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authorCampbell Barton <ideasman42@gmail.com>2008-04-13 23:42:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-04-13 23:42:39 +0400
commitebae9b1a88ff70e1c6e29bb37e89a7188e5c172f (patch)
treee4eb2c7c02f8a59a7349e05199f996727629fbb0 /source
parent4e40e6becce945930ed5aa6f6b7ee242b6b5e6b7 (diff)
UV Editing
* Changed default UV wire drawing do be a grey line with a black outline, highlighting aroudn selected points. * Moved some draw options out of the View menu into the View panel. * Changed header buttons to make Vert/Face modes less confusing.
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesdna/DNA_space_types.h8
-rw-r--r--source/blender/src/buttons_editing.c2
-rw-r--r--source/blender/src/drawimage.c152
-rw-r--r--source/blender/src/editsima.c2
-rw-r--r--source/blender/src/header_image.c71
-rw-r--r--source/blender/src/space.c14
6 files changed, 112 insertions, 137 deletions
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 9e49b3a5e0c..00cccf35fd4 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -483,10 +483,10 @@ typedef struct SpaceImaSel {
#define SI_SHOW 1
/* SpaceImage->dt_uv */
-#define SI_UVDT_DASH 0
-#define SI_UVDT_BLACK 1
-#define SI_UVDT_WHITE 2
-#define SI_UVDT_OUTLINE 3
+#define SI_UVDT_OUTLINE 0
+#define SI_UVDT_DASH 1
+#define SI_UVDT_BLACK 2
+#define SI_UVDT_WHITE 3
/* SpaceImage->dt_uvstretch */
#define SI_UVDT_STRETCH_ANGLE 0
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 313fc0d5e2c..04bab67a062 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -5048,7 +5048,7 @@ static void editing_panel_mesh_tools1(Object *ob, Mesh *me)
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, G_DRAWFACES, REDRAWVIEW3D_IMAGE, "Draw Faces", 955,88,150,19, &G.f, 0, 0, 0, 0, "Displays all faces as shades in the 3d view and UV editor");
- uiDefButBitI(block, TOG, G_DRAWEDGES, REDRAWVIEW3D, "Draw Edges", 955, 66,150,19, &G.f, 0, 0, 0, 0, "Displays selected edges using hilights");
+ uiDefButBitI(block, TOG, G_DRAWEDGES, REDRAWVIEW3D_IMAGE, "Draw Edges", 955, 66,150,19, &G.f, 0, 0, 0, 0, "Displays selected edges using hilights in the 3d view and UV editor");
uiDefButBitI(block, TOG, G_DRAWCREASES, REDRAWVIEW3D, "Draw Creases", 955, 42,150,19, &G.f, 0, 0, 0, 0, "Displays creases created for subsurf weighting");
uiDefButBitI(block, TOG, G_DRAWBWEIGHTS, REDRAWVIEW3D, "Draw Bevel Weights", 955, 20,150,19, &G.f, 0, 0, 0, 0, "Displays weights created for the Bevel modifier");
uiDefButBitI(block, TOG, G_DRAWSEAMS, REDRAWVIEW3D, "Draw Seams", 955, -2,150,19, &G.f, 0, 0, 0, 0, "Displays UV unwrapping seams");
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
index a3862346c93..a0b3bf123ce 100644
--- a/source/blender/src/drawimage.c
+++ b/source/blender/src/drawimage.c
@@ -409,12 +409,20 @@ static void drawcursor_sima(float xuser_asp, float yuser_asp)
// checks if we are selecting only faces
int draw_uvs_face_check(void)
{
- if (G.sima==NULL)
+ if (G.sima==NULL) {
return 0;
- if (G.sima->flag & SI_SYNC_UVSEL && G.scene->selectmode == SCE_SELECT_FACE)
- return 2;
- if (G.sima->flag & SI_SELACTFACE)
- return 1;
+ }
+ if (G.sima->flag & SI_SYNC_UVSEL) {
+ if (G.scene->selectmode == SCE_SELECT_FACE) {
+ return 2;
+ } else if (G.scene->selectmode & SCE_SELECT_FACE) {
+ return 1;
+ }
+ } else {
+ if (G.sima->flag & SI_SELACTFACE) {
+ return 1;
+ }
+ }
return 0;
}
@@ -464,6 +472,7 @@ void draw_uvs_sima(void)
char col1[4], col2[4];
float pointsize;
int drawface;
+ int lastsel, sel;
if (!G.obedit || !CustomData_has_layer(&em->fdata, CD_MTFACE))
return;
@@ -887,22 +896,64 @@ void draw_uvs_sima(void)
}
glLineWidth(1);
- cpack(0xA8A8A8);
- for (efa= em->faces.first; efa; efa= efa->next) {
-// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-// if (simaFaceDraw_Check(efa, tface)) {
+ col2[0] = col2[1] = col2[2] = 128; col2[3] = 255;
+ glColor4ubv(col2);
+
+ if (G.f & G_DRAWEDGES) {
+ glShadeModel(GL_SMOOTH);
+ BIF_GetThemeColor4ubv(TH_VERTEX_SELECT, col1);
+ lastsel = sel = 0;
+
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ // tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ // if (simaFaceDraw_Check(efa, tface)) {
+
+ /*this is a shortcut to do the same as above but a faster for drawing */
+ if ((tface=(MTFace *)efa->tmp.p)) {
+
+ glBegin(GL_LINE_LOOP);
+ sel = (simaUVSel_Check(efa, tface, 0) ? 1 : 0);
+ if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tface->uv[0]);
+
+ sel = simaUVSel_Check(efa, tface, 1) ? 1 : 0;
+ if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tface->uv[1]);
+
+ sel = simaUVSel_Check(efa, tface, 2) ? 1 : 0;
+ if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tface->uv[2]);
+
+ if(efa->v4) {
+ sel = simaUVSel_Check(efa, tface, 3) ? 1 : 0;
+ if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tface->uv[3]);
+ }
+
+ glEnd();
+ }
+ }
+ glShadeModel(GL_FLAT);
+ } else { /* No nice edges */
- /*this is a shortcut to do the same as above but a faster for drawing */
- if ((tface=(MTFace *)efa->tmp.p)) {
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ // tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ // if (simaFaceDraw_Check(efa, tface)) {
- glBegin(GL_LINE_LOOP);
+ /*this is a shortcut to do the same as above but a faster for drawing */
+ if ((tface=(MTFace *)efa->tmp.p)) {
+
+ glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
- if(efa->v4) glVertex2fv(tface->uv[3]);
- glEnd();
+ if(efa->v4)
+ glVertex2fv(tface->uv[3]);
+ glEnd();
+ }
}
}
+
break;
}
@@ -1079,31 +1130,6 @@ static void draw_image_transform(ImBuf *ibuf, float xuser_asp, float yuser_asp)
}
}
-static void draw_image_view_icon(void)
-{
- float xPos = 5.0;
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
-
- if (G.sima->flag & SI_SYNC_UVSEL) {
- /* take settings from the editmesh */
- if (G.scene->selectmode == SCE_SELECT_FACE || G.sima->flag & SI_SELACTFACE) {
- BIF_icon_draw_aspect(xPos, 5.0, ICON_FACESEL_HLT, 1.0f);
- }
-
- } else {
- /* use the flags for UV mode - normal operation */
- if(G.sima->flag & SI_SELACTFACE) {
- BIF_icon_draw_aspect(xPos, 5.0, ICON_FACESEL_HLT, 1.0f);
- }
- }
-
- glBlendFunc(GL_ONE, GL_ZERO);
- glDisable(GL_BLEND);
-}
-
static void draw_image_view_tool(void)
{
ToolSettings *settings= G.scene->toolsettings;
@@ -1396,19 +1422,6 @@ static void image_panel_game_properties(short cntrl) // IMAGE_HANDLER_GAME_PROPE
}
}
-//static void image_panel_transform_properties(short cntrl) // IMAGE_HANDLER_TRANSFORM_PROPERTIES
-//{
-// uiBlock *block;
-//
-// block= uiNewBlock(&curarea->uiblocks, "image_transform_properties", UI_EMBOSS, UI_HELV, curarea->win);
-// uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
-// uiSetPanelHandler(IMAGE_HANDLER_TRANSFORM_PROPERTIES); // for close and esc
-// if(uiNewPanel(curarea, block, "Transform Properties", "Image", 10, 10, 318, 204)==0)
-// return;
-//
-// image_editvertex_buts(block);
-//}
-
static void image_panel_view_properties(short cntrl) // IMAGE_HANDLER_VIEW_PROPERTIES
{
uiBlock *block;
@@ -1434,21 +1447,29 @@ static void image_panel_view_properties(short cntrl) // IMAGE_HANDLER_VIEW_PROPE
if (EM_texFaceCheck()) {
- uiDefBut(block, LABEL, B_NOP, "Draw Type:", 10, 60,120,19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, B_NOP, "Draw Type:", 10, 80,120,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButC(block, ROW, B_REDR, "Dash", 10, 40,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_DASH, 0, 0, "Dashed Wire UV drawtype");
- uiDefButC(block, ROW, B_REDR, "Black", 68, 40,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_BLACK, 0, 0, "Black Wire UV drawtype");
- uiDefButC(block, ROW, B_REDR, "White", 126,40,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_WHITE, 0, 0, "White Wire UV drawtype");
- uiDefButC(block, ROW, B_REDR, "Outline", 184,40,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_OUTLINE, 0, 0, "Outline Wire UV drawtype");
+ uiDefButC(block, ROW, B_REDR, "Outline", 10,60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_OUTLINE, 0, 0, "Outline Wire UV drawtype");
+ uiDefButC(block, ROW, B_REDR, "Dash", 68, 60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_DASH, 0, 0, "Dashed Wire UV drawtype");
+ uiDefButC(block, ROW, B_REDR, "Black", 126, 60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_BLACK, 0, 0, "Black Wire UV drawtype");
+ uiDefButC(block, ROW, B_REDR, "White", 184,60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_WHITE, 0, 0, "White Wire UV drawtype");
+
uiBlockEndAlign(block);
- uiDefButBitI(block, TOG, SI_SMOOTH_UV, B_REDR, "Smooth", 250,40,60,19, &G.sima->flag, 0, 0, 0, 0, "Display smooth lines in the UV view");
+ uiDefButBitI(block, TOG, SI_SMOOTH_UV, B_REDR, "Smooth", 250,60,60,19, &G.sima->flag, 0, 0, 0, 0, "Display smooth lines in the UV view");
- uiDefButBitI(block, TOG, SI_DRAW_STRETCH, B_REDR, "UV Stretch", 10,0,100,19, &G.sima->flag, 0, 0, 0, 0, "Difference between UV's and the 3D coords (blue for low distortion, red is high)");
- uiBlockBeginAlign(block);
- uiDefButC(block, ROW, B_REDR, "Area", 120,0,60,19, &G.sima->dt_uvstretch, 0.0, SI_UVDT_STRETCH_AREA, 0, 0, "Area distortion between UV's and 3D coords");
- uiDefButC(block, ROW, B_REDR, "Angle", 180,0,60,19, &G.sima->dt_uvstretch, 0.0, SI_UVDT_STRETCH_ANGLE, 0, 0, "Angle distortion between UV's and 3D coords");
- uiBlockEndAlign(block);
+ uiDefButBitI(block, TOG, G_DRAWFACES, B_REDR, "Faces", 10,30,60,19, &G.f, 0, 0, 0, 0, "Displays all faces as shades in the 3d view and UV editor");
+ uiDefButBitI(block, TOG, G_DRAWEDGES, B_REDR, "Edges", 70, 30,60,19, &G.f, 0, 0, 0, 0, "Displays selected edges using hilights and UV editor");
+
+ uiDefButBitI(block, TOG, SI_DRAWSHADOW, B_REDR, "Final Shadow", 130, 30,110,19, &G.sima->flag, 0, 0, 0, 0, "Draw the final result from the objects modifiers");
+
+ uiDefButBitI(block, TOG, SI_DRAW_STRETCH, B_REDR, "UV Stretch", 10,0,100,19, &G.sima->flag, 0, 0, 0, 0, "Difference between UV's and the 3D coords (blue for low distortion, red is high)");
+ if (G.sima->flag & SI_DRAW_STRETCH) {
+ uiBlockBeginAlign(block);
+ uiDefButC(block, ROW, B_REDR, "Area", 120,0,60,19, &G.sima->dt_uvstretch, 0.0, SI_UVDT_STRETCH_AREA, 0, 0, "Area distortion between UV's and 3D coords");
+ uiDefButC(block, ROW, B_REDR, "Angle", 180,0,60,19, &G.sima->dt_uvstretch, 0.0, SI_UVDT_STRETCH_ANGLE, 0, 0, "Angle distortion between UV's and 3D coords");
+ uiBlockEndAlign(block);
+ }
}
image_editcursor_buts(block);
@@ -1767,10 +1788,6 @@ static void image_blockhandlers(ScrArea *sa)
case IMAGE_HANDLER_GAME_PROPERTIES:
image_panel_game_properties(sima->blockhandler[a+1]);
break;
-// case IMAGE_HANDLER_TRANSFORM_PROPERTIES:
-// if (EM_texFaceCheck())
-// image_panel_transform_properties(sima->blockhandler[a+1]);
-// break;
case IMAGE_HANDLER_VIEW_PROPERTIES:
image_panel_view_properties(sima->blockhandler[a+1]);
break;
@@ -2321,7 +2338,6 @@ void drawimagespace(ScrArea *sa, void *spacedata)
if(G.rendering==0) {
draw_image_view_tool();
- draw_image_view_icon();
}
draw_area_emboss(sa);
diff --git a/source/blender/src/editsima.c b/source/blender/src/editsima.c
index a3dbfa52ef8..4049952a0da 100644
--- a/source/blender/src/editsima.c
+++ b/source/blender/src/editsima.c
@@ -716,7 +716,7 @@ void mouse_select_sima(void)
actface= 1;
sticky= 0;
} else {
- actface= G.sima->flag & SI_SELACTFACE;
+ actface= G.scene->selectmode & SCE_SELECT_FACE;
sticky= 2;
}
} else {
diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c
index 09ac146dc67..3f04d441229 100644
--- a/source/blender/src/header_image.c
+++ b/source/blender/src/header_image.c
@@ -362,26 +362,6 @@ static void do_image_buttons_set_uvlayer_callback(void *act, void *data)
allqueue(REDRAWIMAGE, 0);
}
-static void do_image_buttons_set_selection_mode_callback(void *mode, void *dummy2)
-{
- int selectmode = *((int *)mode);
- if (selectmode==0) {
- if (G.scene->selectmode == SCE_SELECT_VERTEX) return;
- G.scene->selectmode = SCE_SELECT_VERTEX;
- } else {
- if (G.scene->selectmode == SCE_SELECT_FACE) return;
- G.scene->selectmode = SCE_SELECT_FACE;
- }
-
- EM_selectmode_set();
- countall();
-
- BIF_undo_push("Set Selection Mode");
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSEDIT, 0);
- allqueue(REDRAWIMAGE, 0);
-}
-
static void do_image_view_viewnavmenu(void *arg, int event)
{
switch(event) {
@@ -460,14 +440,6 @@ static void do_image_viewmenu(void *arg, int event)
case 4: /* Realtime Panel... */
add_blockhandler(curarea, IMAGE_HANDLER_VIEW_PROPERTIES, UI_PNL_UNSTOW);
break;
- case 5: /* Draw Shadow Mesh */
- G.sima->flag ^= SI_DRAWSHADOW;
- allqueue(REDRAWIMAGE, 0);
- break;
- case 6: /* Draw Faces */
- G.f ^= G_DRAWFACES;
- allqueue(REDRAWIMAGE, 0);
- break;
case 7: /* Properties Panel */
add_blockhandler(curarea, IMAGE_HANDLER_PROPERTIES, UI_PNL_UNSTOW);
break;
@@ -476,9 +448,6 @@ static void do_image_viewmenu(void *arg, int event)
break;
case 9:
image_viewcenter();
- case 10: /* Display Normalized Coordinates */
- G.sima->flag ^= SI_COORDFLOATS;
- allqueue(REDRAWIMAGE, 0);
break;
case 11: /* Curves Panel... */
add_blockhandler(curarea, IMAGE_HANDLER_CURVES, UI_PNL_UNSTOW);
@@ -513,15 +482,6 @@ static uiBlock *image_viewmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Paint Tool...|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, "");
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Curves Tool...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 11, "");
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Composite Preview...|Shift P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 12, "");
-
- if(G.sima->flag & SI_COORDFLOATS) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Display Normalized Coordinates|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 10, "");
- else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Display Normalized Coordinates|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 10, "");
- if(G.f & G_DRAWFACES) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Draw Faces", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 6, "");
- else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Draw Faces|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 6, "");
- if(G.sima->flag & SI_DRAWSHADOW) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Draw Shadow Mesh", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 5, "");
- else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Draw Shadow Mesh|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 5, "");
-
- uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
if(G.sima->flag & SI_LOCAL_UV) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "UV Local View|NumPad /", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 14, "");
else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "UV Local View|NumPad /", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 14, "");
@@ -1233,20 +1193,30 @@ void image_buttons(void)
"Rotation/Scaling Pivot (Hotkeys: Comma, Shift Comma, Period)");
xco+= XIC + 18;
- uiBlockBeginAlign(block);
+
uiDefIconButBitI(block, TOG, SI_SYNC_UVSEL, B_REDR, ICON_EDIT, xco,0,XIC,YIC, &G.sima->flag, 0, 0, 0, 0, "Sync UV and Mesh Selection");
- xco+= XIC;
+ xco+= XIC+8;
if (G.sima->flag & SI_SYNC_UVSEL) {
- static int selectmode;
- /* would use these if const's could go in strings
- * SCE_SELECT_VERTEX, SCE_SELECT_FACE */
- ubut = uiDefIconTextButI(block, ICONTEXTROW, B_REDR, ICON_VERTEXSEL,
- "Selection Mode: %t|Vertex%x0|Face%x2",
- xco,0,XIC+10,YIC, &selectmode, 0, 3.0, 0, 0,
- "Change mesh selection mode");
- uiButSetFunc(ubut, do_image_buttons_set_selection_mode_callback, &selectmode, NULL);
+ uiBlockBeginAlign(block);
+
+ /* B_SEL_VERT & B_SEL_FACE are not defined here which is a bit bad, BUT it works even if image editor is fullscreen */
+ uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode (Ctrl Tab 1)");
+ xco+= XIC;
+ /* no edge */
+ /*uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode (Ctrl Tab 2)");
+ xco+= XIC; */
+ uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode (Ctrl Tab 3)");
+ xco+= XIC+8;
+ uiBlockEndAlign(block);
} else {
+ uiBlockBeginAlign(block);
+ uiDefIconButBitI(block, TOGN, SI_SELACTFACE, B_REDR, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.sima->flag, 1.0, 0.0, 0, 0, "UV Vertex select mode)");
+ xco+= XIC;
+ uiDefIconButBitI(block, TOG, SI_SELACTFACE, B_REDR, ICON_FACESEL, xco,0,XIC,YIC, &G.sima->flag, 0, 0, 0, 0, "UV Face select mode");
+ xco+= XIC+8;
+ uiBlockEndAlign(block);
+
/* would use these if const's could go in strings
* SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */
ubut = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC,
@@ -1256,7 +1226,6 @@ void image_buttons(void)
}
xco+= XIC + 16;
- uiBlockEndAlign(block);
/* Snap copied right out of view3d header */
uiBlockBeginAlign(block);
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 94781693b68..546a171c458 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -5297,18 +5297,7 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
borderselect_sima(UV_SELECT_ALL);
break;
case CKEY:
- if (G.sima->flag & SI_SYNC_UVSEL) {
- /* operate on the editmesh */
- if (G.qual==0) {
- if (G.scene->selectmode != SCE_SELECT_FACE) {
- G.sima->flag ^= SI_SELACTFACE;
- scrarea_queue_winredraw(curarea);
- }
- } else {
- error("Sync selection to Edit Mesh disables UV select options");
- }
- } else {
- /* normal operaton */
+ if ((G.sima->flag & SI_SYNC_UVSEL)==0) {
if(G.qual==LR_CTRLKEY) {
G.sima->sticky = SI_STICKY_VERTEX;
scrarea_do_headdraw(curarea);
@@ -5321,6 +5310,7 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
} else {
G.sima->flag ^= SI_SELACTFACE;
scrarea_queue_winredraw(curarea);
+ scrarea_queue_headredraw(curarea); /* for the header face buttons */
}
}
break;