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authorClément Foucault <foucault.clem@gmail.com>2022-06-29 11:44:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-29 15:12:03 +0300
commit70c6beeafbd7718890bea21f9de8b8720e6b8efe (patch)
treea5bdaa2ba96b5dff969652a11d542445989cb7f1 /source
parent087e95d0fe60be312f08b874b4e37de41309442c (diff)
Fix T99138: EEVEE: Regression: World volume shader incorrect texture coords
The ORCO property was not being properly initialized in this case. Candidate for 3.2.1 corrective release.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index 88ade8451a4..c6de723ac25 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -86,6 +86,8 @@ void main()
discard;
return;
}
+#else /* WORLD_SHADER */
+ volumeOrco = worldPosition;
#endif
#ifdef CLEAR