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author | Clément Foucault <foucault.clem@gmail.com> | 2020-05-12 19:00:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-05-12 19:00:41 +0300 |
commit | 1606e732c2d18ceda9e3d021062df7429eed0692 (patch) | |
tree | 6ffbb571c1c7464afbe04b50b5c2194b044fe537 /source | |
parent | 33f9fe3c620fef1d1ad2cb3443bf503afdb9db3b (diff) | |
parent | ac1a6565dfe7f2e784df106e219f2b9444f34ca9 (diff) |
Merge branch 'blender-v2.83-release'
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/screen/area.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index bbc6b9e7c86..8fb96ca0b76 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -249,7 +249,9 @@ static void draw_azone_arrow(float x1, float y1, float x2, float y2, AZEdge edge uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); GPU_blend(true); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + /* NOTE(fclem): There is something strange going on with Mesa and GPU_SHADER_2D_UNIFORM_COLOR + * that causes a crash on some GPUs (see T76113). Using 3D variant avoid the issue. */ + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4f(0.8f, 0.8f, 0.8f, 0.4f); immBegin(GPU_PRIM_TRI_FAN, 6); |