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authorCampbell Barton <ideasman42@gmail.com>2012-06-17 00:20:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-17 00:20:07 +0400
commitb5b830668560a7733ddd3609ba96e845aa63546b (patch)
tree25a45fbef93150882ec237884f0c22d242d09986 /source
parente6a43441b91c9a462acf2280ff30c4c1f3167829 (diff)
code cleanup: includes, also correct some py example typos
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/intern/fnmatch.c2
-rw-r--r--source/blender/blenlib/intern/threads.c12
-rw-r--r--source/blender/compositor/intern/COM_Converter.cpp148
-rw-r--r--source/blender/compositor/intern/COM_ExecutionGroup.cpp15
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystem.cpp6
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystemHelper.cpp6
-rw-r--r--source/blender/compositor/intern/COM_Node.cpp9
-rw-r--r--source/blender/compositor/intern/COM_NodeBase.cpp6
-rw-r--r--source/blender/compositor/intern/COM_NodeOperation.cpp5
-rw-r--r--source/blender/compositor/intern/COM_WorkScheduler.cpp13
-rw-r--r--source/blender/compositor/nodes/COM_MuteNode.cpp3
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp2
-rw-r--r--source/gameengine/VideoTexture/Exception.cpp2
-rw-r--r--source/gameengine/VideoTexture/FilterBase.cpp2
-rw-r--r--source/gameengine/VideoTexture/FilterBase.h2
-rw-r--r--source/gameengine/VideoTexture/FilterBlueScreen.cpp2
-rw-r--r--source/gameengine/VideoTexture/FilterColor.cpp2
-rw-r--r--source/gameengine/VideoTexture/FilterNormal.cpp2
-rw-r--r--source/gameengine/VideoTexture/FilterSource.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageBase.h2
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageMix.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h12
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.cpp2
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.cpp2
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.h2
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp24
-rw-r--r--source/gameengine/VideoTexture/Texture.h8
-rw-r--r--source/gameengine/VideoTexture/VideoBase.h2
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp2
32 files changed, 160 insertions, 145 deletions
diff --git a/source/blender/blenlib/intern/fnmatch.c b/source/blender/blenlib/intern/fnmatch.c
index e29f31897c0..60e898a3f19 100644
--- a/source/blender/blenlib/intern/fnmatch.c
+++ b/source/blender/blenlib/intern/fnmatch.c
@@ -25,8 +25,8 @@
#endif
#include <errno.h>
-#include <BLI_fnmatch.h>
#include <ctype.h>
+#include "BLI_fnmatch.h"
/* Comment out all this code if we are using the GNU C Library, and are not
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index dc4c15a82fc..201417b65d6 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -44,14 +44,14 @@
/* for checking system threads - BLI_system_thread_count */
#ifdef WIN32
-#include "windows.h"
-#include <sys/timeb.h>
+# include <windows.h>
+# include <sys/timeb.h>
#elif defined(__APPLE__)
-#include <sys/types.h>
-#include <sys/sysctl.h>
+# include <sys/types.h>
+# include <sys/sysctl.h>
#else
-#include <unistd.h>
-#include <sys/time.h>
+# include <unistd.h>
+# include <sys/time.h>
#endif
#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
diff --git a/source/blender/compositor/intern/COM_Converter.cpp b/source/blender/compositor/intern/COM_Converter.cpp
index fa30d965938..0a8862e4017 100644
--- a/source/blender/compositor/intern/COM_Converter.cpp
+++ b/source/blender/compositor/intern/COM_Converter.cpp
@@ -20,100 +20,102 @@
* Monique Dewanchand
*/
-#include "COM_Converter.h"
+#include <string.h>
+
#include "BKE_node.h"
-#include "COM_CompositorNode.h"
-#include "COM_RenderLayersNode.h"
+
+#include "COM_AlphaOverNode.h"
+#include "COM_BilateralBlurNode.h"
+#include "COM_BlurNode.h"
+#include "COM_BokehBlurNode.h"
+#include "COM_BokehImageNode.h"
+#include "COM_BoxMaskNode.h"
+#include "COM_BrightnessNode.h"
+#include "COM_ChannelMatteNode.h"
+#include "COM_ChromaMatteNode.h"
+#include "COM_ColorBalanceNode.h"
+#include "COM_ColorCorrectionNode.h"
+#include "COM_ColorCurveNode.h"
+#include "COM_ColorMatteNode.h"
+#include "COM_ColorNode.h"
+#include "COM_ColorRampNode.h"
+#include "COM_ColorSpillNode.h"
#include "COM_ColorToBWNode.h"
-#include "string.h"
-#include "COM_SocketConnection.h"
+#include "COM_CombineHSVANode.h"
+#include "COM_CombineRGBANode.h"
+#include "COM_CombineYCCANode.h"
+#include "COM_CombineYUVANode.h"
+#include "COM_CompositorNode.h"
+#include "COM_ConvertAlphaNode.h"
+#include "COM_ConvertColorToVectorOperation.h"
#include "COM_ConvertColourToValueProg.h"
#include "COM_ConvertValueToColourProg.h"
-#include "COM_ConvertColorToVectorOperation.h"
#include "COM_ConvertValueToVectorOperation.h"
#include "COM_ConvertVectorToColorOperation.h"
#include "COM_ConvertVectorToValueOperation.h"
+#include "COM_Converter.h"
+#include "COM_CropNode.h"
+#include "COM_DefocusNode.h"
+#include "COM_DifferenceMatteNode.h"
+#include "COM_DilateErodeNode.h"
+#include "COM_DirectionalBlurNode.h"
+#include "COM_DisplaceNode.h"
+#include "COM_DistanceMatteNode.h"
+#include "COM_DoubleEdgeMaskNode.h"
+#include "COM_EllipseMaskNode.h"
#include "COM_ExecutionSystem.h"
+#include "COM_ExecutionSystemHelper.h"
+#include "COM_FilterNode.h"
+#include "COM_FlipNode.h"
+#include "COM_GammaNode.h"
+#include "COM_GlareNode.h"
+#include "COM_GroupNode.h"
+#include "COM_HueSaturationValueCorrectNode.h"
+#include "COM_HueSaturationValueNode.h"
+#include "COM_IDMaskNode.h"
+#include "COM_ImageNode.h"
+#include "COM_InvertNode.h"
+#include "COM_KeyingNode.h"
+#include "COM_KeyingScreenNode.h"
+#include "COM_LensDistortionNode.h"
+#include "COM_LuminanceMatteNode.h"
+#include "COM_MapUVNode.h"
+#include "COM_MapValueNode.h"
+#include "COM_MaskNode.h"
+#include "COM_MathNode.h"
#include "COM_MixNode.h"
+#include "COM_MovieClipNode.h"
+#include "COM_MovieDistortionNode.h"
#include "COM_MuteNode.h"
-#include "COM_TranslateNode.h"
+#include "COM_NormalNode.h"
+#include "COM_NormalizeNode.h"
+#include "COM_OutputFileNode.h"
+#include "COM_RenderLayersNode.h"
#include "COM_RotateNode.h"
#include "COM_ScaleNode.h"
-#include "COM_FlipNode.h"
-#include "COM_IDMaskNode.h"
-#include "COM_FilterNode.h"
-#include "COM_BrightnessNode.h"
-#include "COM_SeparateRGBANode.h"
-#include "COM_CombineRGBANode.h"
+#include "COM_ScaleOperation.h"
#include "COM_SeparateHSVANode.h"
-#include "COM_CombineHSVANode.h"
-#include "COM_SeparateYUVANode.h"
-#include "COM_CombineYUVANode.h"
+#include "COM_SeparateRGBANode.h"
#include "COM_SeparateYCCANode.h"
-#include "COM_CombineYCCANode.h"
-#include "COM_AlphaOverNode.h"
-#include "COM_ColorBalanceNode.h"
-#include "COM_ViewerNode.h"
-#include "COM_SplitViewerNode.h"
-#include "COM_InvertNode.h"
-#include "COM_GroupNode.h"
-#include "COM_NormalNode.h"
-#include "COM_NormalizeNode.h"
-#include "COM_ImageNode.h"
-#include "COM_BokehImageNode.h"
-#include "COM_ColorCurveNode.h"
-#include "COM_VectorCurveNode.h"
+#include "COM_SeparateYUVANode.h"
#include "COM_SetAlphaNode.h"
-#include "COM_ConvertAlphaNode.h"
-#include "COM_MapUVNode.h"
-#include "COM_DisplaceNode.h"
-#include "COM_MathNode.h"
-#include "COM_HueSaturationValueNode.h"
-#include "COM_HueSaturationValueCorrectNode.h"
-#include "COM_ColorCorrectionNode.h"
-#include "COM_BoxMaskNode.h"
-#include "COM_EllipseMaskNode.h"
-#include "COM_GammaNode.h"
-#include "COM_ColorRampNode.h"
-#include "COM_DifferenceMatteNode.h"
-#include "COM_LuminanceMatteNode.h"
-#include "COM_DistanceMatteNode.h"
-#include "COM_ChromaMatteNode.h"
-#include "COM_ColorMatteNode.h"
-#include "COM_ChannelMatteNode.h"
-#include "COM_BlurNode.h"
-#include "COM_BokehBlurNode.h"
-#include "COM_DilateErodeNode.h"
-#include "COM_TranslateOperation.h"
-#include "COM_LensDistortionNode.h"
+#include "COM_SetValueOperation.h"
+#include "COM_SocketConnection.h"
+#include "COM_SplitViewerNode.h"
+#include "COM_Stabilize2dNode.h"
+#include "COM_SwitchNode.h"
#include "COM_TextureNode.h"
-#include "COM_ColorNode.h"
-#include "COM_ValueNode.h"
#include "COM_TimeNode.h"
-#include "COM_DirectionalBlurNode.h"
-#include "COM_ZCombineNode.h"
-#include "COM_SetValueOperation.h"
-#include "COM_ScaleOperation.h"
-#include "COM_ExecutionSystemHelper.h"
#include "COM_TonemapNode.h"
-#include "COM_SwitchNode.h"
-#include "COM_GlareNode.h"
-#include "COM_MovieClipNode.h"
-#include "COM_ColorSpillNode.h"
-#include "COM_OutputFileNode.h"
-#include "COM_MapValueNode.h"
#include "COM_TransformNode.h"
-#include "COM_Stabilize2dNode.h"
-#include "COM_BilateralBlurNode.h"
+#include "COM_TranslateNode.h"
+#include "COM_TranslateOperation.h"
+#include "COM_ValueNode.h"
#include "COM_VectorBlurNode.h"
-#include "COM_MovieDistortionNode.h"
+#include "COM_VectorCurveNode.h"
#include "COM_ViewLevelsNode.h"
-#include "COM_DefocusNode.h"
-#include "COM_DoubleEdgeMaskNode.h"
-#include "COM_CropNode.h"
-#include "COM_MaskNode.h"
-#include "COM_KeyingScreenNode.h"
-#include "COM_KeyingNode.h"
+#include "COM_ViewerNode.h"
+#include "COM_ZCombineNode.h"
Node *Converter::convert(bNode *bNode)
{
diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.cpp b/source/blender/compositor/intern/COM_ExecutionGroup.cpp
index 2a790da0354..4dfb9c7d26c 100644
--- a/source/blender/compositor/intern/COM_ExecutionGroup.cpp
+++ b/source/blender/compositor/intern/COM_ExecutionGroup.cpp
@@ -20,24 +20,25 @@
* Monique Dewanchand
*/
+#include <algorithm>
+#include <math.h>
+#include <sstream>
+#include <stdlib.h>
+
+#include "BLI_math.h"
+#include "PIL_time.h"
+
#include "COM_ExecutionGroup.h"
#include "COM_InputSocket.h"
#include "COM_SocketConnection.h"
#include "COM_defines.h"
-#include "math.h"
#include "COM_ExecutionSystem.h"
-#include <sstream>
#include "COM_ReadBufferOperation.h"
#include "COM_WriteBufferOperation.h"
#include "COM_ReadBufferOperation.h"
#include "COM_WorkScheduler.h"
#include "COM_ViewerOperation.h"
-#include <stdlib.h>
-#include "BLI_math.h"
-#include "PIL_time.h"
#include "COM_ChunkOrder.h"
-#include <algorithm>
-#include "BLI_math.h"
#include "COM_ExecutionSystemHelper.h"
ExecutionGroup::ExecutionGroup()
diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.cpp b/source/blender/compositor/intern/COM_ExecutionSystem.cpp
index 7250a851f7b..b644f405f00 100644
--- a/source/blender/compositor/intern/COM_ExecutionSystem.cpp
+++ b/source/blender/compositor/intern/COM_ExecutionSystem.cpp
@@ -22,16 +22,18 @@
#include "COM_ExecutionSystem.h"
+#include <sstream>
+#include <stdio.h>
+
#include "PIL_time.h"
#include "BKE_node.h"
+
#include "COM_Converter.h"
-#include <sstream>
#include "COM_NodeOperation.h"
#include "COM_ExecutionGroup.h"
#include "COM_NodeBase.h"
#include "COM_WorkScheduler.h"
#include "COM_ReadBufferOperation.h"
-#include "stdio.h"
#include "COM_GroupNode.h"
#include "COM_WriteBufferOperation.h"
#include "COM_ReadBufferOperation.h"
diff --git a/source/blender/compositor/intern/COM_ExecutionSystemHelper.cpp b/source/blender/compositor/intern/COM_ExecutionSystemHelper.cpp
index bcb606316ab..b7d75732a84 100644
--- a/source/blender/compositor/intern/COM_ExecutionSystemHelper.cpp
+++ b/source/blender/compositor/intern/COM_ExecutionSystemHelper.cpp
@@ -22,16 +22,18 @@
#include "COM_ExecutionSystemHelper.h"
+#include <sstream>
+#include <stdio.h>
+
#include "PIL_time.h"
#include "BKE_node.h"
+
#include "COM_Converter.h"
-#include <sstream>
#include "COM_NodeOperation.h"
#include "COM_ExecutionGroup.h"
#include "COM_NodeBase.h"
#include "COM_WorkScheduler.h"
#include "COM_ReadBufferOperation.h"
-#include "stdio.h"
#include "COM_GroupNode.h"
#include "COM_WriteBufferOperation.h"
#include "COM_ReadBufferOperation.h"
diff --git a/source/blender/compositor/intern/COM_Node.cpp b/source/blender/compositor/intern/COM_Node.cpp
index 62e030b777c..a65849901ed 100644
--- a/source/blender/compositor/intern/COM_Node.cpp
+++ b/source/blender/compositor/intern/COM_Node.cpp
@@ -20,11 +20,12 @@
* Monique Dewanchand
*/
-#include "COM_Node.h"
-#include "string.h"
+#include <string.h>
-#include "COM_NodeOperation.h"
#include "BKE_node.h"
+
+#include "COM_Node.h"
+#include "COM_NodeOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
#include "COM_SetColorOperation.h"
@@ -35,7 +36,7 @@
#include "COM_SocketProxyNode.h"
-//#include "stdio.h"
+//#include <stdio.h>
#include "COM_defines.h"
Node::Node(bNode *editorNode, bool create_sockets)
diff --git a/source/blender/compositor/intern/COM_NodeBase.cpp b/source/blender/compositor/intern/COM_NodeBase.cpp
index 26e86eed9e0..1a895cf93b1 100644
--- a/source/blender/compositor/intern/COM_NodeBase.cpp
+++ b/source/blender/compositor/intern/COM_NodeBase.cpp
@@ -20,10 +20,12 @@
* Monique Dewanchand
*/
+#include <string.h>
+
+#include "BKE_node.h"
+
#include "COM_NodeBase.h"
-#include "string.h"
#include "COM_NodeOperation.h"
-#include "BKE_node.h"
#include "COM_SetValueOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SocketConnection.h"
diff --git a/source/blender/compositor/intern/COM_NodeOperation.cpp b/source/blender/compositor/intern/COM_NodeOperation.cpp
index 114d9f44cef..ac0f206846c 100644
--- a/source/blender/compositor/intern/COM_NodeOperation.cpp
+++ b/source/blender/compositor/intern/COM_NodeOperation.cpp
@@ -20,12 +20,13 @@
* Monique Dewanchand
*/
-#include "COM_NodeOperation.h"
#include <typeinfo>
+#include <stdio.h>
+
+#include "COM_NodeOperation.h"
#include "COM_InputSocket.h"
#include "COM_SocketConnection.h"
#include "COM_defines.h"
-#include "stdio.h"
NodeOperation::NodeOperation()
{
diff --git a/source/blender/compositor/intern/COM_WorkScheduler.cpp b/source/blender/compositor/intern/COM_WorkScheduler.cpp
index fb7a8f8a764..80396af895d 100644
--- a/source/blender/compositor/intern/COM_WorkScheduler.cpp
+++ b/source/blender/compositor/intern/COM_WorkScheduler.cpp
@@ -21,15 +21,18 @@
*/
#include <list>
+#include <stdio.h>
+
+#include "BKE_global.h"
+
#include "COM_WorkScheduler.h"
-#include "PIL_time.h"
-#include "BLI_threads.h"
#include "COM_CPUDevice.h"
#include "COM_OpenCLDevice.h"
-#include "OCL_opencl.h"
-#include "stdio.h"
#include "COM_OpenCLKernels.cl.h"
-#include "BKE_global.h"
+#include "OCL_opencl.h"
+
+#include "PIL_time.h"
+#include "BLI_threads.h"
#if COM_CURRENT_THREADING_MODEL == COM_TM_NOTHREAD
#warning COM_CURRENT_THREADING_MODEL COM_TM_NOTHREAD is activated. Use only for debugging.
diff --git a/source/blender/compositor/nodes/COM_MuteNode.cpp b/source/blender/compositor/nodes/COM_MuteNode.cpp
index ccf7721b989..f52b7216cca 100644
--- a/source/blender/compositor/nodes/COM_MuteNode.cpp
+++ b/source/blender/compositor/nodes/COM_MuteNode.cpp
@@ -20,9 +20,10 @@
* Monique Dewanchand
*/
+#include <stdio.h>
+
#include "COM_MuteNode.h"
#include "COM_SocketConnection.h"
-#include "stdio.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
#include "COM_SetColorOperation.h"
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index b0fc1431482..c727eebd015 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -34,13 +34,13 @@
#include <stddef.h>
+#include <math.h>
#include "BoolValue.h"
#include "IntValue.h"
#include "FloatValue.h"
#include "SCA_IActuator.h"
#include "SCA_RandomActuator.h"
-#include "math.h"
#include "MT_Transform.h"
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/VideoTexture/Exception.cpp b/source/gameengine/VideoTexture/Exception.cpp
index dc63a867e30..8609cd73875 100644
--- a/source/gameengine/VideoTexture/Exception.cpp
+++ b/source/gameengine/VideoTexture/Exception.cpp
@@ -27,7 +27,7 @@ http://www.gnu.org/copyleft/lesser.txt.
#include <sstream>
#include <fstream>
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include "Exception.h"
diff --git a/source/gameengine/VideoTexture/FilterBase.cpp b/source/gameengine/VideoTexture/FilterBase.cpp
index 6fa249ff00a..90ea8436ffe 100644
--- a/source/gameengine/VideoTexture/FilterBase.cpp
+++ b/source/gameengine/VideoTexture/FilterBase.cpp
@@ -27,7 +27,7 @@ http://www.gnu.org/copyleft/lesser.txt.
#include "FilterBase.h"
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
diff --git a/source/gameengine/VideoTexture/FilterBase.h b/source/gameengine/VideoTexture/FilterBase.h
index cd25a7ea313..63561c25ffa 100644
--- a/source/gameengine/VideoTexture/FilterBase.h
+++ b/source/gameengine/VideoTexture/FilterBase.h
@@ -29,7 +29,7 @@ http://www.gnu.org/copyleft/lesser.txt.
#include "Common.h"
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include "PyTypeList.h"
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.cpp b/source/gameengine/VideoTexture/FilterBlueScreen.cpp
index fb5a83c7043..02a6a8f0344 100644
--- a/source/gameengine/VideoTexture/FilterBlueScreen.cpp
+++ b/source/gameengine/VideoTexture/FilterBlueScreen.cpp
@@ -24,7 +24,7 @@ http://www.gnu.org/copyleft/lesser.txt.
* \ingroup bgevideotex
*/
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
#include "FilterBlueScreen.h"
diff --git a/source/gameengine/VideoTexture/FilterColor.cpp b/source/gameengine/VideoTexture/FilterColor.cpp
index f3931c7e047..ed75b4f8da8 100644
--- a/source/gameengine/VideoTexture/FilterColor.cpp
+++ b/source/gameengine/VideoTexture/FilterColor.cpp
@@ -24,7 +24,7 @@ http://www.gnu.org/copyleft/lesser.txt.
* \ingroup bgevideotex
*/
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
#include "FilterColor.h"
diff --git a/source/gameengine/VideoTexture/FilterNormal.cpp b/source/gameengine/VideoTexture/FilterNormal.cpp
index aacbc87a414..dda1a493291 100644
--- a/source/gameengine/VideoTexture/FilterNormal.cpp
+++ b/source/gameengine/VideoTexture/FilterNormal.cpp
@@ -24,7 +24,7 @@ http://www.gnu.org/copyleft/lesser.txt.
* \ingroup bgevideotex
*/
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
#include "FilterNormal.h"
diff --git a/source/gameengine/VideoTexture/FilterSource.cpp b/source/gameengine/VideoTexture/FilterSource.cpp
index c5c164822a5..e5fe4711cff 100644
--- a/source/gameengine/VideoTexture/FilterSource.cpp
+++ b/source/gameengine/VideoTexture/FilterSource.cpp
@@ -26,7 +26,7 @@ http://www.gnu.org/copyleft/lesser.txt.
// implementation
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
#include "FilterSource.h"
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index ac92bcc6d41..090b4f6ff4a 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -33,7 +33,7 @@ extern "C" {
#include <vector>
#include <string.h>
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
#include "FilterBase.h"
diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h
index 91c7dce9637..6c38b107a4d 100644
--- a/source/gameengine/VideoTexture/ImageBase.h
+++ b/source/gameengine/VideoTexture/ImageBase.h
@@ -30,7 +30,7 @@ http://www.gnu.org/copyleft/lesser.txt.
#include "Common.h"
#include <vector>
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include "PyTypeList.h"
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp
index d28babfcc90..9854da0ea86 100644
--- a/source/gameengine/VideoTexture/ImageBuff.cpp
+++ b/source/gameengine/VideoTexture/ImageBuff.cpp
@@ -26,7 +26,7 @@ http://www.gnu.org/copyleft/lesser.txt.
// implementation
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
#include "ImageBuff.h"
diff --git a/source/gameengine/VideoTexture/ImageMix.cpp b/source/gameengine/VideoTexture/ImageMix.cpp
index e2409920230..cd8c6683a7f 100644
--- a/source/gameengine/VideoTexture/ImageMix.cpp
+++ b/source/gameengine/VideoTexture/ImageMix.cpp
@@ -27,7 +27,7 @@ http://www.gnu.org/copyleft/lesser.txt.
// implementation
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
#include "ImageMix.h"
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 98a3dc8f96a..97e52e3af3d 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -26,7 +26,7 @@ http://www.gnu.org/copyleft/lesser.txt.
// implementation
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
#include <float.h>
#include <math.h>
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
index 0062175e0af..df6337e1c24 100644
--- a/source/gameengine/VideoTexture/ImageRender.h
+++ b/source/gameengine/VideoTexture/ImageRender.h
@@ -30,12 +30,12 @@ http://www.gnu.org/copyleft/lesser.txt.
#include "Common.h"
-#include <KX_Scene.h>
-#include <KX_Camera.h>
-#include <DNA_screen_types.h>
-#include <RAS_ICanvas.h>
-#include <RAS_IRasterizer.h>
-#include <RAS_IRenderTools.h>
+#include "KX_Scene.h"
+#include "KX_Camera.h"
+#include "DNA_screen_types.h"
+#include "RAS_ICanvas.h"
+#include "RAS_IRasterizer.h"
+#include "RAS_IRenderTools.h"
#include "ImageViewport.h"
diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp
index 12f1fa0e20c..a780fdcc38c 100644
--- a/source/gameengine/VideoTexture/ImageViewport.cpp
+++ b/source/gameengine/VideoTexture/ImageViewport.cpp
@@ -26,7 +26,7 @@ http://www.gnu.org/copyleft/lesser.txt.
// implementation
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
#include "GL/glew.h"
diff --git a/source/gameengine/VideoTexture/PyTypeList.cpp b/source/gameengine/VideoTexture/PyTypeList.cpp
index 508ce233def..ed53e8bd1f1 100644
--- a/source/gameengine/VideoTexture/PyTypeList.cpp
+++ b/source/gameengine/VideoTexture/PyTypeList.cpp
@@ -29,7 +29,7 @@ http://www.gnu.org/copyleft/lesser.txt.
#include <memory>
#include <vector>
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
/// destructor
PyTypeList::~PyTypeList()
diff --git a/source/gameengine/VideoTexture/PyTypeList.h b/source/gameengine/VideoTexture/PyTypeList.h
index e0f7480438d..aa1df0ce54b 100644
--- a/source/gameengine/VideoTexture/PyTypeList.h
+++ b/source/gameengine/VideoTexture/PyTypeList.h
@@ -32,7 +32,7 @@ http://www.gnu.org/copyleft/lesser.txt.
#include <memory>
#include <vector>
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
// forward declaration
class PyTypeListItem;
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index 382d3d0bc32..f08a5a4a0b3 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -26,22 +26,22 @@ http://www.gnu.org/copyleft/lesser.txt.
// implementation
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
-#include <KX_GameObject.h>
-#include <KX_Light.h>
-#include <RAS_MeshObject.h>
-#include <DNA_mesh_types.h>
-#include <DNA_meshdata_types.h>
-#include <DNA_image_types.h>
-#include <IMB_imbuf_types.h>
-#include <KX_PolygonMaterial.h>
+#include "KX_GameObject.h"
+#include "KX_Light.h"
+#include "RAS_MeshObject.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_image_types.h"
+#include "IMB_imbuf_types.h"
+#include "KX_PolygonMaterial.h"
-#include <MEM_guardedalloc.h>
+#include "MEM_guardedalloc.h"
-#include <KX_BlenderMaterial.h>
-#include <BL_Texture.h>
+#include "KX_BlenderMaterial.h"
+#include "BL_Texture.h"
#include "KX_KetsjiEngine.h"
#include "KX_PythonInit.h"
diff --git a/source/gameengine/VideoTexture/Texture.h b/source/gameengine/VideoTexture/Texture.h
index d6e2ba0174f..ad5b7b9fb44 100644
--- a/source/gameengine/VideoTexture/Texture.h
+++ b/source/gameengine/VideoTexture/Texture.h
@@ -27,12 +27,12 @@ http://www.gnu.org/copyleft/lesser.txt.
#ifndef __TEXTURE_H__
#define __TEXTURE_H__
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <structmember.h>
-#include <DNA_image_types.h>
-#include <BL_Texture.h>
-#include <KX_BlenderMaterial.h>
+#include "DNA_image_types.h"
+#include "BL_Texture.h"
+#include "KX_BlenderMaterial.h"
#include "ImageBase.h"
#include "BlendType.h"
diff --git a/source/gameengine/VideoTexture/VideoBase.h b/source/gameengine/VideoTexture/VideoBase.h
index 7ad3c6a9c77..3657a20b841 100644
--- a/source/gameengine/VideoTexture/VideoBase.h
+++ b/source/gameengine/VideoTexture/VideoBase.h
@@ -28,7 +28,7 @@ http://www.gnu.org/copyleft/lesser.txt.
#define __VIDEOBASE_H__
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include "ImageBase.h"
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
index a82935c30bf..627da57baac 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -24,7 +24,7 @@ http://www.gnu.org/copyleft/lesser.txt.
* \ingroup bgevideotex
*/
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
#include <RAS_GLExtensionManager.h>