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authorCampbell Barton <ideasman42@gmail.com>2008-09-12 06:15:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-09-12 06:15:16 +0400
commit0dea748e01dab697d2f8ac245bbd5e925cd732ce (patch)
tree4699d5a262f3ff2a78643fd35243f0225b9397b3 /source
parent75841bc97f82836e7af5524b79220b984da3b4f8 (diff)
save and load configuration actuator, (option in game actuator menu)
saves a marshal'd GameLogic.globalDict to the blendfile path with the blend extension replaced with bgeconf Use this in YoFrankie to save keyboard layout and graphics quality settings.
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h2
-rw-r--r--source/blender/src/buttons_logic.c10
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp10
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp47
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.cpp66
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp65
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h4
8 files changed, 158 insertions, 48 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index ca0ad06eac3..750bdf2cfff 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -445,6 +445,8 @@ typedef struct FreeCamera {
#define ACT_GAME_START 1
#define ACT_GAME_RESTART 2
#define ACT_GAME_QUIT 3
+#define ACT_GAME_SAVECFG 4
+#define ACT_GAME_LOADCFG 5
/* visibilityact->flag */
/* Set means the object will become invisible */
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 4f704ef5ab0..a87104c82de 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -2296,13 +2296,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this file");
uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation");
}
-*/ else if (gma->type == ACT_GAME_RESTART)
- {
- ysize = 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
- else if (gma->type == ACT_GAME_QUIT)
+*/ else if (ELEM4(gma->type, ACT_GAME_RESTART, ACT_GAME_QUIT, ACT_GAME_SAVECFG, ACT_GAME_LOADCFG))
{
ysize = 28;
glRects(xco, yco-ysize, xco+width, yco);
@@ -2310,7 +2304,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
}
//str = "Scene %t|Load game%x0|Start loaded game%x1|Restart this game%x2|Quit this game %x3";
- str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3";
+ str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3|Save GameLogic.globalDict %x4|Load GameLogic.globalDict %x5";
uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &gma->type, 0.0, 0.0, 0, 0, "");
yco -= ysize;
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 3142f7652de..799506aecaa 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -876,6 +876,16 @@ void BL_ConvertActuators(char* maggiename,
mode = KX_GameActuator::KX_GAME_QUIT;
break;
}
+ case ACT_GAME_SAVECFG:
+ {
+ mode = KX_GameActuator::KX_GAME_SAVECFG;
+ break;
+ }
+ case ACT_GAME_LOADCFG:
+ {
+ mode = KX_GameActuator::KX_GAME_LOADCFG;
+ break;
+ }
default:
; /* flag error */
}
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index f35e2894f65..0287178004d 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -98,7 +98,6 @@ extern "C"
#include "GHOST_IEventConsumer.h"
#include "GHOST_IWindow.h"
#include "GHOST_Rect.h"
-#include "marshal.h"
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
@@ -685,15 +684,7 @@ bool GPG_Application::startEngine(void)
initMathutils();
/* Restore the dict */
- if (m_pyGlobalDictString) {
- PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(m_pyGlobalDictString, m_pyGlobalDictString_Length);
- if (pyGlobalDict) {
- PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
- } else {
- PyErr_Clear();
- printf("Error could not marshall string\n");
- }
- }
+ loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);
m_sceneconverter->ConvertScene(
startscenename,
@@ -731,36 +722,12 @@ bool GPG_Application::startEngine(void)
void GPG_Application::stopEngine()
{
// get the python dict and convert to a string for future use
- {
- SetPyGlobalDictMarshal(NULL, 0);
-
- PyObject* gameLogic = PyImport_ImportModule("GameLogic");
- if (gameLogic) {
- PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
- if (pyGlobalDict) {
-#ifdef Py_MARSHAL_VERSION
- PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
-#else
- PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict );
-#endif
- if (pyGlobalDictMarshal) {
- m_pyGlobalDictString_Length = PyString_Size(pyGlobalDictMarshal);
- // for testing only
- // PyObject_Print(pyGlobalDictMarshal, stderr, 0);
- m_pyGlobalDictString = static_cast<char *> (malloc(m_pyGlobalDictString_Length));
- memcpy(m_pyGlobalDictString, PyString_AsString(pyGlobalDictMarshal), m_pyGlobalDictString_Length);
- } else {
- printf("Error, GameLogic.globalDict could not be marshal'd\n");
- }
- Py_DECREF(gameLogic);
- } else {
- printf("Error, GameLogic.globalDict was removed\n");
- }
- } else {
- printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
- }
- }
-
+ char *marshal_buffer;
+ m_pyGlobalDictString_Length = saveGamePythonConfig(&marshal_buffer);
+ if (m_pyGlobalDictString_Length) {
+ m_pyGlobalDictString = static_cast<char *> (malloc(m_pyGlobalDictString_Length));
+ memcpy(m_pyGlobalDictString, marshal_buffer, m_pyGlobalDictString_Length);
+ }
// when exiting the mainloop
exitGamePythonScripting();
diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp
index fcd32d5f4fe..91ddbbbfbc9 100644
--- a/source/gameengine/Ketsji/KX_GameActuator.cpp
+++ b/source/gameengine/Ketsji/KX_GameActuator.cpp
@@ -34,6 +34,7 @@
//#include <iostream>
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h"
+#include "KX_PythonInit.h" /* for config load/saving */
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -125,6 +126,71 @@ bool KX_GameActuator::Update()
}
break;
}
+ case KX_GAME_SAVECFG:
+ {
+ if (m_ketsjiengine)
+ {
+ char mashal_path[512];
+ char *marshal_buffer = NULL;
+ int marshal_length;
+ FILE *fp = NULL;
+
+ pathGamePythonConfig(mashal_path);
+ marshal_length = saveGamePythonConfig(&marshal_buffer);
+
+ if (marshal_length && marshal_buffer) {
+ fp = fopen(mashal_path, "wb");
+ if (fp) {
+ if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length) {
+ printf("Warning: could not write marshal data\n");
+ }
+ fclose(fp);
+ } else {
+ printf("Warning: could not open marshal file\n");
+ }
+ } else {
+ printf("Warning: could not create marshal buffer\n");
+ }
+ }
+ break;
+ }
+ case KX_GAME_LOADCFG:
+ {
+ if (m_ketsjiengine)
+ {
+ char mashal_path[512];
+ char *marshal_buffer;
+ int marshal_length;
+ FILE *fp = NULL;
+ int result;
+
+ pathGamePythonConfig(mashal_path);
+
+ fp = fopen(mashal_path, "rb");
+ if (fp) {
+ // obtain file size:
+ fseek (fp , 0 , SEEK_END);
+ marshal_length = ftell(fp);
+ rewind(fp);
+
+ marshal_buffer = (char*) malloc (sizeof(char)*marshal_length);
+
+ result = fread (marshal_buffer, 1, marshal_length, fp);
+
+ if (result == marshal_length) {
+ loadGamePythonConfig(marshal_buffer, marshal_length);
+ } else {
+ printf("warning: could not read all of '%s'\n", mashal_path);
+ }
+
+ free(marshal_buffer);
+ fclose(fp);
+ } else {
+ printf("warning: could not open '%s'\n", mashal_path);
+ }
+ }
+ break;
+ }
default:
; /* do nothing? this is an internal error !!! */
}
diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h
index 8565dc46caa..bb3448995dc 100644
--- a/source/gameengine/Ketsji/KX_GameActuator.h
+++ b/source/gameengine/Ketsji/KX_GameActuator.h
@@ -54,6 +54,8 @@ protected:
KX_GAME_START,
KX_GAME_RESTART,
KX_GAME_QUIT,
+ KX_GAME_SAVECFG,
+ KX_GAME_LOADCFG,
KX_GAME_MAX
};
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index eb0052d71ff..5742c530f6d 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -74,6 +74,8 @@ extern "C" {
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
}
+#include "marshal.h" /* python header for loading/saving dicts */
+
#include "PHY_IPhysicsEnvironment.h"
// FIXME: Enable for access to blender python modules. This is disabled because
// python has dependencies on a lot of other modules and is a pain to link.
@@ -1319,3 +1321,66 @@ class KX_Scene* PHY_GetActiveScene()
{
return gp_KetsjiScene;
}
+
+// utility function for loading and saving the globalDict
+int saveGamePythonConfig( char **marshal_buffer)
+{
+ int marshal_length = 0;
+ PyObject* gameLogic = PyImport_ImportModule("GameLogic");
+ if (gameLogic) {
+ PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
+ if (pyGlobalDict) {
+#ifdef Py_MARSHAL_VERSION
+ PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
+#else
+ PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict );
+#endif
+ if (pyGlobalDictMarshal) {
+ marshal_length= PyString_Size(pyGlobalDictMarshal);
+ // for testing only
+ // PyObject_Print(pyGlobalDictMarshal, stderr, 0);
+ *marshal_buffer = PyString_AsString(pyGlobalDictMarshal);
+ } else {
+ printf("Error, GameLogic.globalDict could not be marshal'd\n");
+ }
+ Py_DECREF(gameLogic);
+ } else {
+ printf("Error, GameLogic.globalDict was removed\n");
+ }
+ } else {
+ printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
+ }
+ return marshal_length;
+}
+
+int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
+{
+ PyObject* gameLogic = PyImport_ImportModule("GameLogic");
+ /* Restore the dict */
+ if (marshal_buffer) {
+ PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
+ if (pyGlobalDict) {
+ PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
+ return 1;
+ } else {
+ PyErr_Clear();
+ printf("Error could not marshall string\n");
+ }
+ } else {
+ printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
+ }
+ return 0;
+}
+
+void pathGamePythonConfig( char *path )
+{
+ int len = strlen(G.sce);
+
+ strncpy(path, G.sce, sizeof(G.sce));
+ /* replace extension */
+ if (BLI_testextensie(path, ".blend")) {
+ strcpy(path+(len-6), ".bgeconf");
+ } else {
+ strcpy(path+len, ".bgeconf");
+ }
+}
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index 388d073c6db..28d9d72a4c3 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -49,6 +49,10 @@ void exitGamePlayerPythonScripting();
PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level);
void exitGamePythonScripting();
+void pathGamePythonConfig( char *path );
+int saveGamePythonConfig( char **marshal_buffer);
+int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
+
void PHY_SetActiveScene(class KX_Scene* scene);
class KX_Scene* PHY_GetActiveScene();
#include "MT_Vector3.h"