diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-11-07 13:54:32 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-11-07 13:54:32 +0300 |
commit | 8b2811d9d5539dd880bc78f05e303781511d657b (patch) | |
tree | 7480ae7c502d167bfa058860e12f552b5a104400 /source | |
parent | 5567f3dded3620c870544d586c2f85fe44c08a10 (diff) |
VideoTexture: VideoTexture.materialID() can now take texture image name.
You can specify a image name (starting with 'IM') instead of a material
name in VideoTexture.materialID() and return the material ID matching
this texture.
The advantage of this method is that is works with blender material
and UV texture. In case of UV texture, it grabs the internal material
corresponding to the faces that are assigned to this texture. In case
of blender material, it grabs the material that has an image texture
matching the name as first texture channel.
In both cases, the texture id used in VideoTexture.Texture() should be 0.
Ex:
matID = VideoTexture.materialID(obj,'IMvideo.png')
GameLogic.video = VideoTexture.Texture(obj, matID, 0)
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/VideoTexture/Texture.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp index 88a26e3c088..66c67023e38 100644 --- a/source/gameengine/VideoTexture/Texture.cpp +++ b/source/gameengine/VideoTexture/Texture.cpp @@ -112,11 +112,20 @@ short getMaterialID (PyObject * obj, char * name) // get material RAS_IPolyMaterial * mat = getMaterial(obj, matID); // if material is not available, report that no material was found - if (mat == NULL) break; - // if material name matches - if (strcmp(mat->GetMaterialName().ReadPtr(), name) == 0) - // matID is found - return matID; + if (mat == NULL) + break; + // name is a material name if it starts with MA and a UV texture name if it starts with IM + if (name[0] == 'I' && name[1] == 'M') + { + // if texture name matches + if (strcmp(mat->GetTextureName().ReadPtr(), name) == 0) + return matID; + } else + { + // if material name matches + if (strcmp(mat->GetMaterialName().ReadPtr(), name) == 0) + return matID; + } } // material was not found return -1; |