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authorErwin Coumans <blender@erwincoumans.com>2005-11-06 19:50:22 +0300
committerErwin Coumans <blender@erwincoumans.com>2005-11-06 19:50:22 +0300
commitdfce9d7d9be49d0c2ec95ef765c7a930e2f7d7c7 (patch)
treecaa195bbfcced6292dccfbfb8e4a8032be76b33a /source
parentd1be55f41c47aead9ba21723633d3ab195f5113d (diff)
minor cleanup. Todo: Does 'testhandles' need to be called after every single ipo_insert_vert ?
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp550
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h2
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h2
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp7
4 files changed, 127 insertions, 434 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 6ba96e3a211..34b9b065c12 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -547,7 +547,6 @@ Ipo* KX_BlenderSceneConverter::findIpoForName(char* objName)
void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
{
- //todo,before 2.38/2.40 release, Erwin
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
int numScenes = scenes->size();
@@ -612,7 +611,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
}
-
+#define TEST_HANDLES_GAME2IPO 0
///this generates ipo curves for position, rotation, allowing to use game physics in animation
void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
@@ -703,42 +702,59 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
{
float curVal = position.x();
insert_vert_ipo(icu1, frameNumber, curVal);
+#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
+#endif
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
if (icu1)
{
float curVal = position.y();
insert_vert_ipo(icu1, frameNumber, curVal);
+#ifdef TEST_HANDLES_GAME2IPO
+
testhandles_ipocurve(icu1);
+#endif
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
if (icu1)
{
float curVal = position.z();
insert_vert_ipo(icu1, frameNumber, curVal);
+#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
+#endif
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
if (icu1)
{
float curVal = eulerAngles[0];
insert_vert_ipo(icu1, frameNumber, curVal);
+#ifdef TEST_HANDLES_GAME2IPO
+
testhandles_ipocurve(icu1);
+#endif
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
if (icu1)
{
float curVal = eulerAngles[1];
insert_vert_ipo(icu1, frameNumber, curVal);
+#ifdef TEST_HANDLES_GAME2IPO
+
testhandles_ipocurve(icu1);
+#endif
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
if (icu1)
{
float curVal = eulerAngles[2];
insert_vert_ipo(icu1, frameNumber, curVal);
+#ifdef TEST_HANDLES_GAME2IPO
+
testhandles_ipocurve(icu1);
+#endif
+
}
}
@@ -751,467 +767,133 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
}
- //todo, before 2.38/2.40 release, Erwin
-#ifdef TURN_THIS_PYTHON_CODE_INTO_CPP
- //all stuff needed to bake keyframes into blender objects
- //this allows physics simulation of the game engine to be automatically turned into blender ipo curves
- //so bullet physics can be used for animations
+}
+void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
+{
+
+ KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
+ int numScenes = scenes->size();
+ int i;
+ for (i=0;i<numScenes;i++)
+ {
+ KX_Scene* scene = scenes->at(i);
+ //PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
+ CListValue* parentList = scene->GetRootParentList();
+ int numObjects = parentList->GetCount();
+ int g;
+ for (g=0;g<numObjects;g++)
+ {
+ KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
+ if (gameObj->IsDynamic())
+ {
+ KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
+
+ Object* blenderObject = FindBlenderObject(gameObj);
+ if (blenderObject)
+ {
- static PyObject *Ipo_getCurve( BPy_Ipo * self, PyObject * args )
+ const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
+ float eulerAngles[3];
+ float tmat[3][3];
+ for (int r=0;r<3;r++)
+ {
+ for (int c=0;c<3;c++)
{
- char *str, *str1;
- IpoCurve *icu = 0;
+ tmat[r][c] = orn[c][r];
+ }
+ }
+ Mat3ToEul(tmat, eulerAngles);
+
+ for(int x = 0; x < 3; x++) {
+ eulerAngles[x] *= (float) (180 / 3.14159265f);
+ }
- if( !PyArg_ParseTuple( args, "s", &str ) )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "expected string argument" ) );
+ eulerAngles[0]/=10.f;
+ eulerAngles[1]/=10.f;
+ eulerAngles[2]/=10.f;
- for( icu = self->ipo->curve.first; icu; icu = icu->next ) {
- str1 = getIpoCurveName( icu );
- if( !strcmp( str1, str ) )
- return IpoCurve_CreatePyObject( icu );
- }
- Py_INCREF( Py_None );
- return Py_None;
- }
- static PyObject *Ipo_addCurve( BPy_Ipo * self, PyObject * args )
- {
- int param = 0; /* numeric curve name constant */
- int ok = 0;
- int ipofound = 0;
- char *cur_name = 0; /* input arg: curve name */
- Ipo *ipo = 0;
- IpoCurve *icu = 0;
- Link *link;
-
- if( !PyArg_ParseTuple( args, "s", &cur_name ) )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "expected string argument" ) );
-
-
- /* chase down the ipo list looking for ours */
- link = G.main->ipo.first;
-
- while( link ) {
- ipo = ( Ipo * ) link;
- if( ipo == self->ipo ) {
- ipofound = 1;
- break;
- }
- link = link->next;
- }
-
- if( ipo && ipofound ) {
- /* ok. continue */
- } else { /* runtime error here: our ipo not found */
- return ( EXPP_ReturnPyObjError
- ( PyExc_RuntimeError, "Ipo not found" ) );
- }
-
-
- /*
- depending on the block type,
- check if the input arg curve name is valid
- and set param to numeric value.
- */
- switch ( ipo->blocktype ) {
- case ID_OB:
- ok = Ipo_obIcuName( cur_name, &param );
- break;
- case ID_CA:
- ok = Ipo_caIcuName( cur_name, &param );
- break;
- case ID_LA:
- ok = Ipo_laIcuName( cur_name, &param );
- break;
- case ID_TE:
- ok = Ipo_texIcuName( cur_name, &param );
- break;
- case ID_WO:
- ok = Ipo_woIcuName( cur_name, &param );
- break;
- case ID_MA:
- ok = Ipo_maIcuName( cur_name, &param );
- break;
- case ID_AC:
- ok = Ipo_acIcuName( cur_name, &param );
- break;
- case IPO_CO:
- ok = Ipo_coIcuName( cur_name, &param );
- break;
- case ID_CU:
- ok = Ipo_cuIcuName( cur_name, &param );
- break;
- case ID_KE:
- ok = Ipo_keIcuName( cur_name, &param );
- break;
- case ID_SEQ:
- ok = Ipo_seqIcuName( cur_name, &param );
- break;
- default:
- ok = 0;
- }
-
- if( !ok ) /* curve type was invalid */
- return EXPP_ReturnPyObjError
- ( PyExc_NameError, "curve name was invalid" );
-
- /* ask blender to create the new ipo curve */
- icu = verify_ipocurve( NULL, ipo->blocktype, NULL, NULL, param);
-
- if( icu == 0 ) /* could not create curve */
- return EXPP_ReturnPyObjError
- ( PyExc_RuntimeError,
- "blender could not create ipo curve" );
-
- allspace( REMAKEIPO, 0 );
- EXPP_allqueue( REDRAWIPO, 0 );
-
- /* create a bpy wrapper for the new ipo curve */
- return IpoCurve_CreatePyObject( icu );
- }
+ const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
+ const MT_Point3& position = gameObj->NodeGetWorldPosition();
+
+ Ipo* ipo = blenderObject->ipo;
+ if (ipo)
+ {
- static PyObject *Ipo_getNcurves( BPy_Ipo * self )
- {
- int i = 0;
+ //create the curves, if not existing
- IpoCurve *icu;
- for( icu = self->ipo->curve.first; icu; icu = icu->next ) {
- i++;
- }
+ IpoCurve *icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
+ if (!icu1)
+ icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_LOC_X);
+
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
+ if (!icu1)
+ icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_LOC_Y);
+
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
+ if (!icu1)
+ icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_LOC_Z);
- return ( PyInt_FromLong( i ) );
- }
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
+ if (!icu1)
+ icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_ROT_X);
+
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
+ if (!icu1)
+ icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_ROT_Y);
+
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
+ if (!icu1)
+ icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_ROT_Z);
- static PyObject *Ipo_getNBezPoints( BPy_Ipo * self, PyObject * args )
+
+ //fill the curves with data
+
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
+ if (icu1)
{
- int num = 0, i = 0;
- IpoCurve *icu = 0;
- if( !PyArg_ParseTuple( args, "i", &num ) )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "expected int argument" ) );
- icu = self->ipo->curve.first;
- if( !icu )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "No IPO curve" ) );
- for( i = 0; i < num; i++ ) {
- if( !icu )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "Bad curve number" ) );
- icu = icu->next;
-
- }
- return ( PyInt_FromLong( icu->totvert ) );
+ testhandles_ipocurve(icu1);
}
-
- static PyObject *Ipo_DeleteBezPoints( BPy_Ipo * self, PyObject * args )
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
+ if (icu1)
{
- int num = 0, i = 0;
- IpoCurve *icu = 0;
- if( !PyArg_ParseTuple( args, "i", &num ) )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "expected int argument" ) );
- icu = self->ipo->curve.first;
- if( !icu )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "No IPO curve" ) );
- for( i = 0; i < num; i++ ) {
- if( !icu )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "Bad curve number" ) );
- icu = icu->next;
-
- }
- icu->totvert--;
- return ( PyInt_FromLong( icu->totvert ) );
+ testhandles_ipocurve(icu1);
}
-
- /*****************************************************************************/
- /* Function: M_Object_Get */
- /* Python equivalent: Blender.Object.Get */
- /*****************************************************************************/
- PyObject *M_Object_Get( PyObject * self, PyObject * args )
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
+ if (icu1)
{
- struct Object *object;
- BPy_Object *blen_object;
- char *name = NULL;
-
- PyArg_ParseTuple( args, "|s", &name );
-
- if( name != NULL ) {
- object = GetObjectByName( name );
-
- if( object == NULL ) {
- /* No object exists with the name specified in the argument name. */
- return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
- "Unknown object specified." ) );
- }
- blen_object =
- ( BPy_Object * ) PyObject_NEW( BPy_Object,
- &Object_Type );
- blen_object->object = object;
-
- return ( ( PyObject * ) blen_object );
- } else {
- /* No argument has been given. Return a list of all objects. */
- PyObject *obj_list;
- Link *link;
- int index;
-
- obj_list = PyList_New( BLI_countlist( &( G.main->object ) ) );
-
- if( obj_list == NULL ) {
- return ( EXPP_ReturnPyObjError( PyExc_SystemError,
- "List creation failed." ) );
- }
-
- link = G.main->object.first;
- index = 0;
- while( link ) {
- object = ( Object * ) link;
- blen_object =
- ( BPy_Object * ) PyObject_NEW( BPy_Object,
- &Object_Type );
- blen_object->object = object;
-
- PyList_SetItem( obj_list, index,
- ( PyObject * ) blen_object );
- index++;
- link = link->next;
- }
- return ( obj_list );
- }
+ testhandles_ipocurve(icu1);
}
-
-
- static PyObject *M_Ipo_New( PyObject * self, PyObject * args )
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
+ if (icu1)
{
- Ipo *add_ipo( char *name, int idcode );
- char *name = NULL, *code = NULL;
- int idcode = -1;
- BPy_Ipo *pyipo;
- Ipo *blipo;
-
- if( !PyArg_ParseTuple( args, "ss", &code, &name ) )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError,
- "expected string string arguments" ) );
-
- if( !strcmp( code, "Object" ) )
- idcode = ID_OB;
- if( !strcmp( code, "Camera" ) )
- idcode = ID_CA;
- if( !strcmp( code, "World" ) )
- idcode = ID_WO;
- if( !strcmp( code, "Material" ) )
- idcode = ID_MA;
- if( !strcmp( code, "Texture" ) )
- idcode = ID_TE;
- if( !strcmp( code, "Lamp" ) )
- idcode = ID_LA;
- if( !strcmp( code, "Action" ) )
- idcode = ID_AC;
- if( !strcmp( code, "Constraint" ) )
- idcode = IPO_CO;
- if( !strcmp( code, "Sequence" ) )
- idcode = ID_SEQ;
- if( !strcmp( code, "Curve" ) )
- idcode = ID_CU;
- if( !strcmp( code, "Key" ) )
- idcode = ID_KE;
-
- if( idcode == -1 )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "Bad code" ) );
-
-
- blipo = add_ipo( name, idcode );
-
- if( blipo ) {
- /* return user count to zero because add_ipo() inc'd it */
- blipo->id.us = 0;
- /* create python wrapper obj */
- pyipo = ( BPy_Ipo * ) PyObject_NEW( BPy_Ipo, &Ipo_Type );
- } else
- return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
- "couldn't create Ipo Data in Blender" ) );
-
- if( pyipo == NULL )
- return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
- "couldn't create Ipo Data object" ) );
-
- pyipo->ipo = blipo;
-
- return ( PyObject * ) pyipo;
+ testhandles_ipocurve(icu1);
}
-
-
-
- static PyObject *Object_setIpo( BPy_Object * self, PyObject * args )
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
+ if (icu1)
{
- PyObject *pyipo = 0;
- Ipo *ipo = NULL;
- Ipo *oldipo;
-
- if( !PyArg_ParseTuple( args, "O!", &Ipo_Type, &pyipo ) )
- return EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected Ipo as argument" );
-
- ipo = Ipo_FromPyObject( pyipo );
-
- if( !ipo )
- return EXPP_ReturnPyObjError( PyExc_RuntimeError,
- "null ipo!" );
-
- if( ipo->blocktype != ID_OB )
- return EXPP_ReturnPyObjError( PyExc_TypeError,
- "this ipo is not an object ipo" );
-
- oldipo = self->object->ipo;
- if( oldipo ) {
- ID *id = &oldipo->id;
- if( id->us > 0 )
- id->us--;
- }
-
- ( ( ID * ) & ipo->id )->us++;
-
- self->object->ipo = ipo;
-
- Py_INCREF( Py_None );
- return Py_None;
+ testhandles_ipocurve(icu1);
}
-
-
- static PyObject *M_Ipo_Get( PyObject * self, PyObject * args )
+ icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
+ if (icu1)
{
- char *name = NULL;
- Ipo *ipo_iter;
- PyObject *ipolist, *pyobj;
- BPy_Ipo *wanted_ipo = NULL;
- char error_msg[64];
-
- if( !PyArg_ParseTuple( args, "|s", &name ) )
- return ( EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected string argument (or nothing)" ) );
-
- ipo_iter = G.main->ipo.first;
-
- if( name ) { /* (name) - Search ipo by name */
- while( ( ipo_iter ) && ( wanted_ipo == NULL ) ) {
- if( strcmp( name, ipo_iter->id.name + 2 ) == 0 ) {
- wanted_ipo =
- ( BPy_Ipo * ) PyObject_NEW( BPy_Ipo,
- &Ipo_Type );
- if( wanted_ipo )
- wanted_ipo->ipo = ipo_iter;
- }
- ipo_iter = ipo_iter->id.next;
- }
-
- if( wanted_ipo == NULL ) { /* Requested ipo doesn't exist */
- PyOS_snprintf( error_msg, sizeof( error_msg ),
- "Ipo \"%s\" not found", name );
- return ( EXPP_ReturnPyObjError
- ( PyExc_NameError, error_msg ) );
- }
-
- return ( PyObject * ) wanted_ipo;
- }
-
- else { /* () - return a list with all ipos in the scene */
- int index = 0;
-
- ipolist = PyList_New( BLI_countlist( &( G.main->ipo ) ) );
-
- if( ipolist == NULL )
- return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
- "couldn't create PyList" ) );
-
- while( ipo_iter ) {
- pyobj = Ipo_CreatePyObject( ipo_iter );
-
- if( !pyobj )
- return ( EXPP_ReturnPyObjError
- ( PyExc_MemoryError,
- "couldn't create PyString" ) );
-
- PyList_SET_ITEM( ipolist, index, pyobj );
-
- ipo_iter = ipo_iter->id.next;
- index++;
- }
-
- return ( ipolist );
- }
+ testhandles_ipocurve(icu1);
}
+ }
+ }
+ }
-
- static PyObject *M_Ipo_Recalc( PyObject * self, PyObject * args )
- {
- void testhandles_ipocurve( IpoCurve * icu );
- PyObject *a;
- IpoCurve *icu;
- if( !PyArg_ParseTuple( args, "O", &a ) )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "expected ipo argument)" ) );
- icu = IpoCurve_FromPyObject( a );
- testhandles_ipocurve( icu );
-
- Py_INCREF( Py_None );
- return Py_None;
-
- }
+ }
+
+
+ }
- static PyObject *IpoCurve_addBezier( C_IpoCurve * self, PyObject * args )
- {
- short MEM_freeN( void *vmemh );
- void *MEM_mallocN( unsigned int len, char *str );
- float x, y;
- int npoints;
- IpoCurve *icu;
- BezTriple *bzt, *tmp;
- static char name[10] = "mlml";
- PyObject *popo = 0;
- if( !PyArg_ParseTuple( args, "O", &popo ) )
- return ( EXPP_ReturnPyObjError
- ( PyExc_TypeError, "expected tuple argument" ) );
-
- x = (float)PyFloat_AsDouble( PyTuple_GetItem( popo, 0 ) );
- y = (float)PyFloat_AsDouble( PyTuple_GetItem( popo, 1 ) );
- icu = self->ipocurve;
- npoints = icu->totvert;
- tmp = icu->bezt;
- icu->bezt = MEM_mallocN( sizeof( BezTriple ) * ( npoints + 1 ), name );
- if( tmp ) {
- memmove( icu->bezt, tmp, sizeof( BezTriple ) * npoints );
- MEM_freeN( tmp );
- }
- memmove( icu->bezt + npoints, icu->bezt, sizeof( BezTriple ) );
- icu->totvert++;
- bzt = icu->bezt + npoints;
- bzt->vec[0][0] = x - 1;
- bzt->vec[1][0] = x;
- bzt->vec[2][0] = x + 1;
- bzt->vec[0][1] = y - 1;
- bzt->vec[1][1] = y;
- bzt->vec[2][1] = y + 1;
- /* set handle type to Auto */
- bzt->h1 = HD_AUTO;
- bzt->h2 = HD_AUTO;
-
- Py_INCREF( Py_None );
- return Py_None;
- }
-#endif
}
-
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index dd7c31abee7..bdaa8448f6d 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -129,6 +129,8 @@ public:
///this generates ipo curves for position, rotation, allowing to use game physics in animation
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber);
+ virtual void TestHandlesPhysicsObjectToAnimationIpo();
+
};
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index b3422605c87..5cb445a6dc4 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -65,6 +65,8 @@ public:
///this generates ipo curves for position, rotation, allowing to use game physics in animation
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber) = 0;
+ virtual void TestHandlesPhysicsObjectToAnimationIpo() = 0;
+
};
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index a3a4a556956..a163e8fde58 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -845,6 +845,13 @@ void KX_KetsjiEngine::StopEngine()
{
if (m_bInitialized)
{
+
+ if (m_game2ipo)
+ {
+// printf("TestHandlesPhysicsObjectToAnimationIpo\n");
+ m_sceneconverter->TestHandlesPhysicsObjectToAnimationIpo();
+ }
+
KX_SceneList::iterator sceneit;
for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++)
{