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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-29 12:44:26 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-29 12:44:26 +0300
commit31a1590db0bbfee2f81052b6eaa845f8ed93e96d (patch)
treef65ef3bc721a599af1821cdbe896687f3bcff179 /source
parent24aa536f5492b57d185a5b98d699b965578a3f0a (diff)
Bugfix: quaternion angle calculation in python used the acos function.
This gives nan if the input is e.g. 1.00000001 due to rounding errors, better is to use saacos (safe acos) that checks for the range first.
Diffstat (limited to 'source')
-rw-r--r--source/blender/python/api2_2x/Mathutils.c7
-rw-r--r--source/blender/python/api2_2x/quat.c6
2 files changed, 5 insertions, 8 deletions
diff --git a/source/blender/python/api2_2x/Mathutils.c b/source/blender/python/api2_2x/Mathutils.c
index cf79b3071f7..65ae46ffccd 100644
--- a/source/blender/python/api2_2x/Mathutils.c
+++ b/source/blender/python/api2_2x/Mathutils.c
@@ -1,5 +1,5 @@
/*
- * $Id: Mathutils.c 11502 2007-08-06 14:27:08Z khughes $
+ * $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
@@ -500,10 +500,7 @@ PyObject *M_Mathutils_AngleBetweenVecs(PyObject * self, PyObject * args)
}
dot /= (sqrt(test_v1) * sqrt(test_v2));
- if (dot < -1.0f || dot > 1.0f) {
- CLAMP(dot,-1.0f,1.0f);
- }
- angleRads = (double)acos(dot);
+ angleRads = (double)saacos(dot);
return PyFloat_FromDouble(angleRads * (180/ Py_PI));
diff --git a/source/blender/python/api2_2x/quat.c b/source/blender/python/api2_2x/quat.c
index 19e749f187c..a4a99c28d72 100644
--- a/source/blender/python/api2_2x/quat.c
+++ b/source/blender/python/api2_2x/quat.c
@@ -1,5 +1,5 @@
/*
- * $Id: quat.c 12314 2007-10-20 20:24:09Z campbellbarton $
+ * $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
@@ -184,13 +184,13 @@ static PyObject *Quaternion_getattr(QuaternionObject * self, char *name)
}
if(STREQ(name, "angle")) {
mag = self->quat[0];
- mag = 2 * (acos(mag));
+ mag = 2 * (saacos(mag));
mag *= (180 / Py_PI);
return PyFloat_FromDouble(mag);
}
if(STREQ(name, "axis")) {
mag = self->quat[0] * (Py_PI / 180);
- mag = 2 * (acos(mag));
+ mag = 2 * (saacos(mag));
mag = sin(mag / 2);
for(x = 0; x < 3; x++) {
vec[x] = (float)(self->quat[x + 1] / mag);