diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-08-08 21:08:42 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-08-08 21:08:42 +0400 |
commit | 29f06ad76e7c718425e61381c29aa1b985200d62 (patch) | |
tree | 9bde56dbc3bc61c2191f8d61ba862fbd207cd12b /source | |
parent | 7f98c960b530782fd0a6d34a222a8cd8d80ff35b (diff) |
some more work on bullet raycast
Diffstat (limited to 'source')
4 files changed, 91 insertions, 88 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index e6b85e3f42a..c7f226e0883 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -45,9 +45,19 @@ void KX_BulletPhysicsController::RelativeTranslate(const MT_Vector3& dloc,bool l CcdPhysicsController::RelativeTranslate(dloc[0],dloc[1],dloc[2],local); } + void KX_BulletPhysicsController::RelativeRotate(const MT_Matrix3x3& drot,bool local) { + printf("he1\n"); + float rotval[12]; + drot.getValue(rotval); + + + + printf("hi\n"); + CcdPhysicsController::RelativeRotate(rotval,local); } + void KX_BulletPhysicsController::ApplyTorque(const MT_Vector3& torque,bool local) { } diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index c16a31ee18d..e0322d5cc67 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -116,9 +116,38 @@ void CcdPhysicsController::RelativeTranslate(float dlocX,float dlocY,float dloc } -void CcdPhysicsController::RelativeRotate(const float drot[9],bool local) +void CcdPhysicsController::RelativeRotate(const float rotval[12],bool local) { + if (m_body ) + { + SimdMatrix3x3 drotmat( rotval[0],rotval[1],rotval[2], + rotval[4],rotval[5],rotval[6], + rotval[8],rotval[9],rotval[10]); + + + SimdMatrix3x3 currentOrn; + GetWorldOrientation(currentOrn); + + SimdTransform xform = m_body->getCenterOfMassTransform(); + + xform.setBasis(xform.getBasis()*(local ? + drotmat : (currentOrn.inverse() * drotmat * currentOrn))); + + printf("hi\n"); + m_body->setCenterOfMassTransform(xform); + } + } + + +void CcdPhysicsController::GetWorldOrientation(SimdMatrix3x3& mat) +{ + float orn[4]; + m_MotionState->getWorldOrientation(orn[0],orn[1],orn[2],orn[3]); + SimdQuaternion quat(orn[0],orn[1],orn[2],orn[3]); + mat.setRotation(quat); +} + void CcdPhysicsController::getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal) { } diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index 8c87940721a..faef3e6c7d2 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -8,6 +8,8 @@ /// It contains the IMotionState and IDeformableMesh Interfaces. #include "SimdVector3.h" #include "SimdScalar.h" +#include "SimdMatrix3x3.h" + class CollisionShape; extern float gDeactivationTime; @@ -87,7 +89,7 @@ class CcdPhysicsController : public PHY_IPhysicsController // kinematic methods virtual void RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local); - virtual void RelativeRotate(const float drot[9],bool local); + virtual void RelativeRotate(const float rotval[12],bool local); virtual void getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal); virtual void setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal); virtual void setPosition(float posX,float posY,float posZ); @@ -130,6 +132,8 @@ class CcdPhysicsController : public PHY_IPhysicsController void SetAabb(const SimdVector3& aabbMin,const SimdVector3& aabbMax); + void GetWorldOrientation(SimdMatrix3x3& mat); + }; diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index fa3253003fc..5cbc901c68a 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -301,11 +301,12 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep) { -// printf("CcdPhysicsEnvironment::proceedDeltaTime\n"); if (timeStep == 0.f) return true; + printf("CcdPhysicsEnvironment::proceedDeltaTime\n"); + //clamp hardcoded for now if (timeStep > 0.02) timeStep = 0.02; @@ -313,8 +314,8 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep) //this is needed because scaling is not known in advance, and scaling has to propagate to the shape if (!m_scalingPropagated) { - //SyncMotionStates(timeStep); - //m_scalingPropagated = true; + SyncMotionStates(timeStep); + m_scalingPropagated = true; } @@ -708,89 +709,7 @@ void CcdPhysicsEnvironment::setGravity(float x,float y,float z) } } -#ifdef DASHDASJKHASDJK -class RaycastingQueryBox : public QueryBox -{ - - SimdVector3 m_aabbMin; - - SimdVector3 m_aabbMax; - - - -public: - - RaycastCallback m_raycastCallback; - - - RaycastingQueryBox(QueryBoxConstructionInfo& ci,const SimdVector3& from,const SimdVector3& to) - : QueryBox(ci), - m_raycastCallback(from,to) - { - for (int i=0;i<3;i++) - { - float fromI = from[i]; - float toI = to[i]; - if (fromI < toI) - { - m_aabbMin[i] = fromI; - m_aabbMax[i] = toI; - } else - { - m_aabbMin[i] = toI; - m_aabbMax[i] = fromI; - } - } - - } - virtual void AddCollider( BroadphaseProxy* proxy) - { - //perform raycast if wanted, and update the m_hitFraction - - if (proxy->GetClientObjectType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) - { - //do it - RigidBody* body = (RigidBody*)proxy->m_clientObject; - TriangleMeshInterface* meshInterface = (TriangleMeshInterface*) - body->m_minkowski1; - - //if the hit is closer, record the proxy! - float curFraction = m_raycastCallback.m_hitFraction; - - meshInterface->ProcessAllTriangles(&m_raycastCallback,m_aabbMin,m_aabbMax); - - if (m_raycastCallback.m_hitFraction < curFraction) - { - m_raycastCallback.m_hitProxy = proxy; - } - - } - - } -}; -struct InternalVehicleRaycaster : public VehicleRaycaster -{ - - CcdPhysicsEnvironment* m_env; - -public: - - InternalVehicleRaycaster(CcdPhysicsEnvironment* env) - : m_env(env) - { - - } - - virtual void* CastRay(const SimdVector3& from,const SimdVector3& to, VehicleRaycasterResult& result) - { - - return 0; - } - -}; - -#endif int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl0,class PHY_IPhysicsController* ctrl1,PHY_ConstraintType type, float pivotX,float pivotY,float pivotZ, float axisX,float axisY,float axisZ) @@ -856,10 +775,12 @@ void CcdPhysicsEnvironment::removeConstraint(int constraintid) } } + PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ) { + printf("raytest\n"); int minFraction = 1.f; SimdTransform rayFromTrans,rayToTrans; @@ -879,13 +800,17 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* i for (i=m_controllers.begin(); !(i==m_controllers.end()); i++) { + CcdPhysicsController* ctrl = (*i); + if (ctrl == ignoreClient) + continue; + RigidBody* body = ctrl->GetRigidBody(); if (body->GetCollisionShape()->IsConvex()) { ConvexCast::CastResult rayResult; - rayResult.m_fraction = 1.f; + rayResult.m_fraction = minFraction; ConvexShape* convexShape = (ConvexShape*) body->GetCollisionShape(); VoronoiSimplexSolver simplexSolver; @@ -906,6 +831,41 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IPhysicsController* i hitZ = rayResult.m_hitTransformA.getOrigin().getZ(); } } + } else + { + if (body->GetCollisionShape()->IsConcave()) + { + TriangleMeshShape* triangleMesh = (TriangleMeshShape*)body->GetCollisionShape(); + + SimdTransform worldToBody = body->getCenterOfMassTransform().inverse(); + + SimdVector3 rayFromLocal = worldToBody * rayFromTrans.getOrigin(); + SimdVector3 rayToLocal = worldToBody * rayToTrans.getOrigin(); + + RaycastCallback rcb(rayFromLocal,rayToLocal); + rcb.m_hitFraction = minFraction; + + SimdVector3 aabbMax(1e30f,1e30f,1e30f); + + triangleMesh->ProcessAllTriangles(&rcb,-aabbMax,aabbMax); + if (rcb.m_hitFound && (rcb.m_hitFraction < minFraction)) + { + printf("hit %f\n",rcb.m_hitFraction); + nearestHit = ctrl; + minFraction = rcb.m_hitFraction; + SimdVector3 hitNormalWorld = body->getCenterOfMassTransform()(rcb.m_hitNormalLocal); + + normalX = hitNormalWorld.getX(); + normalY = hitNormalWorld.getY(); + normalZ = hitNormalWorld.getZ(); + SimdVector3 hitWorld; + hitWorld.setInterpolate3(rayFromTrans.getOrigin(),rayToTrans.getOrigin(),rcb.m_hitFraction); + hitX = hitWorld.getX(); + hitY = hitWorld.getY(); + hitZ = hitWorld.getZ(); + + } + } } } |