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authorCampbell Barton <ideasman42@gmail.com>2014-02-12 04:26:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-12 04:26:02 +0400
commit5c8d5c70cf9b01ba067c625bb0e5c0d26c76cb79 (patch)
treeeab40ffbe96854a75730772cc51b8fa52dc0748a /source
parentbfd0b582ca6c9d7a851490a1f37fb98d4a9cf050 (diff)
View3d: ensure locked views are on an axis - behavior wasn't well defined.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/ED_view3d.h1
-rw-r--r--source/blender/editors/screen/screen_ops.c7
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c42
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c11
4 files changed, 36 insertions, 25 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index f84d42a89d9..80328720aa8 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -308,6 +308,7 @@ void ED_view3d_offscreen_sky_color_get(struct Scene *scene, float sky_color[3]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]);
+char ED_view3d_lock_view_from_index(int index);
bool ED_view3d_lock(struct RegionView3D *rv3d);
uint64_t ED_view3d_datamask(struct Scene *scene, struct View3D *v3d);
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 4c573463d14..799db37a51e 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -2896,6 +2896,7 @@ static int region_quadview_exec(bContext *C, wmOperator *op)
/* lock views and set them */
if (sa->spacetype == SPACE_VIEW3D) {
View3D *v3d = sa->spacedata.first;
+ int index_qsplit = 0;
/* run ED_view3d_lock() so the correct 'rv3d->viewquat' is set,
* otherwise when restoring rv3d->localvd the 'viewquat' won't
@@ -2907,9 +2908,9 @@ static int region_quadview_exec(bContext *C, wmOperator *op)
const char viewlock = (rv3d->viewlock_quad & RV3D_VIEWLOCK_INIT) ?
(rv3d->viewlock_quad & ~RV3D_VIEWLOCK_INIT) : RV3D_LOCKED;
- region_quadview_init_rv3d(sa, ar, viewlock, RV3D_VIEW_FRONT, RV3D_ORTHO);
- region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, RV3D_VIEW_TOP, RV3D_ORTHO);
- region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, RV3D_VIEW_RIGHT, RV3D_ORTHO);
+ region_quadview_init_rv3d(sa, ar, viewlock, ED_view3d_lock_view_from_index(index_qsplit++), RV3D_ORTHO);
+ region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, ED_view3d_lock_view_from_index(index_qsplit++), RV3D_ORTHO);
+ region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, ED_view3d_lock_view_from_index(index_qsplit++), RV3D_ORTHO);
if (v3d->camera) region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_CAMERA, RV3D_CAMOB);
else region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_PERSPORTHO, RV3D_PERSP);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index c055a2efb21..fccc4d8e585 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -85,26 +85,6 @@
/* for ndof prints */
// #define DEBUG_NDOF_MOTION
-/**
- * Mostly this function just checks ``rv3d->viewlock & RV3D_LOCKED`` however there is a
- * special case where the flag is set but the user already switched out of an axis locked view.
- *
- * The 'view' in the function name refers to #RegionView3D.view which we may be locked.
- *
- * Functions which change the 'view' should call this check first, or...
- * only apply to the user view (in the instance of a quad-view setup).
- */
-bool ED_view3d_view_lock_check(View3D *UNUSED(v3d), RegionView3D *rv3d)
-{
- if (rv3d->viewlock & RV3D_LOCKED) {
- if ((RV3D_VIEW_IS_AXIS(rv3d->view) || rv3d->view == RV3D_VIEW_CAMERA)) {
- return true;
- }
- }
-
- return false;
-}
-
bool ED_view3d_offset_lock_check(struct View3D *v3d, struct RegionView3D *rv3d)
{
return (rv3d->persp != RV3D_CAMOB) && (v3d->ob_centre_cursor || v3d->ob_centre);
@@ -410,6 +390,24 @@ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, bool do_clip)
view3d_boxview_copy(sa, ar_sync ? ar_sync : sa->regionbase.last);
}
+ /* ensure locked regions have an axis, locked user views don't make much sense */
+ if (viewlock & RV3D_LOCKED) {
+ int index_qsplit = 0;
+ for (ar = sa->regionbase.first; ar; ar = ar->next) {
+ if (ar->alignment == RGN_ALIGN_QSPLIT) {
+ rv3d = ar->regiondata;
+ if (rv3d->viewlock) {
+ if (!RV3D_VIEW_IS_AXIS(rv3d->view)) {
+ rv3d->view = ED_view3d_lock_view_from_index(index_qsplit);
+ rv3d->persp = RV3D_ORTHO;
+ ED_view3d_lock(rv3d);
+ }
+ }
+ index_qsplit++;
+ }
+ }
+ }
+
ED_area_tag_redraw(sa);
}
@@ -1006,7 +1004,7 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
vod = op->customdata;
/* poll should check but in some cases fails, see poll func for details */
- if (ED_view3d_view_lock_check(vod->v3d, vod->rv3d)) {
+ if (vod->rv3d->viewlock & RV3D_LOCKED) {
viewops_data_free(C, op);
return OPERATOR_PASS_THROUGH;
}
@@ -2282,7 +2280,7 @@ static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
vod = op->customdata;
/* poll should check but in some cases fails, see poll func for details */
- if (ED_view3d_view_lock_check(vod->v3d, vod->rv3d)) {
+ if (vod->rv3d->viewlock & RV3D_LOCKED) {
viewops_data_free(C, op);
return OPERATOR_PASS_THROUGH;
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index d06f7869f9c..9944029a65b 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -803,6 +803,17 @@ static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
mat3_to_quat(rv3d->viewquat, tmat);
}
+char ED_view3d_lock_view_from_index(int index)
+{
+ switch (index) {
+ case 0: return RV3D_VIEW_FRONT;
+ case 1: return RV3D_VIEW_TOP;
+ case 2: return RV3D_VIEW_RIGHT;
+ default: return RV3D_VIEW_USER;
+ }
+
+}
+
bool ED_view3d_lock(RegionView3D *rv3d)
{
switch (rv3d->view) {