diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2021-07-20 15:25:30 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-07-20 18:00:01 +0300 |
commit | f164188a6d81cb4b8f7400b12979b2948ec46734 (patch) | |
tree | 526c746952306b5745dc12d440bd1493fc8b2e8b /source | |
parent | 3e29175af3885434dc97e76c83349be7edff766c (diff) |
Fix T89981: missing refresh on the compositors render layer node when adding/removing AOVs
Just refresh the node's outputs via ntreeCompositUpdateRLayers().
Maniphest Tasks: T89981
Differential Revision: https://developer.blender.org/D11973
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/render/render_shading.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index d2b1ebdad78..8a3d8f9636b 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -56,6 +56,7 @@ #include "BKE_linestyle.h" #include "BKE_main.h" #include "BKE_material.h" +#include "BKE_node.h" #include "BKE_object.h" #include "BKE_report.h" #include "BKE_scene.h" @@ -1043,6 +1044,10 @@ static int view_layer_add_aov_exec(bContext *C, wmOperator *UNUSED(op)) engine = NULL; } + if (scene->nodetree) { + ntreeCompositUpdateRLayers(scene->nodetree); + } + DEG_id_tag_update(&scene->id, 0); DEG_relations_tag_update(CTX_data_main(C)); WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene); @@ -1091,6 +1096,10 @@ static int view_layer_remove_aov_exec(bContext *C, wmOperator *UNUSED(op)) engine = NULL; } + if (scene->nodetree) { + ntreeCompositUpdateRLayers(scene->nodetree); + } + DEG_id_tag_update(&scene->id, 0); DEG_relations_tag_update(CTX_data_main(C)); WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene); |