diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 20:05:53 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 23:30:08 +0300 |
commit | 797539e76ccf89165204f703ea25e39c8c14dfa1 (patch) | |
tree | 9578e62a3c6fe3aa518d0b75cabcc5d84a157ca7 /source | |
parent | 380ce86a7f0a9f70f9b152541c53e74c52863ef5 (diff) |
Cleanup: comments (long lines) in render
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 7 | ||||
-rw-r--r-- | source/blender/render/intern/source/bake_api.c | 27 | ||||
-rw-r--r-- | source/blender/render/intern/source/external_engine.c | 6 | ||||
-rw-r--r-- | source/blender/render/intern/source/imagetexture.c | 27 | ||||
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 22 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_result.c | 6 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_texture.c | 11 | ||||
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 3 |
8 files changed, 69 insertions, 40 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 145508b514e..46d2df0acb5 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -91,7 +91,8 @@ typedef struct RenderPass { /* a renderlayer is a full image, but with all passes and samples */ /* size of the rects is defined in RenderResult */ -/* after render, the Combined pass is in combined, for renderlayers read from files it is a real pass */ +/* after render, the Combined pass is in combined, + * for renderlayers read from files it is a real pass */ typedef struct RenderLayer { struct RenderLayer *next, *prev; @@ -125,8 +126,8 @@ typedef struct RenderResult { int rectx, recty; short crop, sample_nr; - /* the following rect32, rectf and rectz buffers are for temporary storage only, for RenderResult structs - * created in #RE_AcquireResultImage - which do not have RenderView */ + /* The following rect32, rectf and rectz buffers are for temporary storage only, + * for RenderResult structs created in #RE_AcquireResultImage - which do not have RenderView */ /* optional, 32 bits version of picture, used for ogl render and image curves */ int *rect32; diff --git a/source/blender/render/intern/source/bake_api.c b/source/blender/render/intern/source/bake_api.c index bc0c73fd11f..e71d5b5f14c 100644 --- a/source/blender/render/intern/source/bake_api.c +++ b/source/blender/render/intern/source/bake_api.c @@ -17,19 +17,22 @@ /** \file * \ingroup render * - * \brief The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an - * array of floats with the result. + * \brief The API itself is simple. + * Blender sends a populated array of BakePixels to the renderer, + * and gets back an array of floats with the result. * * \section bake_api Development Notes for External Engines * - * The Bake API is fully implemented with Python rna functions. The operator expects/call a function: + * The Bake API is fully implemented with Python rna functions. + * The operator expects/call a function: * * ``def bake(scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result)`` * - scene: current scene (Python object) * - object: object to render (Python object) * - pass_type: pass to render (string, e.g., "COMBINED", "AO", "NORMAL", ...) * - object_id: index of object to bake (to use with the pixel_array) - * - pixel_array: list of primitive ids and barycentric coordinates to bake(Python object, see bake_pixel) + * - pixel_array: list of primitive ids and barycentric coordinates to + * `bake(Python object, see bake_pixel)`. * - num_pixels: size of pixel_array, number of pixels to bake (int) * - depth: depth of pixels to return (int, assuming always 4 now) * - result: array to be populated by the engine (float array, PyLong_AsVoidPtr) @@ -158,8 +161,10 @@ void RE_bake_margin(ImBuf *ibuf, char *mask, const int margin) } /** - * This function returns the coordinate and normal of a barycentric u,v for a face defined by the primitive_id index. - * The returned normal is actually the direction from the same barycentric coordinate in the cage to the base mesh + * This function returns the coordinate and normal of a barycentric u,v + * for a face defined by the primitive_id index. + * The returned normal is actually the direction from the same barycentric coordinate + * in the cage to the base mesh * The returned coordinate is the point in the cage mesh */ static void calc_point_from_barycentric_cage(TriTessFace *triangles_low, @@ -201,7 +206,8 @@ static void calc_point_from_barycentric_cage(TriTessFace *triangles_low, } /** - * This function returns the coordinate and normal of a barycentric u,v for a face defined by the primitive_id index. + * This function returns the coordinate and normal of a barycentric u,v + * for a face defined by the primitive_id index. * The returned coordinate is extruded along the normal by cage_extrusion */ static void calc_point_from_barycentric_extrusion(TriTessFace *triangles, @@ -722,8 +728,8 @@ void RE_bake_pixels_populate(Mesh *me, for (a = 0; a < 3; a++) { const float *uv = mloopuv[lt->tri[a]].uv; - /* Note, workaround for pixel aligned UVs which are common and can screw up our intersection tests - * where a pixel gets in between 2 faces or the middle of a quad, + /* Note, workaround for pixel aligned UVs which are common and can screw up our + * intersection tests where a pixel gets in between 2 faces or the middle of a quad, * camera aligned quads also have this problem but they are less common. * Add a small offset to the UVs, fixes bug #18685 - Campbell */ vec[a][0] = uv[0] * (float)bd.bk_image->width - (0.5f + 0.001f); @@ -796,7 +802,8 @@ static void normal_compress(float out[3], } /** - * This function converts an object space normal map to a tangent space normal map for a given low poly mesh + * This function converts an object space normal map + * to a tangent space normal map for a given low poly mesh. */ void RE_bake_normal_world_to_tangent(const BakePixel pixel_array[], const size_t num_pixels, diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c index c4eef235b5d..744595305d9 100644 --- a/source/blender/render/intern/source/external_engine.c +++ b/source/blender/render/intern/source/external_engine.c @@ -410,7 +410,8 @@ float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera, bool us { Render *re = engine->re; - /* when using spherical stereo, get camera shift without multiview, leaving stereo to be handled by the engine */ + /* When using spherical stereo, get camera shift without multiview, + * leaving stereo to be handled by the engine. */ if (use_spherical_stereo) re = NULL; @@ -424,7 +425,8 @@ void RE_engine_get_camera_model_matrix(RenderEngine *engine, { Render *re = engine->re; - /* when using spherical stereo, get model matrix without multiview, leaving stereo to be handled by the engine */ + /* When using spherical stereo, get model matrix without multiview, + * leaving stereo to be handled by the engine. */ if (use_spherical_stereo) re = NULL; diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index df114ed9c1d..fad54c675ba 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -597,7 +597,8 @@ static void boxsample(ImBuf *ibuf, * If variable 'imaprepeat' has been set, the * clipped-away parts are sampled as well. */ - /* note: actually minx etc isn't in the proper range... this due to filter size and offset vectors for bump */ + /* note: actually minx etc isn't in the proper range... + * this due to filter size and offset vectors for bump */ /* note: talpha must be initialized */ /* note: even when 'imaprepeat' is set, this can only repeat once in any direction. * the point which min/max is derived from is assumed to be wrapped */ @@ -682,8 +683,8 @@ static void boxsample(ImBuf *ibuf, } } -/*----------------------------------------------------------------------------------------------------------------- - * from here, some functions only used for the new filtering */ +/* -------------------------------------------------------------------- */ +/* from here, some functions only used for the new filtering */ /* anisotropic filters, data struct used instead of long line of (possibly unused) func args */ typedef struct afdata_t { @@ -1043,7 +1044,8 @@ static int imagewraposa_aniso(Tex *tex, miny = (maxy - miny) * 0.5f; if (tex->imaflag & TEX_FILTER_MIN) { - /* make sure the filtersize is minimal in pixels (normal, ref map can have miniature pixel dx/dy) */ + /* Make sure the filtersize is minimal in pixels + * (normal, ref map can have miniature pixel dx/dy). */ const float addval = (0.5f * tex->filtersize) / (float)MIN2(ibuf->x, ibuf->y); if (addval > minx) minx = addval; @@ -1063,8 +1065,9 @@ static int imagewraposa_aniso(Tex *tex, float t; SWAP(float, minx, miny); /* must rotate dxt/dyt 90 deg - * yet another blender problem is that swapping X/Y axes (or any tex proj switches) should do something similar, - * but it doesn't, it only swaps coords, so filter area will be incorrect in those cases. */ + * yet another blender problem is that swapping X/Y axes (or any tex proj switches) + * should do something similar, but it doesn't, it only swaps coords, + * so filter area will be incorrect in those cases. */ t = dxt[0]; dxt[0] = dxt[1]; dxt[1] = -t; @@ -1368,8 +1371,9 @@ static int imagewraposa_aniso(Tex *tex, } /* de-premul, this is being premulled in shade_input_do_shade() - * TXF: this currently does not (yet?) work properly, destroys edge AA in clip/checker mode, so for now commented out - * also disabled in imagewraposa() to be able to compare results with blender's default texture filtering */ + * TXF: this currently does not (yet?) work properly, destroys edge AA in clip/checker mode, + * so for now commented out also disabled in imagewraposa() + * to be able to compare results with blender's default texture filtering */ /* brecht: tried to fix this, see "TXF alpha" comments */ @@ -1404,8 +1408,8 @@ int imagewraposa(Tex *tex, float maxd, pixsize, val1, val2, val3; int curmap, retval, imaprepeat, imapextend; - /* TXF: since dxt/dyt might be modified here and since they might be needed after imagewraposa() call, - * make a local copy here so that original vecs remain untouched */ + /* TXF: since dxt/dyt might be modified here and since they might be needed after imagewraposa() + * call, make a local copy here so that original vecs remain untouched. */ copy_v2_v2(dxt, DXT); copy_v2_v2(dyt, DYT); @@ -1471,7 +1475,8 @@ int imagewraposa(Tex *tex, miny = (maxy - miny) / 2.0f; if (tex->imaflag & TEX_FILTER_MIN) { - /* make sure the filtersize is minimal in pixels (normal, ref map can have miniature pixel dx/dy) */ + /* Make sure the filtersize is minimal in pixels + * (normal, ref map can have miniature pixel dx/dy). */ float addval = (0.5f * tex->filtersize) / (float)MIN2(ibuf->x, ibuf->y); if (addval > minx) diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index ef99972aa6a..2d042a0a521 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -219,7 +219,8 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs) /* Flush stdout to be sure python callbacks are printing stuff after blender. */ fflush(stdout); - /* NOTE: using G_MAIN seems valid here??? Not sure it's actually even used anyway, we could as well pass NULL? */ + /* NOTE: using G_MAIN seems valid here??? + * Not sure it's actually even used anyway, we could as well pass NULL? */ BLI_callback_exec(G_MAIN, NULL, BLI_CB_EVT_RENDER_STATS); fputc('\n', stdout); @@ -1248,7 +1249,8 @@ static void render_scene(Render *re, Scene *sce, int cfra) do_render(resc); } -/* helper call to detect if this scene needs a render, or if there's a any render layer to render */ +/* helper call to detect if this scene needs a render, + * or if there's a any render layer to render. */ static int composite_needs_render(Scene *sce, int this_scene) { bNodeTree *ntree = sce->nodetree; @@ -1668,7 +1670,8 @@ static void do_render_all_options(Render *re) * work with copy-on-write. */ BKE_animsys_evaluate_all_animation(re->main, NULL, re->scene, (float)cfra); - /* Update for masks (these do not use animsys but own lighter weight structure to define animation). */ + /* Update for masks + * (these do not use animsys but own lighter weight structure to define animation). */ BKE_mask_evaluate_all_masks(re->main, (float)cfra, true); if (RE_engine_render(re, 1)) { @@ -1967,7 +1970,8 @@ static int render_initialize_from_main(Render *re, winx = (rd->size * rd->xsch) / 100; winy = (rd->size * rd->ysch) / 100; - /* we always render smaller part, inserting it in larger image is compositor bizz, it uses disprect for it */ + /* We always render smaller part, inserting it in larger image is compositor bizz, + * it uses disprect for it. */ if (scene->r.mode & R_BORDER) { disprect.xmin = rd->border.xmin * winx; disprect.xmax = rd->border.xmax * winx; @@ -2041,7 +2045,8 @@ void RE_BlenderFrame(Render *re, { BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT); - /* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */ + /* Ugly global still... + * is to prevent preview events and signal subsurfs etc to make full resol. */ G.is_rendering = true; scene->r.cfra = frame; @@ -2365,7 +2370,8 @@ static int do_write_image_or_movie(Render *re, /* Flush stdout to be sure python callbacks are printing stuff after blender. */ fflush(stdout); - /* NOTE: using G_MAIN seems valid here??? Not sure it's actually even used anyway, we could as well pass NULL? */ + /* NOTE: using G_MAIN seems valid here??? + * Not sure it's actually even used anyway, we could as well pass NULL? */ BLI_callback_exec(G_MAIN, NULL, BLI_CB_EVT_RENDER_STATS); BLI_timecode_string_from_time_simple(name, sizeof(name), re->i.lastframetime - render_time); @@ -2469,8 +2475,8 @@ void RE_BlenderAnim(Render *re, } } - /* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */ - /* is also set by caller renderwin.c */ + /* Ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol + * is also set by caller renderwin.c */ G.is_rendering = true; re->flag |= R_ANIMATION; diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c index 0140aa44645..e8c27b47ecb 100644 --- a/source/blender/render/intern/source/render_result.c +++ b/source/blender/render/intern/source/render_result.c @@ -85,7 +85,8 @@ void render_result_free(RenderResult *res) while (res->layers.first) { RenderLayer *rl = res->layers.first; - /* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */ + /* acolrect and scolrect are optionally allocated in shade_tile, + * only free here since it can be used for drawing. */ if (rl->acolrect) MEM_freeN(rl->acolrect); if (rl->scolrect) @@ -684,7 +685,8 @@ static int order_render_passes(const void *a, const void *b) return (rpa->view_id < rpb->view_id); } -/* from imbuf, if a handle was returned and it's not a singlelayer multiview we convert this to render result */ +/* From imbuf, if a handle was returned and + * it's not a singlelayer multiview we convert this to render result. */ RenderResult *render_result_new_from_exr( void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty) { diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 0400ad7ee95..0a84e6519b2 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -723,7 +723,10 @@ static float mg_distNoiseTex(Tex *tex, const float texvec[3], TexResult *texres) } /* ------------------------------------------------------------------------- */ -/* newnoise: Voronoi texture type, probably the slowest, especially with minkovsky, bumpmapping, could be done another way */ +/* newnoise: Voronoi texture type + * + * probably the slowest, especially with minkovsky, bumpmapping, could be done another way. + */ static float voronoiTex(Tex *tex, const float texvec[3], TexResult *texres) { @@ -1387,8 +1390,10 @@ int multitex_nodes(Tex *tex, true); } -/* Warning, if the texres's values are not declared zero, check the return value to be sure - * the color values are set before using the r/g/b values, otherwise you may use uninitialized values - Campbell +/** + * \warning if the texres's values are not declared zero, + * check the return value to be sure the color values are set before using the r/g/b values, + * otherwise you may use uninitialized values - Campbell * * Use it for stuff which is out of render pipeline. */ diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index e8c97661547..ffc639a8d20 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -165,7 +165,8 @@ static void zbuf_add_to_span(ZSpan *zspan, const float v1[2], const float v2[2]) /* Functions */ /*-----------------------------------------------------------*/ -/* scanconvert for strand triangles, calls func for each x, y coordinate and gives UV barycentrics and z */ +/* Scanconvert for strand triangles, calls func for each x, y coordinate + * and gives UV barycentrics and z. */ void zspan_scanconvert(ZSpan *zspan, void *handle, |