diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-02-06 05:56:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-06 10:03:28 +0300 |
commit | 7b0cb7e00db3747633d205146475c9fa7c3d6f3b (patch) | |
tree | ca1b5aef81b15639be11703f1ef25ca2ef21aa2c /source | |
parent | 78c6684ee9760506dc7cf8105e13e6910222d728 (diff) |
Object Mode: don't check posemode in the BGE
No reason pose mode should change behavior
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index acd425e788a..dafcd377b1c 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1708,6 +1708,7 @@ static ListBase *get_active_constraints2(Object *ob) return NULL; // XXX - shouldnt we care about the pose data and not the mode??? +#if 0 if (ob->mode & OB_MODE_POSE) { bPoseChannel *pchan; @@ -1715,8 +1716,11 @@ static ListBase *get_active_constraints2(Object *ob) if (pchan) return &pchan->constraints; } - else + else +#endif + { return &ob->constraints; + } return NULL; } |