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authorCampbell Barton <ideasman42@gmail.com>2009-06-13 15:09:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-13 15:09:13 +0400
commiteed13b43b19c619ccdcda67b17c0da65ad44879c (patch)
treeaa759322ad2b18becaf237671dd71ffbda9c2076 /source
parente10e1ac04e63ed04a5712e515ed28eb92a78fd62 (diff)
parent2f1e118c30946bd3117c59cd45f13d79e4b612ec (diff)
merged from trunk 20741:20848
* Missing changes to release/windows/installer * Sequencer fixes in source/blender/src/seqaudio.c dont apply to 2.5 * brechts fix for #18855 r20763 wasnt merged, does this apply to 2.5?
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_displist.h2
-rw-r--r--source/blender/blenkernel/intern/booleanops.c32
-rw-r--r--source/blender/blenkernel/intern/displist.c10
-rw-r--r--source/blender/blenkernel/intern/modifier.c135
-rw-r--r--source/blender/blenkernel/intern/particle_system.c20
-rw-r--r--source/blender/blenlib/intern/freetypefont.c7
-rw-r--r--source/blender/makesdna/DNA_sequence_types.h4
-rw-r--r--source/blender/render/intern/source/convertblender.c9
-rw-r--r--source/creator/creator.c2
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp1
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp88
-rw-r--r--source/gameengine/Expressions/ListValue.cpp35
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp88
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp7
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp63
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h4
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp7
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h2
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp104
-rw-r--r--source/gameengine/Ketsji/KX_Light.h5
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp4
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp23
-rw-r--r--source/gameengine/Rasterizer/RAS_LightObject.h4
24 files changed, 361 insertions, 297 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index c3555c9dd8a..da625b946ce 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -87,7 +87,7 @@ extern void count_displist(struct ListBase *lb, int *totvert, int *totface);
extern void freedisplist(struct ListBase *lb);
extern int displist_has_faces(struct ListBase *lb);
-extern void makeDispListSurf(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, int forRender);
+extern void makeDispListSurf(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, int forRender, int forOrco);
extern void makeDispListCurveTypes(struct Scene *scene, struct Object *ob, int forOrco);
extern void makeDispListMBall(struct Scene *scene, struct Object *ob);
extern void shadeDispList(struct Scene *scene, struct Base *base);
diff --git a/source/blender/blenkernel/intern/booleanops.c b/source/blender/blenkernel/intern/booleanops.c
index 27b78c6644c..eb3aefe7ee6 100644
--- a/source/blender/blenkernel/intern/booleanops.c
+++ b/source/blender/blenkernel/intern/booleanops.c
@@ -161,6 +161,7 @@ typedef struct {
DerivedMesh *dm;
int pos;
int offset;
+ int flip;
} FaceIt;
static void FaceIt_Destruct(CSG_FaceIteratorDescriptor * iterator)
@@ -187,9 +188,15 @@ static void FaceIt_Fill(CSG_IteratorPtr it, CSG_IFace *face)
MFace *mfaces = face_it->dm->getFaceArray(face_it->dm);
MFace *mface = &mfaces[face_it->pos];
- face->vertex_index[0] = mface->v1;
+ /* reverse face vertices if necessary */
face->vertex_index[1] = mface->v2;
+ if( face_it->flip == 0 ) {
+ face->vertex_index[0] = mface->v1;
face->vertex_index[2] = mface->v3;
+ } else {
+ face->vertex_index[2] = mface->v1;
+ face->vertex_index[0] = mface->v3;
+ }
if (mface->v4) {
face->vertex_index[3] = mface->v4;
face->vertex_number = 4;
@@ -213,7 +220,7 @@ static void FaceIt_Reset(CSG_IteratorPtr it)
}
static void FaceIt_Construct(
- CSG_FaceIteratorDescriptor *output, DerivedMesh *dm, int offset)
+ CSG_FaceIteratorDescriptor *output, DerivedMesh *dm, int offset, Object *ob)
{
FaceIt *it;
if (output == 0) return;
@@ -228,6 +235,25 @@ static void FaceIt_Construct(
it->offset = offset;
it->pos = 0;
+ /* determine if we will need to reverse order of face vertices */
+ if (ob->size[0] < 0.0f) {
+ if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) {
+ it->flip = 1;
+ } else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) {
+ it->flip = 1;
+ } else {
+ it->flip = 0;
+ }
+ } else {
+ if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) {
+ it->flip = 0;
+ } else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) {
+ it->flip = 0;
+ } else {
+ it->flip = 1;
+ }
+ }
+
// assign iterator function pointers.
output->Step = FaceIt_Step;
output->Fill = FaceIt_Fill;
@@ -425,7 +451,7 @@ static void BuildMeshDescriptors(
struct CSG_VertexIteratorDescriptor * vertex_it)
{
VertexIt_Construct(vertex_it,dm, ob);
- FaceIt_Construct(face_it,dm,face_offset);
+ FaceIt_Construct(face_it,dm,face_offset,ob);
}
static void FreeMeshDescriptors(
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index fe138407d54..736165a8a98 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -1371,7 +1371,7 @@ static void displist_surf_indices(DispList *dl)
}
-void makeDispListSurf(Scene *scene, Object *ob, ListBase *dispbase, int forRender)
+void makeDispListSurf(Scene *scene, Object *ob, ListBase *dispbase, int forRender, int forOrco)
{
ListBase *nubase;
Nurb *nu;
@@ -1388,7 +1388,8 @@ void makeDispListSurf(Scene *scene, Object *ob, ListBase *dispbase, int forRende
else
nubase= &cu->nurb;
- curve_calc_modifiers_pre(scene, ob, forRender, &originalVerts, &deformedVerts, &numVerts);
+ if(!forOrco)
+ curve_calc_modifiers_pre(scene, ob, forRender, &originalVerts, &deformedVerts, &numVerts);
for (nu=nubase->first; nu; nu=nu->next) {
if(forRender || nu->hide==0) {
@@ -1442,7 +1443,8 @@ void makeDispListSurf(Scene *scene, Object *ob, ListBase *dispbase, int forRende
tex_space_curve(cu);
}
- curve_calc_modifiers_post(scene, ob, dispbase, forRender, originalVerts, deformedVerts);
+ if(!forOrco)
+ curve_calc_modifiers_post(scene, ob, dispbase, forRender, originalVerts, deformedVerts);
}
void makeDispListCurveTypes(Scene *scene, Object *ob, int forOrco)
@@ -1458,7 +1460,7 @@ void makeDispListCurveTypes(Scene *scene, Object *ob, int forOrco)
freedisplist(dispbase);
if(ob->type==OB_SURF) {
- makeDispListSurf(scene, ob, dispbase, 0);
+ makeDispListSurf(scene, ob, dispbase, 0, forOrco);
}
else if (ELEM(ob->type, OB_CURVE, OB_FONT)) {
ListBase dlbev;
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 6ebd68e990f..3ef7b82864c 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -117,6 +117,72 @@ static struct DerivedMesh *NewBooleanDerivedMesh() {return NULL;}
//XXX #include "BIF_meshlaplacian.h"
+/* Utility */
+
+static int is_last_displist(Object *ob)
+{
+ Curve *cu = ob->data;
+ static int curvecount=0, totcurve=0;
+
+ if(curvecount == 0){
+ DispList *dl;
+
+ totcurve = 0;
+ for(dl=cu->disp.first; dl; dl=dl->next)
+ totcurve++;
+ }
+
+ curvecount++;
+
+ if(curvecount == totcurve){
+ curvecount = 0;
+ return 1;
+ }
+
+ return 0;
+}
+
+static DerivedMesh *get_original_dm(Scene *scene, Object *ob, float (*vertexCos)[3], int orco)
+{
+ DerivedMesh *dm= NULL;
+
+ if(ob->type==OB_MESH) {
+ dm = CDDM_from_mesh((Mesh*)(ob->data), ob);
+
+ if(vertexCos) {
+ CDDM_apply_vert_coords(dm, vertexCos);
+ //CDDM_calc_normals(dm);
+ }
+
+ if(orco)
+ DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, get_mesh_orco_verts(ob));
+ }
+ else if(ELEM3(ob->type,OB_FONT,OB_CURVE,OB_SURF)) {
+ Object *tmpobj;
+ Curve *tmpcu;
+
+ if(is_last_displist(ob)) {
+ /* copies object and modifiers (but not the data) */
+ tmpobj= copy_object(ob);
+ tmpcu = (Curve *)tmpobj->data;
+ tmpcu->id.us--;
+
+ /* copies the data */
+ tmpobj->data = copy_curve((Curve *) ob->data);
+
+ makeDispListCurveTypes(scene, tmpobj, 1);
+ nurbs_to_mesh(tmpobj);
+
+ dm = CDDM_from_mesh((Mesh*)(tmpobj->data), tmpobj);
+ //CDDM_calc_normals(dm);
+
+ free_libblock_us(&G.main->object, tmpobj);
+ }
+ }
+
+ return dm;
+}
+
/***/
static int noneModifier_isDisabled(ModifierData *md)
@@ -6046,7 +6112,8 @@ static void surfaceModifier_freeData(ModifierData *md)
MEM_freeN(surmd->bvhtree);
}
- surmd->dm->release(surmd->dm);
+ if(surmd->dm)
+ surmd->dm->release(surmd->dm);
surmd->bvhtree = NULL;
surmd->dm = NULL;
@@ -6070,7 +6137,7 @@ static void surfaceModifier_deformVerts(
/* if possible use/create DerivedMesh */
if(derivedData) surmd->dm = CDDM_copy(derivedData);
- else if(ob->type==OB_MESH) surmd->dm = CDDM_from_mesh(ob->data, ob);
+ else surmd->dm = get_original_dm(md->scene, ob, NULL, 0);
if(!ob->pd)
{
@@ -6242,70 +6309,6 @@ CustomDataMask particleSystemModifier_requiredDataMask(ModifierData *md)
return dataMask;
}
-static int is_last_displist(Object *ob)
-{
- Curve *cu = ob->data;
- static int curvecount=0, totcurve=0;
-
- if(curvecount==0){
- DispList *dl;
-
- totcurve=0;
- for(dl=cu->disp.first; dl; dl=dl->next){
- totcurve++;
- }
- }
-
- curvecount++;
-
- if(curvecount==totcurve){
- curvecount=0;
- return 1;
- }
-
- return 0;
-}
-
-static DerivedMesh *get_original_dm(Scene *scene, Object *ob, float (*vertexCos)[3], int orco)
-{
- DerivedMesh *dm= NULL;
-
- if(ob->type==OB_MESH) {
- dm = CDDM_from_mesh((Mesh*)(ob->data), ob);
-
- if(vertexCos) {
- CDDM_apply_vert_coords(dm, vertexCos);
- //CDDM_calc_normals(dm);
- }
-
- if(orco)
- DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, get_mesh_orco_verts(ob));
- }
- else if(ELEM3(ob->type,OB_FONT,OB_CURVE,OB_SURF)) {
- Object *tmpobj;
- Curve *tmpcu;
-
- if(is_last_displist(ob)) {
- /* copies object and modifiers (but not the data) */
- tmpobj= copy_object(ob);
- tmpcu = (Curve *)tmpobj->data;
- tmpcu->id.us--;
-
- /* copies the data */
- tmpobj->data = copy_curve((Curve *) ob->data);
-
- makeDispListCurveTypes(scene, tmpobj, 1);
- nurbs_to_mesh(tmpobj);
-
- dm = CDDM_from_mesh((Mesh*)(tmpobj->data), tmpobj);
- //CDDM_calc_normals(dm);
-
- free_libblock_us(&G.main->object, tmpobj);
- }
- }
-
- return dm;
-}
/* saves the current emitter state for a particle system and calculates particles */
static void particleSystemModifier_deformVerts(
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index c0ef92b489e..596c27a14f5 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1300,9 +1300,23 @@ int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, Derive
/* for hair, sort by origindex, allows optimizations in rendering */
/* however with virtual parents the children need to be in random order */
if(part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0)) {
- COMPARE_ORIG_INDEX= dm->getFaceDataArray(dm, CD_ORIGINDEX);
- if(COMPARE_ORIG_INDEX)
- qsort(index, totpart, sizeof(int), compare_orig_index);
+ if(from != PART_FROM_PARTICLE) {
+ COMPARE_ORIG_INDEX = NULL;
+
+ if(from == PART_FROM_VERT) {
+ if(dm->numVertData)
+ COMPARE_ORIG_INDEX= dm->getVertDataArray(dm, CD_ORIGINDEX);
+ }
+ else {
+ if(dm->numFaceData)
+ COMPARE_ORIG_INDEX= dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ }
+
+ if(COMPARE_ORIG_INDEX) {
+ qsort(index, totpart, sizeof(int), compare_orig_index);
+ COMPARE_ORIG_INDEX = NULL;
+ }
+ }
}
/* weights are no longer used except for FROM_PARTICLE, which needs them zeroed for indexing */
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c
index 0f2a6179964..bde4b561f26 100644
--- a/source/blender/blenlib/intern/freetypefont.c
+++ b/source/blender/blenlib/intern/freetypefont.c
@@ -294,9 +294,12 @@ int objchr_to_ftvfontdata(VFont *vfont, FT_ULong charcode)
tf->pf->size,
0,
&face);
+ if (err) return FALSE;
+ }
+ else {
+ err = TRUE;
+ return FALSE;
}
- else
- err= TRUE;
// Read the char
freetypechar_to_vchar(face, charcode, vfont->data);
diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h
index 7fa26aa7572..6fce4fa990d 100644
--- a/source/blender/makesdna/DNA_sequence_types.h
+++ b/source/blender/makesdna/DNA_sequence_types.h
@@ -159,7 +159,7 @@ typedef struct Sequence {
struct bSound *sound; /* the linked "bSound" object */
struct hdaudio *hdaudio; /* external hdaudio object */
float level, pan; /* level in dB (0=full), pan -1..1 */
- int curpos; /* last sample position in audio_fill() */
+ int scenenr; /* for scene selection */
float strobe;
void *effectdata; /* Struct pointer for effect settings */
@@ -170,8 +170,6 @@ typedef struct Sequence {
int blend_mode;
float blend_opacity;
- int scenenr; /* for scene selection */
- int pad;
} Sequence;
typedef struct MetaStack {
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 199ff5dbb43..98e5819c0d3 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1857,8 +1857,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
strand->totvert++;
}
else{
- sd.first = 0;
- sd.time = time;
sd.size = hasize;
if(k==1){
@@ -1866,8 +1864,13 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
sd.time = 0.0f;
VECSUB(loc0,loc1,loc);
VECADD(loc0,loc1,loc0);
+
+ render_new_particle(re, obr, psmd->dm, ma, &sd, loc1, loc0, seed);
}
+ sd.first = 0;
+ sd.time = time;
+
if(k)
render_new_particle(re, obr, psmd->dm, ma, &sd, loc, loc1, seed);
@@ -2558,7 +2561,7 @@ static void init_render_surf(Render *re, ObjectRen *obr)
if(need_orco) orcobase= orco= get_object_orco(re, ob);
displist.first= displist.last= 0;
- makeDispListSurf(re->scene, ob, &displist, 1);
+ makeDispListSurf(re->scene, ob, &displist, 1, 0);
dl= displist.first;
/* walk along displaylist and create rendervertices/-faces */
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 5ffce91ec2d..5617435049d 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -868,7 +868,7 @@ static void error_cb(char *err)
static void mem_error_cb(char *errorStr)
{
- fprintf(stderr, "%s", errorStr);
+ fputs(errorStr, stderr);
fflush(stderr);
}
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 4ac28e36c48..a70790ef2a0 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -338,6 +338,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
+ ketsjiengine->SetCameraOverrideLens(v3d->lens);
}
// create a scene converter, create and convert the startingscene
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index 17d1bf65ca4..ffff7185fe4 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -28,8 +28,6 @@
#include "GL/glew.h"
-#include "DNA_scene_types.h"
-
#include "RAS_IRenderTools.h"
#include "RAS_IRasterizer.h"
#include "RAS_LightObject.h"
@@ -41,6 +39,7 @@
#include "KX_BlenderMaterial.h"
#include "KX_RayCast.h"
#include "KX_IPhysicsController.h"
+#include "KX_Light.h"
#include "PHY_IPhysicsEnvironment.h"
@@ -330,21 +329,12 @@ int KX_BlenderRenderTools::applyLights(int objectlayer, const MT_Transform& view
{
// taken from blender source, incompatibility between Blender Object / GameObject
KX_Scene* kxscene = (KX_Scene*)m_auxilaryClientInfo;
- int scenelayer = ~0;
float glviewmat[16];
unsigned int count;
- float vec[4];
-
- vec[3]= 1.0;
+ std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin();
- if(kxscene && kxscene->GetBlenderScene())
- scenelayer = kxscene->GetBlenderScene()->lay;
-
for(count=0; count<m_numgllights; count++)
glDisable((GLenum)(GL_LIGHT0+count));
-
- //std::vector<struct RAS_LightObject*> m_lights;
- std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin();
viewmat.getValue(glviewmat);
@@ -353,82 +343,14 @@ int KX_BlenderRenderTools::applyLights(int objectlayer, const MT_Transform& view
for (lit = m_lights.begin(), count = 0; !(lit==m_lights.end()) && count < m_numgllights; ++lit)
{
RAS_LightObject* lightdata = (*lit);
- KX_Scene* lightscene = (KX_Scene*)lightdata->m_scene;
-
- /* only use lights in the same layer as the object */
- if(!(lightdata->m_layer & objectlayer))
- continue;
- /* only use lights in the same scene, and in a visible layer */
- if(kxscene != lightscene || !(lightdata->m_layer & scenelayer))
- continue;
-
- vec[0] = (*(lightdata->m_worldmatrix))(0,3);
- vec[1] = (*(lightdata->m_worldmatrix))(1,3);
- vec[2] = (*(lightdata->m_worldmatrix))(2,3);
- vec[3] = 1;
-
- if(lightdata->m_type==RAS_LightObject::LIGHT_SUN) {
-
- vec[0] = (*(lightdata->m_worldmatrix))(0,2);
- vec[1] = (*(lightdata->m_worldmatrix))(1,2);
- vec[2] = (*(lightdata->m_worldmatrix))(2,2);
- //vec[0]= base->object->obmat[2][0];
- //vec[1]= base->object->obmat[2][1];
- //vec[2]= base->object->obmat[2][2];
- vec[3]= 0.0;
- glLightfv((GLenum)(GL_LIGHT0+count), GL_POSITION, vec);
- }
- else {
- //vec[3]= 1.0;
- glLightfv((GLenum)(GL_LIGHT0+count), GL_POSITION, vec);
- glLightf((GLenum)(GL_LIGHT0+count), GL_CONSTANT_ATTENUATION, 1.0);
- glLightf((GLenum)(GL_LIGHT0+count), GL_LINEAR_ATTENUATION, lightdata->m_att1/lightdata->m_distance);
- // without this next line it looks backward compatible.
- //attennuation still is acceptable
- glLightf((GLenum)(GL_LIGHT0+count), GL_QUADRATIC_ATTENUATION, lightdata->m_att2/(lightdata->m_distance*lightdata->m_distance));
-
- if(lightdata->m_type==RAS_LightObject::LIGHT_SPOT) {
- vec[0] = -(*(lightdata->m_worldmatrix))(0,2);
- vec[1] = -(*(lightdata->m_worldmatrix))(1,2);
- vec[2] = -(*(lightdata->m_worldmatrix))(2,2);
- //vec[0]= -base->object->obmat[2][0];
- //vec[1]= -base->object->obmat[2][1];
- //vec[2]= -base->object->obmat[2][2];
- glLightfv((GLenum)(GL_LIGHT0+count), GL_SPOT_DIRECTION, vec);
- glLightf((GLenum)(GL_LIGHT0+count), GL_SPOT_CUTOFF, lightdata->m_spotsize/2.0);
- glLightf((GLenum)(GL_LIGHT0+count), GL_SPOT_EXPONENT, 128.0*lightdata->m_spotblend);
- }
- else glLightf((GLenum)(GL_LIGHT0+count), GL_SPOT_CUTOFF, 180.0);
- }
-
- if (lightdata->m_nodiffuse)
- {
- vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
- } else {
- vec[0]= lightdata->m_energy*lightdata->m_red;
- vec[1]= lightdata->m_energy*lightdata->m_green;
- vec[2]= lightdata->m_energy*lightdata->m_blue;
- vec[3]= 1.0;
- }
- glLightfv((GLenum)(GL_LIGHT0+count), GL_DIFFUSE, vec);
- if (lightdata->m_nospecular)
- {
- vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
- } else if (lightdata->m_nodiffuse) {
- vec[0]= lightdata->m_energy*lightdata->m_red;
- vec[1]= lightdata->m_energy*lightdata->m_green;
- vec[2]= lightdata->m_energy*lightdata->m_blue;
- vec[3]= 1.0;
- }
- glLightfv((GLenum)(GL_LIGHT0+count), GL_SPECULAR, vec);
- glEnable((GLenum)(GL_LIGHT0+count));
+ KX_LightObject *kxlight = (KX_LightObject*)lightdata->m_light;
- count++;
+ if(kxlight->ApplyLight(kxscene, objectlayer, count))
+ count++;
}
glPopMatrix();
return count;
-
}
void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp
index a0d73c75d60..ea097ddff5b 100644
--- a/source/gameengine/Expressions/ListValue.cpp
+++ b/source/gameengine/Expressions/ListValue.cpp
@@ -209,6 +209,30 @@ static PyObject *listvalue_buffer_concat(PyObject * self, PyObject * other)
return listval_new->NewProxy(true); /* python owns this list */
}
+static int listvalue_buffer_contains(PyObject *self_v, PyObject *value)
+{
+ CListValue *self= static_cast<CListValue *>(BGE_PROXY_REF(self_v));
+
+ if (self==NULL) {
+ PyErr_SetString(PyExc_SystemError, "val in CList, "BGE_PROXY_ERROR_MSG);
+ return -1;
+ }
+
+ if (PyString_Check(value)) {
+ if (self->FindValue((const char *)PyString_AsString(value))) {
+ return 1;
+ }
+ }
+ else if (BGE_PROXY_CHECK_TYPE(value)) { /* not dict like at all but this worked before __contains__ was used */
+ CValue *item= static_cast<CValue *>(BGE_PROXY_REF(value));
+ for (int i=0; i < self->GetCount(); i++)
+ if (self->GetValue(i) == item) // Com
+ return 1;
+
+ } // not using CheckEqual
+
+ return 0;
+}
static PySequenceMethods listvalue_as_sequence = {
@@ -225,6 +249,7 @@ static PySequenceMethods listvalue_as_sequence = {
NULL, /*sq_ass_item*/
NULL, /*sq_ass_slice*/
#endif
+ (objobjproc)listvalue_buffer_contains, /* sq_contains */
};
@@ -264,7 +289,9 @@ PyTypeObject CListValue::Type = {
0,
py_base_getattro,
py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
+ 0,
+ Py_TPFLAGS_DEFAULT,
+ 0,0,0,0,0,0,0,
Methods
};
@@ -499,7 +526,7 @@ PyObject* CListValue::Pyreverse()
bool CListValue::CheckEqual(CValue* first,CValue* second)
{
bool result = false;
-
+
CValue* eqval = ((CValue*)first)->Calc(VALUE_EQL_OPERATOR,(CValue*)second);
if (eqval==NULL)
@@ -528,7 +555,7 @@ PyObject* CListValue::Pyindex(PyObject *value)
for (int i=0;i<numelem;i++)
{
CValue* elem = GetValue(i);
- if (CheckEqual(checkobj,elem))
+ if (checkobj==elem || CheckEqual(checkobj,elem))
{
result = PyInt_FromLong(i);
break;
@@ -560,7 +587,7 @@ PyObject* CListValue::Pycount(PyObject* value)
for (int i=0;i<numelem;i++)
{
CValue* elem = GetValue(i);
- if (CheckEqual(checkobj,elem))
+ if (checkobj==elem || CheckEqual(checkobj,elem))
{
numfound ++;
}
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index 369c00782cc..c002dccefe4 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -113,8 +113,8 @@ typedef struct {
if ((m_ignore_deprecation_warnings || wlink.warn_done)==0) \
{ \
ShowDeprecationWarning_func(old_way, new_way); \
+ \
WarnLink *wlink_last= GetDeprecationWarningLinkLast(); \
- ShowDeprecationWarning_func(old_way, new_way); \
wlink.warn_done = true; \
wlink.link = NULL; \
\
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index c5c9dcc6c0f..24fca3feb8b 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -29,8 +29,6 @@
#include "GL/glew.h"
-#include "DNA_scene_types.h"
-
#include "RAS_IRenderTools.h"
#include "RAS_IRasterizer.h"
#include "RAS_LightObject.h"
@@ -42,6 +40,7 @@
#include "KX_BlenderMaterial.h"
#include "KX_RayCast.h"
#include "KX_IPhysicsController.h"
+#include "KX_Light.h"
#include "PHY_IPhysicsEnvironment.h"
@@ -387,21 +386,12 @@ int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat)
{
// taken from blender source, incompatibility between Blender Object / GameObject
KX_Scene* kxscene = (KX_Scene*)m_auxilaryClientInfo;
- int scenelayer = ~0;
float glviewmat[16];
unsigned int count;
- float vec[4];
-
- vec[3]= 1.0;
+ std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin();
- if(kxscene && kxscene->GetBlenderScene())
- scenelayer = kxscene->GetBlenderScene()->lay;
-
for(count=0; count<m_numgllights; count++)
glDisable((GLenum)(GL_LIGHT0+count));
-
- //std::vector<struct RAS_LightObject*> m_lights;
- std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin();
viewmat.getValue(glviewmat);
@@ -410,82 +400,14 @@ int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat)
for (lit = m_lights.begin(), count = 0; !(lit==m_lights.end()) && count < m_numgllights; ++lit)
{
RAS_LightObject* lightdata = (*lit);
- KX_Scene* lightscene = (KX_Scene*)lightdata->m_scene;
-
- /* only use lights in the same layer as the object */
- if(!(lightdata->m_layer & objectlayer))
- continue;
- /* only use lights in the same scene, and in a visible layer */
- if(kxscene != lightscene || !(lightdata->m_layer & scenelayer))
- continue;
-
- vec[0] = (*(lightdata->m_worldmatrix))(0,3);
- vec[1] = (*(lightdata->m_worldmatrix))(1,3);
- vec[2] = (*(lightdata->m_worldmatrix))(2,3);
- vec[3] = 1;
-
- if(lightdata->m_type==RAS_LightObject::LIGHT_SUN) {
-
- vec[0] = (*(lightdata->m_worldmatrix))(0,2);
- vec[1] = (*(lightdata->m_worldmatrix))(1,2);
- vec[2] = (*(lightdata->m_worldmatrix))(2,2);
- //vec[0]= base->object->obmat[2][0];
- //vec[1]= base->object->obmat[2][1];
- //vec[2]= base->object->obmat[2][2];
- vec[3]= 0.0;
- glLightfv((GLenum)(GL_LIGHT0+count), GL_POSITION, vec);
- }
- else {
- //vec[3]= 1.0;
- glLightfv((GLenum)(GL_LIGHT0+count), GL_POSITION, vec);
- glLightf((GLenum)(GL_LIGHT0+count), GL_CONSTANT_ATTENUATION, 1.0);
- glLightf((GLenum)(GL_LIGHT0+count), GL_LINEAR_ATTENUATION, lightdata->m_att1/lightdata->m_distance);
- // without this next line it looks backward compatible.
- //attennuation still is acceptable
- glLightf((GLenum)(GL_LIGHT0+count), GL_QUADRATIC_ATTENUATION, lightdata->m_att2/(lightdata->m_distance*lightdata->m_distance));
-
- if(lightdata->m_type==RAS_LightObject::LIGHT_SPOT) {
- vec[0] = -(*(lightdata->m_worldmatrix))(0,2);
- vec[1] = -(*(lightdata->m_worldmatrix))(1,2);
- vec[2] = -(*(lightdata->m_worldmatrix))(2,2);
- //vec[0]= -base->object->obmat[2][0];
- //vec[1]= -base->object->obmat[2][1];
- //vec[2]= -base->object->obmat[2][2];
- glLightfv((GLenum)(GL_LIGHT0+count), GL_SPOT_DIRECTION, vec);
- glLightf((GLenum)(GL_LIGHT0+count), GL_SPOT_CUTOFF, lightdata->m_spotsize/2.0);
- glLightf((GLenum)(GL_LIGHT0+count), GL_SPOT_EXPONENT, 128.0*lightdata->m_spotblend);
- }
- else glLightf((GLenum)(GL_LIGHT0+count), GL_SPOT_CUTOFF, 180.0);
- }
-
- if (lightdata->m_nodiffuse)
- {
- vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
- } else {
- vec[0]= lightdata->m_energy*lightdata->m_red;
- vec[1]= lightdata->m_energy*lightdata->m_green;
- vec[2]= lightdata->m_energy*lightdata->m_blue;
- vec[3]= 1.0;
- }
- glLightfv((GLenum)(GL_LIGHT0+count), GL_DIFFUSE, vec);
- if (lightdata->m_nospecular)
- {
- vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
- } else if (lightdata->m_nodiffuse) {
- vec[0]= lightdata->m_energy*lightdata->m_red;
- vec[1]= lightdata->m_energy*lightdata->m_green;
- vec[2]= lightdata->m_energy*lightdata->m_blue;
- vec[3]= 1.0;
- }
- glLightfv((GLenum)(GL_LIGHT0+count), GL_SPECULAR, vec);
- glEnable((GLenum)(GL_LIGHT0+count));
+ KX_LightObject *kxlight = (KX_LightObject*)lightdata->m_light;
- count++;
+ if(kxlight->ApplyLight(kxscene, objectlayer, count))
+ count++;
}
glPopMatrix();
return count;
-
}
void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index ba4d6e22872..40f6c99c03c 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -547,12 +547,15 @@ PyTypeObject KX_Camera::Type = {
0,
0,
py_base_repr,
- 0,0,
+ 0,
+ &KX_GameObject::Sequence,
&KX_GameObject::Mapping,
0,0,0,
py_base_getattro,
py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
+ 0,
+ Py_TPFLAGS_DEFAULT,
+ 0,0,0,0,0,0,0,
Methods
};
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 7f417b325c8..b266095c715 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1287,7 +1287,7 @@ PyObject* KX_GameObject::PyGetPosition()
return PyObjectFrom(NodeGetWorldPosition());
}
-PyObject *KX_GameObject::Map_GetItem(PyObject *self_v, PyObject *item)
+static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= PyString_AsString(item);
@@ -1295,7 +1295,7 @@ PyObject *KX_GameObject::Map_GetItem(PyObject *self_v, PyObject *item)
PyObject* pyconvert;
if (self==NULL) {
- PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -1321,7 +1321,7 @@ PyObject *KX_GameObject::Map_GetItem(PyObject *self_v, PyObject *item)
}
-int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
+static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= PyString_AsString(key);
@@ -1329,7 +1329,7 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
PyErr_Clear();
if (self==NULL) {
- PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "gameOb[key] = value: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -1409,11 +1409,40 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
return 0; /* success */
}
-/* Cant set the len otherwise it can evaluate as false */
+static int Seq_Contains(PyObject *self_v, PyObject *value)
+{
+ KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
+
+ if (self==NULL) {
+ PyErr_SetString(PyExc_SystemError, "val in gameOb: KX_GameObject, "BGE_PROXY_ERROR_MSG);
+ return -1;
+ }
+
+ if(PyString_Check(value) && self->GetProperty(PyString_AsString(value)))
+ return 1;
+
+ if (self->m_attr_dict && PyDict_GetItem(self->m_attr_dict, value))
+ return 1;
+
+ return 0;
+}
+
+
PyMappingMethods KX_GameObject::Mapping = {
(lenfunc)NULL , /*inquiry mp_length */
- (binaryfunc)KX_GameObject::Map_GetItem, /*binaryfunc mp_subscript */
- (objobjargproc)KX_GameObject::Map_SetItem, /*objobjargproc mp_ass_subscript */
+ (binaryfunc)Map_GetItem, /*binaryfunc mp_subscript */
+ (objobjargproc)Map_SetItem, /*objobjargproc mp_ass_subscript */
+};
+
+PySequenceMethods KX_GameObject::Sequence = {
+ NULL, /* Cant set the len otherwise it can evaluate as false */
+ NULL, /* sq_concat */
+ NULL, /* sq_repeat */
+ NULL, /* sq_item */
+ NULL, /* sq_slice */
+ NULL, /* sq_ass_item */
+ NULL, /* sq_ass_slice */
+ (objobjproc)Seq_Contains, /* sq_contains */
};
PyTypeObject KX_GameObject::Type = {
@@ -1433,12 +1462,15 @@ PyTypeObject KX_GameObject::Type = {
0,
0,
py_base_repr,
- 0,0,
+ 0,
+ &Sequence,
&Mapping,
0,0,0,
py_base_getattro,
py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
+ 0,
+ Py_TPFLAGS_DEFAULT,
+ 0,0,0,0,0,0,0,
Methods
};
@@ -2207,7 +2239,7 @@ PyObject* KX_GameObject::PyGetChildrenRecursive()
PyObject* KX_GameObject::PyGetMesh(PyObject* args)
{
- ShowDeprecationWarning("getMesh()", "the meshes property");
+ ShowDeprecationWarning("getMesh()", "the meshes property (now a list of meshes)");
int mesh = 0;
@@ -2779,16 +2811,11 @@ PyObject* KX_GameObject::Pyget(PyObject *args)
/* Matches python dict.has_key() */
PyObject* KX_GameObject::Pyhas_key(PyObject* value)
{
- if(PyString_Check(value) && GetProperty(PyString_AsString(value)))
- Py_RETURN_TRUE;
-
- if (m_attr_dict && PyDict_GetItem(m_attr_dict, value))
- Py_RETURN_TRUE;
-
- Py_RETURN_FALSE;
+ // the ONLY error case is invalid data, this is checked by the macro'd static function
+ // that calls this one. but make sure Seq_Contains doesnt add extra errors later on.
+ return PyBool_FromLong(Seq_Contains((PyObject *)this, value));
}
-
/* ---------------------------------------------------------------------
* Some stuff taken from the header
* --------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index dbdea97031d..ff5c8a01e6e 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -917,10 +917,8 @@ public:
static PyObject* pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
/* getitem/setitem */
- static Py_ssize_t Map_Len(PyObject* self);
static PyMappingMethods Mapping;
- static PyObject* Map_GetItem(PyObject *self_v, PyObject *item);
- static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val);
+ static PySequenceMethods Sequence;
private :
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index b30b79e7f23..a43ea59220b 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -1078,6 +1078,11 @@ void KX_KetsjiEngine::SetCameraOverrideClipping(float near, float far)
m_overrideCamFar = far;
}
+void KX_KetsjiEngine::SetCameraOverrideLens(float lens)
+{
+ m_overrideCamLens = lens;
+}
+
void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect& area, RAS_Rect& viewport)
{
// In this function we make sure the rasterizer settings are upto
@@ -1351,6 +1356,8 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene)
KX_Camera* activecam = NULL;
RAS_CameraData camdata = RAS_CameraData();
+ if (override_camera) camdata.m_lens = m_overrideCamLens;
+
activecam = new KX_Camera(scene,KX_Scene::m_callbacks,camdata);
activecam->SetName("__default__cam__");
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 6fa379e551a..abba23ca376 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -129,6 +129,7 @@ private:
MT_CmMatrix4x4 m_overrideCamViewMat;
float m_overrideCamNear;
float m_overrideCamFar;
+ float m_overrideCamLens;
bool m_stereo;
int m_curreye;
@@ -253,6 +254,7 @@ public:
void SetCameraOverrideProjectionMatrix(const MT_CmMatrix4x4& mat);
void SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat);
void SetCameraOverrideClipping(float near, float far);
+ void SetCameraOverrideLens(float lens);
/**
* Sets display of all frames.
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index fe575384a35..ae9e097a96e 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -35,6 +35,8 @@
#pragma warning (disable : 4786)
#endif
+#include "GL/glew.h"
+
#include "KX_Light.h"
#include "KX_Camera.h"
#include "RAS_IRasterizer.h"
@@ -43,6 +45,7 @@
#include "KX_PyMath.h"
#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
#include "GPU_material.h"
KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
@@ -56,8 +59,8 @@ KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
m_rendertools(rendertools)
{
m_lightobj = lightobj;
- m_lightobj.m_worldmatrix = GetOpenGLMatrixPtr();
m_lightobj.m_scene = sgReplicationInfo;
+ m_lightobj.m_light = this;
m_rendertools->AddLight(&m_lightobj);
m_glsl = glsl;
m_blenderscene = ((KX_Scene*)sgReplicationInfo)->GetBlenderScene();
@@ -84,12 +87,102 @@ CValue* KX_LightObject::GetReplica()
replica->ProcessReplica();
- replica->m_lightobj.m_worldmatrix = replica->GetOpenGLMatrixPtr();
+ replica->m_lightobj.m_light = replica;
m_rendertools->AddLight(&replica->m_lightobj);
return replica;
}
+bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
+{
+ KX_Scene* lightscene = (KX_Scene*)m_lightobj.m_scene;
+ float vec[4];
+ int scenelayer = ~0;
+
+ if(kxscene && kxscene->GetBlenderScene())
+ scenelayer = kxscene->GetBlenderScene()->lay;
+
+ /* only use lights in the same layer as the object */
+ if(!(m_lightobj.m_layer & oblayer))
+ return false;
+ /* only use lights in the same scene, and in a visible layer */
+ if(kxscene != lightscene || !(m_lightobj.m_layer & scenelayer))
+ return false;
+
+ // lights don't get their openGL matrix updated, do it now
+ if(GetSGNode()->IsDirty())
+ GetOpenGLMatrix();
+
+ MT_CmMatrix4x4& worldmatrix= *GetOpenGLMatrixPtr();
+
+ vec[0] = worldmatrix(0,3);
+ vec[1] = worldmatrix(1,3);
+ vec[2] = worldmatrix(2,3);
+ vec[3] = 1.0f;
+
+ if(m_lightobj.m_type==RAS_LightObject::LIGHT_SUN) {
+
+ vec[0] = worldmatrix(0,2);
+ vec[1] = worldmatrix(1,2);
+ vec[2] = worldmatrix(2,2);
+ //vec[0]= base->object->obmat[2][0];
+ //vec[1]= base->object->obmat[2][1];
+ //vec[2]= base->object->obmat[2][2];
+ vec[3]= 0.0;
+ glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec);
+ }
+ else {
+ //vec[3]= 1.0;
+ glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec);
+ glLightf((GLenum)(GL_LIGHT0+slot), GL_CONSTANT_ATTENUATION, 1.0);
+ glLightf((GLenum)(GL_LIGHT0+slot), GL_LINEAR_ATTENUATION, m_lightobj.m_att1/m_lightobj.m_distance);
+ // without this next line it looks backward compatible.
+ //attennuation still is acceptable
+ glLightf((GLenum)(GL_LIGHT0+slot), GL_QUADRATIC_ATTENUATION, m_lightobj.m_att2/(m_lightobj.m_distance*m_lightobj.m_distance));
+
+ if(m_lightobj.m_type==RAS_LightObject::LIGHT_SPOT) {
+ vec[0] = -worldmatrix(0,2);
+ vec[1] = -worldmatrix(1,2);
+ vec[2] = -worldmatrix(2,2);
+ //vec[0]= -base->object->obmat[2][0];
+ //vec[1]= -base->object->obmat[2][1];
+ //vec[2]= -base->object->obmat[2][2];
+ glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPOT_DIRECTION, vec);
+ glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, m_lightobj.m_spotsize/2.0);
+ glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_EXPONENT, 128.0*m_lightobj.m_spotblend);
+ }
+ else
+ glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, 180.0);
+ }
+
+ if (m_lightobj.m_nodiffuse) {
+ vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
+ }
+ else {
+ vec[0]= m_lightobj.m_energy*m_lightobj.m_red;
+ vec[1]= m_lightobj.m_energy*m_lightobj.m_green;
+ vec[2]= m_lightobj.m_energy*m_lightobj.m_blue;
+ vec[3]= 1.0;
+ }
+
+ glLightfv((GLenum)(GL_LIGHT0+slot), GL_DIFFUSE, vec);
+ if(m_lightobj.m_nospecular)
+ {
+ vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
+ }
+ else if (m_lightobj.m_nodiffuse) {
+ vec[0]= m_lightobj.m_energy*m_lightobj.m_red;
+ vec[1]= m_lightobj.m_energy*m_lightobj.m_green;
+ vec[2]= m_lightobj.m_energy*m_lightobj.m_blue;
+ vec[3]= 1.0;
+ }
+
+ glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPECULAR, vec);
+ glEnable((GLenum)(GL_LIGHT0+slot));
+
+ return true;
+}
+
GPULamp *KX_LightObject::GetGPULamp()
{
if(m_glsl)
@@ -200,12 +293,15 @@ PyTypeObject KX_LightObject::Type = {
0,
0,
py_base_repr,
- 0,0,
+ 0,
+ &KX_GameObject::Sequence,
&KX_GameObject::Mapping,
0,0,0,
py_base_getattro,
py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
+ 0,
+ Py_TPFLAGS_DEFAULT,
+ 0,0,0,0,0,0,0,
Methods
};
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index 35f25515e3b..358c705080a 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -54,7 +54,10 @@ public:
virtual CValue* GetReplica();
RAS_LightObject* GetLightData() { return &m_lightobj;}
- /* GLSL shadow */
+ /* OpenGL Light */
+ bool ApplyLight(KX_Scene *kxscene, int oblayer, int slot);
+
+ /* GLSL Light */
struct GPULamp *GetGPULamp();
bool HasShadowBuffer();
int GetShadowLayer();
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 5c02a2db646..c13271f66a5 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -112,7 +112,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
return false;
// actual audio device playing state
- bool isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED) ? true : false;
+ bool isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED && m_soundObject->GetPlaystate() != SND_INITIAL) ? true : false;
if (m_pino)
{
@@ -194,7 +194,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
}
}
// verify that the sound is still playing
- isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED) ? true : false;
+ isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED && m_soundObject->GetPlaystate() != SND_INITIAL) ? true : false;
if (isplaying)
{
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index d22c09b4d3e..3e20203a4cc 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1016,14 +1016,21 @@ void CcdPhysicsController::ApplyTorque(float torqueX,float torqueY,float torque
}
if (body)
{
- //workaround for incompatibility between 'DYNAMIC' game object, and angular factor
- //a DYNAMIC object has some inconsistency: it has no angular effect due to collisions, but still has torque
- const btVector3& angFac = body->getAngularFactor();
- btVector3 tmpFac(0,0,1);
- body->setAngularFactor(tmpFac);
- body->applyTorque(torque);
- body->setAngularFactor(angFac);
- }
+ if (m_cci.m_bRigid)
+ {
+ body->applyTorque(torque);
+ }
+ else
+ {
+ //workaround for incompatibility between 'DYNAMIC' game object, and angular factor
+ //a DYNAMIC object has some inconsistency: it has no angular effect due to collisions, but still has torque
+ const btVector3& angFac = body->getAngularFactor();
+ btVector3 tmpFac(0,0,1);
+ body->setAngularFactor(tmpFac);
+ body->applyTorque(torque);
+ body->setAngularFactor(angFac);
+ }
+ }
}
}
diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h
index 6b63a891981..b45a35e4266 100644
--- a/source/gameengine/Rasterizer/RAS_LightObject.h
+++ b/source/gameengine/Rasterizer/RAS_LightObject.h
@@ -39,8 +39,9 @@ struct RAS_LightObject
LIGHT_NORMAL
};
bool m_modified;
- int m_layer;
+ int m_layer;
void *m_scene;
+ void *m_light;
float m_energy;
float m_distance;
@@ -55,7 +56,6 @@ struct RAS_LightObject
float m_spotblend;
LightType m_type;
- MT_CmMatrix4x4* m_worldmatrix;
bool m_nodiffuse;
bool m_nospecular;