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authorJoseph Eagar <joeedh@gmail.com>2022-06-01 02:32:42 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-06-01 02:32:42 +0300
commit6cee4049143abf692af6ffb78c109fb0760fe67d (patch)
treef6ba29b3541b4d22d0671f4b43d388f3aa2827af /source
parent75162ab8c23937fce64e7b2674cc706a008ded96 (diff)
GPU subdiv: Fix edit mode vertex color not being uploaded properly
Also cleaned up the code a tad bit. Note that I found two more bugs: * GPU subdivision attribute interpolation is producing visual artifacts. * "Show on cage" mode for subdivision surface just shows black colors.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc29
1 files changed, 16 insertions, 13 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
index fa5bf35198b..717d81d6b52 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
@@ -111,7 +111,7 @@ static GPUVertFormat *get_coarse_vcol_format()
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "cCol", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "cCol", GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
GPU_vertformat_alias_add(&format, "c");
GPU_vertformat_alias_add(&format, "ac");
}
@@ -245,6 +245,7 @@ static void extract_vcol_init_subdiv(const DRWSubdivCache *subdiv_cache,
&coarse_mesh->vdata;
const CustomData *cd_ldata = extract_bmesh ? &coarse_mesh->edit_mesh->bm->ldata :
&coarse_mesh->ldata;
+ const int totloop = extract_bmesh ? coarse_mesh->edit_mesh->bm->totloop : coarse_mesh->totloop;
Mesh me_query = blender::dna::shallow_copy(*coarse_mesh);
BKE_id_attribute_copy_domains_temp(
@@ -263,7 +264,7 @@ static void extract_vcol_init_subdiv(const DRWSubdivCache *subdiv_cache,
/* Dynamic as we upload and interpolate layers one at a time. */
GPU_vertbuf_init_with_format_ex(src_data, get_coarse_vcol_format(), GPU_USAGE_DYNAMIC);
- GPU_vertbuf_data_alloc(src_data, coarse_mesh->totloop);
+ GPU_vertbuf_data_alloc(src_data, totloop);
gpuMeshVcol *mesh_vcol = (gpuMeshVcol *)GPU_vertbuf_get_data(src_data);
@@ -279,8 +280,6 @@ static void extract_vcol_init_subdiv(const DRWSubdivCache *subdiv_cache,
const int dst_offset = (int)subdiv_cache->num_subdiv_loops * 2 * pack_layer_index++;
const CustomData *cdata = ref.domain == ATTR_DOMAIN_POINT ? cd_vdata : cd_ldata;
- const MLoop *ml = coarse_mesh->mloop;
-
int layer_i = CustomData_get_named_layer_index(cdata, ref.layer->type, ref.layer->name);
if (layer_i == -1) {
@@ -289,15 +288,6 @@ static void extract_vcol_init_subdiv(const DRWSubdivCache *subdiv_cache,
}
gpuMeshVcol *vcol = mesh_vcol;
- MLoopCol *mcol = nullptr;
- MPropCol *pcol = nullptr;
-
- if (ref.layer->type == CD_PROP_COLOR) {
- pcol = static_cast<MPropCol *>(cdata->layers[layer_i].data);
- }
- else {
- mcol = static_cast<MLoopCol *>(cdata->layers[layer_i].data);
- }
const bool is_vert = ref.domain == ATTR_DOMAIN_POINT;
@@ -331,10 +321,23 @@ static void extract_vcol_init_subdiv(const DRWSubdivCache *subdiv_cache,
vcol->b = unit_float_to_ushort_clamp(pcol2->color[2]);
vcol->a = unit_float_to_ushort_clamp(pcol2->color[3]);
}
+
+ vcol++;
} while ((l_iter = l_iter->next) != f->l_first);
}
}
else {
+ const MLoop *ml = coarse_mesh->mloop;
+ MLoopCol *mcol = nullptr;
+ MPropCol *pcol = nullptr;
+
+ if (ref.layer->type == CD_PROP_COLOR) {
+ pcol = static_cast<MPropCol *>(cdata->layers[layer_i].data);
+ }
+ else {
+ mcol = static_cast<MLoopCol *>(cdata->layers[layer_i].data);
+ }
+
for (int ml_index = 0; ml_index < coarse_mesh->totloop; ml_index++, vcol++, ml++) {
int idx = is_vert ? ml->v : ml_index;