diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-09-26 17:41:50 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-09-26 17:42:57 +0300 |
commit | 586ec7588f393d99c02605b3d6a966ef8594aff0 (patch) | |
tree | 2e3008bc69bc879faa7f89dfa9dd80cad9763575 /source | |
parent | f7a81abe190a3ed546831577a077507758200777 (diff) |
Cleanup: Edit Surface & Curve engines unused code
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 5 | ||||
-rw-r--r-- | source/blender/draw/modes/edit_curve_mode.c | 79 | ||||
-rw-r--r-- | source/blender/draw/modes/edit_surface_mode.c | 251 |
4 files changed, 9 insertions, 327 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 05cc9d1cfaf..f2a8256489d 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -80,7 +80,6 @@ set(SRC modes/edit_mesh_mode.c modes/edit_mesh_mode_text.c modes/edit_metaball_mode.c - modes/edit_surface_mode.c modes/edit_text_mode.c modes/object_mode.c modes/overlay_mode.c diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index b637d2fe140..41c905337ac 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1225,12 +1225,10 @@ static void drw_engines_enable_from_mode(int mode) case CTX_MODE_EDIT_MESH: use_drw_engine(&draw_engine_edit_mesh_type); break; + case CTX_MODE_EDIT_SURFACE: case CTX_MODE_EDIT_CURVE: use_drw_engine(&draw_engine_edit_curve_type); break; - case CTX_MODE_EDIT_SURFACE: - use_drw_engine(&draw_engine_edit_surface_type); - break; case CTX_MODE_EDIT_TEXT: use_drw_engine(&draw_engine_edit_text_type); break; @@ -2475,7 +2473,6 @@ void DRW_engines_register(void) DRW_engine_register(&draw_engine_edit_lattice_type); DRW_engine_register(&draw_engine_edit_mesh_type); DRW_engine_register(&draw_engine_edit_metaball_type); - DRW_engine_register(&draw_engine_edit_surface_type); DRW_engine_register(&draw_engine_edit_text_type); DRW_engine_register(&draw_engine_motion_path_type); DRW_engine_register(&draw_engine_overlay_type); diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c index 8f61c8db965..e5fd199b69a 100644 --- a/source/blender/draw/modes/edit_curve_mode.c +++ b/source/blender/draw/modes/edit_curve_mode.c @@ -50,7 +50,6 @@ extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[]; extern char datatoc_edit_curve_overlay_handle_vert_glsl[]; extern char datatoc_edit_curve_overlay_handle_geom_glsl[]; -extern char datatoc_gpu_shader_3D_vert_glsl[]; extern char datatoc_gpu_shader_point_varying_color_frag_glsl[]; extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; @@ -62,43 +61,20 @@ extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; * for EDIT_CURVE_PassList */ typedef struct EDIT_CURVE_PassList { - /* Declare all passes here and init them in - * EDIT_CURVE_cache_init(). - * Only contains (DRWPass *) */ struct DRWPass *wire_pass; struct DRWPass *overlay_edge_pass; struct DRWPass *overlay_vert_pass; } EDIT_CURVE_PassList; -typedef struct EDIT_CURVE_FramebufferList { - /* Contains all framebuffer objects needed by this engine. - * Only contains (GPUFrameBuffer *) */ - struct GPUFrameBuffer *fb; -} EDIT_CURVE_FramebufferList; - -typedef struct EDIT_CURVE_TextureList { - /* Contains all framebuffer textures / utility textures - * needed by this engine. Only viewport specific textures - * (not per object). Only contains (GPUTexture *) */ - struct GPUTexture *texture; -} EDIT_CURVE_TextureList; - typedef struct EDIT_CURVE_StorageList { - /* Contains any other memory block that the engine needs. - * Only directly MEM_(m/c)allocN'ed blocks because they are - * free with MEM_freeN() when viewport is freed. - * (not per object) */ struct CustomStruct *block; struct EDIT_CURVE_PrivateData *g_data; } EDIT_CURVE_StorageList; typedef struct EDIT_CURVE_Data { - /* Struct returned by DRW_viewport_engine_data_ensure. - * If you don't use one of these, just make it a (void *) */ - // void *fbl; void *engine_type; /* Required */ - EDIT_CURVE_FramebufferList *fbl; - EDIT_CURVE_TextureList *txl; + DRWViewportEmptyList *fbl; + DRWViewportEmptyList *txl; EDIT_CURVE_PassList *psl; EDIT_CURVE_StorageList *stl; } EDIT_CURVE_Data; @@ -106,22 +82,12 @@ typedef struct EDIT_CURVE_Data { /* *********** STATIC *********** */ static struct { - /* Custom shaders : - * Add sources to source/blender/draw/modes/shaders - * init in EDIT_CURVE_engine_init(); - * free in EDIT_CURVE_engine_free(); */ - GPUShader *wire_sh; - GPUShader *overlay_edge_sh; /* handles and nurbs control cage */ GPUShader *overlay_vert_sh; - } e_data = {NULL}; /* Engine data */ typedef struct EDIT_CURVE_PrivateData { - /* This keeps the references of the shading groups for - * easy access in EDIT_CURVE_cache_populate() */ - /* resulting curve as 'wire' for curves (and optionally normals) */ DRWShadingGroup *wire_shgrp; @@ -136,29 +102,8 @@ typedef struct EDIT_CURVE_PrivateData { /* Init Textures, Framebuffers, Storage and Shaders. * It is called for every frames. * (Optional) */ -static void EDIT_CURVE_engine_init(void *vedata) +static void EDIT_CURVE_engine_init(void *UNUSED(vedata)) { - EDIT_CURVE_TextureList *txl = ((EDIT_CURVE_Data *)vedata)->txl; - EDIT_CURVE_FramebufferList *fbl = ((EDIT_CURVE_Data *)vedata)->fbl; - EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl; - - UNUSED_VARS(txl, fbl, stl); - - /* Init Framebuffers like this: order is attachment order (for color texs) */ - /* - * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0}, - * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}}; - */ - - /* DRW_framebuffer_init takes care of checking if - * the framebuffer is valid and has the right size*/ - /* - * float *viewport_size = DRW_viewport_size_get(); - * DRW_framebuffer_init(&fbl->occlude_wire_fb, - * (int)viewport_size[0], (int)viewport_size[1], - * tex, 2); - */ - if (!e_data.wire_sh) { e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); } @@ -227,19 +172,15 @@ static void EDIT_CURVE_cache_init(void *vedata) DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1); stl->g_data->overlay_vert_shgrp = grp; } - } /* Add geometry to shadingGroups. Execute for each objects */ static void EDIT_CURVE_cache_populate(void *vedata, Object *ob) { - EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl; EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); View3D *v3d = draw_ctx->v3d; - UNUSED_VARS(psl, stl); - if (ob->type == OB_CURVE) { if (BKE_object_is_in_editmode(ob)) { Curve *cu = ob->data; @@ -279,26 +220,22 @@ static void EDIT_CURVE_cache_populate(void *vedata, Object *ob) static void EDIT_CURVE_draw_scene(void *vedata) { EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl; - EDIT_CURVE_FramebufferList *fbl = ((EDIT_CURVE_Data *)vedata)->fbl; /* Default framebuffer and texture */ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - UNUSED_VARS(fbl); - - MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl); + if (!DRW_pass_is_empty(psl->wire_pass)) { + MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl); - DRW_draw_pass(psl->wire_pass); + DRW_draw_pass(psl->wire_pass); - MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl) + MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl) + } /* Thoses passes don't write to depth and are AA'ed using other tricks. */ DRW_draw_pass(psl->overlay_edge_pass); DRW_draw_pass(psl->overlay_vert_pass); - - /* If you changed framebuffer, double check you rebind - * the default one with its textures attached before finishing */ } /* Cleanup when destroying the engine. diff --git a/source/blender/draw/modes/edit_surface_mode.c b/source/blender/draw/modes/edit_surface_mode.c deleted file mode 100644 index a011907cfcb..00000000000 --- a/source/blender/draw/modes/edit_surface_mode.c +++ /dev/null @@ -1,251 +0,0 @@ -/* - * Copyright 2016, Blender Foundation. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Contributor(s): Blender Institute - * - */ - -/** \file blender/draw/modes/edit_surface_mode.c - * \ingroup draw - */ - -#include "DRW_engine.h" -#include "DRW_render.h" - -/* If builtin shaders are needed */ -#include "GPU_shader.h" - -#include "draw_common.h" - -#include "draw_mode_engines.h" - -/* If needed, contains all global/Theme colors - * Add needed theme colors / values to DRW_globals_update() and update UBO - * Not needed for constant color. */ -extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */ -extern struct GlobalsUboStorage ts; /* draw_common.c */ - -/* *********** LISTS *********** */ -/* All lists are per viewport specific datas. - * They are all free when viewport changes engines - * or is free itself. Use EDIT_SURFACE_engine_init() to - * initialize most of them and EDIT_SURFACE_cache_init() - * for EDIT_SURFACE_PassList */ - -typedef struct EDIT_SURFACE_PassList { - /* Declare all passes here and init them in - * EDIT_SURFACE_cache_init(). - * Only contains (DRWPass *) */ - struct DRWPass *pass; -} EDIT_SURFACE_PassList; - -typedef struct EDIT_SURFACE_FramebufferList { - /* Contains all framebuffer objects needed by this engine. - * Only contains (GPUFrameBuffer *) */ - struct GPUFrameBuffer *fb; -} EDIT_SURFACE_FramebufferList; - -typedef struct EDIT_SURFACE_TextureList { - /* Contains all framebuffer textures / utility textures - * needed by this engine. Only viewport specific textures - * (not per object). Only contains (GPUTexture *) */ - struct GPUTexture *texture; -} EDIT_SURFACE_TextureList; - -typedef struct EDIT_SURFACE_StorageList { - /* Contains any other memory block that the engine needs. - * Only directly MEM_(m/c)allocN'ed blocks because they are - * free with MEM_freeN() when viewport is freed. - * (not per object) */ - struct CustomStruct *block; - struct EDIT_SURFACE_PrivateData *g_data; -} EDIT_SURFACE_StorageList; - -typedef struct EDIT_SURFACE_Data { - /* Struct returned by DRW_viewport_engine_data_ensure. - * If you don't use one of these, just make it a (void *) */ - // void *fbl; - void *engine_type; /* Required */ - EDIT_SURFACE_FramebufferList *fbl; - EDIT_SURFACE_TextureList *txl; - EDIT_SURFACE_PassList *psl; - EDIT_SURFACE_StorageList *stl; -} EDIT_SURFACE_Data; - -/* *********** STATIC *********** */ - -static struct { - /* Custom shaders : - * Add sources to source/blender/draw/modes/shaders - * init in EDIT_SURFACE_engine_init(); - * free in EDIT_SURFACE_engine_free(); */ - struct GPUShader *custom_shader; -} e_data = {NULL}; /* Engine data */ - -typedef struct EDIT_SURFACE_PrivateData { - /* This keeps the references of the shading groups for - * easy access in EDIT_SURFACE_cache_populate() */ - DRWShadingGroup *group; -} EDIT_SURFACE_PrivateData; /* Transient data */ - -/* *********** FUNCTIONS *********** */ - -/* Init Textures, Framebuffers, Storage and Shaders. - * It is called for every frames. - * (Optional) */ -static void EDIT_SURFACE_engine_init(void *vedata) -{ - EDIT_SURFACE_TextureList *txl = ((EDIT_SURFACE_Data *)vedata)->txl; - EDIT_SURFACE_FramebufferList *fbl = ((EDIT_SURFACE_Data *)vedata)->fbl; - EDIT_SURFACE_StorageList *stl = ((EDIT_SURFACE_Data *)vedata)->stl; - - UNUSED_VARS(txl, fbl, stl); - - /* Init Framebuffers like this: order is attachment order (for color texs) */ - /* - * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0}, - * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}}; - */ - - /* DRW_framebuffer_init takes care of checking if - * the framebuffer is valid and has the right size*/ - /* - * float *viewport_size = DRW_viewport_size_get(); - * DRW_framebuffer_init(&fbl->occlude_wire_fb, - * (int)viewport_size[0], (int)viewport_size[1], - * tex, 2); - */ - - if (!e_data.custom_shader) { - e_data.custom_shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); - } -} - -/* Here init all passes and shading groups - * Assume that all Passes are NULL */ -static void EDIT_SURFACE_cache_init(void *vedata) -{ - EDIT_SURFACE_PassList *psl = ((EDIT_SURFACE_Data *)vedata)->psl; - EDIT_SURFACE_StorageList *stl = ((EDIT_SURFACE_Data *)vedata)->stl; - - if (!stl->g_data) { - /* Alloc transient pointers */ - stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__); - } - - { - /* Create a pass */ - DRWState state = ( - DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | - DRW_STATE_BLEND | DRW_STATE_WIRE); - psl->pass = DRW_pass_create("My Pass", state); - - /* Create a shadingGroup using a function in draw_common.c or custom one */ - /* - * stl->g_data->group = shgroup_dynlines_uniform_color(psl->pass, ts.colorWire); - * -- or -- - * stl->g_data->group = DRW_shgroup_create(e_data.custom_shader, psl->pass); - */ - stl->g_data->group = DRW_shgroup_create(e_data.custom_shader, psl->pass); - - /* Uniforms need a pointer to it's value so be sure it's accessible at - * any given time (i.e. use static vars) */ - static float color[4] = {0.0f, 0.0f, 1.0f, 1.0}; - DRW_shgroup_uniform_vec4(stl->g_data->group, "color", color, 1); - } - -} - -/* Add geometry to shadingGroups. Execute for each objects */ -static void EDIT_SURFACE_cache_populate(void *vedata, Object *ob) -{ - EDIT_SURFACE_PassList *psl = ((EDIT_SURFACE_Data *)vedata)->psl; - EDIT_SURFACE_StorageList *stl = ((EDIT_SURFACE_Data *)vedata)->stl; - - UNUSED_VARS(psl, stl); - - if (ob->type == OB_MESH) { - /* Get geometry cache */ - struct GPUBatch *geom = DRW_cache_mesh_surface_get(ob); - - /* Add geom to a shading group */ - DRW_shgroup_call_add(stl->g_data->group, geom, ob->obmat); - } -} - -/* Optional: Post-cache_populate callback */ -static void EDIT_SURFACE_cache_finish(void *vedata) -{ - EDIT_SURFACE_PassList *psl = ((EDIT_SURFACE_Data *)vedata)->psl; - EDIT_SURFACE_StorageList *stl = ((EDIT_SURFACE_Data *)vedata)->stl; - - /* Do something here! dependent on the objects gathered */ - UNUSED_VARS(psl, stl); -} - -/* Draw time ! Control rendering pipeline from here */ -static void EDIT_SURFACE_draw_scene(void *vedata) -{ - EDIT_SURFACE_PassList *psl = ((EDIT_SURFACE_Data *)vedata)->psl; - EDIT_SURFACE_FramebufferList *fbl = ((EDIT_SURFACE_Data *)vedata)->fbl; - - /* Default framebuffer and texture */ - DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); - DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - - UNUSED_VARS(fbl, dfbl, dtxl); - - /* Show / hide entire passes, swap framebuffers ... whatever you fancy */ - /* - * DRW_framebuffer_texture_detach(dtxl->depth); - * DRW_framebuffer_bind(fbl->custom_fb); - * DRW_draw_pass(psl->pass); - * DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0); - * DRW_framebuffer_bind(dfbl->default_fb); - */ - - /* ... or just render passes on default framebuffer. */ - DRW_draw_pass(psl->pass); - - /* If you changed framebuffer, double check you rebind - * the default one with its textures attached before finishing */ -} - -/* Cleanup when destroying the engine. - * This is not per viewport ! only when quitting blender. - * Mostly used for freeing shaders */ -static void EDIT_SURFACE_engine_free(void) -{ - // DRW_SHADER_FREE_SAFE(custom_shader); -} - -static const DrawEngineDataSize EDIT_SURFACE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_SURFACE_Data); - -DrawEngineType draw_engine_edit_surface_type = { - NULL, NULL, - N_("EditSurfaceMode"), - &EDIT_SURFACE_data_size, - &EDIT_SURFACE_engine_init, - &EDIT_SURFACE_engine_free, - &EDIT_SURFACE_cache_init, - &EDIT_SURFACE_cache_populate, - &EDIT_SURFACE_cache_finish, - NULL, /* draw_background but not needed by mode engines */ - &EDIT_SURFACE_draw_scene, - NULL, - NULL, -}; |