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authorCampbell Barton <ideasman42@gmail.com>2018-07-31 12:21:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-31 12:21:04 +0300
commitad5b611953b6c2b510982e25218552a12d70437c (patch)
tree149e62b15328609fcd3ec809513817f6bb801a9d /source
parenta823f58dfd039291fe14bdf7d281ecaa0311292e (diff)
Cleanup: style
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c6
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.c36
-rw-r--r--source/blender/blenloader/intern/versioning_280.c4
-rw-r--r--source/blender/editors/interface/interface_templates.c14
-rw-r--r--source/blender/gpu/intern/gpu_context.cpp2
-rw-r--r--source/blender/windowmanager/intern/wm_window.c2
6 files changed, 30 insertions, 34 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index e6b8312734f..c542c3f927d 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -717,9 +717,9 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
/* --------------------- */
static void rigidbody_constraint_init_spring(
- RigidBodyCon *rbc, void (*set_spring)(rbConstraint*,int,int),
- void (*set_stiffness)(rbConstraint*,int,float), void (*set_damping)(rbConstraint*,int,float)
-) {
+ RigidBodyCon *rbc, void (*set_spring)(rbConstraint *, int, int),
+ void (*set_stiffness)(rbConstraint *, int, float), void (*set_damping)(rbConstraint *, int, float))
+{
set_spring(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->flag & RBC_FLAG_USE_SPRING_X);
set_stiffness(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->spring_stiffness_x);
set_damping(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->spring_damping_x);
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c
index 40c95964fb3..895d527ea5c 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -764,7 +764,8 @@ static void subdiv_evaluate_corner_vertices_regular(
const MLoop *coarse_loop =
&coarse_mloop[coarse_poly->loopstart + corner];
if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
- coarse_loop->v)) {
+ coarse_loop->v))
+ {
continue;
}
const MVert *coarse_vert = &coarse_mvert[coarse_loop->v];
@@ -798,7 +799,8 @@ static void subdiv_evaluate_corner_vertices_special(
const MLoop *coarse_loop =
&coarse_mloop[coarse_poly->loopstart + corner];
if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
- coarse_loop->v)) {
+ coarse_loop->v))
+ {
continue;
}
const MVert *coarse_vert = &coarse_mvert[coarse_loop->v];
@@ -847,7 +849,8 @@ static void subdiv_evaluate_edge_vertices_regular(
const MLoop *coarse_loop =
&coarse_mloop[coarse_poly->loopstart + corner];
if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
- coarse_loop->e)) {
+ coarse_loop->e))
+ {
continue;
}
vertex_interpolation_from_ptex(ctx,
@@ -860,8 +863,8 @@ static void subdiv_evaluate_edge_vertices_regular(
ctx->vertices_edge_offset +
coarse_loop->e * num_subdiv_vertices_per_coarse_edge];
for (int vertex_index = 0;
- vertex_index < num_subdiv_vertices_per_coarse_edge;
- vertex_index++, subdiv_vert++)
+ vertex_index < num_subdiv_vertices_per_coarse_edge;
+ vertex_index++, subdiv_vert++)
{
float fac = (vertex_index + 1) * inv_resolution_1;
if (flip) {
@@ -918,7 +921,8 @@ static void subdiv_evaluate_edge_vertices_special(
const MLoop *coarse_loop =
&coarse_mloop[coarse_poly->loopstart + corner];
if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
- coarse_loop->e)) {
+ coarse_loop->e))
+ {
continue;
}
vertex_interpolation_from_ptex(ctx,
@@ -936,8 +940,8 @@ static void subdiv_evaluate_edge_vertices_special(
veretx_delta = -1;
}
for (int vertex_index = 1;
- vertex_index < num_vertices_per_ptex_edge;
- vertex_index++, subdiv_vert += veretx_delta)
+ vertex_index < num_vertices_per_ptex_edge;
+ vertex_index++, subdiv_vert += veretx_delta)
{
float u = vertex_index * inv_ptex_resolution_1;
subdiv_vertex_data_interpolate(ctx,
@@ -953,8 +957,8 @@ static void subdiv_evaluate_edge_vertices_special(
const int next_ptex_face_index =
ptex_face_start_index + (corner + 1) % coarse_poly->totloop;
for (int vertex_index = 1;
- vertex_index < num_vertices_per_ptex_edge - 1;
- vertex_index++, subdiv_vert += veretx_delta)
+ vertex_index < num_vertices_per_ptex_edge - 1;
+ vertex_index++, subdiv_vert += veretx_delta)
{
float v = 1.0f - vertex_index * inv_ptex_resolution_1;
subdiv_vertex_data_interpolate(ctx,
@@ -1416,7 +1420,8 @@ static void subdiv_create_edges_all_patches_special(
subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
if (flip) {
subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
- } else {
+ }
+ else {
subdiv_edge->v1 = start_edge_vertex + i;
}
subdiv_edge->v2 = side_start_index + i;
@@ -1433,7 +1438,8 @@ static void subdiv_create_edges_all_patches_special(
subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
if (flip) {
subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
- } else {
+ }
+ else {
subdiv_edge->v1 = start_edge_vertex + i;
}
subdiv_edge->v2 = side_start_index +
@@ -1762,7 +1768,8 @@ static void subdiv_create_loops_regular(SubdivMeshContext *ctx,
e0 = ctx->edge_boundary_offset +
coarse_loop->e * num_subdiv_edges_per_coarse_edge +
num_subdiv_edges_per_coarse_edge - i - 1;
- } else {
+ }
+ else {
e0 = ctx->edge_boundary_offset +
coarse_loop->e * num_subdiv_edges_per_coarse_edge +
i;
@@ -2040,7 +2047,8 @@ static void subdiv_create_loops_special(SubdivMeshContext *ctx,
e0 = ctx->edge_boundary_offset +
coarse_loop->e * num_subdiv_edges_per_coarse_edge +
num_subdiv_edges_per_coarse_edge - i - 1;
- } else {
+ }
+ else {
e0 = ctx->edge_boundary_offset +
coarse_loop->e * num_subdiv_edges_per_coarse_edge +
i;
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 7339f1977ff..93577315b1c 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1645,7 +1645,9 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
- v3d->shading.background_type = (v3d->flag3 & V3D_SHOW_WORLD)? V3D_SHADING_BACKGROUND_WORLD: V3D_SHADING_BACKGROUND_THEME;
+ v3d->shading.background_type = (
+ (v3d->flag3 & V3D_SHOW_WORLD) ?
+ V3D_SHADING_BACKGROUND_WORLD : V3D_SHADING_BACKGROUND_THEME);
copy_v3_fl(v3d->shading.background_color, 0.05f);
}
}
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 513bfd32191..07d259dd047 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -4296,20 +4296,6 @@ eAutoPropButsReturn uiTemplateOperatorPropertyButs(
PointerRNA ptr;
struct uiTemplateOperatorPropertyPollParam user_data = {.C = C, .op = op, .flag = flag};
-
-
-#if 0
-static bool template_operator_redo_property_buts_poll(PointerRNA *UNUSED(ptr), PropertyRNA *prop)
-{
-}
-#endif
-
-
-
-
-
-
-
RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
uiLayoutSetPropSep(layout, true);
diff --git a/source/blender/gpu/intern/gpu_context.cpp b/source/blender/gpu/intern/gpu_context.cpp
index 3f2ce958332..8d8f4d12b04 100644
--- a/source/blender/gpu/intern/gpu_context.cpp
+++ b/source/blender/gpu/intern/gpu_context.cpp
@@ -23,7 +23,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/gpu/intern/gpu_vertex_array_id.cpp
+/** \file blender/gpu/intern/gpu_context.cpp
* \ingroup gpu
*
* Manage GL vertex array IDs in a thread-safe way
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index dd4013efdf2..3083607b8a9 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -2169,7 +2169,7 @@ ViewLayer *WM_window_get_active_view_layer(const wmWindow *win)
view_layer = BKE_view_layer_default_view(scene);
if (view_layer) {
- WM_window_set_active_view_layer((wmWindow*)win, view_layer);
+ WM_window_set_active_view_layer((wmWindow *)win, view_layer);
}
return view_layer;