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authorCampbell Barton <ideasman42@gmail.com>2014-02-08 02:03:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-08 02:42:26 +0400
commit2dafd1bfb8294acd996607f2b31961f66b5a3587 (patch)
treee18dfcce4b6057ff0232dca3f91e6a117117f949 /source
parentb0c314af9fdbf70a2b77cf409f5d43ed25fbb6ae (diff)
UI: butstore API to generalize button storage for modal handlers
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/UI_interface.h14
-rw-r--r--source/blender/editors/interface/interface.c21
-rw-r--r--source/blender/editors/interface/interface_intern.h4
-rw-r--r--source/blender/editors/interface/interface_utils.c162
4 files changed, 200 insertions, 1 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 65811b7c009..59257964890 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -942,6 +942,20 @@ void UI_template_fix_linking(void);
bool UI_editsource_enable_check(void);
void UI_editsource_active_but_test(uiBut *but);
+/* UI_butstore_ helpers */
+typedef struct uiButStore uiButStore;
+typedef struct uiButStoreElem uiButStoreElem;
+
+uiButStore *UI_butstore_create(uiBlock *block);
+void UI_butstore_clear(uiBlock *block);
+void UI_butstore_update(uiBlock *block);
+void UI_butstore_free(uiBlock *block, uiButStore *bs);
+bool UI_butstore_is_valid(uiButStore *bs);
+bool UI_butstore_is_registered(uiBlock *block, uiBut *but);
+void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p);
+void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p);
+
+
/* Float precision helpers */
#define UI_PRECISION_FLOAT_MAX 7
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index db2b804363c..40e3b15e191 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -525,7 +525,7 @@ static bool ui_but_equals_old(const uiBut *but, const uiBut *oldbut)
return true;
}
-static uiBut *ui_but_find_old(uiBlock *block_old, const uiBut *but_new)
+uiBut *ui_but_find_old(uiBlock *block_old, const uiBut *but_new)
{
uiBut *but_old;
for (but_old = block_old->buttons.first; but_old; but_old = but_old->next) {
@@ -535,6 +535,16 @@ static uiBut *ui_but_find_old(uiBlock *block_old, const uiBut *but_new)
}
return but_old;
}
+uiBut *ui_but_find_new(uiBlock *block_new, const uiBut *but_old)
+{
+ uiBut *but_new;
+ for (but_new = block_new->buttons.first; but_new; but_new = but_new->next) {
+ if (ui_but_equals_old(but_new, but_old)) {
+ break;
+ }
+ }
+ return but_new;
+}
/* oldbut is being inserted in new block, so we use the lines from new button, and replace button pointers */
static void ui_but_update_linklines(uiBlock *block, uiBut *oldbut, uiBut *newbut)
@@ -1020,6 +1030,11 @@ void uiEndBlock(const bContext *C, uiBlock *block)
uiBut *but;
Scene *scene = CTX_data_scene(C);
+
+ if (has_old && BLI_listbase_is_empty(&block->oldblock->butstore) == false) {
+ UI_butstore_update(block);
+ }
+
/* inherit flags from 'old' buttons that was drawn here previous, based
* on matching buttons, we need this to make button event handling non
* blocking, while still allowing buttons to be remade each redraw as it
@@ -2228,6 +2243,8 @@ static void ui_free_but(const bContext *C, uiBut *but)
IMB_freeImBuf((struct ImBuf *)but->poin);
}
+ BLI_assert(UI_butstore_is_registered(but->block, but) == false);
+
MEM_freeN(but);
}
@@ -2236,6 +2253,8 @@ void uiFreeBlock(const bContext *C, uiBlock *block)
{
uiBut *but;
+ UI_butstore_clear(block);
+
while ((but = BLI_pophead(&block->buttons))) {
ui_free_but(C, but);
}
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 4a0864e22e7..f3d720305bf 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -280,6 +280,8 @@ struct uiBlock {
Panel *panel;
uiBlock *oldblock;
+ ListBase butstore; /* UI_butstore_* runtime function */
+
ListBase layouts;
struct uiLayout *curlayout;
@@ -526,6 +528,8 @@ extern int ui_button_open_menu_direction(uiBut *but);
extern void ui_button_text_password_hide(char password_str[UI_MAX_DRAW_STR], uiBut *but, const bool restore);
void ui_button_clipboard_free(void);
void ui_panel_menu(struct bContext *C, ARegion *ar, Panel *pa);
+uiBut *ui_but_find_old(uiBlock *block_old, const uiBut *but_new);
+uiBut *ui_but_find_new(uiBlock *block_old, const uiBut *but_new);
/* interface_widgets.c */
void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3);
diff --git a/source/blender/editors/interface/interface_utils.c b/source/blender/editors/interface/interface_utils.c
index 2b9d7a74e95..ed4852bf81d 100644
--- a/source/blender/editors/interface/interface_utils.c
+++ b/source/blender/editors/interface/interface_utils.c
@@ -34,21 +34,26 @@
#include <assert.h>
#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_string.h"
+#include "BLI_listbase.h"
#include "BLF_translation.h"
#include "BKE_context.h"
+#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
+#include "interface_intern.h"
+
/*************************** RNA Utilities ******************************/
@@ -280,3 +285,160 @@ int uiFloatPrecisionCalc(int prec, double value)
return prec;
}
+
+
+/* -------------------------------------------------------------------- */
+/* Modal Button Store API */
+
+/** \name Button Store
+ *
+ * Store for modal operators & handlers to register button pointers
+ * which are maintained while drawing or NULL when removed.
+ *
+ * This is needed since button pointers are continuously freed and re-allocated.
+ *
+ * \{ */
+
+typedef struct uiButStore {
+ struct uiButStore *next, *prev;
+ uiBlock *block;
+ ListBase items;
+} uiButStore;
+
+typedef struct uiButStoreElem {
+ struct uiButStoreElem *next, *prev;
+ uiBut **but_p;
+} uiButStoreElem;
+
+/**
+ * Create a new button sture, the caller must manage and run #UI_butstore_free
+ */
+uiButStore *UI_butstore_create(uiBlock *block)
+{
+ uiButStore *bs_handle = MEM_callocN(sizeof(uiButStore), __func__);
+
+ bs_handle->block = block;
+ BLI_addtail(&block->butstore, bs_handle);
+
+ return bs_handle;
+}
+
+void UI_butstore_free(uiBlock *block, uiButStore *bs_handle)
+{
+ BLI_freelistN(&bs_handle->items);
+ BLI_remlink(&block->butstore, bs_handle);
+
+ MEM_freeN(bs_handle);
+}
+
+bool UI_butstore_is_valid(uiButStore *bs)
+{
+ return (bs->block != NULL);
+}
+
+bool UI_butstore_is_registered(uiBlock *block, uiBut *but)
+{
+ uiButStore *bs_handle;
+
+ for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {
+ uiButStoreElem *bs_elem;
+
+ for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
+ if (*bs_elem->but_p == but) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p)
+{
+ uiButStoreElem *bs_elem = MEM_callocN(sizeof(uiButStoreElem), __func__);
+ BLI_assert(*but_p);
+ bs_elem->but_p = but_p;
+
+ BLI_addtail(&bs_handle->items, bs_elem);
+
+}
+
+void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p)
+{
+ uiButStoreElem *bs_elem, *bs_elem_next;
+
+ for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem_next) {
+ bs_elem_next = bs_elem->next;
+ if (bs_elem->but_p == but_p) {
+ BLI_remlink(&bs_handle->items, bs_elem);
+ MEM_freeN(bs_elem);
+ }
+ }
+
+ BLI_assert(0);
+}
+
+/**
+ * NULL all pointers, don't free since the owner needs to be able to inspect.
+ */
+void UI_butstore_clear(uiBlock *block)
+{
+ uiButStore *bs_handle;
+
+ for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {
+ uiButStoreElem *bs_elem;
+
+ bs_handle->block = NULL;
+
+ for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
+ *bs_elem->but_p = NULL;
+ }
+ }
+}
+
+/**
+ * Map freed buttons from the old block and update pointers.
+ */
+void UI_butstore_update(uiBlock *block)
+{
+ uiButStore *bs_handle;
+
+ /* move this list to the new block */
+ if (block->oldblock) {
+ if (block->oldblock->butstore.first) {
+ block->butstore = block->oldblock->butstore;
+ BLI_listbase_clear(&block->oldblock->butstore);
+ }
+ }
+
+ if (LIKELY(block->butstore.first == NULL))
+ return;
+
+ /* warning, loop-in-loop, in practice we only store <10 buttons at a time,
+ * so this isn't going to be a problem, if that changes old-new mapping can be cached first */
+ for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {
+
+ BLI_assert((bs_handle->block == NULL) ||
+ (bs_handle->block == block) ||
+ (block->oldblock && block->oldblock == bs_handle->block));
+
+ if (bs_handle->block == block->oldblock) {
+ uiButStoreElem *bs_elem;
+
+ bs_handle->block = block;
+
+ for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
+ if (*bs_elem->but_p) {
+ uiBut *but_new = ui_but_find_new(block, *bs_elem->but_p);
+
+ /* can be NULL if the buttons removed,
+ * note: we could allow passing in a callback when buttons are removed
+ * so the caller can cleanup */
+ *bs_elem->but_p = but_new;
+ }
+ }
+ }
+ }
+}
+
+/** \} */