diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-16 19:01:32 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-16 19:46:35 +0300 |
commit | 1b4916054e0c95f24949dc5c0bf6dbcd4bce4f2f (patch) | |
tree | f34f6eee0876cfced986ae277489fa2b5b21bb1c /source | |
parent | f785fb299a058b1dec333657b77bdad5daf6a32e (diff) |
Armature: Cleanup: Remove unused function and use less silly wire drawing.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 1 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_armature.c | 24 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache.c | 89 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache.h | 3 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_common.c | 15 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 1 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 13 |
7 files changed, 40 insertions, 106 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 827ac4701e5..574eb245d1b 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -315,6 +315,7 @@ DRWShadingGroup *DRW_shgroup_material_empty_tri_batch_create(struct GPUMaterial DRWShadingGroup *DRW_shgroup_instance_create( struct GPUShader *shader, DRWPass *pass, struct Gwn_Batch *geom, struct Gwn_VertFormat *format); DRWShadingGroup *DRW_shgroup_point_batch_create(struct GPUShader *shader, DRWPass *pass); +DRWShadingGroup *DRW_shgroup_line_batch_create_with_format(struct GPUShader *shader, DRWPass *pass, struct Gwn_VertFormat *format); DRWShadingGroup *DRW_shgroup_line_batch_create(struct GPUShader *shader, DRWPass *pass); DRWShadingGroup *DRW_shgroup_empty_tri_batch_create(struct GPUShader *shader, DRWPass *pass, int size); DRWShadingGroup *DRW_shgroup_transform_feedback_create(struct GPUShader *shader, DRWPass *pass, struct Gwn_VertBuf *tf_target); diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c index 214513c1b47..b4c4b010b08 100644 --- a/source/blender/draw/intern/draw_armature.c +++ b/source/blender/draw/intern/draw_armature.c @@ -81,7 +81,7 @@ static struct { DRWShadingGroup *bone_box_solid; DRWShadingGroup *bone_box_wire; DRWShadingGroup *bone_box_outline; - DRWShadingGroup *bone_wire_wire; + DRWShadingGroup *bone_wire; DRWShadingGroup *bone_stick; DRWShadingGroup *bone_envelope_solid; DRWShadingGroup *bone_envelope_distance; @@ -171,17 +171,21 @@ static void drw_shgroup_bone_box( } /* Wire */ -static void drw_shgroup_bone_wire_wire(const float (*bone_mat)[4], const float color[4]) +static void drw_shgroup_bone_wire(const float (*bone_mat)[4], const float color[4]) { - if (g_data.bone_wire_wire == NULL) { - struct Gwn_Batch *geom = DRW_cache_bone_wire_wire_outline_get(); - g_data.bone_wire_wire = shgroup_instance_wire(g_data.passes.bone_wire, geom); + if (g_data.bone_wire == NULL) { + g_data.bone_wire = shgroup_dynlines_flat_color(g_data.passes.bone_wire); } - float final_bonemat[4][4]; - mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); - DRW_shgroup_call_dynamic_add(g_data.bone_wire_wire, final_bonemat, color); + float head[3], tail[3]; + mul_v3_m4v3(head, g_data.ob->obmat, bone_mat[3]); + DRW_shgroup_call_dynamic_add(g_data.bone_wire, head, color); + + add_v3_v3v3(tail, bone_mat[3], bone_mat[1]); + mul_m4_v3(g_data.ob->obmat, tail); + DRW_shgroup_call_dynamic_add(g_data.bone_wire, tail, color); } +/* Stick */ static void drw_shgroup_bone_stick( const float (*bone_mat)[4], const float col_wire[4], const float col_bone[4], const float col_head[4], const float col_tail[4]) @@ -1287,12 +1291,12 @@ static void draw_bone_wire( BLI_assert(bbones_mat != NULL); for (int i = pchan->bone->segments; i--; bbones_mat++) { - drw_shgroup_bone_wire_wire(bbones_mat->mat, col_wire); + drw_shgroup_bone_wire(bbones_mat->mat, col_wire); } } else if (eBone) { for (int i = 0; i < eBone->segments; i++) { - drw_shgroup_bone_wire_wire(eBone->disp_bbone_mat[i], col_wire); + drw_shgroup_bone_wire(eBone->disp_bbone_mat[i], col_wire); } } diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c index 639e4edb32f..7fa21cb209b 100644 --- a/source/blender/draw/intern/draw_cache.c +++ b/source/blender/draw/intern/draw_cache.c @@ -1650,37 +1650,6 @@ Gwn_Batch *DRW_cache_bone_octahedral_get(void) return SHC.drw_bone_octahedral; } -Gwn_Batch *DRW_cache_bone_octahedral_wire_outline_get(void) -{ - if (!SHC.drw_bone_octahedral_wire) { - uint v_idx = 0; - - static Gwn_VertFormat format = { 0 }; - static struct { uint pos, n1, n2; } attr_id; - if (format.attrib_ct == 0) { - attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - attr_id.n1 = GWN_vertformat_attr_add(&format, "N1", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - attr_id.n2 = GWN_vertformat_attr_add(&format, "N2", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - } - - /* Vertices */ - Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); - GWN_vertbuf_data_alloc(vbo, 12 * 2); - - for (int i = 0; i < 12; i++) { - const float *co1 = bone_octahedral_verts[bone_octahedral_wire[i * 2]]; - const float *co2 = bone_octahedral_verts[bone_octahedral_wire[i * 2 + 1]]; - const float *n1 = bone_octahedral_solid_normals[bone_octahedral_wire_adjacent_face[i * 2]]; - const float *n2 = bone_octahedral_solid_normals[bone_octahedral_wire_adjacent_face[i * 2 + 1]]; - add_fancy_edge(vbo, attr_id.pos, attr_id.n1, attr_id.n2, &v_idx, co1, co2, n1, n2); - } - - SHC.drw_bone_octahedral_wire = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO); - } - return SHC.drw_bone_octahedral_wire; -} - - /* XXX TODO move that 1 unit cube to more common/generic place? */ static const float bone_box_verts[8][3] = { { 1.0f, 0.0f, 1.0f}, @@ -1820,64 +1789,6 @@ Gwn_Batch *DRW_cache_bone_box_get(void) return SHC.drw_bone_box; } -Gwn_Batch *DRW_cache_bone_box_wire_outline_get(void) -{ - if (!SHC.drw_bone_box_wire) { - uint v_idx = 0; - - static Gwn_VertFormat format = { 0 }; - static struct { uint pos, n1, n2; } attr_id; - if (format.attrib_ct == 0) { - attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - attr_id.n1 = GWN_vertformat_attr_add(&format, "N1", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - attr_id.n2 = GWN_vertformat_attr_add(&format, "N2", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - } - - /* Vertices */ - Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); - GWN_vertbuf_data_alloc(vbo, 12 * 2); - - for (int i = 0; i < 12; i++) { - const float *co1 = bone_box_verts[bone_box_wire[i * 2]]; - const float *co2 = bone_box_verts[bone_box_wire[i * 2 + 1]]; - const float *n1 = bone_box_solid_normals[bone_box_wire_adjacent_face[i * 2]]; - const float *n2 = bone_box_solid_normals[bone_box_wire_adjacent_face[i * 2 + 1]]; - add_fancy_edge(vbo, attr_id.pos, attr_id.n1, attr_id.n2, &v_idx, co1, co2, n1, n2); - } - - SHC.drw_bone_box_wire = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO); - } - return SHC.drw_bone_box_wire; -} - - -Gwn_Batch *DRW_cache_bone_wire_wire_outline_get(void) -{ - if (!SHC.drw_bone_wire_wire) { - uint v_idx = 0; - - static Gwn_VertFormat format = { 0 }; - static struct { uint pos, n1, n2; } attr_id; - if (format.attrib_ct == 0) { - attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - attr_id.n1 = GWN_vertformat_attr_add(&format, "N1", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - attr_id.n2 = GWN_vertformat_attr_add(&format, "N2", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - } - - /* Vertices */ - Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); - GWN_vertbuf_data_alloc(vbo, 2); - - const float co1[3] = {0.0f, 0.0f, 0.0f}; - const float co2[3] = {0.0f, 1.0f, 0.0f}; - const float n[3] = {1.0f, 0.0f, 0.0f}; - add_fancy_edge(vbo, attr_id.pos, attr_id.n1, attr_id.n2, &v_idx, co1, co2, n, n); - - SHC.drw_bone_wire_wire = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO); - } - return SHC.drw_bone_wire_wire; -} - /* Helpers for envelope bone's solid sphere-with-hidden-equatorial-cylinder. * Note that here we only encode head/tail in forth component of the vector. */ static void benv_lat_lon_to_co(const float lat, const float lon, float r_nor[3]) diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h index 6848285706a..b9a569b3ace 100644 --- a/source/blender/draw/intern/draw_cache.h +++ b/source/blender/draw/intern/draw_cache.h @@ -97,10 +97,7 @@ struct Gwn_Batch *DRW_cache_lightprobe_planar_get(void); /* Bones */ struct Gwn_Batch *DRW_cache_bone_octahedral_get(void); -struct Gwn_Batch *DRW_cache_bone_octahedral_wire_outline_get(void); struct Gwn_Batch *DRW_cache_bone_box_get(void); -struct Gwn_Batch *DRW_cache_bone_box_wire_outline_get(void); -struct Gwn_Batch *DRW_cache_bone_wire_wire_outline_get(void); struct Gwn_Batch *DRW_cache_bone_envelope_solid_get(void); struct Gwn_Batch *DRW_cache_bone_envelope_outline_get(void); struct Gwn_Batch *DRW_cache_bone_envelope_head_wire_outline_get(void); diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index ba5e04df512..b51b15b20ed 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -203,6 +203,7 @@ static struct { struct Gwn_VertFormat *instance_bone_envelope_distance; struct Gwn_VertFormat *instance_bone_envelope_outline; struct Gwn_VertFormat *instance_mball_handles; + struct Gwn_VertFormat *dynlines_color; } g_formats = {NULL}; void DRW_globals_free(void) @@ -218,6 +219,20 @@ void DRW_globals_free(void) } } +DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass) +{ + GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_FLAT_COLOR); + + DRW_shgroup_instance_format(g_formats.dynlines_color, { + {"pos" , DRW_ATTRIB_FLOAT, 3}, + {"color" , DRW_ATTRIB_FLOAT, 4} + }); + + DRWShadingGroup *grp = DRW_shgroup_line_batch_create_with_format(sh, pass, g_formats.dynlines_color); + + return grp; +} + DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float color[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR); diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index 9c36ecd995c..11cff02d6c9 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -99,6 +99,7 @@ typedef struct GlobalsUboStorage { void DRW_globals_update(void); void DRW_globals_free(void); +struct DRWShadingGroup *shgroup_dynlines_flat_color(struct DRWPass *pass); struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pass, float color[4]); struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, float color[4], float *size); struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, float color[4]); diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 6f4de3bb02b..1e2036714bf 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -797,18 +797,23 @@ DRWShadingGroup *DRW_shgroup_point_batch_create(struct GPUShader *shader, DRWPas return shgroup; } -DRWShadingGroup *DRW_shgroup_line_batch_create(struct GPUShader *shader, DRWPass *pass) +DRWShadingGroup *DRW_shgroup_line_batch_create_with_format(struct GPUShader *shader, DRWPass *pass, Gwn_VertFormat *format) { - DRW_shgroup_instance_format(g_pos_format, {{"pos", DRW_ATTRIB_FLOAT, 3}}); - DRWShadingGroup *shgroup = drw_shgroup_create_ex(shader, pass); shgroup->type = DRW_SHG_LINE_BATCH; - drw_shgroup_batching_init(shgroup, shader, g_pos_format); + drw_shgroup_batching_init(shgroup, shader, format); return shgroup; } +DRWShadingGroup *DRW_shgroup_line_batch_create(struct GPUShader *shader, DRWPass *pass) +{ + DRW_shgroup_instance_format(g_pos_format, {{"pos", DRW_ATTRIB_FLOAT, 3}}); + + return DRW_shgroup_line_batch_create_with_format(shader, pass, g_pos_format); +} + /* Very special batch. Use this if you position * your vertices with the vertex shader * and dont need any VBO attrib */ |