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author | Brecht Van Lommel <brecht@blender.org> | 2020-12-24 15:45:04 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-12-24 15:53:33 +0300 |
commit | 29cd99e7fd3ccb6217a26afa5cc054c0ab97b1a8 (patch) | |
tree | 95beb2d3c901d81cf35ade41e02976ad08401436 /source | |
parent | c4f8aedbc2eb3f54e885ca4c86af6b405fd89c3f (diff) |
Cycles: remove surface area computation for meshes with OSL
This is relatively expensive and as per the OSL spec, this value is not
expected to be meaningful for non-light shaders. This makes viewport updates
a little faster.
As a side effect also fixes T82723, viewport refresh issue with volume density.
Diffstat (limited to 'source')
0 files changed, 0 insertions, 0 deletions