Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2015-04-16 14:01:57 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-04-16 14:02:09 +0300
commit69b33b6ed3f41de3d2d6e25e67e33ad695e2e3c4 (patch)
tree0a822ff428985df548f6e16282d20c4630c29048 /source
parenteced87b2d6414f103911ab1daf0a28181f783cba (diff)
Draw smoke domain in transparent pass. Should composite smoke domains
correctly in scene - with known limitations of blending between transparent objects.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c34
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c5
2 files changed, 27 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 10db8c38de3..ecc2499a63f 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -7501,7 +7501,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
const bool render_override = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0;
const bool is_picking = (G.f & G_PICKSEL) != 0;
const bool has_particles = (ob->particlesystem.first != NULL);
- bool particle_skip_object = false; /* Draw particles but not their emitter object. */
+ bool skip_object = false; /* Draw particles but not their emitter object. */
+ SmokeModifierData *smd = NULL;
if (ob != scene->obedit) {
if (ob->restrictflag & OB_RESTRICT_VIEW)
@@ -7525,17 +7526,37 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (ob->mode == OB_MODE_OBJECT) {
ParticleSystem *psys;
- particle_skip_object = render_override;
+ skip_object = render_override;
for (psys = ob->particlesystem.first; psys; psys = psys->next) {
/* Once we have found a psys which renders its emitter object, we are done. */
if (psys->part->draw & PART_DRAW_EMITTER) {
- particle_skip_object = false;
+ skip_object = false;
break;
}
}
}
}
+ if ((md = modifiers_findByType(ob, eModifierType_Smoke)) && (modifier_isEnabled(scene, md, eModifierMode_Realtime))) {
+ smd = (SmokeModifierData *)md;
+
+ if (smd->domain) {
+ if (!v3d->transp && (dflag & DRAW_PICKING) == 0) {
+ if (!v3d->xray && !(ob->dtx & OB_DRAWXRAY)) {
+ /* object has already been drawn so skip drawing it */
+ ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag);
+ return;
+ }
+ else if (v3d->xray) {
+ /* object has already been drawn so skip drawing it */
+ ED_view3d_after_add(&v3d->afterdraw_xraytransp, base, dflag);
+ return;
+ }
+ }
+ }
+ }
+
+
/* xray delay? */
if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
/* don't do xray in particle mode, need the z-buffer */
@@ -7639,7 +7660,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
}
- if (!particle_skip_object) {
+ if (!skip_object) {
/* draw outline for selected objects, mesh does itself */
if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) {
if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) {
@@ -7858,9 +7879,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
/* draw code for smoke */
- if ((md = modifiers_findByType(ob, eModifierType_Smoke)) && (modifier_isEnabled(scene, md, eModifierMode_Realtime))) {
- SmokeModifierData *smd = (SmokeModifierData *)md;
-
+ if (smd) {
#if 0
/* draw collision objects */
if ((smd->type & MOD_SMOKE_TYPE_COLL) && smd->coll) {
@@ -7920,7 +7939,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
/* don't show smoke before simulation starts, this could be made an option in the future */
if (smd->domain->fluid && CFRA >= smd->domain->point_cache[0]->startframe) {
-
/* get view vector */
copy_v3_v3(viewnormal, rv3d->viewinv[2]);
invert_m4_m4(ob->imat, ob->obmat);
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index c0d8d139ddd..50ccde6da01 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -253,8 +253,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
glGetBooleanv(GL_BLEND, (GLboolean *)&gl_blend);
glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth);
- glDepthMask(GL_FALSE);
- glDisable(GL_DEPTH_TEST);
+ glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
/* find cube vertex that is closest to the viewer */
@@ -437,8 +436,6 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
if (gl_depth) {
glEnable(GL_DEPTH_TEST);
}
-
- glDepthMask(GL_TRUE);
}
#ifdef SMOKE_DEBUG_VELOCITY