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authorJoshua Leung <aligorith@gmail.com>2009-07-09 17:14:51 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-09 17:14:51 +0400
commitc1f3b86f861028c9f1b6e8eedc5d4c07b77205a7 (patch)
treefe2c72072a8d198323daf63b3605449dd4f4d763 /source
parentf9749ea2e778165cf6e92cc263f5be3a802247fa (diff)
NLA SoC: Cleanup of Keyframe Drawing code for DopeSheet
* Removed the glaMapping stuff in favour of remapping the keyframes manually. The old code was causing some mess, and not really working well for the DopeSheet with various mappings being used. * Fixed NLA-mapped selection in DopeSheet. Clicking on individual keyframes should now work ok. More testing required though. * Keyframes in DopeSheet are now drawn fully using OpenGL (instead of icons). They look less tactile now, but this may be compensated with in terms of speed? Previously I disabled this type of drawing due to issues with some cards. Enabled again for now, but mainly because I couldn't get the icons to line up nicely in screenspace... * Borderselect in DopeSheet. I've had a look at issues with it selecting the wrong channel's keyframes. The issues don't seem to be solved yet though... will look again tomorrow.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/animation/keyframes_draw.c288
-rw-r--r--source/blender/editors/armature/poselib.c2
-rw-r--r--source/blender/editors/include/ED_keyframes_draw.h38
-rw-r--r--source/blender/editors/space_action/action_draw.c96
-rw-r--r--source/blender/editors/space_action/action_select.c66
-rw-r--r--source/blender/editors/space_nla/nla_draw.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c9
7 files changed, 197 insertions, 304 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index 56b1c63db74..f122e045776 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -51,7 +51,6 @@
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
-#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
@@ -64,6 +63,7 @@
#include "DNA_gpencil_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_world_types.h"
+#include "DNA_view2d_types.h"
#include "BKE_action.h"
#include "BKE_depsgraph.h"
@@ -234,45 +234,82 @@ static ActKeyColumn *cfra_find_actkeycolumn (ListBase *keys, float cframe)
return NULL;
}
-#if 0 // disabled, as some intel cards have problems with this
-/* Draw a simple diamond shape with a filled in center (in screen space) */
-static void draw_key_but(int x, int y, short w, short h, int sel)
+/* coordinates for diamond shape */
+static const float _unit_diamond_shape[4][2] = {
+ {0.0f, 1.0f}, /* top vert */
+ {1.0f, 0.0f}, /* mid-right */
+ {0.0f, -1.0f}, /* bottom vert */
+ {-1.0f, 0.0f} /* mid-left */
+};
+
+/* draw a simple diamond shape with OpenGL */
+static void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel)
{
- int xmin= x, ymin= y;
- int xmax= x+w-1, ymax= y+h-1;
- int xc= (xmin+xmax)/2, yc= (ymin+ymax)/2;
+ static GLuint displist1=0;
+ static GLuint displist2=0;
- /* interior - hardcoded colors (for selected and unselected only) */
- if (sel) glColor3ub(0xF1, 0xCA, 0x13);
- else glColor3ub(0xE9, 0xE9, 0xE9);
+ /* initialise 2 display lists for diamond shape - one empty, one filled */
+ if (displist1 == 0) {
+ displist1= glGenLists(1);
+ glNewList(displist1, GL_COMPILE);
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv(_unit_diamond_shape[0]);
+ glVertex2fv(_unit_diamond_shape[1]);
+ glVertex2fv(_unit_diamond_shape[2]);
+ glVertex2fv(_unit_diamond_shape[3]);
+ glEnd();
+ glEndList();
+ }
+ if (displist2 == 0) {
+ displist2= glGenLists(1);
+ glNewList(displist2, GL_COMPILE);
+
+ glBegin(GL_QUADS);
+ glVertex2fv(_unit_diamond_shape[0]);
+ glVertex2fv(_unit_diamond_shape[1]);
+ glVertex2fv(_unit_diamond_shape[2]);
+ glVertex2fv(_unit_diamond_shape[3]);
+ glEnd();
+ glEndList();
+ }
+
+ /* adjust view transform before starting */
+ glTranslatef(x, y, 0.0f);
+ glScalef(1.0f/xscale*hsize, hsize, 1.0f);
+
+ /* anti-aliased lines for more consistent appearance */
+ glEnable(GL_LINE_SMOOTH);
- glBegin(GL_QUADS);
- glVertex2i(xc, ymin);
- glVertex2i(xmax, yc);
- glVertex2i(xc, ymax);
- glVertex2i(xmin, yc);
- glEnd();
+ /* draw! ---------------------------- */
+ /* interior - hardcoded colors (for selected and unselected only) */
+ if (sel) UI_ThemeColorShade(TH_STRIP_SELECT, 50);//glColor3ub(0xF1, 0xCA, 0x13);
+ else glColor3ub(0xE9, 0xE9, 0xE9);
+ glCallList(displist2);
- /* outline */
+ /* exterior - black frame */
glColor3ub(0, 0, 0);
+ glCallList(displist1);
+
+ glDisable(GL_LINE_SMOOTH);
- glBegin(GL_LINE_LOOP);
- glVertex2i(xc, ymin);
- glVertex2i(xmax, yc);
- glVertex2i(xc, ymax);
- glVertex2i(xmin, yc);
- glEnd();
+ /* restore view transform */
+ glScalef(xscale/hsize, 1.0f/hsize, 1.0);
+ glTranslatef(-x, -y, 0.0f);
}
-#endif
-static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, float ypos)
+static void draw_keylist(View2D *v2d, ListBase *keys, ListBase *blocks, float ypos)
{
ActKeyColumn *ak;
ActKeyBlock *ab;
+ float xscale;
glEnable(GL_BLEND);
+ /* get View2D scaling factor */
+ UI_view2d_getscale(v2d, &xscale, NULL);
+
/* draw keyblocks */
if (blocks) {
for (ab= blocks->first; ab; ab= ab->next) {
@@ -292,18 +329,13 @@ static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, fl
totCurves = (startCurves>endCurves)? endCurves: startCurves;
if (ab->totcurve >= totCurves) {
- int sc_xa, sc_xb, sc_ya, sc_yb;
-
- /* get co-ordinates of block */
- gla2DDrawTranslatePt(di, ab->start, ypos, &sc_xa, &sc_ya);
- gla2DDrawTranslatePt(di, ab->end, ypos, &sc_xb, &sc_yb);
-
/* draw block */
if (ab->sel)
UI_ThemeColor4(TH_STRIP_SELECT);
else
UI_ThemeColor4(TH_STRIP);
- glRectf((float)sc_xa, (float)sc_ya-3, (float)sc_xb, (float)sc_yb+5);
+
+ glRectf(ab->start, ypos-5, ab->end, ypos+5);
}
}
}
@@ -311,18 +343,28 @@ static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, fl
/* draw keys */
if (keys) {
for (ak= keys->first; ak; ak= ak->next) {
- int sc_x, sc_y;
+ /* draw using OpenGL - uglier but faster */
+ // NOTE: a previous version of this didn't work nice for some intel cards
+ draw_keyframe_shape(ak->cfra, ypos, xscale, 5.0f, (ak->sel & SELECT));
+
+#if 0 // OLD CODE
+ //int sc_x, sc_y;
/* get co-ordinate to draw at */
- gla2DDrawTranslatePt(di, ak->cfra, ypos, &sc_x, &sc_y);
+ //gla2DDrawTranslatePt(di, ak->cfra, ypos, &sc_x, &sc_y);
/* draw using icons - old way which is slower but more proven */
- if (ak->sel & SELECT) UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE2, 1.0f);
- else UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE3, 1.0f);
+ //if (ak->sel & SELECT) UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE2, 1.0f);
+ //else UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE3, 1.0f);
+#endif // OLD CODE
+#if 0 // NEW NON-WORKING CODE
+ /* draw icon */
+ // FIXME: this draws slightly wrong, as we need to apply some offset for icon, but that depends on scaling
+ // so for now disabled
+ //int icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3;
+ //UI_icon_draw_aspect(ak->cfra, ypos-6, icon, 1.0f);
+#endif // NEW NON-WORKING CODE
- /* draw using OpenGL - slightly uglier but faster */
- // NOTE: disabled for now, as some intel cards seem to have problems with this
- //draw_key_but(sc_x-5, sc_y-4, 11, 11, (ak->sel & SELECT));
}
}
@@ -331,81 +373,80 @@ static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, fl
/* *************************** Channel Drawing Funcs *************************** */
-void draw_scene_channel(gla2DDrawInfo *di, ActKeysInc *aki, Scene *sce, float ypos)
+void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos)
{
ListBase keys = {0, 0};
ListBase blocks = {0, 0};
- scene_to_keylist(sce, &keys, &blocks, aki);
- draw_keylist(di, &keys, &blocks, ypos);
+ scene_to_keylist(ads, sce, &keys, &blocks);
+ draw_keylist(v2d, &keys, &blocks, ypos);
BLI_freelistN(&keys);
BLI_freelistN(&blocks);
}
-void draw_object_channel(gla2DDrawInfo *di, ActKeysInc *aki, Object *ob, float ypos)
+void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos)
{
ListBase keys = {0, 0};
ListBase blocks = {0, 0};
- ob_to_keylist(ob, &keys, &blocks, aki);
- draw_keylist(di, &keys, &blocks, ypos);
+ ob_to_keylist(ads, ob, &keys, &blocks);
+ draw_keylist(v2d, &keys, &blocks, ypos);
BLI_freelistN(&keys);
BLI_freelistN(&blocks);
}
-void draw_fcurve_channel(gla2DDrawInfo *di, ActKeysInc *aki, FCurve *fcu, float ypos)
+void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos)
{
ListBase keys = {0, 0};
ListBase blocks = {0, 0};
- fcurve_to_keylist(fcu, &keys, &blocks, aki);
- draw_keylist(di, &keys, &blocks, ypos);
+ fcurve_to_keylist(adt, fcu, &keys, &blocks);
+ draw_keylist(v2d, &keys, &blocks, ypos);
BLI_freelistN(&keys);
BLI_freelistN(&blocks);
}
-void draw_agroup_channel(gla2DDrawInfo *di, ActKeysInc *aki, bActionGroup *agrp, float ypos)
+void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos)
{
ListBase keys = {0, 0};
ListBase blocks = {0, 0};
- agroup_to_keylist(agrp, &keys, &blocks, aki);
- draw_keylist(di, &keys, &blocks, ypos);
+ agroup_to_keylist(adt, agrp, &keys, &blocks);
+ draw_keylist(v2d, &keys, &blocks, ypos);
BLI_freelistN(&keys);
BLI_freelistN(&blocks);
}
-void draw_action_channel(gla2DDrawInfo *di, ActKeysInc *aki, bAction *act, float ypos)
+void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos)
{
ListBase keys = {0, 0};
ListBase blocks = {0, 0};
- action_to_keylist(act, &keys, &blocks, aki);
- draw_keylist(di, &keys, &blocks, ypos);
+ action_to_keylist(adt, act, &keys, &blocks);
+ draw_keylist(v2d, &keys, &blocks, ypos);
BLI_freelistN(&keys);
BLI_freelistN(&blocks);
}
-void draw_gpl_channel(gla2DDrawInfo *di, ActKeysInc *aki, bGPDlayer *gpl, float ypos)
+void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos)
{
ListBase keys = {0, 0};
- gpl_to_keylist(gpl, &keys, NULL, aki);
- draw_keylist(di, &keys, NULL, ypos);
+ gpl_to_keylist(ads, gpl, &keys, NULL);
+ draw_keylist(v2d, &keys, NULL, ypos);
BLI_freelistN(&keys);
}
/* *************************** Keyframe List Conversions *************************** */
-void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void scene_to_keylist(bDopeSheet *ads, Scene *sce, ListBase *keys, ListBase *blocks)
{
if (sce) {
- bDopeSheet *ads= (aki)? (aki->ads) : NULL;
AnimData *adt;
int filterflag;
@@ -421,7 +462,7 @@ void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc *
// TODO: when we adapt NLA system, this needs to be the NLA-scaled version
if (adt->action)
- action_to_keylist(adt->action, keys, blocks, aki);
+ action_to_keylist(adt, adt->action, keys, blocks);
}
/* world animdata */
@@ -430,17 +471,16 @@ void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc *
// TODO: when we adapt NLA system, this needs to be the NLA-scaled version
if (adt->action)
- action_to_keylist(adt->action, keys, blocks, aki);
+ action_to_keylist(adt, adt->action, keys, blocks);
}
}
}
-void ob_to_keylist(Object *ob, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void ob_to_keylist(bDopeSheet *ads, Object *ob, ListBase *keys, ListBase *blocks)
{
Key *key= ob_get_key(ob);
if (ob) {
- bDopeSheet *ads= (aki)? (aki->ads) : NULL;
int filterflag;
/* get filterflag */
@@ -451,79 +491,18 @@ void ob_to_keylist(Object *ob, ListBase *keys, ListBase *blocks, ActKeysInc *aki
/* Add action keyframes */
if (ob->adt && ob->adt->action)
- action_nlascaled_to_keylist(ob->adt, ob->adt->action, keys, blocks, aki);
+ action_to_keylist(ob->adt, ob->adt->action, keys, blocks);
/* Add shapekey keyframes (only if dopesheet allows, if it is available) */
- // TODO: when we adapt NLA system, this needs to be the NLA-scaled version
if ((key && key->adt && key->adt->action) && !(filterflag & ADS_FILTER_NOSHAPEKEYS))
- action_to_keylist(key->adt->action, keys, blocks, aki);
+ action_to_keylist(key->adt, key->adt->action, keys, blocks);
-#if 0 // XXX old animation system
- /* Add material keyframes (only if dopesheet allows, if it is available) */
- if ((ob->totcol) && !(filterflag & ADS_FILTER_NOMAT)) {
- short a;
-
- for (a=0; a<ob->totcol; a++) {
- Material *ma= give_current_material(ob, a);
-
- if (ELEM(NULL, ma, ma->ipo) == 0)
- ipo_to_keylist(ma->ipo, keys, blocks, aki);
- }
- }
-
- /* Add object data keyframes */
- switch (ob->type) {
- case OB_CAMERA: /* ------- Camera ------------ */
- {
- Camera *ca= (Camera *)ob->data;
- if ((ca->ipo) && !(filterflag & ADS_FILTER_NOCAM))
- ipo_to_keylist(ca->ipo, keys, blocks, aki);
- }
- break;
- case OB_LAMP: /* ---------- Lamp ----------- */
- {
- Lamp *la= (Lamp *)ob->data;
- if ((la->ipo) && !(filterflag & ADS_FILTER_NOLAM))
- ipo_to_keylist(la->ipo, keys, blocks, aki);
- }
- break;
- case OB_CURVE: /* ------- Curve ---------- */
- {
- Curve *cu= (Curve *)ob->data;
- if ((cu->ipo) && !(filterflag & ADS_FILTER_NOCUR))
- ipo_to_keylist(cu->ipo, keys, blocks, aki);
- }
- break;
- }
-#endif // XXX old animation system
+ // TODO: restore materials, and object data, etc.
}
}
-static short bezt_in_aki_range (ActKeysInc *aki, BezTriple *bezt)
-{
- /* when aki == NULL, we don't care about range */
- if (aki == NULL)
- return 1;
-
- /* if start and end are both 0, then don't care about range */
- if (IS_EQ(aki->start, 0) && IS_EQ(aki->end, 0))
- return 1;
-
- /* if nla-scaling is in effect, apply appropriate scaling adjustments */
-#if 0 // XXX this was from some buggy code... do not port for now
- if (aki->ob) {
- float frame= get_action_frame_inv(aki->ob, bezt->vec[1][0]);
- return IN_RANGE(frame, aki->start, aki->end);
- }
- else {
- /* check if in range */
- return IN_RANGE(bezt->vec[1][0], aki->start, aki->end);
- }
-#endif // XXX this was from some buggy code... do not port for now
- return 1;
-}
-void fcurve_to_keylist(FCurve *fcu, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void fcurve_to_keylist(AnimData *adt, FCurve *fcu, ListBase *keys, ListBase *blocks)
{
BezTriple *bezt;
ActKeyColumn *ak, *ak2;
@@ -531,15 +510,17 @@ void fcurve_to_keylist(FCurve *fcu, ListBase *keys, ListBase *blocks, ActKeysInc
int v;
if (fcu && fcu->totvert && fcu->bezt) {
+ /* apply NLA-mapping (if applicable) */
+ if (adt)
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
+
/* loop through beztriples, making ActKeys and ActKeyBlocks */
bezt= fcu->bezt;
for (v=0; v < fcu->totvert; v++, bezt++) {
/* only if keyframe is in range (optimisation) */
- if (bezt_in_aki_range(aki, bezt)) {
- add_bezt_to_keycolumnslist(keys, bezt);
- if (blocks) add_bezt_to_keyblockslist(blocks, fcu, v);
- }
+ add_bezt_to_keycolumnslist(keys, bezt);
+ if (blocks) add_bezt_to_keyblockslist(blocks, fcu, v);
}
/* update the number of curves that elements have appeared in */
@@ -575,65 +556,38 @@ void fcurve_to_keylist(FCurve *fcu, ListBase *keys, ListBase *blocks, ActKeysInc
}
}
}
+
+ /* unapply NLA-mapping if applicable */
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
}
}
-void agroup_to_keylist(bActionGroup *agrp, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void agroup_to_keylist(AnimData *adt, bActionGroup *agrp, ListBase *keys, ListBase *blocks)
{
FCurve *fcu;
if (agrp) {
/* loop through F-Curves */
for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= fcu->next) {
- fcurve_to_keylist(fcu, keys, blocks, aki);
+ fcurve_to_keylist(adt, fcu, keys, blocks);
}
}
}
-void action_to_keylist(bAction *act, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void action_to_keylist(AnimData *adt, bAction *act, ListBase *keys, ListBase *blocks)
{
FCurve *fcu;
if (act) {
/* loop through F-Curves */
for (fcu= act->curves.first; fcu; fcu= fcu->next) {
- fcurve_to_keylist(fcu, keys, blocks, aki);
+ fcurve_to_keylist(adt, fcu, keys, blocks);
}
}
}
-void action_nlascaled_to_keylist(AnimData *adt, bAction *act, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
-{
- FCurve *fcu;
- AnimData *oldadt= NULL;
-
- /* although apply and clearing NLA-mapping pre-post creating keylist does impact on performance,
- * the effects should be fairly minimal, as we're already going through the keyframes multiple times
- * already for blocks too...
- */
- if (act) {
- /* if 'aki' is provided, store it's current ob to restore later as it might not be the same */
- if (aki) {
- oldadt= aki->adt;
- aki->adt= adt;
- }
-
- /* loop through F-Curves
- * - scaling correction only does times for center-points, so should be faster
- */
- for (fcu= act->curves.first; fcu; fcu= fcu->next) {
- ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
- fcurve_to_keylist(fcu, keys, blocks, aki);
- ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
- }
-
- /* if 'aki' is provided, restore ob */
- if (aki)
- aki->adt= oldadt;
- }
-}
-void gpl_to_keylist(bGPDlayer *gpl, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+void gpl_to_keylist(bDopeSheet *ads, bGPDlayer *gpl, ListBase *keys, ListBase *blocks)
{
bGPDframe *gpf;
ActKeyColumn *ak;
diff --git a/source/blender/editors/armature/poselib.c b/source/blender/editors/armature/poselib.c
index 8cbfebebff6..fcc1e8f9644 100644
--- a/source/blender/editors/armature/poselib.c
+++ b/source/blender/editors/armature/poselib.c
@@ -227,7 +227,7 @@ void poselib_validate_act (bAction *act)
}
/* determine which frames have keys */
- action_to_keylist(act, &keys, NULL, NULL);
+ action_to_keylist(NULL, act, &keys, NULL);
/* for each key, make sure there is a correspnding pose */
for (ak= keys.first; ak; ak= ak->next) {
diff --git a/source/blender/editors/include/ED_keyframes_draw.h b/source/blender/editors/include/ED_keyframes_draw.h
index d2269300d24..22ee7a42121 100644
--- a/source/blender/editors/include/ED_keyframes_draw.h
+++ b/source/blender/editors/include/ED_keyframes_draw.h
@@ -33,13 +33,14 @@
struct AnimData;
struct BezTriple;
struct FCurve;
-struct gla2DDrawInfo;
+struct bDopeSheet;
struct bAction;
struct bActionGroup;
struct Object;
struct ListBase;
struct bGPDlayer;
struct Scene;
+struct View2D;
/* ****************************** Base Structs ****************************** */
@@ -66,34 +67,23 @@ typedef struct ActKeyBlock {
short totcurve;
} ActKeyBlock;
-
-/* Inclusion-Range Limiting Struct (optional) */
-typedef struct ActKeysInc {
- struct bDopeSheet *ads; /* dopesheet data (for dopesheet mode) */
- struct AnimData *adt; /* owner for NLA-mapping info */
- short actmode; /* mode of the Action Editor (-1 is for NLA) */
-
- float start, end; /* frames (global-time) to only consider keys between */ // XXX not used anymore!
-} ActKeysInc;
-
/* ******************************* Methods ****************************** */
/* Channel Drawing */
-void draw_fcurve_channel(struct gla2DDrawInfo *di, ActKeysInc *aki, struct FCurve *fcu, float ypos);
-void draw_agroup_channel(struct gla2DDrawInfo *di, ActKeysInc *aki, struct bActionGroup *agrp, float ypos);
-void draw_action_channel(struct gla2DDrawInfo *di, ActKeysInc *aki, struct bAction *act, float ypos);
-void draw_object_channel(struct gla2DDrawInfo *di, ActKeysInc *aki, struct Object *ob, float ypos);
-void draw_scene_channel(struct gla2DDrawInfo *di, ActKeysInc *aki, struct Scene *sce, float ypos);
-void draw_gpl_channel(struct gla2DDrawInfo *di, ActKeysInc *aki, struct bGPDlayer *gpl, float ypos);
+void draw_fcurve_channel(struct View2D *v2d, struct AnimData *adt, struct FCurve *fcu, float ypos);
+void draw_agroup_channel(struct View2D *v2d, struct AnimData *adt, struct bActionGroup *agrp, float ypos);
+void draw_action_channel(struct View2D *v2d, struct AnimData *adt, struct bAction *act, float ypos);
+void draw_object_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Object *ob, float ypos);
+void draw_scene_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Scene *sce, float ypos);
+void draw_gpl_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPDlayer *gpl, float ypos);
/* Keydata Generation */
-void fcurve_to_keylist(struct FCurve *fcu, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
-void agroup_to_keylist(struct bActionGroup *agrp, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
-void action_to_keylist(struct bAction *act, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
-void action_nlascaled_to_keylist(struct AnimData *adt, struct bAction *act, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
-void ob_to_keylist(struct Object *ob, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
-void scene_to_keylist(struct Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
-void gpl_to_keylist(struct bGPDlayer *gpl, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
+void fcurve_to_keylist(struct AnimData *adt, struct FCurve *fcu, ListBase *keys, ListBase *blocks);
+void agroup_to_keylist(struct AnimData *adt, struct bActionGroup *agrp, ListBase *keys, ListBase *blocks);
+void action_to_keylist(struct AnimData *adt, struct bAction *act, ListBase *keys, ListBase *blocks);
+void ob_to_keylist(struct bDopeSheet *ads, struct Object *ob, ListBase *keys, ListBase *blocks);
+void scene_to_keylist(struct bDopeSheet *ads, struct Scene *sce, ListBase *keys, ListBase *blocks);
+void gpl_to_keylist(struct bDopeSheet *ads, struct bGPDlayer *gpl, ListBase *keys, ListBase *blocks);
#endif /* ED_KEYFRAMES_DRAW_H */
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 910b9733bc8..743cc1f128e 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -960,27 +960,8 @@ void draw_channel_names(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
/* ************************************************************************* */
/* Keyframes */
-ActKeysInc *init_aki_data(bAnimContext *ac, bAnimListElem *ale)
-{
- static ActKeysInc aki;
-
- /* no need to set settings if wrong context */
- if ((ac->data == NULL) || ELEM(ac->datatype, ANIMCONT_ACTION, ANIMCONT_DOPESHEET)==0)
- return NULL;
-
- /* if strip is mapped, store settings */
- aki.adt= ANIM_nla_mapping_get(ac, ale);
-
- if (ac->datatype == ANIMCONT_DOPESHEET)
- aki.ads= (bDopeSheet *)ac->data;
- else
- aki.ads= NULL;
- aki.actmode= ac->datatype;
-
- /* always return pointer... */
- return &aki;
-}
-
+/* extra padding for lengths (to go under scrollers) */
+#define EXTRA_SCROLL_PAD 100.0f
/* draw keyframes in each channel */
void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
@@ -990,13 +971,11 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
int filter;
View2D *v2d= &ar->v2d;
+ bDopeSheet *ads= &saction->ads;
AnimData *adt= NULL;
- gla2DDrawInfo *di;
- rcti scr_rct;
- int act_start, act_end, dummy;
+ float act_start, act_end, y;
int height, items;
- float y, sta, end;
char col1[3], col2[3];
char col1a[3], col2a[3];
@@ -1006,6 +985,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
/* get theme colors */
UI_GetThemeColor3ubv(TH_BACK, col2);
UI_GetThemeColor3ubv(TH_HILITE, col1);
+
UI_GetThemeColor3ubv(TH_GROUP, col2a);
UI_GetThemeColor3ubv(TH_GROUP_ACTIVE, col1a);
@@ -1013,26 +993,14 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
UI_GetThemeColor3ubv(TH_DOPESHEET_CHANNELSUBOB, col2b);
/* set view-mapping rect (only used for x-axis), for NLA-scaling mapping with less calculation */
- scr_rct.xmin= ar->winrct.xmin + ar->v2d.mask.xmin;
- scr_rct.ymin= ar->winrct.ymin + ar->v2d.mask.ymin;
- scr_rct.xmax= ar->winrct.xmin + ar->v2d.hor.xmax;
- scr_rct.ymax= ar->winrct.ymin + ar->v2d.mask.ymax;
- di= glaBegin2DDraw(&scr_rct, &v2d->cur);
/* if in NLA there's a strip active, map the view */
if (ac->datatype == ANIMCONT_ACTION) {
adt= ANIM_nla_mapping_get(ac, NULL);
- if (adt)
- ANIM_nla_mapping_draw(di, adt, 0);
-
/* start and end of action itself */
- calc_action_range(ac->data, &sta, &end, 0);
- gla2DDrawTranslatePt(di, sta, 0.0f, &act_start, &dummy);
- gla2DDrawTranslatePt(di, end, 0.0f, &act_end, &dummy);
-
- if (adt)
- ANIM_nla_mapping_draw(di, adt, 1);
+ // TODO: this has not had scaling applied
+ calc_action_range(ac->data, &act_start, &act_end, 0);
}
/* build list of channels to draw */
@@ -1063,7 +1031,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
{
- int frame1_x, channel_y, sel=0;
+ int sel=0;
/* determine if any need to draw channel */
if (ale->datatype != ALE_NONE) {
@@ -1102,8 +1070,6 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
}
if (ELEM(ac->datatype, ANIMCONT_ACTION, ANIMCONT_DOPESHEET)) {
- gla2DDrawTranslatePt(di, v2d->cur.xmin, y, &frame1_x, &channel_y);
-
switch (ale->type) {
case ANIMTYPE_SCENE:
case ANIMTYPE_OBJECT:
@@ -1139,36 +1105,32 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
}
/* draw region twice: firstly backdrop, then the current range */
- glRectf((float)frame1_x, (float)channel_y-ACHANNEL_HEIGHT_HALF, (float)v2d->hor.xmax, (float)channel_y+ACHANNEL_HEIGHT_HALF);
+ glRectf(v2d->cur.xmin, (float)y-ACHANNEL_HEIGHT_HALF, v2d->cur.xmax+EXTRA_SCROLL_PAD, (float)y+ACHANNEL_HEIGHT_HALF);
if (ac->datatype == ANIMCONT_ACTION)
- glRectf((float)act_start, (float)channel_y-ACHANNEL_HEIGHT_HALF, (float)act_end, (float)channel_y+ACHANNEL_HEIGHT_HALF);
+ glRectf(act_start, (float)y-ACHANNEL_HEIGHT_HALF, act_end, (float)y+ACHANNEL_HEIGHT_HALF);
}
else if (ac->datatype == ANIMCONT_SHAPEKEY) {
- gla2DDrawTranslatePt(di, 1, y, &frame1_x, &channel_y);
-
/* all frames that have a frame number less than one
* get a desaturated orange background
*/
glColor4ub(col2[0], col2[1], col2[2], 0x22);
- glRectf(0.0f, (float)channel_y-ACHANNEL_HEIGHT_HALF, (float)frame1_x, (float)channel_y+ACHANNEL_HEIGHT_HALF);
+ glRectf(0.0f, (float)y-ACHANNEL_HEIGHT_HALF, 1.0f, (float)y+ACHANNEL_HEIGHT_HALF);
/* frames one and higher get a saturated orange background */
glColor4ub(col2[0], col2[1], col2[2], 0x44);
- glRectf((float)frame1_x, (float)channel_y-ACHANNEL_HEIGHT_HALF, (float)v2d->hor.xmax, (float)channel_y+ACHANNEL_HEIGHT_HALF);
+ glRectf(1.0f, (float)y-ACHANNEL_HEIGHT_HALF, v2d->cur.xmax+EXTRA_SCROLL_PAD, (float)y+ACHANNEL_HEIGHT_HALF);
}
else if (ac->datatype == ANIMCONT_GPENCIL) {
- gla2DDrawTranslatePt(di, v2d->cur.xmin, y, &frame1_x, &channel_y);
-
/* frames less than one get less saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
else glColor4ub(col2[0], col2[1], col2[2], 0x22);
- glRectf(0.0f, (float)channel_y-ACHANNEL_HEIGHT_HALF, (float)frame1_x, (float)channel_y+ACHANNEL_HEIGHT_HALF);
+ glRectf(0.0f, (float)y-ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y+ACHANNEL_HEIGHT_HALF);
/* frames one and higher get a saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44);
else glColor4ub(col2[0], col2[1], col2[2], 0x44);
- glRectf((float)frame1_x, (float)channel_y-ACHANNEL_HEIGHT_HALF, (float)v2d->hor.xmax, (float)channel_y+ACHANNEL_HEIGHT_HALF);
+ glRectf(v2d->cur.xmin, (float)y-ACHANNEL_HEIGHT_HALF, v2d->cur.xmax+EXTRA_SCROLL_PAD, (float)y+ACHANNEL_HEIGHT_HALF);
}
}
}
@@ -1195,36 +1157,29 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
{
/* check if anything to show for this channel */
if (ale->datatype != ALE_NONE) {
- ActKeysInc *aki= init_aki_data(ac, ale);
adt= ANIM_nla_mapping_get(ac, ale);
- if (adt)
- ANIM_nla_mapping_draw(di, adt, 0);
-
/* draw 'keyframes' for each specific datatype */
switch (ale->datatype) {
case ALE_SCE:
- draw_scene_channel(di, aki, ale->key_data, y);
+ draw_scene_channel(v2d, ads, ale->key_data, y);
break;
case ALE_OB:
- draw_object_channel(di, aki, ale->key_data, y);
+ draw_object_channel(v2d, ads, ale->key_data, y);
break;
case ALE_ACT:
- draw_action_channel(di, aki, ale->key_data, y);
+ draw_action_channel(v2d, adt, ale->key_data, y);
break;
case ALE_GROUP:
- draw_agroup_channel(di, aki, ale->data, y);
+ draw_agroup_channel(v2d, adt, ale->data, y);
break;
case ALE_FCURVE:
- draw_fcurve_channel(di, aki, ale->key_data, y);
+ draw_fcurve_channel(v2d, adt, ale->key_data, y);
break;
case ALE_GPFRAME:
- draw_gpl_channel(di, aki, ale->data, y);
+ draw_gpl_channel(v2d, ads, ale->data, y);
break;
}
-
- if (adt)
- ANIM_nla_mapping_draw(di, adt, 1);
}
}
@@ -1236,16 +1191,11 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
/* black line marking 'current frame' for Time-Slide transform mode */
if (saction->flag & SACTION_MOVING) {
- int frame1_x;
-
- gla2DDrawTranslatePt(di, saction->timeslide, 0, &frame1_x, &dummy);
- cpack(0x0);
+ glColor3f(0.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
- glVertex2f((float)frame1_x, (float)v2d->mask.ymin - 100);
- glVertex2f((float)frame1_x, (float)v2d->mask.ymax);
+ glVertex2f(saction->timeslide, v2d->cur.ymin-EXTRA_SCROLL_PAD)
+ glVertex2f(saction->timeslide, v2d->cur.ymax);
glEnd();
}
-
- glaEnd2DDraw(di);
}
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
index 5b87c04b311..8f95f5ea52d 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -223,7 +223,8 @@ static void borderselect_action (bAnimContext *ac, rcti rect, short mode, short
BeztEditFunc ok_cb, select_cb;
View2D *v2d= &ac->ar->v2d;
rctf rectf;
- float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT);
+ //float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT);
+ float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT_HALF);
/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin);
@@ -743,12 +744,16 @@ static void mouse_action_keys (bAnimContext *ac, int mval[2], short select_mode,
int filter;
View2D *v2d= &ac->ar->v2d;
+ bDopeSheet *ads = NULL;
int channel_index;
short found = 0;
float selx = 0.0f;
float x, y;
rctf rectf;
+ /* get dopesheet info */
+ if (ac->datatype == ANIMCONT_DOPESHEET)
+ ads= ac->data;
/* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
@@ -773,46 +778,35 @@ static void mouse_action_keys (bAnimContext *ac, int mval[2], short select_mode,
else {
/* found match - must return here... */
AnimData *adt= ANIM_nla_mapping_get(ac, ale);
- ActKeysInc *aki= init_aki_data(ac, ale);
ActKeyColumn *ak;
- float xmin, xmax;
-
- /* apply NLA-scaling correction? */
- if (adt) {
- xmin= BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP);
- xmax= BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP);
- }
- else {
- xmin= rectf.xmin;
- xmax= rectf.xmax;
- }
/* make list of keyframes */
+ // TODO: it would be great if we didn't have to apply this to all the keyframes to do this...
if (ale->key_data) {
switch (ale->datatype) {
case ALE_OB:
{
Object *ob= (Object *)ale->key_data;
- ob_to_keylist(ob, &anim_keys, NULL, aki);
+ ob_to_keylist(ads, ob, &anim_keys, NULL);
}
break;
case ALE_ACT:
{
bAction *act= (bAction *)ale->key_data;
- action_to_keylist(act, &anim_keys, NULL, aki);
+ action_to_keylist(adt, act, &anim_keys, NULL);
}
break;
case ALE_FCURVE:
{
FCurve *fcu= (FCurve *)ale->key_data;
- fcurve_to_keylist(fcu, &anim_keys, NULL, aki);
+ fcurve_to_keylist(adt, fcu, &anim_keys, NULL);
}
break;
}
}
else if (ale->type == ANIMTYPE_GROUP) {
bActionGroup *agrp= (bActionGroup *)ale->data;
- agroup_to_keylist(agrp, &anim_keys, NULL, aki);
+ agroup_to_keylist(adt, agrp, &anim_keys, NULL);
}
else if (ale->type == ANIMTYPE_GPDATABLOCK) {
/* cleanup */
@@ -822,13 +816,17 @@ static void mouse_action_keys (bAnimContext *ac, int mval[2], short select_mode,
}
else if (ale->type == ANIMTYPE_GPLAYER) {
bGPDlayer *gpl= (bGPDlayer *)ale->data;
- gpl_to_keylist(gpl, &anim_keys, NULL, aki);
+ gpl_to_keylist(ads, gpl, &anim_keys, NULL);
}
/* loop through keyframes, finding one that was clicked on */
for (ak= anim_keys.first; ak; ak= ak->next) {
- if (IN_RANGE(ak->cfra, xmin, xmax)) {
- selx= ak->cfra;
+ if (IN_RANGE(ak->cfra, rectf.xmin, rectf.xmax)) {
+ /* set the frame to use, and apply inverse-correction for NLA-mapping
+ * so that the frame will get selected by the selection functiosn without
+ * requiring to map each frame once again...
+ */
+ selx= BKE_nla_tweakedit_remap(adt, ak->cfra, NLATIME_CONVERT_UNMAP);
found= 1;
break;
}
@@ -884,19 +882,21 @@ static void mouse_action_keys (bAnimContext *ac, int mval[2], short select_mode,
}
/* only select keyframes if we clicked on a valid channel and hit something */
- if (ale && found) {
- /* apply selection to keyframes */
- if (/*gpl*/0) {
- /* grease pencil */
- //select_gpencil_frame(gpl, (int)selx, selectmode);
- }
- else if (column) {
- /* select all keyframes in the same frame as the one we hit on the active channel */
- actkeys_mselect_column(ac, select_mode, selx);
- }
- else {
- /* select the nominated keyframe on the given frame */
- actkeys_mselect_single(ac, ale, select_mode, selx);
+ if (ale) {
+ if (found) {
+ /* apply selection to keyframes */
+ if (/*gpl*/0) {
+ /* grease pencil */
+ //select_gpencil_frame(gpl, (int)selx, selectmode);
+ }
+ else if (column) {
+ /* select all keyframes in the same frame as the one we hit on the active channel */
+ actkeys_mselect_column(ac, select_mode, selx);
+ }
+ else {
+ /* select the nominated keyframe on the given frame */
+ actkeys_mselect_single(ac, ale, select_mode, selx);
+ }
}
/* free this channel */
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 7b2b19c19f6..3385906979a 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -143,7 +143,7 @@ static void nla_action_draw_keyframes (AnimData *adt, View2D *v2d, float y)
glColor3f(0.0f, 0.0f, 0.0f);
/* get a list of the keyframes with NLA-scaling applied */
- action_nlascaled_to_keylist(adt, adt->action, &keys, NULL, NULL);
+ action_to_keylist(adt, adt->action, &keys, NULL);
/* get View2D scaling factor */
UI_view2d_getscale(v2d, &xscale, NULL);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 0827bcaa9ae..c0f71ae6124 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -2173,7 +2173,7 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
if (adt) {
bActionGroup *agrp= action_groups_find_named(adt->action, pchan->name);
if (agrp)
- agroup_to_keylist(agrp, &keys, NULL, NULL);
+ agroup_to_keylist(adt, agrp, &keys, NULL);
}
/* Draw slightly-larger yellow dots at each keyframe */
@@ -2320,18 +2320,17 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d,
bArmature *arm= ob->data;
bPose *posen, *poseo;
ListBase keys= {NULL, NULL};
- ActKeysInc aki = {0, 0, 0};
ActKeyColumn *ak, *akn;
float start, end, range, colfac, i;
int cfrao, flago;
- aki.start= start = (float)arm->ghostsf;
- aki.end= end = (float)arm->ghostef;
+ start = (float)arm->ghostsf;
+ end = (float)arm->ghostef;
if (end <= start)
return;
/* get keyframes - then clip to only within range */
- action_to_keylist(act, &keys, NULL, &aki);
+ action_to_keylist(adt, act, &keys, NULL);
range= 0;
for (ak= keys.first; ak; ak= akn) {
akn= ak->next;