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author | Clément Foucault <foucault.clem@gmail.com> | 2022-06-29 12:06:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-06-29 15:12:03 +0300 |
commit | 40f40e9931a6bd93710171a8d8182095120f2926 (patch) | |
tree | 46a0ac3098cbcdeb5fbba1efa746664727c7903c /source | |
parent | 70c6beeafbd7718890bea21f9de8b8720e6b8efe (diff) |
Fix T99128: EEVEE: Regression: Pixelated Environment Texture
Use view position to retreive world space direction to retain float
precision.
Candidate for 3.2.1 corrective release.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/surface_frag.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl index ace6c7d788d..2a212b757c2 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl @@ -152,7 +152,8 @@ void main() /* Only supported attrib for world/background shaders. */ vec3 attr_load_orco(vec4 orco) { - return g_data.P; + /* Retain precision better than g_data.P (see T99128). */ + return transform_direction(ViewMatrixInverse, normalize(viewPosition)); } /* Unsupported. */ vec4 attr_load_tangent(vec4 tangent) |