diff options
author | Thomas Dinges <blender@dingto.org> | 2013-05-24 16:25:18 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-05-24 16:25:18 +0400 |
commit | 1140051e5692a4f8bf52b754d26ff2779bbce3ec (patch) | |
tree | 5b9c3218cd540fdc98e26b8d89a10102819a5b78 /source | |
parent | 1693988926fefdbbd8c4e544a677c68cb726ceab (diff) |
Fix for [#35490] Initial cube is green, turn off matcap and it is correct color
* Own error from r56980, "smooth" is an Interpolation qualifier in GLSL, so use another variable name to avoid the error.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index f5b142fa5b9..fe54cd16b73 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2063,7 +2063,7 @@ void node_bsdf_glass(vec4 color, float roughness, float ior, vec3 N, out vec4 re node_bsdf_diffuse(color, 0.0, N, result); } -void node_bsdf_toon(vec4 color, float size, float smooth, vec3 N, out vec4 result) +void node_bsdf_toon(vec4 color, float size, float tsmooth, vec3 N, out vec4 result) { node_bsdf_diffuse(color, 0.0, N, result); } |