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authorCampbell Barton <ideasman42@gmail.com>2008-09-25 21:43:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-09-25 21:43:06 +0400
commit27098d3aa019a010f83f94ce935a6de63680ca2c (patch)
tree4d93e3920dc5365a3f2b23c956504d411d9e4b1e /source
parentbc28feb997b05d61d2d1e971137be489c780dcbc (diff)
[#17679] BGE print statement when start and when finish
from Dalai Felinto (dfelinto) would useually not encourage prints in these cases, except its often useful to know if an error happened since you last pressed Pkey and without this you end up needing to manually clear the terminal.
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 6a296a3e244..cc141249561 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -359,6 +359,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) );
// the mainloop
+ printf("\nBlender Game Engine Started\n\n");
while (!exitrequested)
{
// first check if we want to exit
@@ -394,6 +395,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
mousedevice->ConvertBlenderEvent(event,val);
}
}
+ printf("\nBlender Game Engine Finished\n\n");
exitstring = ketsjiengine->GetExitString();
// when exiting the mainloop