no);
+ VecLerpf(no, n2, n1, mul);
+ Normalize(no);
+
+ VECCOPY(loc, location);
+
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
+ }
+ }
+ }
+ }
+
+ if (EditMesh)
+ {
+ EM_free_index_arrays();
+ }
+ break;
}
- }
-
- if (EditMesh)
- {
- EM_free_index_arrays();
}
}
}
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 2e6b5d7353e..9589f1e3e94 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -195,7 +195,7 @@ static void print_help(void)
printf (" (formats that can be compiled into blender, not available on all systems)\n");
printf (" \tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS\n");
printf (" -x <bool>\tSet option to add the file extension to the end of the file.\n");
- printf (" -t <threads>\tUse amount of <threads> for rendering.\n");
+ printf (" -t <threads>\tUse amount of <threads> for rendering (background mode only).\n");
printf (" [1-8], 0 for systems processor count.\n");
printf ("\nAnimation playback options:\n");
printf (" -a <file(s)>\tPlayback <file(s)>, only operates this way when -b is not used.\n");
@@ -723,6 +723,8 @@ int main(int argc, char **argv)
a++;
if(G.background) {
RE_set_max_threads(atoi(argv[a]));
+ } else {
+ printf("Warning: threads can only be set in background mode\n");
}
break;
case 'x': /* extension */
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index ad126ebf123..83be5d3a14f 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -49,6 +49,7 @@
#include "BLI_arithb.h"
#include "MT_Matrix4x4.h"
#include "BKE_utildefines.h"
+#include "FloatValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -348,6 +349,18 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
break;
}
+ /* Set the property if its defined */
+ if (m_framepropname) {
+ CValue* propowner = GetParent();
+ CValue* oldprop = propowner->GetProperty(m_framepropname);
+ CValue* newval = new CFloatValue(m_localtime);
+ if (oldprop) {
+ oldprop->SetValue(newval);
+ } else {
+ propowner->SetProperty(m_framepropname, newval);
+ }
+ newval->Release();
+ }
if (bNegativeEvent)
m_blendframe=0.0;
@@ -446,6 +459,7 @@ PyMethodDef BL_ActionActuator::Methods[] = {
{"setPriority", (PyCFunction) BL_ActionActuator::sPySetPriority, METH_VARARGS, SetPriority_doc},
{"setFrame", (PyCFunction) BL_ActionActuator::sPySetFrame, METH_VARARGS, SetFrame_doc},
{"setProperty", (PyCFunction) BL_ActionActuator::sPySetProperty, METH_VARARGS, SetProperty_doc},
+ {"setFrameProperty", (PyCFunction) BL_ActionActuator::sPySetFrameProperty, METH_VARARGS, SetFrameProperty_doc},
{"setBlendtime", (PyCFunction) BL_ActionActuator::sPySetBlendtime, METH_VARARGS, SetBlendtime_doc},
{"getAction", (PyCFunction) BL_ActionActuator::sPyGetAction, METH_VARARGS, GetAction_doc},
@@ -455,6 +469,7 @@ PyMethodDef BL_ActionActuator::Methods[] = {
{"getPriority", (PyCFunction) BL_ActionActuator::sPyGetPriority, METH_VARARGS, GetPriority_doc},
{"getFrame", (PyCFunction) BL_ActionActuator::sPyGetFrame, METH_VARARGS, GetFrame_doc},
{"getProperty", (PyCFunction) BL_ActionActuator::sPyGetProperty, METH_VARARGS, GetProperty_doc},
+ {"getFrameProperty", (PyCFunction) BL_ActionActuator::sPyGetFrameProperty, METH_VARARGS, GetFrameProperty_doc},
{"setChannel", (PyCFunction) BL_ActionActuator::sPySetChannel, METH_VARARGS, SetChannel_doc},
// {"getChannel", (PyCFunction) BL_ActionActuator::sPyGetChannel, METH_VARARGS},
{"getType", (PyCFunction) BL_ActionActuator::sPyGetType, METH_VARARGS, GetType_doc},
@@ -502,6 +517,21 @@ PyObject* BL_ActionActuator::PyGetProperty(PyObject* self,
return result;
}
+/* getProperty */
+char BL_ActionActuator::GetFrameProperty_doc[] =
+"getFrameProperty()\n"
+"\tReturns the name of the property, that is set to the current frame number.\n";
+
+PyObject* BL_ActionActuator::PyGetFrameProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *result;
+
+ result = Py_BuildValue("s", (const char *)m_framepropname);
+
+ return result;
+}
+
/* getFrame */
char BL_ActionActuator::GetFrame_doc[] =
"getFrame()\n"
@@ -763,6 +793,25 @@ PyObject* BL_ActionActuator::PySetProperty(PyObject* self,
return Py_None;
}
+/* setFrameProperty */
+char BL_ActionActuator::SetFrameProperty_doc[] =
+"setFrameProperty(prop)\n"
+"\t - prop : A string specifying the property of the frame set up update.\n";
+
+PyObject* BL_ActionActuator::PySetFrameProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ char *string;
+
+ if (PyArg_ParseTuple(args,"s",&string))
+ {
+ m_framepropname = string;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
/*
PyObject* BL_ActionActuator::PyGetChannel(PyObject* self,
PyObject* args,
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 62edcc7fad7..190f727c9c3 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -40,6 +40,7 @@ public:
Py_Header;
BL_ActionActuator(SCA_IObject* gameobj,
const STR_String& propname,
+ const STR_String& framepropname,
float starttime,
float endtime,
struct bAction *action,
@@ -67,7 +68,8 @@ public:
m_blendpose(NULL),
m_userpose(NULL),
m_action(action),
- m_propname(propname)
+ m_propname(propname),
+ m_framepropname(framepropname)
{
};
virtual ~BL_ActionActuator();
@@ -84,6 +86,7 @@ public:
KX_PYMETHOD_DOC(BL_ActionActuator,SetEnd);
KX_PYMETHOD_DOC(BL_ActionActuator,SetFrame);
KX_PYMETHOD_DOC(BL_ActionActuator,SetProperty);
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetFrameProperty);
KX_PYMETHOD_DOC(BL_ActionActuator,SetBlendtime);
KX_PYMETHOD_DOC(BL_ActionActuator,SetChannel);
@@ -94,6 +97,7 @@ public:
KX_PYMETHOD_DOC(BL_ActionActuator,GetEnd);
KX_PYMETHOD_DOC(BL_ActionActuator,GetFrame);
KX_PYMETHOD_DOC(BL_ActionActuator,GetProperty);
+ KX_PYMETHOD_DOC(BL_ActionActuator,GetFrameProperty);
// KX_PYMETHOD(BL_ActionActuator,GetChannel);
KX_PYMETHOD_DOC(BL_ActionActuator,GetType);
KX_PYMETHOD_DOC(BL_ActionActuator,SetType);
@@ -138,6 +142,7 @@ protected:
struct bPose* m_userpose;
struct bAction *m_action;
STR_String m_propname;
+ STR_String m_framepropname;
};
enum {
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index c02c2a29595..89e2925a6c1 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -178,10 +178,12 @@ void BL_ConvertActuators(char* maggiename,
if (blenderobject->type==OB_ARMATURE){
bActionActuator* actact = (bActionActuator*) bact->data;
STR_String propname = (actact->name ? actact->name : "");
+ STR_String propframe = (actact->frameProp ? actact->frameProp : "");
BL_ActionActuator* tmpbaseact = new BL_ActionActuator(
gameobj,
propname,
+ propframe,
actact->sta,
actact->end,
actact->act,
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index 179dd9f8478..da490b4ee85 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -35,6 +35,10 @@
// Controller
#include "SCA_ANDController.h"
#include "SCA_ORController.h"
+#include "SCA_NANDController.h"
+#include "SCA_NORController.h"
+#include "SCA_XORController.h"
+#include "SCA_XNORController.h"
#include "SCA_PythonController.h"
#include "SCA_ExpressionController.h"
@@ -112,6 +116,30 @@ void BL_ConvertControllers(
LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
break;
}
+ case CONT_LOGIC_NAND:
+ {
+ gamecontroller = new SCA_NANDController(gameobj);
+ LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
+ break;
+ }
+ case CONT_LOGIC_NOR:
+ {
+ gamecontroller = new SCA_NORController(gameobj);
+ LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
+ break;
+ }
+ case CONT_LOGIC_XOR:
+ {
+ gamecontroller = new SCA_XORController(gameobj);
+ LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
+ break;
+ }
+ case CONT_LOGIC_XNOR:
+ {
+ gamecontroller = new SCA_XNORController(gameobj);
+ LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
+ break;
+ }
case CONT_EXPRESSION:
{
bExpressionCont* bexpcont = (bExpressionCont*) bcontr->data;
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 80fa3838d60..e7e4eeae7d2 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -251,6 +251,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
bool neg_pulsemode = false;
int frequency = 0;
bool invert = false;
+ bool level = false;
while(sens)
{
@@ -263,7 +264,8 @@ void BL_ConvertSensors(struct Object* blenderobject,
frequency = sens->freq;
invert = !(sens->invert == 0);
-
+ level = !(sens->level == 0);
+
switch (sens->type)
{
case SENS_ALWAYS:
@@ -711,6 +713,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
neg_pulsemode,
frequency);
gamesensor->SetInvert(invert);
+ gamesensor->SetLevel(level);
gamesensor->SetName(STR_String(sens->name));
gameobj->AddSensor(gamesensor);
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 1c29eb27be5..6cfae9d8919 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -55,6 +55,7 @@ SCA_ISensor::SCA_ISensor(SCA_IObject* gameobj,
m_links = 0;
m_suspended = false;
m_invert = false;
+ m_level = false;
m_pos_ticks = 0;
m_neg_ticks = 0;
m_pos_pulsemode = false;
@@ -95,6 +96,10 @@ void SCA_ISensor::SetInvert(bool inv) {
m_invert = inv;
}
+void SCA_ISensor::SetLevel(bool lvl) {
+ m_level = lvl;
+}
+
float SCA_ISensor::GetNumber() {
return IsPositiveTrigger();
@@ -177,6 +182,10 @@ PyMethodDef SCA_ISensor::Methods[] = {
METH_VARARGS, GetInvert_doc},
{"setInvert", (PyCFunction) SCA_ISensor::sPySetInvert,
METH_VARARGS, SetInvert_doc},
+ {"getLevel", (PyCFunction) SCA_ISensor::sPyGetLevel,
+ METH_VARARGS, GetLevel_doc},
+ {"setLevel", (PyCFunction) SCA_ISensor::sPySetLevel,
+ METH_VARARGS, SetLevel_doc},
{NULL,NULL} //Sentinel
};
@@ -328,6 +337,31 @@ PyObject* SCA_ISensor::PySetInvert(PyObject* self, PyObject* args, PyObject* kwd
Py_Return;
}
+char SCA_ISensor::GetLevel_doc[] =
+"getLevel()\n"
+"\tReturns whether this sensor is a level detector or a edge detector.\n"
+"\tIt makes a difference only in case of logic state transition (state actuator).\n"
+"\tA level detector will immediately generate a pulse if the condition for the\n"
+"\tdetector is met when entering the state. A edge detector will wait for an off-on\n"
+"\ttransition to occur.\n"
+"\tOnly some sensors implement this feature: keyboard.\n";
+PyObject* SCA_ISensor::PyGetLevel(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ return BoolToPyArg(m_level);
+}
+
+char SCA_ISensor::SetLevel_doc[] =
+"setLevel(level?)\n"
+"\t- level?: Detect level instead of edge? (KX_TRUE, KX_FALSE)\n"
+"\tSet whether to detect level or edge transition when entering a state.\n";
+PyObject* SCA_ISensor::PySetLevel(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ int pyarg = 0;
+ if(!PyArg_ParseTuple(args, "i", &pyarg)) { return NULL; }
+ m_level = PyArgToBool(pyarg);
+ Py_Return;
+}
+
char SCA_ISensor::GetUseNegPulseMode_doc[] =
"getUseNegPulseMode()\n"
"\tReturns whether negative pulse mode is active.\n";
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 292b2d160ae..3527b87ebdb 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -61,6 +61,9 @@ class SCA_ISensor : public SCA_ILogicBrick
/** invert the output signal*/
bool m_invert;
+ /** detect level instead of edge*/
+ bool m_level;
+
/** Sensor must ignore updates? */
bool m_suspended;
@@ -105,6 +108,8 @@ public:
virtual void Delete() { Release(); }
/** Set inversion of pulses on or off. */
void SetInvert(bool inv);
+ /** set the level detection on or off */
+ void SetLevel(bool lvl);
void RegisterToManager();
virtual float GetNumber();
@@ -134,6 +139,8 @@ public:
KX_PYMETHOD_DOC(SCA_ISensor,SetUseNegPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,GetInvert);
KX_PYMETHOD_DOC(SCA_ISensor,SetInvert);
+ KX_PYMETHOD_DOC(SCA_ISensor,GetLevel);
+ KX_PYMETHOD_DOC(SCA_ISensor,SetLevel);
};
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 81938f05af1..8668c22f044 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -69,7 +69,7 @@ std::cout << " hat flag " << m_hatf << std::endl;
void SCA_JoystickSensor::Init()
{
- m_istrig=0;
+ m_istrig=(m_invert)?1:0;
}
SCA_JoystickSensor::~SCA_JoystickSensor()
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index c6c06846e3b..43ce25f94df 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -77,7 +77,7 @@ void SCA_KeyboardSensor::Init()
// by the state engine. It reinitializes the sensor as if it was just created.
// However, if the target key is pressed when the sensor is reactivated, it
// will not generated an event (see remark in Evaluate()).
- m_val = 0;
+ m_val = (m_invert)?1:0;
}
CValue* SCA_KeyboardSensor::GetReplica()
@@ -176,10 +176,10 @@ bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
{
if (m_val == 0)
{
- //see comment below
- //m_val = 1;
- //result = true;
- ;
+ if (m_level) {
+ m_val = 1;
+ result = true;
+ }
}
} else
{
@@ -229,15 +229,11 @@ bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
{
if (m_val == 0)
{
- //hmm, this abnormal situation may occur in the following cases:
- //- the key was pressed while the scene was suspended
- //- this is a new scene and the key is active from the start
- //In the second case, it's dangerous to activate the sensor
- //(think of a key to go to next scene)
- //What we really need is a edge/level flag in the key sensor
- //m_val = 1;
- //result = true;
- ;
+ if (m_level)
+ {
+ m_val = 1;
+ result = true;
+ }
}
}
}
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index 11e67eda014..42d35837489 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -83,7 +83,7 @@ SCA_MouseSensor::SCA_MouseSensor(SCA_MouseManager* eventmgr,
void SCA_MouseSensor::Init()
{
- m_val = 0; /* stores the latest attribute */
+ m_val = (m_invert)?1:0; /* stores the latest attribute */
}
SCA_MouseSensor::~SCA_MouseSensor()
@@ -168,10 +168,11 @@ bool SCA_MouseSensor::Evaluate(CValue* event)
{
if (m_val == 0)
{
- //dangerous
- //m_val = 1;
- //result = true;
- ;
+ if (m_level)
+ {
+ m_val = 1;
+ result = true;
+ }
}
} else
{
diff --git a/source/gameengine/GameLogic/SCA_NANDController.cpp b/source/gameengine/GameLogic/SCA_NANDController.cpp
new file mode 100644
index 00000000000..5b869ee8298
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_NANDController.cpp
@@ -0,0 +1,144 @@
+/**
+ * 'Nand' together all inputs
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SCA_NANDController.h"
+#include "SCA_ISensor.h"
+#include "SCA_LogicManager.h"
+#include "BoolValue.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_NANDController::SCA_NANDController(SCA_IObject* gameobj,
+ PyTypeObject* T)
+ :
+ SCA_IController(gameobj,T)
+{
+}
+
+
+
+SCA_NANDController::~SCA_NANDController()
+{
+}
+
+
+
+void SCA_NANDController::Trigger(SCA_LogicManager* logicmgr)
+{
+
+ bool sensorresult = false;
+
+ for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
+ !(is==m_linkedsensors.end());is++)
+ {
+ SCA_ISensor* sensor = *is;
+ if (!sensor->IsPositiveTrigger())
+ {
+ sensorresult = true;
+ break;
+ }
+ }
+
+ CValue* newevent = new CBoolValue(sensorresult);
+
+ for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
+ !(i==m_linkedactuators.end());i++)
+ {
+ SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
+ logicmgr->AddActiveActuator(actua,newevent);
+ }
+
+ // every actuator that needs the event, has a it's own reference to it now so
+ // release it (so to be clear: if there is no actuator, it's deleted right now)
+ newevent->Release();
+
+}
+
+
+
+CValue* SCA_NANDController::GetReplica()
+{
+ CValue* replica = new SCA_NANDController(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_NANDController::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_NANDController",
+ sizeof(SCA_NANDController),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_NANDController::Parents[] = {
+ &SCA_NANDController::Type,
+ &SCA_IController::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_NANDController::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_NANDController::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_IController);
+}
+
+/* eof */
diff --git a/source/gameengine/GameLogic/SCA_NANDController.h b/source/gameengine/GameLogic/SCA_NANDController.h
new file mode 100644
index 00000000000..1193ff64f07
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_NANDController.h
@@ -0,0 +1,56 @@
+/**
+ * SCA_NANDController.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_NANDCONTROLLER
+#define __KX_NANDCONTROLLER
+
+#include "SCA_IController.h"
+
+class SCA_NANDController : public SCA_IController
+{
+ Py_Header;
+ //virtual void Trigger(class SCA_LogicManager* logicmgr);
+public:
+ SCA_NANDController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ virtual ~SCA_NANDController();
+ virtual CValue* GetReplica();
+ virtual void Trigger(SCA_LogicManager* logicmgr);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+};
+
+#endif //__KX_NANDCONTROLLER
+
diff --git a/source/gameengine/GameLogic/SCA_NORController.cpp b/source/gameengine/GameLogic/SCA_NORController.cpp
new file mode 100644
index 00000000000..2866dec0b74
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_NORController.cpp
@@ -0,0 +1,144 @@
+/**
+ * 'Nor' together all inputs
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SCA_NORController.h"
+#include "SCA_ISensor.h"
+#include "SCA_LogicManager.h"
+#include "BoolValue.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_NORController::SCA_NORController(SCA_IObject* gameobj,
+ PyTypeObject* T)
+ :
+ SCA_IController(gameobj,T)
+{
+}
+
+
+
+SCA_NORController::~SCA_NORController()
+{
+}
+
+
+
+void SCA_NORController::Trigger(SCA_LogicManager* logicmgr)
+{
+
+ bool sensorresult = true;
+
+ for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
+ !(is==m_linkedsensors.end());is++)
+ {
+ SCA_ISensor* sensor = *is;
+ if (sensor->IsPositiveTrigger())
+ {
+ sensorresult = false;
+ break;
+ }
+ }
+
+ CValue* newevent = new CBoolValue(sensorresult);
+
+ for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
+ !(i==m_linkedactuators.end());i++)
+ {
+ SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
+ logicmgr->AddActiveActuator(actua,newevent);
+ }
+
+ // every actuator that needs the event, has a it's own reference to it now so
+ // release it (so to be clear: if there is no actuator, it's deleted right now)
+ newevent->Release();
+
+}
+
+
+
+CValue* SCA_NORController::GetReplica()
+{
+ CValue* replica = new SCA_NORController(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_NORController::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_NORController",
+ sizeof(SCA_NORController),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_NORController::Parents[] = {
+ &SCA_NORController::Type,
+ &SCA_IController::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_NORController::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_NORController::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_IController);
+}
+
+/* eof */
diff --git a/source/gameengine/GameLogic/SCA_NORController.h b/source/gameengine/GameLogic/SCA_NORController.h
new file mode 100644
index 00000000000..aab59e3d46c
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_NORController.h
@@ -0,0 +1,56 @@
+/**
+ * SCA_NORController.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_NORCONTROLLER
+#define __KX_NORCONTROLLER
+
+#include "SCA_IController.h"
+
+class SCA_NORController : public SCA_IController
+{
+ Py_Header;
+ //virtual void Trigger(class SCA_LogicManager* logicmgr);
+public:
+ SCA_NORController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ virtual ~SCA_NORController();
+ virtual CValue* GetReplica();
+ virtual void Trigger(SCA_LogicManager* logicmgr);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+};
+
+#endif //__KX_NORCONTROLLER
+
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index d6eb246ffd2..655e9060238 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -54,7 +54,6 @@ SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr,
m_checkpropval(propval),
m_checkpropmaxval(propmaxval),
m_checkpropname(propname),
- m_lastresult(false),
m_range_expr(NULL)
{
//CParser pars;
@@ -78,6 +77,7 @@ SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr,
void SCA_PropertySensor::Init()
{
m_recentresult = false;
+ m_lastresult = m_invert?true:false;
}
void SCA_PropertySensor::PrecalculateRangeExpression()
diff --git a/source/gameengine/GameLogic/SCA_XNORController.cpp b/source/gameengine/GameLogic/SCA_XNORController.cpp
new file mode 100644
index 00000000000..3ef7c07fe0a
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_XNORController.cpp
@@ -0,0 +1,148 @@
+/**
+ * 'Xnor' together all inputs
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SCA_XNORController.h"
+#include "SCA_ISensor.h"
+#include "SCA_LogicManager.h"
+#include "BoolValue.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_XNORController::SCA_XNORController(SCA_IObject* gameobj,
+ PyTypeObject* T)
+ :
+ SCA_IController(gameobj,T)
+{
+}
+
+
+
+SCA_XNORController::~SCA_XNORController()
+{
+}
+
+
+
+void SCA_XNORController::Trigger(SCA_LogicManager* logicmgr)
+{
+
+ bool sensorresult = true;
+
+ for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
+ !(is==m_linkedsensors.end());is++)
+ {
+ SCA_ISensor* sensor = *is;
+ if (sensor->IsPositiveTrigger())
+ {
+ if (sensorresult == false)
+ {
+ sensorresult = true;
+ break;
+ }
+ sensorresult = false;
+ }
+ }
+
+ CValue* newevent = new CBoolValue(sensorresult);
+
+ for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
+ !(i==m_linkedactuators.end());i++)
+ {
+ SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
+ logicmgr->AddActiveActuator(actua,newevent);
+ }
+
+ // every actuator that needs the event, has a it's own reference to it now so
+ // release it (so to be clear: if there is no actuator, it's deleted right now)
+ newevent->Release();
+
+}
+
+
+
+CValue* SCA_XNORController::GetReplica()
+{
+ CValue* replica = new SCA_XNORController(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_XNORController::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_XNORController",
+ sizeof(SCA_XNORController),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_XNORController::Parents[] = {
+ &SCA_XNORController::Type,
+ &SCA_IController::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_XNORController::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_XNORController::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_IController);
+}
+
+/* eof */
diff --git a/source/gameengine/GameLogic/SCA_XNORController.h b/source/gameengine/GameLogic/SCA_XNORController.h
new file mode 100644
index 00000000000..4b1eaee95d8
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_XNORController.h
@@ -0,0 +1,56 @@
+/**
+ * SCA_XNORController.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_XNORCONTROLLER
+#define __KX_XNORCONTROLLER
+
+#include "SCA_IController.h"
+
+class SCA_XNORController : public SCA_IController
+{
+ Py_Header;
+ //virtual void Trigger(class SCA_LogicManager* logicmgr);
+public:
+ SCA_XNORController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ virtual ~SCA_XNORController();
+ virtual CValue* GetReplica();
+ virtual void Trigger(SCA_LogicManager* logicmgr);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+};
+
+#endif //__KX_XNORCONTROLLER
+
diff --git a/source/gameengine/GameLogic/SCA_XORController.cpp b/source/gameengine/GameLogic/SCA_XORController.cpp
new file mode 100644
index 00000000000..6499c62f5f2
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_XORController.cpp
@@ -0,0 +1,148 @@
+/**
+ * 'Xor' together all inputs
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SCA_XORController.h"
+#include "SCA_ISensor.h"
+#include "SCA_LogicManager.h"
+#include "BoolValue.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_XORController::SCA_XORController(SCA_IObject* gameobj,
+ PyTypeObject* T)
+ :
+ SCA_IController(gameobj,T)
+{
+}
+
+
+
+SCA_XORController::~SCA_XORController()
+{
+}
+
+
+
+void SCA_XORController::Trigger(SCA_LogicManager* logicmgr)
+{
+
+ bool sensorresult = false;
+
+ for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
+ !(is==m_linkedsensors.end());is++)
+ {
+ SCA_ISensor* sensor = *is;
+ if (sensor->IsPositiveTrigger())
+ {
+ if (sensorresult == true)
+ {
+ sensorresult = false;
+ break;
+ }
+ sensorresult = true;
+ }
+ }
+
+ CValue* newevent = new CBoolValue(sensorresult);
+
+ for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
+ !(i==m_linkedactuators.end());i++)
+ {
+ SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
+ logicmgr->AddActiveActuator(actua,newevent);
+ }
+
+ // every actuator that needs the event, has a it's own reference to it now so
+ // release it (so to be clear: if there is no actuator, it's deleted right now)
+ newevent->Release();
+
+}
+
+
+
+CValue* SCA_XORController::GetReplica()
+{
+ CValue* replica = new SCA_XORController(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_XORController::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_XORController",
+ sizeof(SCA_XORController),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_XORController::Parents[] = {
+ &SCA_XORController::Type,
+ &SCA_IController::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_XORController::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_XORController::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_IController);
+}
+
+/* eof */
diff --git a/source/gameengine/GameLogic/SCA_XORController.h b/source/gameengine/GameLogic/SCA_XORController.h
new file mode 100644
index 00000000000..f50cd33c125
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_XORController.h
@@ -0,0 +1,56 @@
+/**
+ * SCA_XORController.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_XORCONTROLLER
+#define __KX_XORCONTROLLER
+
+#include "SCA_IController.h"
+
+class SCA_XORController : public SCA_IController
+{
+ Py_Header;
+ //virtual void Trigger(class SCA_LogicManager* logicmgr);
+public:
+ SCA_XORController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ virtual ~SCA_XORController();
+ virtual CValue* GetReplica();
+ virtual void Trigger(SCA_LogicManager* logicmgr);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+};
+
+#endif //__KX_XORCONTROLLER
+
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index f306f0dbfbb..f89d32bbe66 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -74,7 +74,7 @@ KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr,
void KX_MouseFocusSensor::Init()
{
- m_mouse_over_in_previous_frame = false;
+ m_mouse_over_in_previous_frame = (m_invert)?true:false;
m_positive_event = false;
m_hitObject = 0;
}
@@ -92,13 +92,13 @@ bool KX_MouseFocusSensor::Evaluate(CValue* event)
obHasFocus = ParentObjectHasFocus();
if (!obHasFocus) {
+ m_positive_event = false;
if (m_mouse_over_in_previous_frame) {
- m_positive_event = false;
- result = true;
+ result = true;
}
} else {
+ m_positive_event = true;
if (!m_mouse_over_in_previous_frame) {
- m_positive_event = true;
result = true;
}
}
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index 02b814105b4..e847c59bae1 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -69,7 +69,7 @@ KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr,
void KX_RaySensor::Init()
{
- m_bTriggered = false;
+ m_bTriggered = (m_invert)?true:false;
m_rayHit = false;
m_hitObject = NULL;
}
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 56c2780871b..5311f059f03 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -101,7 +101,7 @@ void KX_TouchSensor::Init()
{
m_bCollision = false;
m_bTriggered = false;
- m_bLastTriggered = false;
+ m_bLastTriggered = (m_invert)?true:false;
m_hitObject = NULL;
}