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authorCampbell Barton <ideasman42@gmail.com>2020-07-01 12:54:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-01 13:16:27 +0300
commitab0d02b704d01fdcfedf33bc1a8a2ee434a3fb65 (patch)
treefcf9fe570e70be97e9aa92e475e0b7bb1febaa4e /source
parent4387aff99e01c412a360d412bf78d8bc913d4401 (diff)
UI: use term 'Current Frame' instead of 'Playhead'
Keep terminology consistent, 'Current Frame' is used nearly everywhere.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/screen/screen_ops.c5
-rw-r--r--source/blender/windowmanager/intern/wm_operator_props.c4
2 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 373d3e5349e..1623b59167e 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -4398,8 +4398,9 @@ static void screen_animation_region_tag_redraw(ScrArea *area,
}
}
- /* No need to do a full redraw as the playhead is only updated. We do need to redraw when this
- * area is in full screen as no other areas will be tagged for redrawing. */
+ /* No need to do a full redraw as the current frame indicator is only updated.
+ * We do need to redraw when this area is in full screen as no other areas
+ * will be tagged for redrawing. */
if ((region->regiontype == RGN_TYPE_WINDOW) &&
(ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION, SPACE_SEQ)) && !area->full) {
return;
diff --git a/source/blender/windowmanager/intern/wm_operator_props.c b/source/blender/windowmanager/intern/wm_operator_props.c
index 93cd757ea93..78d8fc9a20d 100644
--- a/source/blender/windowmanager/intern/wm_operator_props.c
+++ b/source/blender/windowmanager/intern/wm_operator_props.c
@@ -446,8 +446,8 @@ void WM_operator_properties_select_walk_direction(wmOperatorType *ot)
* help getting the wanted behavior to work. Most generic logic should be handled in these, so that
* the select operators only have to care for the case dependent handling.
*
- * Every select operator has slightly different requirements, e.g. VSE strip selection also needs
- * to account for handle selection. This should be the baseline behavior though.
+ * Every select operator has slightly different requirements, e.g. sequencer strip selection
+ * also needs to account for handle selection. This should be the baseline behavior though.
*/
void WM_operator_properties_generic_select(wmOperatorType *ot)
{