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authorSergey Sharybin <sergey@blender.org>2022-11-10 19:56:32 +0300
committerSergey Sharybin <sergey@blender.org>2022-11-10 20:01:04 +0300
commitd3121fe4ecdf76c7d35d269624aecb8af3d9fa73 (patch)
tree7aace3c12d967f0d92f09bb270858b3748f39aab /source
parent02c23e1613b2ab8b411dcb247d7a10cccb6a4f77 (diff)
Fix T100654: Distortion node freezes on empty input
Perform an early output when the input is empty, avoiding division by zero and attempt to run LM solver on an inf values.
Diffstat (limited to 'source')
-rw-r--r--source/blender/compositor/operations/COM_MovieDistortionOperation.cc51
1 files changed, 29 insertions, 22 deletions
diff --git a/source/blender/compositor/operations/COM_MovieDistortionOperation.cc b/source/blender/compositor/operations/COM_MovieDistortionOperation.cc
index b89a48f2a39..353f3da14d7 100644
--- a/source/blender/compositor/operations/COM_MovieDistortionOperation.cc
+++ b/source/blender/compositor/operations/COM_MovieDistortionOperation.cc
@@ -78,34 +78,41 @@ void MovieDistortionOperation::execute_pixel_sampled(float output[4],
float y,
PixelSampler /*sampler*/)
{
- if (distortion_ != nullptr) {
- /* float overscan = 0.0f; */
- const float pixel_aspect = pixel_aspect_;
- const float w = float(this->get_width()) /* / (1 + overscan) */;
- const float h = float(this->get_height()) /* / (1 + overscan) */;
- const float aspx = w / float(calibration_width_);
- const float aspy = h / float(calibration_height_);
- float in[2];
- float out[2];
-
- in[0] = (x /* - 0.5 * overscan * w */) / aspx;
- in[1] = (y /* - 0.5 * overscan * h */) / aspy / pixel_aspect;
+ const int width = this->get_width();
+ const int height = this->get_height();
+ if (distortion_ == nullptr || width == 0 || height == 0) {
+ /* When there is no precomputed distortion pass-through the coordinate as-is to the input
+ * samples.
+ * If the frame size is zero do the same and bypass any math. In theory it is probably more
+ * correct to zero the output but it is easier and safe to let the input to do so than to deal
+ * with possible different number of channels here. */
+ input_operation_->read_sampled(output, x, y, PixelSampler::Bilinear);
+ return;
+ }
- if (apply_) {
- BKE_tracking_distortion_undistort_v2(distortion_, in, out);
- }
- else {
- BKE_tracking_distortion_distort_v2(distortion_, in, out);
- }
+ /* float overscan = 0.0f; */
+ const float w = float(width) /* / (1 + overscan) */;
+ const float h = float(height) /* / (1 + overscan) */;
+ const float pixel_aspect = pixel_aspect_;
+ const float aspx = w / float(calibration_width_);
+ const float aspy = h / float(calibration_height_);
+ float in[2];
+ float out[2];
- float u = out[0] * aspx /* + 0.5 * overscan * w */,
- v = (out[1] * aspy /* + 0.5 * overscan * h */) * pixel_aspect;
+ in[0] = (x /* - 0.5 * overscan * w */) / aspx;
+ in[1] = (y /* - 0.5 * overscan * h */) / aspy / pixel_aspect;
- input_operation_->read_sampled(output, u, v, PixelSampler::Bilinear);
+ if (apply_) {
+ BKE_tracking_distortion_undistort_v2(distortion_, in, out);
}
else {
- input_operation_->read_sampled(output, x, y, PixelSampler::Bilinear);
+ BKE_tracking_distortion_distort_v2(distortion_, in, out);
}
+
+ float u = out[0] * aspx /* + 0.5 * overscan * w */,
+ v = (out[1] * aspy /* + 0.5 * overscan * h */) * pixel_aspect;
+
+ input_operation_->read_sampled(output, u, v, PixelSampler::Bilinear);
}
bool MovieDistortionOperation::determine_depending_area_of_interest(