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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-02-04 06:48:46 +0300
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-02-04 06:48:46 +0300
commit5faa2e63a1b19a4ed539364e4a4f35ba500361f5 (patch)
tree1ce8ec12bc19c098cca92e05410c20b3d35642cc /source
parent47b53510a56e80a6d82589334437ffbc706b5b67 (diff)
bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index 9627ad92c4c..f3b5b1fdda2 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -31,7 +31,7 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
{
}
-void SCA_2DFilterActuator::SetShaderText(STR_String& text)
+void SCA_2DFilterActuator::SetShaderText(STR_String text)
{
m_shaderText = text;
}
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
index 76df95ac399..7b0cfff951e 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
@@ -33,7 +33,7 @@ public:
PyTypeObject* T=&Type
);
- void SetShaderText(STR_String& text);
+ void SetShaderText(STR_String text);
virtual ~SCA_2DFilterActuator();
virtual bool Update();
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index ef3ec3e0be3..5c56f8f62b1 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -143,7 +143,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_
}
- return true;
+ return bFound;
}