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author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-03-28 17:20:58 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-03-29 16:57:32 +0300 |
commit | 2182ae5c0fd1748267d255a1f4f30869a4d70283 (patch) | |
tree | b7080f48830303a12b49a211e494a4d82e525d7c /source | |
parent | 0cd36ccfafb6e6159340158ff625203954e2cb3b (diff) |
Cleanup: Fix comment.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/library.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c index a66030a11b4..517ecd78558 100644 --- a/source/blender/blenkernel/intern/library.c +++ b/source/blender/blenkernel/intern/library.c @@ -1968,7 +1968,7 @@ void BKE_library_make_local( * relationship), se we tag it to be fully recomputed, but this does not seems to be enough in some cases, * and evaluation code ends up trying to evaluate a not-yet-updated armature object's deformations. * Try "make all local" in 04_01_H.lighting.blend from Agent327 without this, e.g. */ - /* Also, use this object loop to we handle rigid body resetting. */ + /* Also, we use this object loop to handle rigid body resetting. */ for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) { if (ob->data != NULL && ob->type == OB_ARMATURE && ob->pose != NULL && ob->pose->flag & POSE_RECALC) { BKE_pose_rebuild(bmain, ob, ob->data, true); |