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authorLukas Steiblys <imbusy@imbusy.org>2009-10-04 02:14:19 +0400
committerLukas Steiblys <imbusy@imbusy.org>2009-10-04 02:14:19 +0400
commitf82847687e413bf7627e424ad9f1a79bfea887cb (patch)
tree92fd92213a938d5cdd9b5a02815d6870cc0e7327 /source
parent78d9891dfebe63433b47076583df812992b3db7c (diff)
VBOs weren't fully turned off in edit mode. Fixed that
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 53e87d61ad3..0f2a57d881c 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1571,7 +1571,7 @@ static void draw_dm_verts(DerivedMesh *dm, int sel, EditVert *eve_act)
data.eve_act = eve_act;
/* first come the unselected vertices, then the selected */
- buffer = GPU_buffer_alloc( sizeof(float)*3*dm->getNumVerts(dm)*2, 0 );
+ buffer = GPU_buffer_legacy(dm)?0:GPU_buffer_alloc( sizeof(float)*3*dm->getNumVerts(dm)*2, 0 );
if( (varray = GPU_buffer_lock_stream( buffer )) && bglPointHack() == 0 ) {
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
@@ -1698,7 +1698,7 @@ static void draw_dm_edges_sel_interp(DerivedMesh *dm, unsigned char *baseCol, un
cols[0] = baseCol;
cols[1] = selCol;
- buffer = GPU_buffer_alloc( elemsize*em->totedge*2, 0 );
+ buffer = GPU_buffer_legacy(dm)?0:GPU_buffer_alloc( elemsize*em->totedge*2, 0 );
if( (varray = GPU_buffer_lock_stream( buffer )) ) {
EditEdge *eed;
int numedges = 0;
@@ -1804,7 +1804,7 @@ static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned
data.efa_act = efa_act;
- buffer = GPU_buffer_alloc( elemsize*dm->getNumFaces(dm)*3*2, 0 );
+ buffer = GPU_buffer_legacy(dm)?0:GPU_buffer_alloc( elemsize*dm->getNumFaces(dm)*3*2, 0 );
if( dm->getVertCos == 0 && (varray = GPU_buffer_lock_stream( buffer )) ) {
int prevdraw = 0;
int numfaces = 0;
@@ -2433,7 +2433,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
}
else {
/* 3 floats for position, 3 for normal and times two because the faces may actually be quads instead of triangles */
- GPUBuffer *buffer = GPU_buffer_alloc( sizeof(float)*6*em->totface*3*2, 0 );
+ GPUBuffer *buffer = GPU_buffer_legacy(em->derivedFinal)?0:GPU_buffer_alloc( sizeof(float)*6*em->totface*3*2, 0 );
float *varray;
EditFace *efa;
int i, curmat = 0, draw = 0;