diff options
author | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-02-04 06:48:46 +0300 |
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committer | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-02-04 06:48:46 +0300 |
commit | 5faa2e63a1b19a4ed539364e4a4f35ba500361f5 (patch) | |
tree | 1ce8ec12bc19c098cca92e05410c20b3d35642cc /source | |
parent | 47b53510a56e80a6d82589334437ffbc706b5b67 (diff) |
bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/GameLogic/SCA_2DFilterActuator.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_2DFilterActuator.h | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_RaySensor.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp index 9627ad92c4c..f3b5b1fdda2 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -31,7 +31,7 @@ SCA_2DFilterActuator::SCA_2DFilterActuator( { } -void SCA_2DFilterActuator::SetShaderText(STR_String& text) +void SCA_2DFilterActuator::SetShaderText(STR_String text) { m_shaderText = text; } diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h index 76df95ac399..7b0cfff951e 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h @@ -33,7 +33,7 @@ public: PyTypeObject* T=&Type ); - void SetShaderText(STR_String& text); + void SetShaderText(STR_String text); virtual ~SCA_2DFilterActuator(); virtual bool Update(); diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index ef3ec3e0be3..5c56f8f62b1 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -143,7 +143,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_ } - return true; + return bFound; } |