diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2019-01-08 07:15:35 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-08 07:18:28 +0300 |
commit | a0d456daf80013853743e55602d437a6ee8f21d8 (patch) | |
tree | 942bff0fcc31269f50a6e70f16463bbe991dca98 /source | |
parent | 91a155833e59275089641b63ae9271672ac17713 (diff) |
Vertex Paint: support vertex masking
Working in 2.7x, was just disabled in 2.8x.
Fixes T60256
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 3 | ||||
-rw-r--r-- | source/blender/draw/modes/paint_vertex_mode.c | 29 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 4 |
3 files changed, 30 insertions, 6 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index a991c51a7c3..0efa98abeae 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -197,9 +197,8 @@ bool DRW_object_use_hide_faces(const struct Object *ob) switch (ob->mode) { case OB_MODE_TEXTURE_PAINT: - case OB_MODE_VERTEX_PAINT: return (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; - + case OB_MODE_VERTEX_PAINT: case OB_MODE_WEIGHT_PAINT: return (me->editflag & (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0; } diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c index d57777675af..db3cd463d65 100644 --- a/source/blender/draw/modes/paint_vertex_mode.c +++ b/source/blender/draw/modes/paint_vertex_mode.c @@ -46,6 +46,7 @@ extern char datatoc_paint_vertex_frag_glsl[]; extern char datatoc_paint_wire_vert_glsl[]; extern char datatoc_paint_wire_frag_glsl[]; extern char datatoc_paint_face_vert_glsl[]; +extern char datatoc_paint_vert_frag_glsl[]; extern char datatoc_common_globals_lib_glsl[]; extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; @@ -56,6 +57,7 @@ typedef struct PAINT_VERTEX_PassList { struct DRWPass *vcolor_faces; struct DRWPass *wire_overlay; struct DRWPass *face_overlay; + struct DRWPass *vert_overlay; } PAINT_VERTEX_PassList; typedef struct PAINT_VERTEX_StorageList { @@ -76,12 +78,14 @@ static struct { struct GPUShader *vcolor_face_shader; struct GPUShader *wire_overlay_shader; struct GPUShader *face_overlay_shader; + struct GPUShader *vert_overlay_shader; } e_data = {NULL}; /* Engine data */ typedef struct PAINT_VERTEX_PrivateData { DRWShadingGroup *fvcolor_shgrp; DRWShadingGroup *lwire_shgrp; DRWShadingGroup *face_shgrp; + DRWShadingGroup *vert_shgrp; } PAINT_VERTEX_PrivateData; /* Transient data */ /* *********** FUNCTIONS *********** */ @@ -101,6 +105,11 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata)) e_data.face_overlay_shader = DRW_shader_create( datatoc_paint_face_vert_glsl, NULL, datatoc_gpu_shader_uniform_color_frag_glsl, NULL); + + e_data.vert_overlay_shader = DRW_shader_create_with_lib( + datatoc_paint_wire_vert_glsl, NULL, + datatoc_paint_vert_frag_glsl, + datatoc_common_globals_lib_glsl, NULL); } } @@ -145,6 +154,15 @@ static void PAINT_VERTEX_cache_init(void *vedata) static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f}; DRW_shgroup_uniform_vec4(stl->g_data->face_shgrp, "color", col, 1); } + + { + psl->vert_overlay = DRW_pass_create( + "Vert Mask Pass", + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE); + + stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.vert_overlay_shader, psl->vert_overlay); + DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", globals_ubo); + } } static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob) @@ -155,9 +173,11 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob) if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) { const Mesh *me = ob->data; + const Mesh *me_orig = DEG_get_original_object(ob)->data; const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0; const bool use_surface = v3d->overlay.vertex_paint_mode_opacity != 0.0f; - const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; + const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; + const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0; struct GPUBatch *geom; if (me->mloopcol == NULL) { @@ -178,6 +198,11 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob) geom = DRW_cache_mesh_surface_get(ob); DRW_shgroup_call_add(stl->g_data->face_shgrp, geom, ob->obmat); } + + if (use_vert_sel) { + geom = DRW_cache_mesh_all_verts_get(ob); + DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat); + } } } @@ -188,12 +213,14 @@ static void PAINT_VERTEX_draw_scene(void *vedata) DRW_draw_pass(psl->vcolor_faces); DRW_draw_pass(psl->face_overlay); DRW_draw_pass(psl->wire_overlay); + DRW_draw_pass(psl->vert_overlay); } static void PAINT_VERTEX_engine_free(void) { DRW_SHADER_FREE_SAFE(e_data.vcolor_face_shader); DRW_SHADER_FREE_SAFE(e_data.wire_overlay_shader); + DRW_SHADER_FREE_SAFE(e_data.vert_overlay_shader); DRW_SHADER_FREE_SAFE(e_data.face_overlay_shader); } diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 7ed7d399df4..8f9fb83f785 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -168,9 +168,7 @@ static void uiTemplatePaintModeSelection(uiLayout *layout, struct bContext *C) else { uiLayout *row = uiLayoutRow(layout, true); uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); - if (ob->mode & OB_MODE_WEIGHT_PAINT) { - uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); - } + uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); } } } |